From 1fb3ecb8014470ffd78e88146eea2c514917d1af Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Wed, 13 Nov 2019 18:20:13 -0800 Subject: [PATCH] Standardize markup of combat --- en/xml/04cc.xml | 2 +- en/xml/07cd.xml | 2 +- en/xml/08tjoh.xml | 2 +- en/xml/10tdot.xml | 6 +++--- en/xml/11tpot.xml | 8 ++++---- en/xml/12tmod.xml | 14 +++++++------- en/xml/13tplor.xml | 18 +++++++++--------- en/xml/14tcok.xml | 10 +++++----- en/xml/15tdc.xml | 8 ++++---- en/xml/16tlov.xml | 6 +++--- en/xml/17tdoi.xml | 18 +++++++++--------- en/xml/18dotd.xml | 24 ++++++++++++------------ en/xml/19wb.xml | 6 +++--- en/xml/21votm.xml | 14 +++++++------- en/xml/22tbos.xml | 4 ++-- en/xml/23mh.xml | 4 ++-- en/xml/24rw.xml | 6 +++--- en/xml/25totw.xml | 14 +++++++------- en/xml/26tfobm.xml | 24 ++++++++++++------------ en/xml/27v.xml | 2 +- en/xml/29tsoc.xml | 24 ++++++++++++------------ 21 files changed, 108 insertions(+), 108 deletions(-) diff --git a/en/xml/04cc.xml b/en/xml/04cc.xml index 8c24a56..22344a5 100644 --- a/en/xml/04cc.xml +++ b/en/xml/04cc.xml @@ -3763,7 +3763,7 @@

You bring the grenade close to your face in order to set its timer. Carefully you turn its dial to the minimum time settingfour secondsthen you ease out the pin and hurl it across the roof.

A searing, yellow flash is followed by a dull, percussive boom, which makes your ears pop. As the smoke clears, you see that one of the shooters lies dead, and the other is leaning against the parapet, clutching at his wounded thigh with his free hand. The seated clansman appears to have survived without injury. You draw a close combat weapon and move stealthily towards the group before the shock wears off. The seated clansman sees you approaching but, curiously, he does nothing to alert his wounded companion.

You act quickly. The clansman may have a badly wounded leg, but his finger is uninjured and it is curled around the trigger of his assault rifle. You rush him and kick the gun out of his hands, sending it sailing over the parapet. Before it hits the ground, you press home your advantage and attack.

- Cape Cod (wounded)1313 + Cape Cod (wounded)1313

Owing to the surprise of your attack and the weakened state of your adversary, ignore any ENDURANCE point losses that you sustain during the first two rounds of combat.

If you win the fight, turn to 210. diff --git a/en/xml/07cd.xml b/en/xml/07cd.xml index 1795dd8..92c53ba 100644 --- a/en/xml/07cd.xml +++ b/en/xml/07cd.xml @@ -2826,7 +2826,7 @@

Blue fire leaps from Zahdas staff, but you intercept and deflect it upon the blade of the sun-sword. The murderous bolt screams into the dark hall, destroying a whole tier of seats with a thunderous concussion.

You will diediedie! shrieks Zahda like a man possessed. He whirls his staff twice about his head before lunging at your face with its clawed tip. Lord Zahda is immune to Mindblast and Psi-surge.

- Lord Zahda (with power-staff)3345 + Lord Zahda (with power-staff)3345 If you win the combat, turn to 149.
diff --git a/en/xml/08tjoh.xml b/en/xml/08tjoh.xml index 5881002..4bd9add 100644 --- a/en/xml/08tjoh.xml +++ b/en/xml/08tjoh.xml @@ -1975,7 +1975,7 @@

You race to the end of the alley, turn the corner, and run across the quadrangle. Suddenly two monks on horseback trot out of the street ahead. You recognize them at once: they are the two monks you saw earlierthe two that took your horses. They shout a curse and draw their swords, riding straight towards you.

- Monks (on horseback)2229 + Monks (on horseback)2229

If you have the Magnakai Discipline of Animal Control, you may add 2 points to your COMBAT SKILL for the duration of the combat.

If you win the combat, turn to 247.
diff --git a/en/xml/10tdot.xml b/en/xml/10tdot.xml index e12a18d..b120dcc 100644 --- a/en/xml/10tdot.xml +++ b/en/xml/10tdot.xml @@ -2017,7 +2017,7 @@ - Baron Shinzar (with Ogg-kor-kaggaz)4050 + Baron Shinzar (with Ogg-kor-kaggaz)4050

Intoxicated by the power of the weapon he wields, the Baron is immune to Mindblast (but not Psi-surge).

You may evade combat after three rounds; turn to 229. If you win the combat, turn to 300. @@ -3689,7 +3689,7 @@

He snarls a vile curse and flings his sword at your head. You fend off the spinning blade with ease but the attack has served its purpose. The warrior snatches up the shimmering iron rod and it hums with a force that reveals its ancestry: it is a stave of power forged in the furnaces of Helgedad. With a mighty yell he thrusts the stave at your chest and a blast of white flame scorches your arm as you parry the attack on the hilt of the Sommerswerd. Half-blinded by the flash, you stagger back and quickly muster your strength for a desperate fight to the death.

- Ziran (with Powerstave)4050 + Ziran (with Powerstave)4050

The Ziran is immune to Mindblast (but not Psi-surge).

If you win the combat, turn to 305. @@ -4417,7 +4417,7 @@

You lash out and the beast twists in mid-air as your blow hits its side. But the wound you have dealt it is superficial and not enough to deter it from attacking. It lands close to Jarel and immediately regains its balance to leap again. This time its intended victim is not your companion: it is you.

- Taintor Wolf (wounded)2136 + Taintor Wolf (wounded)2136 If you win the combat, turn to 178.
diff --git a/en/xml/11tpot.xml b/en/xml/11tpot.xml index 0d969f8..cc2e1ec 100644 --- a/en/xml/11tpot.xml +++ b/en/xml/11tpot.xml @@ -1232,7 +1232,7 @@ - Shadow Reavers (corporeal)3440 + Shadow Reavers (corporeal)3440

You cannot evade combat and must fight the supernatural creatures to the death.

If you win the combat, turn to 149. @@ -2127,7 +2127,7 @@ - Vonotar the Traitor (with Power Ring)3021 + Vonotar the Traitor (with Power Ring)3021

He is immune to Mindblast and Psi-surge.

If you win the combat, turn to 350. @@ -3093,7 +3093,7 @@

Swiftly you draw the broadsword over your head and take aim at the Chaos-masters heart, yet even as you make your lunge he catches sight of you and twists to avoid your thrust. The sharp blade opens a fearful gash in his side but it misses its vital target. With a roar of agony the evil god staggers back, dropping his club as he clasps his side. Pain swiftly turns to a rage that fills him with a lust for vengeance and, with a hideous scream, he lunges at you with his gore-stained hands.

- Chaos-master (badly wounded)3854 + Chaos-master (badly wounded)3854

This being is immune to Mindblast (but not to Psi-surge). The Ironheart Broadsword is a magical weapon and adds 8 points to your COMBAT SKILL for the duration of the fight.

If you win the combat, turn to 302.
@@ -4633,7 +4633,7 @@

You draw back your golden blade and take aim at the Chaos-masters heart. But the closeness of your goodly blade screams a warning at this evil god and quickly he turns to face you. You strike a blow which wounds his side but misses its vital target. With a roar of pain the Chaos-master drops his club and clasps his side. Pain swiftly becomes rage and, with a vengeful scream, he reaches out to crush you to death in his monstrous hands.

- Chaos-master (lightly wounded)4462 + Chaos-master (lightly wounded)4462

This being is immune to Mindblast (but not Psi-surge). If you possess the Lore-circle of the Spirit, add 2 points to your COMBAT SKILL for the duration of the fight.

If you win the fight, turn to 47.
diff --git a/en/xml/12tmod.xml b/en/xml/12tmod.xml index b8950c9..8d804c9 100644 --- a/en/xml/12tmod.xml +++ b/en/xml/12tmod.xml @@ -1279,7 +1279,7 @@

Drawing on your advanced Magnakai skills, you cause your facial characteristics to become harder and more brutal in appearance.

Loga ok okak sheg! (Free me you dog!) you growl in Giak, mimicking the Drakkarim accent to perfection. In the confines of the corridor, your assailant is easily deceived into thinking that he has assaulted one of his fellow marines by mistake. The moment he releases his grip, you spin around and attack with your bare but deadly hands.

- Drakkar (surprise attack) + Drakkar (surprise attack) 12 26 @@ -1925,7 +1925,7 @@

The sun-sword spins through the air, its heavy blade pulling it slightly awry. You fear that it will miss the Darklord, yet it catches his outstretched hand and shears it off at the wrist before embedding itself in the chamber wall beyond. The evil lord screams in agony, cradling the severed stump in an attempt to staunch the flow of foul-smelling ichor. Then he shrieks maniacally and raises his sword with his remaining hand. He is badly wounded, but as he staggers forwards you sense that, so long as he wields his black sword, he is a formidable enemy.

- Darklord Kraagenskl (wounded) + Darklord Kraagenskl (wounded) 30 29 @@ -2805,7 +2805,7 @@

Your hand closes around the hilt of the black sword moments before Kraagenskls claw-tipped fingers rake the floor where it lay. You raise the blade and feel a surge of cold power run the length of your arm. It courses through your brain, willing you to attack the cowering Darklord and slaughter him unmercifully. This new-felt need to wallow in the killing of an enemy stirs you to a fearful rage. Desperately you draw on your inner strength to overcome this barbaric urge, and control it, as you prepare to fight with Darklord Kraagenskl.

- Darklord Kraagenskl (without Helshezag) + Darklord Kraagenskl (without Helshezag) 35 38 @@ -4280,7 +4280,7 @@

Wielding a weapon of the Darklords, you strike Taktaal a grievous blow that wounds him deeply. Shrieking an unearthly cry of pain, he retreats from the Transfusor and unhooks a mace, carved from a solid chunk of black crystal, from a chain around his putrescent neck. As he raises it, you move forward to strike again.

- Darklord Taktaal (wounded) + Darklord Taktaal (wounded) 36 40 @@ -4944,7 +4944,7 @@

Aki-amaz narg kog Argazad! shrieks Kraagenskl, before you kick the bowl from its plinth, destroying the communicator. The Darklord lashes out with his sword, but you sidestep the wild blow with little difficulty, and then stoop to retrieve the Sommerswerd before he strikes a second time.

- Darklord Kraagenskl (wounded) + Darklord Kraagenskl (wounded) 36 38 @@ -4961,7 +4961,7 @@

Your Arrow passes clean through the tendril and shatters against the far wall, drawing a flash of sparks where it punctures it. The harsh, metallic stench of ozone colours the foul air, and the creature withdraws its injured limb. Suddenly, a huge shape explodes from the crevasse, rising at such speed that its features are a blur. It emits a deafening screech and dives towards your chest, lashing you with its injured tendril before you have a chance to draw a hand weapon in your defence. There is another flash and a juddering pain runs the length of your arm, leaving it numb and nerveless: lose 3 ENDURANCE points. Gritting your teeth against the pain, you fumble for a weapon as the creature begins its second swooping attack.

- Ictakko (wounded) + Ictakko (wounded) 24 31 @@ -5142,7 +5142,7 @@

You are in combat with a wounded Vladokaan lite Nadziranim temple guard. Despite his injury, you cannot evade his attacks and must fight him to the death.

- Vladoka (wounded) + Vladoka (wounded) 22 25 diff --git a/en/xml/13tplor.xml b/en/xml/13tplor.xml index 1e2cf30..042bbc1 100644 --- a/en/xml/13tplor.xml +++ b/en/xml/13tplor.xml @@ -1185,7 +1185,7 @@

You send your Arrow whistling towards the creatures throat. A fatal wound looks certain until, at the very last moment, the beast twists aside to avoid the oncoming shaft and, with a dull thunk, the Arrow skewers its shoulder. The creature roars with pain but the injury does not deter it from attacking. With the knife-wielding Vazhag close behind, it quickly recovers and together they rush forward to attack.

- Pit Agarashi (wounded) Vazhag3040 + Pit Agarashi (wounded) Vazhag3040

The Pit Agarashi is immune to Mindblast and Psi-surge; only the Grand Mastery of Kai-surge can harm it psychically.

If you win the combat, turn to 297.
@@ -1495,7 +1495,7 @@

The Cener cackles with glee as he advances towards you, eager to finish you off. Dazed but determined to survive, you stagger to your feet in time to parry his first blow. Sparks explode as your weapon connects with his rod and a numbing jolt runs the length of your arm. Again you are forced back, but you manage to recover quickly and, with a defiant cry, you launch yourself upon him in a determined fight to the death.

- Brother Croumah (with Power Rod)4030 + Brother Croumah (with Power Rod)4030 If you win this combat, turn to 101.
@@ -1915,7 +1915,7 @@

Holding on to the ladder with your left hand, you unsheathe your weapon with your right hand and lash out at the Acolytes above in a desperate attempt to gain the platform.

- Acolytes of Vashna (One with Medallion of Protection)3650 + Acolytes of Vashna (One with Medallion of Protection)3650

Due to the disadvantageous position, and the length of your enemies weapons, you must reduce your COMBAT SKILL by 4 for the duration of this combat.

If you win the fight, turn to 305.
@@ -2497,7 +2497,7 @@

Without warning, a powerful spike of psychic energy penetrates deep into your mind. Its icy cold attack numbs your senses and leaves you trembling helplessly with shocklose 6 ENDURANCE points.

Reeling from the unexpected onslaught, you struggle to erect a mind shield as the mummified remains of the corpse slowly stir into life.

Suddenly, a claw-tipped limb snakes towards your throat and grabs you in a choking, vice-tight grip. Desperately you struggle to unsheathe a weapon and free yourself as the grisly remains of a Plague Agarashi rise up from the casket only inches before your disbelieving eyes.

- Plague Agarashi (Undead/magically animated)4636 + Plague Agarashi (Undead/magically animated)4636

Due to the speed and surprise of this creatures attack, reduce your COMBAT SKILL by 3 for the duration of this fight. If you wield the Sommerswerd, remember to double the Undead Plague Agarashis ENDURANCE point loss in each round of combat.

If you win the combat, turn to 18.
@@ -2562,7 +2562,7 @@

You descend a few rungs, just far enough to put you beyond reach of the spear blades, and then you utter the words of the Brotherhood Spell Levitation. Moments later you feel gravity losing its grip and gently you push yourself away from the ladder to hover in mid-air.

The Acolytes gasp in shocked surprise as you rise up to confront them eye to eye. The nearest allows his spear to waver and instantly you lash out at his vulnerable chest. The impact of your blow knocks him from the platform to fall, screaming, into the midst of the glass boxes on an experiment table far below.

Gracefully you step onto the platform and crouch in readiness to fight the remaining Acolyte. He meets your stare with a sneer that readily conveys his hatred of your race. Then, spurred on by the yells of his confederates in the hall below, he jumps forward and thrusts his weapon at your throat.

- Acolyte of Vashna (With Medallion of Protection)2540 + Acolyte of Vashna (With Medallion of Protection)2540 If you win this combat, turn to 29.
@@ -2633,7 +2633,7 @@

Carefully you form your lips into an O shape in readiness to utter the battle-spell Power Word you have been taught by Lord Rimoah. Then, the instant the spell-thoughts focus in your mind, you project the power-word Gloar! at the middle of the fleeing druids back. Like a sledgehammer, the sound hits him between the shoulder blades and sends him tumbling head over heels into a tangle of forest briars.

Stunned and groaning, the Cener fumbles for his slender golden rod and, as if guided by more than chance, his spindly fingers locate it at once. Yet, before he can use it to retaliate, you sprint across the clearing, weapon in hand, and attack him where he lies:

- Cener Druid (prone)2028 + Cener Druid (prone)2028 If you win this combat, turn to 60.
@@ -3189,7 +3189,7 @@

You raise your right hand and call to mind the thoughts of the spell Lightning Hand as taught to you by Banedon, and focus the power of this spell upon the tips of your first three fingers. You feel a burning sensation and quickly it becomes almost unbearable: lose 2 ENDURANCE points.

You are sorely tempted to abandon the spell, but quickly you stifle this urge and release it at the middle of the fleeing druids back. There is a crackling sound, like the crumpling of dried leaves; then a bright blue light shoots from the tips of your fingers and hits the Cener like a hammer between the shoulder blades, sending him sprawling head-first into a tangle of thorny briars.

Stunned and groaning, the druid fumbles for his slender golden rod and quickly his spindly fingers locate it. However, before he can use it to retaliate, you sprint across the clearing, weapon in hand, and attack him as he lies on the ground.

- Cener Druid (prone)2028 + Cener Druid (prone)2028 If you win this combat, turn to 349.
@@ -3648,7 +3648,7 @@

There is a moment of terror when first you glimpse the hideous visage which emerges from the portal. It is of a gigantic hound with mad red eyes that burn into your mind with a furnace-like intensity. It sees you and howls ferociously, baring yellow fangs dripping with foam.

Before it can leap up you release your Arrow and plant it deep into the creatures ghastly skull. The beast roars as the Arrow penetrates its head but the wound does not stop it from attacking. Aghast, you drop your Bow and unsheathe a weapon to meet its assault. Moments before it strikes, you glimpse the outline of an armoured warrior standing in the open doorway. He is shouting at the beast, commanding to rip you to shreds.

- Plague Hound (wounded)3236 + Plague Hound (wounded)3236

This creature is attacking you simultaneously with a powerful psychic blast. Unless you possess the Grand Mastery of Kai-screen, reduce your COMBAT SKILL by 3 for the duration of this fight.

If you win the combat in 4 rounds or less, turn to 64. If you win the combat in 5 rounds or longer, turn to 114. @@ -5350,7 +5350,7 @@ - Acolyte of Vashna (with Medallion of Protection)2540 + Acolyte of Vashna (with Medallion of Protection)2540 If you win this combat, turn to 29.
diff --git a/en/xml/14tcok.xml b/en/xml/14tcok.xml index 54d0fc4..421bc28 100644 --- a/en/xml/14tcok.xml +++ b/en/xml/14tcok.xml @@ -1535,7 +1535,7 @@

Despite the fatigue of recent combat, you manage to erect a defensive wall around your mind which protects you from the Vordaks attack. At first their destructive energy is absorbed by this barrier; then it is transformed and cast back at them with twice its original intensity.

The Vordaks reel under the impact of your psychic retaliation. Before they can fully recover, you run at them and launch yourself into hand-to-hand combat.

- 3 Vordak (in psychic shock)2838 + 3 Vordak (in psychic shock)2838 If you win this combat, turn to 260.
@@ -1695,7 +1695,7 @@ - Ligan (with Ziranakag)4432 + Ligan (with Ziranakag)4432 If you win this combat, turn to 298.
@@ -2872,7 +2872,7 @@

For several seconds you stare at the remaining creature through a cloud of choking dust. Then, as if prompted by a silent command, you are both galvanized into action. The dust clears and a flaming sword appears in the dragons paw. With stunning suddenness, it leaps forwards and lashes out with its fiery blade.

- Nadziran (in dragon guise, with flame-sword)4640 + Nadziran (in dragon guise, with flame-sword)4640

This creature possesses strong psychic ability. Unless you possess the Discipline of Kai-screen, deduct 2 ENDURANCE points every round you are in combat due to its relentless psychic assault.

If you win the combat, turn to 76.
@@ -3386,7 +3386,7 @@

For Sommerlund! you cry and, with a mighty effort, you cast the ball of energy at the two dragon-creatures. The meteor of light hits the leading creature and explodes with a brilliant flash. There a splash of white-hot sparks and suddenly the tunnel is silent. The dragon-creature and the ball of fire have vanished.

For several seconds you stare at the remaining creature without either of you moving. Then, as prompted into action by a silent command, the two of you are galvanized into action. A flaming sword appears in the dragons paw and, with stunning suddenness, it leaps forwards into the attack.

- Nadziran (in dragon guise, with flame-sword)4640 + Nadziran (in dragon guise, with flame-sword)4640

This creature possesses strong psychic ability. Unless you possess the Discipline of Kai-screen, deduct 2 ENDURANCE points every round you are in combat due to its relentless psychic assault.

If you win the combat, turn to 76. @@ -4347,7 +4347,7 @@ - Ice Dragon (polymorphed Nadziran)4852 + Ice Dragon (polymorphed Nadziran)4852 If you win this combat, turn to 50. diff --git a/en/xml/15tdc.xml b/en/xml/15tdc.xml index db26fa2..e2910b5 100644 --- a/en/xml/15tdc.xml +++ b/en/xml/15tdc.xml @@ -1869,7 +1869,7 @@

Here you find Magnaarn, cowering with his crooked back pressed hard against the frost-covered wall. You sense that he has very nearly succumbed to the evil power of the Doomstone; he is treading a fine line between life and undeath. Yet, even though he is but a whisker away from eternal damnation, he musters enough spite to challenge you to a fight to the death.

Very well, Drakkar, you reply. Let battle commence.

- Warlord Magnaarn (with Nyras Sceptre)5036 + Warlord Magnaarn (with Nyras Sceptre)5036 If you win this combat, turn to 350. @@ -3242,7 +3242,7 @@

You clear the gap with one bound, and even manage to stay on your feet when you land on the far side of the fissure. Hungry for victory and vengeance, you tear aside the curtain through which Magnaarn disappeared and discover a short flight of steps which emerge at a turret at the very top of the Palace Tower, the highest point in the city of Darke.

Here you find Magnaarn, cowering with his crooked back pressed hard against the frost-covered wall. You sense that he has very nearly succumbed to the evil power of the Doomstone; he is treading a fine line between life and undeath. Yet, even though he is but a whisker away from eternal damnation, he musters enough spite to challenge you to a fight to the death.

Very well, Drakkar, you reply. Let battle commence.

- Warlord Magnaarn (with Nyras Sceptre)5036 + Warlord Magnaarn (with Nyras Sceptre)5036 If you win this combat, turn to 350. @@ -4391,7 +4391,7 @@

For Sommerlund! you cry, as you steel yourself to meet their attack.

- 3 Tukodak Guardians (in battle-frenzy)4444 + 3 Tukodak Guardians (in battle-frenzy)4444 If you win this combat, turn to 125. @@ -4526,7 +4526,7 @@

Desperately you roll across the black stone floor to avoid the creatures initial attack. Your swift reactions save you from its razor claws, but it, too, possesses lightning reflexes. It leaps once more and you barely have enough time to unsheathe your weapon before it lands upon you and slams you to the ground.

- Tarhdemon (polymorphed Nadziran)4242 + Tarhdemon (polymorphed Nadziran)4242 If you win this combat, turn to 66.
diff --git a/en/xml/16tlov.xml b/en/xml/16tlov.xml index abdb441..e37fcf2 100644 --- a/en/xml/16tlov.xml +++ b/en/xml/16tlov.xml @@ -2573,7 +2573,7 @@

You unsheathe your weapon and brace yourself to receive their maniacal attack.

- Acolytes of Vashna (in battle-frenzy)3440 + Acolytes of Vashna (in battle-frenzy)3440 If you win this combat, turn to 325.
@@ -3572,7 +3572,7 @@

The Demoness laughs with disdain at your inability to answer her riddle. She denounces you as unworthy of her presence and says that, although she will derive little pleasure from it, she is now going to have to kill you.

- Demoness Shamath (in the guise of Gnekasha the Worm-thrall)5542 + Demoness Shamath (in the guise of Gnekasha the Worm-thrall)5542 If you win this combat, turn to 148.
@@ -3777,7 +3777,7 @@

You open the depths of your mind and summon forth a glowing ball of Kai energy which you project at the leading phantom. This fiery ball of psychic power rips into the creatures ghostly form and causes it to shriek with agony. Your devastating blast has wounded this entity, but it has not stopped its attack. It gathers itself and swoops down upon you, like a hungry vulture descending on a corpse.

- Vortexi (weakened by psychic attack)4022 + Vortexi (weakened by psychic attack)4022

For every level of Kai rank you have attained above that of Kai Grand Guardian, you may add 2 to your COMBAT SKILL for the duration of this fight. If you possess the Sommerswerd, restore 5 points to your ENDURANCE score.

If you win the combat, turn to 159.
diff --git a/en/xml/17tdoi.xml b/en/xml/17tdoi.xml index 07ea74a..34ca3e4 100644 --- a/en/xml/17tdoi.xml +++ b/en/xml/17tdoi.xml @@ -1561,7 +1561,7 @@

You cast the Brotherhood Spell Strength upon yourself and, within seconds, your body surges with newfound energy. You increase your pace until you are running at three times your previous speed. Within a matter of seconds you close upon Tagazin, your weapon drawn in preparation to strike at him as you pass by, but the Demonlord sees you gaining on him and he stops to block your path. He is weaker than before, but he has lost none of his devilish cunning.

As you come to within striking distance, suddenly he leaps at your chest and brings you crashing to the loamy ground.

- Demonlord Tagazin (injured)4545 + Demonlord Tagazin (injured)4545

This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

Conduct this combat for two rounds only.

If Tagazin is killed outright during either of these rounds, turn to 252. @@ -1912,7 +1912,7 @@ - Deathlord Ixiataaga (with Deathstaffuncharged)6039 + Deathlord Ixiataaga (with Deathstaffuncharged)6039

This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast. The Power Spike is a magical Dagger.

If you win the combat, turn to 290.
@@ -2695,7 +2695,7 @@

Your swift reflexes save you from being impaled upon the tip of the spiked helm. Tagazin goes charging past in a cloud of dust but, as you roll over and spring to your feet, you see that he has already made his turn and is bearing down for a second time.

- Demonlord Tagazin (with Power Helm)5548 + Demonlord Tagazin (with Power Helm)5548

This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win this combat, turn to 40.
@@ -3677,7 +3677,7 @@

The Deathlord reels from the force of the impact, but he recovers swiftly and thrusts the sharp tip of the Deathstaff at your face. You duck the thrust, but you sense that this is just the beginning of what will be a titanic fight to the finish.

- Deathlord Ixiataaga (with Deathstaffuncharged)6039 + Deathlord Ixiataaga (with Deathstaffuncharged)6039

This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 290. @@ -3860,7 +3860,7 @@

You recite the words of the Brotherhood Spell Strength, and within seconds, your body surges with newfound energy. You increase your pace until you are running at three times your previous speed. Within a matter of seconds you close upon Tagazin, your weapon drawn in preparation to strike at him as you pass by, but the Demonlord sees that he can no longer outdistance you and he stops to block your path. He is weaker than before, but he has lost none of his devilish cunning.

As you come to within striking distance, suddenly he leaps at your chest and brings you crashing to the loamy ground.

- Demonlord Tagazin (injured)4545 + Demonlord Tagazin (injured)4545

This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

Conduct this combat for one round only.

If Tagazin is killed outright during this single round of combat, turn to 33. @@ -4206,7 +4206,7 @@

As the first line of screeching Drakkarim hurl themselves forwards, you advance to meet their attack, your weapon dealing them destruction in a wide arc. Resistance meets your weapons keen edge, though it is not the touch of armour or flesh. Your powerful blows shear through Drakkarim bodies with the sickening feel of clinging jelly. It is as if you are fighting against a horde of bloodless phantoms possessed of a rubbery strength in their rotting, wasted limbs. The first line falls, but a second is poised ready to throw itself upon you with a mindless fury.

- Drakkarim Marines (undead)4242 + Drakkarim Marines (undead)4242

These undead beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat in five rounds or less, turn to 37. If you win the combat in six rounds or longer, turn to 124. @@ -4435,7 +4435,7 @@

You draw upon the strength of your mind to fuel a ball of psychic energy. The ghoulish Drakkarim are at arms length when you fire this burning ball of power into their midst. There is a white-hot flash and three crumble instantly to dustthe rest are knocked down by the blast of its psychic shock wave.

You raise you weapon and rush for the stairs, but to your shock and surprise, the Drakkarim undead rise swiftly and leap upon you from all sides.

- Undead Drakkarim Search Party (in psychic shock)2040 + Undead Drakkarim Search Party (in psychic shock)2040

These beings are sensitive to all forms of psychic attack; double all normal bonuses.

If you win the fight, turn to 79.
@@ -4541,7 +4541,7 @@

Now your Kai Sixth Sense alerts you to an imminent danger. You react by spinning around in time to see the speared creature tear itself free from the mast. Maniacal with anger, it leaps across the deck at you, flailing the air with its venom-coated claws.

- Ziog (damaged)3932 + Ziog (damaged)3932

This undead creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 159.
@@ -4797,7 +4797,7 @@

Your lightning-fast reactions save you from being run through by the spiked helm. Tagazin goes charging past, but as you roll over and spring to your feet, you see that he has already turned around and is now bearing down on you for a second time.

- Demonlord Tagazin (with Power Helm)5548 + Demonlord Tagazin (with Power Helm)5548

This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win this combat, turn to 40.
diff --git a/en/xml/18dotd.xml b/en/xml/18dotd.xml index 262db90..5c85772 100644 --- a/en/xml/18dotd.xml +++ b/en/xml/18dotd.xml @@ -975,7 +975,7 @@

Quickly you intone the words of the Old Kingdom Spell Hold Enemy and direct its power at Prince Lutha. Instantly he is frozen into immobility. Your swift action has prevented him from activating the evil power of the ring he wears, a power which could spell your doom. But you sense that it is only a matter of time before your spell wears off and he is free to direct the power of the ring against you.

Seizing the advantage, you call on your Magnakai skills of Pathsmanship to aid you as you begin the difficult climb out of the pit. The ascent becomes a race against time; you must reach the open trapdoor before the Prince recovers from the effects of your spell.

You are pulling yourself through the opening when Lutha begins to move. He attempts to kick you with his right foot but you twist away in time to avoid the vicious attack. You tug his left leg and put him off balance; this move buys you the few seconds you need to get to your feet. As you rise he comes at you with a dagger in his hand, forcing you back towards the open hole.

- Prince Lutha (with Ring of Power)5439 + Prince Lutha (with Ring of Power)5439

While wearing the Ring of Power, Lutha is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 89.
@@ -1191,7 +1191,7 @@ - Bargee (master thief)3625 + Bargee (master thief)3625 If you win this combat, turn to 199.
@@ -1532,7 +1532,7 @@

Using the Brotherhood Spell Levitation you are able to counter the speed of your descent. Unfortunately, Lord Constable Nathor does not possess the same ability and, as you are beginning to slow down, he comes screaming past you, his eyes and mouth wide with terror.

You stretch out and make a grab for his cloak as he hurtles past. You manage to get a grip and hold on fast, but as you are nearing the ground, his cloak comes undone and he falls the last twenty feet to the flagstoned keep. Upon landing, you discover that Nathor is still alive, but his left ankle is badly broken and his face is cut and bruised. Despite his obvious pain he manages a smile, revealing gaps where he is now missing two of his teeth.

Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your hands to the injured foot (reduce your ENDURANCE points score by 4). You feel the warmth of your power start to reduce the swollen tissues and mend the broken bone, but before you can complete the cure, a yelling horde of bogus castle guardsmen come rushing from out of the gatehouse with their swords drawn. You unsheathe your weapon and crouch in readiness to meet their manic attack.

- Castle Guardsmen (impostors)4848 + Castle Guardsmen (impostors)4848 If you win this fight, turn to 93. @@ -1804,7 +1804,7 @@

Within a matter of seconds, the remaining pack members catch the scent of their leaders blood and it drives them into a frenzy. They increase their speed and, knowing that you cannot outrun them, you are forced to turn and face them as they launch a simultaneous attack.

- Eldenoran War-dogs (in blood-frenzy)4247 + Eldenoran War-dogs (in blood-frenzy)4247

Due to their frenzied state, these War-dogs are immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 295.
@@ -2659,7 +2659,7 @@

You steel yourself for the impact, but you hit the flagstones with such numbing force that your preparation does little to lessen the injuries you receive to your legs and body (lose 12 ENDURANCE points). Moments later, you are hit by Nathor who comes crashing down upon your prone form. Your body softens his fall, but even so, the impact leaves him with a broken left ankle and severe cuts to his face and hands. Despite his obvious pain he manages to smile when he realizes that you are both still alive, revealing gaps where he is now missing two of his front teeth.

Using your natural Kai curing skills, you repair your internal injuries sufficiently for you to be able to stand and assist your companion. Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your hands to his injured foot (reduce your ENDURANCE score by a further 4 points). You feel the warmth of your power start to reduce the swollen tissues and mend the broken bone, but before you can complete the cure, a yelling horde of bogus castle guardsmen comes rushing from out of the gatehouse with their swords drawn. Cursing your luck, you unsheathe your weapon and crouch in readiness to meet their manic attack.

- Castle Guardsmen (impostors)4848 + Castle Guardsmen (impostors)4848 If you win this fight, turn to 93.
@@ -3038,7 +3038,7 @@

Moments before you reach him, he throws the young woman and her child to the ground and spins around to face you, his dagger held poised to slash at your throat. He strikes and you dodge his first clumsy blow with ease. As he is about to strike out for a second time, you raise your weapon and aim a scything blow at his head.

- Eldenoran Thug (drunk)3030 + Eldenoran Thug (drunk)3030 If you win this combat, turn to 333.
@@ -3102,7 +3102,7 @@ - Prince Lutha (with Ring of Power)5439 + Prince Lutha (with Ring of Power)5439

While wearing the Ring of Power, Lutha is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 89. @@ -3657,7 +3657,7 @@

With a terrifying howl, the war-dog pack launches a simultaneous attack and come leaping at you from all sides.

- Eldenoran war-dogs (in blood-frenzy)4247 + Eldenoran war-dogs (in blood-frenzy)4247

Due to their frenzied state, these war-dogs are immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 295.
@@ -4322,7 +4322,7 @@

Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your ENDURANCE points score by 3). You feel the warmth of your power begin to reduce the swollen tissues and mend the broken bones, but before you can complete the cure, a yelling horde of bogus castle guardsmen comes rushing into the stables with their swords drawn. They see you, and you have barely enough time to draw your weapon before they launch a manic attack.

- Castle Guardsmen (impostors)4848 + Castle Guardsmen (impostors)4848 If you win this fight, turn to 159.
@@ -4394,7 +4394,7 @@

Using the Brotherhood Spell Slow Fall you are able to control the rate of your descent. Unfortunately, Lord Constable Nathor does not possess this ability and, as you are beginning to slow down, he comes tumbling past you, his eyes and mouth wide with terror.

You stretch out and make a grab for his cloak as he hurtles past. You manage to get a grip and hold on fast, but as you are nearing the ground, the cloak comes unfastened and he falls the last twenty feet to the flagstoned keep. Upon landing, you discover that Nathor is still alive, but his left ankle is badly broken and his face is cut and bruised. Despite his obvious pain he manages a smile, revealing gaps where he is missing two of his teeth.

Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your ENDURANCE points score by 3). You feel the warmth of your power start to reduce the swollen tissues and mend the broken bone, but before you can complete the cure, a yelling horde of bogus castle guardsmen come rushing from the gatehouse with their swords drawn. You draw your weapon and crouch in readiness to meet their manic attack.

- Castle Guardsmen (impostors)4848 + Castle Guardsmen (impostors)4848 If you win this fight, turn to 93. @@ -4791,7 +4791,7 @@

Hurriedly you recite the words of the Brotherhood Spell Levitation and, as you feel gravity losing its grip, you leap from the floor of the pit in order to boost the effects of the spell.

Prince Lutha sees you come soaring up the shaft towards him and he is frozen with shock. Your swift action prevents him from activating the evil power of the ring he wears, a power which could spell your doom, but you sense that it is only a matter of seconds before he comes to his senses.

You rise up through the opening and strike a blow with your fist which glances off the side of Luthas face. He reels backwards, but the sudden pain serves to awaken him from his shock, and when he comes back at you he has a needle-sharp dagger clasped in his hand.

- Prince Lutha (with Ring of Power)5439 + Prince Lutha (with Ring of Power)5439

While wearing the Ring of Power, Lutha is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 89. @@ -4854,7 +4854,7 @@

Moments before you reach him, he throws the young woman and her child to the ground and spins around to face you, his dagger held poised to slash at your throat. He strikes and you dodge his first clumsy blow with ease. As he is about to strike out for a second time, you raise your weapon and aim a scything blow at his head.

- Eldenoran Thug (drunk)3434 + Eldenoran Thug (drunk)3434 If you win this combat, turn to 333.
diff --git a/en/xml/19wb.xml b/en/xml/19wb.xml index ab80b10..339c9bc 100644 --- a/en/xml/19wb.xml +++ b/en/xml/19wb.xml @@ -931,7 +931,7 @@

You hit the stinking water and dive beneath the surface. But moments later you are struck forcefully in the side by the tip of the creatures tail, lifted into the air, and dashed against the rough earth wall of the cavern: lose 4 ENDURANCE points.

Coughing and gasping for breath, you find your feet and claw the muck from your eyes just in time to see the serpents tail swishing back towards your chest. Instinctively you throw yourself against the wall and the deadly barbed tail misses you by inches. As it sweeps past, you draw your weapon in readiness to strike out at it the moment it comes within range.

- Ukara (chained)4445 + Ukara (chained)4445

This serpent is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 348.
@@ -3024,7 +3024,7 @@

You hit the stinking water and dive beneath the surface. Your swift reactions save you from being hit and wounded, but when you rise from the stinking mire and claw the muck from your eyes, you are horrified to see the serpents tail swishing back towards your chest.

Instinctively you throw yourself flat against the wall and its deadly barbed tail misses you by inches. As it sweeps past, you draw your weapon in readiness to strike out at it the moment it comes within range.

- Ukara (chained)4445 + Ukara (chained)4445

This serpent is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 348.
@@ -4371,7 +4371,7 @@ - Manoyd (with power gloves)4040 + Manoyd (with power gloves)4040

Unless you possess Grand Weaponmastery and have attained the rank of Grand Crown, you must reduce your COMBAT SKILL by 4 for the duration of this fight.

If you win the combat, turn to 289. diff --git a/en/xml/21votm.xml b/en/xml/21votm.xml index 9fd66b4..173facf 100644 --- a/en/xml/21votm.xml +++ b/en/xml/21votm.xml @@ -1523,7 +1523,7 @@

You dodge aside but the creature throws open her arms and deals your shoulder a glancing blow with her terrible claws: lose 2 ENDURANCE points.

Bravely you turn to meet her attack and raise your weapon to defend yourself as she lashes out at your face. You parry her blow and counter it by launching yourself headlong into a desperate fight to the finish.

- Deathstalker (mate)4240 + Deathstalker (mate)4240

This creature is immune to Mindblast (but not Kai-surge).

If you win the combat, turn to 76.
@@ -1713,7 +1713,7 @@

Bravely you meet her attack and counter it by launching yourself headlong into a desperate fight to the finish.

- Deathstalker (mate)4240 + Deathstalker (mate)4240

This creature is immune to Mindblast (but not Kai-surge).

If you win the combat, turn to 76.
@@ -2124,7 +2124,7 @@

The creature leaps upon you as you are falling backwards and you tumble down the circular stairs, locked together in a deadly embrace. It hits the floor of the landing below and its body cushions your impact, enabling you to recover quickly and unsheathe your weapon. The creature is momentarily stunned by the fall and you seize the opportunity to attack it before it can get to its feet.

- Deathstalker (stunned)3838 + Deathstalker (stunned)3838

You may ignore any ENDURANCE losses sustained in the first round of this combat. The creature is immune to Mindblast (but not Kai-surge).

If you win the combat, turn to 41.
@@ -2407,7 +2407,7 @@

Before you can fully unsheathe your weapon, the creature slams into you and rakes your chest with her terrible claws: lose 4 ENDURANCE points.

Bravely you struggle to your feet and raise your weapon to defend yourself as she lashes out at your face. You parry her blow and counter it by launching yourself headlong into a desperate fight to the finish.

- Deathstalker (mate)4240 + Deathstalker (mate)4240

This creature is immune to Mindblast (but not Kai-surge).

If you win the combat, turn to 76.
@@ -4135,7 +4135,7 @@

Your Arrow hits the creatures chest but it does not penetrate deeply beyond its thick fur. Hurriedly you drop your Bow and reach for your Weapon. It has barely cleared its scabbard when the creature is suddenly upon you, its vile breath hot in your face. You are slammed against the wall by the impact of the attack (lose 2 ENDURANCE points) and momentarily stunned, but still you manage to duck its slashing claws which rake deep grooves in the wall above your head. With a swift twist of your body you unpin yourself and create the vital space you need in order to wield your Weapon against this determined and terrible foe.

- Deathstalker (grazed)3938 + Deathstalker (grazed)3938

This creature is immune to Mindblast (but not Kai-surge).

If you win the combat, turn to 41.
@@ -4278,7 +4278,7 @@

Your Arrow sinks into the creatures chest and makes it howl with pain, yet it does not deflect the beast. The sheer momentum of its attack is propelling it towards you. Hurriedly you drop your Bow and reach for your Weapon, but it has barely cleared its scabbard when the creature is suddenly upon you, its vile breath hot in your face. You are slammed against the wall by the impact of the collision (lose 2 ENDURANCE points) and momentarily stunned, but still you manage to duck its slashing claws which rake deep grooves in the wall above your head. With a swift twist of your body you unpin yourself from the wall and create the vital space you need in order to wield your Weapon against this determined and terrible foe.

- Deathstalker (wounded)3836 + Deathstalker (wounded)3836

This creature is immune to Mindblast (but not Kai-surge).

If you win the combat, turn to 41.
@@ -4532,7 +4532,7 @@

Snarling and spitting, the savage beast comes hurtling through the darkness to rake you with her terrible claws. Bravely you stand your ground and prepare to strike your first blow in this desperate fight to the death.

- Deathstalker (mate)4240 + Deathstalker (mate)4240

This creature is immune to Mindblast (but not Kai-surge).

If you win the combat, turn to 76.
diff --git a/en/xml/22tbos.xml b/en/xml/22tbos.xml index 1b92f3f..2f4b49d 100644 --- a/en/xml/22tbos.xml +++ b/en/xml/22tbos.xml @@ -2399,7 +2399,7 @@

Sesketera succeeds in fending off your Arrow and, with breathtaking speed, he lunges forwards and cleaves your Bow in two with the blade of his spear (delete this weapon from your Action Chart).

You drop the sundered halves of your shattered Bow and leap back to avoid a sudden whirlwind flurry of thrusts and sweeps that threaten to decapitate you. Hurriedly you unsheathe your Kai Weapon and the clang of striking metal echoes throughout the hall as you parry Sesketeras relentless rain of blows. Then the sharp report of your colliding weapons is answered by the dull ringing of a bell in a distant part of the citadel. It is an alarm bell, and it is announcing your escape from the dungeons of the gaol.

- Sesketera (with Medallion of Weaponskill)5342 + Sesketera (with Medallion of Weaponskill)5342 Conduct this combat in the normal way for 2 rounds only. If you are still alive after two rounds, do not continue the fight. Turn instead to Section 215.
@@ -4181,7 +4181,7 @@

Sesketera rushes at you and launches a whirlwind flurry of thrusts and sweeps that force you away from Oriahs unconscious body. You unsheathe your Kai Weapon and the clang of striking metal echoes throughout the hall as you parry his relentless rain of blows. Suddenly the sharp report of your colliding weapons is answered by the dull ringing of a bell in a distant part of the citadel. It is an alarm bell, and it is announcing your escape from the dungeons of the gaol.

- Sesketera (with Medallion of Weaponskill)5342 + Sesketera (with Medallion of Weaponskill)5342 Conduct this combat in the normal way for two rounds only. If you are still alive after two rounds, do not continue the fight. Turn instead to Section 215.
diff --git a/en/xml/23mh.xml b/en/xml/23mh.xml index 2b11e5c..764d333 100644 --- a/en/xml/23mh.xml +++ b/en/xml/23mh.xml @@ -1914,7 +1914,7 @@ - Zhakka (warrior-mage)4236 + Zhakka (warrior-mage)4236

You will only be able to fight one round of combat before the momentum of your charge carries you past your enemy. If the Kai Weapon you wield is Valiance, you may apply the bonus gained due to its unique properties.

If you sustain a higher ENDURANCE loss than your enemy in this single round of combat, turn to 40. If your enemy sustains a higher ENDURANCE points loss than you, turn to 297. @@ -2496,7 +2496,7 @@

The last Cavalian shudders as you land your killing blow. He shrieks his death-cry and twists away from your blade to fall limply across the heaped bodies of his confederates. As the echo of his plaintive cry fades, you hear another sound that makes you spin on your heel and face the stables door; it is the sound of running footsteps, and they are getting louder by the second. The sound of combat has alerted another group of Cavalians who were waiting inside the tavern. Now they are rushing across the courtyard towards the stables.

Karvas hides himself beside the door and he fells the first Cavalian to enter with a scything swipe to the midriff. As he doubles over and falls, another four come bursting through the doorway and throw themselves upon you, hacking and slicing with swords and axes. You make short work of these clumsy warriors. You dispatch three of their number while Karvas skilfully defeats the fourth. You are about to mount your horses and leave when another Cavalian suddenly appears, silhouetted in the doorway. He is attired from head to toe in crafted leather armour, and in his right hand he clasps a sword that radiates a sickly evil. Its razor-sharp blade is wreathed with green flame and a fiery red jewel pulsates at its hilt. With a cry of vengeance upon his lips, this fearsome warrior-mage launches a ferocious attack.

- Peutrimax (with magical sword)5338 + Peutrimax (with magical sword)5338

This enemy is immune to Mindblast (but not Kai-surge). You may add 5 points to your COMBAT SKILL for the duration of this fight for Prince Karvas is helping you to defend yourself against this foe. (If the Kai Weapon you possess is either Kaistar or Valiance, you will benefit from its additional COMBAT SKILL bonus.)

If you win this combat, turn to 176.
diff --git a/en/xml/24rw.xml b/en/xml/24rw.xml index 1e5941e..95bf8ba 100644 --- a/en/xml/24rw.xml +++ b/en/xml/24rw.xml @@ -2147,7 +2147,7 @@ - Sinistrari Captain (unarmoured)4830 + Sinistrari Captain (unarmoured)4830

Fight this combat in the normal way, but for one round only.

If you inflict a higher or equal ENDURANCE points loss upon your enemy in this single round of combat, turn to 64. If you suffer a higher ENDURANCE points loss than your enemy in this single round of combat, turn to 111. @@ -3993,7 +3993,7 @@ - Ogron (with Warhammer)4242 + Ogron (with Warhammer)4242 If you win this combat, turn to 132. @@ -4998,7 +4998,7 @@ - Vorka (wounded)3634 + Vorka (wounded)3634

This creature is immune to Mindblast (but not Kai-surge). If you wield the Kai Weapon Spawnsmite, you will benefit from the additional combat bonus applicable to its unique properties.

If you win this combat in four rounds or less, turn to 13. If you win this combat in five rounds or more, turn to 174. diff --git a/en/xml/25totw.xml b/en/xml/25totw.xml index 3fc4865..6cfef1a 100644 --- a/en/xml/25totw.xml +++ b/en/xml/25totw.xml @@ -1350,7 +1350,7 @@

You snatch an Arrow to your Bow and let fly a snap shot at the swooping Kraan. The shaft buries itself in the creatures rib cage, and the sudden pain of the wound makes it abandon its deadly attack. Cawing with agony and frustration, the wounded Kraan circles once around the chamber and then hurls itself upon you in a desperate, vengeful attack.

If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

- Kraan (wounded)3238 + Kraan (wounded)3238 If you win this combat, turn to 157.
@@ -1536,7 +1536,7 @@

Quickly you recite the words of the Brotherhood Spell Lightning Hand and extend your right arm towards the swooping Kraan. You feel the familiar rush of energy shoot from your shoulder to your hand, and then a crackling bolt of blue energy leaps from your open palm. Desperately the Kraan attempts to avoid the sparkling ball of power, but the bolt hits its wing and tears a ragged hole in the scaly skin.

Cawing with pain and anger, the wounded beast circles around the chamber and then hurls itself upon you in a desperate, vengeful attack.

- Kraan (wounded)3238 + Kraan (wounded)3238

If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

If you win this combat, turn to 157.
@@ -3474,7 +3474,7 @@

You draw together the mental shapes of the Old Kingdom Spell Power Word and rise up from behind the tree trunk to project it at the spider: Gloar!

The concussive force of this ancient spell-word slams into the creatures skull and cracks it, making the beast let out a hideous shriek of agony. Your magical attack has injured the arachnid, but not deterred it. Fuelled by anger and pain, this fearsome abomination comes scuttling towards your hiding place with a frightening turn of speed. With a gasp of disbelief, you unsheathe your Kai Weapon and brace yourself to repel its swift and vengeful attack.

- Skryza (wounded)4440 + Skryza (wounded)4440

If you possess the Kai Weapon Kaistar you may add the appropriate bonus gained from its unique properties.

You may evade this fight after four rounds by turning to 21. If you win the combat, turn to 340. @@ -3677,7 +3677,7 @@

You tug an Arrow from your Quiver and draw it to your Bow. Then you pop up from behind the bough and send your shaft whistling towards the spiders bulbous great head. It strikes its skull, making it shriek with agony, but its steel tip does not penetrate deep enough to slay the beast. Angered, and in great pain, this fearsome abomination comes scuttling towards your hiding place with frightening speed. Swiftly you shoulder your Bow and draw your Kai Weapon just in time to meet its vengeful attack.

- Skryza (wounded)4640 + Skryza (wounded)4640

If you possess the Kai Weapon Kaistar you may add the appropriate bonus gained from its unique properties.

You may evade this fight after four rounds by turning to 21. If you win the combat, turn to 340. @@ -4507,7 +4507,7 @@

You draw an Arrow to your Bow and let fly at the swooping Kraan. The shaft drives deep into the creatures throat, and the sudden pain of the wound makes it abort its deadly attack. Cawing with agony and frustration, the wounded Kraan circles once around the chamber and then hurls itself upon you in a desperate, vengeful attack.

- Kraan (wounded)3238 + Kraan (wounded)3238

If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

If you win this combat, turn to 157.
@@ -4903,7 +4903,7 @@

Drawing upon your knowledge of Old Kingdom magic, you clench the fingers of your right hand and speak the words of the spell Invisible Fist. Then you jab your clenched fist at the swooping Kraan and the force of this ancient spell slams into the creatures open mouth. The beast is stunned and bloodied by the invisible blow. Cawing with pain and anger, it aborts its dive and circles warily around the chamber. Then, with a vengeful shriek, it hurls itself at you in a wild and desperate attack.

- Kraan (with wounded jaw)3238 + Kraan (with wounded jaw)3238

If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

If you win this combat, turn to 157.
@@ -5075,7 +5075,7 @@

You whisper the words of the Brotherhood Spell Lightning Hand and level your right arm at the fearsome spider. A crackling bolt of energy leaps from your fingers and connects with the creatures skull, making it shriek with agony. Your magical attack has wounded the beast, but not deterred it. Angered and in pain, this fearsome abomination comes scuttling towards your hiding place with a frightening turn of speed. Swiftly you unsheathe your Kai Weapon and steel yourself to repel its vengeful attack.

- Skryza (wounded)4540 + Skryza (wounded)4540

If you possess the Kai Weapon Kaistar you may add the appropriate bonus gained from its unique properties.

You may evade this fight after four rounds by turning to 21. If you win the combat, turn to 340. diff --git a/en/xml/26tfobm.xml b/en/xml/26tfobm.xml index 1759caf..1b14a9e 100644 --- a/en/xml/26tfobm.xml +++ b/en/xml/26tfobm.xml @@ -1300,7 +1300,7 @@

The parapet of the barricade explodes as the icy bolt of energy slams into it with devastating effect. A section of timber penetrates your side and you are knocked to the ground by the force of the impact: lose 3 ENDURANCE points.

The War-thanes help you to get back on your feet, and defiantly you raise your Kai Weapon as the first wave of the Shomzaa horde reaches the barricade. The War-thanes fight with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the horde are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -1584,7 +1584,7 @@

Fragments of the icy blast penetrate your shield to pepper your face and chest with razor-sharp fragments: lose 2 ENDURANCE points.

Quickly you recover and draw your Kai Weapon as the first wave of the Shomzaa horde reaches the barricade. The War-thanes fight with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the horde are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -1918,7 +1918,7 @@

The icy bolt smashes into your shield-spell and explodes in a great cloud of steam. As the vapour clears, you unsheathe your Kai Weapon in readiness to meet the first wave of the attacking Shomzaa horde.

The horde hit the barricade and the War-thanes fight them with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the enemy are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -2759,7 +2759,7 @@ - Shomzaa Agarashi (with spears)4540 + Shomzaa Agarashi (with spears)4540 If you win this combat in four rounds or less, turn to 82. If you win and the fight lasts five rounds or longer, turn to 236.
@@ -2939,7 +2939,7 @@

The icy bolt smashes into your shield-spell and explodes in a great cloud of steam. As the vapour clears, you unsheathe your Kai Weapon in readiness to meet the first wave of the attacking Shomzaa horde.

The horde hit the barricade and the War-thanes fight them with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the enemy are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -3197,7 +3197,7 @@

You draw upon your Magnakai Discipline of Psi-surge and launch a blast of psychic energy at the guards in an attempt to disrupt and confuse them. Then you leave the cover of the shadows and set off towards the archway at a run, building speed rapidly as you draw closer. You are within a dozen yards of your enemy when you unsheathe your Weapon and give vent to your battle-cry: For Sommerlund and the Kai!

- Shomzaa Agarashi (with spears)4040 + Shomzaa Agarashi (with spears)4040 If you win this combat in four rounds or less, turn to 82. If you win and the fight lasts five rounds or longer, turn to 236.
@@ -3419,7 +3419,7 @@

Fragments of the icy blast penetrate your elemental shield and pepper your face and chest with razor-sharp fragments: lose 2 ENDURANCE points.

Quickly you recover and draw your Kai Weapon as the first wave of the Shomzaa horde reaches the barricade. The War-thanes fight with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the horde are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -3928,7 +3928,7 @@ - Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -4134,7 +4134,7 @@

You unsheathe your Kai Weapon as the first wave of the Shomzaa horde reaches the barricade. The War-thanes fight with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the horde are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -4694,7 +4694,7 @@

You leave the cover of the shadows and set off towards the archway at a run, building speed rapidly as you draw closer. You are within a dozen yards of the enemy when you unsheathe your Weapon and give vent to your battle-cry: For Sommerlund and the Kai!

- Shomzaa Agarashi (with spears)4240 + Shomzaa Agarashi (with spears)4240 If you win this combat in four rounds or less, turn to 82. If you win and the fight lasts five rounds or longer, turn to 236.
@@ -4986,7 +4986,7 @@ - Shomzaa Agarashi (with Drodarin battle-axes)4432 + Shomzaa Agarashi (with Drodarin battle-axes)4432 If you win this combat in four rounds or less, turn to 255. If you win the combat in five rounds or longer, turn to 271.
@@ -5157,7 +5157,7 @@ - Shomzaa Agarashi (assault group)4842 + Shomzaa Agarashi (assault group)4842

This enemy is immune to all forms of psychic attack.

If you win the combat, turn to 200. diff --git a/en/xml/27v.xml b/en/xml/27v.xml index e1cab9d..36caef3 100644 --- a/en/xml/27v.xml +++ b/en/xml/27v.xml @@ -2755,7 +2755,7 @@

You tug your Kai Weapon from its scabbard and draw it back in readiness to strike out as one of the winged horrors closes in for the kill. The creature swoops down and alights upon a nearby boulder where it swiftly folds its wings behind its pallid torso. Your stomach churns as you look upon its lean and sinewy body, which is studded with hundreds of horny spikes. Frothing drool drips from its fanged jaw as it flexes its talons and prepares to attack. You will have to fight it.

- Bavazanur Leader (Winged Agarashi)4240 + Bavazanur Leader (Winged Agarashi)4240

This enemy is immune to Mindblast (but not Kai-surge and Kai-blast). If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

If you win the combat, turn to 36.
diff --git a/en/xml/29tsoc.xml b/en/xml/29tsoc.xml index c3a9180..7bf162d 100644 --- a/en/xml/29tsoc.xml +++ b/en/xml/29tsoc.xml @@ -1315,7 +1315,7 @@

Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your Grand Master discipline to suppress the unbearable noise and your swift response saves you from sustaining any permanent injury to your mind: lose 1 ENDURANCE.

Howling with frustration, the ghoulish figure leaps towards you brandishing his black staff and, in the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

- Xaol the Necromancer (reconstructed undead, with Serpent Rod) 5050 + Xaol the Necromancer (reconstructed undead, with Serpent Rod) 5050

Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your COMBAT SKILL before this battle begins. If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

If you win the combat, turn to 160
@@ -1902,7 +1902,7 @@

Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced discipline to erect a Mindfort to shut out the unbearable noise, and your swift response saves you from sustaining any permanent impairment to your mental faculties.

Howling with frustration that its psychic attack has helped and not harmed you, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

- Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050 + Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050

Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins.

If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

If you win the combat, turn to 160 @@ -2008,7 +2008,7 @@

The Doomgah leader raises its mighty kirusami and spouts of cracking blue flame erupt along the length of its razor sharp blade. It opens its maw to reveal a score of dagger-like fangs and a thin black tongue that writhes between them.

- Klz (armed with Zukgudrak)4542 + Klz (armed with Zukgudrak)4542

The weapon that this enemy wields can leach power from the Eye of Agarash. This inflicts 1 ENDURANCE point of damage to you in every round of this combat.

If you win the combat, turn to 228
@@ -2627,7 +2627,7 @@

Your hastily-aimed arrow arcs towards the Doomgah and strikes the middle of its iron bow, severing two of the fingers on its left hand and sending the bow spinning away. It shrieks with pain and frustration and hurriedly unsheathes its serrated sword. You run to the other side of the wheelhouse and peer around its side to see the Doomgah scurrying along the walkway, slashing at the rain with its black blade in a berserk frenzy. You shoulder your bow and draw your Kai Weapon as it comes racing down the gangplank, shrieking maniacally. It does not know precisely where you are and you seize this vital advantage. The moment it reaches the stern deck, you spring out from behind the wheelhouse and launch a swift attack.

- Mooldor (wounded)3430 + Mooldor (wounded)3430

Because of the speed and surprise of your attack, you may ignore any ENDURANCE losses you receive in the first round of combat.

If you win the combat, turn to 300
@@ -2745,7 +2745,7 @@

Quang hurriedly unshoulders his bow and commands Bai and Deng to do likewise.

Fire at will! he shouts, and the three of them unleash a flurry of arrows at the advancing Skarada. Six of the enemy fall dead or wounded before the remainder reaches the top of the hill. Two of the beasts rush at you in a frenzied attack, their bloodstained axes held poised to hack you down.

- 2 Skarada (in combat frenzy)4545 + 2 Skarada (in combat frenzy)4545 If you win this combat, turn to 274
@@ -2785,7 +2785,7 @@

The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire! As one, you release your straining bowstrings and send a volley of arrows whistling into the advancing enemy. The missiles all hit their mark and three of the four Skarada tumble forwards, mortally wounded. Your arrow penetrates the left shoulder of the leading Skarad and spins it around, but it does not make it lose its footing. Bellowing with pain, the creature hacks the protruding shaft in two with one blow of its flint axe. It snarls with anger and glares at you with its bloodshot amber eyes before it beats a hasty retreat into the trees.

You are determined not to let it escape. Hurriedly, you shoulder your bow and urge your horse forward in pursuit of the wounded beast. In less than a minute you run it to ground among the pines. Roaring like a cornered tiger, the Skarad swings around and leaps towards your horse with its axe raised high, slashing the air as it strikes. Terrified by its ferocity, your mount rears up and shies away from the creatures manic attack. You are forced to cling to the pommel of your saddle with your left hand as you fight to prevent the snarling Skarad from hacking your horse to the ground.

- Skarad Leader (wounded)4240 + Skarad Leader (wounded)4240

This creature is immune to all forms of psychic attack except Kai-surge. If you possess this Grand Master discipline and wish to use it during this combat, you may only add 3 to your COMBAT SKILL.

If you win the combat, turn to 17
@@ -3130,7 +3130,7 @@

Anseng moves towards you, sweeping his glowing kirusami before him like a sorcerous scythe. Resolutely you unsheathe your Kai Weapon, yet as you raise it in readiness to counter his inexorable advance you are engulfed by a wave of nausea that makes you shiver and retch. Once again the Eye has activated, triggered now by the close proximity of the evil power that is driving Anseng to seek your doom: lose 4 ENDURANCE points.

You retreat a few unsteady paces and struggle to suppress the tide of nausea that is sapping your strength. As if sensing your weakness, Anseng lunges forward and thrusts the glowing tip of his cursed weapon at your trembling face.

- Anseng (undead)4850 + Anseng (undead)4850 If you win this combat, turn to 335
@@ -4106,7 +4106,7 @@

Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault upon your senses. Hurriedly, you call upon your Magnakai discipline of Psi-screen to protect your mind from this powerful psychic assault, and you are able to create a mental wall to repel it. However, it takes you crucial seconds to erect this defensive wall and you suffer a painful psychic shock before it is completed: lose 4 ENDURANCE points.

Sensing your distress and eager to exploit it, the ghoulish figure leaps towards you brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake which emerged from the mouth of undead Anseng! You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

- Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050 + Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050

This enemy is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins. If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

If you win the combat, turn to 160
@@ -4409,7 +4409,7 @@

The Skarada are less than thirty feet away when Lieutenant Quang shouts Fire! As one, your companions release their straining bowstrings and send a volley of arrows whistling into the advancing enemy. The missiles all hit their mark and three of the four Skarada tumble forwards, mortally wounded. The lieutenants arrow penetrates the left shoulder of the leading Skarad and spins it around, but it does not make it lose its footing. Bellowing with pain, the creature hacks the protruding shaft in two with one blow of its flint axe. It snarls with anger and glares at you with its bloodshot amber eyes before it beats a hasty retreat into the trees.

You are determined not to let it escape. Hurriedly, you urge your horse forward in pursuit of the wounded beast. In less than a minute you run it to ground among the pines. Roaring like a cornered tiger, the Skarad swings around and leaps towards your horse with its axe raised high, slashing the air as it strikes. Terrified by its ferocity, your mount rears up and shies away from the creatures manic attack. You are forced to cling to the pommel of your saddle with your left hand as you fight to prevent the snarling Skarad from hacking your horse to the ground.

- Skarad Leader (wounded)4240 + Skarad Leader (wounded)4240

This creature is immune to all forms of psychic attack except Kai-surge. If you possess this Grand Master discipline and wish to use it during this combat, you may only add 3 to your COMBAT SKILL.

If you win the combat, turn to 17
@@ -5169,7 +5169,7 @@

Suddenly you realise that you are not being subjected to an audio attack. The noise that fills your head is the effect of a powerful psychic assault on your senses. You call upon your advanced discipline to absorb and transform the hostile psychic energy into a positive physical effect: restore 3 ENDURANCE.

Howling with frustration that its psychic attack has not harmed you, the ghoulish figure leaps forwards brandishing his black staff. In the blink of an eye, the staff transforms into a hissing serpent. It is disturbingly similar to the snake that emerged from the mouth of undead Anseng. You reach to your weapon and pull back as the serpents venomous fangs strike out for your throat.

- Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050 + Xaol the Necromancer (reconstructed undead, with Serpent Rod)5050

Xaol is a powerful undead adversary. If your chosen weapon provides you with a bonus when used in a fight against an undead foe, be sure to calculate and add the bonus to your Combat Skill before this battle begins. If you possess the Kai Weapon Spawnsmite or Valiance you may add the bonus that you gain from its unique properties during this combat.

If you win the combat, turn to 160
@@ -5226,7 +5226,7 @@

Drawing upon your Animal Mastery discipline, you focus on the distant Chagarashi and command it to fall asleep. The creature slows its pace but it does not drop to the ground as you were expecting it to. Your Sixth Sense detects that this creature is unusually resistant to your psychic command. It shakes its head and emits a shriek of frustration before turning its feral gaze in your direction. On seeing you and your party it reacts in an instant. Swiftly, it turns about and lopes away through the trees in the direction of the roadblock.

I must stop it getting away, you shout to your companions. If it makes it to the roadblock, well soon have more than one of them to deal with.

You spur your horse to the gallop and charge at the fleeing Chagarashi. The creature panics and collides face first with a tree trunk in its desperation to evade your swift and sudden approach. Reeling from the impact with the tree, drunkenly it turns to face you as you bear down on it. You unsheathe your Kai Weapon and raise it in readiness to strike the beast a killing blow.

- Chagarashi Scout (stunned)3436 + Chagarashi Scout (stunned)3436

Due to the speed of your attack, you can only engage in one round of combat with this enemy before the momentum of your charging horse carries you past it.

If you kill the Chagarashi in this single round of combat, turn to 267 If you do not kill the Chagarashi outright with your single blow, turn to 142 @@ -5445,7 +5445,7 @@

The Doomgah leader raises its mighty kirusami and spouts of cracking blue flame erupt along the length of its razor sharp blade. It opens its maw to reveal a score of dagger-like fangs and a thin black tongue that writhes between them.

- Klz (armed with Zukgudrak)4848 + Klz (armed with Zukgudrak)4848

Ansengs Kirusami partially blocks the Zukgudraks ability to leach power from the Eye of Agarash and turn it against you during this combat. In every round of combat in which you inflict an ENDURANCE points loss on Klz that is greater than 3, you may deduct a further 1 ENDURANCE from the result.

If you win the combat, turn to 119
-- 2.34.1