From b0e581e8e6cbdde6cefed3fb3498d7d0c9a84960 Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Thu, 10 May 2007 23:24:50 +0000 Subject: [PATCH] Final (I mean it this time) changes prior to republication git-svn-id: https://projectaon.org/data/trunk@222 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- xml/01fftd.xml | 13 ++++++++----- xml/02fotw.xml | 13 ++++++++----- xml/03tcok.xml | 13 ++++++++----- xml/04tcod.xml | 9 ++++++--- 4 files changed, 30 insertions(+), 18 deletions(-) diff --git a/xml/01fftd.xml b/xml/01fftd.xml index c97eac1..f6821de 100755 --- a/xml/01fftd.xml +++ b/xml/01fftd.xml @@ -16,6 +16,9 @@ $Id$ $Log$ +Revision 1.10 2007/05/10 23:24:50 jonathan.blake +Final (I mean it this time) changes prior to republication + Revision 1.9 2007/05/07 23:34:55 jonathan.blake minor illustration dimension fix @@ -115,7 +118,7 @@ Todo: &inclusion.gary.chalk.bio.lw; Project Aon - 200757 + 2007510

You are the sole survivor of a devastating attack on the monastery where you were learning the skills of the Kai Lords. You swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of insight you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that faces his people: For you are now the last of the Kai you are now Lone Wolf.

@@ -232,7 +235,7 @@ Todo:

During your training as a Kai Lord you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table. If you pick 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on the number 4 in the Random Number Table you would write in a COMBAT SKILL Of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

-

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

+

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

@@ -5100,7 +5103,7 @@ Todo:
  • Pick number from Random Number Table.
  • Turn to Combat Results Table.
  • Find your Combat Ratio on the top of chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  • -
  • Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0.
  • +
  • Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0 or below.
  • @@ -5498,7 +5501,7 @@ Todo: Errata List -

    (The Game Rules) Replaced all occurrences of ie with i.e. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Replaced on 4 with on the number 4. Removed on the last page of this book.

    +

    (The Game Rules) Replaced all occurrences of ie with i.e. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Replaced on 4 with on the number 4. Removed on the last page of this book. Replaced fall to zero with fall to zero or below.

    (Kai Disciplines) Replaced Kai Discipline section with Kai Disciplines section, removed on the last page of the book, and capitalized all occurrences of discipline. Replaced fully in Equipment section with fully in the Equipment section.

    (Equipment) Added periods to the sentences describing the Helmet and Chainmail Waistcoat.

    (Equipment: How to use your equipment) Added a period to the second from last sentence in the Weapons subsection.

    @@ -5571,7 +5574,7 @@ Todo:

    (341) Moved the last choice (about Tracking) into the first position.

    (342) Replaced bloods with blood.

    (349) Vonatar, from the seventh paragraph, is spelled Vonotar in later Lone Wolf books. Replaced magicians guild of Toran with Magicians Guild of Toran.

    -

    (Combat Rules Summary) Replaced cross reference with cross-reference.

    +

    (Combat Rules Summary) Replaced cross reference with cross-reference. Replaced fall to 0 with fall to 0 or below.

    diff --git a/xml/02fotw.xml b/xml/02fotw.xml index 95405e2..8335c93 100755 --- a/xml/02fotw.xml +++ b/xml/02fotw.xml @@ -16,6 +16,9 @@ $Id$ $Log$ +Revision 1.13 2007/05/10 23:24:50 jonathan.blake +Final (I mean it this time) changes prior to republication + Revision 1.12 2007/05/07 22:53:43 jonathan.blake special thanks and fixing illustration dimensions @@ -107,7 +110,7 @@ To do: &inclusion.gary.chalk.bio.lw; Project Aon - 200757 + 2007510

    You are Lone WolfLast of the Kai Lords. Bitter war rages through your homeland as the evil Darklords of the west lay siege to the capital. The King has sent you on a desperate journey to retrieve the only power in Magnamund that can save your people: the Sommerswerd, the sword of the sun. Ahead of you lie terrible dangersferocious sea-storms, the tunnel of Tarnalin, and the ghostly death-hulks of Vonotar the Traitor. But only you can save your land from the devestation of the Darklords.

    @@ -246,7 +249,7 @@ To do:

    During your training as a Kai Lord you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it onto the Random Number Table. If you pick 0 it counts as zero.

    The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on 4 in the Random Number Table you would write in a COMBAT SKILL Of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

    The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

    -

    If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

    +

    If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

    If you have successfully completed Book 1 of the Lone Wolf series, you will already have your COMBAT SKILL, ENDURANCE points and Kai Disciplines which you can now carry over with you to Book 2. You may also carry over any Weapons and Special Items that you held at the end of Book 1 and these should be entered on your new Action Chart (you are still limited to two weapons and eight Backpack Items).

    Through your experiences in Book 1 you have learned new skills, and you may choose one extra Kai Discipline to add to your Action Chart. Now read the section on equipment for Book 2 carefully.

    @@ -5287,7 +5290,7 @@ To do:
  • Pick number from Random Number Table.
  • Turn to Combat Results Table.
  • Find your Combat Ratio on the top of chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  • -
  • Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0.
  • +
  • Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0 or below.
  • @@ -5686,7 +5689,7 @@ To do:

    (Title Page) Replaced seastorms with sea-storms.

    -

    (The Game Rules) Replaced all occurrences of ie with i.e.. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Split the last paragraph into two starting with Through your experiences. Replaced on to with onto.

    +

    (The Game Rules) Replaced all occurrences of ie with i.e.. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Split the last paragraph into two starting with Through your experiences. Replaced on to with onto. Replaced fall to zero with fall to zero or below.

    (Kai Disciplines) Replaced Kai Discipline section with Kai Disciplines section. Capitalized all occurrences of discipline.

    (Equipment) Removed the 1=, 2=, in the How to carry your equipment section. These were obviously carried over from Flight from the Darks random number equipment assignment, which is now obsolete.

    (Rules for Combat) Removed on the inside back cover of the book. Removed on the last page of the book. Replaced on the page after the Random Number Table with in the back of this book.

    @@ -5789,7 +5792,7 @@ To do:

    (337) Moved the Hunting choice into the first position.

    (345) Replaced jet black with jet-black.

    (350) Replaced Durncrag mountains with Durncrag Mountains. Replaced air, continually with air continually.

    -

    (Combat Rules Summary) Replaced cross reference with cross-reference.

    +

    (Combat Rules Summary) Replaced cross reference with cross-reference. Replaced fall to 0 with fall to 0 or below.

    diff --git a/xml/03tcok.xml b/xml/03tcok.xml index 827b460..dc605d8 100755 --- a/xml/03tcok.xml +++ b/xml/03tcok.xml @@ -15,6 +15,9 @@ $Id$ $Log$ +Revision 1.7 2007/05/10 23:24:50 jonathan.blake +Final (I mean it this time) changes prior to republication + Revision 1.6 2007/05/07 22:53:56 jonathan.blake special thanks and fixing illustration dimensions @@ -84,7 +87,7 @@ fix illustration captions &inclusion.gary.chalk.bio.lw; Project Aon - 200757 + 2007510

    You are Lone Wolflast of the Kai Lords. You have defeated the Darklords and saved your land from their devastation. But Vonotar the Traitor has escaped to the frozen wastes of Kalte and now rules over the Ice Barbarians. Your people demand that Vonotar be made to pay for his treachery. So great is the outcry that the King is obliged to promise that the evil traitor will be brought back to Holmgard, and made to stand trial for his crimes. For you, Lone Wolf, the Kings promise is the start of a quest that will pit you against a hated foe, deep within the dangerous Caverns of Kalte.

    @@ -224,7 +227,7 @@ fix illustration captions

    During your training as a Kai Lord you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it onto the Random Number Table. If you pick 0 it counts as zero.

    The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on 4 in the Random Number Table you would write in a COMBAT SKILL Of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

    The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

    -

    If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

    +

    If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

    If you have successfully completed any of the previous adventures in the Lone Wolf series, you will already have your COMBAT SKILL, ENDURANCE points and Kai Disciplines which you can now carry over with you to Book 3. You may also carry over any Weapons and Special Items that you held at the end of your last adventure, and these should be entered on your new Action Chart (you are still limited to two Weapons and eight Backpack Items).

    You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; then read the section on equipment for Book 3 carefully.

    @@ -4994,7 +4997,7 @@ beautiful glowing crystal
  • Pick number from Random Number Table.
  • Turn to Combat Results Table.
  • Find your Combat Ratio on the top of chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  • -
  • Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0.
  • +
  • Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0 or below.
  • @@ -5400,7 +5403,7 @@ beautiful glowing crystal

    (The Story So Far) Replaced hunch-backed with hunchbacked.

    -

    (The Game Rules) Replaced all occurrences of the abbreviation ie with i.e.. Replaced Combat Skill, Endurance Points with COMBAT SKILL, ENDURANCE points. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Replaced on to with onto.

    +

    (The Game Rules) Replaced all occurrences of the abbreviation ie with i.e.. Replaced Combat Skill, Endurance Points with COMBAT SKILL, ENDURANCE points. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Replaced on to with onto. Replaced fall to zero with fall to zero or below.

    (Kai Disciplines) Replaced Kai Discipline section with Kai Disciplines section. Capitalized all occurrences of discipline.

    (Equipment) Removed (see the front of this book) and capitalized map. Replaced come in useful with be useful, Kai Discipline section with Kai Disciplines section, and ice-sledge along with ice-sledge, along. Replaced Food on page 22 with How to Use Your Equipment.

    (Rules for Combat) Removed on the inside back cover of the book. Replaced appears on the page after the Random Number Table with in the back of this book.

    @@ -5481,7 +5484,7 @@ beautiful glowing crystal

    (339) Replaced rockface with rock-face.

    (342) Removed at the front of the book.

    (350) Replaced LONE WOLF of the last paragraph with Lone Wolf and replaced both occurrences of Captain with captain. Replaced Magicians Guild with Magicians Guild. Replaced his crimes and it is you with his crimes, and it is you. Replaced Vonotar the traitor with Vonotar the Traitor.

    -

    (Combat Rules Summary) Replaced cross reference with cross-reference.

    +

    (Combat Rules Summary) Replaced cross reference with cross-reference. Replaced fall to 0 with fall to 0 or below.

    diff --git a/xml/04tcod.xml b/xml/04tcod.xml index e0e2913..ae76d2c 100755 --- a/xml/04tcod.xml +++ b/xml/04tcod.xml @@ -15,6 +15,9 @@ $Id$ $Log$ +Revision 1.9 2007/05/10 23:24:50 jonathan.blake +Final (I mean it this time) changes prior to republication + Revision 1.8 2007/05/07 23:34:55 jonathan.blake minor illustration dimension fix @@ -76,7 +79,7 @@ Initial Revision. &inclusion.gary.chalk.bio.lw; Project Aon - 200757 + 2007510

    The King has summoned you, Lone Wolf, last of the Kai Lords, to his citadel at Holmgard. Your quest is to recover a missing shipment of gold and locate the patrol which has disappeared while investigating the suspected theft. As you and your men equip yourselves for the long ride ahead, you glimpse a crow perched on a window ledge high above. As it flies away a shiver runs down your spinein Holmgard the crow is a symbol of impending danger.

    @@ -186,7 +189,7 @@ Initial Revision.

    During your training as a Kai Lord you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it onto the Random Number Table on the last page of this book. If you pick 0 it counts as zero.

    The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on the number 4 in the Random Number Table you would write in a COMBAT SKILL of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

    The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

    -

    If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you started with.

    +

    If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you started with.

    If you have successfully completed any of the previous adventures in the Lone Wolf series, you will already have your COMBAT SKILL, ENDURANCE points and Kai Disciplines which you can now carry over with you to Book 4. You may also carry over any Weapons and Special Items that you held at the end of your last adventure, and these should be entered on your new Action Chart (you are still limited to two Weapons and eight Backpack Items).

    You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; then read the section on equipment for Book 4 carefully.

    @@ -5516,7 +5519,7 @@ Initial Revision.

    (The Story So Far) Replaced heavily-guarded with heavily guarded.

    -

    (The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences of ie, with i.e.. Replaced on to with onto.

    +

    (The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences of ie, with i.e.. Replaced on to with onto. Replaced fall to zero with fall to zero or below.

    (Kai Disciplines) Capitalized all occurrences of discipline(s). Set the Weapons list in initial capital letters instead of all capitals.

    (Equipment) Removed (see front of this book). Capitalized the items in the list rather than setting them in all capitals.

    (Rules for Combat) Removed on the inside back cover of the book. Replaced on the page after the Random Number Table with in the back of this book.

    -- 2.17.1