<section class="frontmatter" id="wpnmstry">
<meta><title>Grand Weaponmastery</title></meta>
<data>
- <p>This Discipline enables a Grand Master to become supremely efficient in the use of all weapons. When you enter combat with one of your Grand Master weapons, you add 5 points to your <typ class="attribute">COMBAT SKILL</typ>. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in <em>two</em> of the weapons listed below.<a id="discplnz-1" idref="discplnz-1-foot" class="footnote" /></p>
+ <p>This Discipline enables a Grand Master to become supremely efficient in the use of all weapons. When you enter combat with one of your <!--ERRTAG-RE-25739-->Grand Weaponmastery weapons<!--/ERRTAG-RE-25739-->, you add 5 points to your <typ class="attribute">COMBAT SKILL</typ>. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in <em>two</em> of the weapons listed below.<a id="discplnz-1" idref="discplnz-1-foot" class="footnote" /></p>
<illustration class="inline">
<meta>
<section class="frontmatter" id="kaiscrn">
<meta><title>Kai-screen</title></meta>
<data>
- <p>In psychic combat, Grand Masters are able to construct mind fortresses capable of protecting themselves and others. The strength and capacity of these fortresses increases as a Grand Master advances in rank.</p>
+ <p>In psychic combat, Grand Masters are able to construct mind fortresses capable of protecting themselves and others. The strength and capacity of these fortresses increase as a Grand Master advances in rank.</p>
</data>
</section>
<section class="frontmatter" id="gnosis">
<meta><title>Telegnosis (Advanced Divination)</title></meta>
<data>
- <p>This Discipline enables a Grand Master to spirit-walk for far greater lengths of time, and with far fewer ill effects. Duration, and the protection of his inanimate body, increases as a Grand Master advances in rank.</p>
+ <p>This Discipline enables a Grand Master to spirit-walk for far greater lengths of time, and with far fewer ill effects. Duration, and the protection of his inanimate body, increase as a Grand Master advances in rank.</p>
</data>
</section>
<data>
<dl class="paragraphed">
<dt>Weapons</dt>
- <dd><p>The maximum number of weapons that you may carry is two.</p></dd>
+ <dd><p>The maximum number of weapons that you may carry is <em>two</em>.</p></dd>
<dt>Backpack Items</dt>
<dd><p>These must be stored in your Backpack. Because space is limited, you may keep a maximum of only ten articles, including Meals, in your Backpack at any one time.</p></dd>
<dt>Special Items</dt>
<p>The handlers jump to their feet and fumble for their weapons as they scramble to attack you.</p>
<p><quote>For Sommerlund!</quote> you cry as they approach, then launch yourself at them in a determined counterattack.</p>
<combat><enemy>Drakkarim handlers</enemy><enemy-attribute class="combatskill">35</enemy-attribute><enemy-attribute class="endurance">39</enemy-attribute></combat>
- <choice idref="sect40">If you win this combat, <link-text>turn to 40</link-text></choice>
+ <choice idref="sect40">If you win this combat, <link-text>turn to 40</link-text>.</choice>
</data>
</section>
<data>
<p>You try the handle and discover the door is unlocked. Inside, you find a room lit by four wall sconces. A single bed, a trestle table, a stool and a wooden trunk are the only furnishings in this spartan abode. A filthy curtain partitions this room from the next and, as you approach it, you hear a menacing growl that makes you reach for your weapon. It is the growl of an Akataz: a Drakkarim war-dog.</p>
<choice idref="sect180">If you possess the Discipline of Animal Mastery, <link-text>turn to 180</link-text>.</choice>
- <choice idref="sect215">If you do not possess this skill, <link-text>turn to 215</link-text></choice>
+ <choice idref="sect215">If you do not possess this skill, <link-text>turn to 215</link-text>.</choice>
</data>
</section>
<data>
- <ol>
- <li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
- <li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
- <li>Pick number from <a idref="random">Random Number Table</a>.</li>
- <li>Turn to <a idref="crtable">Combat Results Table</a>.</li>
- <li>Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
- <li>Continue the combat from Stage 3 until one character is dead. This is when <typ class="attribute">ENDURANCE</typ> points of either character fall to 0 or below.</li>
- </ol>
+ <ol>
+ <li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
+ <li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
+ <li>Pick a number from the <a idref="random">Random Number Table</a>.</li>
+ <li>Turn to the <a idref="crtable">Combat Results Table</a>.</li>
+ <li>Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
+ <li>Continue the combat from Stage 3 until one character is dead. This is when the <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
+ </ol>
- <section class="backmatter" id="smevazn">
- <meta><title>To Evade Combat</title></meta>
+ <section class="backmatter" id="smevazn">
+ <meta><title>To Evade Combat</title></meta>
- <data>
+ <data>
- <ol>
- <li>You may only do this when the text of the adventure offers you the opportunity.</li>
- <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
- <li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
+ <ol>
+ <li>You may only do this when the text of the adventure offers you the opportunity.</li>
+ <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
+ <li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
</ol>
</data>
<tr>
<th scope="row" axis="random_number">8</th>
<td>4/4</td>
- <td>8/4</td>
+ <td>5/4</td>
<td>6/3</td>
<td>7/2</td>
<td>8/1</td>
<p>(<a idref="gamerulz">The Game Rules</a>) Replaced <quote>13-onwards</quote> with <quote>Book 13 onwards</quote>. Replaced <quote>fall to zero</quote> with <quote>fall to zero or below</quote>. Replaced both occurrences of <quote>ie</quote> with <quote>i.e.</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
- <p>(<a idref="discplnz">Grand Master Disciplines</a>) Replaced <quote>gods</quote> with <quote>Gods</quote>. Replaced <quote><typ class="attribute">COMBAT SKILL</typ> is reduced to 8 points or less</quote> with <quote><typ class="attribute">ENDURANCE</typ> is reduced to 8 points or less</quote> as clarified in <cite>Lone Wolf Club Newsletter No.24</cite>. Replaced <quote>battle magic</quote> with <quote>battle-magic</quote>. Replaced <quote>venoms and</quote> with <quote>venoms, and</quote>. Replaced <quote>artifacts</quote> with <quote>artefacts</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
+ <p>(<a idref="discplnz">Grand Master Disciplines</a>) Replaced <quote>gods</quote> with <quote>Gods</quote>. Replaced <quote><typ class="attribute">COMBAT SKILL</typ> is reduced to 8 points or less</quote> with <quote><typ class="attribute">ENDURANCE</typ> is reduced to 8 points or less</quote> as clarified in <cite>Lone Wolf Club Newsletter No.24</cite>. Replaced <quote>battle magic</quote> with <quote>battle-magic</quote>. Replaced <quote>venoms and</quote> with <quote>venoms, and</quote>. Replaced <quote>artifacts</quote> with <quote>artefacts</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>fortresses increases</quote> with <quote>fortresses increase</quote>. Replaced <quote>body, increases</quote> with <quote>body, increase</quote>.<!--ERRTAG-RE-25739-ITEM--> Replaced <quote>Grand Master weapons</quote> with <quote>Grand Weaponmastery weapons</quote>.<!--/ERRTAG-RE-25739-ITEM--></p>
<p>(<a idref="cmbtrulz">Rules for Combat</a>) Removed <quote>on the inside back cover of this book</quote>. Replaced <quote>reduced to zero</quote> with <quote>reduced to zero or below</quote>. Replaced <quote>on the page after the <a idref="random">Random Number Table</a></quote> with <quote>in the back of this book</quote>. In the example combat, changed Lone Wolf<ch.apos/>s initial <typ class="attribute">COMBAT SKILL</typ> to 27 and corrected the Kai-surge bonus to +8 <typ class="attribute">COMBAT SKILL</typ>. Replaced <quote>points reduced</quote> with <quote>points possibly reduced</quote>. Replaced <quote>at which point the one with the zero score is declared dead.</quote> with <quote>at which point that combatant is declared dead.</quote>.</p>
<p>(<a idref="sect87">87</a>) Replaced <quote>far-stronger</quote> with <quote>far stronger</quote>.</p>
<p>(<a idref="sect90">90</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect91">91</a>) Replaced <quote>arrow</quote> with <quote>Arrow</quote> and <quote>bow</quote> with <quote>Bow</quote>.</p>
+ <p>(<a idref="sect92">92</a>) Replaced <quote>40</quote> with <quote>40.</quote>.</p>
<p>(<a idref="sect94">94</a>) Replaced <quote>arrow in your quiver</quote> with <quote>Arrow in your Quiver</quote>.</p>
<p>(<a idref="sect99">99</a>) Replaced <quote>arrow</quote> with <quote>Arrow</quote>.</p>
<p>(<a idref="sect100">100</a>) Italicized the speech of the disembodied voice and removed the quotation marks. Replaced <quote>Zargarna</quote> with <quote>Zagarna</quote>.</p>
<p>(<a idref="sect305">305</a>) Replaced both occurrences of <quote>arrow</quote> with <quote>Arrow</quote>. Replaced <quote>bow</quote> with <quote>Bow</quote></p>
<p>(<a idref="sect308">308</a>) Deleted <quote> which you keep in your Backpack</quote> to avoid confusion.</p>
<p>(<a idref="sect310">310</a>) Replaced <quote>avoid him</quote> with <quote>avoid it</quote>.</p>
+ <p>(<a idref="sect315">315</a>) Replaced <quote>215</quote> with <quote>215.</quote>.</p>
<p>(<a idref="sect314">314</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
<p>(<a idref="sect318">318</a>) Replaced <quote>discipline</quote> with <quote>Discipline</quote> and <quote>egorgh</quote> with <quote>Egorgh</quote>. Replaced <quote>their haunches, then</quote> with <quote>their haunches; then</quote>.</p>
<p>(<a idref="sect324">324</a>) Replaced <quote>new-found</quote> with <quote>newfound</quote>. Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect345">345</a>) Replaced <quote>bowsting</quote> with <quote>bowstring</quote>.</p>
<p>(<a idref="sect346">346</a>) Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
<p>(<a idref="sect347">347</a>) Replaced <quote>cursing, then</quote> with <quote>cursing; then</quote>.</p>
- <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>.</p>
+ <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>Turn to Combat</quote> with <quote>Turn to the Combat</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
</data>
</section>