From e2311867be90f4cf22432218f4b23c319c2bc6c2 Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Sun, 22 Nov 2015 15:35:29 +0000 Subject: [PATCH] Footnotes Removal (21-28) and GW Bow Bonus Standardisation -> +5 git-svn-id: https://projectaon.org/data/trunk@2512 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- en/xml/13tplor.xml | 1 - en/xml/14tcok.xml | 1 - en/xml/15tdc.xml | 6 +- en/xml/16tlov.xml | 13 ++-- en/xml/17tdoi.xml | 1 - en/xml/18dotd.xml | 1 - en/xml/19wb.xml | 1 - en/xml/20tcon.xml | 11 +--- en/xml/21votm.xml | 159 +++++++++++++-------------------------------- en/xml/22tbos.xml | 69 ++++++-------------- en/xml/23mh.xml | 51 +++++---------- en/xml/24rw.xml | 51 +++++---------- en/xml/25totw.xml | 63 +++++++----------- en/xml/26tfobm.xml | 60 +++++++---------- en/xml/27v.xml | 56 ++++++---------- en/xml/28thos.xml | 59 +++++++---------- 16 files changed, 199 insertions(+), 404 deletions(-) diff --git a/en/xml/13tplor.xml b/en/xml/13tplor.xml index 42d7717..8cab23b 100644 --- a/en/xml/13tplor.xml +++ b/en/xml/13tplor.xml @@ -219,7 +219,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

diff --git a/en/xml/14tcok.xml b/en/xml/14tcok.xml index cde43b5..760aaf0 100644 --- a/en/xml/14tcok.xml +++ b/en/xml/14tcok.xml @@ -218,7 +218,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

diff --git a/en/xml/15tdc.xml b/en/xml/15tdc.xml index de6e71e..b511d1a 100644 --- a/en/xml/15tdc.xml +++ b/en/xml/15tdc.xml @@ -221,7 +221,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

@@ -4360,8 +4359,7 @@ -

Pick a number from the Random Number Table. If you have Grand Weaponmastery with Bow, add 4 to the number you have picked.

- +

Pick a number from the Random Number Table. If you have Grand Weaponmastery with Bow, add 5 to the number you have picked.

If your total score is 5 or less, turn to 183. If it is 6 or more, turn to 201. @@ -6108,7 +6106,7 @@

(266) Replaced loudly, then with loudly, and then. Replaced his Captains with his captains.

(268) Replaced Tukodaks with Tukodak Guards.

(269) Replaced inate with innate.

-

(270) Replaced both occurrences of arrow with Arrow. Replaced quiver with Quiver. Replaced block and, at with block, and at. Replaced arching with arcing. Replaced Drakkar officer with Drakkarim officer to reflect standard usage.

+

(270) Replaced both occurrences of arrow with Arrow. Replaced quiver with Quiver. Replaced block and, at with block, and at. Replaced arching with arcing. Replaced Drakkar officer with Drakkarim officer to reflect standard usage. Replaced add 4 with add 5.

(272) Replaced battle frenzy with battle-frenzy. Replaced steel and with steel, and. Replaced clang with clang. Replaced Tukodaks with Tukodak in both the section text and the illustrations caption.

(274) Replaced raining, then with raining; then. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Nexus, and with Nexus and. Replaced or choose with or if you choose.

(275) Replaced cabin with camp.

diff --git a/en/xml/16tlov.xml b/en/xml/16tlov.xml index fce9566..39712a5 100644 --- a/en/xml/16tlov.xml +++ b/en/xml/16tlov.xml @@ -206,7 +206,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

@@ -2328,7 +2327,7 @@

Swiftly you unshoulder your Bow, draw an Arrow to your lips, and take hurried aim as the man in black makes his daring leap across the street.

-

Pick a number from the Random Number Table. If you possess the Discipline of Grand Weaponmastery with Bow, add 3 to the number you have picked.

+

Pick a number from the Random Number Table. If you possess the Discipline of Grand Weaponmastery with Bow, add 5 to the number you have picked.

If your total score is now 6 or less, turn to 139. If it is 7 or more, turn to 328.
@@ -3355,7 +3354,7 @@

You unshoulder your Bow and draw an Arrow with one swift and fluid movement. Then, as the beasts head crosses your line of sight, you release the shaft and send it whistling towards its gaping jaws.

-

Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, add 3 to the number you have picked.

+

Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, add 5 to the number you have picked.

If your total score is now 4 or less, turn to 48. If it is 5 or more, turn to 272.
@@ -4696,7 +4695,7 @@

Swiftly you unshoulder your Bow, draw an Arrow from your Quiver, and take hurried aim as the man in black leaps from the window ledge onto the balcony.

-

Pick a number from the Random Number Table. If you possess the Discipline of Grand Weaponmastery with Bow, add 3 to the number you have picked.

+

Pick a number from the Random Number Table. If you possess the Discipline of Grand Weaponmastery with Bow, add 5 to the number you have picked.

If your total score is now 6 or less, turn to 27. If it is 7 or more, turn to 251.
@@ -5958,7 +5957,7 @@

(112) Replaced shore and with shore, and. Replaced both occurrences of jackals with Jackals. Replaced Kai mastery with Kai Mastery. Added If you are able to only eat 1 Meal, you lose only 3 ENDURANCE points. in harmony with the Collectors Edition.

(113) Replaced off-balance with off balance. Replaced them you with them, you. Replaced can and with can, and. Replaced heels, pausing with heels pausing. Replaced chase but with chase, but.

(118) Replaced add 5 to your ENDURANCE points score with restore 5 points to your ENDURANCE score in harmony with the Collectors Edition.

-

(120) Replaced bow, draw an arrow with Bow, draw an Arrow.

+

(120) Replaced bow, draw an arrow with Bow, draw an Arrow. Replaced add 3 with add 5.

(121) Replaced metres with yards as per Joe Devers original manuscript.

(123) Removed the quotation marks around Lightning Hand. Replaced replaced spell with Spell. Replaced offguard with off-guard. Added Arch Druid Cadak is immune to Mindblast and Psi-surge, but he is vulnerable to Kai-surge. in harmony with the Collectors Edition.

(124) Replaced adgana with Adgana. Replaced long discordant with long, discordant.

@@ -6027,7 +6026,7 @@

(194) Replaced Kai mastery with Kai Mastery. Replaced mouth, then with mouth; then. Replaced pass, then with pass; then.

(195) Replaced eyes, let with eyes. Let.

(197) Replaced on to with onto.

-

(198) Replaced bow and draw an arrow with Bow and draw an Arrow. Replaced jaw with jaws.

+

(198) Replaced bow and draw an arrow with Bow and draw an Arrow. Replaced jaw with jaws. Replaced add 3 with add 5.

(200) Replaced counter-attack with counterattack. Replaced acolyte Elders with Acolyte Elders. Replaced face it you see, two with face it, you see two. Replaced acolytes of Vashna with Acolytes of Vashna. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced these, or with these or.

(202) Replaced salute, then with salute, and then.

(203) Replaced kilometres with miles.

@@ -6104,7 +6103,7 @@

(297) Replaced Kai mastery with Kai Mastery. Replaced out, my with out. My. Replaced Guardian, or higher with Guardian or higher. Replaced kilometres with miles. Replaced Mastery, and with Mastery and.

(298) Replaced curse, then with curse; then.

(300) Replaced kilometre with mile.

-

(301) Replaced bow, draw an arrow from your quiver with Bow, draw an Arrow from your Quiver. Replaced on to with onto.

+

(301) Replaced bow, draw an arrow from your quiver with Bow, draw an Arrow from your Quiver. Replaced on to with onto. Replaced add 3 with add 5.

(302) Replaced Kai pathsmanship with Magnakai Pathsmanship.

(304) Replaced arrow with Arrow. Replaced Thok! with thok!. Replaced screams, and with screams and. Replaced lips, then with lips; then.

(305) Replaced vortexi with Vortexi.

diff --git a/en/xml/17tdoi.xml b/en/xml/17tdoi.xml index cf0c3f2..a3165f6 100644 --- a/en/xml/17tdoi.xml +++ b/en/xml/17tdoi.xml @@ -212,7 +212,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

diff --git a/en/xml/18dotd.xml b/en/xml/18dotd.xml index 1560d5b..1da30ef 100644 --- a/en/xml/18dotd.xml +++ b/en/xml/18dotd.xml @@ -206,7 +206,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

diff --git a/en/xml/19wb.xml b/en/xml/19wb.xml index b747b0f..eb6fbf6 100644 --- a/en/xml/19wb.xml +++ b/en/xml/19wb.xml @@ -222,7 +222,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

diff --git a/en/xml/20tcon.xml b/en/xml/20tcon.xml index 44802dc..c05d893 100644 --- a/en/xml/20tcon.xml +++ b/en/xml/20tcon.xml @@ -208,7 +208,6 @@

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

-

Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

@@ -4206,12 +4205,6 @@
260 - - -

It is possible that you may be carrying more than one Quiver (cf. Section 168 of The Jungle of Horrors). Remember that each Quiver can hold a maximum of six Arrows.

-
-
-

You approach the archway, and after checking that there are no hidden traps, you enter. Beyond lies a vast unlit hall which is filled with rows of weapons and armour. Racks of swords, spears, axes, and shields stretch into the distance as far as your keen eyes can see. Most are crudely forged and of alien design, yet the sheer number of weapons contained within this hall is enough to take your breath away.

Of the thousands of weapons contained in the racks nearest to the archway, you discover the following that are of adequate quality:

@@ -4223,7 +4216,7 @@
  • Arrows
  • Bow
  • -

    If you wish to take and keep any of the above weapons, remember to make the appropriate changes to your Action Chart. The number of Arrows you can take is limited by the space currently available in your Quiver.

    +

    If you wish to take and keep any of the above weapons, remember to make the appropriate changes to your Action Chart. The number of Arrows you can take is limited by the space currently available in your Quiver(s).

    To leave this armoury and continue your exploration of the tunnel, turn to 23.
    @@ -6095,7 +6088,7 @@

    (256) Replaced potion with Potion. Added (Remember to delete Shamaths Potion from your Action Chart.).

    (258) Replaced With respect with But with respect. Replaced but the scabbard with the scabbard.

    (259) Replaced both occurrences of lavas with Lavas. Replaced Kai mastery with Kai Mastery. Replaced Crown with Crown or higher. Replaced Thane with Thane or higher. Replaced Mastery, and with Mastery and. Replaced Kai-surge, and with Kai-surge and.

    -

    (260) Replaced arrows with Arrows. Replaced axes and with axes, and. Replaced quiver with Quiver. Replaced archway and with archway, and.

    +

    (260) Replaced arrows with Arrows. Replaced axes and with axes, and. Replaced quiver with Quiver(s). Replaced archway and with archway, and.

    (261) Replaced both occurrences of eg, with e.g.. Replaced edged weapon with edged Weapon. Replaced sword or axe with Sword or an Axe. Replaced quarterstaff or mace with Quarterstaff or a Mace.

    (262) Replaced slayed with slain. Split the final sentence into its own paragraph for consistency.

    (263) Replaced to try and with to try to.

    diff --git a/en/xml/21votm.xml b/en/xml/21votm.xml index 236f020..59b9072 100644 --- a/en/xml/21votm.xml +++ b/en/xml/21votm.xml @@ -296,24 +296,6 @@ -

    Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

    - - - - Brian Williams - - - - - - -
    - - -

    The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

    -
    - -

    Details about the Kai Weapon appear in the next section of the game rules.

    @@ -380,8 +362,19 @@ -

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    -

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    +

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

    + + + + Brian Williams + + + + + + +

    For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    +

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    @@ -640,7 +633,7 @@ -

    If you successfully complete the mission as set in Book 21 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 22. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline, your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: The Buccaneers of Shadaki.

    +

    If you successfully complete the mission as set in Book 21 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 22. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline, your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: The Buccaneers of Shadaki.

    @@ -653,17 +646,6 @@ - - -

    These bonuses are not cumulative.

    -
    - - -

    Valiance is also effective against magical creatures.

    -
    - -
    -

    Before you leave Holmgard on the first stage of your long voyage to Elzian, you acquire a map of your sea route and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time.

    You may also select five items from the list below, only two of which may be Weapons.

    @@ -786,7 +768,7 @@

    Example

    Say you choose the number 8 from the Random Number Table, your Kai Weapon will be the Broadsword Illuminatus.

    -

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

    +

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

    Example

    If you were to use Illuminatus in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight this enemy in any other location, the bonus to your COMBAT SKILL would remain at 5.

    @@ -848,7 +830,7 @@ Sword Valiance 5 - when used versus magicians + when used against magicians or creatures born of magic 8 @@ -1238,16 +1220,10 @@
    17 - - -

    It is possible that you have fewer than 3 Gold Crowns. If so, you give all of your remaining Crowns to the tavern-keepers wife.

    -
    -
    -

    At the end of the street you discover a tavern which adjoins the towns east gatehouse. It has a stables and a small blacksmithy, and the first floor has been given over to a rooming hostel. It is a popular place and you see several people entering and leaving by its main door.

    Beyond this door you discover a warm taproom with great padded chairs and tables of yellow Siyenese elm. You approach the tavern-keepers wife who is serving ale to customers in tankards made of hardened leather. You enquire if she has a room for the night and she nods and smiles. Three Gold Crowns, she says, and for that you can have as much ale as you can stomach!

    -

    You pay her 3 Gold Crowns (erase these from your Action Chart) but you decline a tankard of her ale. It has a peculiar smell that makes you think of greasy animal hides.

    +

    You pay her 3 Gold Crowns (erase these from your Action Chart. If you have fewer than 3 Gold Crowns, you give all of your remaining Crowns to the tavern-keepers wife) but you decline a tankard of her ale. It has a peculiar smell that makes you think of greasy animal hides.

    Turn to 38.
    @@ -1387,16 +1363,10 @@
    30 - - -

    It appears that the thief gets away with your item, though that is not entirely clear from this passage.

    -
    -
    -

    You whisper the words of the Brotherhood Spell Silence and instantly the thiefs wailing cries cease to echo through the market. The shocked young man clutches at his throat and mouths vile curses at you but no sound emerges from his mouth.

    Behold! you cry, in a loud and imperious tone. The gods have struck this thief dumb for uttering such falsehood gainst me!

    -

    Immediately the encircling crowd burst into laughter; they think that the two of you are street actors. One old woman is so amused that she congratulates the dumbstruck thief and then presses 1 Gold Crown into your hand in appreciation of your performance (you may keep this if you wish). The thief seizes this opportunity to escape and turns tail and flees across the square with the laughter of the crowd still echoing in his ears.

    +

    Immediately the encircling crowd burst into laughter; they think that the two of you are street actors. One old woman is so amused that she congratulates the dumbstruck thief and then presses 1 Gold Crown into your hand in appreciation of your performance (you may keep this if you wish). The thief seizes this opportunity to escape and turns tail and flees across the square with the laughter of the crowd still echoing in his ears (erase the first item you have recorded on your Backpack Items list).

    Turn to 96.
    @@ -1450,15 +1420,9 @@
    34 - - -

    If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion.

    -
    -
    -

    You spend an hour enjoying the carnival spirit of the beach festival before you return to your horse and go in search of a place to stay for the night. You ride along a street running parallel to the beach, and enter the courtyard of a large two-storey hostel with stables. A young boy takes your horses reins and leads him away to an enclosure at the side of this brightly-painted building, and you enter the hostels front door to find it is empty. It seems that everyone is down at the beach this evening. Then you hear a noise from beyond an open doorway and a balding man appears. He rubs his bloodshot eyes and yawns, revealing a mouthful of gold teeth. You ask if he has a room for the night and lazily he nods his head.

    -

    Ive two types of room and service, he says. Theres Standard and theres Best. Standard costs 2 Gold Crowns a night and you dont get no food. Best costs 4 Gold Crowns and you get lots of food in the morning.

    +

    Ive two types of room and service, he says. Theres Standard and theres Best. Standard costs 2 Gold Crowns a night and you dont get no food. Best costs 4 Gold Crowns and you get lots of food in the morning. (If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion to buy a Standard room.)

    If you wish to buy a Standard room for the night, turn to 216. If you decide to buy a Best room, turn to 138.
    @@ -1608,14 +1572,8 @@
    47 - - -

    The original mentioned that you see your own Arrow strike [the archer] in the chest and knock him down. To reach this Section, you must not have fired a Bow. Having removed this text, it is left to you to explain why the Grand Master escapes while the archer still lives.

    -
    -
    - -

    Instinctively you recite the words of the Brotherhood Spell Invisible Shield and a transparent disc of magical protection forms in front of your eyes. Moments later the archers arrow strikes this sorcerous shield and shatters to pieces. The remnants of his missile fall to the ground.

    +

    Instinctively you recite the words of the Brotherhood Spell Invisible Shield and a transparent disc of magical protection forms in front of your eyes. Moments later the archers arrow strikes this sorcerous shield and shatters to pieces. The remnants of his missile fall to the ground.

    For a few uncertain moments the marines believe that you have been mortally wounded, but they are quick to cheer when they see you get to your feet and come running towards them. Oswin helps you to retrieve your horse and quickly you remount him and gallop along the avenue which leads out of this unfriendly town.

    Turn to 52.
    @@ -2487,14 +2445,8 @@
    123 - - -

    The original mentioned that you see your own Arrow strike [the archer] in the chest and knock him down. To reach this Section, you must not have fired a Bow. Having removed this text, it is left to you to explain why the Grand Master escapes while the archer still lives.

    -
    -
    - -

    Swiftly you recite the words of the Old Kingdom Spell Shield and a transparent disc of magical protection shimmers in front of your eyes. An instant later the archers arrow strikes this sorcerous shield and disintegrates. The splintered wood of the missile falls to the ground.

    +

    Swiftly you recite the words of the Old Kingdom Spell Shield and a transparent disc of magical protection shimmers in front of your eyes. An instant later the archers arrow strikes this sorcerous shield and disintegrates. The splintered wood of the missile falls to the ground.

    For a few uncertain moments the marines believe that you have been mortally wounded, but they are quick to cheer when they see you get to your feet and come running towards them. Ernan helps you to retrieve your horse and quickly you remount him and gallop along the avenue which leads out of this unfriendly town.

    Turn to 52.
    @@ -2664,7 +2616,7 @@

    You unshoulder your Bow and pull an Arrow from your Quiver as fast as you are able. Hastily you take aim and fire at your would-be assassin as, simultaneously, he releases his arrow and sends it whistling towards your head.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked. If your ENDURANCE score is currently 15 or lower, deduct 1.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked. If your ENDURANCE score is currently 15 or lower, deduct 1.

    If your total score is now 4 or less, turn to 320. If it is 5 or more, turn to 296.
    @@ -2729,12 +2681,6 @@
    142 - - -

    It is unclear whether the Candles and Arrows cost 1 Gold Crown each or 1 Gold Crown for a group of three. Considering that a Dagger is on sale for 1 Crown and that a Dagger would generally be worth more than a single Arrow (cf. Section 151), it may be reasonable to assume that you may buy 3 Candles for 1 Gold Crown and 3 Arrows likewise.

    -
    -
    -

    You awake with the dawn feeling refreshed and eager to begin the days ride south towards the city of Bir Rabalou. During the morning, you and your travelling companions pass several traders and caravans that are heading north to sell their wares in Cape Kabar. Your fair complexions and Sommlending clothes draw many suspicious glances from the caravan drivers, prompting you to stop when you come to a village shortly after midday. Here the marines go looking for some mhaktisthe flowing grey and white robes traditionally worn by the desert dwellers of Vassagonia. While they busy themselves in the hunt for new clothes, you water and feed the horses at the village stables. You are tending to the horses when you are approached by an elderly street vendor. He is pushing a handcart on which he has displayed the following items for sale:

      @@ -2749,7 +2695,7 @@
    • Ball of Chalk
    • 3 Arrows
    -

    The vendors items cost 1 Gold Crown each. If you wish to purchase one or more of them, remember to adjust your Action Chart accordingly.

    +

    The vendors items cost 1 Gold Crown each (3 Candles or 3 Arrows are respectively considered as 1 item). If you wish to purchase one or more of them, remember to adjust your Action Chart accordingly.

    After a while the three marines return to the stables. They are now dressed in mhaktis and, when they pull up their hoods, you feel sure that they could pass for native Vassagonians. They bundle and tie their marine uniforms to the saddle blankets of their horses, and then the four of you mount up and leave this village. The sun is sinking below the desert horizon when you come to the next village on the road to Bir Rabalou. It is located on the fringe of a wide beach and it can only be reached by a sandy track which branches away from the main coast road. As you reach this junction you notice a group of local people have gathered around something that has washed up on the beach.

    If you wish to leave the main road and go down to the beach, turn to 24. If you choose to ignore this coastal village and continue your ride south, turn to 232. @@ -2759,15 +2705,9 @@
    143 - - -

    If you have no normal Weapons or fewer than two Backpack Items, you may choose to substitute Special Items at your discretion.

    -
    -
    -

    Your weaponis made by magic, he says, with a creaking and gravelly tone. It is not evil. But it is not magic of the Old Kingdom. You may keep itbut you must pay the village a tithe.

    -

    You reach to your money pouch but the elder waves the flat of his palm to indicate that he does not want your gold. In return for being permitted to carry your Kai Weapon into his village, he will accept either 2 Backpack Items or 1 (normal) Weapon of your choosing.

    +

    You reach to your money pouch but the elder waves the flat of his palm to indicate that he does not want your gold. In return for being permitted to carry your Kai Weapon into his village, he will accept either 2 Backpack Items or 1 (normal) Weapon of your choosing. If you have no normal Weapons or fewer than two Backpack Items, you may choose to substitute Special Items at your discretion.

    Adjust your Action Chart accordingly, and then turn to 347.
    @@ -3085,7 +3025,7 @@

    You take aim at the warriors head and release your bowstring, sending your Arrow arcing across the water towards its target.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

    If your total score is now 7 or lower, turn to 348. If it is 8 or higher, turn to 59.
    @@ -3937,7 +3877,7 @@

    You draw an Arrow to your Bow and take aim at the leaders chest as he leaps aboard The Pride of Sommerlund. The moment his feet touch the deck, you release your bowstring and send your arrow speeding towards his heart.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

    If your total score is now 5 or lower, turn to 71. If it is 6 or higher, turn to 49.
    @@ -4836,15 +4776,9 @@
    321 - - -

    If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion.

    -
    -
    -

    You steer your horse along a street running parallel to the beach, and enter the courtyard of a large two-storey hostel with stables. A young boy takes your horses reins and leads him away to an enclosure at the side of this brightly-painted building, and you enter the hostels front door to find it is empty. It seems that everyone has gone to the beach this evening. Then you hear a noise from beyond an open doorway and a balding man appears. He rubs his bloodshot eyes and yawns, revealing a mouthful of gold teeth. You ask if he has a room for the night and lazily he nods his head.

    -

    Ive two types of room and service, he says. Theres Standard and theres Best. Standard costs 2 Gold Crowns a night and you dont get no food. Best costs 4 Gold Crowns and you get lots of food in the morning.

    +

    Ive two types of room and service, he says. Theres Standard and theres Best. Standard costs 2 Gold Crowns a night and you dont get no food. Best costs 4 Gold Crowns and you get lots of food in the morning. (If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion to buy a Standard room.)

    If you wish to buy a Standard room for the night, turn to 216. If you decide to buy a Best room, turn to 138.
    @@ -4855,7 +4789,7 @@

    You take aim at the creatures ghastly mouth and release your bowstring, sending your Arrow arcing across the water towards its target. But before your missile finds its mark, the creature springs into the air and launches itself into the rigging of your ship.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

    If your total score is now 3 or lower, turn to 81. If it is 46, turn to 154. If it is 7 or higher, turn to 222. @@ -4927,16 +4861,10 @@
    328 - - -

    It is possible that you have fewer than 10 Gold Crowns. If so, you give all of your remaining Crowns to the tavern-keepers wife.

    -
    -
    -

    You wake before dawn and spend an hour cleaning your Weapons and equipment before going downstairs to the taproom of the tavern. Behind the counter the tavern-keepers wife is busy preparing breakfast for herself and her family, and she bids you a hurried good morning. Mindful of your need for transport, you ask if there are any horses for sale at the adjoining stables.

    Only one, she replies, wiping her hands on her ale-stained apron. An old mare called Jhani. Shes past her prime but shes strong and dependable. I can let you have her for 10 Gold Crowns, and Ill throw in a saddle. What do you say to that?

    -

    You agree to her price and pay her (erase 10 Gold Crowns from your Action Chart) and she calls for her husband to bring the horse around to the front door. The chestnut mare is old but she is in fine condition and you are satisfied that you have made a wise purchase. You mount up and bid the taverners farewell before riding out of Bavari by way of its east gate. Your new mount lives up to the womans description of her and you cover the first ten miles of your journey along the coast road with ease. As you pass through a grove of toa trees, you see a track branching off the main road. It descends a slope to a cluster of huts that are perched on the edge of a cliff overlooking the sea.

    +

    You agree to her price and pay her (erase 10 Gold Crowns from your Action Chart. If you have fewer than 10 Gold Crowns, you give all of your remaining Crowns to the tavern-keepers wife) and she calls for her husband to bring the horse around to the front door. The chestnut mare is old but she is in fine condition and you are satisfied that you have made a wise purchase. You mount up and bid the taverners farewell before riding out of Bavari by way of its east gate. Your new mount lives up to the womans description of her and you cover the first ten miles of your journey along the coast road with ease. As you pass through a grove of toa trees, you see a track branching off the main road. It descends a slope to a cluster of huts that are perched on the edge of a cliff overlooking the sea.

    If you wish to go and investigate this village, turn to 6. If you decide to ignore the village, you can continue your ride along the coast road to Hikas by turning to 89.
    @@ -5140,7 +5068,7 @@

    With consummate speed and coolness of nerve you unshoulder your Bow and loose off an Arrow as the creature comes streaking towards you.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked. If your current ENDURANCE score is 10 or less, deduct 2.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked. If your current ENDURANCE score is 10 or less, deduct 2.

    If your total score is now 4 or lower, turn to 266. If it is 5 or higher, turn to 279.
    @@ -5774,11 +5702,11 @@

    (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

    -

    (New Order Disciplines) Replaced Animal control with Animal Control. Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced 1 to 3 with one to three. Replaced Kai-surge, Psi-surge, and Mindblast with Kai-surge and Mindblast. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced guild of magicians with Guild of Magicians. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced further Discipline with further Grand Master Discipline. Replaced extra Discipline with extra Grand Master Discipline. Replaced four Disciplines with four Grand Master Disciplines. Replaced four of the New Order Disciplines with four of the New Order Grand Master Disciplines. Replaced all of the New Order Disciplines with all of the New Order Grand Master Disciplines. Replaced four of the New Order Disciplines with four of the New Order Grand Master Disciplines. Replaced New Order Disciplines section with Grand Master Disciplines section. Replaced EQUIPMENT with Equipment. Replaced Mindblast with Mindblast. Replaced sixth sense with Sixth Sense. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Used Brian Williams Grand Master Disciplines illustrations from subsequent books. Replaced Grand Master Senior with Kai Grand Master Senior. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

    +

    (New Order Disciplines) Replaced Animal control with Animal Control. Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced 1 to 3 with one to three. Replaced Kai-surge, Psi-surge, and Mindblast with Kai-surge and Mindblast. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced guild of magicians with Guild of Magicians. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced further Discipline with further Grand Master Discipline. Replaced extra Discipline with extra Grand Master Discipline. Replaced four Disciplines with four Grand Master Disciplines. Replaced four of the New Order Disciplines with four of the New Order Grand Master Disciplines. Replaced all of the New Order Disciplines with all of the New Order Grand Master Disciplines. Replaced four of the New Order Disciplines with four of the New Order Grand Master Disciplines. Replaced New Order Disciplines section with Grand Master Disciplines section. Replaced EQUIPMENT with Equipment. Replaced Mindblast with Mindblast. Replaced sixth sense with Sixth Sense. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Used Brian Williams Grand Master Disciplines illustrations from subsequent books. Replaced Grand Master Senior with Kai Grand Master Senior. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

    (Equipment) Removed (see the inside front cover of this book). Set the items on the list of equipment in Initial Capitals. Replaced Special item with Special Item. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced you take with you with you acquire. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced Disciplines then with Disciplines, then. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    -

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced each occurrence of vs. with versus on the table. Replaced the Monastery with the Kai Monastery. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus.

    +

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced each occurrence of vs. with versus on the table. Replaced the Monastery with the Kai Monastery. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

    (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Replaced sumary with summary. Replaced Only you with Only you.

    @@ -5802,16 +5730,17 @@

    (13) Replaced rigging, then with rigging, and then. Replaced Magi-magic, and with Magi-magic and. Replaced Elementalism, and with Elementalism and.

    (14) Replaced belltower with bell-tower. Replaced above, then with above, and then. Replaced emporiums with emporia.

    (16) Replaced Kai mastery with Kai Mastery. Replaced clifftop with cliff-top.

    -

    (17) Replaced tavern keepers with tavern-keepers.

    +

    (17) Replaced tavern keepers with tavern-keepers. Replaced (erase these from your Action Chart) with (erase these from your Action Chart. If you have fewer than 3 Gold Crowns, you give all of your remaining Crowns to the tavern-keepers wife) in harmony with the Collectors Edition.

    (20) Replaced heard, the with heard. The. Replaced Quick men! with Quick, men! Replaced lieutenant, follow me. with lieutenant. Follow me!.

    (21) Replaced turbanned with turbaned. Replaced ice-cool with ice cool. Replaced counter-attack with counterattack. Replaced battle-cry: For Sommerlund and the Kai! as with battle-cryFor Sommerlund and the Kai!as.

    (24) Replaced sirs? he asks, cause with sirs? he asks. Cause.

    (26) Replaced agonising with agonizing.

    (27) Replaced Suddenly your with Suddenly, your. Replaced Kai Alchemy with Kai-alchemy.

    (28) Replaced weather-beaten with weatherbeaten.

    -

    (30) Replaced Brotherhood spell with Brotherhood Spell. Replaced Silence with Silence. Replaced dumb-struck with dumbstruck. Replaced The Gods have struck with The gods have struck.

    +

    (30) Replaced Brotherhood spell with Brotherhood Spell. Replaced Silence with Silence. Replaced dumb-struck with dumbstruck. Replaced The Gods have struck with The gods have struck. Added (erase the first item you have recorded on your Backpack Items list) in harmony with the Collectors Edition.

    (31) Replaced market-place with marketplace. Replaced rounds, or less with rounds or less. Replaced rounds (or more) with rounds or more.

    (33) Replaced each occurrence of weapons with Weapons.

    +

    (34) Added (If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion to buy a Standard room.) in harmony with the Collectors Edition.

    (35) Replaced meat and biscuit with meat and biscuits. Replaced The Captain with The captain.

    (36) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Power Word with Power Word. Replaced sommersault with somersault. Replaced master Kai with Master Kai. Removed the quotation marks around Gloar!.

    (37) Replaced 20 crowns with 20 Crowns. Replaced Bardsmanship, and with Bardsmanship and.

    @@ -5880,14 +5809,14 @@

    (133) Replaced astrology with Astrology.

    (134) Replaced Skull and with Skull, and. Replaced details of your with details on your.

    (135) Replaced northlander with Northlander.

    -

    (136) Replaced bow with Bow. Replaced arrow with Arrow. Replaced quiver with Quiver. Replaced add 3 with remember to add 3.

    +

    (136) Replaced bow with Bow. Replaced arrow with Arrow. Replaced quiver with Quiver. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (137) Replaced Huntmastery you with Huntmastery, you.

    (138) Added a paragraph break between you say. and He looks. Replaced crowns with Crowns. Replaced good-night with goodnight.

    (139) Replaced look-out with lookout. Replaced a host of screaming warriors are with a host of screaming warriors is.

    (140) Replaced your weapons with your Weapons.

    (141) Replaced each occurrence of Brotherhood spell with Brotherhood Spell. Replaced Lightning Hand with Lightning Hand. Replaced Levitation with Levitation. Replaced itikar with Itikar.

    -

    (142) Replaced Scented oil with Scented Oil. Replaced Copper cup with Copper Cup. Replaced Ball of chalk with Ball of Chalk. Replaced horses, then with horses, and then. Replaced each occurrence of mhaktis with mhaktis.

    -

    (143) Replaced Kai weapon with Kai Weapon. Replaced accordingly and with accordingly, and.

    +

    (142) Replaced Scented oil with Scented Oil. Replaced Copper cup with Copper Cup. Replaced Ball of chalk with Ball of Chalk. Replaced horses, then with horses, and then. Replaced each occurrence of mhaktis with mhaktis. Added (3 Candles or 3 Arrows are respectively considered as 1 item) inharmony with the Collectors Edition.

    +

    (143) Replaced Kai weapon with Kai Weapon. Replaced accordingly and with accordingly, and. Added If you have no normal Weapons or fewer than two Backpack Items, you may choose to substitute Special Items at your discretion. in harmony with the Collectors Edition.

    (146) Replaced market-place with marketplace. Replaced each occurrence of market-square with market square. Replaced sixth sense with Sixth Sense. Replaced script: Bir Rabalou160 miles with script: Bir Rabalou160 miles. Replaced You, too, are with You too are.

    (148) Replaced sea-bass with sea bass.

    (149) Replaced each occurrence of camp fire with campfire. Replaced and with with And with. Replaced with this he with with this, he.

    @@ -5906,7 +5835,7 @@

    (165) Replaced falls, then with falls, and then. Replaced crew attempt with crew attempts. Replaced Fernant and with Fernant, and. Replaced he says with Fernant says.

    (166) Replaced crowns with Crowns.

    (168) Replaced itikars with Itikars.

    -

    (170) Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

    +

    (170) Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (172) Replaced driftwood and with driftwood, and. Replaced six crowns with six Crowns.

    (174) Replaced script yet with script, yet.

    (175) Added a paragraph break between fighter. and It. Replaced vassa with Vassa. Added a paragraph break between Malduz. and Well. Replaced neck, then with neck, and then. Replaced chamber of the font with Chamber of the Font.

    @@ -5959,7 +5888,7 @@

    (241) Replaced camp fire with campfire. Replaced acrobatics and with acrobatics, and.

    (242) Replaced while away with wile away. Replaced Flomi with flomi.

    (243) Replaced Erase Cowana with Erase the Cowana. Replaced backpack with Backpack.

    -

    (244) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

    +

    (244) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (247) Replaced yourself, then turn to 108 with yourself, turn to 108. Replaced the Captain with the captain. Replaced party, and with party and.

    (249) Replaced while away with wile away. Replaced Flomi with flomi.

    (250) Replaced try and with try to. Replaced merchants stalls with merchants stalls. Replaced naivety with navet.

    @@ -6013,13 +5942,13 @@

    (315) Replaced Bow, and with Bow and.

    (317) Replaced as a Backpack Item with as Backpack Items.

    (318) Replaced crowd are with crowd is. Replaced crowd immediately lose with crowd immediately loses.

    -

    (321) Replaced blood-shot with bloodshot.

    -

    (322) Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

    +

    (321) Replaced blood-shot with bloodshot. Added (If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion to buy a Standard room.) in harmony with the Collectors Edition.

    +

    (322) Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (323) Replaced hands and with hands, and. Replaced mhaktis with mhaktis.

    (324) Replaced Laumspur with Potion of Laumspur. Replaced Gallowbrush with Potion of Gallowbrush. Replaced Alether with Potion of Alether. Replaced Use only once with One use only. Replaced placeboes with placebos.

    (325) Replaced animal control with Animal Control.

    (326) Replaced arrow with Arrow.

    -

    (328) Replaced Jheni with Jhani. Replaced your weapons with your Weapons.

    +

    (328) Replaced Jheni with Jhani. Replaced your weapons with your Weapons. Replaced (erase 10 Gold Crowns from your Action Chart) with (erase 10 Gold Crowns from your Action Chart. If you have fewer than 10 Gold Crowns, you give all of your remaining Crowns to the tavern-keepers wife) in harmony with the Collectors Edition.

    (330) Replaced fruits and with fruits, and.

    (331) Replaced ice-cool with ice cool. Replaced counter-attack with counterattack. Replaced bite, then with bite; then.

    (333) Replaced four of them with three of them. Replaced in Kirlu with on Kirlu.

    @@ -6032,7 +5961,7 @@

    (340) Replaced isles of Cape Kabar with isles off Cape Kabar (cf. Section 93 and Section 240). Replaced weapon with Weapon.

    (341) Replaced Great Masourn mountains with Great Masourn Mountains. Replaced Jheni with Jhani.

    (344) Replaced market-place with marketplace. Replaced each occurrence of market-square with market square. Replaced sixth sense with Sixth Sense. Replaced script: Bir Rabalou160 miles with script: Bir Rabalou160 miles. Replaced You, too, are with You too are.

    -

    (345) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

    +

    (345) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (346) Replaced crown coin with Gold Crown. Replaced on to with onto. Replaced and, with a flick of your heel, you leave with andwith a flick of your heelleave.

    (348) Replaced bow with Bow. Replaced arrow with Arrow.

    (349) Replaced Huntmastery you with Huntmastery, you. Replaced good-night with goodnight.

    diff --git a/en/xml/22tbos.xml b/en/xml/22tbos.xml index 3982eef..5092557 100644 --- a/en/xml/22tbos.xml +++ b/en/xml/22tbos.xml @@ -171,19 +171,13 @@ - - -

    If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE (cf. Grand Master Disciplines).

    -
    -
    -

    You keep a record of your adventure on the Action Chart.

    During the years you have spent in training at the Kai Monastery, you have devoted yourself to further developing your fighting prowess (COMBAT SKILL) and physical stamina (ENDURANCE). Before you begin this New Order adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point the blunt end of it onto the Random Number Table. If you pick a 0 it counts as zero.

    The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

    The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

    If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

    -

    If you have successfully completed the previous adventure in the Lone Wolf New Order series (Book 21), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

    +

    If you have successfully completed the previous adventure in the Lone Wolf New Order series (Book 21), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

    Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

    @@ -292,24 +286,6 @@ -

    Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

    - - - - Brian Williams - - - - - - -
    - - -

    The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

    -
    - -

    Details about the Kai Weapon appear in the next section of the game rules.

    @@ -376,8 +352,19 @@ -

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    -

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    +

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

    + + + + Brian Williams + + + + + + +

    For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    +

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    @@ -636,7 +623,7 @@
    -

    If you successfully complete the mission as set in Book 22 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 23. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Mydnights Hero.

    +

    If you successfully complete the mission as set in Book 22 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 23. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Mydnights Hero.

    @@ -649,20 +636,6 @@ - - -

    If you have completed the previous Lone Wolf New Order adventure (Book 21), you already possess a Kai Weapon.

    -
    - - -

    These bonuses are not cumulative.

    -
    - - -

    Valiance is also effective against magical creatures.

    -
    -
    -

    Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you acquire a map of southeastern Magnamund and a pouch of gold. To find out how much money is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

    If you have successfully completed the previous New Order adventure (Book 21), you may add this sum to the number of Crowns you already possess. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time. You may also select five items from the list below, only two of which may be weapons.

    @@ -780,12 +753,12 @@

    Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from the God Kai many new skills and abilities. One of these skills was Kai Weaponcraft. Using his newfound mastery, Lone Wolf forged ten weapons of magical power in the armoury furnaces of the Kai Monastery. These magical weapons are reserved for the lite of the New Order Kai who attain the rank of Grand Master.

    -

    In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List.

    +

    In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List. If you have completed the previous Lone Wolf New Order adventure (Book 21), you already possess a Kai Weapon.

    Example

    Say you choose the number 8 from the Random Number Table, your Kai Weapon will be the Broadsword Illuminatus.

    -

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

    +

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

    Example

    If you were to use Illuminatus in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight this enemy in any other location, the bonus to your COMBAT SKILL would remain at 5.

    @@ -847,7 +820,7 @@ Sword Valiance 5 - when used versus magicians + when used against magicians or creatures born of magic 8 @@ -6056,15 +6029,15 @@

    (The Story so Far) Replaced MS5075 with MS5070. Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced world of Sommerlund with world of Magnamund. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced gods of Good with Gods of Good. Replaced Spring with spring. Replaced Cloud Dancer with Cloud-dancer. Replaced Dessi capital with Dessian capital. Replaced Korlinium with korlinium. Replaced sailing ship with caravel since that is how Joe Dever originally termed it. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced the First Order of the Kai were almost with the First Order of the Kai was almost. Replaced MS5083 with MS5083. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077.

    -

    (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

    +

    (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Book 22 with Book 23. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE. in harmony with the Collectors Edition.

    (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

    -

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Mindblast with Mindblast. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

    +

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Mindblast with Mindblast. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced south-eastern with southeastern. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced FLUTE with Flute. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced you take with you with you acquire. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Added the Section Gold Crowns under the heading EquipmentHow to Use It which reads: The currency most readily accepted in southeastern Magnamund is the Noble. These are always carried in the Belt Pouch. It will hold a maximum of fifty Nobles. Gold Crowns are readily accepted at a rate of 1 Gold Crown for 1 Noble.. Replaced normal weapons with normal Weapons. Replaced New Order adventure with New Order adventure. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    -

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus.

    +

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition. Added If you have completed the previous Lone Wolf New Order adventure (Book 21), you already possess a Kai Weapon. in harmony with the Collectors Edition.

    (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Replaced only you with only you. Replaced LW represents points lost by yourselfa disciple of Lone Wolf with GM represents points lost by yourselfGrand Master.

    diff --git a/en/xml/23mh.xml b/en/xml/23mh.xml index 3faf027..cfe1c5b 100644 --- a/en/xml/23mh.xml +++ b/en/xml/23mh.xml @@ -313,24 +313,6 @@ -

    Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

    - - - - Brian Williams - - - - - - -
    - - -

    The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

    -
    - -

    Details about the Kai Weapon appear in the next section of the game rules.

    @@ -397,8 +379,19 @@ -

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    -

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    +

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

    + + + + Brian Williams + + + + + + +

    For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    +

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    @@ -657,7 +650,7 @@
    -

    If you successfully complete the mission as set in Book 23 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 24. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Rune War.

    +

    If you successfully complete the mission as set in Book 23 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 24. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Rune War.

    @@ -674,14 +667,6 @@

    If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

    - - -

    These bonuses are not cumulative.

    -
    - - -

    Valiance is also effective against magical creatures.

    -
    @@ -806,7 +791,7 @@

    Example

    Say you choose the number 8 from the Random Number Table, your Kai Weapon will be the Broadsword Illuminatus.

    -

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

    +

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

    Example

    If you were to use Illuminatus in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight this enemy in any other location, the bonus to your COMBAT SKILL would remain at 5.

    @@ -868,7 +853,7 @@ Sword Valiance 5 - when used versus magicians + when used against magicians or creatures born of magic 8 @@ -6276,11 +6261,11 @@

    (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

    -

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced Book 22 with Book 23. Replaced in Book 23 with in Book 24. Replaced Mydnights Hero with Rune War. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

    +

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced Book 22 with Book 23. Replaced in Book 23 with in Book 24. Replaced Mydnights Hero with Rune War. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you take with you a map of south-eastern Magnamund with Before you leave the Port of Suhn and begin your long voyage to the Isle of Sheasu, you take with you a map of central Southern Magnamund. Set the items on the list of equipment in Initial Capitals. Replaced the previous New Order adventure (Book 21) with completed either of the previous adventures in the Lone Wolf New Order series (Books 2122). Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Added the section on Gold Crowns which reads: The currency of Siyen is the Lune. These are always carried in the Belt Pouch. It will hold a maximum of 200 Lune or 50 Gold Crowns. Gold Crowns are also readily accepted at a rate of 1 Gold Crown for 4 Lune. In the course of your journey you may also come across Ren. Ren is accepted at a rate of 10 Ren for 1 Gold Crown, and accordingly your Belt Pouch can hold a maximum of 500 Ren.. Replaced normal weapons with normal Weapons. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    -

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus.

    +

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced cave or with cave, or. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced broadsword Illuminatus with Broadsword Illuminatus. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

    (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Replaced sumary with summary.

    diff --git a/en/xml/24rw.xml b/en/xml/24rw.xml index 1f1cd11..4cd55a0 100644 --- a/en/xml/24rw.xml +++ b/en/xml/24rw.xml @@ -310,24 +310,6 @@ -

    Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

    - - - - Brian Williams - - - - - - -
    - - -

    The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

    -
    - -

    Details about the Kai Weapon appear in the next section of the game rules.

    @@ -394,8 +376,19 @@ -

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    -

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    +

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

    + + + + Brian Williams + + + + + + +

    For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    +

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    @@ -654,7 +647,7 @@
    -

    If you successfully complete the mission as set in Book 24 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 25. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Trail of the Wolf.

    +

    If you successfully complete the mission as set in Book 24 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 25. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Trail of the Wolf.

    @@ -671,14 +664,6 @@

    If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

    - - -

    These bonuses are not cumulative.

    -
    - - -

    Valiance is also effective against magical creatures.

    -
    @@ -804,7 +789,7 @@

    Example

    Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

    -

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

    +

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

    Example

    If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

    @@ -866,7 +851,7 @@ Sword Valiance 5 - when used versus magicians + when used against magicians or creatures born of magic 8 @@ -6243,11 +6228,11 @@

    (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

    -

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

    +

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his inanimate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Added missing illustration of the Potion of Laumspur. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    -

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

    +

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

    (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Altered all italicised and emboldened text to standard type.

    diff --git a/en/xml/25totw.xml b/en/xml/25totw.xml index 2a8ae68..c548a93 100644 --- a/en/xml/25totw.xml +++ b/en/xml/25totw.xml @@ -330,23 +330,6 @@ -

    Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

    - - - - Brian Williams - - - - - -
    - - -

    The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

    -
    - -

    Details about the Kai Weapon appear in the next section of the game rules.

    @@ -412,8 +395,19 @@ -

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    -

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    +

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

    + + + + Brian Williams + + + + + + +

    For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    +

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    @@ -657,7 +651,7 @@ -

    If you successfully complete the mission as set in Book 25 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 26. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: The Fall of Blood Mountain.

    +

    If you successfully complete the mission as set in Book 25 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 26. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: The Fall of Blood Mountain.

    @@ -674,15 +668,6 @@

    If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

    - - -

    These bonuses are not cumulative.

    -
    - - - -

    Valiance is also effective against magical creatures.

    -
    @@ -796,7 +781,7 @@

    Example

    Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

    -

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

    +

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

    Example

    If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

    @@ -858,7 +843,7 @@ Sword Valiance 5 - when used versus magicians + when used against magicians or creatures born of magic 8 @@ -3162,7 +3147,7 @@

    You load your Bow and draw back the string to the full; then you let fly your shaft and send it speeding towards the Drakkars chest. The warrior sees your missile arcing towards him and hurriedly he tries to block it with his shield.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with a Bow, remember to add 3 to the number you have picked.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with a Bow, remember to add 5 to the number you have picked.

    If your total score is now 4 or lower, turn to 276. If it is 57, turn to 158. If it is 8 or higher, turn to 317. @@ -3581,7 +3566,7 @@

    As you load your Bow, you listen to the Drakkars approaching footsteps. If you can fell this assault trooper with one shot, it may be enough to dissuade his comrades from pressing home their charge. You draw back your bowstring to the full; then you rise up from behind the parapet and let fly your shaft at the Drakkars chest. The warrior sees your missile arc towards him and hurriedly he tries to block it with his shield.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with a Bow, remember to add 3 to the number you have picked.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with a Bow, remember to add 5 to the number you have picked.

    If your total score is now 4 or lower, turn to 276. If it is 57, turn to 158. If it is 8 or higher, turn to 317. @@ -4463,7 +4448,7 @@

    You snatch your Bow from your shoulder and an Arrow from your Quiver. Hurriedly you load, and the instant the bowstring touches your lips, you release the drawstring and send your feathered shaft whistling towards the Urgarohs skull.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

    If your total score is now 5 or lower, turn to 92. If it is 6 or higher, turn to 280.
    @@ -5996,11 +5981,11 @@

    (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

    -

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced Magi-Magic with Magi-magic. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

    +

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced 1 to 3 with one to three. Replaced sixth sense with Sixth Sense. Replaced Magi-Magic with Magi-magic. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    -

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

    +

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

    (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Replaced sumary with summary. Altered all italicised, emboldened, and underlined text to standard type.

    @@ -6124,7 +6109,7 @@

    (158) Replaced arrow with Arrow.

    (159) Replaced rope, and with Rope and. Replaced Kai-alchemy, and with Kai-alchemy and.

    (160) Replaced sixth sense with Sixth Sense. Replaced jet black with jet-black. Replaced portcullissed with portcullised.

    -

    (161) Replaced bow with Bow. Replaced full, then with full; then. Replaced add 3 with remember to add 3.

    +

    (161) Replaced bow with Bow. Replaced full, then with full; then. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (162) Replaced Iron Key with Iron Key and wish to use it. Replaced this item with this item, or if you choose not to use it.

    (163) Replaced meal with Meal as a reminder that this is a game mechanic.

    (166) Replaced inlayed with inlaid.

    @@ -6152,7 +6137,7 @@

    (194) Replaced backpack with Backpack. Replaced stone and mortar is with stone and mortar are. Replaced and it crumbles with and they crumble.

    (195) Replaced loud discordant with loud, discordant.

    (196) Replaced disbelief, then with disbelief; then. Replaced you raise you eyes with you raise your eyes.

    -

    (198) Replaced bow with Bow. Replaced full, then with full; then. Replaced add 3 with remember to add 3.

    +

    (198) Replaced bow with Bow. Replaced full, then with full; then. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (199) Replaced crysalises with chrysalises. Replaced coccooned with cocooned.

    (200) Replaced semi-circular with semicircular. Replaced Dargorse, and wish to use it with Dargorse Buds as the following section does not indicate the use of these items is a choice.

    (202) Replaced herbmastery with Herbmastery. Replaced this Dargorse with these Dargorse Buds.

    @@ -6205,7 +6190,7 @@

    (269) Replaced chest a with chest, and a.

    (270) Replaced at large boulder with at a large boulder. Removed quotation marks from around Levitation. Removed quotation marks from around Net. Replaced 10 feet with ten feet.

    (271) Replaced mortice with mortise.

    -

    (272) Replaced quiver with Quiver. Replaced arrow with Arrow. Replaced bow with Bow. Replaced add 3 with remember to add 3.

    +

    (272) Replaced quiver with Quiver. Replaced arrow with Arrow. Replaced bow with Bow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (273) Replaced backpack with Backpack.

    (274) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced bow with Bow.

    (276) Replaced each occurrence of arrow with Arrow. Replaced battle armour with battle-armour.

    diff --git a/en/xml/26tfobm.xml b/en/xml/26tfobm.xml index 4c9d013..5b734e3 100644 --- a/en/xml/26tfobm.xml +++ b/en/xml/26tfobm.xml @@ -339,24 +339,6 @@ -

    Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

    - - - - Brian Williams - - - - - - -
    - - -

    The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

    -
    - -

    Details about the Kai Weapon appear in the next section of the game rules.

    @@ -423,8 +405,19 @@ -

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    -

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    +

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

    + + + + Brian Williams + + + + + + +

    For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    +

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    @@ -683,7 +676,7 @@
    -

    If you successfully complete the mission as set in Book 26 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 27. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Vampirium.

    +

    If you successfully complete the mission as set in Book 26 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 27. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called: Vampirium.

    @@ -700,15 +693,6 @@

    If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

    - - -

    These bonuses are not cumulative.

    -
    - - - -

    Valiance is also effective against magical creatures.

    -
    @@ -831,7 +815,7 @@

    Example

    Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

    -

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

    +

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

    Example

    If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

    @@ -893,7 +877,7 @@ Sword Valiance 5 - when used versus magicians + when used against magicians or creatures born of magic 8 @@ -3230,7 +3214,7 @@

    As you unshoulder your Bow and draw an Arrow from your Quiver, you recite the words of the Old Kingdom Battle-spell Flameshaft. Then you take careful aim at the powder kegs, and the tip of your Arrow ignites with a blue flame the moment you release your straining bowstring.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

    If your total score is 7 or lower, turn to 25. If it is 8 or higher, turn to 237.
    @@ -4326,7 +4310,7 @@

    As you unshoulder your Bow and draw an Arrow from your Quiver, you recite the words of the Old Kingdom Battle-spell Flameshaft. Then you take careful aim at the powder kegs, and the tip of your Arrow ignites with a blue flame the moment you release your straining bowstring.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

    If your total score is 6 or lower, turn to 119. If it is 7 or higher, turn to 18.
    @@ -6017,11 +6001,11 @@

    (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

    -

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced earth, air, fire, and water with Earth, Air, Fire, and Water. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

    +

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced earth, air, fire, and water with Earth, Air, Fire, and Water. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    -

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

    +

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

    (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Replaced sumary with summary.

    @@ -6133,7 +6117,7 @@

    (161) Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

    (162) Replaced clearing, then with clearing, and then. Replaced wheatfields with wheat fields.

    (163) Replaced weapon with Weapon.

    -

    (164) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell. Removed the dash preceding Flameshaft. Replaced bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced quiver, so you with Quiver, you. Replaced add 3 with remember to add 3.

    +

    (164) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell. Removed the dash preceding Flameshaft. Replaced bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced quiver, so you with Quiver, you. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (165) Replaced arrows with Arrows. Replaced quiver with Quiver. Replaced from your quiver and any with from your Quiver (if you possess this Special Item). Also erase any. Replaced list of Backpack Items with list of Backpack Items (if you possess any).

    (166) Replaced gas, then with gas; then. Replaced whoosh with whoosh.

    (167) Replaced agarashi with Agarashi. Replaced weapon with Weapon. Replaced sheath with sheathe.

    @@ -6204,7 +6188,7 @@

    (256) Replaced each occurrence of arrow with Arrow.

    (257) Replaced veined body, and waxy with veined body and waxy.

    (258) Replaced agarashi with Agarashi. Replaced Pathsmanship, and with Pathsmanship and. Replaced weapon with Weapon.

    -

    (259) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell. Removed the dash preceding Flameshaft. Replaced bow with Bow. Replaced arrow with Arrow. Replaced quiver, so you with Quiver, you. Replaced add 3 with remember to add 3.

    +

    (259) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell. Removed the dash preceding Flameshaft. Replaced bow with Bow. Replaced arrow with Arrow. Replaced quiver, so you with Quiver, you. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (261) Replaced membraneous with membranous.

    (262) Replaced odd (1,3,5,7,9) with odd (i.e. 1, 3, 5, 7, or 9). Replaced even (0,2,4,6,8) with even (i.e. 2, 4, 6, 8, or 0). Replaced shoulder-blade with shoulder blade.

    (263) Replaced each occurrence of agarashi with Agarashi. Replaced wheels, and observe with wheels and observe. Replaced snaps and you with snaps, and you.

    diff --git a/en/xml/27v.xml b/en/xml/27v.xml index a07a575..c2578bf 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -309,24 +309,6 @@ -

    Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

    - - - - Brian Williams - - - - - - -
    - - -

    The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

    -
    - -

    Details about the Kai Weapon appear in the next section of the game rules.

    @@ -393,8 +375,19 @@ -

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    -

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    +

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

    + + + + Brian Williams + + + + + + +

    For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    +

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    @@ -653,7 +646,7 @@ -

    If you successfully complete the mission as set in Book 27 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 28. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

    +

    If you successfully complete the mission as set in Book 27 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 28. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

    The Hunger of Sejanoz

    @@ -672,15 +665,6 @@

    If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

    - - -

    These bonuses are not cumulative.

    -
    - - - -

    Valiance is also effective against magical creatures.

    -
    @@ -804,7 +788,7 @@

    Example

    Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

    -

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

    +

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

    Example

    If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

    @@ -866,7 +850,7 @@ Sword Valiance 5 - when used versus magicians + when used against magicians or creatures born of magic 8 @@ -1900,7 +1884,7 @@

    For a few anxious moments your target is obscured by the Bhanarian gunners, and you bite your lip as you wait for them to move out of the line of fire. The instant they do, you release your straining bowstring and send your Arrow arcing across the mess hall towards its mark.

    Pick a number from the Random Number Table.

    -

    If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

    +

    If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

    If your total score is now 4 or lower, turn to 326. If it is 5 or higher, turn to 29.
    @@ -6034,11 +6018,11 @@

    (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

    -

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

    +

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    -

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

    +

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

    (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead.

    @@ -6085,7 +6069,7 @@

    (49) Replaced sight yet with sight, yet.

    (52) Replaced your backpack with your Backpack.

    (53) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

    -

    (54) Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

    +

    (54) Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (55) Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

    (56) Replaced the Captains with the captains. Replaced Conda with conda.

    (57) Replaced on to with onto. Replaced loud peeling with loud pealing.

    diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index 4cc779d..7206bba 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -316,24 +316,6 @@ -

    Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

    - - - - Brian Williams - - - - - - -
    - - -

    The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

    -
    - -

    Details about the Kai Weapon appear in the next section of the game rules.

    @@ -400,8 +382,19 @@ -

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    -

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    +

    This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

    + + + + Brian Williams + + + + + + +

    For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

    +

    If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

    @@ -660,7 +653,7 @@ -

    If you successfully complete the mission as set in Book 28 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in the next. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

    +

    If you successfully complete the mission as set in Book 28 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in the next. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

    The Storms of Chai

    @@ -683,14 +676,6 @@

    If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

    - - -

    These bonuses are not cumulative.

    -
    - - -

    Valiance is also effective against magical creatures.

    -
    @@ -814,7 +799,7 @@

    Example

    Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

    -

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

    +

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

    Example

    If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

    @@ -876,7 +861,7 @@ Sword Valiance 5 - when used versus magicians + when used against magicians or creatures born of magic 8 @@ -2030,7 +2015,7 @@

    You unshoulder your Bow and retrieve the Arrow of Atonement from your Backpack. With a prayer to Goddess Ishir on your lips, you take aim at the Autarchs retreating back and let fly your magical missile.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

    If your total score is now 4 or lower, turn to 79. If it is 58, turn to 238. If it is 9 or higher, turn to 273. @@ -2122,7 +2107,7 @@

    Quickly you draw an Arrow to your Bow and let it fly towards the worms purulent belly.

    -

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

    +

    Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

    If your total score is now 6 or lower, turn to 17. If it is 7 or higher, turn to 26.
    @@ -5460,11 +5445,11 @@

    (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

    -

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced New Order adventure with New Order adventure, which is called: The Storms of Chai. Replaced New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

    +

    (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced New Order adventure with New Order adventure, which is called: The Storms of Chai. Replaced New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

    (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

    -

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

    +

    (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

    (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Replaced only you with only you.

    @@ -5518,12 +5503,12 @@

    (57) Replaced projectile, then with projectile, and then. Replaced metres with yards.

    (58) Replaced in astrology with in astrology.. Replaced highly trained warriors with highly-trained warriors. Replaced on to with onto.

    (63) Replaced battle cry with battle-cry.

    -

    (65) Replaced bow with Bow. Replaced add 3 with remember to add 3. Replaced your backpack with your Backpack.

    +

    (65) Replaced bow with Bow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition. Replaced your backpack with your Backpack.

    (66) Replaced carriage, then with carriage, and then.

    (67) Replaced The Captain with The captain.

    (71) Replaced attack, then with attack, and then.

    (72) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist. Replaced add 1 to with add 1 to.

    -

    (73) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

    +

    (73) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

    (76) Replaced ie, with i.e.. Replaced time, by with time by.

    (77) Replaced arrow with Arrow. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced battle cry with battle-cry.

    (79) Replaced stone, then with stone, and then. Replaced each occurrence of arrow with Arrow of Atonement.

    -- 2.17.1