From d0891f731c4a1651b962b1b9261eb8508d74b91f Mon Sep 17 00:00:00 2001 From: =?utf8?q?Javier=20Fern=C3=A1ndez-Sanguino?= Date: Sun, 30 Sep 2018 22:31:41 +0000 Subject: [PATCH] Fix typo git-svn-id: https://projectaon.org/data/trunk@2737 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- en/xml/12tmod.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/en/xml/12tmod.xml b/en/xml/12tmod.xml index 5dc3d3e..2cc47c2 100644 --- a/en/xml/12tmod.xml +++ b/en/xml/12tmod.xml @@ -6756,7 +6756,7 @@

Suddenly the black tendril retreats, copied and adapted from Section 103. Without this extensive revision, mention of the black tendril appears from nowhere, creating a large continuity issue.

(227) Replaced over, then with over, and then. Replaced guards in the watchtower, or the with guards in the watchtower or the.

(229) Replaced gods with Gods. Replaced handshake, then with handshake, and then. Replaced Kaltesee with Kaltersee.

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(230) Addressing the issue of what COMBAT SKILL bonus the Dagger of Vashna or Helshezag should confer for this fight is rather problematic. On the one hand, use of the Dagger of Vashna in combat against Darklord Kraagenskl adds 7 points to your COMBAT SKILL for the duration of the fight, owing to the power of the Dagger of Vashna when used against a Darklord of Helgedad (cf. Section 171). Similarly, Helshezag will also add 7 points [to your COMBAT SKILL] when used against a Darklord of Helgedad (cf. Section 240).

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(230) Addressing the issue of what COMBAT SKILL bonus the Dagger of Vashna or Helshezag should confer for this fight is rather problematic. On the one hand, use of the Dagger of Vashna in combat against Darklord Kraagenskl adds 7 points to your COMBAT SKILL for the duration of the fight, owing to the power of the Dagger of Vashna when used against a Darklord of Helgedad (cf. Section 171). Similarly, Helshezag will also add 7 points to your COMBAT SKILL] when used against a Darklord of Helgedad (cf. Section 240).

However, things are complicated by the battle with Darklord Gnaag in a few sections where the text clearly states: The power of the weapon you wield is greatly intensified when used within the walls of Helgedad. Owing to its increased power, add 12 to your COMBAT SKILL for the duration of the fight (cf. Section 88).

It seems that the author intended to keep the 12 COMBAT SKILL bonus a surprise for the final, climactic battle, but this leads to inconsistency with the battle against Darklord Taktaal presented here. We suggest that you use the 12 COMBAT SKILL bonus against Darklord Taktaal due to the power of the weapon you are wielding.

(231) Replaced three Drakkar with three Drakkarim.

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