From d5b44188b4a54534f3f2ac4902869e13ae792a59 Mon Sep 17 00:00:00 2001 From: Iain Smith Date: Thu, 7 Sep 2006 14:05:53 +0000 Subject: [PATCH] o Added ammo usage footnotes o Corrected various errata and non-errate errors. git-svn-id: https://projectaon.org/data/trunk@178 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- xml/02smr.xml | 318 ++++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 269 insertions(+), 49 deletions(-) diff --git a/xml/02smr.xml b/xml/02smr.xml index 5d99a92..eb47b07 100644 --- a/xml/02smr.xml +++ b/xml/02smr.xml @@ -15,6 +15,10 @@ $Id$ $Log$ +Revision 1.6 2006/09/07 14:05:53 Wibbleboy +o Added ammo usage footnotes +o Corrected various errata and non-errate errors. + Revision 1.5 2006/09/06 09:01:34 Wibbleboy o Fixed a few formatting errors o Implemented series-wide consistency changes @@ -491,8 +495,14 @@ Initial revision
4 + + +

Remember to deduct a round of 9mm ammunition from your Ammo Pouch.

+
+
+ -

The crack of your pistol shot is echoed by the clansman's shocked scream. He drops the knife and clutches his hands to his wound before crashing lifelessly to the floor. With fear in their eyes, the other two reach for their pistols as they back away hastily from the guard's blood-stained body.

+

The crack of your pistol shot is echoed by the clansman's shocked scream. He drops the knife and clutches his hands to his wound before crashing lifelessly to the floor. With fear in their eyes, the other two reach for their pistols as they back away hastily from the guard's blood-stained body.

Turn to 335.
@@ -556,8 +566,14 @@ Initial revision
10 + + +

Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.

+
+
+ -

You chamber a round and take aim at the first clansman as he scurries between the rocks that litter the edge of the service area. He is less than thirty yards away when you squeeze off your first shot and bring him crashing to the ground. His partner hesitates, then abandons his stealthy approach and comes running towards you, screaming hysterically, his machine pistol blazing at his hip.

+

You chamber a round and take aim at the first clansman as he scurries between the rocks that litter the edge of the service area. He is less than thirty yards away when you squeeze off your first shot and bring him crashing to the ground. His partner hesitates, then abandons his stealthy approach and comes running towards you, screaming hysterically, his machine pistol blazing at his hip.

If you have sufficient ammunition and wish to fire again, turn to 176. If you do not have sufficient ammunition to fire a second time, or choose not to fire, turn to 212. @@ -644,8 +660,14 @@ Initial revision
18 + + +

Remember to deduct the relevant number of rounds from your Ammo Pouch.

+
+
+ -

The clansman is no more than ten feet away when you spring up from your hiding place and bring your barrel to bear. Your gunfire catches him in the side and spins him backwards to the slippery floor. For a moment he shudders, then falls still as his last breath escapes from between his blood-flecked lips.

+

The clansman is no more than ten feet away when you spring up from your hiding place and bring your barrel to bear. Your gunfire catches him in the side and spins him backwards to the slippery floor. For a moment he shudders, then falls still as his last breath escapes from between his blood-flecked lips.

Kate moves forward to check that he is dead and to search his body. She keeps what she needs: his machine pistol, a quantity of ammunition and his water canteen, and offers the rest of his possessions to you:

-

There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Then wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

+

There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Then wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

Turn to 100.
@@ -2434,9 +2534,15 @@ Initial revision
163 + + +

Remember to deduct the relevant number of rounds from your Ammo Pouch.

+
+
+

You plan to use the siren to lure the guards away from the stairs to a place where you can ambush them. To your left is an open doorway and quickly you slip inside to avoid being seen. You find that it leads to an empty locker room, and here you remove the siren from your pack and set its volume switch to maximum before pushing it outside into the corridor. Then you take your missile weapon and use its barrel to reach out and trigger the siren.

-

In the confines of the corridor the sound is deafening. Immediately the two guards come rushing forward to investigate, and, as they appear outside the locker room, you raise your gun and fire. The Detroit Lion opens his mouth but his dying scream is lost in the siren's blare. The Angelino survives your gunfire and leaps through the doorway to kick your weapon from your hands. Instinctively you reach for a close combat weapon as the burly Angelino unsheathes his hunting knife and attacks.

+

In the confines of the corridor the sound is deafening. Immediately the two guards come rushing forward to investigate, and, as they appear outside the locker room, you raise your gun and fire. The Detroit Lion opens his mouth but his dying scream is lost in the siren's blare. The Angelino survives your gunfire and leaps through the doorway to kick your weapon from your hands. Instinctively you reach for a close combat weapon as the burly Angelino unsheathes his hunting knife and attacks.

Purple Haze1827 If you win the combat, turn to 121.
@@ -2576,8 +2682,14 @@ Initial revision
176 + + +

Remember to deduct the relevant number of rounds from your Ammo Pouch.

+
+
+ -

Bullets rip into the tyre rack and whistle past you on all sides as the clansman rushes your position. Calmly you stay hidden until you hear his gun stop in midburst, then you spring to your feet and fire at point-blank range, hitting him in the chest. He doubles up, falls forward and lands in a lifeless heap at your feet.

+

Bullets rip into the tyre rack and whistle past you on all sides as the clansman rushes your position. Calmly you stay hidden until you hear his gun stop in midburst, then you spring to your feet and fire at point-blank range, hitting him in the chest. He doubles up, falls forward and lands in a lifeless heap at your feet.

Turn to 308.
@@ -2638,8 +2750,14 @@ Initial revision
181 + + +

Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.

+
+
+ -

You step sideways into the corridor with your shotgun held at waist level. The guard to the left of the staircase sees you and tries to shout a warning but his words are lost in the boom of your gunfire. The force of the shot flings him against the wall, and as you swing the barrel towards his partner, you know only too well that you must make your second shot count just as effectively. But his partner's reactions prove razor-sharp, and as you focus on him you are shocked to find yourself staring into the muzzle of his machine pistol.

+

You step sideways into the corridor with your shotgun held at waist level. The guard to the left of the staircase sees you and tries to shout a warning but his words are lost in the boom of your gunfire. The force of the shot flings him against the wall, and as you swing the barrel towards his partner, you know only too well that you must make your second shot count just as effectively. But his partner's reactions prove razor-sharp, and as you focus on him you are shocked to find yourself staring into the muzzle of his machine pistol.

Pick a number from the Random Number Table and add to it your Stealth skill score and your current ENDURANCE points score.

If your total score is 15 or less, turn to 297. If your total score is 16 or more, turn to 197. @@ -2715,7 +2833,7 @@ Initial revision
  • Machine Pistol (containing twelve rounds of 9mm ammunition)
  • Enough pain killers for one Medi-kit unit
  • -

    Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -2755,7 +2873,7 @@ Initial revision 191 -

    Stepping back from the dead Angelino, you inadvertently trip over the barrel of his machine pistol. (lf you decide to keep this weapon, you discover that its magazine contains twenty-four rounds of 9mm ammunition.)

    +

    Stepping back from the dead Angelino, you inadvertently trip over the barrel of his machine pistol. (If you decide to keep this weapon, you discover that its magazine contains twenty-four rounds of 9mm ammunition.)

    Quickly you regain your balance and start to run towards the iron staircase, but you are only half-way up it when you see the door to the observation block begin to open.

    Turn to 268.
    @@ -2818,8 +2936,14 @@ Initial revision
    197 + + +

    Remember to deduct the relevant number of rounds from your Ammo Pouch.

    +
    +
    + -

    In what is a split-second reaction, you throw yourself to the ground as the guard opens fire: it is a move that saves your life. Soft-nosed bullets whistle past your head and ricochet off the walls as you struggle to bring your gun to bear once more. You squeeze off a snap shot and immediately the machine gun fire ceases as the guard, mortally wounded, keels over backwards and slumps to the ground. Now you are back on your feet and rushing forwards, but as you reach the iron staircase and begin to climb, you see the observation room door start to swing open.

    +

    In what is a split-second reaction, you throw yourself to the ground as the guard opens fire: it is a move that saves your life. Soft-nosed bullets whistle past your head and ricochet off the walls as you struggle to bring your gun to bear once more. You squeeze off a snap shot and immediately the machine gun fire ceases as the guard, mortally wounded, keels over backwards and slumps to the ground. Now you are back on your feet and rushing forwards, but as you reach the iron staircase and begin to climb, you see the observation room door start to swing open.

    Turn to 268.
    @@ -3019,7 +3143,7 @@ Initial revision 213 -

    Once across the North Concho River you begin your journey to San Angelo in earnest. Less than a mile beyond the bridge you reach a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    +

    Once across the North Concho River you begin your journey to San Angelo in earnest. Less than a mile beyond the bridge you reach a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    Turn to 100.
    @@ -3135,8 +3259,14 @@ Initial revision
    223 + + +

    Remember to deduct the relevant number of rounds from your Ammo Pouch.

    +
    +
    + -

    Slowly you raise your gun and press the muzzle against the centre of the door as the muffled footsteps come closer and closer. They stop, and for a few agonizing seconds all you can hear is the relentless pounding of your heart. You are very tense and, when you see the handle start to turn, you snatch the trigger and blast a hole clean through the door.

    +

    Slowly you raise your gun and press the muzzle against the centre of the door as the muffled footsteps come closer and closer. They stop, and for a few agonizing seconds all you can hear is the relentless pounding of your heart. You are very tense and, when you see the handle start to turn, you snatch the trigger and blast a hole clean through the door.

    In the cramped confines of the store room your gunfire is deafening. Yet above its roar you hear the scream of a clansman as he catches the blast full in the chest. You get ready to fire again, in case he was not searching alone, but when you kick open the door and spring out, you find only one Angelino, and he is lying dead in the middle of the workshop floor.

    Turn to 336.
    @@ -3410,8 +3540,14 @@ Initial revision
    245 + + +

    Remember to deduct the relevant number of rounds from your Ammo Pouch.

    +
    +
    + -

    You jab the barrel of your gun into the clansman's ribs and squeeze the trigger. At point blank range the effect is awesome; he is torn away from Kate and spun around like a top. His whirling dance of death finally comes to a halt when he hits the wall of the alley in which you are standing.

    +

    You jab the barrel of your gun into the clansman's ribs and squeeze the trigger. At point blank range the effect is awesome; he is torn away from Kate and spun around like a top. His whirling dance of death finally comes to a halt when he hits the wall of the alley in which you are standing.

    Turn to 76.
    @@ -3419,8 +3555,14 @@ Initial revision
    246 + + +

    Remember to deduct the relevant number of rounds from your Ammo Pouch.

    +
    +
    + -

    While he was firing, unbeknown to you, the clansman moved forward and he is now lying flat on his stomach behind the rear wheel of his motorcycle. So when you return fire it is aimed at the wrong place and it rattles harmlessly off the iron bridge support where you first saw him take cover. Before you realize your error, he opens up once again and sweeps the gully with a long burst of automatic fire. Pain lances your forearm and shoulder as you stop two of his twenty high-velocity bullets.

    +

    While he was firing, unbeknown to you, the clansman moved forward and he is now lying flat on his stomach behind the rear wheel of his motorcycle. So when you return fire it is aimed at the wrong place and it rattles harmlessly off the iron bridge support where you first saw him take cover. Before you realize your error, he opens up once again and sweeps the gully with a long burst of automatic fire. Pain lances your forearm and shoulder as you stop two of his twenty high-velocity bullets.

    Pick a number from the Random Number Table (in this instance 0 equals 10) and add 1 point. The total is equivalent to the number of ENDURANCE points you must lose as a result of your wounds.

    If you have survived the shooting, turn to 332. @@ -3571,8 +3713,14 @@ Initial revision
    258 + + +

    Remember to deduct the relevant number of rounds from your Ammo Pouch.

    +
    +
    + -

    You shoot less than a second before the Maverick discharges his pistol, yet your aim is deadly accurate. You deal him a fatal wound to the head that spins him sideways with the force of its impact. Unfortunately, the pistol in his hand is not a standard factory model: it is a weapon he has customized to fire in fully-automatic mode. The selector is set to auto and, as he falls to the ground, he squeezes the trigger and empties the fourteen-round magazine in a line across your car.

    +

    You shoot less than a second before the Maverick discharges his pistol, yet your aim is deadly accurate. You deal him a fatal wound to the head that spins him sideways with the force of its impact. Unfortunately, the pistol in his hand is not a standard factory model: it is a weapon he has customized to fire in fully-automatic mode. The selector is set to auto and, as he falls to the ground, he squeezes the trigger and empties the fourteen-round magazine in a line across your car.

    A sharp, stinging core of pain erupts in your left arm as one of the 9mm bullets finds its mark: lose 4 ENDURANCE points. With determination, you force yourself to ignore the agonizing pain and concentrate instead on escaping from the clutches of the other Maverick clansmen. Again, you attempt to start the car, but this time you take your foot off the gas as you turn the ignition switch, despite an almost overwhelming urge to stamp the pedal straight through the floor. The move works - the engine roars back to life - and within seconds you are accelerating away from the barricade, your eyes glued firmly to the convoy's tail lights. A few poorly aimed bullets chase your escape but you soon catch up with the school bus and pass beyond range of the Maverick's guns.

    Turn to 312.
    @@ -3665,8 +3813,14 @@ Initial revision
    266 + + +

    Remember to deduct the relevant number of rounds from your Ammo Pouch.

    +
    +
    + -

    You raise your head and take aim at the bridge, but before you squeeze the trigger you notice that the clansman is no longer there: he has changed his position. He is now lying flat on his stomach behind the rear wheel of his motorcycle. Swiftly you swing around and open fire at the bike. Your gunfire rips into the rear tyre and catches the clansman full in the face, killing him instantly.

    +

    You raise your head and take aim at the bridge, but before you squeeze the trigger you notice that the clansman is no longer there: he has changed his position. He is now lying flat on his stomach behind the rear wheel of his motorcycle. Swiftly you swing around and open fire at the bike. Your gunfire rips into the rear tyre and catches the clansman full in the face, killing him instantly.

    Before you bury them you search both bodies and the bikes, and discover the following useful items:

    • Pistol (containing four rounds of 9mm ammunition)
    • @@ -3679,7 +3833,7 @@ Initial revision
    • HE Grenade
    • Enough pain killers for one Medi-kit unit
    -

    There remains no trace of the bikers or their machines when eventually you complete your grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    There remains no trace of the bikers or their machines when eventually you complete your grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -3741,8 +3895,14 @@ Initial revision
    271 + + +

    Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.

    +
    +
    + -

    You move out into the corridor, your G-12 machine pistol held chest high, ready to fire. Your finger grazes the trigger and a burst of automatic fire sweeps the guards in a deadly figure-of-eight pattern, dropping them in a tangled heap at the foot of the stairs.

    +

    You move out into the corridor, your G-12 machine pistol held chest high, ready to fire. Your finger grazes the trigger and a burst of automatic fire sweeps the guards in a deadly figure-of-eight pattern, dropping them in a tangled heap at the foot of the stairs.

    Turn to 143.
    @@ -3955,7 +4115,7 @@ Initial revision

    Eventually, the clansmen return to their motorcycles and ride out of Eldorado, heading south. With the immediate threat now gone, you decide to remain where you are and snatch a few hours' sleep before continuing your journey at dawn.

    -

    In the clear light of early morning you can see for miles across the rocky plain that surrounds the highway south of Eldorado. It appears empty, although you remain on the alert every second of your drive to Sonora, the next town marked on your map, for it is in this direction that the Angelinos came when they left Eldorado last night. You are less than a mile from the ruins of Sonora when you are greeted by the welcome sight of Interstate 10, stretching east-to-west across your path. This is the freeway that you hope will take you all the way to your rendezvous with the colony at Kent, and then on through the mountains to El Paso.

    +

    In the clear light of early morning you can see for miles across the rocky plain that surrounds the highway south of Eldorado. It appears empty, although you remain on the alert every second of your drive to Sonora, the next town marked on your map, for it is in this direction that the Angelinos came when they left Eldorado last night. You are less than a mile from the ruins of Sonora when you are greeted by the welcome sight of Interstate 10, stretching east-to-west across your path. This is the freeway that you hope will take you all the way to your rendezvous with the colony at Kent, and then on through the mountains to El Paso.

    You join the freeway and enjoy the feel of a firmer, clearer road surface beneath your wheels as you begin the long drive west. Still you can see no sign of the Angelinos, and Kate voices her hope that they have decided to search Sonora, thinking you may have hidden there last night. You want to agree with her, but suddenly, in the distance, you see something that proves her wrong.

    Turn to 306. @@ -3964,8 +4124,14 @@ Initial revision
    292 + + +

    Remember to deduct the relevant number of rounds from your Ammo Pouch.

    +
    +
    + -

    Your ambush catches the clansman by surprise. But your aim is poor, and although your gunfire wings him and makes him cry out in pain, it does not prevent him from returning a burst of fire at your position.

    +

    Your ambush catches the clansman by surprise. But your aim is poor, and although your gunfire wings him and makes him cry out in pain, it does not prevent him from returning a burst of fire at your position.

    Add your current ENDURANCE points score to your Stealth skill score.

    If your total score is 17 or less, turn to 247. If your total score is 18 or more, turn to 71. @@ -4294,8 +4460,14 @@ Initial revision
    318 + + +

    Remember to deduct the relevant number of rounds from your Ammo Pouch.

    +
    +
    + -

    Your gunfire misses the clansman by a wide mark, causing him to throw back his head and laugh. Then he veers off the highway and takes to the open ground. You discard your weapon, but you are as determined as ever not to let the clansman escape, so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87.

    +

    Your gunfire misses the clansman by a wide mark, causing him to throw back his head and laugh. Then he veers off the highway and takes to the open ground. You discard your weapon, but you are as determined as ever not to let the clansman escape, so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87.

    An empty concrete drainage ditch runs parallel to the freeway, wide enough to deter the biker from attempting to ride straight across. At the last minute he veers away and you chase him along its edge for nearly half a mile before finally he plucks up enough courage to try to get across. Ahead, a derelict pump house looms, straddling the ditch, its angular roof offering itself as a ramp that could be used to launch a jump on to the freeway. The clansman takes one last look at you over his shoulder and then, with a scream of fearful exhilaration, he winds back the throttle and points his bike at the pump house roof.

    If you wish to attempt to follow the clansman across the ditch, turn to 192. If you decide to steer your roadster away from the pump house, turn to 51. @@ -4305,8 +4477,14 @@ Initial revision
    319 + + +

    Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.

    +
    +
    + -

    Swiftly you pump a cartridge into the breach of your shotgun and level the barrel at the first clansman as he scurries between the rocks that litter the edge of the service area. He is less than fifteen yards away when you fire your first shot, bringing him tumbling to the ground. His partner hesitates, then abandons his stalking approach and comes running towards you, screaming hysterically, his machine pistol blazing at his hip.

    +

    Swiftly you pump a cartridge into the breach of your shotgun and level the barrel at the first clansman as he scurries between the rocks that litter the edge of the service area. He is less than fifteen yards away when you fire your first shot, bringing him tumbling to the ground. His partner hesitates, then abandons his stalking approach and comes running towards you, screaming hysterically, his machine pistol blazing at his hip.

    If you have sufficient ammunition and wish to fire again, turn to 176. If you do not have sufficient ammunition to fire a second time, or choose not to fire, turn to 212. @@ -4458,7 +4636,7 @@ Initial revision 332 -

    The force of the bullets throws you flat on your back, knocking your weapon clean out of your hands. You lie there winded for a few seconds, then you grit your teeth and try to rise, but a wave of pain robs you of your strength and you slip and fall heavily against the body of the dead clansman at the botton of the gully.

    +

    The force of the bullets throws you flat on your back, knocking your weapon clean out of your hands. You lie there winded for a few seconds, then you grit your teeth and try to rise, but a wave of pain robs you of your strength and you slip and fall heavily against the body of the dead clansman at the bottom of the gully.

    Then you hear a sound that chills your blood: the running footfalls of the biker as he rushes forward to finish you off. Desperately you look around for a weapon and notice a pistol tucked into the waistband of the dead clansman. The biker's face appears above the edge of the gully at precisely the same moment that your fingers close around the pistol grip. Simultaneously you curse each other, then take aim and fire at each other's head.

    Add your current ENDURANCE points score to your Shooting skill score.

    If your total is now 22 or less, turn to 151. @@ -4492,7 +4670,7 @@ Initial revision 335 -

    You identify the brightly dressed clansman as Mekong Mike, for his tanned and moustached face bears a long-horned steer skull tattooed across the forehead. The other man, who is dressed in a black, wide-shouldered leather jacket, can be none other than Mad Dog Michigan himself. He looks older than you had imagined him, his receding hair greying slighty at the temples, yet despite his age there is no doubting the unmistakable aura of power that surrounds him. For a moment you stare into his cold grey eyes and glimpse the vengeful evil that lurks there. Then you remember the danger of your situation.

    +

    You identify the brightly dressed clansman as Mekong Mike, for his tanned and moustached face bears a long-horned steer skull tattooed across the forehead. The other man, who is dressed in a black, wide-shouldered leather jacket, can be none other than Mad Dog Michigan himself. He looks older than you had imagined him, his receding hair greying slightly at the temples, yet despite his age there is no doubting the unmistakable aura of power that surrounds him. For a moment you stare into his cold grey eyes and glimpse the vengeful evil that lurks there. Then you remember the danger of your situation.

    Mekong Mike has drawn his pistol, but before he can fire, you rush forward and whip his wrist with the barrel of your gun. He yelps in pain and drops the Beretta auto to the floor, but there is a blade in his other hand and it is flashing towards your chest. Desperately you turn it aside. You have lost the advantage of surprise, however, and Mekong Mike seizes the initiative.

    Mekong Mike1926 If you win and the combat lasts seven rounds or less, turn to 91. @@ -4644,8 +4822,14 @@ Initial revision
    348 + + +

    Remember to deduct the relevant number of rounds from your Ammo Pouch.

    +
    +
    + -

    You unshoulder your gun and take aim in one swift, fluid movement. The clansman is drawing back the bolt of his G-12 when you unleash a round, catching him full in the chest. The force of your gunfire lifts him off the kitchen floor and kills him instantly. Slowly you lower your smoking barrel and walk forward to search the body of your would-be killer.

    +

    You unshoulder your gun and take aim in one swift, fluid movement. The clansman is drawing back the bolt of his G-12 when you unleash a round, catching him full in the chest. The force of your gunfire lifts him off the kitchen floor and kills him instantly. Slowly you lower your smoking barrel and walk forward to search the body of your would-be killer.

    Judging from the long-horned skull painted on the back of his leather vest, you have just laid to rest your first Angelino. On the floor nearby you find his weapons and equipment: a Machine Pistol (containing eighteen rounds of 9mm ammunition) and a Backpack, which holds the following items:

    • Flexible Saw
    • @@ -4867,9 +5051,11 @@ Initial revision

      (23) Replaced Small blanket with Small Blanket.

      (23) Replaced Medi-kits units with Medi-kit units.

      (30) Replaced bushwack with bushwhack.

      +

      (38) Replaced manouevre with manoeuvre.

      (38) Replaced (minimum equals one; maximum equals four) with (minimum: one round; maximum: four rounds).

      (61) Replaced gun fire with gunfire.

      (94) Replaced H.E. Grenade with HE Grenade.

      +

      (115) Replaced queueing with queuing.

      (127) Replaced gun fire with gunfire.

      (130) Replaced Plastic tube with Plastic Tube.

      (130) Replaced Four rounds of 12-gauge Shotgun shells with Four rounds of 12-gauge ammunition.

      @@ -4882,9 +5068,13 @@ Initial revision

      (239) Replaced syphon with siphon.

      (250) Replaced gun fire with gunfire.

      (251) Replaced weapons list with Weapons List.

      +

      (268) Replaced dispairing with despairing.

      (279) Replaced (minimum equals one; maximum equals four) with (minimum: one burst; maximum: four bursts).

      (292) Replaced gun fire with gunfire.

      +

      (299) Replaced someobody with somebody.

      +

      (311) Replaced Loxoscees reclusa with Loxosceles reclusa.

      (315) Replaced section references. The original text directed the reader to sections 161 and 207, however those references are the result of being apprehended by a single clansman in section 115.

      +

      (332) Replaced botton with bottom.

      (346) Replaced H.E. Grenade with HE Grenade.

      (18,23,36,63,71,101,126,138,146,183,187,232,248,266,308,348) Replaced CCS Bonuses in [] with ().

      (48,64,124,207,227,253) Replaced Backpack items with Backpack Items.

      @@ -4899,8 +5089,38 @@ Initial revision Footnotes -

      (52) This is the correct answer to the security valve puzzle in Section 129.

      -

      (129) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

      +

      (4) Remember to deduct a round of 9mm ammunition from your Ammo Pouch.

      +

      (10) Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.

      +

      (18) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (19) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (23) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (26) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (27) Remember to deduct a round of 9mm ammunition from your Ammo Pouch.

      +

      (35) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (40) Remember to deduct a round of 9mm ammunition from your Ammo Pouch.

      +

      (49) Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.

      +

      (52) This is the correct answer to the security valve puzzle in Section 129.

      +

      (62) Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.

      +

      (95) Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.

      +

      (103) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (107) Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.

      +

      (129) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

      +

      (138) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (142) Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.

      +

      (163) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (176) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (181) Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.

      +

      (197) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (223) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (245) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (246) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (258) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (266) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (271) Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.

      +

      (292) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (318) Remember to deduct the relevant number of rounds from your Ammo Pouch.

      +

      (319) Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.

      +

      (348) Remember to deduct the relevant number of rounds from your Ammo Pouch.

    -- 2.34.1