From a54905da4361dc483f68d7c30eca4f703ca468df Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Mon, 21 Dec 2015 12:51:57 +0000 Subject: [PATCH] (er) 02tfc tssf: Urik the wise -> Wise [tp] git-svn-id: https://projectaon.org/data/trunk@2514 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- en/xml/02tfc.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/en/xml/02tfc.xml b/en/xml/02tfc.xml index e98e63c..8b8d65d 100644 --- a/en/xml/02tfc.xml +++ b/en/xml/02tfc.xml @@ -177,7 +177,7 @@

The Moonstone, an artefact possessing the combined force of all Shianti power, is hidden on the Daziarn plane, which can only be entered by finding one of its portals. You seek the Shadow Gate, but it never remains in one place for longer than a day and is invisible to human sight. For this reason you began to search for the Lost Tribe of Lara, a race of magical, but primitive creatures called the Kundi. They possess the gift of Astral Vision, enabling them to see magic portals and gateways to other planes and dimensions. Once, the Kundi inhabited the forests of the Mountains of Lara. When Shasaraks Shadakine army first invaded the free provinces of the south, they came by way of the Mountains of Lara, through the Morn Pass. The Shadakine armies were constantly ambushed and delayed by the Kundi as they made their way south, and the Kundi always eluded them, disappearing into the dense forest before the Shadakine could retaliate. Finally, in desperation, the Wytch-king burnt down the mountains forests and the Kundi were forced to flee from his wrath and disappeared. Only the vision and the guidance of a Kundi man will enable you to enter the Daziarn plane and find the Moonstone, and less than a month ago you began your search.

Voyaging across the Sea of Dreams, you came first to the city of Suhn, the largest port in the Shadakine Empire. There you befriended a cheerful merchant named Shan Li, a widely travelled man with a wry sense of humour. Your questions about the Lost Tribe, enemies of the Shadakine Empire, aroused much suspicion. You were taken to the dungeons of the House of Correction, the Shadakine prison of Suhn and subjected to the truthsay of Mother Magri, Shadakine Wytch and Law-giver. With the power of the Kazim Stone, she attempted to read your mind, but you were able to preserve the secret of your quest.

It was with the help of Tanith, a young, beautiful girl, learning the ways of wytchcraft in the service of Mother Magri, that you made your escape from the House of Correction. Her courage and intelligence were invaluable as you escaped the pursuit of the Shadakine. With Shan as your guide you eventually turned south and headed toward the region known as the Azanam, for it seemed likely that the Lost Tribe might be found there. But the vengeance of Mother Magri was not so easily avoided. Using the power of the Kazim Stone, she summoned a Kleas, a demon shadow that feeds upon the soul and will of others, since it has no soul of its own. Neither your Magical Powers, nor the might of your Wizards Staff seemed able to defeat the Kleas and it had almost destroyed you when Tanith cast a spell and called the demon against her. She was totally consumed by the Kleas and both disappeared in flame. Her brave sacrifice saved your life.

-

With a heavy heart, you and Shan continued south, entering the arid desert of the Azagad Gorge. Here, Shan fell, poisoned and consumed by a Quoku, the flying amphibian indigenous to those parts. After a desperate chase through the tunnels of a Cave Mantiz nest (giant insects that lair within the cliff) you eventually reached the jungles of the Azanam, and there, high in their towering treetop home, you found the Lost Tribe of Lara. But your arrival was met with great suspicion: the Kundi did not believe that you had been sent by the Shianti. In the house of Okosa, the Kundi King, Urik the wise, their strange, eccentric shaman and elder of their tribe, challenged you to prove you were truly sent by the Shianti by answering a strange riddle:

+

With a heavy heart, you and Shan continued south, entering the arid desert of the Azagad Gorge. Here, Shan fell, poisoned and consumed by a Quoku, the flying amphibian indigenous to those parts. After a desperate chase through the tunnels of a Cave Mantiz nest (giant insects that lair within the cliff) you eventually reached the jungles of the Azanam, and there, high in their towering treetop home, you found the Lost Tribe of Lara. But your arrival was met with great suspicion: the Kundi did not believe that you had been sent by the Shianti. In the house of Okosa, the Kundi King, Urik the Wise, their strange, eccentric shaman and elder of their tribe, challenged you to prove you were truly sent by the Shianti by answering a strange riddle:

Wise Shianti and Kundi man, @@ -4877,7 +4877,7 @@

(Of the Coming of Grey Star) Replaced wizadry with wizardry. This was fixed in later editions of the book. Replaced new found with newfound. Replaced the Earth with Magnamund. Replaced mists and with mists, and. Replaced forests and with forests, and.

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(The Story So Far) Added , at the end of the first line of the riddle. Replaced section 1 with Section 1.

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(The Story So Far) Added , at the end of the first line of the riddle. Replaced section 1 with Section 1. Replaced Urik the wise with Urik the Wise.

(The Game Rules) Removed at the front of this book. If you run out of space, you can copy out the chart or have it photocopied. Removed on the last page of this book. Replaced adventure and with adventure, and. Replaced each occurrence of eg with e.g.. Replaced GREY STAR THE WIZARD with Grey Star the Wizard. Replaced each occurrence of magical power with Magical Power. Replaced fall to zero with fall to zero or below. Replaced falls to zero with falls to zero or below. Replaced on to with onto. Replaced Action Chart. (eg, if with Action Chart. (e.g. if. Replaced of 14.) When with of 14). When.

-- 2.17.1