From bf6d3a34f84439450c39a2e31a4a5e981018dba5 Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Sat, 26 Jul 2014 10:51:55 +0000 Subject: [PATCH] Footnote removal and redistribution for Book 2 (Jul 2014) as per JB git-svn-id: https://projectaon.org/data/trunk@2376 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- en/xml/02fotw.xml | 59 ++++++++++++++++------------------------------- 1 file changed, 20 insertions(+), 39 deletions(-) diff --git a/en/xml/02fotw.xml b/en/xml/02fotw.xml index 21f5fc8..fbd5e15 100644 --- a/en/xml/02fotw.xml +++ b/en/xml/02fotw.xml @@ -126,6 +126,7 @@ LeRoy McSwain Simon Osborne Timothy Pederick + Johan Ronn Thomas Wolmer
Coordination
@@ -1732,18 +1733,12 @@
91 - - -

It is probably best to consider each Meal as one item of the merchants cargo.

-
-
-

The boy is thrown out of the trading post by two black-clad guards. The merchant thanks you and offers you the choice of any two items of his cargo. (Remember that you must take the Backpack in order to carry any of the Backpack Items.)

  • Quarterstaff
  • Blanket
  • -
  • Enough food for 2 Meals
  • +
  • Enough food for 2 Meals (each Meal counts as one item of the merchants cargo)
  • Backpack
  • Dagger
  • 30 Feet of Rope
  • @@ -2055,7 +2050,7 @@ -

    Neither Discipline literally gives you the ability to see through clay. Rather, Sixth Sense intuitively clues you into the marbles location and Mind Over Matter allows you to see the marble in your minds eye in the process of moving it telekinetically.

    +

    Neither Discipline literally gives you the ability to see through clay.

    @@ -2421,15 +2416,9 @@
    145 - - -

    Due to the loss of ENDURANCE after consuming the Laumspur, it is probably intended that you may not restore 3 ENDURANCE points from eating the Laumspur as you normally would.

    -
    -
    -

    You are becoming weaker and weaker. After what seems an eternity of painful struggle you find the Laumspur and force yourself to swallow the dry leaves. Within seconds you are violently sick, after which you drift off into a restless sleep.

    -

    It is nearly an hour before you awake and you still feel dreadfully ill. Deduct 5 ENDURANCE points.

    +

    It is nearly an hour before you awake and you still feel dreadfully ill. Deduct 5 ENDURANCE points. (As the dry leaves merely helped purge the poison from your stomach, you do not regain any ENDURANCE points through consuming the Laumspur in this instance.)

    As you slowly regain your strength, the shock of what has happened soon turns to anger. You grab your equipment and stagger out of the room, intent on confronting your would-be assassin.

    Turn to 200.
    @@ -3065,7 +3054,7 @@ -

    In the Collectors Edition, you lose only your Weapons and the Seal of Hammerdal here. You may choose to follow these instructions instead.

    +

    In the Collectors Edition, you do not lose any of your Special Items except for the Seal of Hammerdal. You may choose to follow these instructions instead.

    @@ -3610,19 +3599,10 @@
    238 - - -

    The restriction on Weapons inside the gaming-house is merely flavourful text and has no effect on your Action Chart.

    -
    - -

    In the game of Cartwheel, the number 0 is adjacent to the number 9. For example, if you bet on 9, and the silver ball falls on 0, you win 5 Gold Crowns for every 1 that you staked.

    -
    -
    -

    Opposite the coach station is a narrow street leading to a gaming-house with a sign outside.

    No Weapons Allowed Inside -

    You are excited by the chance of being able to win some gold and you quickly enter. Any Weapons you may have must be left with a guard at the door. You can recover your Weapons when you decide to leave. You are given a silver token worth 1 Gold Crown, that can only be used in this gaming-house. (You only receive the free silver token once, regardless of how many times you may enter the gaming-house.)

    +

    You are excited by the chance of being able to win some gold and you quickly enter. Any Weapons you may have must be left with a guard at the door. You can recover your Weapons when you decide to leave (do not erase them from your Action Chart). You are given a silver token worth 1 Gold Crown, that can only be used in this gaming-house. (You only receive the free silver token once, regardless of how many times you may enter the gaming-house.)

    The entrance hall opens out into a huge room where many gambling games are in progress. One that catches your eye is called Cartwheel. At one end of a long table, an attractive young woman spins a black dish divided into ten sections marked 09. As the dish spins, she drops a small silver ball into it which eventually comes to rest in one of the numbered sections. Several merchants are seated around the table and they are betting heavily on the fall of the silver ball.

    @@ -3633,7 +3613,7 @@ -

    To play Cartwheel, you must first decide the number you would like to bet on and just how many Gold Crowns you would like to stake. Make a note of these numbers and then pick a number from the Random Number Table. If you pick exactly the same number, you win 8 Gold Crowns for every 1 Gold Crown that you gamble. If the number you pick is immediately before or after the correct choice, you win 5 Gold Crowns for every 1 Gold Crown that you stake. There is a limit to how much you can win on this table: 40 Gold Crowns.

    +

    To play Cartwheel, you must first decide the number you would like to bet on and just how many Gold Crowns you would like to stake. Make a note of these numbers and then pick a number from the Random Number Table. If you pick exactly the same number, you win 8 Gold Crowns for every 1 Gold Crown that you gamble. If the number you pick is immediately before or after the correct choice, you win 5 Gold Crowns for every 1 Gold Crown that you stake. (Note that 0 sits between 9 and 1 in Cartwheel.) There is a limit to how much you can win on this table: 40 Gold Crowns.

    You may play as many rounds of Cartwheel as you wish until either you lose all your Gold Crowns, or you decide to pick up your winnings (maximum of 40 Gold Crowns).

    If you have lost all your Gold Crowns, turn to 169. If you have winnings to collect, or if you wish to withdraw with what money you have left, leave the building and turn to 186. @@ -4300,8 +4280,14 @@
    290 + + +

    You must eat another Meal in place of this poisoned food or lose 3 ENDURANCE points.

    +
    +
    + -

    The food smells delicious, but you notice that there are two or three drops of clear liquid on the side of the plate and another on the tray. At first you suspect that it is only water, until you touch the fluid and notice that it is sticky. You recognize it as sap from the gnadurn tree, a deadly poison used by assassins because of its lack of flavour or scent. The shock of your discovery soon turns to anger and you race out of the room, intent on discovering the identity of your enemy.

    +

    The food smells delicious, but you notice that there are two or three drops of clear liquid on the side of the plate and another on the tray. At first you suspect that it is only water, until you touch the fluid and notice that it is sticky. You recognize it as sap from the gnadurn tree, a deadly poison used by assassins because of its lack of flavour or scent. The shock of your discovery soon turns to anger and you race out of the room, intent on discovering the identity of your enemy.

    Turn to 200.
    @@ -4600,12 +4586,6 @@
    314 - - -

    Remember to deduct 3 ENDURANCE points if you turn to Section 178. Depending on how strictly you interpret the text, you may also need to deduct 3 points if you turn to Section 290 (remember that Hunting cannot be used in the Wildlands to find Meals).

    -
    -
    -

    The innkeeper is a thin old man with only one eye. He hands you a key and points to a balcony opposite. Number two, the red door, he says.

    The other travellers each pay their one Crown, collect a key, and make their way across the crowded tavern floor towards the stairs.

    @@ -4621,10 +4601,10 @@ -

    With the compliments of one of your friends, he says, and leaves before you can ask which one. The food smells most appetizing. You have not eaten today and now you must eat a Meal or lose 3 ENDURANCE points.

    +

    With the compliments of one of your friends, he says, and leaves before you can ask which one. You have not eaten today and the food smells most appetizing.

    If you have the Kai Discipline of Hunting, turn to 290. If you wish to eat the hot food put before you, turn to 36. - If you do not want to eat this food, turn to 178. + If you do not want to eat this food, you must eat a Meal or lose 3 ENDURANCE points and turn to 178.
    @@ -5677,7 +5657,7 @@

    (84) Replaced leatherbound with leather-bound.

    (86) Replaced Westbank Wharf with Eastbank Wharf since the geography clearly indicates that you are on the east bank of the River Dorn at this stage, since walking west from Section 86 to Section 194 leads to the jetty (cf. erratum for Section 37 regarding East Bank Walk).

    (88) Moved the Camouflage choice into the first position.

    -

    (91) Replaced cargo: with cargo. (Remember that you must take the Backpack in order to carry any of the Backpack Items.). Replaced two Items with two items. Replaced above Items with above items. Replaced Food with food.

    +

    (91) Replaced cargo: with cargo. (Remember that you must take the Backpack in order to carry any of the Backpack Items.). Replaced two Items with two items. Replaced above Items with above items. Replaced Food with food. Added (each Meal counts as one item of the merchants cargo).

    (95) Moved the choice to heal the wounded man into the first position. Replaced potion or some Laumspur, and with potion, or some Laumspur and.

    (98) Replaced Durenor forest with Durenor Forest.

    (100) Replaced on to with onto. Added a period to the end of the illustrations caption.

    @@ -5699,6 +5679,7 @@

    (141) Replaced on to with onto.

    (142) Added (Mark the White Pass on your Action Chart as a Special Item.).

    (144) Added a period to the end of the illustrations caption. Replaced nervously, then with nervously, and then.

    +

    (145) Added (As the dry leaves merely helped purge the poison from your stomach, you do not regain any ENDURANCE points through consuming the Laumspur in this instance.) in harmony with the Collectors Edition.

    (146) Replaced on to with onto.

    (148) Replaced East Bank Walk with West Bank Walk since you are west of the River Dorn at this stage, though not on its banks; nor does the street go to the river bank, as Section 323 strongly implies that it ends and becomes Lookout Street (cf. erratum for Section 86 regarding Westbank Wharf).

    (150) Replaced marshbird with marsh-bird. Replaced Durenor forest with Durenor Forest. Added (You are leaving the Wildlands and heading into the Durenor Forest and may once again use Hunting to hunt for food.).

    @@ -5738,7 +5719,7 @@

    (232) Moved the Sixth Sense choice into the first position.

    (234) Replaced on to with onto.

    (237) Replaced on to with onto.

    -

    (238) Added a period to the end of the illustrations caption. Replaced Crowns or with Crowns, or. Added (You only receive the free silver token once, regardless of how many times you may enter the gaming-house.) to the end of the second paragraph.

    +

    (238) Added a period to the end of the illustrations caption. Replaced Crowns or with Crowns, or. Added (You only receive the free silver token once, regardless of how many times you may enter the gaming-house.) to the end of the second paragraph. Added (do not erase them from your Action Chart) in harmony with the Collectors Edition. Added (Note that 0 sits between 9 and 1 in Cartwheel.) in harmony with the Collectors Edition.

    (241) he has now been capitalized.

    (242) Replaced (eg with (e.g.. Replaced they are determined to destroy you before you reach Durenor with the Darklords are bent on thwarting your quest, copied from Section 79.

    (243) Replaced Kai lord with Kai Lord. Replaced sails and with sails, and.

    @@ -5783,7 +5764,7 @@

    (308) Replaced Each dice with Each die.

    (312) Replaced rainswept with rain-swept. Replaced on to with onto.

    (313) Added (Erase the Magic Spear from your Action Chart.).

    -

    (314) Replaced at work when with at work and as this is a direct quote of Captain Kelmans words in Section 300. Moved the Hunting choice into the first position. Replaced tomorrow. says with tomorrow, says. Added a period to the end of the illustrations caption. Replaced key and make with key, and make.

    +

    (314) Replaced at work when with at work and as this is a direct quote of Captain Kelmans words in Section 300. Moved the Hunting choice into the first position. Replaced tomorrow. says with tomorrow, says. Added a period to the end of the illustrations caption. Replaced key and make with key, and make. Replaced If you do not want to eat this food, with If you do not want to eat this food, you must eat a Meal or lose 3 ENDURANCE points and in harmony with the Collectors Edition. Replaced The food smells most appetizing. You have not eaten today and now you must eat a Meal or lose 3 ENDURANCE points. with You have not eaten today and the food smells most appetizing. in harmony with the Collectors Edition.

    (315) Moved the Mind Over Matter choice into the first position. Replaced maps and with maps, and.

    (321) Replaced Kai lord with Kai Lord.

    (323) Replaced to start to with and start to.

    -- 2.17.1