<dt>Coordination</dt>
<dd>Jonathan Blake</dd>
<dt>Special Thanks</dt>
- <dd>William Mobbs</dd>
+ <dd>Sean Donald and William Mobbs</dd>
</dl>
</data>
</section>
<section class="frontmatter" id="wpnmstry">
<meta><title>Grand Weaponmastery</title></meta>
<data>
- <p>This Discipline enables a Grand Master to become supremely efficient in the use of all weapons. When you enter combat with one of your Grand Master weapons, you add 5 points to your <typ class="attribute">COMBAT SKILL</typ>. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in <em>two</em> of the weapons listed below.<a id="discplnz-1" idref="discplnz-1-foot" class="footnote" /></p>
+ <p>This Discipline enables a Grand Master to become supremely efficient in the use of all weapons. When you enter combat with one of your <!--ERRTAG-RE-29109-->Grand Weaponmastery weapons<!--/ERRTAG-RE-29109-->, you add 5 points to your <typ class="attribute">COMBAT SKILL</typ>. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in <em>two</em> of the weapons listed below.<a id="discplnz-1" idref="discplnz-1-foot" class="footnote" /></p>
<illustration class="inline">
<meta>
<creator>Brian Williams</creator>
<section class="frontmatter" id="kaiscrn">
<meta><title>Kai-screen</title></meta>
<data>
- <p>In psychic combat, Grand Masters are able to construct mind fortresses capable of protecting themselves and others. The strength and capacity of these fortresses increases as a Grand Master advances in rank.</p>
+ <p>In psychic combat, Grand Masters are able to construct mind fortresses capable of protecting themselves and others. The strength and capacity of these fortresses increase as a Grand Master advances in rank.</p>
</data>
</section>
<section class="frontmatter" id="gnosis">
<meta><title>Telegnosis (Advanced Divination)</title></meta>
<data>
- <p>This Discipline enables a Grand Master to spirit-walk for far greater lengths of time, and with far fewer ill effects. Duration, and the protection of his inanimate body, increases as a Grand Master advances in rank.</p>
+ <p>This Discipline enables a Grand Master to spirit-walk for far greater lengths of time, and with far fewer ill effects. Duration, and the protection of his inanimate body, increase as a Grand Master advances in rank.</p>
</data>
</section>
<data>
<dl class="paragraphed">
<dt>Weapons</dt>
- <dd><p>The maximum number of weapons that you may carry is two.</p></dd>
+ <dd><p>The maximum number of weapons that you may carry is <em>two</em>.</p></dd>
<dt>Backpack Items</dt>
<dd><p>These must be stored in your Backpack. Because space is limited, you may keep a maximum of only ten articles, including Meals, in your Backpack at any one time.</p></dd>
<dt>Special Items</dt>
</dl>
</data>
</section>
-
+
<section class="frontmatter" id="sunkght">
<meta><title>Sun Knight</title></meta>
<data>
<dt>Deliverance</dt>
<dd><p>Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creature<ch.apos/>s body, a Sun Knight can cause an open wound (or other serious injury) to mend itself. The speed at which this healing takes place increases as a Grand Master rises in rank.</p></dd>
<dt>Grand Pathsmanship</dt>
- <dd><p>Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and numbers of insects so affected increases considerably as a Grand Master rises in rank.</p></dd>
+ <dd><p>Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.</p></dd>
<dt>Grand Nexus</dt>
<dd><p>Sun Knights who possess Mastery of this Discipline are able to feign death. By placing themselves into a state of suspended animation, outwardly they are able to achieve all semblance of being truly dead. However, whilst in this state the only sense that a Sun Knight retains is the ability to hear.</p></dd>
<dt>Telegnosis</dt>
<creator>Brian Williams</creator>
<description>
<line>The Captain is dragged up on to the platform</line>
- <line>and is made to kneel before the sold oak</line>
+ <line>and is made to kneel before the solid oak</line>
<line>executioner<ch.apos/>s block.</line>
</description>
</meta>
</meta>
<instance class="text">
<p>
- <line><typ class="attribute">COMBAT SKILL</typ>: <ch.blankline></ch.blankline></line>
- <line><typ class="attribute">ENDURANCE</typ>: <ch.blankline></ch.blankline></line>
+ <line><typ class="attribute">COMBAT SKILL</typ>: <ch.blankline/></line>
+ <line><typ class="attribute">ENDURANCE</typ>: <ch.blankline/></line>
</p>
<p>Grand Master Disciplines:</p>
<ol>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
</ol>
<p>Bonus Disciplines:</p>
<ol>
- <li><ch.blankline></ch.blankline>: 5th Discipline if you've completed one Lone Wolf Grand Master Adventure successfully</li>
- <li><ch.blankline></ch.blankline>: 6th Discipline if you've completed two Lone Wolf Grand Master Adventure successfully</li>
+ <li><ch.blankline/>: 5th Discipline if you've completed one Lone Wolf Grand Master Adventure successfully</li>
+ <li><ch.blankline/>: 6th Discipline if you've completed two Lone Wolf Grand Master Adventure successfully</li>
</ol>
<p>Weapons:</p>
<ol>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
</ol>
- <p>Belt Pouch: <ch.blankline></ch.blankline></p>
- <p>Meals: <ch.blankline></ch.blankline></p>
+ <p>Belt Pouch: <ch.blankline/></p>
+ <p>Meals: <ch.blankline/></p>
<p>Backpack Items:</p>
<ol>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
</ol>
<p>Special Items:</p>
<ol>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
- <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
+ <li><ch.blankline/></li>
</ol>
</instance>
</illustration>
<data>
- <ol>
- <li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
- <li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
- <li>Pick number from <a idref="random">Random Number Table</a>.</li>
- <li>Turn to <a idref="crtable">Combat Results Table</a>.</li>
- <li>Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
- <li>Continue the combat from Stage 3 until one character is dead. This is when <typ class="attribute">ENDURANCE</typ> points of either character fall to 0 or below.</li>
- </ol>
+ <ol>
+ <li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
+ <li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
+ <li>Pick a number from the <a idref="random">Random Number Table</a>.</li>
+ <li>Turn to the <a idref="crtable">Combat Results Table</a>.</li>
+ <li>Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
+ <li>Continue the combat from Stage 3 until one character is dead. This is when the <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
+ </ol>
- <section class="backmatter" id="smevazn">
- <meta><title>To Evade Combat</title></meta>
+ <section class="backmatter" id="smevazn">
+ <meta><title>To Evade Combat</title></meta>
- <data>
+ <data>
- <ol>
- <li>You may only do this when the text of the adventure offers you the opportunity.</li>
- <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
- <li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
+ <ol>
+ <li>You may only do this when the text of the adventure offers you the opportunity.</li>
+ <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
+ <li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
</ol>
</data>
<tr>
<th scope="row" axis="random_number">8</th>
<td>4/4</td>
- <td>8/4</td>
+ <td>5/4</td>
<td>6/3</td>
<td>7/2</td>
<td>8/1</td>
<p>(<a idref="gamerulz">The Game Rules</a>) Removed <quote> that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages</quote> and <quote> on the last page of this book</quote>. Replaced both occurrences of <quote>(ie</quote> with <quote>(i.e.</quote>. Replaced <quote>fall to zero</quote> with <quote>fall to zero or below</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
- <p>(<a idref="discplnz">Grand Master Disciplines</a>) Replaced <quote>Magi-Magic</quote> with <quote>Magi-magic</quote>, <quote>gods</quote> with <quote>Gods</quote>, and <quote>listed overleaf</quote> with <quote>listed below</quote>. Replaced <quote><typ class="attribute">COMBAT SKILL</typ> is reduced to 8 points or less</quote> with <quote><typ class="attribute">ENDURANCE</typ> is reduced to 8 points or less</quote> as clarified in <cite>Lone Wolf Club Newsletter No.24</cite>. Replaced <quote>battle magic</quote> with <quote>battle-magic</quote>. Replaced <quote>venoms and</quote> with <quote>venoms, and</quote>. Replaced <quote>artifacts</quote> with <quote>artefacts</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
+ <p>(<a idref="discplnz">Grand Master Disciplines</a>) Replaced <quote>Magi-Magic</quote> with <quote>Magi-magic</quote>, <quote>gods</quote> with <quote>Gods</quote>, and <quote>listed overleaf</quote> with <quote>listed below</quote>. Replaced <quote><typ class="attribute">COMBAT SKILL</typ> is reduced to 8 points or less</quote> with <quote><typ class="attribute">ENDURANCE</typ> is reduced to 8 points or less</quote> as clarified in <cite>Lone Wolf Club Newsletter No.24</cite>. Replaced <quote>battle magic</quote> with <quote>battle-magic</quote>. Replaced <quote>venoms and</quote> with <quote>venoms, and</quote>. Replaced <quote>artifacts</quote> with <quote>artefacts</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>fortresses increases</quote> with <quote>fortresses increase</quote>. Replaced <quote>body, increases</quote> with <quote>body, increase</quote>.<!--ERRTAG-RE-29109-ITEM--> Replaced <quote>Grand Master weapons</quote> with <quote>Grand Weaponmastery weapons</quote>.<!--/ERRTAG-RE-29109-ITEM--></p>
<p>(<a idref="equipmnt">Equipment</a>) Replaced both occurrences of <quote>safe-keeping</quote> with <quote>safekeeping</quote>, <quote>(eg,</quote> with <quote>(e.g.</quote>, five occurrences of <quote>arrow</quote> with <quote>Arrow</quote>, two occurrences of <quote>arrows</quote> with <quote>Arrows</quote>, and eight occurrences of <quote>bow</quote> with <quote>Bow</quote>. Inserted the explanation of how to use Gold Crowns. Removed <quote> (see the inside front cover of this book)</quote>. Amended the text to correctly reflect the +5 <typ class="attribute">COMBAT SKILL</typ> bonus for Grand Weaponmastery. Replaced <quote>quiver</quote> with <quote>Quiver</quote>. Replaced <quote>combat, therefore</quote> with <quote>combat; therefore</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
<p>(<a idref="cmbtrulz">Rules for Combat</a>) Removed <quote> on the inside back cover of this book</quote>. Replaced <quote>on the page after the <a idref="random">Random Number Table</a></quote> with <quote>in the back of this book</quote>. In the example combat, changed Lone Wolf<ch.apos/>s initial <typ class="attribute">COMBAT SKILL</typ> to 27 and corrected the Kai Surge bonus to +8 <typ class="attribute">COMBAT SKILL</typ>. Replaced <quote>reduced to zero</quote> with <quote>reduced to zero or below</quote>. Replaced <quote>points reduced</quote> with <quote>points possibly reduced</quote>. Replaced <quote>at which point the one with the zero score is declared dead.</quote> with <quote>at which point that combatant is declared dead.</quote>.</p>
- <p>(<a idref="imprvdsc">Improved Grand Master Disciplines</a>) Replaced <quote>discipline</quote> with <quote>Discipline</quote> and <quote>(e.g. Broadsword, Quarterstaff, Spear etc)</quote> with <quote>(i.e. Broadsword, Quarterstaff, and Spear)</quote>. Replaced <quote>etc)</quote> with <quote>etc.)</quote> in the <spell>Halt Missile</spell> section. Added the description of the improvements for Grand Guardian. Removed the quotation marks around <quote>Improved Grand Master Disciplines</quote>. Replaced <quote>Brotherhood spells</quote> with <quote>Brotherhood Spells</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
+ <p>(<a idref="imprvdsc">Improved Grand Master Disciplines</a>) Replaced <quote>discipline</quote> with <quote>Discipline</quote> and <quote>(e.g. Broadsword, Quarterstaff, Spear etc)</quote> with <quote>(i.e. Broadsword, Quarterstaff, and Spear)</quote>. Replaced <quote>etc)</quote> with <quote>etc.)</quote> in the <spell>Halt Missile</spell> section. Added the description of the improvements for Grand Guardian. Removed the quotation marks around <quote>Improved Grand Master Disciplines</quote>. Replaced <quote>Brotherhood spells</quote> with <quote>Brotherhood Spells</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>range and numbers of insects so affected increases</quote> with <quote>range and number of insects so affected increase</quote>.</p>
<p>(<a idref="sect3">3</a>) Replaced <quote>guide, then</quote> with <quote>guide; then</quote>.</p>
<p>(<a idref="sect6">6</a>) Replaced <quote>tunnel stalker</quote> with <quote>Tunnel Stalker</quote>.</p>
<p>(<a idref="sect349">349</a>) Replaced <quote>is routed</quote> with <quote>are routed</quote>. Replaced <quote>suspecting trickery, then slowly you relax; they</quote> with <quote>suspecting trickery. Then slowly you relax; they</quote>.</p>
<p>(<a idref="sect350">350</a>) Replaced <quote>Nyras and, after</quote> with <quote>Nyras, and after</quote>.</p>
<p>(<a idref="random">Random Number Table</a>) Inserted a zero in a blank spot that appeared in the original printing. The zero appeared in the edition printed in the US.</p>
- <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>of chart</quote> with <quote>of the chart</quote>, <quote>to random</quote> with <quote>to the random</quote> and <quote>to 0</quote> with <quote>0 or below</quote>. Replaced <quote>to Combat Results Tables</quote> with <quote>to the Combat Results Table</quote>. Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>.</p>
+ <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>of chart</quote> with <quote>of the chart</quote>, <quote>to random</quote> with <quote>to the random</quote> and <quote>to 0</quote> with <quote>to 0 or below</quote>. Replaced <quote>to Combat Results Tables</quote> with <quote>to the Combat Results Table</quote>. Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
</data>
</section>