&inclusion.brian.williams.bio.lw;
</creator>
<publisher>Project Aon</publisher>
- <date class="publication"><year>2007</year><month>8</month><day>28</day></date>
+ <date class="publication"><year>2007</year><month>9</month><day>17</day></date>
<description class="blurb">
- <p>You are Lone Wolf<ch.emdash/>Kai Grand Master of Sommerlund. During your long voyage home from a successful quest you discover the Dark God Naar is poised to unleash a horde of fire-breathing dragons upon the Kai Monastery. Will his agents assassinate you <foreign xml:lang="fr">en route</foreign>? Or will you manage to arrive at your monastery in time to take command of the new order of young Kai warriors in what could be their first and final battle against Naar<ch.apos/>s champions of evil?</p>
+ <p>You are Lone Wolf<ch.emdash/>Kai Grand Master of Sommerlund. During your long voyage home from a successful quest you discover the Dark God Naar is poised to unleash a horde of fire-breathing dragons upon the Kai Monastery. Will his agents assassinate you <foreign xml:lang="fr">en route</foreign>? Or will you manage to arrive at your monastery in time to take command of the <!--ERRTAG-RE-1209-->New Order<!--/ERRTAG-RE-1209--> of young Kai warriors in what could be their first and final battle against Naar<ch.apos/>s champions of evil?</p>
</description>
<description class="publication">
<p>Internet Edition published by <a href="http://www.projectaon.org/">Project Aon</a>. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the <a idref="errata">Errata</a>.</p>
</meta>
<data>
- <p class="dedication">To Rick, Nancy <ch.ampersand/> Amy (Ca.)</p>
+ <p class="dedication">To Rick, <!--ERRTAG-RE-2648-->Nancy, and Amy<!--/ERRTAG-RE-2648--> (Ca.)</p>
</data>
</section>
<p>It is the year MS 5077, twenty-seven years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain<ch.emdash/>the Darklands<ch.emdash/>and caused the destruction of their leader and the base of his power that was the infernal city of Helgedad.</p>
- <p>In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which comprised this huge army, roost notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Skilfully their commanders exploited the chaos and secured a swift and total victory over an enemy far superior in numbers.</p>
+ <p>In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which comprised this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Skilfully their commanders exploited the chaos and secured a swift and total victory over an enemy far superior in numbers.</p>
<p>For seven years now peace has reigned in Sommerlund. Under your direction the once-ruined Monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a New Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time here at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.</p>
<p>Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection<ch.emdash/>to attain all of the Grand Master Disciplines and become the first Kai Supreme Master.</p>
- <p>With diligence and determination you set about the restoration of the Kai Monastery and the training of the New Order recruits. Your efforts were soon rewarded for, within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. Readily the Kai Masters rose to their newfound responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of be Elder Magi.</p>
+ <p>With diligence and determination you set about the restoration of the Kai Monastery and the training of the New Order recruits. Your efforts were soon rewarded for, within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. Readily the Kai Masters rose to their newfound responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.</p>
<p>In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold you placed the seven Lorestones of Nyxator, the gems of Kai power which you had recovered during an earlier quest for Kai knowledge. In this vault, bathed in the golden light of those radiant gems, you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisors<ch.emdash/>Banedon and Rimoah<ch.emdash/>you worked hard to develop your innate Grand Master Disciplines, and grasp the fundamental secrets of Brotherhood and Old Kingdom magic. During this time you noticed many remarkable changes taking place within your body: you became physically and mentally stronger, your five primary senses sharpened beyond all that you had experienced before, and, perhaps most remarkably, your body began to age at a much slower rate. Now, for every five years that elapse you age but one year.</p>
<p>In the years following your victory over the Darklords, peace has reigned victorious and the peoples of the Free Kingdoms rejoice in the knowledge that the evil which once threatened to destroy them has been banished from the face of Magnamund. Readily men have exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their fleshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still those who maintain their vigilance, for the agents of the Dark God Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.</p>
- <p>Already your newfound skills have been tested against Naar<ch.apos/>s agents and you have, on each occasion, acquitted yourself admirably. But your continuing victories against his minions have enraged the Dark God and inflamed his lust for vengeance. One such minion, the powerful Deathlord of Ixia, threatened to enslave the free nations of Magnamund with a weapon forged by Naar himself. Bravely you ventured alone into the Deathlord<ch.apos/>s icy domain and confronted him in a life-or-death battle in which you were triumphant. However, as you were returning from the Deathlord<ch.apos/>s frigid realm you learned that Sommerlund had been attacked. In your absence, Naar had sent forth host of dragon-creatures to destroy the New Order of the Kai and lay waste to your homeland.</p>
+ <p>Already your newfound skills have been tested against Naar<ch.apos/>s agents and you have, on each occasion, acquitted yourself admirably. But your continuing victories against his minions have enraged the Dark God and inflamed his lust for vengeance. One such minion, the powerful Deathlord of Ixia, threatened to enslave the free nations of Magnamund with a weapon forged by Naar himself. Bravely you ventured alone into the Deathlord<ch.apos/>s icy domain and confronted him in a life-or-death battle in which you were triumphant. However, as you were returning from the Deathlord<ch.apos/>s frigid realm you learned that Sommerlund had been attacked. In your absence, Naar had sent forth a host of dragon-creatures to destroy the New Order of the Kai and lay waste to your homeland.</p>
<p>The news came as a terrible shock. In Ixia you had won a great victory over Evil, yet at what cost? You had no doubts that the New Order were worthy Kai warriors, but they were all so young, their mettle as yet untested in the furnace-heat of battle. Secretly you feared that they would be unable to resist Naar<ch.apos/>s newest champions, and so you resolved to return as quickly as possible to Sommerlund to take command of the Kai Monastery and orchestrate your country<ch.apos/>s defences.</p>
<data>
<p>You keep a record of your adventure on the <a idref="action">Action Chart</a>.</p>
- <p>For more than six years, ever since the demise of the Darklords of Helgedad, you have devoted yourself to developing further your fighting prowess<ch.emdash/><typ class="attribute">COMBAT SKILL</typ><ch.emdash/>and physical stamina<ch.emdash/><typ class="attribute">ENDURANCE</typ>. Before you begin your first Grand Master adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the <a idref="random">Random Number Table</a>. If you pick a 0 it counts as zero.</p>
+ <p>For more than six years, ever since the demise of the Darklords of Helgedad, you have devoted yourself to developing further your fighting prowess<ch.emdash/><typ class="attribute">COMBAT SKILL</typ><ch.emdash/>and physical stamina<ch.emdash/><typ class="attribute">ENDURANCE</typ>. Before you begin your first Grand Master adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it <!--ERRTAG-RE-13113-->onto<!--/ERRTAG-RE-13113--> the <a idref="random">Random Number Table</a>. If you pick a 0 it counts as zero.</p>
<p>The first number that you pick from the <a idref="random">Random Number Table</a> in this way represents your <typ class="attribute">COMBAT SKILL</typ>. Add 25 to the number you picked and write the total in the <typ class="attribute">COMBAT SKILL</typ> section of your <a idref="action">Action Chart</a> (i.e., if your pencil fell on the number 6 in the <a idref="random">Random Number Table</a> you would write in a <typ class="attribute">COMBAT SKILL</typ> of 31). When you fight, your <typ class="attribute">COMBAT SKILL</typ> will be pitted against that of your enemy. A high score in this section is therefore very desirable.</p>
<p>The second number that you pick from the <a idref="random">Random Number Table</a> represents your powers of <typ class="attribute">ENDURANCE</typ>. Add 30 to this number and write the total in the <typ class="attribute">ENDURANCE</typ> section of your <a idref="action">Action Chart</a> (i.e., if your pencil fell on the number 7 on the <a idref="random">Random Number Table</a> you would have 37 <typ class="attribute">ENDURANCE</typ> points).</p>
<p>If you are wounded in combat you will lose <typ class="attribute">ENDURANCE</typ> points. If at any time your <typ class="attribute">ENDURANCE</typ> points fall to zero or below, you are dead and the adventure is over. Lost <typ class="attribute">ENDURANCE</typ> points can be regained during the course of the adventure, but your number of <typ class="attribute">ENDURANCE</typ> points can never rise above the number you have when you start an adventure.</p>
<section class="frontmatter" id="wpnmstry">
<meta><title>Grand Weaponmastery</title></meta>
<data>
- <p>This Discipline enables a Grand Master to become supremely efficient in the use of all weapons. When you enter combat with one of your Grand Master weapons, you add 5 points to your <typ class="attribute">COMBAT SKILL</typ>. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in <em>two</em> of the weapons listed below.<footref id="discplnz-1" idref="discplnz-1-foot"/></p>
+ <p>This Discipline enables a Grand Master to become supremely efficient in the use of all weapons. When you enter combat with one of your <!--ERRTAG-RE-21699-->Grand Weaponmastery<!--/ERRTAG-RE-21699--> weapons, you add 5 points to your <typ class="attribute">COMBAT SKILL</typ>. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in <em>two</em> of the weapons listed below.<footref id="discplnz-1" idref="discplnz-1-foot"/></p>
<illustration class="inline">
<meta>
<creator>Brian Williams</creator>
<data>
<p>Before you set off on your long journey to Sommerlund you take with you a <a idref="map">map of Northern Magnamund</a> and a pouch of gold. To find out how much gold is in the pouch, pick a number from the <a idref="random">Random Number Table</a> and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the <quote>Gold Crowns</quote> section of your <a idref="action">Action Chart</a>.</p>
<p>If you have successfully completed any of the previous <cite>Lone Wolf</cite> adventures (Books 1<ch.endash/>17), you may add this sum to the total sum of crowns you already possess. Fifty Crowns is the maximum you can carry, but additional Crowns can be left in safekeeping at your monastery.</p>
- <p>You can take four items from, the list below, again adding to these, if necessary, any you may already possess from previous adventures (remember, you are still limited to two weapons, but you may now carry a maximum of ten Backpack Items).</p>
+ <p>You can take four items from the list below, again adding to these, if necessary, any you may already possess from previous adventures (remember, you are still limited to two weapons, but you may now carry a maximum of ten Backpack Items).</p>
<ul class="paragraphed">
<li><p>Quarterstaff (Weapons)</p></li>
<li><p>Bow (Weapons)</p></li>
<data>
<dl class="paragraphed">
<dt>Weapons</dt>
- <dd><p>The maximum number of weapons that you can carry is two. Weapons aid you in combat. If you have the Grand Master Discipline of Grand Weaponmastery and a correct weapon, it adds 5 points to your <typ class="attribute">COMBAT SKILL</typ>. If you find a weapon during your adventure, you may pick it up and use it.</p></dd>
+ <dd><p>The maximum number of weapons that you can carry is <em>two</em>. Weapons aid you in combat. If you have the Grand Master Discipline of Grand Weaponmastery and a correct weapon, it adds 5 points to your <typ class="attribute">COMBAT SKILL</typ>. If you find a weapon during your adventure, you may pick it up and use it.</p></dd>
<dt>Bows and Arrows</dt>
<dd>
<p>During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.</p>
<dt>Grand Huntmastery</dt>
<dd><p>Kai Sun Lords with this skill are able to see, with acute accuracy, light in the infrared spectrum, <!--ERRTAG-RE-58448-->i.e. they<!--/ERRTAG-RE-58448--> can see complex patterns generated by heat in near or total darkness. They can also see light in the ultraviolet spectrum.</p></dd>
<dt>Kai-surge</dt>
- <dd><p>Sun Lords who possess mastery of this Discipline are able to launch a Kai-blast<ch.emdash/>a pulse of intense psychic energy which is capable of affecting both psychically active and inactive enemies. This form of psychic attack is very effective, more so than a usual Kai-surge, Psi-surge or Mindblast. It can cause an enemy to lose between 2 and 18 <typ class="attribute">ENDURANCE</typ> points in one attack. A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the <a idref="random">Random Number Table</a>. These numbers should be added together (a <quote>0</quote> = 1) and the resultant total equals the damage inflicted. However, use of a Kai-blast will reduce a Sun Lord<ch.apos/>s <typ class="attribute">ENDURANCE</typ> points total by 4. It cannot be used in conjunction with any other form of psychic attack.</p></dd>
+ <dd><p>Sun Lords who possess mastery of this Discipline are able to launch a Kai-blast<ch.emdash/>a pulse of intense psychic energy which is capable of affecting both psychically active and inactive enemies. This form of psychic attack is very effective, more so than a usual Kai-surge, Psi-surge, or Mindblast. It can cause an enemy to lose between 2 and 18 <typ class="attribute">ENDURANCE</typ> points in one attack. A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the <a idref="random">Random Number Table</a>. These numbers should be added together (a <quote>0</quote> = 1) and the resultant total equals the damage inflicted. However, use of a Kai-blast will reduce a Sun Lord<ch.apos/>s <typ class="attribute">ENDURANCE</typ> points total by 4. It cannot be used in conjunction with any other form of psychic attack.</p></dd>
<dt>Telegnosis</dt>
- <dd><p>Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surface, e.g. water, mud, lava and quicksand. Time duration and degree of surface difficulty increases as a Grand Master rises in rank.</p></dd>
+ <dd><p>Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surface, e.g. water, mud, lava, and quicksand. Time duration and degree of surface difficulty increases as a Grand Master rises in rank.</p></dd>
<dt><!--ERRTAG-RE-57185-->Magi-magic<!--/ERRTAG-RE-57185--></dt>
<dd>
<p>Grand Masters who have reached the rank of Sun Lord are able to use the following battle-spells of the Elder Magi:</p>
<dt>Assimilance</dt>
<dd><p>Grand Thanes who possess this skill are able to protect themselves from detection by creatures using infravision (the ability to see the heat radiating from a person or thing), or ultravision (the ability to detect objects or movement in the ultraviolet spectrum of light).</p></dd>
<dt>Kai-surge</dt>
- <dd><p>Grand Thanes with this skill are able to focus their mind-power upon inanimate breakable objects, e.g. bottles, windows, all ceramics, urns, jugs etc., and cause them to explode violently. Any person or creature in close proximity to such an explosion risks injury from flying shrapnel.</p></dd>
+ <dd><p>Grand Thanes with this skill are able to focus their mind-power upon inanimate breakable objects, e.g. bottles, windows, all ceramics, urns, jugs, etc., and cause them to explode violently. Any person or creature in close proximity to such an explosion risks injury from flying shrapnel.</p></dd>
<dt>Grand Nexus</dt>
<dd><p>Grand Thanes who possess mastery of this Discipline can pass freely through Shadow Gates. These phenomena are special portals which enable one to access other dimensions and planes of existence outside of Magnamund. Kai Grand Thanes are able to detect the location of Shadow Gates and pass through them without suffering any physical ill effects. The range of their detection increases as a Kai Grand Master rises in rank.</p></dd>
<dt>Telegnosis</dt>
<p>Grand Masters who have reached the rank of Grand Thane are able to use the following Old Kingdom Battle-spells:</p>
<ul>
<li><spell>Power Glyph</spell><ch.emdash/>By inscribing this ancient glyph (a secret magical symbol) upon a door, an archway, or even upon the lid of a closed box, a Kai Grand Thane is able to protect items or portals from being opened. Any creature attempting to open a portal protected in such a way will release the power of the glyph and suffer its deadly effects.</li>
- <li><spell>Hold Enemy</spell><ch.emdash/>Using this spell, a Kai Grand Thane is able to immobilize a single hostile creature anywhere within twenty feet of themselves. The duration of the spell is dependent upon the size and strength of the targeted creature. The range and duration of effect of this spell increases as a Grand Master rises in rank.</li>
+ <li><spell>Hold Enemy</spell><ch.emdash/>Using this spell, a Kai Grand Thane is able to immobilize a single hostile creature anywhere within twenty feet of themselves. The duration of the spell is dependent upon the size and strength of the targeted creature. The <!--ERRTAG-RE-58002-->range and duration of effect of this spell increase<!--/ERRTAG-RE-58002--> as a Grand Master rises in rank.</li>
</ul>
</dd>
</dl>
<data>
<p>You set sail from Vadera harbour on a bitterly cold, grey, late winters day. The masts of your host ship, the Lencian clipper <cite>Saxin</cite>, have been rigged with every available square inch of canvas to catch the prevailing winds that will, with luck, propel you quickly to Talestria<ch.emdash/>the first stage of your long journey home. The clipper is a sleek and impressive craft and its departure does not go unnoticed, yet of all the many Lencians who have turned out to watch and wave it farewell, only King Sarnac and his closest advisors know the true purpose of its voyage.</p>
- <p>Once the <cite>Saxin</cite> is beyond the sheltering walls of Vadera harbour, its Captain charts an easterly course along the Tentarias<ch.emdash/>the chain of seas and landlocked lakes which separate the two continents of Magnamund. You and your companion, Lord Ardan, settle into the ship<ch.apos/>s easy routine and, with few on-board duties to perform, you endeavour to pass the long hours constructively. With the aid of a <a idref="map">map</a> which he gives to you, Ardan briefs you on the route you should travel if you are to reach Sommerlund as swiftly as possible. You spend your time discussing the details of the route and pondering the new Evil which now threatens your homeland and the Kai.</p>
+ <p>Once the <cite>Saxin</cite> is beyond the sheltering walls of Vadera harbour, <!--ERRTAG-RE-60736-->its captain<!--/ERRTAG-RE-60736--> charts an easterly course along the Tentarias<ch.emdash/>the chain of seas and landlocked lakes which separate the two continents of Magnamund. You and your companion, Lord Ardan, settle into the ship<ch.apos/>s easy routine and, with few on-board duties to perform, you endeavour to pass the long hours constructively. With the aid of a <a idref="map">map</a> which he gives to you, Ardan briefs you on the route you should travel if you are to reach Sommerlund as swiftly as possible. You spend your time discussing the details of the route and pondering the new Evil which now threatens your homeland and the Kai.</p>
<illustration id="bw-small1" class="inline">
<meta>
<data>
<p>It is early in the afternoon when you catch sight of a grand, half-timbered bridge in the far distance. It spans a river, swollen by the recent rains, which you recognize at once to be the River Reloni. There is a small circular tent near the approach to the bridge, and three Eldenoran soldiers are seated on stools beside it, each smoking a long-stemmed pipe.</p>
- <p>At first you consider avoiding the bridge and finding somewhere else to make a crossing, but the river is wide and fast-flowing, and the three guards look particularly weak and stupid. After some deliberation, you decide to try and bluff your way past them.</p>
+ <p>At first you consider avoiding the bridge and finding somewhere else to make a crossing, but the river is wide and fast-flowing, and the three guards look particularly weak and stupid. After some deliberation, you decide to <!--ERRTAG-RE-63875-->try to<!--/ERRTAG-RE-63875--> bluff your way past them.</p>
<p>As you approach, one of the guards gets up off his stool and moves to stand in your way. Casually, he asks to see some sort of identification.</p>
<choice idref="sect283">If you possess a Silver Seal, <link-text>turn to 283</link-text>.</choice>
<choice idref="sect317">If you do not possess this Special Item, <link-text>turn to 317</link-text>.</choice>
<meta><title>4</title></meta>
<data>
- <p>You shout the order to fire and the Kai let loose their straining bowstrings. A cloud of arrows with armour-piercing tips, hardened in the fires of the monastery forge, whistle towards the swooping lavas with impressive accuracy. All find their target, but only one of the winged creatures falls from the sky. You see that the beast has been struck in the eye. Hurriedly the acolytes reload as the lavas prepare to land on the Tower of the Sun.</p>
- <p><quote>Fire at their eyes!</quote> you shout, and a cloud of Kai arrows are sent screaming through the sky to seek their elusive mark. This time more than half find their target, decimating the onrushing lavas at a single stroke, yet those winged creatures who do survive this deadly volley are quickly among the defenders on the tower.</p>
+ <p>You shout the order to fire and the Kai let loose their straining bowstrings. A cloud of arrows with armour-piercing tips, hardened in the fires of the monastery forge, <!--ERRTAG-RE-64639-->whistles towards<!--/ERRTAG-RE-64639--> the swooping Lavas with impressive accuracy. All find their target, but only one of the winged creatures falls from the sky. You see that the beast has been struck in the eye. Hurriedly the acolytes reload as the Lavas prepare to land on the Tower of the Sun.</p>
+ <p><quote>Fire at their eyes!</quote> you shout, and a cloud of Kai arrows <!--ERRTAG-RE-65039-->is sent<!--/ERRTAG-RE-65039--> screaming through the sky to seek their elusive mark. This time more than half find their target, decimating the onrushing Lavas at a single stroke, yet those winged creatures who do survive this deadly volley are quickly among the defenders on the tower.</p>
<choice idref="sect58"><link-text>Turn to 58</link-text>.</choice>
</data>
</section>
<p>You bow to the King<ch.apos/>s wishes and resolve, instead, to reach the Kai Monastery by land and destroy the Shadow Gate as soon as you are able. Strengthened by this resolution, you show to the council the Sun-crystal that Gwynian gave you, and you tell them how you intend to use it.</p>
<p>Ulnar and the barons applaud your plan and your steadfast courage. The King places under your command his <ch.eacute/>lite Guard Cavalry regiment, so that you may be able to use them to break through the enemy<ch.apos/>s line at its weakest point and reach the Kai Monastery. Captain D<ch.apos/>Val, commander of the Guard Cavalry, knows where this weak point is and he will guide you to it.</p>
<p>The King dissolves the council and, as the barons return to their armies in the field, he orders you to rest in his chambers for a few hours.</p>
- <p><quote>Get some sleep, Grand Master,</quote> he says, patting you paternally on the shoulder, <quote>you will need it. You ride with the Guard at dawn.</quote></p>
+ <p><quote>Get some sleep, Grand Master,</quote> he says, patting you paternally on the shoulder. <quote>You will need it. You ride with the Guard at dawn.</quote></p>
<choice idref="sect94"><link-text>Turn to 94</link-text>.</choice>
</data>
</section>
<meta><title>11</title></meta>
<data>
- <p>It is near dusk when you emerge from the hills and see the glimmering waters of River Kinam less than five miles distant. This great river marks the border between Talestria and Palmyrion, Queen Evaine<ch.apos/>s neighbouring ally. The road descends to a border toll bridge beyond which you can see the sprawling town of Scade. The troop is challenged by the bridge warden to halt and pay a fee of 100 Silver Lune. This fee is soon forgotten, though, when the Lord Constable shows the pedantic old man his Royal Seal. With a stiff salute he steps aside and bids you all a safe journey.</p>
+ <p>It is near dusk when you emerge from the hills and see the glimmering waters of the River Kinam less than five miles distant. This great river marks the border between Talestria and Palmyrion, Queen Evaine<ch.apos/>s neighbouring ally. The road descends to a border toll bridge beyond which you can see the sprawling town of Scade. The troop is challenged by the bridge warden to halt and pay a fee of 100 Silver Lune. This fee is soon forgotten, though, when the Lord Constable shows the pedantic old man his Royal Seal. With a stiff salute he steps aside and bids you all a safe journey.</p>
<p>Scade is a bustling market town which has grown rich and fat in the years following the defeat of the Darklords. Its brightly painted buildings and paved thoroughfares exude affluence, and even its lowly street-beggars look clean and well-fed by comparison to those in other parts of Magnamund. Nathor leads the troop to an inn near the centre of the town, a fine establishment called <quote>The Lucky Bucket</quote>. Its owner, a corpulent fellow with a polished bald pate, welcomes him with open arms. After the ordeal at Pinepeaks and the long day<ch.apos/>s ride, you are looking forward to a hot bath and a large supper. However, it soon transpires that the inn is almost full and the owner can only provide rooms for five of the troop.</p>
<p><quote>Not to worry,</quote> says Nathor, noticing the look of disappointment on your face. <quote>I know Knight Tranius<ch.emdash/>the lord of this manor. Many<ch.apos/>s the time we<ch.apos/>ve hunted boar in the hills. His castle is but two miles from here. Five can billet here tonight while the rest of us lodge with Tranius.</quote></p>
<p>You agree to Nathor<ch.apos/>s proposal and set off with him, accompanied by three of the troopers, along a river track which heads north to Castle Tranius.</p>
</ul>
<p>If you wish to keep any of these items, remember to adjust your <a idref="action">Action Chart</a> accordingly.</p>
<p>Shortly before sunset, you emerge from the trees at a place where three trails meet. A wooden signpost propped against a boulder indicates three directions, and distances:</p>
- <table>
- <tr>
- <td>North<ch.emdash/></td>
- <td>Chod</td>
- <td>250 miles</td>
- </tr>
- <tr>
- <td>West</td>
- <td>Holona</td>
- <td>50 miles</td>
- </tr>
- <tr>
- <td>South</td>
- <td>Tenzha</td>
- <td>20 miles</td>
- </tr>
- </table>
-<!-- <p>North<ch.endash/>Chod<ch.endash/>250 miles</p>
- <p>West<ch.endash/>Holona<ch.endash/>50 miles</p>
- <p>South<ch.endash/>Tenzha<ch.endash/>20 miles</p>
- Should the <ch.emdash/>es be removed as per the table?-->
+ <signpost>
+ <line>Chod: 250 miles North</line>
+ <line>Holona: 50 miles West</line>
+ <line>Tenzha: 20 miles South</line>
+ </signpost>
<p>You are anxious to leave hostile Eldenoran territory as soon as possible and, after checking your <a idref="map">map</a>, you set off to the south, towards the Slovian border town of Tenzha. During your ride, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect343">To continue, <link-text>turn to 343</link-text>.</choice>
</data>
<meta><title>17</title></meta>
<data>
- <p>High above you can hear the distant sound of running feet. A troop of the Prince<ch.apos/>s guards are rushing to his aid, although you sense that it is too late to save him now. Rather than stay to face their wrath when they discover their leader has been incinerated, you use the Sommerswerd to open the circular panel in the wall of the pit. As it falls away, you discover a chute which leads to an underground river. Quickly you crawl along this slime-smeared chute and slip into the cold waters, where you are carried swiftly away by the strong undercurrent.</p>
+ <p>High above you can hear the distant sound of running feet. A troop of the Prince<ch.apos/>s guards <!--ERRTAG-RE-79885-->is rushing<!--/ERRTAG-RE-79885--> to his aid, although you sense that it is too late to save him now. Rather than stay to face their wrath when they discover their leader has been incinerated, you use the Sommerswerd to open the circular panel in the wall of the pit. As it falls away, you discover a chute which leads to an underground river. Quickly you crawl along this slime-smeared chute and slip into the cold waters, where you are carried swiftly away by the strong undercurrent.</p>
<choice idref="sect150"><link-text>Turn to 150</link-text>.</choice>
</data>
</section>
<meta><title>18</title></meta>
<data>
- <p>You sense that the talisman is protecting your body from the extreme heat and toxic atmosphere of this hellish plane. However, this talisman alone will not be sufficient to keep you sale from the creatures that are now advancing rapidly towards the Shadow Gate.</p>
+ <p>You sense that the talisman is protecting your body from the extreme heat and toxic atmosphere of this hellish plane. However, this talisman alone will not be sufficient to keep you safe from the creatures that are now advancing rapidly towards the Shadow Gate.</p>
<choice idref="sect80"><link-text>Turn to 80</link-text>.</choice>
</data>
</section>
<data>
<p>Beyond the valley lies an expanse of coarse and thorny vegetation which is alive with wild game. You stop to catch yourself an evening meal and then make camp beneath an old twisted oak (restore 3 <typ class="attribute">ENDURANCE</typ> points). The night passes uneventfully and at first light you resume your ride east. Shortly before midday, you arrive at the ruins of an ancient church where a signpost, pointing to the east, says:</p>
- <signpost>VANAMOR<ch.emdash/>42 miles</signpost>
+ <signpost><!--ERRTAG-RE-80830-->Vanamor<!--/ERRTAG-RE-80830--><ch.emdash/>42 miles</signpost>
<p>You allow yourself a smile; with luck you could be inside the city walls by nightfall.</p>
<p>Later in the day you see a dust cloud approaching along the road. You magnify your vision and see a dozen armed horsemen clad in ragged uniforms of green and black. A sense of unease pervades your mind; these are the colours most often worn by Eldenoran soldiers. Trusting to your Kai instincts, you steer your horse off the trail and take cover among the trees of a nearby copse.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>.</p>
<meta><title>20</title></meta>
<data>
- <p>The unexpected sound of the voice jolts you to full consciousness. You look around for who it was who uttered these words and, to your surprise, you see an old man dressed in brown robes standing before you, stroking your horses nose. Immediately you recognize the kindly face of Gwynian the Sage.</p>
+ <p>The unexpected sound of the voice jolts you to full consciousness. You look around for who it was who uttered these words and, to your surprise, you see an old man dressed in brown robes standing before you, stroking your horse<ch.apos/>s nose. Immediately you recognize the kindly face of Gwynian the Sage.</p>
<p><quote>Fate calls us together once more, Lone Wolf,</quote> he says. <quote>Come, we have much to discuss.</quote></p>
<p>And with that he takes hold of your horse<ch.apos/>s bridle and leads him across the park to a grand building. It has changed much since you were last here, but despite the new brick and marble fa<ch.ccedil/>ade you recognize Varetta<ch.apos/>s Halls of Learning.</p>
- <p>You are taken along a gravelled path to a hall, where a sign hanging over its richly-carved oak door says: LIBRARY. You dismount, and Gwynian ties the reins to a ring set into the wall. Then he pushes open the door and together you enter the library<ch.apos/>s cool interior. Countless thousands of books and parchments crowd the stone shelves of this magnificent library, marching past on either side as you walk towards another door at the far end of the hall.</p>
+ <p>You are taken along a gravelled path to a hall, where a sign hanging over its richly-carved oak door <!--ERRTAG-RE-83320-->says <quote>Library</quote><!--/ERRTAG-RE-83320-->. You dismount, and Gwynian ties the reins to a ring set into the wall. Then he pushes open the door and together you enter the library<ch.apos/>s cool interior. Countless thousands of books and parchments crowd the stone shelves of this magnificent library, marching past on either side as you walk towards another door at the far end of the hall.</p>
<choice idref="sect268"><link-text>Turn to 268</link-text>.</choice>
</data>
</section>
<data>
<p>Desperately you urge the horse forwards, but the combined weight of you and Lord Nathor conspire to slow its progress. Before it can carry you through the gatehouse and onto the drawbridge beyond, the portcullis comes crashing down, sealing your only means of escape. Then a second portcullis descends, preventing you from returning into the castle keep. You are caught, trapped like fish in a barrel in the narrow corridor between these two gates.</p>
<p>This area is called the <quote>murder hole</quote>, and, as you soon discover to your cost, it is an apt description of what can occur in this dreadful place. Within seconds of your capture, the walls above are ringed by guardsmen, each armed with bows which they aim at you and your companion. At a given signal they open fire, pouring volley after relentless volley of arrows into your defenceless forms.</p>
- <p>Tragically, your life and your journey home to Sommerlund ends here, in the murder hole of castle Tranius.</p>
+ <p>Tragically, your life and your journey home to Sommerlund end here, in the murder hole of Castle Tranius.</p>
</data>
</section>
<meta><title>24</title></meta>
<data>
- <p>The death of their leader stuns the dragon herd into frozen silence, and you seize this opportunity to make a dash for the Shadow Gate. Before Naar can direct his lavas to block your escape, you reach the Shadow Gate and hurl yourself through it into the whirling black abyss.</p>
+ <p>The death of their leader stuns the dragon herd into frozen silence, and you seize this opportunity to make a dash for the Shadow Gate. Before Naar can direct his Lavas to block your escape, you reach the Shadow Gate and hurl yourself through it into the whirling black abyss.</p>
<choice idref="sect69"><link-text>Turn to 69</link-text>.</choice>
</data>
</section>
<line>dagger and lunges for your heart.</line>
</description>
</meta>
- <instance class="html" src="ill1.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill1.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill1.gif" width="386" height="622"/>
+ <instance class="pdf" src="ill1.pdf" width="386" height="622"/>
</illustration>
<combat><enemy>Bargee (master thief):</enemy><enemy-attribute class="combatskill">36</enemy-attribute><enemy-attribute class="endurance">25</enemy-attribute></combat>
<data>
<p>You take a gasp of air and dive below the surface, but as you submerge, you feel the stinging kiss of a crossbow bolt<ch.apos/>s tip graze your shoulder: lose 2 <typ class="attribute">ENDURANCE</typ> points.</p>
- <p>Having lost the element of surprise, you allow the current to carry you a few hundred yards downstream before you cone to the surface. You find yourself opposite a shallow bay in the river bank which affords you better cover from the nearest enemy trench than your previous position upstream. Quickly you crawl out of the water and slither like a snake up the muddy bank to drop silently into this trench. A dull-witted Eldenoran is swiftly dispatched with a blow from the edge of your hand, enabling you to move further along this log-walled ditch. Just as you are passing the opening to a makeshift dugout, you sense danger ahead. A single file of Eldenoran swordsmen are marching along the trench in your direction; it will be only a matter of seconds before they are close enough to see you.</p>
+ <p>Having lost the element of surprise, you allow the current to carry you a few hundred yards downstream before you come to the surface. You find yourself opposite a shallow bay in the river bank which affords you better cover from the nearest enemy trench than your previous position upstream. Quickly you crawl out of the water and slither like a snake up the muddy bank to drop silently into this trench. A dull-witted Eldenoran is swiftly dispatched with a blow from the edge of your hand, enabling you to move further along this log-walled ditch. Just as you are passing the opening to a makeshift dugout, you sense danger ahead. A single file of Eldenoran swordsmen <!--ERRTAG-RE-90474-->is marching<!--/ERRTAG-RE-90474--> along the trench in your direction; it will be only a matter of seconds before they are close enough to see you.</p>
<choice idref="sect185">If you wish to dive into the dugout to avoid being seen by these men, <link-text>turn to 185</link-text>.</choice>
<choice idref="sect57">If you choose to unsheathe your weapon and prepare for combat with this advancing file of troops, <link-text>turn to 57</link-text>.</choice>
</data>
<data>
<p>Your decision to stop and speak with the pilgrims clearly irritates the Lord Constable, but he bows to your authority and waits patiently for you to finish talking with them.</p>
- <p>You learn that this ragged group are on their way to Garthen. Their leader, a bearded wretch called Pospora, also tells you of a strange camp that he and his pilgrims discovered last night, near a place on the road which he calls <ch.apos/>red rock<ch.apos/>. However, this information does not come cheaply<ch.emdash/>you are pressed by the pilgrims into making a donation to their dubious cause. (Deduct 5 Gold Crowns from you <a idref="action">Action Chart</a>. If you possess less than 5 Crowns, erase instead one Backpack Item of your choice.)</p>
+ <p>You learn that this ragged group are on their way to Garthen. Their leader, a bearded wretch called Pospora, also tells you of a strange camp that he and his pilgrims discovered last night, near a place on the road which he calls <ch.apos/>red rock<ch.apos/>. However, this information does not come cheaply<ch.emdash/>you are pressed by the pilgrims into making a donation to their dubious cause. (Deduct 5 Gold Crowns from you <a idref="action">Action Chart</a>. If you possess <!--ERRTAG-RE-91768-->fewer than 5 Crowns<!--/ERRTAG-RE-91768-->, erase instead one Backpack Item of your choice.)</p>
<p>Having satisfied your curiosity, you return to the troop and continue the ride east.</p>
<choice idref="sect319"><link-text>Turn to 319</link-text>.</choice>
</data>
<data>
<p>You fall among the damp, jagged rocks and gash your head on a pointed outcrop: lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
- <p>Your sudden movement alerts a lavas to your position and it circles around Ravens Eerie until it is sure that you are human. Then, with a piercing shriek, it comes diving out of the sky with its claws extended and its beaked jaw open wide.</p>
+ <p>Your sudden movement alerts a Lavas to your position and it circles around <!--ERRTAG-RE-92415-->Raven<ch.apos/>s Eyrie<!--/ERRTAG-RE-92415--> until it is sure that you are human. Then, with a piercing shriek, it comes diving out of the sky with its claws extended and its beaked jaw open wide.</p>
<choice idref="sect108"><link-text>Turn to 108</link-text>.</choice>
</data>
</section>
<meta><title>30</title></meta>
<data>
- <p>You abandon your horse at the derelict barn and creep down stealthily to the river<ch.apos/>s edge. After stowing your cloak and boots in your backpack, you wade out into the cold dark waters of the Storn and begin your swim to the opposite bank. The river current is strong and, before long, you find yourself being carried swiftly downstream.</p>
+ <p>You abandon your horse at the derelict barn and creep down stealthily to the river<ch.apos/>s edge. After stowing your cloak and boots in your backpack, you wade out into the cold, dark waters of the Storn and begin your swim to the opposite bank. The river current is strong and, before long, you find yourself being carried swiftly downstream.</p>
<choice idref="sect232">If your current <typ class="attribute">ENDURANCE</typ> points score is 10 or less, <link-text>turn to 232</link-text>.</choice>
<choice idref="sect177">If it is 11 or more, <link-text>turn to 177</link-text>.</choice>
</data>
<meta><title>31</title></meta>
<data>
- <p>A signpost on the road out of Quarlen says: Casiorn 260 miles. On a normal horse you would expect the journey to take four days, but on Wildwind you are confident of reaching the City of Merchants before midnight.</p>
+ <p>A signpost on the road out of Quarlen <!--ERRTAG-RE-93572-->says <quote>Casiorn 260 miles</quote><!--/ERRTAG-RE-93572-->. On a normal horse you would expect the journey to take four days, but on Wildwind you are confident of reaching the City of Merchants before midnight.</p>
<p>Aided by a full moon and your sharp Kai skills, you keep Wildwind on a safe course throughout your long night<ch.apos/>s ride. Rapidly the miles melt away beneath his hooves and, as midnight approaches, you see the welcoming lights of Casiorn twinkling on the horizon. Using magical spyglasses, the watchful guards above the city<ch.apos/>s west gate see you coming and set their torches to fire-beacons to help guide you. The gates of the city are thrown open and, as you ride through, you meet with a thunderous welcome from its citizens, rich and poor, many of whom have left their beds to cheer your arrival.</p>
- <p>Not until you see the bulbous golden towers of the High-Mayor<ch.apos/>s Palace do you allow Wildwind to slow his pace. You pass through the palace<ch.apos/>s grand arch, crafted from marble and gold, and as you bring Wildwind to a halt you see a wondrous skyship hovering over the roof of the High-Mayor<ch.apos/>s chambers. It reminds you of <cite>Skyrider</cite><ch.emdash/>your friend Guildmaster Banedon<ch.apos/>s flying ship, although the craft above is sleeker and appears to be fashioned not from wood, but from burnished metal.</p>
+ <p>Not until you see the bulbous golden towers of the High-Mayor<ch.apos/>s Palace do you allow Wildwind to slow his pace. You pass through the palace<ch.apos/>s grand arch, crafted from marble and gold, and as you bring Wildwind to a halt you see a wondrous skyship hovering over the roof of the High-Mayor<ch.apos/>s chambers. It reminds you of <cite>Skyrider</cite><ch.emdash/>your friend Guildmaster Banedon<ch.apos/>s flying <!--ERRTAG-RE-94864-->ship<ch.emdash/>although<!--/ERRTAG-RE-94864--> the craft above is sleeker and appears to be fashioned not from wood, but from burnished metal.</p>
<p><quote>She awaits your command,</quote> says High-Mayor Cordas, as he strides down the steps of his palace chambers with an entourage of guards and advisors scurrying in his wake. <quote>What do you think?</quote> He beams, pointing to the ship. <quote>Is she not magnificent?</quote></p>
<illustration class="float">
<line><ch.lsquot/>Is she not magnificent?<ch.rsquot/></line>
</description>
</meta>
- <instance class="html" src="ill2.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill2.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill2.gif" width="386" height="624"/>
+ <instance class="pdf" src="ill2.pdf" width="386" height="624"/>
</illustration>
<p><quote>Yes, indeed she is,</quote> you reply, as you dismount from Wildwind who, to your greater astonishment, displays not the slightest sign of fatigue after your incredible ride from Varetta. <quote>Pray tell me, High-Mayor, what is the craft<ch.apos/>s name?</quote></p>
<data>
<p>The trooper fumbles for the haft of an axe which is tucked into his belt. Before he can free it, you stride forward and strike a blow with your fist that sends him crashing backwards through the open hut door. Moments later, there is a loud commotion and half a dozen angry Eldenorans come pouring out of the doorway with weapons drawn. You will have to fight them:</p>
- <combat><enemy>Eldenoran horse-scouts</enemy><enemy-attribute class="combatskill">34</enemy-attribute><enemy-attribute class="endurance">38</enemy-attribute></combat>
+ <combat><enemy><!--ERRTAG-RE-97826-->Eldenoran Horse-scouts<!--/ERRTAG-RE-97826--></enemy><enemy-attribute class="combatskill">34</enemy-attribute><enemy-attribute class="endurance">38</enemy-attribute></combat>
<choice idref="sect85">If you win and the combat lasts three rounds or less, <link-text>turn to 85</link-text>.</choice>
<choice idref="sect160">If you win and the combat lasts four rounds or more, <link-text>turn to 160</link-text>.</choice>
</data>
<meta><title>34</title></meta>
<data>
- <p>Your calves and feet are badly scorched by the heat of the dragon<ch.apos/>s breath: lose 4 <typ class="attribute">ENDURANCE</typ> points. Gritting your teeth against the pain, you force yourself to stand and then use your Magnakai skill of Nexus to extinguish your burning breeches. Your quick thinking has saved you from more serious injury, but it does not impress the dragon. Your escape from his incinerating breath serves to make him even angrier. In a fit of pique, he stomps his massive forefoot down on to the black soil and sends a splash of molten mud and flame soaring into the sulphurous sky.</p>
+ <p>Your calves and feet are badly scorched by the heat of the dragon<ch.apos/>s breath: lose 4 <typ class="attribute">ENDURANCE</typ> points. Gritting your teeth against the pain, you force yourself to stand and then use your Magnakai skill of Nexus to extinguish your burning breeches. Your quick thinking has saved you from more serious injury, but it does not impress the dragon. Your escape from his incinerating breath serves to make him even angrier. In a fit of pique, he stomps his massive forefoot down <!--ERRTAG-RE-98193-->onto<!--/ERRTAG-RE-98193--> the black soil and sends a splash of molten mud and flame soaring into the sulphurous sky.</p>
<p>You use this opportunity to retreat towards the Shadow Gate, but you do not get very far before the great beast sees you and comes lumbering forwards with his jaw agape.</p>
<p>Unless you possess a Platinum Amulet, a Talisman of Ishir, or the Discipline of Grand Nexus, you must now deduct 3 <typ class="attribute">ENDURANCE</typ> points due to the debilitating effects of the heat and atmosphere.</p>
<choice idref="sect316"><link-text>Turn to 316</link-text>.</choice>
<data>
<p>You continue along the avenue until you reach the city<ch.apos/>s north wall. Here you stop to read a proclamation that has been nailed to the door of a coaching inn and stables. It states that a curfew is in force in Rhem, and anyone found on the streets an hour after nightfall will be arrested by the city watch.</p>
<p>You are about to leave when you overhear the owner of the stables talking to one of his stable-hands. The boy is holding the reins of an aged horse that is severely lame in one leg, and the owner is telling him that he can no longer afford to stable the sick old mare.</p>
- <p><quote>She<ch.apos/>ll have to go,</quote> says the owner, shaking his head, <quote>she<ch.apos/>s worthless to me now she<ch.apos/>s not earning her keep.</quote></p>
+ <p><quote>She<ch.apos/>ll have to go,</quote> says the owner, shaking his head. <quote>She<ch.apos/>s worthless to me now she<ch.apos/>s not earning her keep.</quote></p>
<p>Tears are streaming down the young boy<ch.apos/>s face. Clearly he loves the old horse and is heartbroken at the prospect of her being destroyed. Boldly you approach the owner and propose a deal.</p>
<p><quote>Sir, if I am able to cure this lame mare,</quote> you say, stroking the horse<ch.apos/>s velvety nose, <quote>then will you allow me to keep her?</quote></p>
<data>
<p>You erect a psychic shield to protect your mind from Roark<ch.apos/>s assault, and you successfully deflect his attack. But as his ghastly apparition gallops past, it stirs in its wake a whirling maelstrom that is filled with rocks, broken glass, and other city debris. This whirlwind assails you physically and knocks you to the ground.</p>
<combat><enemy>Ghost of Roark</enemy><enemy-attribute class="combatskill">48</enemy-attribute><enemy-attribute class="endurance">30</enemy-attribute></combat>
- <p>You conduct this combat in the normal way. While attacking the ghost of Roark using your psychic Kai abilities, you must defend yourself from the injurious effects of the debris-storm. Only by defeating Roark<ch.apos/>s ghost an combat will you cause the maelstrom to cease.</p>
+ <p>You conduct this combat in the normal way. While attacking the ghost of Roark using your psychic Kai abilities, you must defend yourself from the injurious effects of the debris-storm. Only by defeating Roark<ch.apos/>s ghost in combat will you cause the maelstrom to cease.</p>
<choice idref="sect146">If you win the combat, <link-text>turn to 146</link-text>.</choice>
</data>
</section>
<meta><title>40</title></meta>
<data>
- <p>You leave the monastery under cover of darkness and set off towards the northwest, into the foothills the Durncrag Mountains. Soon you pick up the trail that leads to Raven<ch.apos/>s Eerie and you follow it for a mile to where it crosses a mountain stream. Mist oozes from the peaty soil, breathing a damp film on the surrounding rocks.</p>
- <p>You continue beyond the mist-enshrouded stream until you reach a rocky spur of granite called Eagle<ch.apos/>s Claw. Here you detect a low humming sound and your pulse quickens; you sense you are getting closer to the Shadow Gate. This resonant hum steadily increases in volume the nearer you get to Raven<ch.apos/>s Eerie. Then, as you come to within a few hundred yards of the peak, you catch your first glimpse of the Shadow Gate. It is an awe-inspiring sight.</p>
+ <p>You leave the monastery under cover of darkness and set off towards the northwest, into the foothills the Durncrag Mountains. Soon you pick up the trail that leads to <!--ERRTAG-RA-106515-->Raven<ch.apos/>s Eyrie<!--/ERRTAG-RA-106515--> and you follow it for a mile to where it crosses a mountain stream. Mist oozes from the peaty soil, breathing a damp film on the surrounding rocks.</p>
+ <p>You continue beyond the mist-enshrouded stream until you reach a rocky spur of granite called Eagle<ch.apos/>s Claw. Here you detect a low humming sound and your pulse quickens; you sense you are getting closer to the Shadow Gate. This resonant hum steadily increases in volume the nearer you get to <!--ERRTAG-RA-106515-->Raven<ch.apos/>s Eyrie<!--/ERRTAG-RA-106515-->. Then, as you come to within a few hundred yards of the peak, you catch your first glimpse of the Shadow Gate. It is an awe-inspiring sight.</p>
<illustration id="bw-small9" class="inline">
<meta>
<instance class="pdf" src="small9.pdf" width="386" height="150"/>
</illustration>
- <p>It appears like a black, semicircular cave mouth that seems to hover motionless in the air. Crackling snakes of electrical energy surround its edges, and the air before it writhes and shimmers like a desert mirage. You reach to the pocket of your tunic and remove the Sun-crystal, weighing it carefully in your hand so that you will be ready to throw it accurately when the time comes.</p>
- <p>The electrical fire that borders the Shadow Gate suddenly flares and gives off hissing sparks which climb like fireworks into the night sky. Moments later, a trio of lavas emerge from its total darkness and soar into the air. Judging by their direction of flight, you determine that they are going to reinforce the enemy line which keeps King Ulnar<ch.apos/>s armies at bay.</p>
+ <p>It appears like a black, semicircular cave mouth that seems to hover motionless in the air. Crackling snakes of electrical energy surround its edges, and the air before it writhes and shimmers like a desert mirage. You <!--ERRTAG-RE-107789-->reach into<!--/ERRTAG-RE-107789--> the pocket of your tunic and remove the Sun-crystal, weighing it carefully in your hand so that you will be ready to throw it accurately when the time comes.</p>
+ <p>The electrical fire that borders the Shadow Gate suddenly flares and gives off hissing sparks which climb like fireworks into the night sky. Moments later, a trio of Lavas emerge from its total darkness and soar into the air. Judging by their direction of flight, you determine that they are going to reinforce the enemy line which keeps King Ulnar<ch.apos/>s armies at bay.</p>
<p>You are too far from the Shadow Gate to hurl the Sun-crystal and so, with caution, you begin to inch your way nearer to your goal.</p>
<choice idref="sect291">If you possess Grand Pathsmanship and Telegnosis, <link-text>turn to 291</link-text>.</choice>
<choice idref="sect127">If you do not possess <em>both</em> of these skills, <link-text>turn to 127</link-text>.</choice>
<meta><title>42</title></meta>
<data>
- <p>This village is a run down shabby-looking place which appears to have seen better days. The timbers of its gaudily-painted houses are riddled with rot, and its citizens have a mean and surly demeanour that you find irksome. You are having second thoughts about stopping at the inn and are only persuaded when you hear the distant rumble of thunder.</p>
+ <p>This village is a <!--ERRTAG-RE-109996-->run-down<!--/ERRTAG-RE-109996--> shabby-looking place which appears to have seen better days. The timbers of its gaudily-painted houses are riddled with rot, and its citizens have a mean and surly demeanour that you find irksome. You are having second thoughts about stopping at the inn and are only persuaded when you hear the distant rumble of thunder.</p>
<p>To your surprise, you discover the owner of the Pickled Scow to be an unusually kind and cheerful character. For 3 Gold Crowns (erase these from your <a idref="action">Action Chart</a>), he and his daughter furnish you with a fine meal and a warm room above their kitchen. Before you retire for the night, they invite you to sample their ale<ch.emdash/>free of charge. It is a weak but flavoursome brew, and while you sip it in front of the blazing hearth, they tell you stories about the colourful travellers who have spent the night at their inn.</p>
<choice idref="sect231">If you wish to ask them if they have heard any news about your homeland, <link-text>turn to 231</link-text>.</choice>
<choice idref="sect56">If you do not, <link-text>turn to 56</link-text>.</choice>
<meta><title>44</title></meta>
<data>
- <p>King Ulnar convenes an emergency council of the Sommlending barons in his Chamber of State. When all are assembled, Baron Caldar of Anskaven conducts a briefing, principally for your benefit, outlining the grave situation confronting Sommerlund and, most especially, the new order of the Kai. You are aware of much of what he says, having been briefed already by Gwynian the Sage in Varetta, but you learn that the Sommlending army has lost many brave men attempting to break the siege at the Kai Monastery and is too weakened, at present, to attack the enemy again.</p>
+ <p>King Ulnar convenes an emergency council of the Sommlending barons in his Chamber of State. When all are assembled, Baron Caldar of Anskaven conducts a briefing, principally for your benefit, outlining the grave situation confronting Sommerlund and, most especially, the <!--ERRTAG-RE-112138-->New Order<!--/ERRTAG-RE-112138--> of the Kai. You are aware of much of what he says, having been briefed already by Gwynian the Sage in Varetta, but you learn that the Sommlending army has lost many brave men attempting to break the siege at the Kai Monastery and is too weakened, at present, to attack the enemy again.</p>
<p><quote>Where is Guildmaster Banedon?</quote> you ask, when called upon by the King to speak to the council of war.</p>
<p><quote>He is at the Kai Monastery,</quote> answers Baron Medar of Tyso. <quote>He, in company with Lord Rimoah of Dessi and the ten most senior magicians of Toran<ch.apos/>s Brotherhood, went to the monastery during the early days of the siege. They travelled there aboard the Guildmaster<ch.apos/>s skyship and<ch.ellips/></quote> At this point, the Baron hesitates and looks to the King, as if seeking his permission to continue. The King continues on his behalf.</p>
<p><quote>Grand Master,</quote> he says, his voice heavy, <quote>the Guildmaster<ch.apos/>s skyship was seen falling from the skies above the monastery. Border Rangers saw it crash in flames. We<ch.ellips/> we fear that all aboard were lost.</quote></p>
<data>
<p>You fight with devastating skill and, despite the overwhelming odds against you, you succeed in defeating every last one of these vicious hounds. As the last one falls to your blows, you urge your horse away from the bridge and set off along the track to the distant town of Scade.</p>
- <p>On returning to the Lucky Bucket inn, you break the ill news of your encounter at Castle Tranius to the remaining five troopers. It comes as a shock, both to them and to the innkeeper, who fears for the safety of the real Knight Tranius.</p>
+ <p>On returning to the <!--ERRTAG-RE-114339-->Lucky Bucket Inn<!--/ERRTAG-RE-114339-->, you break the ill news of your encounter at Castle Tranius to the remaining five troopers. It comes as a shock, both to them and to the innkeeper, who fears for the safety of the real Knight Tranius.</p>
<p><quote>I haven<ch.apos/>t seen him in the town for near-on a week,</quote> he says, anxiously rubbing his many chins. <quote>We <ch.apos/>ere had no inkling that somethin<ch.apos/> bad was happenin<ch.apos/> up there at the castle. It<ch.apos/>s right put the shakes up me, I can tell you.</quote></p>
<choice idref="sect246"><link-text>Turn to 246</link-text>.</choice>
</data>
<data>
<p>Hurriedly you utter the words of the Brotherhood Spell <spell>Levitation</spell> and, simultaneously, you leap into the air. The spell takes effect almost immediately, and it pushes you high enough to avoid the dragon<ch.apos/>s searing blast of flame.</p>
- <p>Your quick thinking has saved your skin, but it does not impress the dragon. Your escape from his incinerating breath serves to make him even angrier. He stomps his massive forefoot down on to the black soil and sends a splash of molten mud and flame soaring into the sulphurous sky.</p>
- <p>You ease the levitation spell and return to the uncertain black soil. Then you retreat towards the Shadow Gate, but, as you run, you are forced to reach for your weapon as the great beast comes lumbering forwards with his jaw agape.</p>
+ <p>Your quick thinking has saved your skin, but it does not impress the dragon. Your escape from his incinerating breath serves to make him even angrier. He stomps his massive forefoot down <!--ERRTAG-RE-114530-->onto<!--/ERRTAG-RE-114530--> the black soil and sends a splash of molten mud and flame soaring into the sulphurous sky.</p>
+ <p>You ease <!--ERRTAG-RE-115746-->the <spell>Levitation</spell> spell<!--/ERRTAG-RE-115746--> and return to the uncertain black soil. Then you retreat towards the Shadow Gate, but, as you run, you are forced to reach for your weapon as the great beast comes lumbering forwards with his jaw agape.</p>
<p>Unless you possess a Platinum Amulet, a Talisman of Ishir, or the Discipline of Grand Nexus, you must now deduct 3 <typ class="attribute">ENDURANCE</typ> points due to the debilitating effects of the heat and atmosphere.</p>
<choice idref="sect316"><link-text>Turn to 316</link-text>.</choice>
</data>
<meta><title>48</title></meta>
<data>
- <p>The Lord Constable Is an imposing man with a proud and noble countenance. At your approach he removes a white leather gauntlet and welcomes you with a formal salute.</p>
+ <p>The Lord Constable is an imposing man with a proud and noble countenance. At your approach he removes a white leather gauntlet and welcomes you with a formal salute.</p>
<p><quote>Greetings, my Lord,</quote> he says, his voice deep and resonant, <quote>Welcome to Garthen. I am Nathor, Lord Constable of the Royal Citadel. It would be an honour if you would allow me to escort you and Lord Ardan to an audience with Queen Evaine.</quote></p>
<choice idref="sect238"><link-text>Turn to 238</link-text>.</choice>
</data>
<meta><title>49</title></meta>
<data>
- <p>The defenders on the tower fight like lions. The battle is fierce and bloody throughout the monastery, but the struggle is soon won and the shaken remnants of the winged attackers are repelled with heavy losses. A great cheer goes up as the last of the battered lavas limps into the air and makes its escape towards the Durncrags.</p>
+ <p>The defenders on the tower fight like lions. The battle is fierce and bloody throughout the monastery, but the struggle is soon won and the shaken remnants of the winged attackers are repelled with heavy losses. A great cheer goes up as the last of the battered Lavas limps into the air and makes its escape towards the Durncrags.</p>
<illustration id="bw-small7" class="inline">
<meta>
<p>You leave the Tower and tour the battlements, offering words of comfort to the wounded and praising those Kai who have shown exceptional bravery. You are returning to the Grand Hall when you see Banedon approaching from the other direction.</p>
<p><quote>The time is ripe for you to begin your mission, Grand Master,</quote> he says. <quote>The enemy have lost a great number this night<ch.emdash/>it is unlikely they will return before the dawn.</quote></p>
- <p><quote>Yes, my friend,</quote> you reply, touching the pocket of your tunic which contains the Sun-crystal, <quote>you are right. The time has come<ch.emdash/>I will leave for Raven<ch.apos/>s Eerie at once.</quote></p>
+ <p><quote>Yes, my friend,</quote> you reply, touching the pocket of your tunic which contains the Sun-crystal, <quote>you are right. The time has come<ch.emdash/>I will leave for <!--ERRTAG-RE-118830-->Raven<ch.apos/>s Eyrie<!--/ERRTAG-RE-118830--> at once.</quote></p>
<choice idref="sect40"><link-text>Turn to 40</link-text>.</choice>
</data>
</section>
<line>a wild animal and they rush forward.</line>
</description>
</meta>
- <instance class="html" src="ill3.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill3.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill3.gif" width="386" height="575"/>
+ <instance class="pdf" src="ill3.pdf" width="386" height="575"/>
</illustration>
- <combat><enemy>Duadon guardsmen:</enemy><enemy-attribute class="combatskill">42</enemy-attribute><enemy-attribute class="endurance">42</enemy-attribute></combat>
+ <combat><enemy>Duadon guardsmen</enemy><enemy-attribute class="combatskill">42</enemy-attribute><enemy-attribute class="endurance">42</enemy-attribute></combat>
<choice idref="sect335">You may evade this combat after four rounds, by <link-text>turning to 335</link-text>.</choice>
<choice idref="sect290">If you win the fight, <link-text>turn to 290</link-text>.</choice>
</data>
<meta><title>51</title></meta>
<data>
- <p>You rush into the forest and glance overhead to make doubly sure that you are not being tracked by the winged lavas. The darkening sky is clear of the enemy and confidently you press on through the trees, sure in your ability to remain undetected now that you are in your natural environment of the forest.</p>
- <p>Soon you reach the clearing and hurry to a boulder which bears the imprint of a human band. You place your right hand upon it and the imprint fits around it like a glove. Silently a hinged stone slab rises up from the ground revealing a stair that leads down into a brick-lined passageway. You enter and hurry along this familiar tunnel, covering a mile before you come to a door that opens automatically at your approach. Beyond lies the Vault of the Sun, your personal stronghold. It radiates a warmly golden light: they are the rays of the Lorestones of Nyxator. Once safely inside your underground lair, you pause to allow the radiant light of the Lorestones to wash over your tired and aching limbs and, within the space of a few heartbeats, the fatigue of your long journey home is melted away (restore all lost <typ class="attribute">ENDURANCE</typ> points).</p>
+ <p>You rush into the forest and glance overhead to make doubly sure that you are not being tracked by the winged Lavas. The darkening sky is clear of the enemy and confidently you press on through the trees, sure in your ability to remain undetected now that you are in your natural environment of the forest.</p>
+ <p>Soon you reach the clearing and hurry to a boulder which bears the imprint of a human hand. You place your right hand upon it and the imprint fits around it like a glove. Silently a hinged stone slab rises up from the ground revealing a stair that leads down into a brick-lined passageway. You enter and hurry along this familiar tunnel, covering a mile before you come to a door that opens automatically at your approach. Beyond lies the Vault of the Sun, your personal stronghold. It radiates a <!--ERRTAG-RE-121523-->warm golden light<!--/ERRTAG-RE-121523-->: <!--ERRTAG-RE-121542-->it is the rays<!--/ERRTAG-RE-121542--> of the Lorestones of Nyxator. Once safely inside your underground lair, you pause to allow the radiant light of the Lorestones to wash over your tired and aching limbs and, within the space of a few heartbeats, the fatigue of your long journey home is melted away (restore all lost <typ class="attribute">ENDURANCE</typ> points).</p>
<p>Revived and revitalized, you throw open the door to the vault and see a young Kai Master standing guard at the foot of the tower stairwell. He is Sabre Fox, one of your most gifted students.</p>
<p><quote>Gr<ch.ellips/> Grand Master!</quote> he stammers, hardly daring to believe his eyes. <quote>You have returned. Praise the Gods! Our prayers have been answered!</quote></p>
<p>You smile at the young Kai Master who now has tears of joy in his steel-grey eyes.</p>
<p>Using the Brotherhood Spell <spell>Levitation</spell> you are able to counter the speed of your descent. Unfortunately, Lord Constable Nathor does not possess the same ability and, as you are beginning to slow down, he comes screaming past you, his eyes and mouth wide with terror.</p>
<p>You stretch out and make a grab for his cloak as he hurtles past. You manage to get a grip and hold on fast, but as you are nearing the ground, his cloak comes undone and he falls the last twenty feet to the flagstoned keep. Upon landing, you discover that Nathor is still alive, but his left ankle is badly broken and his face is cut and bruised. Despite his obvious pain he manages a smile, revealing gaps where he is now missing two of his teeth.</p>
<p>Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your hands to the injured foot (reduce you <typ class="attribute">ENDURANCE</typ> points score by 4). You feel the warmth of your power start to reduce the swollen tissues and mend the broken bone, but before you can complete the cure, a yelling horde of bogus castle guardsmen come rushing from out of the gatehouse with their swords drawn. You unsheathe your weapon and crouch in readiness to meet their manic attack.</p>
- <combat><enemy>Castle guardsmen (impostors)</enemy><enemy-attribute class="combatskill">48</enemy-attribute><enemy-attribute class="endurance">48</enemy-attribute></combat>
+ <combat><enemy>Castle <!--ERRTAG-RE-124173-->Guardsmen<!--/ERRTAG-RE-124173--> (impostors)</enemy><enemy-attribute class="combatskill">48</enemy-attribute><enemy-attribute class="endurance">48</enemy-attribute></combat>
<choice idref="sect93">If you win this fight, <link-text>turn to 93</link-text>.</choice>
</data>
</section>
<meta><title>53</title></meta>
<data>
- <p>Suddenly an explosion of while light fills your vision and the taste of blood fills your mouth: you have been hit in the head by an armour-piercing arrow. Mercifully, death is virtually instantaneous.</p>
- <p>Sadly your life and your journey home comes to an abrupt end here, in the cold dark waters of the River Reloni.</p>
+ <p>Suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been hit in the head by an armour-piercing arrow. Mercifully, death is virtually instantaneous.</p>
+ <p>Sadly, your life and your journey home come to an abrupt end here, in the cold, dark waters of the River Reloni.</p>
</data>
</section>
<meta><title>56</title></meta>
<data>
- <p>You sleep well and rise with the cock<ch.apos/>s crow. When you reach the stable, you discover the innkeeper has already prepared your horse ready for your departure. You thank him and wave farewell to the cheerful man and his daughter as you set off on the road north to Varetta.</p>
+ <p>You sleep well and rise with the cock<ch.apos/>s crow. When you reach the stable, you discover the innkeeper has already prepared your <!--ERRTAG-RE-126932-->horse, ready<!--/ERRTAG-RE-126932--> for your departure. You thank him and wave farewell to the cheerful man and his daughter as you set off on the road north to Varetta.</p>
<p>It is midday when you catch your first glimpse of this ancient city. Positioned on a large plateau in the centre of a grassy plain, the blood-red walls and towering spires of Varetta look doubly impressive. As you approach the south gate, you admire the carvings which embellish the city<ch.apos/>s walls. They depict great dragons with snake-like bodies that intertwine as they flow around the towers and bastions of this ancient city.</p>
<p>The guards at the gate allow you to enter without challenge, and you pass through the grand southern entrance which leads to a flagstoned square.</p>
<choice idref="sect284">If you have ever visited Varetta before, in a previous <cite>Lone Wolf</cite> adventure, <link-text>turn to 284</link-text>.</choice>
<data>
<p>The leading Eldenoran soldier is stunned into open-mouthed shock when he sees you standing in the trench before him. You strike a swift, deadly blow, and he staggers backwards, pulling two of his comrades down to the floor of the trench as he falls. The others draw their swords and come leaping over their fallen friends, attacking you with unexpected fury.</p>
- <p>Eldenoran assault troops; <typ class="attribute">COMBAT SKILL</typ> 39 <typ class="attribute">ENDURANCE</typ> 42</p>
+ <combat><enemy><!--ERRTAG-RE-128547-->Eldenoran Assault Troops<!--/ERRTAG-RE-128547--></enemy><enemy-attribute class="combatskill">39</enemy-attribute><enemy-attribute class="endurance">42</enemy-attribute></combat>
<choice idref="sect324">If you win this combat, <link-text>turn to 324</link-text>.</choice>
</data>
</section>
<data>
<p>You help the Baroness<ch.apos/>s entourage to set up camp beside the stream while Dorst, who considers himself something of a master cook, prepares the trout you caught earlier. To your surprise, the meal turns out to be excellent (restore 3 <typ class="attribute">ENDURANCE</typ> points).</p>
- <p>During supper, you ask the Baroness what news she has heard of events in the east. She tells you that there is war between the principalities of the Stornlands, although this is such a common condition that it can hardly be considered news any more. Of distant Sommerlund she has heard nothing. After supper, she excuses herself and retires to her carriage. Dorst posts two men to guard her coach, then he invites you to play cards with himself and the remaining five men.</p>
+ <p>During supper, you ask the Baroness what news she has heard of events in the east. She tells you that there is war between the principalities of the Stornlands, although this is such a common condition that it can hardly be considered news <!--ERRTAG-RE-130146-->anymore<!--/ERRTAG-RE-130146-->. Of distant Sommerlund she has heard nothing. After supper, she excuses herself and retires to her carriage. Dorst posts two men to guard her coach, then he invites you to play cards with himself and the remaining five men.</p>
<illustration id="bw-small11" class="inline">
<meta>
<instance class="pdf" src="small3.pdf" width="386" height="150"/>
</illustration>
- <p>Guided by beacons blazing atop the King<ch.apos/>s Citadel, the crew of the <cite>Cloud-dancer</cite> bring her gently in towards the city. The craft is made to hover directly above the Citadel and hawsers are lowered to anchor her in position against the wind. Then you descend by rope ladder to the Citadel roof where your are greeted by a distinguished party of Barons and Fryearls, led by King Ulnar himself.</p>
+ <p>Guided by beacons blazing atop the King<ch.apos/>s Citadel, the crew of the <cite>Cloud-dancer</cite> bring her gently in towards the city. The craft is made to hover directly above the Citadel and hawsers are lowered to anchor her in position against the wind. Then you descend by rope ladder to the Citadel roof where you are greeted by a distinguished party of Barons and Fryearls, led by King Ulnar himself.</p>
<p><quote>Welcome home, Grand Master,</quote> he says, his voice breaking with emotion. Then he clasps you to his chest, like a father welcoming home a lost son. <quote>Thank Kai and Ishir you are safe, Lone Wolf,</quote> he says. <quote>Now may the darkness of Naar be lifted from our land.</quote></p>
<choice idref="sect44"><link-text>Turn to 44</link-text>.</choice>
</data>
<p><quote>In the name of the Gods!</quote> splutters Nathor, spilling liqueur down the front of his tunic. <quote>What was that?</quote></p>
<p>A knot of fear tightens in the pit of your stomach. <quote>A Kraan,</quote> you reply, recognizing at once the fell cry of this unwelcome creature.</p>
<p>You hurry to a window and see the large, bat-like Kraan silhouetted against the moon. A man-sized rider clings precariously to the creature<ch.apos/>s reptilian back as it swoops and soars among the hills and gullies.</p>
- <p><quote>You had best come away from the window, my Lord,</quote> replies an anxious Nathor, <quote>lest it detects your presence here,</quote></p>
+ <p><quote>You had best come away from the window, my Lord,</quote> replies an anxious Nathor, <quote><!--ERRTAG-RE-133678-->lest it detect<!--/ERRTAG-RE-133678--> your presence here.</quote></p>
<p>You take heed of the Lord Constable<ch.apos/>s advice and retreat from the window. Furthermore, you use your Magnakai skill of Psi-screen to shield your mind in case the Kraan rider is able to employ psychic abilities to locate your presence.</p>
<p><quote>It is not the first time it has come,</quote> says Rasbarin. <quote>Every night for the past ten days we<ch.apos/>ve heard it circling the hills. Sometimes there is more than one of its kind.</quote> He suggests that you bunk in the cellar of the monastery where you may be safer from detection, and you accept his offer gladly.</p>
<choice idref="sect154"><link-text>Turn to 154</link-text>.</choice>
<data>
<p>As you stop to survey the shops and stalls which encircle this busy square, you notice a stone signpost positioned on a plinth at its centre. It indicates the names of the three exits from this square:</p>
- <ul>
- <li>Ladder Way (North)</li>
- <li>Spur Lane (East)</li>
- <li>Quill Street (West)</li>
- </ul>
+ <signpost>
+ <line>Ladder Way (North)</line>
+ <line>Spur Lane (East)</line>
+ <line>Quill Street (West)</line>
+ </signpost>
<choice idref="sect112">If you wish to enter Ladder Way, <link-text>turn to 112</link-text>.</choice>
<choice idref="sect338">If you wish to enter Spur Lane, <link-text>turn to 338</link-text>.</choice>
<choice idref="sect90">If you wish to enter Quill Street, <link-text>turn to 90</link-text>.</choice>
<meta><title>63</title></meta>
<data>
- <p>As the horsemen close in, unexpectedly you spur your steed straight at then in a bold countercharge. The move takes the leading pair of riders by surprise and, before they fully recover their battle-senses, you speed between them and lash out with a single scything sweep. Both riders crash to the ground<ch.emdash/>minus their heads.</p>
+ <p>As the horsemen close in, unexpectedly you spur your steed straight at them in a bold countercharge. The move takes the leading pair of riders by surprise and, before they fully recover their battle-senses, you speed between them and lash out with a single scything sweep. Both riders crash to the ground<ch.emdash/>minus their heads.</p>
<p>Shocked by your sheer audacity, the brigand leader shouts a recall to the others. They wheel around in a wide arc and form up in a line behind him, cursing you vehemently for the death of their comrades. Then, with a vengeful yell, the brigand chief leads his gang of saddle-bandits in a charge that, he hopes, will leave you trampled into the ground.</p>
- <p>As this wave of brigands come thundering down upon you, the leader urges at your head with his straight-bladed sword. It whistles by just inches from your scalp, but you do not allow him a second try. You twist in the saddle and strike like lightning, splitting his helmet and his skull with a single mighty blow. He falls before his men, yet they prove to be hardy rogues and they press home their attack regardless.</p>
- <combat><enemy>Eldenoran brigands</enemy><enemy-attribute class="combatskill">46</enemy-attribute><enemy-attribute class="endurance">41</enemy-attribute></combat>
+ <p>As this <!--ERRTAG-RE-136134-->wave of brigands comes<!--/ERRTAG-RE-136134--> thundering down upon you, the leader lunges at your head with his straight-bladed sword. It whistles by just inches from your scalp, but you do not allow him a second try. You twist in the saddle and strike like lightning, splitting his helmet and his skull with a single mighty blow. He falls before his men, yet they prove to be hardy rogues and they press home their attack regardless.</p>
+ <combat><enemy>Eldenoran <!--ERRTAG-RE-136567-->Brigands<!--/ERRTAG-RE-136567--></enemy><enemy-attribute class="combatskill">46</enemy-attribute><enemy-attribute class="endurance">41</enemy-attribute></combat>
<choice idref="sect182">You may evade this combat after four rounds, by <link-text>turning to 182</link-text>.</choice>
<choice idref="sect109">If you win the fight, <link-text>turn to 109</link-text>.</choice>
</data>
<data>
<p>With dread, you cast your eyes across a nightmare landscape that stretches in every direction to a horizon dancing with fire. Streams of blazing lava cut fissures through the coal-black soil, and pools of molten mud, glowing cherry-red, spout geysers of yellow flame that seem to claw vengefully at the orange sky. The heat, and the stench of sulphur, is overwhelming.</p>
- <p>The lavas drops you onto the shifting black soil and soars upwards until it disappears into the roiling clouds. In the middle distance you see a herd of dragon-like creatures, snorting fire as they lumber slowly across this hellish plain. You sense great danger, and when you focus your Kai skills at the approaching leviathans, you are shocked by what you learn.</p>
+ <p>The Lavas drops you onto the shifting black soil and soars upwards until it disappears into the roiling clouds. In the middle distance you see a herd of dragon-like creatures, snorting fire as they lumber slowly across this hellish plain. You sense great danger, and when you focus your Kai skills at the approaching leviathans, you are shocked by what you learn.</p>
<p>You have been transported to the Plane of Darkness, the domain occupied and ruled over by Naar, the Dark God. The approaching dragon-creatures are massing to enter the Shadow Gate that lies several hundred yards at your back. They are Naar<ch.apos/>s newest creations, and you sense that if they are allowed entry to your world, then Sommerlund and the Kai are doomed.</p>
<choice idref="sect321">If you possess Grand Nexus, <link-text>turn to 321</link-text>.</choice>
<choice idref="sect208">If you possess a Platinum Amulet, <link-text>turn to 208</link-text>.</choice>
<meta><title>65</title></meta>
<data>
- <p>You manage to pull free from the tangle of shattered timbers, but you are now so chose to unconsciousness due to lack of oxygen that you are forced to surface. The moment your head bobs above the water and you gasp for breath, you attract a volley of arrows from the archers hiding in the trees.</p>
+ <p>You manage to pull free from the tangle of shattered timbers, but you are now so close to unconsciousness due to lack of oxygen that you are forced to surface. The moment your head bobs above the water and you gasp for breath, you attract a volley of arrows from the archers hiding in the trees.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Assimilance, add 2 to the number you have picked. If you possess Grand Pathsmanship, add 1.</p>
- <p>If your total score is now 3 or less, him to 53.</p>
+ <choice idref="sect53">If your total score is now 3 or less, <link-text>turn to 53</link-text>.</choice>
<choice idref="sect298">If it is 4 or more, <link-text>turn to 298</link-text>.</choice>
</data>
</section>
<meta><title>67</title></meta>
<data>
- <p>You raise your hand and bring the regiment to a silent halt. Captain D<ch.apos/>Val leans towards you from his saddle and whispers: <quote>Here is the enemy who have your monastery surrounded, Grand Master, and this as the weakest point in their line.</quote></p>
+ <p>You raise your hand and bring the regiment to a silent halt. Captain D<ch.apos/>Val leans towards you from his saddle and whispers: <quote>Here is the enemy who have your monastery surrounded, Grand Master, and this is the weakest point in their line.</quote></p>
<p><quote>I know this place,</quote> you reply, quietly. <quote>The monastery lies beyond the next ridge of trees. If we are to break through here, we must be quick about it. These creatures can take to the skies<ch.emdash/>it would not take them long to summon reinforcements.</quote></p>
<p><quote>You are right, Grand Master. The risks are indeed great, but I and my men are willing to take them to ensure your return to the Monastery of the Kai. You must get through. You are the only one who can destroy the Shadow Gate and remove this curse from our land.</quote></p>
- <p><quote>Very well then, Captain,</quote> you reply, unsheathing your weapon. <quote>Pass the order to prepare to charge.</quote></p>
+ <p><quote>Very well, then, <!--ERRTAG-RE-139821-->captain<!--/ERRTAG-RE-139821-->,</quote> you reply, unsheathing your weapon. <quote>Pass the order to prepare to charge.</quote></p>
<choice idref="sect200"><link-text>Turn to 200</link-text>.</choice>
</data>
</section>
<data>
<p>You tell Captain D<ch.apos/>Val to take the regiment fifty yards back along the trail. When he has complied with your order, you move upstream until you can see, at an angle, the source of the ultraviolet beam: it is a shiny metallic polyhedron, studded with rivets.</p>
- <p>Using your Kai Mastery of Nexus, you cause the device to rise. You have lifted it no more than a few inches when suddenly It is torn apart by a violent explosion that peppers the area around the ford with sharp splinters of rock. As the dust of the explosion clears, you signal to D<ch.apos/>Val to bring the regiment forward.</p>
- <p><quote>Thank Ishir you<ch.apos/>re with us,</quote> says the Captain, as he leads the men across the ford. <quote>Without you, this wicked sorcery would have cost us dear.</quote></p>
+ <p>Using your Kai Mastery of Nexus, you cause the device to rise. You have lifted it no more than a few inches when suddenly it is torn apart by a violent explosion that peppers the area around the ford with sharp splinters of rock. As the dust of the explosion clears, you signal to D<ch.apos/>Val to bring the regiment forward.</p>
+ <p><quote>Thank Ishir you<ch.apos/>re with us,</quote> says the <!--ERRTAG-RE-142889-->captain<!--/ERRTAG-RE-142889-->, as he leads the men across the ford. <quote>Without you, this wicked sorcery would have cost us dear.</quote></p>
<choice idref="sect235"><link-text>Turn to 235</link-text>.</choice>
</data>
</section>
<line>a crackling blue flame ignites at its tip.</line>
</description>
</meta>
- <instance class="html" src="ill4.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill4.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill4.gif" width="386" height="559"/>
+ <instance class="pdf" src="ill4.pdf" width="386" height="559"/>
</illustration>
<p><quote>Draw steel!</quote> commands Nathor, and his men respond by unsheathing their swords in readiness for combat. You focus your psychic powers at the figure and sense that it is not human: it possesses an aura of evil that marks it as a dark disciple, a magician versed in the forbidden black arts of the Nadziranim.</p>
<p>Suddenly there is a low, concussive boom and a spiral of blue flame shoots the length of the hall, fired from the tip of the figure<ch.apos/>s iron stave. You are its intended target and you dive to the floor to avoid being hit. The bolt ricochets off the stone wall close behind you and shatters one of the tall windows into a thousand glittering shards.</p>
<p><quote>Take him!</quote> shouts Nathor, and his men rush forward, but a second blast from the stave puts an end to their brave advance. All three are cut down by an arc of blue fire that leaves their corpses heaped and smouldering in the middle of the hall.</p>
<p>Nathor curses the sinister figure and it responds by uttering a chilling, inhuman laugh. Now you sense a new danger approaching<ch.emdash/>the being<ch.apos/>s sickly laughter is summoning its minions to the hall.</p>
- <p><quote>Lord Nathor!</quote> you cry. <quote>We cannot prevail here. We must escape<ch.ellips/> follow me!</quote></p>
+ <p><quote>Lord Nathor!</quote> you cry. <quote>We cannot prevail here. We must escape<ch.ellips/> Follow me!</quote></p>
<p>And with these words, you race to the window and leap feet-first through its shattered pane.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>.</p>
<choice idref="sect219">If the number you have picked is 0<ch.endash/>4, <link-text>turn to 219</link-text>.</choice>
<meta><title>73</title></meta>
<data>
- <p>Within a matter of seconds, the remaining pack members catch the scent of their leaders blood and it drives them into a frenzy. They increase their speed and, knowing that you cannot outrun them, you are forced to turn and face them as they launch a simultaneous attack.</p>
- <combat><enemy>Eldenoran war-dogs (in blood-frenzy)</enemy><enemy-attribute class="combatskill">42</enemy-attribute><enemy-attribute class="endurance">47</enemy-attribute></combat>
- <p>Due to their frenzied state, these war-dogs are immune to all forms of psychic attack, except Kai-surge and Kai-blast.</p>
+ <p>Within a matter of seconds, the remaining pack members catch the scent of their leader<ch.apos/>s blood and it drives them into a frenzy. They increase their speed and, knowing that you cannot outrun them, you are forced to turn and face them as they launch a simultaneous attack.</p>
+ <combat><enemy>Eldenoran <!--ERRTAG-RA-147521-->War-dogs<!--/ERRTAG-RA-147521--> (in blood-frenzy)</enemy><enemy-attribute class="combatskill">42</enemy-attribute><enemy-attribute class="endurance">47</enemy-attribute></combat>
+ <p>Due to their frenzied state, these <!--ERRTAG-RA-147521-->War-dogs<!--/ERRTAG-RA-147521--> are immune to all forms of psychic attack, except Kai-surge and Kai-blast.</p>
<choice idref="sect295">If you win the combat, <link-text>turn to 295</link-text>.</choice>
</data>
</section>
<data>
<p>You leave behind the Denka Gate and follow a road that twists and climbs through densely wooded highland. Once you crest the last timbered hill, you begin a gradual descent towards the Taunor Valley<ch.emdash/>a fertile expanse of cropland and grassy plain. By dusk you can see the River Quarl ahead and, shortly before nightfall, you cross its fast-flowing waters at a bridge in the centre of Quarlen, a busy town on the caravan route to Casiorn.</p>
- <p>Just beyond the bridge you see an impressive hostelry, with adjoining stables. A shield hangs above the courtyard gate displaying its name: THE BARREL BRIDGE TAVERN.</p>
+ <p>Just beyond the bridge you see an impressive hostelry, with adjoining stables. A shield hangs above the courtyard gate displaying its <!--ERRTAG-RE-148078-->name: <quote>The Barrel Bridge Tavern</quote><!--/ERRTAG-RE-148078-->.</p>
<choice idref="sect211">If you wish to stop and enter this hostelry, <link-text>turn to 211</link-text>.</choice>
<choice idref="sect31">If you choose to continue your ride to Casiorn, <link-text>turn to 31</link-text>.</choice>
</data>
<instance class="pdf" src="small8.pdf" width="386" height="150"/>
</illustration>
- <p><quote>My steed has shed a shoe,</quote> you say. <quote>Can replace it?</quote></p>
+ <p><quote>My steed has shed a shoe,</quote> you say. <quote>Can you replace it?</quote></p>
<p><quote>Aye,</quote> he says, without bothering to look up from his work, <quote>but it<ch.apos/>ll cost you 20 Lune. In cash, and in advance, if you please.</quote></p>
- <choice idref="sect234">If you have sufficient cash to pay the blacksmith (20 Lune = 5 Gold Crowns}, <link-text>turn to 234</link-text>.</choice>
+ <choice idref="sect234">If you have sufficient cash to pay the blacksmith (20 Lune = 5 Gold Crowns), <link-text>turn to 234</link-text>.</choice>
<choice idref="sect259">If you do not, <link-text>turn to 259</link-text>.</choice>
</data>
</section>
<meta><title>76</title></meta>
<data>
- <p>Your arrow glances harmlessly off the dragon<ch.apos/>s skull, making him even angrier than he already is. He stomps his massive forefoot down onto the black soil and sends a splash of molten mud and flames soaring into the air.</p>
- <p>Hurriedly you discard your bow and reach for your weapon as the great beast comes lumbering slowly towards you with his massive jaw agape.</p>
+ <p>Your <!--ERRTAG-RE-151366-->Arrow<!--/ERRTAG-RE-151366--> glances harmlessly off the dragon<ch.apos/>s skull, making him even angrier than he already is. He stomps his massive forefoot down onto the black soil and sends a splash of molten mud and flames soaring into the air.</p>
+ <p>Hurriedly you <!--ERRTAG-RE-151624-->shoulder<!--/ERRTAG-RE-151624--> your <!--ERRTAG-RE-151678-->Bow<!--/ERRTAG-RE-151678--> and reach for your weapon as the great beast comes lumbering slowly towards you with his massive jaw agape.</p>
<p>Unless you possess a Platinum Amulet, a Talisman of Ishir, or the Discipline of Grand Nexus, you must now deduct 3 <typ class="attribute">ENDURANCE</typ> points due to the debilitating effects of the heat and atmosphere.</p>
<choice idref="sect316"><link-text>Turn to 316</link-text>.</choice>
</data>
<meta><title>78</title></meta>
<data>
- <p>You shout the order to fire and the Kai let loose their straining bowstrings. A cloud of arrows with armour-piercing tips, hardened in the fires of the monastery forge, whistle towards the swooping lavas with impressive accuracy. All find their target, but only one of the winged creatures falls from the sky. You see that the beast has been struck in the eye. Hurriedly the acolytes reload as the lava prepare to land on the battlements.</p>
- <p><quote>Fire at their eyes!</quote> you shout, and a cloud of fifty Kai arrows are sent screaming through the sky to seek their elusive mark. This time more than half find their target, decimating the onrushing lavas at a single stroke, yet those winged creatures who do survive this deadly volley are quick1y among the defenders on the wall.</p>
+ <p>You shout the order to fire and the Kai let loose their straining bowstrings. A cloud of arrows with armour-piercing tips, hardened in the fires of the monastery forge, whistle towards the swooping Lavas with impressive accuracy. All find their target, but only one of the winged creatures falls from the sky. You see that the beast has been struck in the eye. Hurriedly the acolytes reload as the Lavas prepare to land on the battlements.</p>
+ <p><quote>Fire at their eyes!</quote> you shout, and a cloud of fifty Kai arrows are sent screaming through the sky to seek their elusive mark. This time more than half find their target, decimating the onrushing Lavas at a single stroke, yet those winged creatures who do survive this deadly volley are quickly among the defenders on the wall.</p>
<choice idref="sect165"><link-text>Turn to 165</link-text>.</choice>
</data>
</section>
<data>
<p>Using the Brotherhood Spell <spell>Mind Charm</spell>, you command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you. At first you are unable to penetrate the man<ch.apos/>s mind<ch.emdash/>his memory is protected by a magical shield. Then you draw on your psychic Kai skills to boost the <spell>Mind Charm</spell> spell and suddenly you feel the man<ch.apos/>s magical shield begin to crack and disintegrate.</p>
- <p>The man shrieks with fear as his body is racked by convulsions. A mass of images swirl and solidify in your mind<ch.apos/>s eye<ch.emdash/>they are images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly-lit alleyway. The figure speaks your name before melting away into the shadows.</p>
+ <p>The man shrieks with fear as his body is racked by convulsions. A mass of images swirl and solidify in your mind<ch.apos/>s eye<ch.emdash/>they are images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a <!--ERRTAG-RE-155259-->dimly lit<!--/ERRTAG-RE-155259--> alleyway. The figure speaks your name before melting away into the shadows.</p>
<p><quote>Who is this person?</quote> you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.</p>
<choice idref="sect326"><link-text>Turn to 326</link-text>.</choice>
</data>
<meta><title>80</title></meta>
<data>
- <p>The herd of coppery-red dragons continue their relentless advance across the fiery plain. You count more than a hundred in total, and each one is as long and as broad as a galleon. The largest of their number, who is also the swiftest of foot, comes looming towards you, breathing blasts of blue flame. His scaly brethren halt in their tracks and watch expectantly, through hooded black eyes, as their leader stalks you like a cat preying upon a helpless dormouse.</p>
+ <p>The <!--ERRTAG-RE-155992-->herd of coppery-red dragons continues its<!--/ERRTAG-RE-155992--> relentless advance across the fiery plain. You count more than a hundred in total, and each one is as long and as broad as a galleon. The largest of their number, who is also the swiftest of foot, comes looming towards you, breathing blasts of blue flame. His scaly brethren halt in their tracks and watch expectantly, through hooded black eyes, as their leader stalks you like a cat preying upon a helpless dormouse.</p>
<illustration class="float">
<meta>
<line>their leader stalks you like a cat.</line>
</description>
</meta>
- <instance class="html" src="ill5.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill5.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill5.gif" width="386" height="627"/>
+ <instance class="pdf" src="ill5.pdf" width="386" height="627"/>
</illustration>
- <p>High above, swooping in and out of the clouds, are scores of cackling lavas. You sense also another presence, a wispy dark shadow that exudes malevolence. You shudder when you realize that you are in the presence of a manifestation of Naar himself. He has come to witness your doom, to enjoy the sport of your final, futile battle, before he unleashes his dragons upon Sommerlund. The lavas<ch.apos/> attacks were but a preliminary phase of his master plan to destroy Sommerlund and the Kai.</p>
+ <p>High above, swooping in and out of the clouds, are scores of cackling Lavas. You sense also another presence, a wispy dark shadow that exudes malevolence. You shudder when you realize that you are in the presence of a manifestation of Naar himself. He has come to witness your doom, to enjoy the sport of your final, futile battle, before he unleashes his dragons upon Sommerlund. The Lavas<ch.apos/> attacks were but a preliminary phase of his master plan to destroy Sommerlund and the Kai.</p>
<p>With terror in your heart you retreat across the moving sands in a desperate attempt to reach the Shadow Gate<ch.emdash/>your only hope of escape. The dragon continues to advance and it utters a thunderous roar as it bares its fangs in preparation for its attack.</p>
- <choice idref="sect196">If you have a Bow and wish to use it, <link-text>turn to 196</link-text>.</choice>
+ <choice idref="sect196">If you have a Bow, and wish to use it, <link-text>turn to 196</link-text>.</choice>
<choice idref="sect122">If you do not, or if you choose not to use it, <link-text>turn to 122</link-text>.</choice>
</data>
</section>
<data>
<p>Using the Old Kingdom Battle-spell <spell>Hold Enemy</spell>, you command the Eldenoran to cease all movement. Instantly, the drunken thug freezes like a stone statue, enabling the young woman and her child to break free from his grasp. She runs towards you, cradling the sobbing child in her arms.</p>
<p><quote>Thank you, thank you<ch.ellips/></quote> she cries as she falls to your feet. Gently you lift her, assuring her with kind words that her ordeal is over. She smiles, reassured, but her expression quickly changes when she spots something moving behind you.</p>
- <p><quote>There he is, that cur Holkar!</quote> she spits. <quote>He<ch.apos/>s the murdering leader of these bandits. All this chaos his doing.</quote></p>
+ <p><quote>There he is, that cur Holkar!</quote> she spits. <quote>He<ch.apos/>s the murdering leader of these bandits. All this chaos is his doing.</quote></p>
<p>You turn to look at the object of her hatred, and see a swarthy brigand dodging between the gravestones that line the abbey grounds. He has a sack full of loot slung over his shoulder and he is hurrying towards his horse which stands close to the abbey<ch.apos/>s perimeter wall. Determined not to let him escape, you rush into the grounds of the abbey and give chase.</p>
<choice idref="sect206"><link-text>Turn to 206</link-text>.</choice>
</data>
<meta><title>85</title></meta>
<data>
- <p>As the last of the Eldenorans falls to the ground, you turn and vault on to the freed horse<ch.apos/>s back. With a flick of your heels, you urge him to gallop and steer him into the woods. You keep to the trees and head south in a wide arc around the Eldenoran settlement at Fabri. During your ride through the timberland, you discover the following items in the bags and blanket roll which are attached to the horse<ch.apos/>s saddle:</p>
+ <p>As the last of the Eldenorans falls to the ground, you turn and vault <!--ERRTAG-RE-160908-->onto<!--/ERRTAG-RE-160908--> the freed horse<ch.apos/>s back. With a flick of your heels, you urge him to gallop and steer him into the woods. You keep to the trees and head south in a wide arc around the Eldenoran settlement at Fabri. During your ride through the timberland, you discover the following items in the bags and blanket roll which are attached to the horse<ch.apos/>s saddle:</p>
<ul>
<li>Sword</li>
<li>Rope</li>
</ul>
<p>If you wish to keep any of these items, remember to adjust your <a idref="action">Action Chart</a> accordingly.</p>
<p>Shortly before sunset, you emerge from the trees at a place where three trails meet. A wooden signpost propped against a boulder indicates three directions, destinations, and distances:</p>
- <table>
- <tr>
- <td>North<ch.emdash/></td>
- <td>Chod</td>
- <td>250 miles</td>
- </tr>
- <tr>
- <td>West</td>
- <td>Holona</td>
- <td>50 miles</td>
- </tr>
- <tr>
- <td>South</td>
- <td>Tenzha</td>
- <td>20 miles</td>
- </tr>
- </table>
-<!-- <p>North<ch.endash/>Chod<ch.endash/>250 miles</p>
- <p>West<ch.endash/>Holona<ch.endash/>50 miles</p>
- <p>South<ch.endash/>Tenzha<ch.endash/>20 miles</p>
- Should the <ch.emdash/>es be removed as per the table?-->
+ <signpost>
+ <line>Chod: 250 miles North</line>
+ <line>Holona: 50 miles West</line>
+ <line>Tenzha: 20 miles South</line>
+ </signpost>
<p>You are anxious to leave hostile Eldenoran territory as soon as possible and, after checking your <a idref="map">map</a>, you set off to the south, towards the Slovian border town of Tenzha.</p>
- <p>During your tide, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
+ <p>During your ride, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect343">To continue, <link-text>turn to 343</link-text>.</choice>
</data>
</section>
<meta><title>86</title></meta>
<data>
- <p>You ride to Scade, with all the speed your exhausted horse can muster, and return at once to the Lucky Bucket inn where the remaining members of the troop are billeted. The news of your encounter at Castle Tranius comes as a shock, both to the troopers and to the innkeeper who fears for the safety of the real Knight Tranius.</p>
+ <p>You ride to <!--ERRTAG-RE-165347-->Scade with<!--/ERRTAG-RE-165347--> all the speed your exhausted horse can <!--ERRTAG-RE-165444-->muster and<!--/ERRTAG-RE-165444--> return at once to the <!--ERRTAG-RE-164579-->Lucky Bucket Inn<!--/ERRTAG-RE-164579--> where the remaining members of the troop are billeted. The news of your encounter at Castle Tranius comes as a shock, both to the troopers and to the innkeeper who fears for the safety of the real Knight Tranius.</p>
<p><quote>I haven<ch.apos/>t seen him in the town for near-on a week,</quote> he says, anxiously rubbing his many chins. <quote>We <ch.apos/>ere had no inkling that somethin<ch.apos/> bad was happenin<ch.apos/> up there at the castle. It<ch.apos/>s right put the shakes up me, I can tell you.</quote></p>
- <p>In the warm comfort of the inn, you use your Kai Healing skills to mend the Lord Constable<ch.apos/>s injuries. He is carefully testing his weight on his newly mended ankle when suddenly there is a commotion outside in the street. An angry mob of hard-faced men, many clutching torches, staves, and coils of rope, are marching down the cobbled avenue towards the inn.</p>
+ <p>In the warm comfort of the inn, you use your Kai healing skills to mend the Lord Constable<ch.apos/>s injuries. He is carefully testing his weight on his newly mended ankle when suddenly there is a commotion outside in the street. An angry mob of hard-faced men, many clutching torches, staves, and coils of rope, are marching down the cobbled avenue towards the inn.</p>
<p><quote>Hang the Talestrian thieves!</quote> they shout. <quote>String up the murdering swine!</quote></p>
<p><quote>What<ch.apos/>s going on? Who are these men?</quote> says Nathor. The innkeeper<ch.apos/>s face turns white and he begins to tremble with fear.</p>
<p><quote>I<ch.ellips/> I don<ch.apos/>t rightly know,</quote> he stammers. <quote>I ain<ch.apos/>t never seen <ch.apos/>em before. They<ch.apos/>s not from these parts. We<ch.apos/>ve never had no quarrel with Talestria. You<ch.apos/>ve always been our friends.</quote></p>
<p>Nathor calls everyone to the rear of the inn where a passage leads directly to the stables.</p>
<p><quote>I fear this is some kind of crude ploy to murder you, Grand Master,</quote> he says. <quote>If you are to stand any chance of reaching your homeland, you must continue your journey at once. I and my men will do what we can to hold this mob at bay, but you must leave now and you must go alone.</quote></p>
<p>Another window shatters and a burning brand is hurled into the inn.</p>
- <p><quote>Very well,</quote> you reply, uneasily, <quote>I shall leave at once.</quote></p>
+ <p><quote>Very well,</quote> you reply, uneasily. <quote>I shall leave at once.</quote></p>
<choice idref="sect161"><link-text>Turn to 161</link-text>.</choice>
</data>
</section>
<meta><title>87</title></meta>
<data>
- <p>You are part-way across the lord when alarm bells sound on both sides of the river.</p>
+ <p>You are part-way across the ford when alarm bells sound on both sides of the river.</p>
<p><quote>Deserter at the ford!</quote> goes the cry from the Eldenoran fort. <quote>Enemy spy approaching!</quote> shout the Slovian guards.</p>
- <p>Moments later, a hissing cloud of arrows and bolts descend on you from both sides and several missiles graze your back and thighs: lose 5 <typ class="attribute">ENDURANCE</typ> points. But the speed of your surprise crossing and your Kai Camouflage skills enable you to reach the Slovian side intact, and you disappear swiftly into the darkness of the plains beyond.</p>
+ <p>Moments later, a hissing <!--ERRTAG-RE-168372-->cloud of arrows and bolts descends<!--/ERRTAG-RE-168372--> on you from both sides and several missiles graze your back and thighs: lose 5 <typ class="attribute">ENDURANCE</typ> points. But the speed of your surprise crossing and your Kai camouflage skills enable you to reach the Slovian side intact, and you disappear swiftly into the darkness of the plains beyond.</p>
<choice idref="sect92"><link-text>Turn to 92</link-text>.</choice>
</data>
</section>
<meta><title>88</title></meta>
<data>
- <p>The instant you pass through the Shadow Gate, you are assailed by howling gales and icy winds that freeze you to the bone: lose 3 <typ class="attribute">ENDURANCE</typ> points. You feel as if both you and the lavas are whirling downwards in ever-decreasing circles into the core of the vortex, and rapidly you lose all track of time. Then, as abruptly as it began, the whirling ceases and the frigidity of the abyss is transformed into a harsh and blistering heat. With fearful apprehension, you force open your eyes to look upon the nightmare realm that surrounds you.</p>
+ <p>The instant you pass through the Shadow Gate, you are assailed by howling gales and icy winds that freeze you to the bone: lose 3 <typ class="attribute">ENDURANCE</typ> points. You feel as if both you and the Lavas are whirling downwards in ever-decreasing circles into the core of the vortex, and rapidly you lose all track of time. Then, as abruptly as it began, the whirling ceases and the frigidity of the abyss is transformed into a harsh and blistering heat. With fearful apprehension, you force open your eyes to look upon the nightmare realm that surrounds you.</p>
<choice idref="sect64"><link-text>Turn to 64</link-text>.</choice>
</data>
</section>
<meta><title>89</title></meta>
<data>
- <p>The moment you strike your killing blow, the evil power of Lutha<ch.apos/>s ring implodes and consumes the Prince<ch.apos/>s body in a whirlwind of supernatural fire. You turn your back on the intense heat and, when the heat subsides, you turn around to see that he has been incinerated beyond all recognition. No sign of the ring remains, and only a glowing heap of bones mark the place where he fell.</p>
- <p>From beyond a closed door you hear a horde of guards come running along an echoing corridor towards the chamber in which you stand. Beside your feet is the dagger which Prince Lutha used against you, and you stoop to pick it up (record this in the <a idref="action">Weapons List</a> section of your <a idref="action">Action Chart</a>).</p>
+ <p>The moment you strike your killing blow, the evil power of Lutha<ch.apos/>s ring implodes and consumes the Prince<ch.apos/>s body in a whirlwind of supernatural fire. You turn your back on the intense heat and, when the heat subsides, you turn around to see that he has been incinerated beyond all recognition. No sign of the ring remains, and only a glowing <!--ERRTAG-RE-170090-->heap of bones marks<!--/ERRTAG-RE-170090--> the place where he fell.</p>
+ <p>From beyond a closed door you hear a horde of guards come running along an echoing corridor towards the chamber in which you stand. Beside your feet is the Dagger which Prince Lutha used against you, and you stoop to pick it up (record this in the <a idref="action">Weapons List</a> section of your <a idref="action">Action Chart</a>).</p>
<p>Then you lower yourself back into the shaft and descend to the bottom of the pit. There you use the dagger to prise open the circular panel in the wall and, as it falls away, you discover a chute which leads to an underground river. Quickly you crawl along the slime-smeared chute and slip into the river, where you are carried swiftly away by the strong undercurrent.</p>
<choice idref="sect150"><link-text>Turn to 150</link-text>.</choice>
</data>
<meta><title>90</title></meta>
<data>
- <p>You enter Quill Street and ride along this narrow avenue, which is flanked by aromatic jala houses and perfumeries, until it turns abruptly right into a wider thoroughfare called Brass Street. Here you see the courtyard enhance to a grand building whose brick and marble fa<ch.ccedil/>ade is adorned with the words: HALLS OF LEARNING. Suddenly you feel inexplicably drawn towards this building; it is as if it possesses the solution to all your problems.</p>
- <p>You enter and ride along a gravelled path which leads to a building where a sign, hanging over its richly-carved oak door, simply says: LIBRARY. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
+ <p>You enter Quill Street and ride along this narrow avenue, which is flanked by aromatic jala houses and perfumeries, until it turns abruptly right into a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble fa<ch.ccedil/>ade is adorned with the <!--ERRTAG-RA-171438-->words <quote>Halls of Learning</quote><!--/ERRTAG-RA-171438-->. Suddenly you feel inexplicably drawn towards this building; it is as if it possesses the solution to all your problems.</p>
+ <p>You enter and ride along a gravelled path which leads to a building where a sign, hanging over its richly-carved oak door, simply <!--ERRTAG-RE-169998-->says <quote>Library</quote><!--/ERRTAG-RE-169998-->. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
<p>Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in its archway, is an old man clad in plain brown robes. He looks at you and smiles knowingly.</p>
<p><quote>Welcome, Grand Master,</quote> he says. <quote>I have been expecting you.</quote></p>
<choice idref="sect348">If you have ever visited a hut on Raider<ch.apos/>s Road, the city of Tahou, or Lake Vorndarol (in previous <cite>Lone Wolf</cite> adventures), <link-text>turn to 348</link-text>.</choice>
<meta><title>92</title></meta>
<data>
- <p>After the dangers of Eldenora, the plains of peaceful Slovia seem like a tranquil paradise. The grasslands are rich arid fertile, and an abundance of game keeps you well fed during the five days it takes you to ride north to the walled city of Tekaro. Here, at an inn close by the city<ch.apos/>s cathedral, where, years ago, you discovered one of the Lorestones of Nyxator during your quest for Kai knowledge, you spend a fortunate evening in the company of a band of Salonese mercenaries. Aided by your Kai skills, you fleece them of 30 Gold Crowns while playing cards, and with your gain you purchase a fresh horse for your continuing journey home. (Your new horse and a night<ch.apos/>s lodging at the inn cost you 25 Cold Crowns; you may add the balance of 5 Cold Crowns to your <a idref="action">Action Chart</a>, maximum allowances permitting.)</p>
+ <p>After the dangers of Eldenora, the plains of peaceful Slovia seem like a tranquil paradise. The grasslands are rich and fertile, and an abundance of game keeps you well fed during the five days it takes you to ride north to the walled city of Tekaro. Here, at an inn close by the city<ch.apos/>s cathedral, where, years ago, you discovered one of the Lorestones of Nyxator during your quest for Kai knowledge, you spend a fortunate evening in the company of a band of Salonese mercenaries. Aided by your Kai skills, you fleece them of 30 Gold Crowns while playing cards, and with your gain you purchase a fresh horse for your continuing journey home. (Your new horse and a night<ch.apos/>s lodging at the inn cost you 25 Gold Crowns; you may add the balance of 5 Gold Crowns to your <a idref="action">Action Chart</a>, maximum allowances permitting.)</p>
<p>Early the following day you leave Tekaro and set out on the highway bound for Tido. You plan to reach Casiorn by means of the North Pass through the Slovarian Range, but during your second day on the road you are forced to revise your plans drastically. During a chance meeting at a wayside inn with a merchant who has journeyed from Casiorn, you learn that an avalanche has blocked the North Pass and travel by that route is now impossible. It will be several months before the pass is cleared and the mountain road rebuilt. You resolve instead to reach Casiorn by way of Varetta, the ancient city of crossed swords, and the following day you resume your ride north.</p>
<p>During your ride, you stop to assist a farmer whose cart has shed a wheel. In return for your help, he offers the services of his brother who operates a raft ferry across the River Quarl. Gladly the brother transports you and your horse across the river to Salony, where you enter the great forest by way of a timberland trail. After a full day<ch.apos/>s ride along this lonely track, you find yourself approaching the outskirts of a town called Ellio.</p>
- <p>During your long day<ch.apos/>s ride through the forest of Salony, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
+ <p>During your long day<ch.apos/>s ride through the <!--ERRTAG-RE-175601-->Forest of Salony<!--/ERRTAG-RE-175601-->, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect138"><link-text>Turn to 138</link-text>.</choice>
</data>
</section>
<data>
<p>You focus your Magnakai powers of Psi-surge and launch a pulse of energy at the prisoner<ch.apos/>s mind in an attempt to weaken his resolve. Unexpectedly, you discover that his memory is protected by a magical shield and it takes a great effort for you to break through this defence (reduce your <typ class="attribute">ENDURANCE</typ> score by 4 points).</p>
- <p>Suddenly the man<ch.apos/>s mind shield crumbles. He shrieks with fear and his body is racked by uncontrollable tremors. You command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you, and a mass of images begin to swirl and solidify in your mind<ch.apos/>s eye. They are the images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly-lit alleyway. The figure speaks your name before melting away into the shadows.</p>
- <p><quote>Who is this person?</quote> you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name be is struggling hard to whisper.</p>
+ <p>Suddenly the man<ch.apos/>s mind shield crumbles. He shrieks with fear and his body is racked by uncontrollable tremors. You command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you, and a mass of images begin to swirl and solidify in your mind<ch.apos/>s eye. They are the images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a <!--ERRTAG-RE-180089-->dimly lit<!--/ERRTAG-RE-180089--> alleyway. The figure speaks your name before melting away into the shadows.</p>
+ <p><quote>Who is this person?</quote> you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.</p>
<choice idref="sect326"><link-text>Turn to 326</link-text>.</choice>
</data>
</section>
<data>
<p>You resolve to reach a clearing in the Fryelund Forest, a mile to the east of the monastery, where a secret entrance and passageway are located. The passage leads directly to your vault beneath the Tower of the Sun, and it is your intention to gain entry to the monastery by this way.</p>
- <p>Before you set off towards the woods, you use your psychic ability<ch.emdash/>Mindblend<ch.emdash/>as an extra camouflage precaution. Quickly it proves to be wise, for no sooner have you begun to run for the trees, than a flight of winged lavas come soaring out of the clouds overhead. You throw yourself to the ground and they pass by without slowing.</p>
+ <p>Before you set off towards the woods, you use your <!--ERRTAG-RE-181479-->psychic <spell>Mindblend</spell> ability as<!--/ERRTAG-RE-181479--> an extra camouflage precaution. Quickly it proves to be wise, for no sooner have you begun to run for the trees, than a flight of winged Lavas come soaring out of the clouds overhead. You throw yourself to the ground and they pass by without slowing.</p>
<p>Once they have disappeared beyond the ridge, you get to your feet and continue your run for the trees.</p>
<choice idref="sect51"><link-text>Turn to 51</link-text>.</choice>
</data>
<meta><title>99</title></meta>
<data>
- <p>You look up to see the loathsome creature circling directly above, less than twenty feet above the tops of the trees. Instinctively, you crouch down and take cover amongst the nearby foliage, your weapon drawn in readiness, as it attempts in vain to force a landing amongst the densely-packed pines. Its incessant cawing and the crash of its leathery wings against the upper branches brings Dorst and his men hurrying to investigate. They each pause to grab a bow and quiver from their saddlebags, then they loose off a volley of arrows at the beast. Shrieking with frustration, the Kraan takes to the night sky and quickly disappears, heading away to the north.</p>
+ <p>You look up to see the loathsome creature circling directly above, less than twenty feet above the tops of the trees. Instinctively, you crouch down and take cover amongst the nearby foliage, your weapon drawn in readiness, as it attempts in vain to force a landing amongst the densely-packed pines. Its incessant cawing and the crash of its leathery wings against the upper branches <!--ERRTAG-RE-184864-->bring<!--/ERRTAG-RE-184864--> Dorst and his men hurrying to investigate. They each pause to grab a bow and quiver from their saddlebags, then they loose off a volley of arrows at the beast. Shrieking with frustration, the Kraan takes to the night sky and quickly disappears, heading away to the north.</p>
<p>A chill night wind whistles through the trees and you shiver. But it is not the cold that is chilling your blood<ch.emdash/>it is the nagging fear that you may never live to see your homeland again.</p>
<choice idref="sect275"><link-text>Turn to 275</link-text>.</choice>
</data>
<line>destroy the Shadow Gate,<ch.rsquot/> Gwynian tells you.</line>
</description>
</meta>
- <instance class="html" src="ill6.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill6.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill6.gif" width="386" height="635"/>
+ <instance class="pdf" src="ill6.pdf" width="386" height="635"/>
</illustration>
<p>You look down at the glowing crystal with fearful respect. Gwynian notes your concern and smiles.</p>
<p><quote>You need not fear the crystal<ch.apos/>s power for it cannot cause harm in our world. Only if it is cast into another plane of existence will its powers be released. Grand Master, you must cast it into the Shadow Gate that Naar has created.</quote></p>
<p><quote>So this is how I can save my brethren,</quote> you whisper, as you peer into the glittering head of the crystal.</p>
<p><quote>Just so,</quote> replies Gwynian. <quote>Just so.</quote></p>
- <p><quote>Then I must away at once,</quote> you say, placing the Sun-crystal into the pocket of your tunic. <quote>Now that I have the weapon I need to save my people, I can stay not a moment longer, I must leave for Casiorn at once.</quote></p>
+ <p><quote>Then I must away at once,</quote> you say, placing the Sun-crystal into the pocket of your tunic. <quote>Now that I have the weapon I need to save my people, I can stay not a moment longer; I must leave for Casiorn at once.</quote></p>
<p><quote>Yes,</quote> says Gwynian, still smiling, <quote>I know of your plans, and I have made provision for you to travel to the City of Merchants more swiftly. Come, follow me, and all will be revealed.</quote></p>
- <p>Record the Sun-crystal on your <a idref="action">Action Chart</a> as a Special Item. You must discard another item in its favour if you already possess the maximum permissible.</p>
+ <p>Record the Sun-crystal on your <a idref="action">Action Chart</a> as a Special Item. You must discard another item in its favour if you already possess the <!--ERRTAG-RE-187953-->maximum number permissible<!--/ERRTAG-RE-187953-->.</p>
<choice idref="sect323"><link-text>Turn to 323</link-text>.</choice>
</data>
</section>
<meta><title>102</title></meta>
<data>
- <p>Your arrow penetrates deeply into the dragon<ch.apos/>s eye, its entire length disappears into the black cornea and he reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. He rears up on his hind legs and, for a few terrifying moments, he claws wildly at the sulphurous sky before keeling over on his side. You have slain the dragon!</p>
+ <p>Your <!--ERRTAG-RE-190102-->Arrow<!--/ERRTAG-RE-190102--> penetrates deeply into the dragon<ch.apos/>s eye. Its entire length disappears into the black cornea and he reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. He rears up on his hind legs and, for a few terrifying moments, he claws wildly at the sulphurous sky before keeling over on his side. You have slain the dragon!</p>
<choice idref="sect24"><link-text>Turn to 24</link-text>.</choice>
</data>
</section>
<meta><title>103</title></meta>
<data>
- <p>You dismount and toss your horse<ch.apos/>s reins to a sniffing stable-boy before entering the dry and welcome warmth of the inn. The innkeeper is a burly, ginger-bearded man with an incongruous lisp, who attends to his small group of patrons with an air of bored indifference. You hand him 2 Cold Crowns and in return you receive a small and draughty room over the stables.</p>
+ <p>You dismount and toss your horse<ch.apos/>s reins to a sniffing stable-boy before entering the dry and welcome warmth of the inn. The innkeeper is a burly, ginger-bearded man with an incongruous lisp, who attends to his small group of patrons with an air of bored indifference. You hand him 2 Gold Crowns and in return you receive a small and draughty room over the stables.</p>
<p>You sleep well (restore 3 <typ class="attribute">ENDURANCE</typ> points) and wake at dawn. The innkeeper offers you breakfast, but the unsavoury plate of stale cheese and bacon rind that he produces from under the taproom counter does little to excite your appetite. You decline his offer, collect your horse, and set off on the trail which heads east out of Ellio.</p>
<choice idref="sect176"><link-text>Turn to 176</link-text>.</choice>
</data>
<meta><title>104</title></meta>
<data>
- <p>The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to while away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man<ch.apos/>s voice trailing from its open doors, answered by the occasional murmur of a crowd. Inside you discover a wizened old cleric administering to a sick woman whose head is swathed with bandages. The cleric is attempting to cure the woman of her ills by laying-on his hands, but the pressure is simply making the pain in her head feel worse.</p>
+ <p>The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man<ch.apos/>s voice trailing from its open doors, answered by the occasional murmur of a crowd. Inside you discover a wizened old cleric administering to a sick woman whose head is swathed with bandages. The cleric is attempting to cure the woman of her ills by laying-on his hands, but the pressure is simply making the pain in her head feel worse.</p>
<p><quote>Charlatan,</quote> mumbles one onlooker. <quote>Old fake,</quote> whispers another. The aged cleric hears these dissenting voices and he becomes flustered. Although he may be incompetent as a healer, you sense that he is a good man at heart and so you decide to save him from the disgruntled crowd, who look as if they are on the brink of throwing him in the river at any moment.</p>
<p><quote>Hold, good brother!</quote> you say, moving swiftly through the crowd to the small stage on which he and the bandaged woman are standing. <quote>You should not be placing your hands upon this good woman<ch.apos/>s head. Surely the source of her pain stems from her aching heart!</quote></p>
<p>And with this you take hold of the man<ch.apos/>s hands and place them on the woman<ch.apos/>s chest. Her first reaction is one of shock and she starts to pull away, but when you transmit your own healing powers through the cleric<ch.apos/>s hands and into her body, the pain in her head suddenly vanishes. A smile of pure joy lights up her face and hurriedly she strips off her bandages.</p>
<p>Quickly you rise from the river and cough out a mouthful of cold water. The dust of the explosion is settling and you can see D<ch.apos/>Val bringing the regiment forward.</p>
<p><quote>Are you badly injured, Grand Master?</quote> he shouts, as he comes riding through the water.</p>
<p><quote>I<ch.apos/>ll live,</quote> you reply, sardonically, and hurry to remount your skittish horse.</p>
- <p><quote>Thank Ishir you<ch.apos/>re with us,</quote> says the Captain, as together you return to the regiment and lead them across the ford. <quote>Without you, this wicked sorcery would have cost us dear.</quote></p>
+ <p><quote>Thank Ishir you<ch.apos/>re with us,</quote> says the <!--ERRTAG-RE-192473-->captain<!--/ERRTAG-RE-192473-->, as together you return to the regiment and lead them across the ford. <quote>Without you, this wicked sorcery would have cost us dear.</quote></p>
<choice idref="sect253"><link-text>Turn to 235</link-text>.</choice>
</data>
</section>
<data>
<p>Your horse crashes lifelessly to the ground and you are thrown forwards through the air. With cat-like grace, you land on your feet among the boulders and bracken which border this hill road, and regain your balance almost immediately. Seconds later, you see a yelling horde of leather-clad men, each brandishing a sword or a spear, come rushing from hiding places among the surrounding pines. As they close in upon you, you unsheathe your weapon and prepare to fight for your life.</p>
- <combat><enemy>Eldenoran ambushers</enemy><enemy-attribute class="combatskill">38</enemy-attribute><enemy-attribute class="endurance">42</enemy-attribute></combat>
+ <combat><enemy>Eldenoran <!--ERRTAG-RE-197365-->Ambushers<!--/ERRTAG-RE-197365--></enemy><enemy-attribute class="combatskill">38</enemy-attribute><enemy-attribute class="endurance">42</enemy-attribute></combat>
<choice idref="sect285">If you win this combat, <link-text>turn to 285</link-text>.</choice>
</data>
</section>
<meta><title>108</title></meta>
<data>
- <p>The shrieking lavas snatches you off the mountainside and soars into the air. At first you struggle to free yourself from its mighty claws, but then you see the creature is carrying you directly towards the yawning black maw of the Shadow Gate and you freeze with shock.</p>
+ <p>The shrieking Lavas snatches you off the mountainside and soars into the air. At first you struggle to free yourself from its mighty claws, but then you see the creature is carrying you directly towards the yawning black maw of the Shadow Gate and you freeze with shock.</p>
<p>Moments before entering this hellish abyss, you look down and get a passing glimpse of the Sun-crystal lying among the rocks, no more than thirty feet from the entrance to the Shadow Gate.</p>
<choice idref="sect247">If you possess Grand Nexus, and have reached the Kai rank of Grand Thane, <link-text>turn to 247</link-text>.</choice>
<choice idref="sect88">If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, <link-text>turn to 88</link-text>.</choice>
<ul>
<li>6 Swords</li>
<li>4 Axes</li>
- <li>1 Broadsword</li>
+ <li>Broadsword</li>
<li>2 Spears</li>
<li>260 Lune (equivalent to 65 Gold Crowns)</li>
<li>4 Backpacks</li>
</ul>
<p>If you decide to keep any of these items, remember to adjust your <a idref="action">Action Chart</a> accordingly.</p>
<p>Shortly before sunset, you emerge from the trees at a place where three trails meet. A wooden signpost propped against a boulder indicates three directions, destinations, and distances:</p>
- <table>
- <tr>
- <td>North<ch.emdash/></td>
- <td>Chod</td>
- <td>250 miles</td>
- </tr>
- <tr>
- <td>West</td>
- <td>Holona</td>
- <td>50 miles</td>
- </tr>
- <tr>
- <td>South</td>
- <td>Tenzha</td>
- <td>20 miles</td>
- </tr>
- </table>
-<!-- <p>North<ch.endash/>Chod<ch.endash/>250 miles</p>
- <p>West<ch.endash/>Holona<ch.endash/>50 miles</p>
- <p>South<ch.endash/>Tenzha<ch.endash/>20 miles</p>
- Should the <ch.emdash/>es be removed as per the table?-->
+ <signpost>
+ <line>Chod: 250 miles North</line>
+ <line>Holona: 50 miles West</line>
+ <line>Tenzha: 20 miles South</line>
+ </signpost>
<p>You are anxious to leave hostile Eldenoran territory as soon as possible and, after checking your <a idref="map">map</a>, you set off to the south, towards the Slovian border town of Tenzha.</p>
<p>During your ride, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect343">To continue, <link-text>turn to 343</link-text>.</choice>
<meta><title>111</title></meta>
<data>
- <p>You spend the night at the Royal Citadel as the guest of Queen Evaine, and enjoy a fine feast and the hospitality of her court. Then, shortly after dawn of the following day, you bid her majesty, and your companion<ch.emdash/>Lord Ardan<ch.emdash/>a fond farewell before beginning the next stage of your long journey home.</p>
+ <p>You spend the night at the Royal Citadel as the guest of Queen Evaine, and enjoy a fine feast and the hospitality of her court. Then, shortly after dawn of the following day, you bid <!--ERRTAG-RE-202481-->her Majesty<!--/ERRTAG-RE-202481-->, and your companion<ch.emdash/>Lord Ardan<ch.emdash/>a fond farewell before beginning the next stage of your long journey home.</p>
<p>The Queen has given her Lord Constable a Royal Seal and placed him, along with a troop of ten court cavalrymen, at your disposal. Lord Nathor and his men are to act as your guides and bodyguards on the road to Vanamor, the capital city of neighbouring Palmyrion. This republic is closely allied to Talestria and lies along its eastern border. Palmyrion also has close ties with your homeland and you look forward to the chance of renewing your friendship with its leader, Elector Manatine.</p>
- <p>Mounted on fine Talestrian steeds, your party leaves the walled city of Garthen by is East Gate and sets off towards the outlying village of Sharr. Here you cross the mighty River Phoen by way of a great stone bridge. On the far side of this bridge you notice a signpost which points to the east. It reads: VANAMOR 280 miles.</p>
+ <p>Mounted on fine Talestrian steeds, your party leaves the walled city of Garthen by its East Gate and sets off towards the outlying village of Sharr. Here you cross the mighty River Phoen by way of a great stone bridge. On the far side of this bridge you notice a signpost which points to the east. It <!--ERRTAG-RE-203498-->reads <quote>Vanamor 280 miles</quote><!--/ERRTAG-RE-203498-->.</p>
<choice idref="sect210"><link-text>Turn to 210</link-text>.</choice>
</data>
</section>
<data>
<p>You ride across this busy square and enter Ladder Way, a thoroughfare which heads towards the very heart of Varetta. Apothecaries and candle-makers<ch.apos/> shops flank this wide street until it opens upon an ornate park that is filled with rare and beautiful flowers.</p>
- <p>To the west of the park you notice a fortified tower, by far the tallest in the city. You feel inexplicably drawn towards this tower; it is as if it possesses the solution to all your problems. You leave the park by its west sate and enter a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand budding whose brick and marble fa<ch.ccedil/>ade is adorned with the words: HALLS OF LEARNING.</p>
- <p>You enter and ride along a gravelled path which leads to a building where a sign, hanging over its richly-carved oak door, simply says: LIBRARY. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
- <p>Countless thousands of books and parchments crowd the stone shelves of his magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in its archway, is an old man clad in plain brown robes. He looks at you and smiles knowingly.</p>
+ <p>To the west of the park you notice a fortified tower, by far the tallest in the city. You feel inexplicably drawn towards this tower; it is as if it possesses the solution to all your problems. You leave the park by its west gate and enter a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble fa<ch.ccedil/>ade is adorned with the <!--ERRTAG-RE-204183-->words <quote>Halls of Learning</quote><!--/ERRTAG-RE-204183-->.</p>
+ <p>You enter and ride along a gravelled path which leads to a building where a sign, hanging over its richly-carved oak door, simply <!--ERRTAG-RE-202455-->says <quote>Library</quote><!--/ERRTAG-RE-202455-->. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
+ <p>Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in its archway, is an old man clad in plain brown robes. He looks at you and smiles knowingly.</p>
<p><quote>Welcome. Grand Master,</quote> he says. <quote>I have been expecting you.</quote></p>
<choice idref="sect348">If you have ever visited a hut on Raider<ch.apos/>s Road, the city of Tahou, or Lake Vorndarol (in previous <cite>Lone Wolf</cite> adventures), <link-text>turn to 348</link-text>.</choice>
<choice idref="sect184">If you have never visited any of these places, <link-text>turn to 184</link-text>.</choice>
<section class="numbered" id="sect113">
<meta><title>113</title></meta>
+ <footnotes>
+ <footnote id="sect113-1-foot" idref="sect113-1">
+ <p>Remember to remove the Oede herb or Matho<ch.apos/>s Potion from your <a idref="action">Action Chart</a>.</p>
+ </footnote>
+ </footnotes>
+
<data>
- <p>The swelling in your throat is choking your oesophagus, making it difficult for you to swallow: lose 6 <typ class="attribute">ENDURANCE</typ> points. Fighting back the pain, you force yourself to swallow hard and, within seconds, you feel the terrible plague symptoms begin to subside.</p>
+ <p>The swelling in your throat is choking your oesophagus, making it difficult for you to swallow: lose 6 <typ class="attribute">ENDURANCE</typ> points. Fighting back the pain, you force yourself to swallow hard and, within seconds, you feel the terrible plague symptoms begin to subside.<footref id="sect113-1" idref="sect113-1-foot"/></p>
<choice idref="sect193"><link-text>Turn to 193</link-text>.</choice>
</data>
</section>
<meta><title>114</title></meta>
<data>
- <p>The lower ranks of the Kai are proud and excited to have you among them. Your presence inspires their courage and you feel confident that they will fight exceptionally well in the coming battle. Lord Rimoah is also by your side, quietly intoning the words of battle-spells in preparation for the lavas<ch.apos/> attack.</p>
- <p><quote>Here they come!</quote> shouts Sabre Fox from the far end of the battlements,</p>
- <p><quote>Take up your bows, my lords!</quote> you cry, as the first wave of winged beasts come sweeping down from out of the northern sky. <quote>And make every arrow count!</quote></p>
+ <p>The lower ranks of the Kai are proud and excited to have you among them. Your presence inspires their courage and you feel confident that they will fight exceptionally well in the coming battle. Lord Rimoah is also by your side, quietly intoning the words of battle-spells in preparation for the Lavas<ch.apos/> attack.</p>
+ <p><quote>Here they come!</quote> shouts Sabre Fox from the far end of the battlements.</p>
+ <p><quote>Take up your bows, my lords!</quote> you cry, as the first <!--ERRTAG-RE-207175-->wave of winged beasts comes<!--/ERRTAG-RE-207175--> sweeping down from out of the northern sky. <quote>And make every arrow count!</quote></p>
<choice idref="sect192">If you possess a Bow, and wish to use it, <link-text>turn to 192</link-text>.</choice>
<choice idref="sect78">If you do not, <link-text>turn to 78</link-text>.</choice>
</data>
<data>
<p>Suddenly there is a tremendous <onomatopoeia>Crack!</onomatopoeia> and a gaping chasm splits the ground wide open. With the hellish laughter of the Dark God Naar ringing in your ears, you are consumed by this fiery crevasse.</p>
- <p>Tragically, on the threshold of victory, your life and pour quest end here on the Plane of Darkness.</p>
+ <p>Tragically, on the threshold of victory, your life and your quest end here on the Plane of Darkness.</p>
</data>
</section>
<meta>
<creator>Brian Williams</creator>
</meta>
- <instance class="html" src="small5.gif" width="386" height="150"/>
- <instance class="pdf" src="small5.pdf" width="386" height="150"/>
+ <instance class="html" src="small5.gif" width="386" height="141"/>
+ <instance class="pdf" src="small5.pdf" width="386" height="141"/>
</illustration>
<p>You learn that the Elector has already elicited, on your behalf, the help of High-Mayor Cordas of Casiorn. Cordas is reputedly the richest man in all of Magnamund. Manatine tells you that Cordas has ordered the construction of a sky-vessel to transport you swiftly to Sommerlund.</p>
<meta><title>127</title></meta>
<data>
- <p>You get to your feet and resume your steady climb towards the gate, now less than a hundred yards distant, but you have taken only a few dozen steps when suddenly another flight of lavas emerge from the Shadow Gate. You flatten yourself against the damp granite in a desperate attempt to avoid being seen, hut in your hurry you lose your footing on the slippery rocks.</p>
+ <p>You get to your feet and resume your steady climb towards the gate, now less than a hundred yards distant, but you have taken only a few dozen steps when suddenly another <!--ERRTAG-RE-220937-->flight of Lavas emerges<!--/ERRTAG-RE-220937--> from the Shadow Gate. You flatten yourself against the damp granite in a desperate attempt to avoid being seen, but in your hurry you lose your footing on the slippery rocks.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. For every level of Kai rank you have attained above that of Kai Grand Guardian, add 1 to the number you have picked.</p>
<choice idref="sect272">If your total score is now 5 or less, <link-text>turn to 272</link-text>.</choice>
<choice idref="sect29">If it is 6<ch.endash/>8, <link-text>turn to 29</link-text>.</choice>
<data>
<p>You try to drag yourself up from the roadway, but your strength rapidly deserts you and you tumble, unconscious, back into the mud.</p>
- <p>Several hours later you regain consciousness and are able to muster sufficient strength to stand. Your innate Kai Healing skills have saved you from the deadly plague virus which infects this town, but you have paid a grievous price.</p>
+ <p>Several hours later you regain consciousness and are able to muster sufficient strength to stand. Your innate Kai healing skills have saved you from the deadly plague virus which infects this town, but you have paid a grievous price.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. If the number you have chosen is even (0, 2, 4. 6, 8), deduct 10 <typ class="attribute">ENDURANCE</typ> points from your current total. If the number you have picked is odd (1, 3, 5, 7, 9), deduct 6 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect193">If you are still alive, <link-text>turn to 193</link-text>.</choice>
</data>
<data>
<p>The severe heat and poisonous atmosphere is beginning to take its toll: lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
- <p>You sense that your Magnakai skill of Nexus is shielding your body from the worse effects of this hellish environment, but you cannot rely on it to protect you indefinitely. Already your tunic is smouldering and the soles of your boots are giving off wisps of blue smoke. You must escape from here soon, before you succumb to the heat and the toxic atmosphere.</p>
+ <p>You sense that your Magnakai skill of Nexus is shielding your body from the <!--ERRTAG-RE-224841-->worst effects<!--/ERRTAG-RE-224841--> of this hellish environment, but you cannot rely on it to protect you indefinitely. Already your tunic is smouldering and the soles of your boots are giving off wisps of blue smoke. You must escape from here soon, before you succumb to the heat and the toxic atmosphere.</p>
<p>However, for the moment there is a more pressing danger to be faced. The dragon-creatures that you saw earlier are now advancing rapidly towards the Shadow Gate.</p>
<choice idref="sect80"><link-text>Turn to 80</link-text>.</choice>
</data>
<meta><title>132</title></meta>
<data>
- <p>Queen Evaine commands the Lord Constable to take you to the citadel dungeons which are located several levels below the State Hall. Here, shackled to the dank stone wall of a rat-infested cell, is the man who was caught in a Garthen tavern plotting your murder. Limp and unconscious, he hangs by his wrists in chains, his emaciated body showing all too clearly the signs of recent tortures. A pot-bellied gaoler scoops a bucket of foul water from a through by the cell door and revives the prisoner by pouring it unceremoniously over his head. Coughing and spluttering, the wretch stirs to consciousness. He raises his face and you sense that he recognizes immediately who you are; his eyes blaze with an undisguised hatred.</p>
- <p><quote>He<ch.apos/>s a tough <ch.apos/>un,</quote> growls the gaoler. <quote>I<ch.apos/>ve used all o<ch.apos/> me skills on <ch.apos/>im but <ch.apos/>e won<ch.apos/>t say who <ch.apos/>is paymaster be.</quote></p>
+ <p>Queen Evaine commands the Lord Constable to take you to the citadel dungeons which are located several levels below the State Hall. Here, shackled to the dank stone wall of a rat-infested cell, is the man who was caught in a Garthen tavern plotting your murder. Limp and unconscious, he hangs by his wrists in chains, his emaciated body showing all too clearly the signs of recent tortures. A pot-bellied gaoler scoops a bucket of foul water from a trough by the cell door and revives the prisoner by pouring it unceremoniously over his head. Coughing and spluttering, the wretch stirs to consciousness. He raises his face and you sense that he recognizes immediately who you are; his eyes blaze with an undisguised hatred.</p>
+ <p><quote>He<ch.apos/>s a <!--ERRTAG-RE-226322-->tough un<!--/ERRTAG-RE-226322-->,</quote> growls the gaoler. <quote>I<ch.apos/>ve used all o<ch.apos/> me skills on <ch.apos/>im but <ch.apos/>e won<ch.apos/>t say who <ch.apos/>is paymaster be.</quote></p>
<p>The fat gaoler reaches for a pair of long-handled pincers which are protruding from a brazier of hot coals.</p>
<p><quote>Perhaps you<ch.apos/>ll be wanting to interrogate <ch.apos/>im yourself, sire?</quote> he says, offering you the pincers. Wisps of smoke curl from their sharpened tips which are red and glowing.</p>
- <p><quote>Aye, gaoler, there are questions I<ch.apos/>d like this man to answer. But I<ch.apos/>ll not be needing those,</quote> you reply, declining the use of the cruel pincers.</p>
- <p><quote>I prefer to rely on my own methods of interrogation.</quote></p>
+ <p><quote>Aye, gaoler, there are questions I<ch.apos/>d like this man to answer. But I<ch.apos/>ll not be needing those,</quote> you reply, declining the use of the cruel pincers. <quote>I prefer to rely on my own methods of interrogation.</quote></p>
<choice idref="sect79">If you possess Kai-alchemy, <link-text>turn to 79</link-text>.</choice>
<choice idref="sect254">If you possess Kai-surge, <link-text>turn to 254</link-text>.</choice>
<choice idref="sect95">If you possess neither of these Grand Master Disciplines, or choose not to use them, <link-text>turn instead to 95</link-text>.</choice>
<meta><title>133</title></meta>
<data>
- <p>You wait until the line of Eldenoran soldiers have filed past the entrance to the dugout, then you slip outside and make your way swiftly along the trench. Suddenly there Is a terrific boom, and a brilliant splash of blue-white fire illuminates the distant bridge. It is the opening bombardment in yet another futile assault across the river.</p>
+ <p>You wait until the <!--ERRTAG-RE-227678-->line of Eldenoran soldiers has<!--/ERRTAG-RE-227678--> filed past the entrance to the dugout, then you slip outside and make your way swiftly along the trench. Suddenly there is a terrific boom, and a brilliant splash of blue-white fire illuminates the distant bridge. It is the opening bombardment in yet another futile assault across the river.</p>
<p>The trench ahead is empty; its owners have already gone forward to support the new attack. When you reach the end, you scramble over the muddy parapet and race head-down across a stretch of open ground towards a small wood.</p>
<choice idref="sect220"><link-text>Turn to 220</link-text>.</choice>
</data>
<meta><title>135</title></meta>
<data>
- <p>The carriage door swings open and the beautiful young woman steps gracefully out on to the stony trail.</p>
+ <p>The carriage door swings open and the beautiful young woman steps gracefully out <!--ERRTAG-RE-226151-->onto<!--/ERRTAG-RE-226151--> the stony trail.</p>
<p><quote>May I be so bold as to introduce myself,</quote> she says, pausing to adjust a broad-brimmed hat which is trimmed with black corvayl fur, as silky smooth as her flowing hair. <quote>I am the Baroness Coryene of the Lucia Province.</quote></p>
<p>She offers her delicate hand and you kiss it in deference to her noble rank. Out of the corner of your eye you notice the leading horseman dismount and come to stand protectively by her side.</p>
<line>out and offers you her delicate hand.</line>
</description>
</meta>
- <instance class="html" src="ill7.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill7.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill7.gif" width="386" height="637"/>
+ <instance class="pdf" src="ill7.pdf" width="386" height="637"/>
</illustration>
<p><quote>Oh, and this is my personal guard<ch.emdash/>Dorst.</quote></p>
<p><quote>We made <ch.apos/>em pay dearly for wastin<ch.apos/> our time, though,</quote> adds Dorst, with quiet menace.</p>
<p><quote>It appears that we shall now have to encamp here in the hills this night,</quote> says the Baroness. <quote>Perhaps you would care to join us, my Lord? I would feel so much safer if you did.</quote></p>
<p>Despite Dorst<ch.apos/>s cutting glances, you agree to the Baroness<ch.apos/>s proposal. Then you produce the six trout that you caught earlier and offer them to her as a gift.</p>
- <p><quote>Why, thank you,</quote> she says, with a wide smile, <quote>they look<ch.ellips/> delicious.</quote></p>
+ <p><quote>Why, thank you,</quote> she says, with a wide smile. <quote>They look<ch.ellips/> delicious.</quote></p>
<choice idref="sect59"><link-text>Turn to 59</link-text>.</choice>
</data>
</section>
<data>
<p>You steel yourself for the impact, but you hit the flagstones with such numbing force that your preparation does little to lessen the injuries you receive to your legs and body (lose 12 <typ class="attribute">ENDURANCE</typ> points). Moments later, you are hit by Nathor who comes crashing down upon your prone form. Your body softens his fall, but even so, the impact leaves him with a broken left ankle and severe cuts to his face and hands. Despite his obvious pain he manages to smile when he realizes that you are both still alive, revealing gaps where he is now missing two of his front teeth.</p>
- <p>Using your natural Kai curing skills, you repair your internal injuries sufficiently for you to be able to stand and assist your companion. Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your hands to his injured foot (reduce your <typ class="attribute">ENDURANCE</typ> score by a further 4 points). You feel the warmth of your power start to reduce the swollen tissues and mend the broken bone, but before you can complete the cure, a yelling horde of bogus castle guardsmen come rushing from out of the gatehouse with their swords drawn. Cursing your luck, you unsheathe your weapon and crouch in readiness to meet their manic attack.</p>
- <combat><enemy>Castle guardsmen (impostors)</enemy><enemy-attribute class="combatskill">48</enemy-attribute><enemy-attribute class="endurance">48</enemy-attribute></combat>
+ <p>Using your natural Kai curing skills, you repair your internal injuries sufficiently for you to be able to stand and assist your companion. Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your hands to his injured foot (reduce your <typ class="attribute">ENDURANCE</typ> score by a further 4 points). You feel the warmth of your power start to reduce the swollen tissues and mend the broken bone, but before you can complete the cure, a yelling <!--ERRTAG-RE-234381-->horde of bogus castle guardsmen comes<!--/ERRTAG-RE-234381--> rushing from out of the gatehouse with their swords drawn. Cursing your luck, you unsheathe your weapon and crouch in readiness to meet their manic attack.</p>
+ <combat><enemy>Castle <!--ERRTAG-RE-232730-->Guardsmen<!--/ERRTAG-RE-232730--> (impostors)</enemy><enemy-attribute class="combatskill">48</enemy-attribute><enemy-attribute class="endurance">48</enemy-attribute></combat>
<choice idref="sect93">If you win this fight, <link-text>turn to 93</link-text>.</choice>
</data>
</section>
<meta><title>138</title></meta>
<data>
- <p>The first spatterings of rain are dampening your shoulders as you approach the forest town<ch.apos/>s solitary inn. The smell and soft noises of horses waft from an adjoining stable, and the flickering orange light of an open fire can be seen shimmering through the bulls-eye glass of the inn<ch.apos/>s leaded windows. You halt outside the main door and stoop to read a weather-faded board that is fixed to the wall:</p>
- <signpost>The Towering Pine Inn</signpost>
- <signpost>Room <ch.ampersand/> Stabling<ch.emdash/>2 Cold Crowns per night</signpost>
+ <p>The first spatterings of rain are dampening your shoulders as you approach the forest town<ch.apos/>s solitary inn. The smell and soft noises of horses waft from an adjoining stable, and the flickering orange light of an open fire can be seen shimmering through the <!--ERRTAG-RE-235319-->bull's-eye<!--/ERRTAG-RE-235319--> glass of the inn<ch.apos/>s leaded windows. You halt outside the main door and stoop to read a weather-faded board that is fixed to the wall:</p>
+ <signpost>
+ <line>The Towering Pine Inn</line>
+ <line>Room <ch.ampersand/> Stabling<ch.emdash/>2 Gold Crowns per night</line>
+ </signpost>
<choice idref="sect103">If you possess sufficient Gold Crowns to stay here for the night, <link-text>turn to 103</link-text>.</choice>
<choice idref="sect302">If you do not, <link-text>turn to 302</link-text>.</choice>
</data>
<meta><title>139</title></meta>
<data>
- <p>The lavas veers away from you and uses its wings to deflect the Sun-crystal. With dismay you watch as the glowing crystal drops harmlessly among the rocks, below the entrance to the Shadow Gate.</p>
- <p>Hurriedly you scramble over the jagged granite in a desperate attempt to retrieve the Sun-crystal and try again, but as you are about to stretch out and close your hand upon it, the lavas swoops down and fixes its claws into your backpack.</p>
+ <p>The Lavas veers away from you and uses its wings to deflect the Sun-crystal. With dismay you watch as the glowing crystal drops harmlessly among the rocks, below the entrance to the Shadow Gate.</p>
+ <p>Hurriedly you scramble over the jagged granite in a desperate attempt to retrieve the Sun-crystal and try again, but as you are about to stretch out and close your hand upon it, the Lavas swoops down and fixes its claws into your backpack.</p>
<choice idref="sect108"><link-text>Turn to 108</link-text>.</choice>
</data>
</section>
<data>
<p>Swiftly you regain your footing and flatten yourself against the rocks. The granite is cold and damp against your cheek as you watch the second flight soar into the sky and fly away, heading due east.</p>
- <p>You resume your climb quickly. When you are within thirty yards of the Shadow Gate, you draw back your arm and get ready to hurl the Sun-crystal into its inky black core. At this moment, a piercing shriek rises above the Shadow Gate<ch.apos/>s throbbing hum and, to your horror, you look up to see a lavas diving towards your chest. Hurriedly you throw the Sun-crystal before the creature can press home its attack.</p>
+ <p>You resume your climb quickly. When you are within thirty yards of the Shadow Gate, you draw back your arm and get ready to hurl the Sun-crystal into its inky black core. At this moment, a piercing shriek rises above the Shadow Gate<ch.apos/>s throbbing hum and, to your horror, you look up to see a Lavas diving towards your chest. Hurriedly you throw the Sun-crystal before the creature can press home its attack.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>.</p>
<choice idref="sect139">If the number you have picked is 0<ch.endash/>4, <link-text>turn to 139</link-text>.</choice>
<choice idref="sect233">If it is 5<ch.endash/>9, <link-text>turn to 233</link-text>.</choice>
<p>The pack leader comes leaping through the air as you are unsheathing your weapon. You only just manage to sidestep in time to avoid being slammed to the ground beneath its vast bulk. As it flashes past, you spin around and sever its spine with one mighty, backhanded blow.</p>
<p>Within seconds, the remaining pack members appear. They catch the scent of their leader<ch.apos/>s blood and it drives them into a frenzy.</p>
<choice idref="sect166">If you possess Assimilance, and have reached the rank of Kai Grand Guardian or higher, <link-text>turn to 166</link-text>.</choice>
- <choice idref="sect216">If you do not possess his skill, or if you have yet to attain this level of Kai Mastery, <link-text>turn to 216</link-text>.</choice>
+ <choice idref="sect216">If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, <link-text>turn to 216</link-text>.</choice>
</data>
</section>
<line>then attack with chilling ferocity.</line>
</description>
</meta>
- <instance class="html" src="ill8.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill8.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill8.gif" width="386" height="547"/>
+ <instance class="pdf" src="ill8.pdf" width="386" height="547"/>
</illustration>
<p>Hounds of Vikkak <typ class="attribute">COMBAT SKILL</typ> 50 <typ class="attribute">ENDURANCE</typ> 50</p>
<meta><title>145</title></meta>
<data>
- <p>As you slay the last of the line of lavas, you feel the wrath of Naar sweep down upon your back. The ground beneath your feet begins to shudder and fissures appear in the black soil, running red with glowing lava. You struggle to reach the entrance to the Shadow Gate, barely ten yards distant, as the ground is transformed into a heaving molten mass.</p>
- <choice idref="sect228">If you possess Grand Huntmastery, and have attained the rank of Rat Grand Guardian or higher, <link-text>turn to 228</link-text>.</choice>
+ <p>As you slay the last of the line of Lavas, you feel the wrath of Naar sweep down upon your back. The ground beneath your feet begins to shudder and fissures appear in the black soil, running red with glowing lava. You struggle to reach the entrance to the Shadow Gate, barely ten yards distant, as the ground is transformed into a heaving molten mass.</p>
+ <choice idref="sect228">If you possess Grand Huntmastery, and have attained the rank of Kai Grand Guardian or higher, <link-text>turn to 228</link-text>.</choice>
<choice idref="sect162">If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, <link-text>turn to 162</link-text>.</choice>
</data>
</section>
<meta><title>147</title></meta>
<data>
- <p>You recognize these creatures at once<ch.emdash/>they are Lavas, winged horrors from the Plane of Darkness, the domain of the Dark God himself. The memory of your previous encounter with these creatures sends a shiver coursing down your spine.</p>
+ <p>You recognize these creatures at once<ch.emdash/>they are Lavas, winged horrors from the Plane of Darkness, the domain of the Dark God himself. The memory of your <!--ERRTAG-RE-244652-->previous experience<!--/ERRTAG-RE-244652--> with these creatures sends a shiver coursing down your spine.</p>
<p>With a silent signal you bring the regiment to a halt. Captain D<ch.apos/>Val leans towards you from his saddle and whispers: <quote>Here is the enemy who have your monastery surrounded, Grand Master, and this is the weakest point in their line.</quote></p>
<p><quote>I know this place,</quote> you reply quietly. <quote>The monastery lies over the next ridge of trees. If we are to break through here, we must be quick about it. These creatures can take to the skies<ch.emdash/>it would not take them long to summon reinforcements.</quote></p>
- <p><quote>You are right, Grand Master. The risks are indeed great, but I and my men men are willing to take them to ensure your return to the Monastery of the Kai. You must get through. You are the only one who can destroy the Shadow Gate and remove this curse from our land.</quote></p>
- <p><quote>Very well then, Captain,</quote> you reply, unsheathing your weapon. <quote>Pass the order to prepare to charge.</quote></p>
+ <p><quote>You are right, Grand Master. The risks are indeed great, but I and my men are willing to take them to ensure your return to the Monastery of the Kai. You must get through. You are the only one who can destroy the Shadow Gate and remove this curse from our land.</quote></p>
+ <p><quote>Very well then, <!--ERRTAG-RE-242381-->captain<!--/ERRTAG-RE-242381-->,</quote> you reply, unsheathing your weapon. <quote>Pass the order to prepare to charge.</quote></p>
<choice idref="sect200"><link-text>Turn to 200</link-text>.</choice>
</data>
</section>
<meta><title>148</title></meta>
<data>
- <p>You recoil from the insidious green cloud and fall back towards the cell door. Your mastery of Nexus protects you from this highly poisonous gas, but the gaoler and Lord Nathor are not so fortunate: both are vulnerable to its deadly effect. Choking and retching, they collapse to the floor, their fingers scrabbling at their swelling throats as they fight desperately for breath. You grab hold of their tunics, one in each hand, and drag their bodies out of the cell into the cleaner air of the corridor beyond. Here you use your Magnakai healing disciplines to ease the effects of the poison gas; your skill and the swiftness of your actions save them from a painful, suffocating death.</p>
+ <p>You recoil from the insidious green cloud and fall back towards the cell door. Your mastery of Nexus protects you from this highly poisonous gas, but the gaoler and Lord Nathor are not so fortunate: both are vulnerable to its deadly effect. Choking and retching, they collapse to the floor, their fingers scrabbling at their swelling throats as they fight desperately for breath. You grab hold of their tunics, one in each hand, and drag their bodies out of the cell into the cleaner air of the corridor beyond. Here you use your <!--ERRTAG-RE-246571-->Magnakai Discipline of Curing<!--/ERRTAG-RE-246571--> to ease the effects of the poison gas; your skill and the swiftness of your actions save them from a painful, suffocating death.</p>
<p><quote>Wh<ch.ellips/> what happened?</quote> wheezes Nathor, as he slowly recovers from the deadly gas.</p>
<p>You peer into the cell at the man now hanging limply in chains, then you turn to Nathor and say: <quote>Suicide. A suicide and an attempted murder. The prisoner has just killed himself with a poison pellet and it seems his last wish was to take all three of us with him.</quote></p>
<choice idref="sect309"><link-text>Turn to 309</link-text>.</choice>
<meta><title>149</title></meta>
<data>
- <p>Calling upon your Kai Mastery, you cause yourself to slip into a coma-like state which gives every outwardly appearance of death.</p>
- <p>High above, you hear Prince Lutha bowling delightedly at the sight of your seemingly lifeless body. He calls for his guards and, a few moments later, you hear them entering the pit. They pronounce you dead, then there Follows the tinny sound of metal scraping on metal before you feel yourself being lifted by the shoulders and feet and lowered into a slippery chute. A wave of panic makes you awake from your death-like trance with a start. This sudden and unexpected resurrection makes the guards scream and drop you. They scurry away, gibbering like idiots, and you are left to slide headlong down a chute which leads to a fast-flowing underground river. You hit the cold waters head-first and are carried swiftly away by the strong undercurrent.</p>
+ <p>Calling upon your Kai Mastery, you cause yourself to slip into a coma-like state which gives every <!--ERRTAG-RE-247488-->outward appearance<!--/ERRTAG-RE-247488--> of death.</p>
+ <p>High above, you hear Prince Lutha howling delightedly at the sight of your seemingly lifeless body. He calls for his guards and, a few moments later, you hear them entering the pit. They pronounce you dead, then there follows the tinny sound of metal scraping on metal before you feel yourself being lifted by the shoulders and feet and lowered into a slippery chute. A wave of panic makes you awake from your death-like trance with a start. This sudden and unexpected resurrection makes the guards scream and drop you. They scurry away, gibbering like idiots, and you are left to slide headlong down a chute which leads to a fast-flowing underground river. You hit the cold waters head-first and are carried swiftly away by the strong undercurrent.</p>
<choice idref="sect150"><link-text>Turn to 150</link-text>.</choice>
</data>
</section>
<meta><title>150</title></meta>
<data>
- <p>For several minutes you ride the river, keeping to the centre of its course to avoid being dashed against the rough rock walls of the tunnel through it flows. Then you glimpse a moonlit opening in the distance and, a few moments later, you are tumbling from an outflow at the base of Duadon<ch.apos/>s east city wall. You fall amidst a torrent of frothing water and hit the surface of a river twenty feet below.</p>
- <p>Immediately you strike out with your hands and rise as quickly as you can, spitting out a mouthful of foul-tasting water as soon as your head breaks the surface. The current pushes you towards the river bank where a group of beggars, clad in mouldering rags, are sifting through the flotsam that is being flushed out of the city. You note with disgust that this floating debris consists mainly of corpses, many the victims of Prince Lutha<ch.apos/>s brutal regime. The beggars take fright and scatter when you stagger out of the water. You watch them run away, then you hurry towards the beckoning safety of a wood which borders upon a rutted river road. Here you spend a damp uncomfortable night trying to formulate a new plan of action that will enable you to reach Casiorn as quickly as possible. At length you resolve to go east and attempt to cross the River Storn to the Salonese city of Rhem, located on its east bank. It has the reputation for being a tough and lawless place but you feel sure it can be no worse than Duadon.</p>
+ <p>For several minutes you ride the river, keeping to the centre of its course to avoid being dashed against the rough rock walls of the tunnel through which it flows. Then you glimpse a moonlit opening in the distance and, a few moments later, you are tumbling from an outflow at the base of Duadon<ch.apos/>s east city wall. You fall amidst a torrent of frothing water and hit the surface of a river twenty feet below.</p>
+ <p>Immediately you strike out with your hands and rise as quickly as you can, spitting out a mouthful of foul-tasting water as soon as your head breaks the surface. The current pushes you towards the river bank where a group of beggars, clad in mouldering rags, are sifting through the flotsam that is being flushed out of the city. You note with disgust that this floating debris consists mainly of corpses, many the victims of Prince Lutha<ch.apos/>s brutal regime. The beggars take fright and scatter when you stagger out of the water. You watch them run away, then you hurry towards the beckoning safety of a wood which borders upon a rutted river road. Here you spend a damp, uncomfortable night trying to formulate a new plan of action that will enable you to reach Casiorn as quickly as possible. At length you resolve to go east and attempt to cross the River Storn to the Salonese city of Rhem, located on its east bank. It has the reputation for being a tough and lawless place but you feel sure it can be no worse than Duadon.</p>
<choice idref="sect202"><link-text>Turn to 202</link-text>.</choice>
</data>
</section>
<meta><title>151</title></meta>
<data>
- <p>You lead the regiment across the ford, keeping an eye peeled on the sky above In case the enemy should appear without warning from over the tree-line. But the danger to the regiment comes not from above; it is at ground level.</p>
+ <p>You lead the regiment across the ford, keeping an eye peeled on the sky above in case the enemy should appear without warning from over the tree-line. But the danger to the regiment comes not from above; it is at ground level.</p>
<p>As you are leaving the ford and ascending the slope of the river bank, suddenly there is a tremendous explosion. Unwittingly, you have ridden your horse through an invisible beam, a beam which has triggered a device hidden earlier among the rocks by Naar<ch.apos/>s minions. The explosion sends sharp splinters of rock tearing into horses and men with deadly effect. The blast knocks you from your saddle and, as you fall backwards into the cold water, a splinter of rock slices through your left arm and another tears open your upper left thigh: lose 6 <typ class="attribute">ENDURANCE</typ> points.</p>
- <p>Gritting your teeth against the stinging pain you struggle to your feet and use your Kai healing skills to staunch the bleeding. As the dust of the explosion clears, you count two horses and two men lying dead in the water. Captain D<ch.apos/>Val has lost his horse, but miraculously he has survived with no more than scratches to his face and legs, Quickly you attend to the wounded, using your healing skills to ease their suffering. D<ch.apos/>Val, wary of the vulnerability of his regiment, orders his men to abandon the dead and cross the ford as quickly as they can.</p>
+ <p>Gritting your teeth against the stinging pain you struggle to your feet and use your Kai healing skills to staunch the bleeding. As the dust of the explosion clears, you count two horses and two men lying dead in the water. Captain D<ch.apos/>Val has lost his horse, but miraculously he has survived with no more than scratches to his face and legs. Quickly you attend to the wounded, using your healing skills to ease their suffering. D<ch.apos/>Val, wary of the vulnerability of his regiment, orders his men to abandon the dead and cross the ford as quickly as they can.</p>
<p>Cursing your ill luck, you hurriedly remount and join him at the head of the column.</p>
<choice idref="sect235"><link-text>Turn to 235</link-text>.</choice>
</data>
<data>
<p>After your long ride to Varetta, the youth<ch.apos/>s offer of rest and assistance sounds inviting. You dismount and approach the door, but as you are about to enter, your Kai Sixth Sense screams a warning.</p>
- <p>Suddenly, a gang of scurrilous rogues emerge from the shadows and come creeping towards your back. Swiftly you unsheathe your weapon and spin around to face them as they launch their cowardly attack.</p>
+ <p>Suddenly, a <!--ERRTAG-RE-255567-->gang of scurrilous rogues emerges<!--/ERRTAG-RE-255567--> from the shadows and come creeping towards your back. Swiftly you unsheathe your weapon and spin around to face them as they launch their cowardly attack.</p>
<combat><enemy>Thieves of Varetta</enemy><enemy-attribute class="combatskill">36</enemy-attribute><enemy-attribute class="endurance">40</enemy-attribute></combat>
<choice idref="sect222">If you win this combat, <link-text>turn to 222</link-text>.</choice>
</data>
<data>
<p>The cry of the war-dogs grows steadily louder until the Eldenoran archers let them off the leash. Then, like a wave of hellish demons, the yellow-eyed hounds come bounding through the trees, homing-in directly on your scent. The leading war-dog, a great grey beast with teeth that glint like polished daggers, storms through the foliage less than twenty yards from where you are crouching. It fixes you with its gruesome stare and turns towards you.</p>
- <choice idref="sect341">If you possess a bow, and wish to use it, <link-text>turn to 341</link-text>.</choice>
+ <choice idref="sect341">If you possess a <!--ERRTAG-RE-255065-->Bow<!--/ERRTAG-RE-255065-->, and wish to use it, <link-text>turn to 341</link-text>.</choice>
<choice idref="sect142">If you do not, <link-text>turn to 142</link-text>.</choice>
</data>
</section>
<line>Holona are littered with the ruins of war.</line>
</description>
</meta>
- <instance class="html" src="ill9.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill9.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill9.gif" width="386" height="637"/>
+ <instance class="pdf" src="ill9.pdf" width="386" height="637"/>
</illustration>
<p>Inside the city walls the situation is tense. Every available dwelling is packed to overflowing with wounded soldiers, and the civilian populace, displaced from their homes by the army<ch.apos/>s needs, wander the streets and alleyways in a state of shocked confusion, greatly adding to the chaos.</p>
<meta><title>158</title></meta>
<data>
- <p>From the top of the Tower of the Sun you survey the mountainous northern approaches with growing trepidation. Banedon is by your side, so too are Kai Masters Black Hawk and Wild Weasel and a score of Kai warmarns and savants. You sense the lower ranks of the Kai are proud and excited to be stationed here with their Grand Master. Your presence inspires their courage and you feel confident that they will fight exceptionally well in the coming battle.</p>
- <p>You look down at the shattered wreck of the <cite>Skyrider</cite> lying in the monastery grounds far below, and I reminds you of your sky journey from Casiorn to Holmgard. You tell Banedon about the <cite>Cloud-dancer</cite> and you promise him that, if your mission to destroy the Shadow Gate is successful, you will make a gift of it to him in recognition of the help he has given the Kai in your absence.</p>
+ <p>From the top of the Tower of the Sun you survey the mountainous northern approaches with growing trepidation. Banedon is by your <!--ERRTAG-RE-259320-->side; so<!--/ERRTAG-RE-259320--> too are Kai Masters Black Hawk and Wild Weasel and a score of Kai warmarns and savants. You sense the lower ranks of the Kai are proud and excited to be stationed here with their Grand Master. Your presence inspires their courage and you feel confident that they will fight exceptionally well in the coming battle.</p>
+ <p>You look down at the shattered wreck of the <cite>Skyrider</cite> lying in the monastery grounds far below, and it reminds you of your sky journey from Casiorn to Holmgard. You tell Banedon about the <cite>Cloud-dancer</cite> and you promise him that, if your mission to destroy the Shadow Gate is successful, you will make a gift of it to him in recognition of the help he has given the Kai in your absence.</p>
<p><quote>Thank you, Grand Master,</quote> he says. <quote>Yours is a most gracious gesture.</quote></p>
- <p>Then the first of the lavas horde are seen, their burnished wings glinting in the moonlight.</p>
+ <p>Then the first of the Lavas horde are seen, their burnished wings glinting in the moonlight.</p>
<p><quote>Here they come!</quote> shouts Black Hawk, from the far end of the tower.</p>
<p><quote>Take up your bows, my lords!</quote> you cry, as the first wave of these winged beasts comes sweeping down from out of the northern sky. <quote>And make every arrow count!</quote></p>
<choice idref="sect178">If you possess a Bow, and wish to use it, <link-text>turn to 178</link-text>.</choice>
<data>
<p>You step away from the heaped bodies of the bogus castle guardsmen and sheathe your bloodied weapon. Then you take hold of Nathor and heave him across the neck of a saddled horse. Quickly you mount this steed and urge it to the gallop, bursting forth from the stables at breakneck speed. Outside, the castle keep is alive with screams and curses as you steer your horse towards the gatehouse, where, to your mounting horror, you see that the portcullis is beginning to fall.</p>
- <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Telegnosis, and have reached the Kai rank of Sun Lord or higher, add 2 to the number you have picked. If you possess the Discipline of Grand Huntmastery, add 2. If you possess Animal Mastery add 1.</p>
+ <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Telegnosis, and have reached the Kai rank of Sun Lord or higher, add 2 to the number you have picked. If you possess the Discipline of Grand Huntmastery, add 2. If you possess Animal Mastery, add 1.</p>
<choice idref="sect21">If your total score is now 2 or less, <link-text>turn to 21</link-text>.</choice>
<choice idref="sect230">If it is 3 or higher, <link-text>turn to 230</link-text>.</choice>
</data>
<meta><title>160</title></meta>
<data>
- <p>You finish the last of the horse scouts with a crushing blow to the head, and, as he collapses to the ground, you spin about and vault on to the freed horse<ch.apos/>s back. But before you can spur him to the gallop and make good your escape, you hear the ominous click of a crossbow being cocked in the doorway behind you.</p>
+ <p>You finish the last of the horse scouts with a crushing blow to the head, and, as he collapses to the ground, you spin about and vault <!--ERRTAG-RE-258294-->onto<!--/ERRTAG-RE-258294--> the freed horse<ch.apos/>s back. But before you can spur him to the gallop and make good your escape, you hear the ominous click of a crossbow being cocked in the doorway behind you.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 1.</p>
<choice idref="sect224">If your total score is now 4 or less, <link-text>turn to 224</link-text>.</choice>
<choice idref="sect14">If it is 5 or more, <link-text>turn to 14</link-text>.</choice>
<data>
<p>After bidding a hurried farewell to the Lord Constable and his men, you take a fresh horse and leave the inn by a door at the rear of the stables. Some of the mob have gathered in an adjoining alleyway, but aided by your Kai camouflage skills, you evade these bloodthirsty thugs with ease.</p>
- <p>Keeping to the smaller alleys and passages, you make your way across Scade unseen and then head north towards the open plains. You ride all night, using your infravision to help guide your horse through the lush grasslands and keep watch for potential dangers. As the hours slip past you cannot help but think about Nathor and the men of his troop; they are risking their lives by staying behind as bait for the mob. You admire their courage and it strengthens your resolve to return home to Sommerlund. Should the Lord Constable and his men have to pay or your escape with their lives, then you are determined that their sacrifice shall not be a wasted one.</p>
+ <p>Keeping to the smaller alleys and passages, you make your way across Scade unseen and then head north towards the open plains. You ride all night, using your infravision to help guide your horse through the lush grasslands and keep watch for potential dangers. As the hours slip past you cannot help but think about Nathor and the men of his troop; they are risking their lives by staying behind as bait for the mob. You admire their courage and it strengthens your resolve to return home to Sommerlund. Should the Lord Constable and his men have to pay for your escape with their lives, then you are determined that their sacrifice shall not be a wasted one.</p>
<p>During your long night ride, unless you possess the Discipline of Grand Huntmastery you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect75">To continue, <link-text>turn to 75</link-text>.</choice>
</data>
<section class="numbered" id="sect163">
<meta><title>163</title></meta>
+ <footnotes>
+ <footnote id="sect163-1-foot" idref="sect163-1">
+ <p>It is not certain whether you can add 3 for Sabito and also 3 for Kai-alchemy simultaneously, but that is a reasonable interpretation.</p>
+ </footnote>
+ </footnotes>
+
<data>
<p>You are more than two-thirds of the way across the river when you become entangled in the submerged wreckage of a siege engine. You fight to free yourself but, in doing so, you quickly expend the last of the air in your lungs.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>.</p>
- <p>If you possess any Sabito, or if you possess Kai-alchemy, add 3 to the number you have picked. If you possess Grand Nexus, add 1.</p>
+ <p>If you possess any Sabito, or if you possess Kai-alchemy, add 3 to the number you have picked.<footref id="sect163-1" idref="sect163-1-foot"/> If you possess Grand Nexus, add 1.</p>
<choice idref="sect65">If your total is now 4 or less, <link-text>turn to 65</link-text>.</choice>
<choice idref="sect116">If it is 5 or more, <link-text>turn to 116</link-text>.</choice>
</data>
<meta><title>164</title></meta>
<data>
- <p>You focus your advanced Kai Healing powers on the young man<ch.apos/>s wound and cause the punctured tissues to knit together (reduce your <typ class="attribute">ENDURANCE</typ> score by 3 points). Your treatment deadens his pain and revives him, but you know that this remission is but temporary; the poison in his blood is too strong and too well-established to be neutralized by your Kai powers.</p>
- <p>Through clenched teeth, he forces himself to speak. You hear him tell his father that Prince Lutha<ch.apos/>s army is being aided by a sinister group of Cener Druids and renegade Nadziranim magicians. Lutha himself possesses a ring of power, which bestows upon him an invulnerability to weapons. The boy says this ring must be taken from him if he is to be slain.</p>
+ <p>You focus your advanced Kai healing powers on the young man<ch.apos/>s wound and cause the punctured tissues to knit together (reduce your <typ class="attribute">ENDURANCE</typ> score by 3 points). Your treatment deadens his pain and revives him, but you know that this remission is but temporary; the poison in his blood is too strong and too well-established to be neutralized by your Kai powers.</p>
+ <p>Through clenched teeth, he forces himself to speak. You hear him tell his father that Prince Lutha<ch.apos/>s army is being aided by a sinister group of Cener Druids and renegade <!--ERRTAG-RE-266667-->Nadziran magicians<!--/ERRTAG-RE-266667-->. Lutha himself possesses a ring of power, which bestows upon him an invulnerability to weapons. The boy says this ring must be taken from him if he is to be slain.</p>
<p>Gradually, the effects of your healing powers wear off and the brave young man slips into a sleep from which he will not awaken.</p>
<choice idref="sect255"><link-text>Turn to 255</link-text>.</choice>
</data>
<data>
<p>Moments before you reach him, he throws the young woman and her child to the ground and spins around to face you, his dagger held poised to slash at your throat. He strikes and you dodge his first clumsy blow with ease. As he is about to strike out for a second time, you raise your weapon and aim a scything blow at his head.</p>
- <combat><enemy>Eldenoran thug (drunk)</enemy><enemy-attribute class="combatskill">30</enemy-attribute><enemy-attribute class="endurance">30</enemy-attribute></combat>
+ <combat><enemy>Eldenoran <!--ERRTAG-RE-268685-->Thug<!--/ERRTAG-RE-268685--> (drunk)</enemy><enemy-attribute class="combatskill">30</enemy-attribute><enemy-attribute class="endurance">30</enemy-attribute></combat>
<choice idref="sect333">If you win this combat, <link-text>turn to 333</link-text>.</choice>
</data>
</section>
<meta><title>168</title></meta>
<data>
- <p>You ask a street trader the way to the Halls of Learning and he points impatiently to an avenue on the west side of the square. A rusty plate fixed to the corner building says: Quill Street.</p>
+ <p>You ask a street trader the way to the Halls of Learning and he points impatiently to an avenue on the west side of the square. A rusty plate fixed to the corner building <!--ERRTAG-RE-269290-->says <quote>Quill Street</quote><!--/ERRTAG-RE-269290-->.</p>
<p>You ride along this narrow avenue, which is flanked by aromatic jala houses and perfumeries, until it turns abruptly right into a wider thoroughfare called Brass Street. A smile cracks your travel-grimy face when you see the courtyard entrance to a grand building. It has changed much since you were last here, but despite its new brick and marble fa<ch.ccedil/>ade you recognize Varetta<ch.apos/>s Halls of Learning.</p>
- <p>You ride along a gravelled path to a fountain where you stop to ask a brown-robed scholar if he knows where Gwynian can be found. Without speaking, he points to a nearby hall. A sign hanging over its richly-carved oak door says: LIBRARY. You thank the robed man and dismount from your horse, leaving him tied to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
+ <p>You ride along a gravelled path to a fountain where you stop to ask a brown-robed scholar if he knows where Gwynian can be found. Without speaking, he points to a nearby hall. A sign hanging over its richly-carved oak door <!--ERRTAG-RE-266411-->says <quote>Library</quote><!--/ERRTAG-RE-266411-->. You thank the robed man and dismount from your horse, leaving him tied to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
<p>Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in the arch, is the man whose help you seek.</p>
<p><quote>Welcome, Grand Master,</quote> says Gwynian the Sage. <quote>I have been expecting you.</quote></p>
<choice idref="sect268"><link-text>Turn to 268</link-text>.</choice>
<line>time with a dagger in his hand.</line>
</description>
</meta>
- <instance class="html" src="ill10.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill10.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill10.gif" width="386" height="612"/>
+ <instance class="pdf" src="ill10.pdf" width="386" height="612"/>
</illustration>
<p>Prince Lutha (with Ring of Power) <typ class="attribute">COMBAT SKILL</typ> 54 <typ class="attribute">ENDURANCE</typ> 39</p>
- <p>While wearing the Ring of Power, Lutha is immune to all fonts of psychic attack, except Kai-surge and Kai-blast.</p>
+ <p>While wearing the Ring of Power, Lutha is immune to all forms of psychic attack, except Kai-surge and Kai-blast.</p>
<choice idref="sect89">If you win the combat, <link-text>turn to 89</link-text>.</choice>
</data>
</section>
<meta><title>173</title></meta>
<data>
- <p>Your arrow glances off the Dragons lower eyelid and its tip gouges a furrow of black tissue from the cornea of his eye. He reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. Wildly he stomps his massive forefeet down into the black soil and sends splashes of molten mud and flame soaring into the air.</p>
+ <p>Your <!--ERRTAG-RE-272921-->Arrow<!--/ERRTAG-RE-272921--> glances off the Dragons lower eyelid and its tip gouges a furrow of black tissue from the cornea of his eye. He reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. Wildly he stomps his massive forefeet down into the black soil and sends splashes of molten mud and flame soaring into the air.</p>
<choice idref="sect344"><link-text>Turn to 344</link-text>.</choice>
</data>
</section>
</ul>
<p>If you decide to keep any of these items, remember to adjust your <a idref="action">Action Chart</a> accordingly.</p>
<p>Shortly before sunset, you emerge from the trees at a place where three trails meet. A wooden signpost propped against a boulder indicates three directions, destinations, and distances:</p>
- <table>
- <tr>
- <td>North<ch.emdash/></td>
- <td>Chod</td>
- <td>250 miles</td>
- </tr>
- <tr>
- <td>West</td>
- <td>Holona</td>
- <td>50 miles</td>
- </tr>
- <tr>
- <td>South</td>
- <td>Tenzha</td>
- <td>20 miles</td>
- </tr>
- </table>
-<!-- <p>North<ch.endash/>Chod<ch.endash/>250 miles</p>
- <p>West<ch.endash/>Holona<ch.endash/>50 miles</p>
- <p>South<ch.endash/>Tenzha<ch.endash/>20 miles</p>
- Should the <ch.emdash/>es be removed as per the table?-->
+ <signpost>
+ <line>Chod: 250 miles North</line>
+ <line>Holona: 50 miles West</line>
+ <line>Tenzha: 20 miles South</line>
+ </signpost>
<p>You are anxious to leave hostile Eldenoran territory as soon as possible and, after checking your <a idref="map">map</a>, you set off to the south, towards the Slovian border town of Tenzha.</p>
<p>During your ride, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect343">To continue, <link-text>turn to 343</link-text>.</choice>
<meta><title>175</title></meta>
<data>
- <p>Ten days after leaving Vadera, the <cite>Saxin</cite> drops anchor in Varnos Harbour in Garthen<ch.emdash/>the crown capital of Talestria. The sleek and elegant lines of the Lencian craft contrast starkly with the drab, functional hulls of the merchant ships and dhows which crowd this city-port<ch.apos/>s jetties and wharfs. Lencian craft are a rare sight in Garthen, and the <cite>Saxin</cite> is the rarest of Lencian craft; it is no wonder that its arrival stirs a frenzy of interest and speculation among the citizens of this capital.</p>
+ <p>Ten days after leaving Vadera, the <cite>Saxin</cite> drops anchor in Varnos Harbour in Garthen<ch.emdash/>the crown capital of Talestria. The sleek and elegant lines of the Lencian craft contrast starkly with the drab, functional hulls of the merchant ships and dhows which crowd this city-port<ch.apos/>s jetties and wharves. Lencian craft are a rare sight in Garthen, and the <cite>Saxin</cite> is the rarest of Lencian craft; it is no wonder that its arrival stirs a frenzy of interest and speculation among the citizens of this capital.</p>
<p>Word of your arrival travels quickly to the Royal Citadel and a troop of Queen Evaine<ch.apos/>s court cavalry are dispatched to the harbour. They are led by a stern-faced man who wears the uniform and gold insignia of the Lord Constable, the highest military rank in the Talestrian army. He brings his column of regal horsemen to a halt at the quayside, then he dismounts and strides forward to welcome you in person as you disembark from the ship.</p>
<choice idref="sect292">If you have ever visited Garthen or Torgar in a previous <cite>Lone Wolf</cite> adventure, <link-text>turn to 292</link-text>.</choice>
<choice idref="sect48">If you have not, <link-text>turn to 48</link-text>.</choice>
<data>
<p>Stoically you swim against the powerful current and reach the distant shore, breathless and exhausted, but glad to have escaped in one piece from the hostile land of Eldenora.</p>
- <p>Once you have fully recovered, you put on your boots and cloak and take stock of your surroundings. You have emerged from the Storn at a wooded stretch of river bank, less than a mile south of the city of Rhem. You set off along a track heading north and within a few minutes, you catch sight of the city walls and its famous horseshoe-shaped harbour.</p>
+ <p>Once you have fully recovered, you put on your boots and cloak and take stock of your surroundings. You have emerged from the Storn at a wooded stretch of river bank, less than a mile south of the city of Rhem. You set off along a track heading north and within a few minutes, you catch sight of the <!--ERRTAG-RE-281406-->city's walls<!--/ERRTAG-RE-281406--> and its famous horseshoe-shaped harbour.</p>
<p>You enter the city by its south gate, using your Kai camouflage skills and your natural stealth to avoid the attentions of the watchful guards. Once inside, you merge with the crowds and soon find yourself in a square that is overshadowed by the twin towers of Rhem Cathedral. An avenue runs along the cathedral<ch.apos/>s south side and, at its far end, your eye is drawn to a rusty suit of armour which stands beside the door to a dingy-looking shop.</p>
<choice idref="sect339">If you wish to enter this armoury, <link-text>turn to 339</link-text>.</choice>
<choice idref="sect36">If you decide not to enter, <link-text>turn to 36</link-text>.</choice>
<meta><title>178</title></meta>
<data>
- <p>You draw an arrow and take careful aim at one of the leading lavas. As it dips its head and opens its jaw, you release your straining bowstring and send your shaft whistling towards its head. The fire-hardened tip penetrates its eye and, with a hideous shriek, it spins end over end before crashing into the parapet of the tower.</p>
- <p><quote>Fire at their eyes!</quote> you shout, and a cloud of Kai arrows are sent screaming through the sky to seek their elusive mark. More than half find their target, decimating the first wave of the lavas attack at a single stroke, yet those winged creatures who do survive this deadly volley are quickly among the defenders on the tower. Suddenly you are confronted by one of these beasts who attempts to bat you over the parapet with its horny tail. You leap to avoid its scything attack, draw your weapon in mid-air, and strike your first blow the moment your feet return to the tower<ch.apos/>s flagstones.</p>
+ <p>You draw an <!--ERRTAG-RE-280242-->Arrow<!--/ERRTAG-RE-280242--> and take careful aim at one of the leading Lavas. As it dips its head and opens its jaw, you release your straining bowstring and send your shaft whistling towards its head. The fire-hardened tip penetrates its eye and, with a hideous shriek, it spins end over end before crashing into the parapet of the tower.</p>
+ <p><quote>Fire at their eyes!</quote> you shout, and a <!--ERRTAG-RE-282775-->cloud of Kai arrows is<!--/ERRTAG-RE-282775--> sent screaming through the sky to seek their elusive mark. More than half find their target, decimating the first wave of the Lavas attack at a single stroke, yet those winged creatures who do survive this deadly volley are quickly among the defenders on the tower. Suddenly you are confronted by one of these beasts who attempts to bat you over the parapet with its horny tail. You leap to avoid its scything attack, draw your weapon in mid-air, and strike your first blow the moment your feet return to the tower<ch.apos/>s flagstones.</p>
<combat><enemy>Lavas</enemy><enemy-attribute class="combatskill">48</enemy-attribute><enemy-attribute class="endurance">46</enemy-attribute></combat>
<choice idref="sect49">If you win this combat, <link-text>turn to 49</link-text>.</choice>
</data>
<p><quote>And it warms me to see you safely home, Grand Master,</quote> he replies.</p>
<p><quote>Though we<ch.apos/>ve been hard-pressed to keep your home safe in your absence,</quote> adds Lord Rimoah, with a wry smile.</p>
<p><quote>You both have my deepest thanks,</quote> you reply. <quote>You took a great risk in coming to the aid of the Kai. I have seen what became of your skyship, Banedon. You were indeed fortunate to have survived.</quote></p>
- <p><quote>Aye,</quote> he replies, sadly. <quote>Yet, alas, three of my Brotherhood were not so blessed. They perished when the lavas dragged us from the skies.</quote></p>
+ <p><quote>Aye,</quote> he replies, sadly. <quote>Yet, alas, three of my Brotherhood were not so blessed. They perished when the Lavas dragged us from the skies.</quote></p>
<p><quote>Take heart, Banedon, for their deaths will not be in vain. They shall be avenged.</quote> And with these prophetic words you take the Sun-crystal from your pocket and show it to your grieving friend. <quote>With this crystal I shall destroy the Shadow Gate and put an end to Naar<ch.apos/>s evil plan.</quote></p>
- <p>Together with Banedon and Rimoah, you make a tour of the monastery to assess for yourself the extent of the battle damage. Your presence among the young Kai greatly improves their morale and strengthens their resolve to withstand the lavas<ch.apos/> siege. You visit every area of the monastery, including the Lore Hall of Solaris where the bodies of those slain in battle have been laid out, awaiting burial. It saddens you to see so many Kai dead and, as you walk among their still ranks, you recognize many in whom you had held high hopes; Spring Rain, Eastwind, Sharp Dove, Deep Heart. Frost Lark, and Firefly. As you turn to leave the Lore Hall, you vow to Banedon and Rimoah that the sacrifice they have made will never be forgotten.</p>
+ <p>Together with Banedon and Rimoah, you make a tour of the monastery to assess for yourself the extent of the battle damage. Your presence among the young Kai greatly improves their morale and strengthens their resolve to withstand the Lavas<ch.apos/> siege. You visit every area of the monastery, including the Lore Hall of Solaris where the bodies of those slain in battle have been laid out, awaiting burial. It saddens you to see so many Kai dead and, as you walk among their still ranks, you recognize many in whom you had held high hopes: Spring Rain, Eastwind, Sharp Dove, Deep Heart, Frost Lark, and Firefly. As you turn to leave the Lore Hall, you vow to Banedon and Rimoah that the sacrifice they have made will never be forgotten.</p>
<choice idref="sect256"><link-text>Turn to 256</link-text>.</choice>
</data>
</section>
<data>
<p>Your slain horse crashes to the ground and you are thrown through the air. You land among the boulders and bracken which border the hill road, but your swift Kai reflexes prevent you from sustaining serious injury: lose 2 <typ class="attribute">ENDURANCE</typ> points.</p>
<p>Bruised but unshaken, you spring to your feet in time to see a yelling horde of leather-clad men, each brandishing a sword or a spear, come rushing from hiding places among the surrounding trees. As they close in upon you, you draw your weapon and prepare to fight for your life.</p>
- <combat><enemy>Eldenoran ambushers</enemy><enemy-attribute class="combatskill">38</enemy-attribute><enemy-attribute class="endurance">42</enemy-attribute></combat>
+ <combat><enemy>Eldenoran <!--ERRTAG-RE-287783-->Ambushers<!--/ERRTAG-RE-287783--></enemy><enemy-attribute class="combatskill">38</enemy-attribute><enemy-attribute class="endurance">42</enemy-attribute></combat>
<choice idref="sect285">If you win the combat, <link-text>turn to 285</link-text>.</choice>
</data>
</section>
<data>
<p>Your hasty dive lands you upon the chest of a sleeping Eldenoran officer who awakes with a start. Before he can cry out, you punch him squarely on the jaw, knocking him unconscious. As you get to your feet you notice that scattered on his makeshift bunk are several leather bags and scraps of paper.</p>
- <choice idref="sect277">If you wish to silt through these items, <link-text>turn to 277</link-text>.</choice>
+ <choice idref="sect277">If you wish to sift through these items, <link-text>turn to 277</link-text>.</choice>
<choice idref="sect133">If you choose to get ready to leave this dugout as soon as the coast is clear, <link-text>turn to 133</link-text>.</choice>
</data>
</section>
<meta><title>186</title></meta>
<data>
- <p>The sides of the ravine are composed of gravel and shale which is loose and treacherous underfoot, yet our natural agility enables you to make the descent about too much difficulty. Climbing up the far side, however, proves to be a far harder task than expected.</p>
+ <p>The sides of the ravine are composed of gravel and shale which is loose and treacherous underfoot, yet your natural agility enables you to make the descent without too much difficulty. Climbing up the far side, however, proves to be a far harder task than expected.</p>
<choice idref="sect262">If you possess Kai-alchemy, <link-text>turn to 262</link-text>.</choice>
<choice idref="sect143">If you do not possess this Grand Master Discipline, <link-text>turn to 143</link-text>.</choice>
</data>
<section class="numbered" id="sect188">
<meta><title>188</title></meta>
+ <footnotes>
+ <footnote id="sect188-1-foot" idref="sect188-1">
+ <p>40 Lune is worth 10 Gold Crowns and also takes up the same space in your Belt Pouch as 10 Gold Crowns.</p>
+ </footnote>
+ </footnotes>
+
<data>
<p>The woman reaches to her purse and counts out 40 silver Lune into the cleric<ch.apos/>s trembling hands, and all the while she praises him loudly for taking the pain from her head. The cleric, whose name is Matho, sheepishly accepts her generous donation. Then, quite suddenly, he is swamped by the crowd of onlookers who all rush the stage at once. Each one waves a money purse and demands that he cure them as well. The frail old man is in danger of being crushed to death until you rescue him from this agitated crowd.</p>
- <p>Once safely outside, he offers you all of the woman<ch.apos/>s donation, for he knows only too well that it was your healing abilities which cured her, and not his own. (If you wish to accept this money, record it on your <a idref="action">Action Chart</a> as 40 Lune).</p>
+ <p>Once safely outside, he offers you all of the woman<ch.apos/>s donation, for he knows only too well that it was your healing abilities which cured her, and not his own. (If you wish to accept this money, record it on your <a idref="action">Action Chart</a> as 40 <!--ERRTAG-RE-295583-->Lune.)<!--/ERRTAG-RE-295583--><footref id="sect188-1" idref="sect188-1-foot"/></p>
<p><quote>Where are you bound for, stranger?</quote> he asks.</p>
<p><quote>The east,</quote> you reply.</p>
<p><quote>That<ch.apos/>s where I<ch.apos/>ve journeyed from. Perhaps I can offer you a word of caution, eh? There<ch.apos/>s plague in the Stornlands this year. You would be well to avoid the region if you can. If you can<ch.apos/>t, well, this potion will protect you. I can at least guarantee that.</quote></p>
- <p>The old cleric pulls a small flask from his pocket and offers it to you (if you wish to accept this potion, record it on your <a idref="action">Action Chart</a> as Matho<ch.apos/>s Potion).</p>
+ <p>The old cleric pulls a small flask from his pocket and offers it to <!--ERRTAG-RE-296214-->you. (If<!--/ERRTAG-RE-296214--> you wish to accept this potion, record it on your <a idref="action">Action Chart</a> as Matho<ch.apos/>s <!--ERRTAG-RE-296368-->Potion.)<!--/ERRTAG-RE-296368--></p>
<p>Then the old cleric accompanies you back to the blacksmithy where he, too, is having his mount re-shoed. You collect your horse, and he collects his ragged old mule, then you bid each other good luck and farewell before going your separate ways.</p>
<choice idref="sect315"><link-text>Turn to 315</link-text>.</choice>
</data>
<creator>Brian Williams</creator>
<description>
<line><ch.lsquot/>Shoni pilgrims,<ch.rsquot/> says Nathor. <ch.lsquot/>They<ch.apos/>re wandering</line>
- <line>beggar-monks wo<ch.apos/>ve taken a vow of poverty.<ch.rsquot/></line>
+ <line>beggar-monks who have taken a vow of poverty.<ch.rsquot/></line>
</description>
</meta>
- <instance class="html" src="ill11.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill11.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill11.gif" width="386" height="636"/>
+ <instance class="pdf" src="ill11.pdf" width="386" height="636"/>
</illustration>
<choice idref="sect319">If you wish to take Nathor<ch.apos/>s advice and ignore the Shoni pilgrims, <link-text>turn to 319</link-text>.</choice>
<meta><title>191</title></meta>
<data>
- <p>Beyond the ravine the land becomes increasingly barren. You press on, following a dried watercourse to a plateau which is dotted with scrub and stunted pines. Here, beneath the twisted boughs of a dead tree, you make camp for the night and settle down to sleep. Before you rest, unless you possess Grand Huntmastery, you must eat a Meal and lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
+ <p>Beyond the ravine the land becomes increasingly barren. You press on, following a dried watercourse to a plateau which is dotted with scrub and stunted pines. Here, beneath the twisted boughs of a dead tree, you make camp for the night and settle down to sleep. Before you rest, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect313">To continue, <link-text>turn to 313</link-text>.</choice>
</data>
</section>
<meta><title>192</title></meta>
<data>
- <p>You draw an arrow and take careful aim at one of the leading lavas. As it dips its head and opens its jaw, you release your straining bowstring and send your shaft whistling towards its face. The fire-hardened tip penetrates its eye and, with a hideous shriek, it spins end over end before crashing into the parapet of the North Watch.</p>
- <p><quote>Fire at their eyes!</quote> you shout, and a cloud of fifty Kai arrows are sent screaming through the sky to seek their elusive mark. More than half find their target, decimating the first wave of the lavas attack at a single stroke, yet those winged creatures who do survive this deadly volley are quickly among the defenders on the wall. Suddenly you are confronted by one of these beasts who attempts to bat you from the battlements with its horny tail. You leap to avoid its scything attack, draw your weapon in mid-air, and strike your first blow the moment your feet return to the flagstones of the North Watch.</p>
+ <p>You draw an <!--ERRTAG-RE-297915-->Arrow<!--/ERRTAG-RE-297915--> and take careful aim at one of the leading Lavas. As it dips its head and opens its jaw, you release your straining bowstring and send your shaft whistling towards its face. The fire-hardened tip penetrates its eye and, with a hideous shriek, it spins end over end before crashing into the parapet of the North Watch.</p>
+ <p><quote>Fire at their eyes!</quote> you shout, and a cloud of fifty Kai arrows are sent screaming through the sky to seek their elusive mark. More than half find their target, decimating the first wave of the Lavas attack at a single stroke, yet those winged creatures who do survive this deadly volley are quickly among the defenders on the wall. Suddenly you are confronted by one of these beasts who attempts to bat you from the battlements with its horny tail. You leap to avoid its scything attack, draw your weapon in mid-air, and strike your first blow the moment your feet return to the flagstones of the North Watch.</p>
<combat><enemy>Lavas</enemy><enemy-attribute class="combatskill">48</enemy-attribute><enemy-attribute class="endurance">46</enemy-attribute></combat>
<choice idref="sect282">If you win this combat, <link-text>turn to 282</link-text>.</choice>
</data>
<data>
<p>You leave this accursed town as quickly as you are able, and skirt around its perimeter before joining the road which heads east towards Abisko. Later in the afternoon, you catch sight of a grand, half-timbered bridge in the far distance. It spans a river, swollen by recent rains, which you recognize at once to be the River Reloni. There is a small circular tent near the approach to the bridge, and three Eldenoran soldiers are seated on stools beside it, each smoking a long-stemmed pipe.</p>
- <p>At first you consider avoiding the bridge and finding somewhere else to make a crossing, but the river is wide and fast-flowing, and the three guards look particularly weak and stupid. After some deliberation, you decide to try and bluff your way past them. At your approach, one of the guards gets up off his stool and moves to stand in your way. Casually, he asks to see some sort of identification.</p>
+ <p>At first you consider avoiding the bridge and finding somewhere else to make a crossing, but the river is wide and fast-flowing, and the three guards look particularly weak and stupid. After some deliberation, you decide to <!--ERRTAG-RE-297957-->try to<!--/ERRTAG-RE-297957--> bluff your way past them. At your approach, one of the guards gets up off his stool and moves to stand in your way. Casually, he asks to see some sort of identification.</p>
<choice idref="sect283">If you possess a Silver Seal, <link-text>turn to 283</link-text>.</choice>
<choice idref="sect317">If you do not possess this Special Item, <link-text>turn to 317</link-text>.</choice>
</data>
<meta><title>194</title></meta>
<data>
- <p>Before the angry thieves of Spur Lane can catch you, you cross the square and enter Quill Street. This narrow avenue is flanked by aromatic jala houses and perfumeries, until at length it turns abruptly right into a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble fa<ch.ccedil/>ade is adorned with the words: HALLS OF LEARNING. Suddenly you feel inexplicably drawn towards this building; it is as if it possesses the solution to all your problems.</p>
- <p>You enter and ride along a gravelled path which leads to a building where a sign, hanging over its richly-carved oak door, simply says: LIBRARY. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
+ <p>Before the angry thieves of Spur Lane can catch you, you cross the square and enter Quill Street. This narrow avenue is flanked by aromatic jala houses and perfumeries, until at length it turns abruptly right into a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble fa<ch.ccedil/>ade is adorned with the <!--ERRTAG-RE-301473-->words <quote>Halls of Learning</quote><!--/ERRTAG-RE-301473-->. Suddenly you feel inexplicably drawn towards this building; it is as if it possesses the solution to all your problems.</p>
+ <p>You enter and ride along a gravelled path which leads to a building where a sign, hanging over its richly-carved oak door, simply <!--ERRTAG-RE-299569-->says <quote>Library</quote><!--/ERRTAG-RE-299569-->. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
<p>Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in its archway, is an old man clad in plain brown robes. He looks at you and smiles knowingly.</p>
<p><quote>Welcome, Grand Master,</quote> he says. <quote>I have been expecting you.</quote></p>
<choice idref="sect348">If you have ever visited a hut on Raider<ch.apos/>s Road, the city of Tahou, or Lake Vorndarol (in previous <cite>Lone Wolf</cite> adventures), <link-text>turn to 348</link-text>.</choice>
<meta><title>196</title></meta>
<data>
- <p>As you draw an arrow and raise your bow at the dragon<ch.apos/>s massive head, you hear the lavas emitting a sound that approximates laughter. Clearly they are amused by your reliance on such a primitive weapon. Undaunted by their cackling sneers, you pull the bowstring as taut as you can and place your trust in the Gods Ishir and Kai to guide your aim.</p>
- <choice idref="sect297">If you possess Magi-magic, and have attained the Kai rank of Sun Lord, or higher, <link-text>turn to 297</link-text>.</choice>
+ <p>As you draw an <!--ERRTAG-RE-303497-->Arrow<!--/ERRTAG-RE-303497--> and raise your <!--ERRTAG-RE-303286-->Bow<!--/ERRTAG-RE-303286--> at the dragon<ch.apos/>s massive head, you hear the Lavas emitting a sound that approximates laughter. Clearly they are amused by your reliance on such a primitive weapon. Undaunted by their cackling sneers, you pull the bowstring as taut as you can and place your trust in the Gods Ishir and Kai to guide your aim.</p>
+ <choice idref="sect297">If you possess Magi-magic, and have attained the Kai rank of <!--ERRTAG-RE-306701-->Sun Lord or higher<!--/ERRTAG-RE-306701-->, <link-text>turn to 297</link-text>.</choice>
<choice idref="sect334">If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, <link-text>turn to 334</link-text>.</choice>
</data>
</section>
<data>
<p>After a few minutes the druid ceases to sweep the river<ch.apos/>s edge with his curious-looking device, and you watch him disappear below the parapet of the trench.</p>
- <p>Rather than attempt to exit the water here, you allow the current to carry you a few hundred yards downstream. Here you discover a shallow bay in the river bank which affords you better cover from the nearest enemy trench. Quickly you crawl out of the water and slither like a snake up the muddy bank to drop silently into this trench. A dull-wined Eldenoran is swiftly dispatched with a blow from the edge of your hand, enabling you to move further along this log-walled ditch. Just as you are passing the opening to a makeshift dugout, you sense danger ahead. A single file of Eldenoran swordsmen are marching along the trench in your direction: it will only be a matter of seconds before they are close enough to see you.</p>
+ <p>Rather than attempt to exit the water here, you allow the current to carry you a few hundred yards downstream. Here you discover a shallow bay in the river bank which affords you better cover from the nearest enemy trench. Quickly you crawl out of the water and slither like a snake up the muddy bank to drop silently into this trench. A dull-witted Eldenoran is swiftly dispatched with a blow from the edge of your hand, enabling you to move further along this log-walled ditch. Just as you are passing the opening to a makeshift dugout, you sense danger ahead. A single file of Eldenoran swordsmen <!--ERRTAG-RE-303412-->is marching<!--/ERRTAG-RE-303412--> along the trench in your direction: it will only be a matter of seconds before they are close enough to see you.</p>
<choice idref="sect185">If you wish to dive into the dugout to avoid being seen by these men, <link-text>turn to 185</link-text>.</choice>
<choice idref="sect57">If you choose to unsheathe your weapon and prepare for combat with this advancing file of troops, <link-text>turn to 57</link-text>.</choice>
</data>
<p><quote>In the name of the Gods!</quote> splutters Nathor, spilling liqueur down the front of his tunic. <quote>What was that?</quote></p>
<p>You hurry to the window and see a large, bat-like shape silhouetted against the moon. A man-sized rider clings precariously to the creature<ch.apos/>s back as it swoops and soars among the hills and gullies. A knot of fear tightens in the pit of your stomach.</p>
<p><quote>A Kraan,</quote> you say, recognizing at once the outline of this unwelcome creature.</p>
- <p><quote>You had best come away from the window, my Lord,</quote> replies an anxious Nathor, <quote>lest it detects your presence here.</quote></p>
- <p>You take heed of the Lord Constable<ch.apos/>s advice and retreat from the window. Furthermore, you use your Magnakai skill of Kai-screen to shield your mind in case the Kraan rider is able to employ psychic abilities to locate your presence.</p>
+ <p><quote>You had best come away from the window, my Lord,</quote> replies an anxious Nathor, <quote><!--ERRTAG-RE-305772-->lest it detect<!--/ERRTAG-RE-305772--> your presence here.</quote></p>
+ <p>You take heed of the Lord Constable<ch.apos/>s advice and retreat from the window. Furthermore, you use your Magnakai skill of Psi-screen to shield your mind in case the Kraan rider is able to employ psychic abilities to locate your presence.</p>
<p><quote>It is not the first time,</quote> says Rasbarin. <quote>Every night for the past ten days we<ch.apos/>ve heard it circling the hills. Sometimes there is more than one of its kind.</quote> He offers you a bunk in the cellar of the monastery where you may be safe from detection, and you accept gladly.</p>
<choice idref="sect154"><link-text>Turn to 154</link-text>.</choice>
</data>
<data>
<p>You lead the regiment along the trail to where the surrounding forest opens out into a shallow meadow. Along the centre of this grassy clearing there meanders a small stream, where a dozen of the winged creatures are spread unevenly along the muddy banks. They are staring intently at the water, seemingly fascinated by the sight of the trout swimming there, and at first they do not see the regiment approaching. You give the signal to change formation, to form into two lines abreast for the charge. Then you glance at the wooded rise on the far side of the meadow, knowing that beyond this ridge lies your goal<ch.emdash/>the Kai Monastery.</p>
<p>Suddenly one of the creatures hovering over the stream raises the alarm and his ghastly brothers growl with surprise. Unnervingly, they clack their beaked jaws as they survey the King<ch.apos/>s Cavalry, as if they are relishing the thought of an imminent feast. You order the men to lower their lances and then, with a smile of grim determination on your lips, you spur your horse forward and give voice to your battle-cry: <quote>For Sommerlund and the Kai!</quote></p>
- <p>The King<ch.apos/>s Cavalry sweep down the meadow and engulf the winged horrors, driving their lances through their steely hides. You see two of the creatures disappear beneath a thundering wave of hooves, and another two are caught from behind as they attempt to take to the air. You strike one creature a blow to its head as you gallop across the stream. It glances off its iron-hard skull, but the force s sufficient to stun the beast. As it staggers drunkenly in your wake, Captain D<ch.apos/>Val, who is leading the second line, veers towards it and runs it through with his lance.</p>
- <p>Once you are over the stream, you spur your horse up the grassy rise towards the top of the ridge, now no more than a hundred yards distant. You are within seconds of reaching the crest of the ridge when suddenly one of the creatures comes swooping out of the sky. It flies you with its glowing eyes and extends its talons as it comes screaming down towards your face.</p>
+ <p>The King<ch.apos/>s Cavalry sweep down the meadow and engulf the winged horrors, driving their lances through their steely hides. You see two of the creatures disappear beneath a thundering wave of hooves, and another two are caught from behind as they attempt to take to the air. You strike one creature a blow to its head as you gallop across the stream. It glances off its iron-hard skull, but the force is sufficient to stun the beast. As it staggers drunkenly in your wake, Captain D<ch.apos/>Val, who is leading the second line, veers towards it and runs it through with his lance.</p>
+ <p>Once you are over the stream, you spur your horse up the grassy rise towards the top of the ridge, now no more than a hundred yards distant. You are within seconds of reaching the crest of the ridge when suddenly one of the creatures comes swooping out of the sky. It fixes you with its glowing eyes and extends its talons as it comes screaming down towards your face.</p>
<illustration class="float">
<meta>
<line>towards your face.</line>
</description>
</meta>
- <instance class="html" src="ill12.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill12.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill12.gif" width="386" height="602"/>
+ <instance class="pdf" src="ill12.pdf" width="386" height="602"/>
</illustration>
<choice idref="sect129">If you possess Kai-alchemy, and wish to use it, <link-text>turn to 129</link-text>.</choice>
<data>
<p>Intrigued by the young woman<ch.apos/>s high-bred charms, you step away from the bushes and approach her carriage door.</p>
- <p><quote>Why, yes,</quote> she says, excitedly. <quote>You are the Northland warrior they call Lone Wolf, are you not? I was in attendance at the Elector<ch.apos/>s court the day he awarded you the Star of Palmyrion for your victory over the Cener Druids of Ruel. I am honoured to meet with you in person, brave Sir.</quote></p>
+ <p><quote>Why, yes,</quote> she says, excitedly. <quote>You are the Northland warrior they call Lone Wolf, are you not? I was in attendance at the Elector<ch.apos/>s court the day he awarded you the Star of Palmyrion for your victory over the Cener Druids of Ruel. I am honoured to meet with you in person, brave <!--ERRTAG-RE-314551-->sir<!--/ERRTAG-RE-314551-->.</quote></p>
<choice idref="sect135"><link-text>Turn to 135</link-text>.</choice>
</data>
</section>
<data>
<p>You are woken from a fitful slumber by the sound of shouting. Cautiously you part the foliage to see a group of Duadon guardsmen scouring the river bank in search of your body. A brutish garrison sergeant is questioning a scrawny beggar whom he holds by the neck, lifting him several inches off the ground. The beggar, shaking with fear, points a finger towards the wood. The sergeant gives him a sneering smile, then rewards him for his cooperation with a dagger in the guts.</p>
<p><quote>Search the copse!</quote> bellows the sergeant, wiping be blood from his blade on the dead beggar<ch.apos/>s coat. <quote>Damned Northlander<ch.apos/>s gone to ground in there.</quote></p>
- <p>Quickly you retreat deeper into the wood as a line of soldiers come crashing through the foliage, hacking and slashing with their broad-bladed swords. Using your camouflage skills, you slip through their line and make your way back towards the river road, to the place where they have left their horses. A blow to the base of the skull puts paid to the soldier who is standing guard there and, as quietly as you can, you take a horse and escape towards the east.</p>
+ <p>Quickly you retreat deeper into the wood as <!--ERRTAG-RE-315581-->a line of soldiers comes<!--/ERRTAG-RE-315581--> crashing through the foliage, hacking and slashing with their broad-bladed swords. Using your camouflage skills, you slip through their line and make your way back towards the river road, to the place where they have left their horses. A blow to the base of the skull puts paid to the soldier who is standing guard there and, as quietly as you can, you take a horse and escape towards the east.</p>
<p>When you can no longer see the walls of Duadon, you rein in your horse and take stock of the equipment contained in its saddle-bags. You discover the following items:</p>
<ul>
<li>Backpack</li>
<p>(Record these items on your <a idref="action">Action Chart</a>. They replace those that were confiscated from you in Duadon.)</p>
<p>Determinedly you continue your ride east and, by mid-afternoon, you come to the banks of the mighty River Storn. From the cover of a derelict barn you observe a group of merchants and travellers who are waiting at a ferry post for the boat to Rhem. The post is controlled by Eldenoran soldiers who check the ferry passengers thoroughly to make sure they are not enemy agents or deserters from the army. After an hour or so, you see the boat from Rhem approaching the post. The waiting crowd gather their belongings and get ready to board what will be the last crossing of the day.</p>
<choice idref="sect97">If you wish to go to the ferry post and try to board the boat to Rhem, <link-text>turn to 97</link-text>.</choice>
- <choice idref="sect30">If you decide to avoid the ferry, you can attempt to swim the half mile stretch of river to Rhem by <link-text>turning to 30</link-text>.</choice>
+ <choice idref="sect30">If you decide to avoid the ferry, you can attempt to swim the <!--ERRTAG-RE-317411-->half-mile<!--/ERRTAG-RE-317411--> stretch of river to Rhem by <link-text>turning to 30</link-text>.</choice>
</data>
</section>
<p>Your Kai Mastery alerts you to a beam of ultraviolet light at the exit from the ford. This pencil-thin beam emanates from behind the age-worn keystone of the old bridge, crosses the exit just inches off the ground, and disappears into some bushes opposite.</p>
<p><quote>Column halt!</quote> you shout, bringing the regiment to a stop at the approach to the ford.</p>
<p><quote>Is something wrong, Grand Master?</quote> asks D<ch.apos/>Val, anxiously.</p>
- <p><quote>Perhaps,</quote> you reply, staring at the beam which is invisible to the Captain<ch.apos/>s eyes. <quote>Wait here, Captain, while I satisfy my curiosity.</quote></p>
+ <p><quote>Perhaps,</quote> you reply, staring at the beam which is invisible to the <!--ERRTAG-RE-312920-->captain<ch.apos/>s<!--/ERRTAG-RE-312920--> eyes. <quote>Wait here, <!--ERRTAG-RE-312999-->captain<!--/ERRTAG-RE-312999-->, while I satisfy my curiosity.</quote></p>
<p>You urge your horse forward and approach the fallen keystone. As you draw closer, you sense that it conceals an explosive device constructed from materials not of this world. It is an elaborate booby trap planted here by Naar<ch.apos/>s minions, and it is set to detonate should any large creature unwittingly break the beam.</p>
<choice idref="sect274">If you possess Kai-alchemy, and wish to use it, <link-text>turn to 274</link-text>.</choice>
<choice idref="sect71">If you possess Grand Nexus, and wish to use it, <link-text>turn to 71</link-text>.</choice>
<meta><title>204</title></meta>
<data>
- <p>At once you recognize the captain: it is Cearmaine, the brave hero of the Darklords War, who guided you to Stonewatch and the Forest of Ruel during your quest to thwart the Cener Druids, two years previously.</p>
+ <p>At once you recognize the captain: it is Cearmaine, the brave hero of the <!--ERRTAG-RE-319361-->Darklands War<!--/ERRTAG-RE-319361-->, who guided you to Stonewatch and the Forest of Ruel during your quest to thwart the Cener Druids, two years previously.</p>
<p><quote>Hail, Grand Master!</quote> he says, his battle-scarred face beaming with delight. <quote>I am pleased to have been chosen by the Elector to escort you north to Holona.</quote></p>
<p><quote>Well met, captain,</quote> you reply, shaking his steel hand. <quote>I could not have wished for a better travelling companion.</quote></p>
<choice idref="sect130"><link-text>Turn to 130</link-text>.</choice>
<meta><title>205</title></meta>
<data>
- <p>As the ghastly spectre comes galloping towards you on its hellish black steed, your Kai senses warn you that it is the spirit of the evil lord who once ruled this city. His name was Roark and be was once a secret practitioner of the dark arts of the Cener Druids. He has long since perished in the flesh but his evil spirit lives on, tortured and restless, doomed to ride the deserted streets of his shattered domain.</p>
+ <p>As the ghastly spectre comes galloping towards you on its hellish black steed, your Kai senses warn you that it is the spirit of the evil lord who once ruled this city. His name was Roark and he was once a secret practitioner of the dark arts of the Cener Druids. He has long since perished in the flesh but his evil spirit lives on, tortured and restless, doomed to ride the deserted streets of his shattered domain.</p>
<p>As the spectre of Roark comes closer, his mouth opens and a hideous shriek fills the air. You feel a pressure rapidly building in your head; it is an agonizing force that threatens to tear your skull apart.</p>
<choice idref="sect39">If you possess Kai-screen, <link-text>turn to 39</link-text>.</choice>
<choice idref="sect253">If you do not possess this Discipline, <link-text>turn to 253</link-text>.</choice>
<p>The brigand leader mounts his horse, but before he can make good his escape, you take a running leap over the abbey wall and drag him out of the saddle. Together you crash to the frost-hardened ground and desperately he kicks and struggles to break free from your steely grip. Out of his boot he snatches a stiletto blade and thrusts it viciously at your throat. You dodge your head aside, avoiding its razor-sharp tip, but in doing so you let the brigand slip out of your hands. He rolls away and begins to rise to his feet, but then he freezes, his eyes wide with fearful recognition, as he stares at your face.</p>
<p><quote>L<ch.ellips/> Lone Wolf!</quote> he gasps, mortified, as if he is confronting a ghost.</p>
<p><quote>Drop the dagger and surrender!</quote> you order, levelling your weapon at his head to reinforce your command. Swiftly the brigand<ch.apos/>s expression changes from one of shock to one of sneering defiance.</p>
- <p><quote>You<ch.apos/>ll never take me alive!</quote> he spits, and to your shocked surprise he thrusts his danger deep into his chest.</p>
+ <p><quote>You<ch.apos/>ll never take me alive!</quote> he spits, and to your shocked surprise he thrusts his dagger deep into his chest.</p>
<choice idref="sect337">If you possess the Grand Master Discipline of Deliverance, and have attained the Kai rank of Sun Knight or higher, <link-text>turn to 337</link-text>.</choice>
<choice idref="sect35">If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, <link-text>turn to 35</link-text>.</choice>
</data>
<meta><title>208</title></meta>
<data>
- <p>You give thanks to your friend Banedon for providing you with the Platinum Amulet, for you sense that it is protecting your body from the extreme heat and toxic atmosphere of this hellish plane. However, the amulet alone is not sufficient to keep you safe from the creatures that are now advancing rapidly towards the Shadow Gate.</p>
+ <p>You give thanks <!--ERRTAG-RE-323374-->for<!--/ERRTAG-RE-323374--> the Platinum Amulet, for you sense that it is protecting your body from the extreme heat and toxic atmosphere of this hellish plane. However, the amulet alone is not sufficient to keep you safe from the creatures that are now advancing rapidly towards the Shadow Gate.</p>
<choice idref="sect80"><link-text>Turn to 80</link-text>.</choice>
</data>
</section>
<meta><title>209</title></meta>
<data>
- <p>On the far side of the river you notice a milestone half-buried in a roadside ditch. Etched on its granite surface is a small arrow which points eastwards, and below reads the message: Abisko<ch.emdash/>25 miles.</p>
- <p>Later, as you approach the outskirts of this town, you notice a large flock of carrion crows circling above its timbered buildings. You sense that plague has recently visited this town as well, and so you leave the road and spend the night in woodland a few miles to the south.</p>
+ <p>On the far side of the river you notice a milestone half-buried in a roadside ditch. Etched on its granite surface is a small arrow which points eastwards, and below reads the <!--ERRTAG-RE-324029-->message <quote>Abisko<ch.emdash/>25 miles</quote><!--/ERRTAG-RE-324029-->.</p>
+ <p>Later, as you approach the outskirts of this town, you notice a large flock of carrion crows circling above its timbered buildings. You sense that plague has recently visited this <!--ERRTAG-RE-324271-->town<!--/ERRTAG-RE-324271-->, and so you leave the road and spend the night in woodland a few miles to the south.</p>
<p>The next day, the weather changes for the better. The temperature rises and the surface of the muddy road quickly becomes dry and hard. Ten miles east of Abisko you see a small regiment of Eldenoran soldiers camped out beside the road. They are busy with their luckless duty of having to burn the bodies of Abisko<ch.apos/>s plague victims, which number in the hundreds. So preoccupied are they with their grim task that they fail to see you steal one of their horses and make off with it along the road which leads to Duadon<ch.emdash/>their capital city.</p>
<choice idref="sect270"><link-text>Turn to 270</link-text>.</choice>
</data>
<meta><title>210</title></meta>
<data>
- <p>The road which crosses the plains to the east of the River Phoen is deeply rutted. Fortunately though, it is dry, there having been little rain in these parts for weeks. Progress is good and by midday you and your troop have covered more than thirty miles. You pass many wagons on this road, mostly driven by farmers who are taking their crops to the markets and wharfs of Garthen. These wagon drivers seem an unusually loyal and friendly breed; invariably they wave and cheer the moment they recognize the uniforms of Queen Evaine<ch.apos/>s Court Cavalry.</p>
+ <p>The road which crosses the plains to the east of the River Phoen is deeply rutted. Fortunately though, it is dry, there having been little rain in these parts for weeks. Progress is good and by midday you and your troop have covered more than thirty miles. You pass many wagons on this road, mostly driven by farmers who are taking their crops to the markets and wharves of Garthen. These wagon drivers seem an unusually loyal and friendly breed; invariably they wave and cheer the moment they recognize the uniforms of Queen Evaine<ch.apos/>s Court Cavalry.</p>
<p>After a brief rest at a village on the road, you continue your ride across the open plains and descend into a wide valley where a shallow stream winds its way through a mass of reed-beds and willow copses. Beyond this valley, the land becomes increasingly hilly. The sun is almost touching the horizon when you come to a small wayside shrine dedicated to the Goddess Ishir. Here a track leads off to the north and, a mile distant, you can make out the walls and tall bell-tower of a chateau high in the hills.</p>
<p><quote>That<ch.apos/>s the monastery of the Vaderish Brethren,</quote> says Nathor. <quote>They<ch.apos/>re a holy order devoted to the worship of the Goddess Ishir. We will find safe shelter with them this night.</quote></p>
<p>The sun has set and dusk is quickly turning to darkness by the time the troop reaches the gates of the Vaderish Monastery. The brothers of this holy order are led by an elderly monk called Rasbarin whom Nathor has met once before. The old cleric welcomes him warmly, as if he was his son, then he invites you to stay here overnight.</p>
- <p>The monk<ch.apos/>s evening meal is simple fare but well-prepared and wholesome nonetheless (restore any <typ class="attribute">ENDURANCE</typ> points you may have lost during your adventure so far). Afterwards, Rasbarin invites you and Nathor to his chambers to sample some of the monks<ch.apos/> speciality<ch.emdash/>a fine liqueur called Aquas. You are raising a glass of this golden liquid to your lips when suddenly the peace is shattered by a loud, cawing shriek which echoes through the surrounding hills.</p>
+ <p>The monks<ch.apos/> evening meal is simple fare but well-prepared and wholesome nonetheless (restore any <typ class="attribute">ENDURANCE</typ> points you may have lost during your adventure so far). Afterwards, Rasbarin invites you and Nathor to his chambers to sample some of the monks<ch.apos/> speciality<ch.emdash/>a fine liqueur called Aquas. You are raising a glass of this golden liquid to your lips when suddenly the peace is shattered by a loud, cawing shriek which echoes through the surrounding hills.</p>
<choice idref="sect61">If you possess the Discipline of Telegnosis, <link-text>turn to 61</link-text>.</choice>
<choice idref="sect198">If you do not possess this Grand Master Discipline, <link-text>turn to 198</link-text>.</choice>
</data>
<data>
<p>While you are observing the town, your thoughts wander to your homeland and the threat that is confronting the New Order acolytes at the Kai Monastery. Your fervent desire to be with them is rekindled, making you wish that you possessed a horse to help speed your journey to Casiorn.</p>
- <p>Near the junction at the centre of the town, you see a large timbered building. Painted on its facia and roof are two words: Narsha Stables.</p>
+ <p>Near the junction at the centre of the town, you see a large timbered building. Painted on its facia and roof are two <!--ERRTAG-RE-329680-->words <quote>Nursha Stables</quote><!--/ERRTAG-RE-329680-->.</p>
<choice idref="sect349">If you wish to enter the deserted-looking town and go in search of a horse, <link-text>turn to 349</link-text>.</choice>
<choice idref="sect3">If you would rather avoid this town, you can skirt around its perimeter and take the road which heads east towards Abisko, by <link-text>turning to 3</link-text>.</choice>
</data>
<meta><title>213</title></meta>
<data>
- <p>Your quick reactions have saved you from being burnt alive, but this feat does not impress the dragon. Your escape from his incinerating breath serves to make him even angrier. In a fit of pique, he stomps his massive forefoot down on to the black soil and sends a splash of molten mud and flame soaring into the sulphurous sky.</p>
+ <p>Your quick reactions have saved you from being burnt alive, but this feat does not impress the dragon. Your escape from his incinerating breath serves to make him even angrier. In a fit of pique, he stomps his massive forefoot down <!--ERRTAG-RE-324434-->onto<!--/ERRTAG-RE-324434--> the black soil and sends a splash of molten mud and flame soaring into the sulphurous sky.</p>
<p>You use this opportunity to retreat towards the Shadow Gate, but you do not get very far before the great beast sees you and comes lumbering forwards with his jaw agape.</p>
<p>Unless you possess a Platinum Amulet, a Talisman of Ishir, or the Discipline of Grand Nexus, you must now deduct 3 <typ class="attribute">ENDURANCE</typ> points due to the debilitating effects of the heat and atmosphere.</p>
<choice idref="sect316"><link-text>Turn to 316</link-text>.</choice>
<data>
<p>Suddenly you hear Captain D<ch.apos/>Val<ch.apos/>s strident voice rising above the din of the battle: <quote>Ride on, Lone Wolf!</quote> he shouts. <quote>Ride to the monastery!</quote></p>
- <p>You glance over your shoulder and see the Captain and his men locked in combat with the winged creatures. More are swooping in from the east now, drawn by the cries of their brothers. The tide of the battle is turning against D<ch.apos/>Val<ch.apos/>s men and your heart goes out to them as they struggle bravely against increasing odds. Your instinct is to turn back, but you heed the Captain<ch.apos/>s plea and urge your horse on towards the top of the ridge. The best way you can serve these courageous men now is to reach the Kai Monastery and destroy the Shadow Gate.</p>
+ <p>You glance over your shoulder and see the <!--ERRTAG-RE-326575-->captain<!--/ERRTAG-RE-326575--> and his men locked in combat with the winged creatures. More are swooping in from the east now, drawn by the cries of their brothers. The tide of the battle is turning against D<ch.apos/>Val<ch.apos/>s men and your heart goes out to them as they struggle bravely against increasing odds. Your instinct is to turn back, but you heed the <!--ERRTAG-RE-326984-->captain<ch.apos/>s<!--/ERRTAG-RE-326984--> plea and urge your horse on towards the top of the ridge. The best way you can serve these courageous men now is to reach the Kai Monastery and destroy the Shadow Gate.</p>
<choice idref="sect250"><link-text>Turn to 250</link-text>.</choice>
</data>
</section>
<meta><title>216</title></meta>
<data>
- <p>With a terrifying howl, the war-dog pack launch a simultaneous attack and come leaping at you from all sides.</p>
+ <p>With a terrifying howl, the war-dog <!--ERRTAG-RE-332989-->pack launches<!--/ERRTAG-RE-332989--> a simultaneous attack and come leaping at you from all sides.</p>
<combat><enemy>Eldenoran war-dogs (in blood-frenzy):</enemy><enemy-attribute class="combatskill">42</enemy-attribute><enemy-attribute class="endurance">47</enemy-attribute></combat>
<p>Due to their frenzied state, these war-dogs are immune to all forms of psychic attack, except Kai-surge and Kai-blast.</p>
<choice idref="sect295">If you win the combat, <link-text>turn to 295</link-text>.</choice>
<p>You are halfway across the ford when alarm bells sound on both sides of the river.</p>
<p><quote>Deserter at the ford!</quote> goes the cry from the Eldenoran fort. <quote>Enemy spy approaching!</quote> shout the Slovian guards.</p>
<p>Moments later, a hissing cloud of arrows and bolts descend on you from both sides and your horse is killed instantly in the crossfire. It crashes head-first into the water and you are thrown out of the saddle to land heavily amongst the rocks which lie strewn along the Slovian bank. You try to rise but suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been hit in the head by an armour-piercing arrow. Mercifully, death is virtually instantaneous.</p>
- <p>Sadly your life and your journey home comes to an abrupt end here, on the Slovian banks of the River Storn.</p>
+ <p>Sadly, your life and your journey home come to an abrupt end here, on the Slovian banks of the River Storn.</p>
</data>
</section>
<line>more than one hundred feet below.</line>
</description>
</meta>
- <instance class="html" src="ill13.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill13.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill13.gif" width="386" height="636"/>
+ <instance class="pdf" src="ill13.pdf" width="386" height="636"/>
</illustration>
<p>Steeling yourself for impact, you smash through the thatched roof of the stables and land amidst a tangle of hay and broken timbers. Moments later, Nathor comes crashing through the roof and lands just a few yards from where you are lying. You are badly bruised but you have survived the fall (lose 3 <typ class="attribute">ENDURANCE</typ> points). Nathor, too, is alive, but his injuries are more severe. His left ankle is badly broken and his face is a mess of cuts and contusions. Despite his obvious pain he manages a smile, revealing gaps where he is missing two of his teeth.</p>
- <choice idref="sect269">If you wish to use your Kai Healing skills on the Lord Constable, <link-text>turn to 269</link-text>.</choice>
+ <choice idref="sect269">If you wish to use your Kai healing skills on the Lord Constable, <link-text>turn to 269</link-text>.</choice>
<choice idref="sect41">If you decide to concentrate on escaping from the castle as quickly as possible, <link-text>turn to 41</link-text>.</choice>
</data>
</section>
<meta><title>221</title></meta>
<data>
- <p>Instinctively you crouch down and take cover amongst the nearby foliage. You also call upon your Kai Camouflage and psychic skills to help mask your presence from the creature which is circling high above the trees. For several minutes you stare at the loathsome creature, not daring to move a muscle, then you see it fly away and you breathe a sigh of relief.</p>
+ <p>Instinctively you crouch down and take cover amongst the nearby foliage. You also call upon your Kai camouflage and psychic skills to help mask your presence from the creature which is circling high above the trees. For several minutes you stare at the loathsome creature, not daring to move a muscle, then you see it fly away and you breathe a sigh of relief.</p>
<p>A chill night wind whistles through the trees and you shiver. But it is not the cold that is chilling your blood<ch.emdash/>it is the sudden fear that you may never see your homeland again.</p>
<choice idref="sect275"><link-text>Turn to 275</link-text>.</choice>
</data>
<meta><title>222</title></meta>
<data>
- <p>You leave the thieves lying dead and bleeding outside the door to their sinister guild-house. Coming from inside, you can hear the sound of running feet and angry voices. Before more of the thieves appear, you vault on to your horse and gallop away along Spur Lane, retracing your route back to the square at the city<ch.apos/>s South Gate. On returning here, you rein in your panting horse and pause to consider the remaining two exits from the square.</p>
+ <p>You leave the thieves lying dead and bleeding outside the door to their sinister guild-house. Coming from inside, you can hear the sound of running feet and angry voices. Before more of the thieves appear, you vault <!--ERRTAG-RE-333975-->onto<!--/ERRTAG-RE-333975--> your horse and gallop away along Spur Lane, retracing your route back to the square at the city<ch.apos/>s South Gate. On returning here, you rein in your panting horse and pause to consider the remaining two exits from the square.</p>
<choice idref="sect308">If you wish to go north into Ladder Way, <link-text>turn to 308</link-text>.</choice>
<choice idref="sect194">If you choose to go west into Quill Street, <link-text>turn to 194</link-text>.</choice>
</data>
<data>
<p>You hear the hiss of the crossbow bolt in flight, then suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been shot in the base of the skull by an iron bolt and, mercifully, death is virtually instantaneous.</p>
- <p>Sadly your life and your journey home comes to an abrupt end here, in the timberlands of southern Eldenora.</p>
+ <p>Sadly, your life and your journey home come to an abrupt end here, in the timberlands of southern Eldenora.</p>
</data>
</section>
<meta><title>226</title></meta>
<data>
- <p>Your hurried blow rips a jagged hole in the wing of the beast, and, suddenly off-balanced by the wound it loses control and slams into the ground with a sickening crunch. You give a cry of elation, then you hear Captain D<ch.apos/>Val<ch.apos/>s strident voice rising above the din of the battle:</p>
+ <p>Your hurried blow rips a jagged hole in the wing of the beast, and, suddenly off-balanced by the wound, it loses control and slams into the ground with a sickening crunch. You give a cry of elation, then you hear Captain D<ch.apos/>Val<ch.apos/>s strident voice rising above the din of the battle:</p>
<p><quote>Ride on, Lone Wolf!</quote> he shouts. <quote>Ride to the monastery!</quote></p>
- <p>You glance over your shoulder and see the Captain and his men locked in combat with the winged creatures. More are swooping in from the east now, drawn by the cries of their brothers. The tide of the battle is turning against D<ch.apos/>Val<ch.apos/>s men and your heart goes out to them as they struggle bravely against increasing odds. Your instinct is to turn back, but you heed the Captain<ch.apos/>s plea and urge your horse on towards the top of the ridge. The best way you can serve these courageous men now is to reach the Kai Monastery and destroy the Shadow Gate.</p>
+ <p>You glance over your shoulder and see the <!--ERRTAG-RE-337655-->captain<!--/ERRTAG-RE-337655--> and his men locked in combat with the winged creatures. More are swooping in from the east now, drawn by the cries of their brothers. The tide of the battle is turning against D<ch.apos/>Val<ch.apos/>s men and your heart goes out to them as they struggle bravely against increasing odds. Your instinct is to turn back, but you heed the <!--ERRTAG-RE-338064-->captain<ch.apos/>s<!--/ERRTAG-RE-338064--> plea and urge your horse on towards the top of the ridge. The best way you can serve these courageous men now is to reach the Kai Monastery and destroy the Shadow Gate.</p>
<choice idref="sect250"><link-text>Turn to 250</link-text>.</choice>
</data>
</section>
<p>You race through the gatehouse arch just moments before the heavy portcullis comes crashing down. Without daring to look back, you urge your horse across the wooden drawbridge and along the open track that lies beyond. The angry shouts of the gate guards echo from the battlements but so too do the unexpected sounds of clanking chains and baying hounds.</p>
<p>You have covered more than half a mile when you chance a glance over your shoulder. To your dismay you see that you are being pursued by a snarling pack of wolf-like creatures with drooling fangs and eyes that gleam menacingly in the darkness. An icy chill invades your heart. These are no ordinary hunting hounds<ch.emdash/>these are hellish beasts born of a dark sorcery.</p>
<p>Soon you reach the tributary bridge that is lined with statues, and you catch sight of the twinkling lights of Scade about a mile beyond. The feral pack are closing fast and you know that your encumbered horse cannot outpace them indefinitely. You must do something to delay them, if you and Nathor are to escape in one piece.</p>
- <choice idref="sect322">If you possess the discipline of Magi-magic, and have reached the Kai rank of Grand Thane <link-text>turn to 322</link-text>.</choice>
+ <choice idref="sect322">If you possess the discipline of Magi-magic, and have reached the Kai rank of Grand Thane, <link-text>turn to 322</link-text>.</choice>
<choice idref="sect281">If you possess Kai-surge, and have reached the Kai rank of Grand Thane, <link-text>turn to 281</link-text>.</choice>
<choice idref="sect195">If you do not possess these skills, or if you have yet to attain the necessary level of Kai Mastery, <link-text>turn to 195</link-text>.</choice>
</data>
<meta><title>231</title></meta>
<data>
- <p><quote>Sommerlund?</quote> answers the innkeeper, quizzically. <quote>I<ch.apos/>m afraid not, kind Sir. Your home must be mor<ch.apos/>n six hundred miles from <ch.apos/>ere. It<ch.apos/>s rare we gets to hear what<ch.apos/>s goin<ch.apos/> on in Varetta and that<ch.apos/>s only twenty five miles t<ch.apos/>north.</quote></p>
+ <p><quote>Sommerlund?</quote> answers the innkeeper, quizzically. <quote>I<ch.apos/>m afraid not, <!--ERRTAG-RE-347720-->kind sir<!--/ERRTAG-RE-347720-->. Your home must be mor<ch.apos/>n six hundred miles from <ch.apos/>ere. It<ch.apos/>s rare we gets to hear what<ch.apos/>s goin<ch.apos/> on in Varetta and that<ch.apos/>s only twenty five miles t<ch.apos/>north.</quote></p>
<p>Hearing the innkeeper mention how far it is to Sommerlund brings a leaden feeling to your stomach. You still have far to go and so little time in which to accomplish your urgent journey. Feeling chastened by the daunting number of miles you must ride, you bid the innkeeper and his daughter goodnight and retire quietly to your room.</p>
<choice idref="sect56"><link-text>Turn to 56</link-text>.</choice>
</data>
<data>
<p>You try to swim against the current, but your recent ordeal in Duadon has greatly weakened your constitution. The strength in your limbs is ebbing fast, and, with mounting panic, you feel unable to prevent yourself from sinking beneath the surface of the Storn.</p>
<choice idref="sect5">If you possess Kai-alchemy, and have attained the Kai rank of Sun Knight, <link-text>turn to 5</link-text>.</choice>
- <choice idref="sect227">If you possess Kai-alchemy and have attained the Kai rank of Sun Thane, or higher, <link-text>turn to 227</link-text>.</choice>
- <choice idref="sect264">If you possess Telegnosis, and have attained the Kai rank of Sun Lord, or higher, <link-text>turn to 264</link-text>.</choice>
+ <choice idref="sect227">If you possess Kai-alchemy, and have attained the Kai rank of <!--ERRTAG-RE-349068-->Sun Thane or higher<!--/ERRTAG-RE-349068-->, <link-text>turn to 227</link-text>.</choice>
+ <choice idref="sect264">If you possess Telegnosis, and have attained the Kai rank of <!--ERRTAG-RE-348732-->Sun Lord or higher<!--/ERRTAG-RE-348732-->, <link-text>turn to 264</link-text>.</choice>
<choice idref="sect251">If you possess none of these skills, or if you have yet to attain the necessary levels of Kai Mastery, <link-text>turn to 251</link-text>.</choice>
</data>
</section>
<meta><title>233</title></meta>
<data>
- <p>The lavas veers away from you and uses its wings to deflect the Sun-crystal. With dismay you watch as the glowing crystal drops harmlessly among the rocks, below the entrance to the Shadow Gate. Hurriedly you scramble over the jagged granite in a desperate attempt to retrieve the Sun-crystal, but in doing so you lose your footing and fall heavily among the rocks: lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
- <p>The shrieking lavas snatches you off the mountainside and soars into the air. At first you struggle to free yourself from its mighty claws, but then you see the creature is carrying you directly towards the yawning black maw of the Shadow Gate and you freeze with shock.</p>
+ <p>The Lavas veers away from you and uses its wings to deflect the Sun-crystal. With dismay you watch as the glowing crystal drops harmlessly among the rocks, below the entrance to the Shadow Gate. Hurriedly you scramble over the jagged granite in a desperate attempt to retrieve the Sun-crystal, but in doing so you lose your footing and fall heavily among the rocks: lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
+ <p>The shrieking Lavas snatches you off the mountainside and soars into the air. At first you struggle to free yourself from its mighty claws, but then you see the creature is carrying you directly towards the yawning black maw of the Shadow Gate and you freeze with shock.</p>
<p>Moments before entering this hellish abyss, you look down and get a passing glimpse of the Sun-crystal lying among the rocks, no more than thirty feet from the entrance to the Shadow Gate.</p>
<choice idref="sect247">If you possess Grand Nexus, and have reached the Kai rank of Grand Thane, <link-text>turn to 247</link-text>.</choice>
<choice idref="sect88">If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, <link-text>turn to 88</link-text>.</choice>
<section class="numbered" id="sect236">
<meta><title>236</title></meta>
+ <footnotes>
+ <footnote id="sect236-1-foot" idref="sect236-1">
+ <p>Suprisingly, you are allowed to keep your weapon-like Special Items.</p>
+ </footnote>
+ </footnotes>
+
<data>
- <p>As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your weapons, money pouch, backpack and cape (delete these from your <a idref="action">Action Chart</a>; you need not erase your Special Items however as none of these are taken).</p>
- <p>Then the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac ecstatic at having identified and captured Lone Wolf<ch.emdash/>the destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes his horses and steers his rickety cart through the dark streets of Duadon. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadon<ch.apos/>s long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you with staves (lose 3 <typ class="attribute">ENDURANCE</typ> points) before imprisoning you in a circular pit infested with vermin.</p>
+ <p>As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your weapons, money pouch, backpack, and cape (delete these from your <a idref="action">Action Chart</a>; you need not erase your Special Items, however, as none of these are taken<footref id="sect236-1" idref="sect236-1-foot"/>).</p>
+ <p>Then the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolf<ch.emdash/>the destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes his horses and steers his rickety cart through the dark streets of Duadon. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadon<ch.apos/>s long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you with staves (lose 3 <typ class="attribute">ENDURANCE</typ> points) before imprisoning you in a circular pit infested with vermin.</p>
<choice idref="sect300"><link-text>Turn to 300</link-text>.</choice>
</data>
</section>
<meta><title>238</title></meta>
<data>
- <p>You accept Lord Constable Nathor<ch.apos/>s offer of an escort to Queen Evaine<ch.apos/>s citadel and call to Lord Ardan, who has been watching from the deck of the <cite>Saxin</cite>, to come and join you. As Ardan disembarks, Nathor gives a signal to his men who are busy keeping an inquisitive crowd of citizens at bay. Hurriedly they clear a gap in the pressing wall of curious, wide-eyed Garthanians, and moments later the horse-drawn coach comes trundling through towards the quay.</p>
+ <p>You accept Lord Constable Nathor<ch.apos/>s offer of an escort to Queen Evaine<ch.apos/>s citadel and call to Lord Ardan, who has been watching from the deck of the <cite>Saxin</cite>, to come and join you. As Ardan disembarks, Nathor gives a signal to his men who are busy keeping an inquisitive crowd of citizens at bay. Hurriedly they clear a gap in the pressing wall of curious, wide-eyed Garthenians, and moments later the horse-drawn coach comes trundling through towards the quay.</p>
<p>Once you and Ardan are safely aboard, Lord Constable Nathor shouts a terse command to the driver and the coach speeds away from the harbour, escorted by the troop of court cavalry. A swervingly swift journey through Garthen<ch.apos/>s steeply narrow streets ends when the coachman reins in his horses in the courtyard of the Royal Citadel. Everywhere you look you see soldiers of the Royal Household in uniforms bedecked with glittering braid. A fanfare of trumpets announces your arrival and, with minimal delay, Nathor escorts you personally to the State Hall where Queen Evaine of Talestria, seated upon a throne and surrounded by a dozen of her court advisors, is waiting patiently for you to appear.</p>
- <p><quote>Welcome, Grand Master.</quote> she says, graciously, <quote>we have been expecting you. King Sarnac sent word of your arrival by message-hawk and we have made arrangements to help speed your passage homewards,</quote></p>
+ <p><quote>Welcome, Grand Master,</quote> she says, graciously. <quote>We have been expecting you. King Sarnac sent word of your arrival by message-hawk and we have made arrangements to help speed your passage homewards.</quote></p>
<p>Respectfully you bow to the queen and voice your thanks for the cooperation she has seen fit to offer you.</p>
<p><quote>Not at all, Grand Master, for Talestria is in your debt. Were it not for you, our land would be in the thrall of the Darklords.</quote></p>
<p>With this, Queen Evaine dismisses her advisors and motions for you, Ardan, and Lord Constable Nathor to approach to the foot of her throne.</p>
<p><quote>I understand the urgency of your journey, Grand Master,</quote> she says, her voice hushed as if she fears being overheard, <quote>but I must caution you to be on guard. The Dark God Naar<ch.apos/>s agents are abroad with plans to thwart your homecoming. I have received word from my garrisons in the north that Zlanbeast and Kraan riders have been sighted in the night skies. They venture forth from the ruins of the Darklord cities of Nadgazad and Cragmantle, sent by the express command of Naar himself. They know now that you triumphed in Ixia and they are watching expectantly for your coming.</quote></p>
- <p><quote>I thank you for this information, your majesty, but I am sure that I can avoid these night-riders,</quote> you reply confidently.</p>
+ <p><quote>I thank you for this information, <!--ERRTAG-RE-357610-->your Majesty<!--/ERRTAG-RE-357610-->, but I am sure that I can avoid these night-riders,</quote> you reply confidently.</p>
<p><quote>I have no doubt of this, Grand Master,</quote> she says, <quote>but they are not the only agents in Naar<ch.apos/>s employ. Word of your coming has spread like wildfire throughout the shadowy underworld of thieves and assassins. Great rewards of gold and dark magic have been offered for your death.</quote></p>
<p><quote>With respect, your majesty,</quote> you reply, tactfully masking your scepticism, <quote>how do you know this to be true?</quote></p>
<p><quote>Grand Master, it is true. I have heard it from the very lips of an assassin who was plotting your murder, here, in the heart of my capital. He was captured while attempting to recruit others and he is being held prisoner in the dungeons of this citadel. Perhaps you would welcome the chance to question this man yourself?</quote></p>
<line>a wake of green mist.</line>
</description>
</meta>
- <instance class="html" src="ill14.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill14.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill14.gif" width="386" height="640"/>
+ <instance class="pdf" src="ill14.pdf" width="386" height="640"/>
</illustration>
<choice idref="sect279">If you have ever visited the town of Quarlen, or the Isle of Ghosts, in a previous <cite>Lone Wolf</cite> adventure, <link-text>turn to 279</link-text>.</choice>
<meta><title>242</title></meta>
<data>
- <p>Your arrow penetrates the dragon<ch.apos/>s skull, but the only effect it has is to make him angrier than he already is. He stomps his massive forefoot down on to the black soil and sends a splash of molten mud and flame into the air.</p>
- <p>You discard your bow and reach for your weapon as the great beast comes lumbering slowly towards you with his jaw agape.</p>
+ <p>Your <!--ERRTAG-RE-358979-->Arrow<!--/ERRTAG-RE-358979--> penetrates the dragon<ch.apos/>s skull, but the only effect it has is to make him angrier than he already is. He stomps his massive forefoot down <!--ERRTAG-RE-356013-->onto<!--/ERRTAG-RE-356013--> the black soil and sends a splash of molten mud and flame into the air.</p>
+ <p>You <!--ERRTAG-RE-358856-->shoulder<!--/ERRTAG-RE-358856--> your <!--ERRTAG-RE-359051-->Bow<!--/ERRTAG-RE-359051--> and reach for your weapon as the great beast comes lumbering slowly towards you with his jaw agape.</p>
<p>Unless you possess a Platinum Amulet, a Talisman of Ishir, or the Discipline of Grand Nexus, you must now deduct 3 <typ class="attribute">ENDURANCE</typ> points due to the debilitating effects of the heat and atmosphere.</p>
<choice idref="sect316"><link-text>Turn to 316</link-text>.</choice>
<meta><title>243</title></meta>
<data>
- <p>Swiftly you unshoulder your bow and draw an arrow to your lips. You take aim at the thug<ch.apos/>s head and let fly your shaft but in an instant before it strikes, he twists around and the arrows tip merely scratches a crimson line across his cheek.</p>
- <p>Unfortunately, this wound does not make him loose his grip; it simply makes him more frightened and murderous than before. You are forced to discard your bow and unsheathe a hand weapon as you rush towards him in a desperate attempt to prevent him from wounding his innocent captive<ch.apos/>s child.</p>
+ <p>Swiftly you unshoulder your <!--ERRTAG-RA-360114-->Bow<!--/ERRTAG-RA-360114--> and draw an <!--ERRTAG-RE-360068-->Arrow<!--/ERRTAG-RE-360068--> to your lips. You take aim at the thug<ch.apos/>s head and let fly your shaft but in an instant before it strikes, he twists around and the arrows tip merely scratches a crimson line across his cheek.</p>
+ <p>Unfortunately, this wound does not make him loose his grip; it simply makes him more frightened and murderous than before. You are forced to <!--ERRTAG-RE-359872-->shoulder<!--/ERRTAG-RE-359872--> your <!--ERRTAG-RA-360114-->Bow<!--/ERRTAG-RA-360114--> and unsheathe a hand weapon as you rush towards him in a desperate attempt to prevent him from wounding his innocent captive<ch.apos/>s child.</p>
<choice idref="sect167"><link-text>Turn to 167</link-text>.</choice>
</data>
</section>
<data>
<p>You ride out of Rhem by its east gate and head off along a wide road that is bordered by hovels and farmsteads. Shortly you come to a signpost where the road ends and a track begins. It marks the entrance to the Forest of Salony, and indicates the distances to two Salonese towns:</p>
- <signpost>Ellio<ch.emdash/>50 miles</signpost>
- <signpost>Amory<ch.emdash/>100 miles</signpost>
+ <signpost>
+ <line>Ellio<ch.emdash/>50 miles</line>
+ <line>Amory<ch.emdash/>100 miles</line>
+ </signpost>
<p>You follow the track deep into the forest and spend your first night in Salony here, surrounded by the leafy comfort of this rich timberland. At dawn, you resume your ride and, by nightfall, you find yourself approaching the outskirts of the forest town of Ellio.</p>
<illustration id="bw-small2" class="inline">
<meta>
<creator>Brian Williams</creator>
</meta>
- <instance class="html" src="small2.gif" width="386" height="150"/>
- <instance class="pdf" src="small2.pdf" width="386" height="150"/>
+ <instance class="html" src="small2.gif" width="386" height="138"/>
+ <instance class="pdf" src="small2.pdf" width="386" height="138"/>
</illustration>
<p>During your long day<ch.apos/>s ride through the forest, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<data>
<p>You have found the body of a Kai Master. His torn and crushed remains are clothed in the grey cloak and tunic that denotes his rank within the New Order. He has been dead for two or three days.</p>
- <p>At first you can hardly bear to look at his face, but when you do, you recognize him at once: it is Swift Fire. He was the fastest runner of all the Kai, and you suspect he may have volunteered to use his speed to try and break through the enemy lines. Sadly, it seems, he could not outrun his fate.</p>
+ <p>At first you can hardly bear to look at his face, but when you do, you recognize him at once: it is Swift Fire. He was the fastest runner of all the Kai, and you suspect he may have volunteered to use his speed to <!--ERRTAG-RE-360051-->try to<!--/ERRTAG-RE-360051--> break through the enemy lines. Sadly, it seems, he could not outrun his fate.</p>
<p>Respectfully you cover his face with his cloak and say a short prayer to the God Kai to watch over his spirit. Then you return to the regiment and continue the ride along the trail.</p>
<choice idref="sect280"><link-text>Turn to 280</link-text>.</choice>
</data>
<meta><title>246</title></meta>
<data>
- <p>In the warm comfort of the inn, you use your Kai Healing skills to mend the Lord Constable<ch.apos/>s injuries. He is carefully testing his weight on his newly-mended ankle when suddenly there is a commotion outside in the street. An angry mob of hard-faced men, many clutching torches, staves, and coils of rope, are marching down the cobbled avenue towards the inn.</p>
+ <p>In the warm comfort of the inn, you use your Kai healing skills to mend the Lord Constable<ch.apos/>s injuries. He is carefully testing his weight on his newly-mended ankle when suddenly there is a commotion outside in the street. An angry mob of hard-faced men, many clutching torches, staves, and coils of rope, are marching down the cobbled avenue towards the inn.</p>
<p><quote>Hang the Talestrian thieves!</quote> they shout. <quote>String up the murdering swine!</quote></p>
<p><quote>What<ch.apos/>s going on? Who are these men?</quote> asks Nathor. The innkeeper<ch.apos/>s face turns white and he begins to tremble with fear.</p>
<p><quote>I<ch.ellips/> I don<ch.apos/>t rightly know,</quote> he stammers. <quote>I ain<ch.apos/>t never seen <ch.rsquot/>em before. They<ch.apos/>s not from these parts. We<ch.apos/>ve never had no quarrel with Talestria. You<ch.apos/>ve always been our friends.</quote></p>
<data>
<p>The instant you pass through the Shadow Gate, you are assailed by howling gales and winds. Yet, despite the freezing coldness of this abyss, you feel no pain. Your body is protected, cocooned and shielded by your advanced mastery of the Discipline of Nexus.</p>
- <p>You feel as if both you and the lavas are whirling downwards in ever-decreasing circles into the core of a vortex, and rapidly you lose all track of time. Then, as abruptly as it began, the whirling ceases and the frigidity of the abyss is transformed into a harsh and blistering heat. Shielded as you are, this extreme temperature feels pleasantly warm. Nevertheless, with fearful apprehension, you force open your eyes to look upon the nightmare realm that now surrounds you.</p>
+ <p>You feel as if both you and the Lavas are whirling downwards in ever-decreasing circles into the core of a vortex, and rapidly you lose all track of time. Then, as abruptly as it began, the whirling ceases and the frigidity of the abyss is transformed into a harsh and blistering heat. Shielded as you are, this extreme temperature feels pleasantly warm. Nevertheless, with fearful apprehension, you force open your eyes to look upon the nightmare realm that now surrounds you.</p>
<choice idref="sect64"><link-text>Turn to 64</link-text>.</choice>
</data>
</section>
<meta><title>250</title></meta>
<data>
- <p>You crest the ridge and your spirits soar when you see the Kai Monastery two miles distant. The chequered battle banner of the Kai flutters atop the Tower of the Sun, proudly defiant in the face of the hordes of winged lavas circling overhead. The monastery is largely intact, though much of its surrounding wall has been damaged and plumes of smoke rise from the inner keep and training park. Yet, even at this distance, you sense that it is still being held secure from Naar<ch.apos/>s loathsome minions.</p>
+ <p>You crest the ridge and your spirits soar when you see the Kai Monastery two miles distant. The chequered battle banner of the Kai flutters atop the Tower of the Sun, proudly defiant in the face of the hordes of winged Lavas circling overhead. The monastery is largely intact, though much of its surrounding wall has been damaged and plumes of smoke rise from the inner keep and training park. Yet, even at this distance, you sense that it is still being held secure from Naar<ch.apos/>s loathsome minions.</p>
<illustration class="float">
<meta>
<line>proudly atop the Tower of the Sun.</line>
</description>
</meta>
- <instance class="html" src="ill15.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill15.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill15.gif" width="386" height="637"/>
+ <instance class="pdf" src="ill15.pdf" width="386" height="637"/>
</illustration>
<p>The New Order have indeed proved themselves worthy in your absence. However, the pride you feel for your young acolytes is tempered by the price that has been paid. At the base of the Tower of the Sun you can see the blackened wreckage of the <cite>Skyrider</cite>, Banedon<ch.apos/>s skyship, twisted and gutted where it fell to earth. There are bodies strewn about it, but at this distance, even with your magnified vision, you cannot tell if they are friend or foe.</p>
- <p>Dusk is already upon the land and darkness will be total within the hour. Mindful of the circling lavas who command the skies, you decide to abandon your horse and continue from here on foot. It will be harder for the enemy to spot you moving through the forest on foot than if you were to continue on horseback.</p>
+ <p>Dusk is already upon the land and darkness will be total within the hour. Mindful of the circling Lavas who command the skies, you decide to abandon your horse and continue from here on foot. It will be harder for the enemy to spot you moving through the forest on foot than if you were to continue on horseback.</p>
<choice idref="sect96">If you possess Kai-screen, and have reached the rank of Kai Grand Guardian or higher, <link-text>turn to 96</link-text>.</choice>
<choice idref="sect328">If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, <link-text>turn to 328</link-text>.</choice>
</data>
<meta><title>252</title></meta>
<data>
- <p>You request the King to excuse you from the council of war for a few moments. He grants your request, thinking that you wish to be alone to grieve the loss of your friends Banedon and Rimoah, and he allows you the use of his Royal chamber.</p>
+ <p>You request the King to excuse you from the council of war for a few moments. He grants your request, thinking that you wish to be alone to grieve the loss of your <!--ERRTAG-RE-375136-->friends, Banedon<!--/ERRTAG-RE-375136--> and Rimoah, and he allows you the use of his <!--ERRTAG-RE-375195-->royal chamber<!--/ERRTAG-RE-375195-->.</p>
<p>Once you are alone, you use your Kai Mastery to attempt to make contact with Guildmaster Banedon telepathically. You concentrate with all your power, straining your psychic energies in your effort to connect with your friend<ch.apos/>s mind. To your surprise, you detect a barrier in the ethereal plane, a wall of dark energy that has been placed there purposefully to prevent telepathic contact. You sense that the barrier is the work of the Dark God Naar and you call on all your reserves of psychic strength in an effort to break through it.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. For every level of Kai rank you have attained above that of Kai Grand Guardian, add 1 to the number you have picked.</p>
<choice idref="sect312">If your total score is now 7 or less, <link-text>turn to 312</link-text>.</choice>
<data>
<p>You focus your psychic powers and launch a pulse of energy at the prisoner<ch.apos/>s mind in an attempt to weaken his resolve (reduce your <typ class="attribute">ENDURANCE</typ> score by 1 point). You sense that his memory is protected by a magical shield, but it proves to be ineffective against your psychic probe. The man shrieks with fear as his body is racked by uncontrollable tremors.</p>
- <p>You command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you, and a mass of images begin to swirl and solidify in your mind<ch.apos/>s eye. They are the images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly-lit alleyway. The figure speaks your name before melting away into the shadows.</p>
+ <p>You command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you, and a mass of images begin to swirl and solidify in your mind<ch.apos/>s eye. They are the images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a <!--ERRTAG-RE-374828-->dimly lit<!--/ERRTAG-RE-374828--> alleyway. The figure speaks your name before melting away into the shadows.</p>
<p><quote>Who is this person?</quote> you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.</p>
<choice idref="sect326"><link-text>Turn to 326</link-text>.</choice>
</data>
<data>
<p>Cearmaine is overcome with grief by his son<ch.apos/>s death. With trembling hands he takes the bloodstained tunic from beneath the young man<ch.apos/>s head, unfolds it, and drapes it over his lifeless body. To your surprise, you note the insignia on the lapels are similar to those on Cearmaine<ch.apos/>s uniform; his son held the rank of captain, the same as his father.</p>
<p><quote>I must go to his regiment,</quote> he says, his voice wavering. <quote>It is right and fitting that I take command of them now.</quote></p>
- <p>After attending to the burial of his son, the grieving Captain returns to the Canatarium to find out where his son<ch.apos/>s regiment is stationed. He learns they are at the Reloni Bridge, at the very heart of the battle. Before he leaves, he thanks you for trying to save his son<ch.apos/>s life and he suggests two routes by which you can reach the distant city of Casiorn from here.</p>
+ <p>After attending to the burial of his son, the grieving <!--ERRTAG-RE-373173-->captain<!--/ERRTAG-RE-373173--> returns to the Canatarium to find out where his son<ch.apos/>s regiment is stationed. He learns they are at the Reloni Bridge, at the very heart of the battle. Before he leaves, he thanks you for trying to save his son<ch.apos/>s life and he suggests two routes by which you can reach the distant city of Casiorn from here.</p>
<p>The first route is the most direct, but it is also the most hazardous. It requires you to pass through the enemy lines at the Reloni Bridge, cross the southern tip of Eldenora, then continue your journey north by way of the Slovarian Plain.</p>
<p>The second route will avoid the fighting at the Reloni Bridge, but it would mean having to pass through the city of Duadon<ch.emdash/>Prince Lutha<ch.apos/>s stronghold.</p>
<p>(Consult the <a idref="map">map</a> before making your choice.)</p>
<data>
<p>You return to the Grand Hall where Banedon and Rimoah tell you of the location of the Shadow Gate.</p>
- <p><quote>Kai scouts sighted it in the foothills of the Durncrag Mountains, less than five miles distant, at a place called Raven<ch.apos/>s Eerie,</quote> says Banedon.</p>
- <p><quote>I know this place,</quote> you say. <quote>My old tutor, Storm Hawk, and I camped there on a hunting trip when I was an acolyte, before the war with Darklord Zagarna. There is a track that leads there<ch.emdash/>I know it well</quote></p>
- <p>You are determined to destroy the Shadow Gate and you resolve to go to Raven<ch.apos/>s Eerie tonight, to carry out the mission. Also you are aware that tomorrow is a very special day. It is Fehmarn<ch.emdash/>the first day of Spring, a holy day in Sommerlund when traditionally all of the Kai gather at the monastery to reaffirm their fealty to King Ulnar and the God Kai. It is also the anniversary of the First Order, the day upon which all of your warrior caste, save you, were massacred by Darklord Zagarna<ch.apos/>s hordes.</p>
- <p><quote>I will destroy the Shadow Gale tonight,</quote> you vow resolutely, <quote>and tomorrow we shall celebrate Fehmarn, secure in the knowledge that a lasting peace has returned to our land.</quote></p>
+ <p><quote>Kai scouts sighted it in the foothills of the Durncrag Mountains, less than five miles distant, at a place called <!--ERRTAG-RA-375779-->Raven<ch.apos/>s Eyrie<!--/ERRTAG-RA-375779-->,</quote> says Banedon.</p>
+ <p><quote>I know this place,</quote> you say. <quote>My old tutor, Storm Hawk, and I camped there on a hunting trip when I was an acolyte, before the war with Darklord Zagarna. There is a track that leads there<ch.emdash/>I know it well.</quote></p>
+ <p>You are determined to destroy the Shadow Gate and you resolve to go to <!--ERRTAG-RA-375779-->Raven<ch.apos/>s Eyrie<!--/ERRTAG-RA-375779--> tonight, to carry out the mission. Also you are aware that tomorrow is a very special day. It is Fehmarn<ch.emdash/>the first day of Spring, a holy day in Sommerlund when traditionally all of the Kai gather at the monastery to reaffirm their fealty to King Ulnar and the God Kai. It is also the <!--ERRTAG-RE-382060-->anniversary of the massacre of the First Order<!--/ERRTAG-RE-382060-->, the day upon which all of your warrior caste, save you, were massacred by Darklord Zagarna<ch.apos/>s hordes.</p>
+ <p><quote>I will destroy the Shadow <!--ERRTAG-RE-382281-->Gate<!--/ERRTAG-RE-382281--> tonight,</quote> you vow resolutely, <quote>and tomorrow we shall celebrate Fehmarn, secure in the knowledge that a lasting peace has returned to our land.</quote></p>
<p>Moments later, a doleful bell sounds from atop the Durncrag Tower: it is the alarm.</p>
<p><quote>Hurry, my lords!</quote> shouts a young Kai Savant who comes rushing breathlessly into the Grand Hall. <quote>The enemy are attacking in force!</quote></p>
- <p><quote>To your battle positions, my lords!</quote> you command, as you stride towards the door. <quote>The time has come for you to avenge your dead brothers. Fight well! Fight true! The spirit of the sun-god Kai is with us this night!</quote></p>
- <p>A great cloud of winged lavas are speeding towards the monastery from the northwest and they will arrive within a few minutes at most. As you watch the young Kai Lords arm themselves and take up their positions around the monastery, you consider where best to position yourself for the imminent battle.</p>
+ <p><quote>To your battle positions, my lords!</quote> you command, as you stride towards the door. <quote>The time has come for you to avenge your dead brothers. Fight well! Fight true! The spirit of the <!--ERRTAG-RE-382980-->Sun-god Kai<!--/ERRTAG-RE-382980--> is with us this night!</quote></p>
+ <p>A great <!--ERRTAG-RE-383116-->cloud of winged Lavas is<!--/ERRTAG-RE-383116--> speeding towards the monastery from the northwest and they will arrive within a few minutes at most. As you watch the young Kai Lords arm themselves and take up their positions around the monastery, you consider where best to position yourself for the imminent battle.</p>
<choice idref="sect114">If you wish to join the acolytes who are lining the battlements of the North Watch, <link-text>turn to 114</link-text>.</choice>
<choice idref="sect158">If you choose to fight from the top of the Tower of the Sun, the highest point in the Kai Monastery, <link-text>turn to 158</link-text>.</choice>
</data>
<data>
<p>The numbing blast leaves you slumped against the wall of the pit. Rather than invite a second devastating blast from Lutha<ch.apos/>s Ring of Power, you pretend to be dead in the hope that you may be able to escape when Lutha<ch.apos/>s guards come to dispose of your body.</p>
- <p>High above you, you hear Prince Lutha howling delightedly at the sight of your seemingly dead corpse. He calls for his guards and, a few minutes later, you hear them entering the pit. There follows the tinny sound of metal scraping on metal before you feel yourself being lifted by the shoulders and feel and lowered into a slippery chute. A wave of panic makes you open your eyes and struggle to break free of their grip. This sudden and unexpected resurrection in turn makes the guards scream and drop you. They scurry away, gibbering like idiots, and you are left to slide headlong down a chute which leads to a fast-flowing underground river. You hit the cold waters feet-first and are carried swiftly away by the strong undercurrent.</p>
+ <p>High above you, you hear Prince Lutha howling delightedly at the sight of your seemingly dead corpse. He calls for his guards and, a few minutes later, you hear them entering the pit. There follows the tinny sound of metal scraping on metal before you feel yourself being lifted by the shoulders and feet and lowered into a slippery chute. A wave of panic makes you open your eyes and struggle to break free of their grip. This sudden and unexpected resurrection in turn makes the guards scream and drop you. They scurry away, gibbering like idiots, and you are left to slide headlong down a chute which leads to a fast-flowing underground river. You hit the cold waters head-first and are carried swiftly away by the strong undercurrent.</p>
<choice idref="sect150"><link-text>Turn to 150</link-text>.</choice>
</data>
</section>
<data>
<p>You tumble head-first down the slope and knock yourself unconscious on a jagged outcrop. Minutes later, the halo of energy which surrounds the Shadow Gate begins to crackle fiercely. The surge of energy has great significance, for on the Plane of Darkness, Naar has just consigned his newest champions to the Shadow Gate through which you escaped from his realm.</p>
<p>As the first rays of the dawn sun spread across the surrounding rocks, the first of Naar<ch.apos/>s mighty dragon herd emerge from the Shadow Gate. Drawn by the glow of the Sun-crystal, they descend on your unconscious form and, in a frenzy of retribution, they rend you limb from limb.</p>
- <p>Tragically, on the threshold of victory, your life and the future of Sommerlund ends here.</p>
+ <p>Tragically, on the threshold of victory, <!--ERRTAG-RE-385905-->your life and the future of Sommerlund end here<!--/ERRTAG-RE-385905-->.</p>
</data>
</section>
<meta><title>259</title></meta>
<data>
- <p>Lacking cash, you decide instead to try and barter with the blacksmith in return for his services. You offer him a choice of any item in your backpack and, after some initial reluctance, he decides to accept. (Erase the third item you have recorded on your list of Backpack Items.)</p>
- <p><quote>Alright stranger,</quote> he says, tossing the item on a bench at the rear of the smithy, <quote>leave y<ch.apos/> horse outside and come back in an hour<ch.emdash/>I<ch.apos/>ll <ch.apos/>ave it done by then.</quote></p>
+ <p>Lacking cash, you decide instead to <!--ERRTAG-RE-379389-->try to<!--/ERRTAG-RE-379389--> barter with the blacksmith in return for his services. You offer him a choice of any item in your <!--ERRTAG-RE-386285-->Backpack<!--/ERRTAG-RE-386285--> and, after some initial reluctance, he decides to accept. (Erase the third item you have recorded on your list of Backpack Items.)</p>
+ <p><quote>Alright, stranger,</quote> he says, tossing the item on a bench at the rear of the smithy, <quote>leave y<ch.apos/> horse outside and come back in an hour<ch.emdash/>I<ch.apos/>ll <ch.apos/>ave it done by then.</quote></p>
<choice idref="sect104"><link-text>Turn to 104</link-text>.</choice>
</data>
</section>
</ul>
<p>If you decide to keep any of these items, remember to adjust your <a idref="action">Action Chart</a> accordingly.</p>
<p>Shortly before sunset, you emerge from the trees at a place where three trails meet. A wooden signpost propped against a boulder indicates three directions, destinations, and distances:</p>
- <table>
- <tr>
- <td>North<ch.emdash/></td>
- <td>Chod</td>
- <td>250 miles</td>
- </tr>
- <tr>
- <td>West</td>
- <td>Holona</td>
- <td>50 miles</td>
- </tr>
- <tr>
- <td>South</td>
- <td>Tenzha</td>
- <td>20 miles</td>
- </tr>
- </table>
-<!-- <p>North<ch.endash/>Chod<ch.endash/>250 miles</p>
- <p>West<ch.endash/>Holona<ch.endash/>50 miles</p>
- <p>South<ch.endash/>Tenzha<ch.endash/>20 miles</p>
- Should the <ch.emdash/>es be removed as per the table?-->
- <p>You are anxious to leave hostile Eldenoran territory as soon as possible and, after checking your <a idref="map">map,</a>, you set off to the south, towards the Slovian border town of Tenzha.</p>
+ <signpost>
+ <line>Chod: 250 miles North</line>
+ <line>Holona: 50 miles West</line>
+ <line>Tenzha: 20 miles South</line>
+ </signpost>
+ <p>You are anxious to leave hostile Eldenoran territory as soon as possible and, after checking your <a idref="map">map</a>, you set off to the south, towards the Slovian border town of Tenzha.</p>
<p>During your ride, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect343">To continue, <link-text>turn to 343</link-text>.</choice>
</data>
<data>
<p>You pull away from the bitter green cloud and fall back towards the cell door. Your Magnakai Discipline of Nexus offers some protection from this highly poisonous gas, but you are not completely safe from its effect: lose 5 <typ class="attribute">ENDURANCE</typ> points.</p>
- <p>The gaoler and Lord Nathor were standing several paces from the prisoner when he exhaled, yet even so they are affected by the insidious poison. Choking and retching, they collapse to the floor, their fingers scrabbling at their swelling throats as they fight desperately for breath. You grab hold of their tunics, one in each hand, and drag their bodies out of the cell into the cleaner air of the corridor beyond. Here you use your Magnakai healing Disciplines to ease the effects of the poison gas; your skill and the swiftness of your actions undoubtedly save them from a painful, suffocating death.</p>
- <p><quote>Wha<ch.ellips/> what happened?</quote> wheezes Nathor, as he slowly recovers from the gas effects.</p>
+ <p>The gaoler and Lord Nathor were standing several paces from the prisoner when he exhaled, yet even so they are affected by the insidious poison. Choking and retching, they collapse to the floor, their fingers scrabbling at their swelling throats as they fight desperately for breath. You grab hold of their tunics, one in each hand, and drag their bodies out of the cell into the cleaner air of the corridor beyond. Here you use your <!--ERRTAG-RE-390142-->Magnakai Discipline of Curing<!--/ERRTAG-RE-390142--> to ease the effects of the poison gas; your skill and the swiftness of your actions undoubtedly save them from a painful, suffocating death.</p>
+ <p><quote>Wha<ch.ellips/> what happened?</quote> wheezes Nathor, as he slowly recovers from the <!--ERRTAG-RE-390354-->effects of the gas<!--/ERRTAG-RE-390354-->.</p>
<p>You peer into the cell at the man now hanging limply in chains, then you turn to Nathor and say: <quote>Suicide. A suicide and an attempted murder, that is. The prisoner has just killed himself with a poison pellet and it seems his last wish was to take all three of us with him.</quote></p>
<choice idref="sect309"><link-text>Turn to 309</link-text>.</choice>
</data>
<p>The shock of the creature<ch.apos/>s attack lifts you physically from your horse<ch.apos/>s back, and it is only your agility and determination which save you from crashing to the ground.</p>
<p>You heave yourself back into the saddle and hold fast as the beast swoops away into the meadow. Then you hear Captain D<ch.apos/>Val<ch.apos/>s strident voice rising above the din of battle:</p>
<p><quote>Ride on, Lone Wolf!</quote> he shouts. <quote>Ride to the monastery!</quote></p>
- <p>You glance over your shoulder and see the Captain and his men locked in combat with the winged creatures. More are swooping in from the east now, drawn by the cries of their brothers. The tide of the battle is turning against D<ch.apos/>Val<ch.apos/>s men and your heart goes out to them as they struggle bravely against increasing odds. Your instinct is to turn back, but you heed the Captain<ch.apos/>s plea and urge your horse on towards the top of the ridge. You know that the best way you can serve these courageous men now is to reach the Kai Monastery and destroy the Shadow Gate.</p>
+ <p>You glance over your shoulder and see the <!--ERRTAG-RE-384969-->captain<!--/ERRTAG-RE-384969--> and his men locked in combat with the winged creatures. More are swooping in from the east now, drawn by the cries of their brothers. The tide of the battle is turning against D<ch.apos/>Val<ch.apos/>s men and your heart goes out to them as they struggle bravely against increasing odds. Your instinct is to turn back, but you heed the <!--ERRTAG-RE-385378-->captain<ch.apos/>s<!--/ERRTAG-RE-385378--> plea and urge your horse on towards the top of the ridge. You know that the best way you can serve these courageous men now is to reach the Kai Monastery and destroy the Shadow Gate.</p>
<choice idref="sect250"><link-text>Turn to 250</link-text>.</choice>
</data>
</section>
<meta><title>265</title></meta>
<data>
- <p>Your arrow glances off the Dragon<ch.apos/>s lower eyelid and its tip gouges a furrow of black tissue from the cornea of his eye. He reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. Wildly he stomps his massive forefeet down into the black soil and sends splashes of molten mud and flame soaring into the air.</p>
+ <p>Your <!--ERRTAG-RE-389352-->Arrow<!--/ERRTAG-RE-389352--> glances off the Dragon<ch.apos/>s lower eyelid and its tip gouges a furrow of black tissue from the cornea of his eye. He reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. Wildly he stomps his massive forefeet down into the black soil and sends splashes of molten mud and flame soaring into the air.</p>
<choice idref="sect344"><link-text>Turn to 344</link-text>.</choice>
</data>
</section>
<meta><title>269</title></meta>
<data>
- <p>Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your <typ class="attribute">ENDURANCE</typ> points score by 3). You feel the warmth of your power begin to reduce the swollen tissues and mend the broken bones, but before you can complete the cure, a yelling horde of bogus castle guardsmen come rushing into the stables with their swords drawn. They see you, and you have barely enough time to draw your weapon before they launch a manic attack.</p>
- <p>Castle guardsmen (impostors) <typ class="attribute">COMBAT SKILL</typ> 48 <typ class="attribute">ENDURANCE</typ> 48</p>
+ <p>Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your <typ class="attribute">ENDURANCE</typ> points score by 3). You feel the warmth of your power begin to reduce the swollen tissues and mend the broken bones, but before you can complete the cure, <!--ERRTAG-RE-398775-->a yelling horde of bogus castle guardsmen comes<!--/ERRTAG-RE-398775--> rushing into the stables with their swords drawn. They see you, and you have barely enough time to draw your weapon before they launch a manic attack.</p>
+ <p>Castle <!--ERRTAG-RE-393518-->Guardsmen<!--/ERRTAG-RE-393518--> (impostors) <typ class="attribute">COMBAT SKILL</typ> 48 <typ class="attribute">ENDURANCE</typ> 48</p>
<choice idref="sect159">If you win this fight, <link-text>turn to 159</link-text>.</choice>
</data>
</section>
<li>Mace</li>
<li>Rope</li>
<li>Tinderbox</li>
- <li>8 Lune (equivalent to 2 Cold Crowns)</li>
+ <li>8 Lune (equivalent to 2 Gold Crowns)</li>
<li>Mirror</li>
</ul>
<p>If you decide to keep any of these items, remember to adjust your <a idref="action">Action Chart</a> accordingly.</p>
<line>staff on the battlements.</line>
</description>
</meta>
- <instance class="html" src="ill16.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill16.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill16.gif" width="386" height="643"/>
+ <instance class="pdf" src="ill16.pdf" width="386" height="643"/>
</illustration>
<p>From out of the crowd of panic-stricken soldiers there bursts a unit of Duadon guards armed with spears and throwing nets. They are led by a bearded, one-eyed sergeant who barks an order at you to throw down your weapons and dismount from your horse.</p>
<p><quote>Very well, Grand Master, if this is the way you choose to proceed with your journey, then you are welcome to ride with me.</quote></p>
<p>You accept Cearmaine<ch.apos/>s offer and, within the hour, you and he are on the road once more, this time riding north on horseback towards the battle that is raging at the Reloni Bridge. When you are three miles from the river you can see the night sky lit up by the fires of war. At two miles, the sounds of singing steel and dying men can be heard on the wind. At a mile distant, you see fields littered with the wounded and dying recently evacuated from the front, and regiments of young Palmyrion reserves nervously awaiting their turn to go forward. And when at last you catch sight of the bridge itself, your stomach churns as you witness the carnage being wrought there.</p>
<p>The bridge, and the surrounding banks of the river, are carpeted with dead and dying men, twisted into impossible shapes. Massive engines of war bombard the soldiers on both sides, raining fiery death and destruction upon their heads. You have seen many battles in your time, but none to rival the savagery of the conflict that is unfolding here.</p>
- <p>Cearmaine catches hold off a young lieutenant whose face is covered with dried blood. Part of his scalp has been sliced away but he seems unaware of his gaping wound. Cearmaine barks a question and the man answers him by pointing to a regiment of pikemen stationed on a distant hill.</p>
+ <p>Cearmaine catches hold of a young lieutenant whose face is covered with dried blood. Part of his scalp has been sliced away but he seems unaware of his gaping wound. Cearmaine barks a question and the man answers him by pointing to a regiment of pikemen stationed on a distant hill.</p>
<p><quote>There stand the Black Ravens<ch.emdash/>my son<ch.apos/>s men. I must away now, Grand Master, so I bid you farewell. The enemy have been repulsed this last hour and are gathering themselves for their next attack. If you are determined to cross the water to their side, you should attempt it now, before they advance again.</quote> Cearmaine turns his horse about and makes ready to ride off. <quote>By the Gods, Grand Master, you are brave to have chosen this road home!</quote> he says, saluting you. <quote>I wish you luck<ch.emdash/>may Kai and Ishir keep you safe. Farewell, my friend. Farewell!</quote></p>
<p>As the captain gallops away, you look with mounting dread at the slaughter. To cross the river by the bridge is impossible; the only ways across are either upstream to the north, or downstream to the south. To the north you see a dense wall of trees on the far bank, which, judging by the number of arrow-struck bodies lying nearby, you hazard is full of enemy archers. To the south, the far shore is a mass of heavily fortified trenches filled to overflowing with Eldenoran assault troops.</p>
<choice idref="sect70">If you wish to attempt to cross the river north of the bridge, <link-text>turn to 70</link-text>.</choice>
<data>
<p>You fall backwards and land heavily among the damp, jagged rocks. The hard fall gashes your head and injures your back: lose 6 <typ class="attribute">ENDURANCE</typ> points.</p>
- <p>Your sudden movement alerts a lavas to your position on the mountainside and it circles around Raven<ch.apos/>s Eerie until it is sure that what it has seen is human. Once it spots you lying dazed among the rocks, it gives a piercing shriek. Like a predatory bird, it comes diving out of the sky, its claws extended and its beaked jaw open wide.</p>
+ <p>Your sudden movement alerts a Lavas to your position on the mountainside and it circles around <!--ERRTAG-RE-400771-->Raven<ch.apos/>s Eyrie<!--/ERRTAG-RE-400771--> until it is sure that what it has seen is human. Once it spots you lying dazed among the rocks, it gives a piercing shriek. Like a predatory bird, it comes diving out of the sky, its claws extended and its beaked jaw open wide.</p>
<choice idref="sect108"><link-text>Turn to 108</link-text>.</choice>
</data>
</section>
<p>Using the Brotherhood Spell <spell>Slow Fall</spell> you are able to control the rate of your descent. Unfortunately, Lord Constable Nathor does not possess this ability and, as you are beginning to slow down, he comes tumbling past you, his eyes and mouth wide with terror.</p>
<p>You stretch out and make a grab for his cloak as he hurtles past. You manage to get a grip and hold on fast, but as you are nearing the ground, the cloak comes unfastened and he falls the last twenty feet to the flagstoned keep. Upon landing, you discover that Nathor is still alive, but his left ankle is badly broken and his face is cut and bruised. Despite his obvious pain he manages a smile, revealing gaps where he is missing two of his teeth.</p>
<p>Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your <typ class="attribute">ENDURANCE</typ> points score by 3). You feel the warmth of your power start to reduce the swollen tissues and mend the broken bone, but before you can complete the cure, a yelling horde of bogus castle guardsmen come rushing from the gatehouse with their swords drawn. You draw your weapon and crouch in readiness to meet their manic attack.</p>
- <combat><enemy>Castle guardsmen (impostors)</enemy><enemy-attribute class="combatskill">48</enemy-attribute><enemy-attribute class="endurance">48</enemy-attribute></combat>
+ <combat><enemy>Castle <!--ERRTAG-RE-403130-->Guardsmen<!--/ERRTAG-RE-403130--> (impostors)</enemy><enemy-attribute class="combatskill">48</enemy-attribute><enemy-attribute class="endurance">48</enemy-attribute></combat>
<choice idref="sect93">If you win this fight, <link-text>turn to 93</link-text>.</choice>
</data>
</section>
<data>
<p>You instruct Captain D<ch.apos/>Val to retreat with the regiment fifty yards back along the trail. When he has complied with your order, you move upstream until you can see, at an angle, the source of the ultraviolet beam: it is a small metallic polyhedron, studded with rivets.</p>
- <p>You utter the words of the Brotherhood Spell <spell>Lightning Hand</spell> and point the index finger of your right hand at the device. A tingle runs the length of your arm and a crackling arc of power jumps from your finger to the polyhedron. Instantly, there is a violent explosion which peppers lie area around the ford with sharp splinters of rock. As the dust of the explosion clears, you signal to D<ch.apos/>Val to bring the regiment forward.</p>
- <p><quote>Thank Ishir you<ch.apos/>re with us,</quote> says the Captain, as he leads the men across the ford. <quote>Without you, this wicked sorcery would have cost us dear.</quote></p>
+ <p>You utter the words of the Brotherhood Spell <spell>Lightning Hand</spell> and point the index finger of your right hand at the device. A tingle runs the length of your arm and a crackling arc of power jumps from your finger to the polyhedron. Instantly, there is a violent explosion which peppers the area around the ford with sharp splinters of rock. As the dust of the explosion clears, you signal to D<ch.apos/>Val to bring the regiment forward.</p>
+ <p><quote>Thank Ishir you<ch.apos/>re with us,</quote> says the <!--ERRTAG-RE-402546-->captain<!--/ERRTAG-RE-402546-->, as he leads the men across the ford. <quote>Without you, this wicked sorcery would have cost us dear.</quote></p>
<choice idref="sect235"><link-text>Turn to 235</link-text>.</choice>
</data>
</section>
<meta><title>275</title></meta>
<data>
- <p>Dorst doubles the guard in case the Kraan should decide to return during the night. Then he and the others unpack their sleeping furs and settle down to a night<ch.apos/>s rest beside the warmth of the campfire embers. For an hour you lay awake, staring uneasily at the sky, until fatigue finally overtakes you and you slip into a deep sleep.</p>
+ <p>Dorst doubles the guard in case the Kraan should decide to return during the night. Then he and the others unpack their sleeping furs and settle down to a night<ch.apos/>s rest beside the warmth of the campfire embers. For an hour you lie awake, staring uneasily at the sky, until fatigue finally overtakes you and you slip into a deep sleep.</p>
<choice idref="sect299"><link-text>Turn to 299</link-text>.</choice>
</data>
</section>
<li>Dagger</li>
<li>Scroll</li>
<li>Pouch containing 12 Gold Crowns</li>
- <li>Pouch containing 2 potions of Laumspur</li>
+ <li>Pouch containing 2 <!--ERRTAG-RE-412205-->Potions of Laumspur<!--/ERRTAG-RE-412205--></li>
<li>Pouch of Tobacco</li>
<li>Military Pass</li>
</ul>
<meta><title>278</title></meta>
<data>
- <p>Your slain steed crashes to the ground and you are catapulted head over heels through the air. You land heavily among boulders and bracken which border the hill road, hiring your forehead with a sickening crack: lose 4 <typ class="attribute">ENDURANCE</typ> points.</p>
- <p>Nauseous and dizzy from the impact, you struggle to stand up. You are barely back on your feet when suddenly a yelling horde of leather-clad men, each brandishing a sword or a spear, emerge from hiding places among the trees and come rushing at you from all sides. You must fight them.</p>
- <combat><enemy>Eldenoran ambushers</enemy><enemy-attribute class="combatskill">38</enemy-attribute><enemy-attribute class="endurance">42</enemy-attribute></combat>
+ <p>Your slain steed crashes to the ground and you are catapulted head over heels through the air. You land heavily among boulders and bracken which border the hill road, hitting your forehead with a sickening crack: lose 4 <typ class="attribute">ENDURANCE</typ> points.</p>
+ <p>Nauseous and dizzy from the impact, you struggle to stand up. You are barely back on your feet when suddenly a yelling horde of leather-clad men, each brandishing a sword or a spear, <!--ERRTAG-RE-413162-->emerges<!--/ERRTAG-RE-413162--> from hiding places among the trees and come rushing at you from all sides. You must fight them.</p>
+ <combat><enemy>Eldenoran <!--ERRTAG-RE-409882-->Ambushers<!--/ERRTAG-RE-409882--></enemy><enemy-attribute class="combatskill">38</enemy-attribute><enemy-attribute class="endurance">42</enemy-attribute></combat>
<p>Due to the effect of your fall, you must reduce your <typ class="attribute">COMBAT SKILL</typ> by 4 for the duration of this fight.</p>
<choice idref="sect285">If you win the combat, <link-text>turn to 285</link-text>.</choice>
</data>
<meta><title>282</title></meta>
<data>
- <p>The defenders on the North Watch fight like lions. The battle is fierce and bloody throughout the monastery, but the struggle is soon won and the shaken remnants of the winged attackers are repelled with heavy losses. A great cheer goes up as the last of the battered lavas limps into the air and makes its escape towards the Durncrags.</p>
+ <p>The defenders on the North Watch fight like lions. The battle is fierce and bloody throughout the monastery, but the struggle is soon won and the shaken remnants of the winged attackers are repelled with heavy losses. A great cheer goes up as the last of the battered Lavas limps into the air and makes its escape towards the Durncrags.</p>
<illustration class="inline">
<meta>
<p>You are moving slowly along the battlements, helping the wounded and praising those Kai who have shown exceptional bravery, when Banedon approaches.</p>
<p><quote>The time is ripe for you to begin your mission, Grand Master,</quote> he says, as he watches the last of the enemy wave disappearing into the mountains. <quote>They have lost many this night<ch.emdash/>it is unlikely they will return before the dawn.</quote></p>
- <p><quote>Yes, my friend,</quote> you reply, touching the pocket of your tunic which contains the Sun-crystal, <quote>you are right. The time has come. I will leave for Raven<ch.apos/>s Eerie at once.</quote></p>
+ <p><quote>Yes, my friend,</quote> you reply, touching the pocket of your tunic which contains the Sun-crystal, <quote>you are right. The time has come. I will leave for <!--ERRTAG-RE-411877-->Raven<ch.apos/>s Eyrie<!--/ERRTAG-RE-411877--> at once.</quote></p>
<choice idref="sect40"><link-text>Turn to 40</link-text>.</choice>
</data>
</section>
<p>As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of court cavalry have survived the Eldenoran ambush with little injury and no loss of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards the valley floor, cheered on by his anxious men.</p>
<p><quote>Follow me!</quote> commands the Lord Constable as he gallops past his troop without slowing. You glance over your shoulder and see them spur their steeds forward, their faces set in expressions of grim determination. Upon entering the village, you note a number of frightened women and children who are huddled beside stone walls or lying beneath hay carts. Some are cradling the bodies of their dead menfolk who lie scattered in the fields nearby. Then you catch sight of a group of Eldenorans in the grounds of the abbey. All are laden with loot, yet even so there are some who are squabbling amongst themselves in an effort to grab an even bigger share of the booty.</p>
<p>Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand and a young woman, with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.</p>
- <choice idref="sect82">If you possess Magi-magic and have reached the Kai rank of Grand Thane, or higher, <link-text>turn to 82</link-text>.</choice>
+ <choice idref="sect82">If you possess Magi-magic, and have reached the Kai rank of <!--ERRTAG-RE-421553-->Grand Thane<!--/ERRTAG-RE-421553-->, <link-text>turn to 82</link-text>.</choice>
<choice idref="sect225">If you possess the Grand Master Discipline of Kai-surge, <link-text>turn to 225</link-text>.</choice>
- <choice idref="sect243">If you possess a bow, and wish to use it, <link-text>turn to 243</link-text>.</choice>
- <choice idref="sect55">If you possess neither a bow, nor any of the above skills, (or should you decide not to use them), <link-text>turn instead to 55</link-text>.</choice>
+ <choice idref="sect243">If you possess a <!--ERRTAG-RA-417050-->Bow<!--/ERRTAG-RA-417050-->, and wish to use it, <link-text>turn to 243</link-text>.</choice>
+ <choice idref="sect55">If you possess neither a <!--ERRTAG-RA-417050-->Bow<!--/ERRTAG-RA-417050-->, nor any of the above skills (or should you decide not to use them), <link-text>turn instead to 55</link-text>.</choice>
</data>
</section>
<data>
<p>You feel your psychic powers burrowing through Naar<ch.apos/>s ethereal barrier. You have almost penetrated this shield when suddenly you sense the presence of the Dark God himself; he is pouring the essence of his Evil into the breach, repairing the damage you have inflicted.</p>
- <p>Immediately you cease your telegnosis. You are mortally afraid of allowing Naar the opportunity of locating and attacking your Mindforce, for if he was to do so, you risk losing not only your sanity but also your soul!</p>
+ <p>Immediately you cease your telegnosis. You are mortally afraid of allowing Naar the opportunity of locating and attacking your Mindforce, for <!--ERRTAG-RE-422750-->if he were to do so<!--/ERRTAG-RE-422750-->, you risk losing not only your sanity but also your soul!</p>
<choice idref="sect136"><link-text>Turn to 136</link-text>.</choice>
</data>
</section>
<meta><title>288</title></meta>
<data>
- <p>The death of Vaxagore stuns the dragon herd into frozen silence, and you seize this opportunity to make a dash for the Shadow Gate. Before Naar can direct his lavas to block your escape, you reach the Shadow Gate and hurl yourself through into the whirling black abyss.</p>
+ <p>The death of Vaxagore stuns the dragon herd into frozen silence, and you seize this opportunity to make a dash for the Shadow Gate. Before Naar can direct his Lavas to block your escape, you reach the Shadow Gate and hurl yourself through into the whirling black abyss.</p>
<choice idref="sect69"><link-text>Turn to 69</link-text>.</choice>
</data>
</section>
<meta><title>289</title></meta>
<data>
- <p>You follow Cearmaine and the young lieutenant out of the Canatarium and along a crowded avenue towards a tented encampment in the city<ch.apos/>s main park. Here, under a canvas awning, the Captain finds his mortally wounded son being attended to by an army physician.</p>
+ <p>You follow Cearmaine and the young lieutenant out of the Canatarium and along a crowded avenue towards a tented encampment in the city<ch.apos/>s main park. Here, under a canvas awning, the <!--ERRTAG-RE-416608-->captain<!--/ERRTAG-RE-416608--> finds his mortally wounded son being attended to by an army physician.</p>
<p><quote>Will he pull through?</quote> asks Cearmaine, of the physician whose white surgical apron is stained deep crimson with the blood of all those he has attempted to save this day. The weary man does not answer<ch.emdash/>he simply shakes his head and leaves to attend yet another poor wretch who is crying out for him to end his suffering.</p>
<illustration class="float">
<line>asks the physician.</line>
</description>
</meta>
- <instance class="html" src="ill17.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill17.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill17.gif" width="386" height="636"/>
+ <instance class="pdf" src="ill17.pdf" width="386" height="636"/>
</illustration>
<p>Cearmaine<ch.apos/>s son has a deep chest wound which, on closer inspection, you determine was made by a poisoned arrow. The physician has removed the shaft but the poison has long since entered the young man<ch.apos/>s bloodstream. His life is fast ebbing away and you sense there is very little you can do to save him.</p>
<section class="numbered" id="sect290">
<meta><title>290</title></meta>
+ <footnotes>
+ <footnote id="sect290-1-foot" idref="sect290-1">
+ <p>Suprisingly, you are allowed to keep your weapon-like Special Items.</p>
+ </footnote>
+ </footnotes>
+
<data>
<p>Having slain all of the guardsmen, and their sergeant, with stunning ease, the surrounding crowd of Eldenoran pikemen now look at you with fearful respect. You seize the opportunity to wheel your horse about and then you spur him to the gallop and scatter a score of soldiers as you attempt an escape along the crowded west road. Soon the cry goes up from the city<ch.apos/>s battlements to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by a volley of arrows.</p>
- <p>A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord, then they confiscate your weapons, money pouch, backpack and cape (delete these from your <a idref="action">Action Chart</a>; you need not erase any Special Items however, as none of these are taken).</p>
+ <p>A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord, then they confiscate your <!--ERRTAG-RE-426600-->Weapons, Money Pouch, Backpack,<!--/ERRTAG-RE-426600--> and cape (delete these from your <a idref="action">Action Chart</a>; you need not erase any Special Items, however, as none of these are taken<footref id="sect290-1" idref="sect290-1-foot"/>).</p>
<p>Minutes later, the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolf<ch.emdash/>the destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes the horses and steers his rickety cart back to the gatehouse and into the dark streets of Duadon beyond. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadon<ch.apos/>s long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you mercilessly with staves (lose 3 <typ class="attribute">ENDURANCE</typ> points) before imprisoning you in a circular pit infested with vermin.</p>
<choice idref="sect300"><link-text>Turn to 300</link-text>.</choice>
</data>
<meta><title>291</title></meta>
<data>
- <p>Your Kai masteries warn you that another flight of lavas are about to emerge from the Shadow Gate. You flatten yourself against the damp granite rocks and wait until this second flight pass overhead before resuming your steady advance up the mountainside towards the Shadow Gate, now less than a hundred yards distant.</p>
- <p>When you have climbed to within thirty yards, you draw back your arm and get ready to hurl the Sun-crystal into the inky black core. At this moment, a piercing shriek rises above the throbbing hum of the Shadow Gate and, to your horror, you look up to see a lavas diving towards your chest. Hurriedly you throw the Sun-crystal before the creature can press home its attack.</p>
+ <p>Your <!--ERRTAG-RE-428267-->Kai Mastery warns<!--/ERRTAG-RE-428267--> you that another flight of Lavas are about to emerge from the Shadow Gate. You flatten yourself against the damp granite rocks and wait until this second <!--ERRTAG-RE-428479-->flight passes<!--/ERRTAG-RE-428479--> overhead before resuming your steady advance up the mountainside towards the Shadow Gate, now less than a hundred yards distant.</p>
+ <p>When you have climbed to within thirty yards, you draw back your arm and get ready to hurl the Sun-crystal into the inky black core. At this moment, a piercing shriek rises above the throbbing hum of the Shadow Gate and, to your horror, you look up to see a Lavas diving towards your chest. Hurriedly you throw the Sun-crystal before the creature can press home its attack.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>.</p>
<choice idref="sect139">If the number you have picked is 0<ch.endash/>4, <link-text>turn to 139</link-text>.</choice>
<choice idref="sect233">If it is 5<ch.endash/>9, <link-text>turn to 233</link-text>.</choice>
<meta><title>293</title></meta>
<data>
- <p>Upon the bellowed command of their leader, the onrushing horsemen split into two groups. One group continues their charge towards you while the other slows to a halt to await the outcome. You sense that they are used to picking off lone travellers in this fashion; no sense expending the energy of twelve men when the job can be accomplished by six. But this time they have underestimated their enemy and it is a mistake you intend them to pay dearly for.</p>
- <choice idref="sect336">If you possess a bow, and wish to use it, <link-text>turn to 336</link-text>.</choice>
+ <p>Upon the bellowed command of their leader, the onrushing horsemen split into two groups. One group <!--ERRTAG-RE-430673-->continues its charge<!--/ERRTAG-RE-430673--> towards you while the other slows to a halt to await the outcome. You sense that they are used to picking off lone travellers in this fashion; no sense expending the energy of twelve men when the job can be accomplished by six. But this time they have underestimated their enemy and it is a mistake you intend them to pay dearly for.</p>
+ <choice idref="sect336">If you possess a <!--ERRTAG-RE-425852-->Bow<!--/ERRTAG-RE-425852-->, and wish to use it, <link-text>turn to 336</link-text>.</choice>
<choice idref="sect63">If you do not, <link-text>turn to 63</link-text>.</choice>
</data>
</section>
<meta><title>297</title></meta>
<data>
- <p>You whisper the words of the Old Kingdom Spell <spell>Penetrate</spell> and direct its power to the tip of your arrow. Instantly, its steel point and shaft become as hard as diamond. Then, with a prayer to Ishir on your lips, you release your straining bowstring and send the arrow whistling towards the dragon<ch.apos/>s head.</p>
- <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Grand Huntmastery (with Bow), add 5 to the number you have picked. If you possess Grand Nexus, add 2. If you possess Telegnosis, add 1.</p>
+ <p>You whisper the words of the Old Kingdom Spell <spell>Penetrate</spell> and direct its power to the tip of your <!--ERRTAG-RA-428705-->Arrow<!--/ERRTAG-RA-428705-->. Instantly, its steel point and shaft become as hard as diamond. Then, with a prayer to Ishir on your lips, you release your straining bowstring and send the <!--ERRTAG-RA-428705-->Arrow<!--/ERRTAG-RA-428705--> whistling towards the dragon<ch.apos/>s head.</p>
+ <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Grand Weaponmastery (with Bow), add 5 to the number you have picked. If you possess Grand Nexus, add 2. If you possess Telegnosis, add 1.</p>
<choice idref="sect242">If your total score is now 7 or less, <link-text>turn to 242</link-text>.</choice>
<choice idref="sect173">If it is 8<ch.endash/>9, <link-text>turn to 173</link-text>.</choice>
<choice idref="sect102">If it is 10 or more, <link-text>turn to 102</link-text>.</choice>
<data>
<p>You take a lungful of air and dive once more below the surface, but as you submerge, you feel the stinging kiss of an arrow<ch.apos/>s tip graze the top of your head: lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
- <p>On reaching the far bank, you use the corpses that litter the shoreline for cover. You wait here, absolutely motionless, for nearly fifteen minutes before crawling from the water and slithering on your stomach into the wood which commands this stretch of the river bank. Your stealth and your Kai Camouflage skills keep you hidden from the watchful eyes of the Eldenoran archers who infest these trees, but they do not fool their keen-nosed war-dogs. You have barely reached the tree-line when they begin to bark and howl.</p>
+ <p>On reaching the far bank, you use the corpses that litter the shoreline for cover. You wait here, absolutely motionless, for nearly fifteen minutes before crawling from the water and slithering on your stomach into the wood which commands this stretch of the river bank. Your stealth and your Kai camouflage skills keep you hidden from the watchful eyes of the Eldenoran archers who infest these trees, but they do not fool their keen-nosed war-dogs. You have barely reached the tree-line when they begin to bark and howl.</p>
<choice idref="sect47">If you possess Animal Mastery, <link-text>turn to 47</link-text>.</choice>
<choice idref="sect156">If you do not possess this Grand Master Discipline, <link-text>turn to 156</link-text>.</choice>
</data>
<data>
<p>You are woken at dawn by one of Dorst<ch.apos/>s men who immediately hands you a steaming mug of Huas, a delicious Palmyrion beverage. You notice the others are in various states of waking and, as you sip your reviving drink, you watch Dorst shaving at the stream. After a while the Baroness emerges from her carriage. She appears as fresh as a spring flower, and together you breakfast before the camp is struck and you go your separate ways.</p>
<p><quote>If ever you visit Lucia Province,</quote> she says, leaning from the open window of her carriage, <quote>be sure to visit my estate in Gadorvo.</quote></p>
- <p><quote>I would be honoured, my Lady,</quote> you reply, and wave to her until, at last, her carriage and riders disappear into the hills.</p>
+ <p><quote>I would be honoured, <!--ERRTAG-RE-436309-->my lady<!--/ERRTAG-RE-436309-->,</quote> you reply, and wave to her until, at last, her carriage and riders disappear into the hills.</p>
<p>The weather is warmer than of late and you make good progress despite the poor condition of the road. An hour past midday, as you are crossing a treeless valley, you happen upon a young man praying at a wayside shrine. He is dressed in a guildsman<ch.apos/>s tunic and cloak, and he appears to be unarmed.</p>
<choice idref="sect170">If you wish to stop and question this young man, <link-text>turn to 170</link-text>.</choice>
<choice idref="sect19">If you decide to ignore him and continue on your way, <link-text>turn to 19</link-text>.</choice>
<p>Quickly your eyes grow accustomed to the light and you see, peering over the lip of an open trapdoor at the top of the shaft, the sneering face of a young man. His pointed beard and moustache are trimmed to perfection, and his dark eyes twinkle with a cold malevolence that places a chill in your very soul. His skin is unusually pale and, judging from the wealth of gold embellishment that bedecks the neck of his velvet tunic, you feel sure that he is Prince Lutha, the self-appointed ruler of this city.</p>
<p><quote>What do you intend for me?</quote> you ask aloud, but silently you are dreading his answer. The Prince does not reply directly, he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.</p>
<choice idref="sect267">If you possess the Sommerswerd, and wish to unsheathe it, <link-text>turn to 267</link-text>.</choice>
- <choice idref="sect9">If you possess Magi-magic, and have attained the Kai rank of Grand Thane, or higher, <link-text>turn to 9</link-text>.</choice>
- <choice idref="sect306">If you possess Kai-alchemy, and wish to use it, <link-text>turn to 306</link-text>.</choice>
+ <choice idref="sect9">If you possess Magi-magic, and have attained the Kai rank of Grand Thane, <link-text>turn to 9</link-text>.</choice>
<choice idref="sect172">If you possess Assimilance, and have attained the rank of Kai Grand Guardian or higher, <link-text>turn to 172</link-text>.</choice>
+ <choice idref="sect306">If you possess Kai-alchemy, and wish to use it, <link-text>turn to 306</link-text>.</choice>
<choice idref="sect287">If you do not possess any of the above Special Items, Grand Master Disciplines, or if you have yet to attain the relevant levels of Kai Mastery, <link-text>turn to 287</link-text>.</choice>
</data>
</section>
<meta><title>302</title></meta>
<data>
- <p>You spend a cold and uncomfortable night sheltering beneath a stone bridge near the centre of this forest town (lose 2 <typ class="attribute">ENDURANCE</typ> points). The rain which began at dusk, eases off at dawn. In the grey half-light, you gather some nutritious roots and grasses for your mare and allow her to finish them before setting off on the trail which heads east out of Ellio.</p>
+ <p>You spend a cold and uncomfortable night sheltering beneath a stone bridge near the centre of this forest town (lose 2 <typ class="attribute">ENDURANCE</typ> points). The <!--ERRTAG-RE-441546-->rain, which<!--/ERRTAG-RE-441546--> began at dusk, eases off at dawn. In the grey half-light, you gather some nutritious roots and grasses for your mare and allow her to finish them before setting off on the trail which heads east out of Ellio.</p>
<choice idref="sect176"><link-text>Turn to 176</link-text>.</choice>
</data>
</section>
<data>
<p>You raise your weapon and brace yourself in the stirrups as the winged horror comes swooping down to rake you with its sword-sharp claws.</p>
<combat><enemy>Lavas</enemy><enemy-attribute class="combatskill">45</enemy-attribute><enemy-attribute class="endurance">45</enemy-attribute></combat>
- <p>The creature is attempting to claw you as it swoops past, therefore fight this combat for <em>one round only</em>.</p>
+ <p>The creature is attempting to claw you as it swoops past; therefore fight this combat for <em>one round only</em>.</p>
<choice idref="sect263">If, in this single round of combat, you lose more <typ class="attribute">ENDURANCE</typ> points than your enemy, <link-text>turn to 263</link-text>.</choice>
<choice idref="sect226">If your enemy loses more <typ class="attribute">ENDURANCE</typ> points, or if the loss is identical, <link-text>turn to 226</link-text>.</choice>
</data>
<meta><title>307</title></meta>
<data>
- <p>For several hours you wait in the crowded Canatarium for Captain Cearmaine to return. Then, shortly before nightfall, the Captain enters by the main doors, his head bowed with sorrow. You sense at once that his son has died of his wounds, and you try to console him as best you can.</p>
+ <p>For several hours you wait in the crowded Canatarium for Captain Cearmaine to return. Then, shortly before nightfall, the <!--ERRTAG-RA-437890-->captain<!--/ERRTAG-RA-437890--> enters by the main doors, his head bowed with sorrow. You sense at once that his son has died of his wounds, and you try to console him as best you can.</p>
<p><quote>I must go to his regiment,</quote> says Cearmaine, his voice full of emotion. <quote>It is right and fitting that I take command of them now.</quote></p>
- <p>You learn that his son<ch.apos/>s regiment is stationed at the Reloni Bridge, at the very heart of the battle. Before the Captain leaves, he wishes you good luck and suggests two routes by which you can reach the distant city of Casiorn from here.</p>
+ <p>You learn that his son<ch.apos/>s regiment is stationed at the Reloni Bridge, at the very heart of the battle. Before the <!--ERRTAG-RA-437890-->captain<!--/ERRTAG-RA-437890--> leaves, he wishes you good luck and suggests two routes by which you can reach the distant city of Casiorn from here.</p>
<p>The first route is the most direct, but it is also the most hazardous. It requires you to pass through the enemy lines at the Reloni Bridge, cross the southern tip of Eldenora, then continue your journey north by way of the Slovarian Plain.</p>
<p>The second route will avoid the fighting at the Reloni Bridge, but it would mean having to pass through the city of Duadon<ch.emdash/>Prince Lutha<ch.apos/>s stronghold. (Consult the <a idref="map">map</a> before making your choice.)</p>
<choice idref="sect271">If you choose to take the Reloni Bridge/Slovarian Plain route to Casiorn, <link-text>turn to 271</link-text>.</choice>
<data>
<p>You make your way across this busy square and enter Ladder Way, a thoroughfare which heads towards the very heart of Varetta. Apothecaries and candle-makers<ch.apos/> shops flank this wide street until it opens up on an ornate park filled with rare and beautiful flowers.</p>
- <p>To the west of the park you notice a fortified tower, by far the tallest in the city. You feel inexplicably drawn towards this tower; it is as if it possesses the solution to all your problems. You leave the park by its west gate and enter a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble fa<ch.ccedil/>ade is adorned with the words: HALLS OF LEARNING.</p>
- <p>You enter and ride along a gravelled path which leads to a budding where a sign, hanging over its richly-carved oak door, simply says: LIBRARY. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
+ <p>To the west of the park you notice a fortified tower, by far the tallest in the city. You feel inexplicably drawn towards this tower; it is as if it possesses the solution to all your problems. You leave the park by its west gate and enter a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble fa<ch.ccedil/>ade is adorned with the <!--ERRTAG-RE-444142-->words <quote>Halls of Learning</quote><!--/ERRTAG-RE-444142-->.</p>
+ <p>You enter and ride along a gravelled path which leads to a building where a sign, hanging over its richly-carved oak door, simply <!--ERRTAG-RE-440953-->says <quote>Library</quote><!--/ERRTAG-RE-440953-->. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
<p>Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in its archway, is an old man clad in plain brown robes. He looks at you and smiles knowingly.</p>
<p><quote>Welcome, Grand Master,</quote> he says. <quote>I have been expecting you.</quote></p>
<choice idref="sect348">If you have ever visited a hut on Raider<ch.apos/>s Road, the city of Tahou, or Lake Vorndarol (in previous <cite>Lone Wolf</cite> adventures), <link-text>turn to 348</link-text>.</choice>
<data>
<p>As you fall backwards into the cold water, a splinter of rock slices through your upper left arm: lose 4 <typ class="attribute">ENDURANCE</typ> points.</p>
- <p>Gritting your teeth against the stinging pain, you struggle to your feet and use your Kai Healing skills to staunch the bleeding. The dust of the explosion is clearing and you can see D<ch.apos/>Val bringing the regiment forward.</p>
+ <p>Gritting your teeth against the stinging pain, you struggle to your feet and use your Kai healing skills to staunch the bleeding. The dust of the explosion is clearing and you can see D<ch.apos/>Val bringing the regiment forward.</p>
<p><quote>Are you badly injured, Grand Master?</quote> he shouts, as he comes riding through the water.</p>
<p><quote>I<ch.apos/>ll live,</quote> you retort, and hurry to remount your skittish horse.</p>
- <p><quote>Thank Ishir you<ch.apos/>re with us,</quote> says the Captain, as together you return to the regiment and lead them across the ford. <quote>Without you, this wicked sorcery would have cost us dear.</quote></p>
+ <p><quote>Thank Ishir you<ch.apos/>re with us,</quote> says the <!--ERRTAG-RE-443317-->captain<!--/ERRTAG-RE-443317-->, as together you return to the regiment and lead them across the ford. <quote>Without you, this wicked sorcery would have cost us dear.</quote></p>
<choice idref="sect235"><link-text>Turn to 235</link-text>.</choice>
</data>
</section>
<meta><title>311</title></meta>
<data>
- <p>Moments before you reach him, he throws the young woman and her child to the ground and spins around to face you, his dagger hold poised to slash at your throat. He strikes and you dodge his first clumsy blow with ease. As he is about to strike out for a second time, you raise your weapon and aim a scything blow at his head.</p>
- <p>Eldenoran thug (drunk) <typ class="attribute">COMBAT SKILL</typ> 34 <typ class="attribute">ENDURANCE</typ> 34</p>
+ <p>Moments before you reach him, he throws the young woman and her child to the ground and spins around to face you, his dagger held poised to slash at your throat. He strikes and you dodge his first clumsy blow with ease. As he is about to strike out for a second time, you raise your weapon and aim a scything blow at his head.</p>
+ <p>Eldenoran <!--ERRTAG-RE-449855-->Thug<!--/ERRTAG-RE-449855--> (drunk) <typ class="attribute">COMBAT SKILL</typ> 34 <typ class="attribute">ENDURANCE</typ> 34</p>
<choice idref="sect333">If you win this combat, <link-text>turn to 333</link-text>.</choice>
</data>
</section>
<data>
<p>You sense your psychic powers burrowing through Naar<ch.apos/>s ethereal barrier. You have almost penetrated this shield when suddenly you feel the presence of the Dark God himself; he is pouring the essence of his Evil into the breach, repairing the damage you have inflicted.</p>
- <p>Immediately you cease your telegnosis for fear of allowing Naar the opportunity of locating and attacking your Mindforce. If he was to do so, you would risk losing not only your sanity but also your soul! You succeed in severing the telepathic link, but the abrupt cessation leaves you in psychic shock: lose 5 <typ class="attribute">ENDURANCE</typ> points.</p>
+ <p>Immediately you cease your telegnosis for fear of allowing Naar the opportunity of locating and attacking your Mindforce. <!--ERRTAG-RE-453345-->If he were to do so<!--/ERRTAG-RE-453345-->, you would risk losing not only your sanity but also your soul! You succeed in severing the telepathic link, but the abrupt cessation leaves you in psychic shock: lose 5 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect136">To continue, <link-text>turn to 136</link-text>.</choice>
</data>
</section>
<data>
<p>You are woken by the clammy sensation of fine cold spray on your face. Reluctantly you prise open your sleep-clogged eyes and see that the sky above is uniformly grey, swaddled by a thick blanket of cloud. A fine drizzle is sweeping down across the plateau, but the darkening clouds above indicate that this is merely the prelude to heavier rain.</p>
<p>Sure enough, within the hour you find yourself trekking north through a torrential downpour. The heavy rain makes the going difficult, but you take some comfort in the fact that it will lessen the odds of a chance encounter with an Eldenoran patrol.</p>
- <p>Later in the day you come to a ridge which overlooks a sizeable town positioned at the centre of a wide valley. A glance at your <a idref="map">map</a> confirms your suspicion that this town is Oredal, and, when you magnify your vision, you see that it is swarming with Eldenoran troops and horsemen. You decide to give this town a wide berth and you stay in the hills to avoid the risk of being detected. For two days you live off the land as you make your way steadily northwards. Despite the bad weather, and having to go on foot, you make excellent progress. On the morning of the third day you come to a wood overlooking a small village called Nursha, which sits astride the main Rioma road. In the centre of this town there is a junction where another wide road branches off to the east. A large signpost at the junction says: Abisko<ch.emdash/>40 miles.</p>
+ <p>Later in the day you come to a ridge which overlooks a sizeable town positioned at the centre of a wide valley. A glance at your <a idref="map">map</a> confirms your suspicion that this town is Oredal, and, when you magnify your vision, you see that it is swarming with Eldenoran troops and horsemen. You decide to give this town a wide berth and you stay in the hills to avoid the risk of being detected. For two days you live off the land as you make your way steadily northwards. Despite the bad weather, and having to go on foot, you make excellent progress. On the morning of the third day you come to a wood overlooking a small village called Nursha, which sits astride the main Rioma road. In the centre of this town there is a junction where another wide road branches off to the east. A large signpost at the junction <!--ERRTAG-RE-455317-->says <quote>Abisko<ch.emdash/>40 miles</quote><!--/ERRTAG-RE-455317-->.</p>
<p>From the dry shelter of the wood you observe the town for nearly an hour, but you detect no movement there whatsoever: the place appears to be completely deserted.</p>
<choice idref="sect169">If you possess the Disciplines of Deliverance and Grand Pathsmanship, <link-text>turn to 169</link-text>.</choice>
<choice idref="sect212">If you do not possess <em>both</em> of these Grand Master Disciplines, <link-text>turn to 212</link-text>.</choice>
<meta><title>314</title></meta>
<data>
- <p>The lavas turn in mid-air and circle around the place where you lie. They have seen you and are getting ready to attack you with their fearsome claws. As they swoop down, you unsheathe your weapon and spring to your feet, determined to fight them off.</p>
- <combat><enemy>Lavas sky patrol</enemy><enemy-attribute class="combatskill">55</enemy-attribute><enemy-attribute class="endurance">50</enemy-attribute></combat>
+ <p>The Lavas turn in mid-air and circle around the place where you lie. They have seen you and are getting ready to attack you with their fearsome claws. As they swoop down, you unsheathe your weapon and spring to your feet, determined to fight them off.</p>
+ <combat><enemy>Lavas <!--ERRTAG-RE-456277-->Sky Patrol<!--/ERRTAG-RE-456277--></enemy><enemy-attribute class="combatskill">55</enemy-attribute><enemy-attribute class="endurance">50</enemy-attribute></combat>
<choice idref="sect346">If you win this combat, <link-text>turn to 346</link-text>.</choice>
</data>
</section>
<meta>
<creator>Brian Williams</creator>
<description>
- <line><ch.lsquot/>Whadaya want?<ch.rsquot/> snaps the ugly old woman.</line>
+ <line><ch.lsquot/>Whadya want?<ch.rsquot/> snaps the ugly old woman.</line>
</description>
</meta>
- <instance class="html" src="ill18.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill18.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill18.gif" width="386" height="637"/>
+ <instance class="pdf" src="ill18.pdf" width="386" height="637"/>
</illustration>
<p><quote>A room for the night and feed for my horse, if you<ch.apos/>d be so kind,</quote> you reply, as politely as you feel able. <quote>I<ch.apos/>d be prepared to pay, of course.</quote></p>
<meta><title>319</title></meta>
<data>
- <p>For an hour you ride across the rich grasslands of eastern Talestria until you come to a range of hills that are carpeted with scented spruce and pine. The road snakes its way through this ruggedly beautiful landscape to a place where a smaller track branches off the main trail, heading south. A huge boulder of red granite marks the start of this adjoining track, yet there is no signpost to indicate where it leads. Using your Kai Tracking skills, you determine that the track has been used by men and horses during the last twenty-four hours.</p>
+ <p>For an hour you ride across the rich grasslands of eastern Talestria until you come to a range of hills that are carpeted with scented spruce and pine. The road snakes its way through this ruggedly beautiful landscape to a place where a smaller track branches off the main trail, heading south. A huge boulder of red granite marks the start of this adjoining track, yet there is no signpost to indicate where it leads. Using your Kai tracking skills, you determine that the track has been used by men and horses during the last twenty-four hours.</p>
<choice idref="sect118">If you wish to investigate the track, <link-text>turn to 118</link-text>.</choice>
<choice idref="sect11">If you choose to ignore it and continue along the main east road, <link-text>turn to 11</link-text>.</choice>
</data>
<data>
<p>When you focus your Kai senses upon this device, you suddenly realize its true purpose: it detects light in the infrared spectrum. It is a means by which the Cener Druid can locate objects in the dark by the heat radiating from them. Many of the men, whose corpses now provide you with cover, were detected crossing the river this way.</p>
- <p>Forewarned by your advanced mastery, you slip back into the water and allow the current to carry you a few hundred yards downstream. Here you discover a shallow bay in the river bank which affords you cover from the device, and also from the nearest enemy trench. Quickly you slither like a snake up the muddy bank and drop silently into this trench. A dull-witted Eldenoran is quickly dispatched with a blow from the edge of your hand, enabling you to move further along this log-walled ditch. Just as you are passing the opening to a makeshift dugout, you sense danger ahead. A single file of Eldenoran swordsmen are marching along the trench in your direction: it will only be a matter of seconds before they are close enough to see you.</p>
+ <p>Forewarned by your advanced mastery, you slip back into the water and allow the current to carry you a few hundred yards downstream. Here you discover a shallow bay in the river bank which affords you cover from the device, and also from the nearest enemy trench. Quickly you slither like a snake up the muddy bank and drop silently into this trench. A dull-witted Eldenoran is quickly dispatched with a blow from the edge of your hand, enabling you to move further along this log-walled ditch. Just as you are passing the opening to a makeshift dugout, you sense danger ahead. A single file of Eldenoran swordsmen <!--ERRTAG-RE-455530-->is marching<!--/ERRTAG-RE-455530--> along the trench in your direction: it will only be a matter of seconds before they are close enough to see you.</p>
<choice idref="sect185">If you wish to dive into the dugout to avoid being seen by these men, <link-text>turn to 185</link-text>.</choice>
<choice idref="sect57">If you choose to unsheathe your weapon and prepare for combat with this advancing file of troops, <link-text>turn to 57</link-text>.</choice>
</data>
<meta>
<creator>Brian Williams</creator>
</meta>
- <instance class="html" src="small2.gif" width="386" height="150"/>
- <instance class="pdf" src="small2.pdf" width="386" height="150"/>
+ <instance class="html" src="small2.gif" width="386" height="138"/>
+ <instance class="pdf" src="small2.pdf" width="386" height="138"/>
</illustration>
- <p>And with these words you bid Gwynian farewell and leave the Halls of Learning. You depart from Varetta through its great east gate and, once outside the city, you spur Wildwind to the gallop. You are astounded by his speed and untiring stamina: Gwynian was right<ch.emdash/>he is the fastest horse you have ever ridden. In little more than an hour you have covered sixty miles. It is only when you find yourself approaching a stone bridge, commanded by a huge gated archway, that you are forced to rein him to a halt. Above the archway you notice the words <quote>Denka Gate</quote> engraved into the stone. Below them, written in chalk, is the message: Toll<ch.emdash/>4 Gold Crowns.</p>
+ <p>And with these words you bid Gwynian farewell and leave the Halls of Learning. You depart from Varetta through its great east gate and, once outside the city, you spur Wildwind to the gallop. You are astounded by his speed and untiring stamina: Gwynian was right<ch.emdash/>he is the fastest horse you have ever ridden. In little more than an hour you have covered sixty miles. It is only when you find yourself approaching a stone bridge, commanded by a huge gated archway, that you are forced to rein him to a halt. Above the archway you notice the words <quote>Denka Gate</quote> engraved into the stone. Below them, written in chalk, is the <!--ERRTAG-RE-464254-->message <quote>Toll<ch.emdash/>4 Gold Crowns</quote><!--/ERRTAG-RE-464254-->.</p>
<p>After a few minutes, an unshaven old man emerges from a door set into this grand gate. He holds out his hand and demands that you pay him the toll.</p>
- <choice idref="sect74">If you wish to pay the gateman his toll of 4 Cold Crowns, <link-text>turn to 74</link-text>.</choice>
+ <choice idref="sect74">If you wish to pay the gateman his toll of 4 Gold Crowns, <link-text>turn to 74</link-text>.</choice>
<choice idref="sect331">If you cannot pay, or if you do not wish to, <link-text>turn to 331</link-text>.</choice>
</data>
</section>
<meta><title>324</title></meta>
<data>
- <p>You leap over the bodies of your Eldenoran foes and make your way swiftly along the trench beyond. Suddenly there is a terrific boom, and a brilliant splash of blue-white fire illuminates the budge behind you. It is the opening bombardment in yet another futile assault across the river.</p>
+ <p>You leap over the bodies of your Eldenoran foes and make your way swiftly along the trench beyond. Suddenly there is a terrific boom, and a brilliant splash of blue-white fire illuminates the bridge behind you. It is the opening bombardment in yet another futile assault across the river.</p>
<p>The trench ahead is empty; its owners have already gone forward to support the new attack. When you reach the end, you scramble over its muddy parapet and race head-down across a stretch of open ground towards a distant wood.</p>
<choice idref="sect220"><link-text>Turn to 220</link-text>.</choice>
</data>
<data>
<p>Suddenly you feel your throat tighten, and the skin on your face and the backs of your hands begins to itch. With mounting dread you realize that you have been walking into an area which is infested with a virulent plague. Hurriedly, you run from the town as fast as you can, thankful that your Grand Master Discipline affords you some protection from the deadly plague virus which has decimated the population of Nursha, and turned it into a ghost town.</p>
- <p>Pick a number from the <a idref="random">Random Number Table</a>. If the number you have chosen is even (0, 2, 4, 6, 8}, deduct 5 <typ class="attribute">ENDURANCE</typ> points from your current total. If the number you have picked is odd (1, 3, 5, 7, 9), deduct 3 <typ class="attribute">ENDURANCE</typ> points.</p>
+ <p>Pick a number from the <a idref="random">Random Number Table</a>. If the number you have chosen is even (0, 2, 4, 6, 8), deduct 5 <typ class="attribute">ENDURANCE</typ> points from your current total. If the number you have picked is odd (1, 3, 5, 7, 9), deduct 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect193">If you have survived your visit to Nursha, <link-text>turn to 193</link-text>.</choice>
</data>
</section>
<data>
<p>With renewed vigour you swim against the powerful current and reach the distant shore. As you emerge from the water you are thankful for two reasons: for having survived the crossing, and for having escaped in one piece from the hostile land of Eldenora.</p>
- <p>Once you are fully recovered, you put on your boots and cloak and take stock of your surroundings. You have emerged from the Storn at a wooded stretch of river bank, less than a mile south of the city of Rhem. You set off along a track heading north and, within a few minutes, you catch sight of the city walls and its famous horseshoe-shaped harbour.</p>
- <p>You enter the city by its south gate, using your Kai Camouflage skills and your natural stealth to avoid the attentions of the watchful guards. Once inside, you merge with the crowds and soon find yourself in a square that is overshadowed by the twin towers of Rhem Cathedral. An avenue runs along the cathedral<ch.apos/>s south side and, at its far end, your eye is drawn to a rusty suit of armour which stands beside the door to a dingy-looking weapons shop.</p>
+ <p>Once you are fully recovered, you put on your boots and cloak and take stock of your surroundings. You have emerged from the Storn at a wooded stretch of river bank, less than a mile south of the city of Rhem. You set off along a track heading north and, within a few minutes, you catch sight of the <!--ERRTAG-RE-468435-->city's walls<!--/ERRTAG-RE-468435--> and its famous horseshoe-shaped harbour.</p>
+ <p>You enter the city by its south gate, using your Kai camouflage skills and your natural stealth to avoid the attentions of the watchful guards. Once inside, you merge with the crowds and soon find yourself in a square that is overshadowed by the twin towers of Rhem Cathedral. An avenue runs along the cathedral<ch.apos/>s south side and, at its far end, your eye is drawn to a rusty suit of armour which stands beside the door to a dingy-looking weapons shop.</p>
<choice idref="sect339">If you wish to enter this armoury, <link-text>turn to 339</link-text>.</choice>
<choice idref="sect36">If you decide not to enter, <link-text>turn to 36</link-text>.</choice>
</data>
<meta><title>328</title></meta>
<data>
- <p>You resolve to reach a clearing in the Fryelund Forest, a mile to the east of the monastery, where a secret entrance and passageway are located. The passage leads directly to your vault beneath the Tower of the Sun and it is your intention to gain entry to the monastery by this way. But no sooner have you begun to run for the trees, than a flight of winged lavas come soaring out of the clouds overhead. Swiftly you throw yourself to the ground and pray that they will not see you as they fly towards the ridge.</p>
- <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Assimilance, add 2 to the number you have picked. If you possess Grand Huntmastery add 1.</p>
+ <p>You resolve to reach a clearing in the Fryelund Forest, a mile to the east of the monastery, where a secret entrance and passageway are located. The passage leads directly to your vault beneath the Tower of the Sun and it is your intention to gain entry to the monastery by this way. But no sooner have you begun to run for the trees, than <!--ERRTAG-RE-472553-->a flight of winged Lavas comes<!--/ERRTAG-RE-472553--> soaring out of the clouds overhead. Swiftly you throw yourself to the ground and pray that they will not see you as they fly towards the ridge.</p>
+ <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Assimilance, add 2 to the number you have picked. If you possess Grand Huntmastery, add 1.</p>
<choice idref="sect314">If your total score is now 3 or less, <link-text>turn to 314</link-text>.</choice>
<choice idref="sect51">If it is 4 or more, <link-text>turn to 51</link-text>.</choice>
</data>
<data>
<p>Suddenly an explosion of scarlet light fills your vision and the taste of blood fills your mouth: you have been hit in the head by a crossbow bolt. Mercifully, death comes instantaneously.</p>
- <p>Sadly, though, your life and your journey home come to an abrupt end here, in the cold dark waters of the River Reloni.</p>
+ <p>Sadly, though, your life and your journey home come to an abrupt end here, in the cold, dark waters of the River Reloni.</p>
</data>
</section>
<line><ch.lsquot/>He<ch.apos/>s the murdering leader of these bandits!<ch.rsquot/></line>
</description>
</meta>
- <instance class="html" src="ill19.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill19.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill19.gif" width="386" height="661"/>
+ <instance class="pdf" src="ill19.pdf" width="386" height="661"/>
</illustration>
<p>You turn to look at the object of her hatred, and see a swarthy brigand dodging between the gravestones that line the abbey grounds. He has a sack full of loot slung over his shoulder and he is hurrying towards his horse which stands close by the abbey<ch.apos/>s perimeter wall. Determined not to let him escape, you rush across the road and into the grounds of the abbey to give chase.</p>
<meta><title>334</title></meta>
<data>
- <p>With a prayer to the Goddess Ishir on your lips, you release your straining bowstring and send the arrow whistling towards the dragon<ch.apos/>s head.</p>
+ <p>With a prayer to the Goddess Ishir on your lips, you release your straining bowstring and send the <!--ERRTAG-RE-472474-->Arrow<!--/ERRTAG-RE-472474--> whistling towards the dragon<ch.apos/>s head.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>.</p>
<choice idref="sect76">If the number you have chosen is 0<ch.endash/>8, <link-text>turn to 76</link-text>.</choice>
<choice idref="sect265">If it is 9, <link-text>turn to 265</link-text>.</choice>
<section class="numbered" id="sect335">
<meta><title>335</title></meta>
+ <footnotes>
+ <footnote id="sect335-1-foot" idref="sect335-1">
+ <p>Suprisingly, you are allowed to keep your weapon-like Special Items.</p>
+ </footnote>
+ </footnotes>
+
<data>
- <p>You sheathe your weapon and wheel your horse away from the shouting guardsmen. Spurting him to the gallop, you scatter and trample a score of soldiers as you attempt to escape along the crowded west road. Soon the cry goes up to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by an arrow in its right foreleg.</p>
- <p>A mass of angry Eldenorans close in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your weapons, money pouch, backpack and cape are all confiscated (delete these from your <a idref="action">Action Chart</a>; you need not erase any Special Items however, as none of these are taken).</p>
+ <p>You sheathe your weapon and wheel your horse away from the shouting guardsmen. Spurring him to the gallop, you scatter and trample a score of soldiers as you attempt to escape along the crowded west road. Soon the cry goes up to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by an arrow in its right foreleg.</p>
+ <p><!--ERRTAG-RE-478862-->A mass of angry Eldenorans closes<!--/ERRTAG-RE-478862--> in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your weapons, money pouch, backpack, and cape are all confiscated (delete these from your <a idref="action">Action Chart</a>; you need not erase any Special Items, however, as none of these are taken<footref id="sect335-1" idref="sect335-1-foot"/>).</p>
<p>Minutes later the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolf<ch.emdash/>the destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes the horses and steers his rickety cart back to the gatehouse and into the dark streets of Duadon beyond. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadon<ch.apos/>s long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you mercilessly with staves (lose 3 <typ class="attribute">ENDURANCE</typ> points) before imprisoning you in a circular pit infested with vermin.</p>
<choice idref="sect300"><link-text>Turn to 300</link-text>.</choice>
</data>
<meta><title>336</title></meta>
<data>
- <p>With stunning speed and accuracy, you let loose an arrow at the leading Eldenoran rider. The tip punctures his forehead and sends him tumbling backwards, his limbs flailing wildly, to disappear into the tall plains grass. Shocked by your bowskill, the brigand leader shouts a recall to his men. They wheel about and form up in a line behind him, cursing you for the death of their confederate. Then, with a vengeful yell, the brigand chief leads his gang of ruffians in a charge he hopes will trample you into the ground.</p>
- <p>You shoulder your bow and draw a hand weapon as the wave of brigands come thundering down upon you. The leader flashes past, his sword blade whistling inches from your scalp, but he does not get very far. You turn in the saddle and strike like lightning, splitting his helmet and his skull with a single mighty blow. He falls before his men, but they prove to be hardy rogues and they press home their attack regardless.</p>
+ <p>With stunning speed and accuracy, you let loose an <!--ERRTAG-RE-474919-->Arrow<!--/ERRTAG-RE-474919--> at the leading Eldenoran rider. The tip punctures his forehead and sends him tumbling backwards, his limbs flailing wildly, to disappear into the tall plains grass. Shocked by your <!--ERRTAG-RE-480724-->bow-skill<!--/ERRTAG-RE-480724-->, the brigand leader shouts a recall to his men. They wheel about and form up in a line behind him, cursing you for the death of their confederate. Then, with a vengeful yell, the brigand chief leads his gang of ruffians in a charge he hopes will trample you into the ground.</p>
+ <p>You shoulder your <!--ERRTAG-RE-474857-->Bow<!--/ERRTAG-RE-474857--> and draw a hand weapon as the wave of brigands come thundering down upon you. The leader flashes past, his sword blade whistling inches from your scalp, but he does not get very far. You turn in the saddle and strike like lightning, splitting his helmet and his skull with a single mighty blow. He falls before his men, but they prove to be hardy rogues and they press home their attack regardless.</p>
<combat><enemy>Eldenoran brigands</enemy><enemy-attribute class="combatskill">50</enemy-attribute><enemy-attribute class="endurance">45</enemy-attribute></combat>
<choice idref="sect182">You may evade this combat after four rounds, by <link-text>turning to 182</link-text>.</choice>
<choice idref="sect109">If you win this fight, <link-text>turn to 109</link-text>.</choice>
<data>
<p>The owner of this emporium is a grizzled old veteran of many wars. As you enter, you see him and his son busy at a workbench, shaping and flattening squares of rusty iron into poor-quality breastplates. A sign fixed to their bench reads:</p>
- <table>
- <tr>
- <td>Armour <ch.ampersand/> Weapons<ch.emdash/></td>
- <td>we buy</td>
- <td>we sell</td>
- </tr>
- <tr>
- <td>Swords</td>
- <td>2 GC</td>
- <td>4 GC</td>
- </tr>
- <tr>
- <td>Spears</td>
- <td>3 GC</td>
- <td>6 GC</td>
- </tr>
- <tr>
- <td>Axes</td>
- <td>1 GC</td>
- <td>2 GC</td>
- </tr>
- <tr>
- <td>Daggers</td>
- <td>1 GC</td>
- <td>2 GC</td>
- </tr>
- <tr>
- <td>Bows</td>
- <td>3 GC</td>
- <td>6 GC</td>
- </tr>
- <tr>
- <td>Arrows</td>
- <td><ch.frac12/> GC</td>
- <td>1 GC</td>
- </tr>
- <tr>
- <td>Broadswords</td>
- <td>3 GC</td>
- <td>6 GC</td>
- </tr>
- <tr>
- <td>Maces</td>
- <td>2 GC</td>
- <td>1 GC</td>
- </tr>
- <tr>
- <td>Helmets</td>
- <td>3 GC</td>
- <td>6 GC</td>
- </tr>
- <tr>
- <td>Breastplates</td>
- <td>3 GC</td>
- <td>6 GC</td>
- </tr>
- <tr>
- <td>Full suits of armour<ch.emdash/>by special arrangement</td>
- </tr>
- <tr>
- <td>GC = Gold Crowns</td>
- </tr>
- </table>
+
+ <signpost>
+ <table>
+ <tr>
+ <th>Armour <ch.ampersand/> Weapons</th>
+ <th>we buy</th>
+ <th>we sell</th>
+ </tr>
+ <tr>
+ <td>Swords</td>
+ <td>2 GC</td>
+ <td>4 GC</td>
+ </tr>
+ <tr>
+ <td>Spears</td>
+ <td>3 GC</td>
+ <td>6 GC</td>
+ </tr>
+ <tr>
+ <td>Axes</td>
+ <td>1 GC</td>
+ <td>2 GC</td>
+ </tr>
+ <tr>
+ <td>Daggers</td>
+ <td>1 GC</td>
+ <td>2 GC</td>
+ </tr>
+ <tr>
+ <td>Bows</td>
+ <td>3 GC</td>
+ <td>6 GC</td>
+ </tr>
+ <tr>
+ <td>Arrows</td>
+ <td><ch.frac12/> GC</td>
+ <td>1 GC</td>
+ </tr>
+ <tr>
+ <td>Broadswords</td>
+ <td>3 GC</td>
+ <td>6 GC</td>
+ </tr>
+ <tr>
+ <td>Maces</td>
+ <td>1 GC</td>
+ <td>2 GC</td>
+ </tr>
+ <tr>
+ <td>Helmets</td>
+ <td>3 GC</td>
+ <td>6 GC</td>
+ </tr>
+ <tr>
+ <td>Breastplates</td>
+ <td>3 GC</td>
+ <td>6 GC</td>
+ </tr>
+ <tr>
+ <td colspan="3">Full suits of armour<ch.emdash/>by special arrangement</td>
+ </tr>
+ <tr>
+ <td colspan="3">GC = Gold Crowns</td>
+ </tr>
+ </table>
+ </signpost>
+
<p>If you wish to purchase or sell any of the above weapons for Gold Crowns, remember to make the necessary adjustments to your <a idref="action">Action Chart</a>.</p>
<choice idref="sect36">To leave this weapons shop, <link-text>turn to 36</link-text>.</choice>
</data>
<meta><title>341</title></meta>
<data>
- <p>You draw and fire an arrow in the blink of an eye. The shaft whistles through the trees and hits the war-dog squarely between its hideously yellow eyes. For a few seconds it continues to bound forward, then its front legs collapse beneath its weight and it crashes, nose-first, into the soft forest earth.</p>
- <p>Swiftly you shoulder your bow and run headlong into the trees, desperate to make use of what little time you have gained by slaying the pack leader.</p>
+ <p>You draw and fire an <!--ERRTAG-RE-482524-->Arrow<!--/ERRTAG-RE-482524--> in the blink of an eye. The shaft whistles through the trees and hits the war-dog squarely between its hideously yellow eyes. For a few seconds it continues to bound forward, then its front legs collapse beneath its weight and it crashes, nose-first, into the soft forest earth.</p>
+ <p>Swiftly you shoulder your <!--ERRTAG-RE-482237-->Bow<!--/ERRTAG-RE-482237--> and run headlong into the trees, desperate to make use of what little time you have gained by slaying the pack leader.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Grand Pathsmanship, add 2 to the number you have picked. If you possess Grand Huntmastery, add 1.</p>
<choice idref="sect73">If your total score is now 0<ch.endash/>4, <link-text>turn to 73</link-text>.</choice>
<choice idref="sect12">If it is 5<ch.endash/>9, <link-text>turn to 12</link-text>.</choice>
<meta><title>342</title></meta>
<data>
- <p>You leave the cell and return to the State Hall where Lord Constable Nathor reports what has happened to the Queen. Concerned for your safety, she suggests that you spend the night at the Royal Citadel as her guest. You accept her gracious invitation and enjoy a fine feast and the hospitality of her court. Then, shortly after dawn of the following day, you bid her majesty, and your companion<ch.emdash/>Lord Ardan<ch.emdash/>a fond farewell before beginning the next stage of your long journey home.</p>
+ <p>You leave the cell and return to the State Hall where Lord Constable Nathor reports what has happened to the Queen. Concerned for your safety, she suggests that you spend the night at the Royal Citadel as her guest. You accept her gracious invitation and enjoy a fine feast and the hospitality of her court. Then, shortly after dawn of the following day, you bid <!--ERRTAG-RE-484881-->her Majesty<!--/ERRTAG-RE-484881-->, and your companion<ch.emdash/>Lord Ardan<ch.emdash/>a fond farewell before beginning the next stage of your long journey home.</p>
<p>Mindful of the dangers, the Queen gives her Lord Constable a Royal Seal and places him, along with a troop of ten court cavalrymen, at your disposal. Lord Nathor and his men are to act as your guides and bodyguards on the road to Vanamor, the capital city of neighbouring Palmyrion. This republic is closely allied to Talestria and lies along its eastern border. Palmyrion also has close ties with your homeland and you look forward to the chance of renewing your friendship with its leader, Elector Manatine.</p>
- <p>Mounted on fine Talestrian steeds, your party leaves the walled city of Garthen by its East Gate and sets off towards the outlying village of Sharr. Here you cross the mighty River Phoen by way of a great stone bridge. On the far side of this bridge you notice a signpost which points to the east. It reads: VANAMOR 280 miles.</p>
+ <p>Mounted on fine Talestrian steeds, your party leaves the walled city of Garthen by its East Gate and sets off towards the outlying village of Sharr. Here you cross the mighty River Phoen by way of a great stone bridge. On the far side of this bridge you notice a signpost which points to the east. It <!--ERRTAG-RE-485965-->reads <quote>Vanamor 280 miles</quote><!--/ERRTAG-RE-485965-->.</p>
<choice idref="sect210"><link-text>Turn to 210</link-text>.</choice>
</data>
</section>
<data>
<p>Gradually the wounded dragon yields his ground. He twists his head violently back and forth, as if he is trying to cast away the pain, then slowly he turns his back on you and lumbers towards his herd.</p>
- <p>You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.</p>
+ <p>You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.</p>
<combat><enemy>Lavas</enemy><enemy-attribute class="combatskill">50</enemy-attribute><enemy-attribute class="endurance">45</enemy-attribute></combat>
<choice idref="sect145">If you win the combat, <link-text>turn to 145</link-text>.</choice>
</data>
<meta><title>346</title></meta>
<data>
- <p>As the last of the winged horrors comes crashing to the ground, slain by your deadly blows, you take off at a run towards the trees. You rush headlong into the forest and glance overhead to make doubly sure that you are not being tracked by more of the winged lavas. The darkening sky is clear of the enemy and confidently you press on through the trees, sure in your ability to remain undetected now that you are in your natural environment of the forest.</p>
- <p>Soon you reach the clearing and hurry to a boulder which bears the imprint of a human hand. You place your right hand upon it and the imprint fits around it like a glove. Silently a hinged stone slab rises up from the ground revealing a stair that leads down into a brick-lined passageway. You enter and hurry along this familiar tunnel, covering a mile before you come to a door that opens automatically at your approach. Beyond lies the Vault of the Sun, your personal stronghold. It radiates a warmly golden light: the rays of the Lorestones of Nyxator. Once safely inside your underground lair, you pause to allow the radiant light of the Lorestones to wash over your tired and aching limbs and, within the space of a few heartbeats, the fatigue of your long journey home is melted away (restore all lost <typ class="attribute">ENDURANCE</typ> points).</p>
+ <p>As the last of the winged horrors comes crashing to the ground, slain by your deadly blows, you take off at a run towards the trees. You rush headlong into the forest and glance overhead to make doubly sure that you are not being tracked by more of the winged Lavas. The darkening sky is clear of the enemy and confidently you press on through the trees, sure in your ability to remain undetected now that you are in your natural environment of the forest.</p>
+ <p>Soon you reach the clearing and hurry to a boulder which bears the imprint of a human hand. You place your right hand upon it and the imprint fits around it like a glove. Silently a hinged stone slab rises up from the ground revealing a stair that leads down into a brick-lined passageway. You enter and hurry along this familiar tunnel, covering a mile before you come to a door that opens automatically at your approach. Beyond lies the Vault of the Sun, your personal stronghold. It radiates a <!--ERRTAG-RE-488088-->warm golden light<!--/ERRTAG-RE-488088-->: the rays of the Lorestones of Nyxator. Once safely inside your underground lair, you pause to allow the radiant light of the Lorestones to wash over your tired and aching limbs and, within the space of a few heartbeats, the fatigue of your long journey home is melted away (restore all lost <typ class="attribute">ENDURANCE</typ> points).</p>
<illustration class="float">
<meta>
<creator>Brian Williams</creator>
<description>
- <line>A higed stone slab rises from the ground,</line>
+ <line>A hinged stone slab rises from the ground,</line>
<line>revealing stairs leading down<ch.ellips/></line>
</description>
</meta>
- <instance class="html" src="ill20.gif" width="386" height="xxx"/>
- <instance class="pdf" src="ill20.pdf" width="386" height="xxx"/>
+ <instance class="html" src="ill20.gif" width="386" height="600"/>
+ <instance class="pdf" src="ill20.pdf" width="386" height="600"/>
</illustration>
<p>Revived and revitalized, you throw open the door to the vault and see a young Kai Master standing guard at the foot of the tower stairwell. He is Sabre Fox, one of your most gifted students.</p>
<data>
<p>You fight with the devastating speed and skill that only a Kai Grand Master possesses. Despite the overwhelming odds against you, you succeed in defeating every last one of these vicious hounds. As the last one falls to your blows, you urge your horse away from the coppice and set off along the river track to Scade.</p>
- <p>On returning to the Lucky Bucket inn, you break the news of your encounter at Castle Tranius to the remaining five troopers. It comes as a shock, both to them and to the innkeeper, who fears for the safety of the real Knight Tranius.</p>
+ <p>On returning to the <!--ERRTAG-RE-489939-->Lucky Bucket Inn<!--/ERRTAG-RE-489939-->, you break the news of your encounter at Castle Tranius to the remaining five troopers. It comes as a shock, both to them and to the innkeeper, who fears for the safety of the real Knight Tranius.</p>
<p><quote>I haven<ch.apos/>t seen him in the town for near-on a week,</quote> he says, anxiously rubbing his many chins. <quote>We <ch.apos/>ere had no inkling that somethin<ch.apos/> bad was happenin<ch.apos/> up there at the castle. It<ch.apos/>s right put the shakes up me, I can tell you.</quote></p>
<choice idref="sect246"><link-text>Turn to 246</link-text>.</choice>
</data>
<meta><title>349</title></meta>
<data>
- <p>You leave the wood and make your way across open fields to a farm at the edge of the town. Here, among the outbuildings of this deserted property, you make a shocking discovery. The burnt remains of men, women, and children are heaped in small mounds all over the farmyard. Open trenches, containing fire-blackened bones and skulls, have been dug in lines behind the farmhouse, and cattle carcasses fill the ditches which border the muddy road into the town. You detect no life at all, not even a bird or lowly farm animal wonders freely here.</p>
+ <p>You leave the wood and make your way across open fields to a farm at the edge of the town. Here, among the outbuildings of this deserted property, you make a shocking discovery. The burnt remains of men, women, and children are heaped in small mounds all over the farmyard. Open trenches, containing fire-blackened bones and skulls, have been dug in lines behind the farmhouse, and cattle carcasses fill the ditches which border the muddy road into the town. You detect no life at all, not even a bird or lowly farm animal wanders freely here.</p>
<choice idref="sect325">If you possess the Discipline of Grand Nexus, <link-text>turn to 325</link-text>.</choice>
<choice idref="sect23">If you do not possess this skill, <link-text>turn to 23</link-text>.</choice>
</data>
<meta><title>350</title></meta>
<data>
- <p>There is a blinding flash as the Sun-crystal passes through the Shadow Gate, and a deafening implosion follows which sucks a whirlwind of air and loose rock into its whirling core. For a few moments you hear a terrible, far-off scream: it is the lonely cry of Naar himself, lamenting the destruction of his dragon herd, which, by your action, you have consigned to oblivion. The vortex continues to whirl but it is growing smaller as its collapsing power fades it shrinks and shrinks until, with a final <onomatopoeia>Crack</onomatopoeia>! it disappears completely.</p>
+ <p>There is a blinding flash as the Sun-crystal passes through the Shadow Gate, and a deafening implosion follows which sucks a whirlwind of air and loose rock into its whirling core. For a few moments you hear a terrible, far-off scream: it is the lonely cry of Naar himself, lamenting the destruction of his dragon herd, which, by your action, you have consigned to oblivion. The vortex continues to whirl but it is growing smaller as its collapsing power fades. It shrinks and shrinks until, with a final <onomatopoeia>Crack</onomatopoeia>! it disappears completely.</p>
<p>You return to the monastery where, upon your arrival at the north gate, you are treated to the loud and joyous applause of the young Kai warriors. Banedon and Rimoah praise and congratulate you for your victory over the minions of Naar; it is a victory that will long be remembered in the history of Sommerlund and the legends of the Kai.</p>
<illustration id="bw-small12" class="inline">
</illustration>
<p>Congratulations, Grand Master Lone Wolf. Once again you have triumphed over the evil forces of the Dark God. You are truly a brave and exceptional warrior. Yet the fight against Evil has still to be won. A new and chilling manifestation of this Evil will soon appear in your world, and it is an Evil that will test your skills to the limit. The nature of this challenge awaits you in the next Grand Master adventure, which is entitled:</p>
- <p><bookref series="lw" book="19wb"><cite>Wolf<ch.apos/> Bane</cite></bookref></p>
+ <p><bookref series="lw" book="19wb"><cite>Wolf<ch.apos/>s Bane</cite></bookref></p>
</data>
</section>
</data>
<meta>
<creator>JC Alvarez / Jonathan Blake</creator>
</meta>
- <instance src="acdscplz.gif" width="385" height="246" class="html" mime-type="image/gif"></instance>
+ <instance src="acdscplz.gif" width="385" height="259" class="html" mime-type="image/gif"></instance>
</illustration>
<illustration class="inline">
<meta>
<creator>JC Alvarez / Jonathan Blake</creator>
</meta>
- <instance src="acitems.gif" width="386" height="192" class="html" mime-type="image/gif"></instance>
+ <instance src="acitems.gif" width="386" height="161" class="html" mime-type="image/gif"></instance>
</illustration>
<illustration class="inline">
<meta>
<creator>JC Alvarez / Jonathan Blake</creator>
</meta>
- <instance src="acbckpck.gif" width="386" height="113" class="html" mime-type="image/gif"></instance>
+ <instance src="acbckpck.gif" width="386" height="137" class="html" mime-type="image/gif"></instance>
</illustration>
<illustration class="inline">
<tr>
<th scope="row" axis="random_number">8</th>
<td>4/4</td>
- <td>8/4</td>
+ <td>5/4</td>
<td>6/3</td>
<td>7/2</td>
<td>8/1</td>
<data>
- <p>(<a idref="title">Blurb</a>) Replaced <quote>fire-eating</quote> with <quote>fire-breathing</quote>. Replaced <quote>en route</quote> with <quote><foreign xml:lang="fr">en route</foreign></quote>.</p>
+ <p>(<a idref="title">Blurb</a>) Replaced <quote>fire-eating</quote> with <quote>fire-breathing</quote>. Replaced <quote>en route</quote> with <quote><foreign xml:lang="fr">en route</foreign></quote>.<!--ERRTAG-RE-1209-ITEM--> Replaced <quote>new order</quote> with <quote>New Order</quote>.<!--/ERRTAG-RE-1209-ITEM--></p>
+<p>(<a idref="dedicate">Dedication</a>)<!--ERRTAG-RE-2648-ITEM--> Replaced <quote>Nancy <ch.ampersand/> Amy</quote> with <quote>Nancy, and Amy</quote>.<!--/ERRTAG-RE-2648-ITEM--></p>
<p>(<a idref="tssf">The Story So Far<ch.ellips/></a>) Replaced <quote>Lone Wolf, of</quote> with <quote>Lone Wolf of</quote>. Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Replaced <quote>Naar<ch.emdash/>the King</quote> with <quote>Naar, the King</quote>. Replaced <quote>freestate</quote> with <quote>Freeland</quote>. Replaced <quote>monastery of the Kai</quote> with <quote>Monastery of the Kai</quote>. Replaced both occurrences of <quote>the Monastery</quote> with <quote>the monastery</quote>. Replaced <quote>Kai lord</quote> with <quote>Kai Lord</quote>. Replaced both occurrences of <quote>new-found</quote> with <quote>newfound</quote>.</p>
- <p>(<a idref="gamerulz">The Game Rules</a>) Removed <quote>that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages</quote> and <quote>on the last page of this book</quote>. Replaced both occurrences of <quote>ie</quote> with <quote>i.e.</quote>. Replaced <quote>fall to zero</quote> with <quote>fall to zero or below</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>fall to zero</quote> with <quote>fall to zero or below</quote>. Replaced <quote>chamber, wrought</quote> with <quote>chamber wrought</quote>. Replaced <quote>gold, you</quote> with <quote>gold you</quote>.</p>
+ <p>(<a idref="gamerulz">The Game Rules</a>) Removed <quote>that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages</quote> and <quote>on the last page of this book</quote>. Replaced both occurrences of <quote>ie</quote> with <quote>i.e.</quote>. Replaced <quote>fall to zero</quote> with <quote>fall to zero or below</quote>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>fall to zero</quote> with <quote>fall to zero or below</quote>. Replaced <quote>chamber, wrought</quote> with <quote>chamber wrought</quote>. Replaced <quote>gold, you</quote> with <quote>gold you</quote>.<!--ERRTAG-RE-13113-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-13113-ITEM--></p>
- <p>(<a idref="discplnz">Grand Master Disciplines</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>against<ch.emdash/>hypnosis</quote> with <quote>against hypnosis</quote>. Replaced <quote>smell and</quote> with <quote>smell, and</quote>. Replaced <quote><typ class="attribute">COMBAT SKILL</typ> is reduced to 8 points or less</quote> with <quote><typ class="attribute">ENDURANCE</typ> is reduced to 8 points or less</quote> as clarified in <cite>Lone Wolf Club Newsletter No.24</cite>. Replaced <quote>Magi-Magic</quote> with <quote>Magi-magic</quote>. Replaced <quote>battle magic</quote> with <quote>battle-magic</quote>. Replaced <quote>opposite and overleaf</quote> with <quote>below</quote>. Replaced <quote>venoms and toxins</quote> with <quote>venoms, and toxins</quote>. Replaced <quote>fortresses increases</quote> with <quote>fortresses increase</quote>. Replaced <quote>body, increases</quote> with <quote>body, increase</quote>.</p>
+ <p>(<a idref="discplnz">Grand Master Disciplines</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>against<ch.emdash/>hypnosis</quote> with <quote>against hypnosis</quote>. Replaced <quote>smell and</quote> with <quote>smell, and</quote>. Replaced <quote><typ class="attribute">COMBAT SKILL</typ> is reduced to 8 points or less</quote> with <quote><typ class="attribute">ENDURANCE</typ> is reduced to 8 points or less</quote> as clarified in <cite>Lone Wolf Club Newsletter No.24</cite>. Replaced <quote>Magi-Magic</quote> with <quote>Magi-magic</quote>. Replaced <quote>battle magic</quote> with <quote>battle-magic</quote>. Replaced <quote>opposite and overleaf</quote> with <quote>below</quote>. Replaced <quote>venoms and toxins</quote> with <quote>venoms, and toxins</quote>. Replaced <quote>fortresses increases</quote> with <quote>fortresses increase</quote>. Replaced <quote>body, increases</quote> with <quote>body, increase</quote>.<!--ERRTAG-RE-21699-ITEM--> Replaced <quote>Grand Master</quote> with <quote>Grand Weaponmastery</quote>.<!--/ERRTAG-RE-21699-ITEM--></p>
<p>(<a idref="equipmnt">Equipment</a>) Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>eg,</quote> with <quote>e.g.</quote>. Replaced <quote>combat, therefore</quote> with <quote>combat; therefore</quote>. Replaced all occurrences of <quote>arrow</quote> with <quote>Arrow</quote>, all occurrences of <quote>bow</quote> with <quote>Bow</quote>, <quote>quiver</quote> with <quote>Quiver</quote>, and <quote>arrows</quote> with <quote>Arrows</quote>. Replaced <quote>QUARTERSTAFF</quote> with <quote>Quarterstaff</quote>. Replaced <quote>BOW</quote> with <quote>Bow</quote>. Replaced <quote>QUIVER</quote> with <quote>Quiver</quote>. Replaced <quote>DAGGER</quote> with <quote>Dagger</quote>. Replaced <quote>SWORD</quote> with <quote>Sword</quote>. Replaced <quote>2 MEALS</quote> with <quote>2 Meals (Meals)</quote>. Replaced <quote>ROPE</quote> with <quote>Rope</quote>. Replaced <quote>POTION OF LAUMSPUR</quote> with <quote>Potion of Laumspur</quote>. Replaced <quote>AXE</quote> with <quote>Axe</quote>. Replaced <quote>safe-keeping</quote> with <quote>safekeeping</quote>. Deleted <quote>(see the inside front cover of this book)</quote>. Replaced <quote>effect that</quote> with <quote>effect they</quote>. Added a paragraph about Gold Crowns to the section <quote>Equipment<ch.emdash/>How to use it</quote>.</p>
<p>(<a idref="levels">Levels of Kai Grand Mastership</a>) Moved this section of the book to its normal position after <a idref="cmbtrulz">Rules for Combat</a>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
- <p>(<a idref="imprvdsc">Improved Grand Master Disciplines</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>ultra-vision</quote> with <quote>ultravision</quote>. Replaced <quote>ultra-violet</quote> with <quote>ultraviolet</quote>. Replaced <quote>Grand Kai-surge</quote> with <quote>Kai-surge</quote>. Replaced <quote>eg,</quote> with <quote>e.g.</quote>. Replaced <quote>etc</quote> with <quote>etc.</quote>. Replaced <quote>through the Shadow gates</quote> with <quote>through Shadow Gates</quote>. Replaced <quote>platinum and</quote> with <quote>platinum, and</quote>. Replaced <quote>targetted</quote> with <quote>targeted</quote>. Replaced <quote>Old Kingdom battle-spells</quote> with <quote>Old Kingdom Battle-spells</quote>. Replaced <quote><ch.thinspace/><ch.lsquot/>Improved Grand Master Disciplines<ch.rsquot/><ch.thinspace/></quote> with <quote>Improved Grand Master Disciplines</quote>.</p>
+ <p>(<a idref="imprvdsc">Improved Grand Master Disciplines</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>ultra-vision</quote> with <quote>ultravision</quote>. Replaced <quote>ultra-violet</quote> with <quote>ultraviolet</quote>. Replaced <quote>Grand Kai-surge</quote> with <quote>Kai-surge</quote>. Replaced <quote>eg,</quote> with <quote>e.g.</quote>. Replaced <quote>jugs etc</quote> with <quote>jugs, etc.</quote>. Replaced <quote>through the Shadow gates</quote> with <quote>through Shadow Gates</quote>. Replaced <quote>platinum and</quote> with <quote>platinum, and</quote>. Replaced <quote>targetted</quote> with <quote>targeted</quote>. Replaced <quote>Old Kingdom battle-spells</quote> with <quote>Old Kingdom Battle-spells</quote>. Replaced <quote><ch.thinspace/><ch.lsquot/>Improved Grand Master Disciplines<ch.rsquot/><ch.thinspace/></quote> with <quote>Improved Grand Master Disciplines</quote>.</p>
+<p>(<a idref="grandthane">Grand Thane</a>)<!--ERRTAG-RE-58002-ITEM--> Replaced <quote>range and duration of effect of this spell increases</quote> with <quote>range and duration of effect of this spell increase</quote>.<!--/ERRTAG-RE-58002-ITEM--></p>
<p>(<a idref="kaiwisdm">Grand Master<ch.apos/>s Wisdom</a>) Moved this section of the book to its normal position after <a idref="imprvdsc">Improved Grand Master Disciplines</a>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>at all,.</quote> with <quote>at all.</quote>.</p>
-
- <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>Turn to Combat</quote> with <quote>Turn to the Combat</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
-
- <p>(<a idref="sect1">1</a>) Replaced <quote>Tentarlas</quote> with <quote>Tentarias</quote>. Deleted <quote>(see the inside front cover of this book)</quote>.</p>
+ <p>(<a idref="sect1">1</a>) Replaced <quote>Tentarlas</quote> with <quote>Tentarias</quote>. Deleted <quote>(see the inside front cover of this book)</quote>.<!--ERRTAG-RE-60736-ITEM--> Replaced <quote>its Captain</quote> with <quote>its captain</quote>.<!--/ERRTAG-RE-60736-ITEM--></p>
<p>(<a idref="sect2">2</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
- <p>(<a idref="sect4">4</a>) Replaced <quote>the Tower</quote> with <quote>the tower</quote>.</p>
+<p>(<a idref="sect3">3</a>)<!--ERRTAG-RE-63875-ITEM--> Replaced <quote>try and</quote> with <quote>try to</quote>.<!--/ERRTAG-RE-63875-ITEM--></p>
+ <p>(<a idref="sect4">4</a>) Replaced all occurrences of <quote>lavas</quote> with <quote>Lavas</quote> and <quote>the Tower</quote> with <quote>the tower</quote>.<!--ERRTAG-RE-64639-ITEM--> Replaced <quote>whistle towards</quote> with <quote>whistles towards</quote>.<!--/ERRTAG-RE-64639-ITEM--><!--ERRTAG-RE-65039-ITEM--> Replaced <quote>are sent</quote> with <quote>is sent</quote>.<!--/ERRTAG-RE-65039-ITEM--></p>
<p>(<a idref="sect5">5</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
<p>(<a idref="sect7">7</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
- <p>(<a idref="sect8">8</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>.</p>
+ <p>(<a idref="sect8">8</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>shoulder, <ch.lsquot/>you</quote> with <quote>shoulder. <ch.lsquot/>You</quote>.</p>
<p>(<a idref="sect9">9</a>) Replaced <quote>Old Kingdom spell</quote> with <quote>Old Kingdom Spell</quote>.</p>
<p>(<a idref="sect10">10</a>) Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>.</p>
+ <p>(<a idref="sect11">11</a>) Replaced <quote>of River Kinam</quote> with <quote>of the River Kinam</quote>.</p>
<p>(<a idref="sect13">13</a>) Replaced <quote>Magnakai healing</quote> with <quote>Magnakai Curing</quote>. Replaced <quote>to well-established</quote> with <quote>too well-established</quote>.</p>
<p>(<a idref="sect14">14</a>) Replaced <quote>5 arrows</quote> with <quote>5 Arrows</quote>. Put the signposts into a table.</p>
<p>(<a idref="sect15">15</a>) Replaced <quote>eh boys?</quote> with <quote>eh, boys?</quote>.</p>
- <p>(<a idref="sect20">20</a>) Replaced <quote>says, <ch.lsquot/>Come</quote> with <quote>says. <ch.lsquot/>Come</quote>.</p>
+<p>(<a idref="sect17">17</a>)<!--ERRTAG-RE-79885-ITEM--> Replaced <quote>are rushing</quote> with <quote>is rushing</quote>.<!--/ERRTAG-RE-79885-ITEM--></p>
+<p>(<a idref="sect19">19</a>)<!--ERRTAG-RE-80830-ITEM--> Replaced <quote>VANAMOR</quote> with <quote>Vanamor</quote>.<!--/ERRTAG-RE-80830-ITEM--></p>
+ <p>(<a idref="sect20">20</a>) Replaced <quote>says, <ch.lsquot/>Come</quote> with <quote>says. <ch.lsquot/>Come</quote>.<!--ERRTAG-RE-83320-ITEM--> Replaced <quote>says: LIBRARY</quote> with <quote>says <ch.lsquot/>Library<ch.rsquot/></quote>.<!--/ERRTAG-RE-83320-ITEM--></p>
+ <p>(<a idref="sect21">21</a>) Replaced <quote>ends here</quote> with <quote>end here</quote>.</p>
<p>(<a idref="sect23">23</a>) Replaced <quote>Matho<ch.apos/> potion</quote> with <quote>Matho<ch.apos/>s Potion</quote>.</p>
- <p>(<a idref="sect24">24</a>) Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
+ <p>(<a idref="sect24">24</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote> and <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
<p>(<a idref="sect26">26</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
- <p>(<a idref="sect27">27</a>) Replaced both occurrences of <quote>dug-out</quote> with <quote>dugout</quote>.</p>
- <p>(<a idref="sect30">30</a>) Replaced <quote>less turn</quote> with <quote>less, turn</quote>.</p>
- <p>(<a idref="sect31">31</a>) Replaced <quote>Cloud-dancer<ch.rdquot/><ch.thinspace/><ch.rsquot/><ch.thinspace/></quote> with <quote>Cloud-dancer<ch.rdquot/>,<ch.rsquot/><ch.thinspace/></quote>. Replaced <quote>he beams</quote> with <quote>He beams</quote>. Replaced <quote>Mayor. What</quote> with <quote>Mayor, what</quote>. Replaced all four occurrences of <quote>High Mayor</quote> with <quote>High-Mayor</quote>. Replaced <quote>he beams</quote> with <quote>he asks</quote> in the illustration caption.</p>
+ <p>(<a idref="sect27">27</a>) Replaced both occurrences of <quote>dug-out</quote> with <quote>dugout</quote>.<!--ERRTAG-RE-90474-ITEM--> Replaced <quote>are marching</quote> with <quote>is marching</quote>.<!--/ERRTAG-RE-90474-ITEM--></p>
+<p>(<a idref="sect28">28</a>)<!--ERRTAG-RE-91768-ITEM--> Replaced <quote>less than 5 Crowns</quote> with <quote>fewer than 5 Crowns</quote>.<!--/ERRTAG-RE-91768-ITEM--></p>
+ <p>(<a idref="sect29">29</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RE-92415-ITEM--> Replaced <quote>Raven<ch.apos/>s Eerie</quote> with <quote>Raven<ch.apos/>s Eyrie</quote>.<!--/ERRTAG-RE-92415-ITEM--></p>
+ <p>(<a idref="sect30">30</a>) Replaced <quote>cold dark</quote> with <quote>cold, dark</quote>. Replaced <quote>less turn</quote> with <quote>less, turn</quote>.</p>
+ <p>(<a idref="sect31">31</a>) Replaced <quote>Cloud-dancer<ch.rdquot/><ch.thinspace/><ch.rsquot/><ch.thinspace/></quote> with <quote>Cloud-dancer<ch.rdquot/>,<ch.rsquot/><ch.thinspace/></quote>. Replaced <quote>he beams</quote> with <quote>He beams</quote>. Replaced <quote>Mayor. What</quote> with <quote>Mayor, what</quote>. Replaced all four occurrences of <quote>High Mayor</quote> with <quote>High-Mayor</quote>. Replaced <quote>he beams</quote> with <quote>he asks</quote> in the illustration caption.<!--ERRTAG-RE-93572-ITEM--> Replaced <quote>says: Casiorn 260 miles</quote> with <quote>says <ch.lsquot/>Casiorn 260 miles<ch.rsquot/></quote>.<!--/ERRTAG-RE-93572-ITEM--><!--ERRTAG-RE-94864-ITEM--> Replaced <quote>ship, although</quote> with <quote>ship<ch.emdash/>although</quote>.<!--/ERRTAG-RE-94864-ITEM--></p>
<p>(<a idref="sect32">32</a>) Replaced <quote>anger and pain</quote> with <quote>anger, and pain</quote>.</p>
- <p>(<a idref="sect33">33</a>) Replaced <quote>less turn</quote> with <quote>less, turn</quote>.</p>
- <p>(<a idref="sect36">36</a>) Replaced <quote>had been</quote> with <quote>has been</quote>.Replaced <quote>owner, <ch.lsquot/>Very</quote> with <quote>owner. <ch.lsquot/>Very</quote>. Replaced <quote>curing and animal control</quote> with <quote>Curing and Animal Control</quote>. Replaced <quote>new-born</quote> with <quote>newborn</quote>.</p>
+ <p>(<a idref="sect33">33</a>) Replaced <quote>less turn</quote> with <quote>less, turn</quote>.<!--ERRTAG-RE-97826-ITEM--> Replaced <quote>Eldenoran horse-scouts</quote> with <quote>Eldenoran Horse-scouts</quote>.<!--/ERRTAG-RE-97826-ITEM--></p>
+ <p>(<a idref="sect34">34</a>)<!--ERRTAG-RE-98193-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-98193-ITEM--></p>
+ <p>(<a idref="sect36">36</a>) Replaced <quote>had been</quote> with <quote>has been</quote>.Replaced <quote>owner, <ch.lsquot/>Very</quote> with <quote>owner. <ch.lsquot/>Very</quote>. Replaced <quote>curing and animal control</quote> with <quote>Curing and Animal Control</quote>. Replaced <quote>new-born</quote> with <quote>newborn</quote>. Replaced <quote>head, <ch.lsquot/>she<ch.apos/>s</quote> with <quote>head. <ch.lsquot/>She<ch.apos/>s</quote>.</p>
<p>(<a idref="sect37">37</a>) Replaced <quote>Old Kingdom spell</quote> with <quote>Old Kingdom Spell</quote>.</p>
<p>(<a idref="sect39">39</a>) Replaced <quote>glass and</quote> with <quote>glass, and</quote>.</p>
- <p>(<a idref="sect40">40</a>) Replaced both occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>north-west</quote> with <quote>northwest</quote>. Replaced <quote>Durncrag mountains</quote> with <quote>Durncrag Mountains</quote>. Replaced <quote>semi-circular</quote> with <quote>semicircular</quote>. Replaced <quote>Telegnosis turn</quote> with <quote>Telegnosis, turn</quote>. Replaced <quote>cavemouth</quote> with <quote>cave mouth</quote>.</p>
+ <p>(<a idref="sect40">40</a>) Replaced both occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>north-west</quote> with <quote>northwest</quote>. Replaced <quote>Durncrag mountains</quote> with <quote>Durncrag Mountains</quote>. Replaced <quote>semi-circular</quote> with <quote>semicircular</quote>. Replaced <quote>Telegnosis turn</quote> with <quote>Telegnosis, turn</quote>. Replaced <quote>cavemouth</quote> with <quote>cave mouth</quote>. Replaced <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RA-106515-ITEM--> Replaced all occurrences of <quote>Raven<ch.apos/>s Eerie</quote> with <quote>Raven<ch.apos/>s Eyrie</quote>.<!--/ERRTAG-RA-106515-ITEM--><!--ERRTAG-RE-107789-ITEM--> Replaced <quote>reach to</quote> with <quote>reach into</quote>.<!--/ERRTAG-RE-107789-ITEM--></p>
+<p>(<a idref="sect42">42</a>)<!--ERRTAG-RE-109996-ITEM--> Replaced <quote>run down</quote> with <quote>run-down</quote>.<!--/ERRTAG-RE-109996-ITEM--></p>
<p>(<a idref="sect43">43</a>) Replaced <quote>to barren plateau</quote> with <quote>to a barren plateau</quote>.</p>
- <p>(<a idref="sect44">44</a>) Replaced <quote>Tyso, <ch.lsquot/>He</quote> with <quote>Tyso. <ch.lsquot/>He</quote>. Replaced <quote>heavy, <ch.lsquot/>The</quote> with <quote>heavy, <ch.lsquot/>the</quote>.</p>
- <p>(<a idref="sect46">46</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
+ <p>(<a idref="sect44">44</a>) Replaced <quote>Tyso, <ch.lsquot/>He</quote> with <quote>Tyso. <ch.lsquot/>He</quote>. Replaced <quote>heavy, <ch.lsquot/>The</quote> with <quote>heavy, <ch.lsquot/>the</quote>.<!--ERRTAG-RE-112138-ITEM--> Replaced <quote>new order</quote> with <quote>New Order</quote>.<!--/ERRTAG-RE-112138-ITEM--></p>
+<p>(<a idref="sect45">45</a>)<!--ERRTAG-RE-114339-ITEM--> Replaced <quote>Lucky Bucket inn</quote> with <quote>Lucky Bucket Inn</quote>.<!--/ERRTAG-RE-114339-ITEM--></p>
+ <p>(<a idref="sect46">46</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.<!--ERRTAG-RE-114530-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-114530-ITEM--><!--ERRTAG-RE-115746-ITEM--> Replaced <quote>the levitation spell</quote> with <quote>the <spell>Levitation</spell> spell</quote>.<!--/ERRTAG-RE-115746-ITEM--></p>
<p>(<a idref="sect48">48</a>) Replaced <quote>resonant, <ch.lsquot/>Welcome</quote> with <quote>resonant. <ch.lsquot/>Welcome</quote>.</p>
- <p>(<a idref="sect49">49</a>) Replaced <quote>says. The</quote> with <quote>says. <ch.lsquot/>The</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Tower</quote> with <quote>the tower</quote>.</p>
+ <p>(<a idref="sect49">49</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote>. Replaced <quote>says. The</quote> with <quote>says. <ch.lsquot/>The</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Tower</quote> with <quote>the tower</quote>.<!--ERRTAG-RE-118830-ITEM--> Replaced <quote>Raven<ch.apos/>s Eerie</quote> with <quote>Raven<ch.apos/>s Eyrie</quote>.<!--/ERRTAG-RE-118830-ITEM--></p>
<p>(<a idref="sect50">50</a>) Replaced <quote>rounds by</quote> with <quote>rounds, by</quote>.</p>
- <p>(<a idref="sect51">51</a>) Replaced <quote>Gr..Grand</quote> with <quote>Grand<ch.ellips/> Grand</quote>. Replaced <quote>Gods<ch.emdash/>Our</quote> with <quote>Gods! Our</quote>.</p>
- <p>(<a idref="sect52">52</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>(imposters)</quote> with <quote>(impostors)</quote>.</p>
+ <p>(<a idref="sect51">51</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote>. Replaced <quote>Gr..Grand</quote> with <quote>Grand<ch.ellips/> Grand</quote>. Replaced <quote>Gods<ch.emdash/>Our</quote> with <quote>Gods! Our</quote>.<!--ERRTAG-RE-121542-ITEM--> Replaced <quote>they are the rays</quote> with <quote>it is the rays</quote>.<!--/ERRTAG-RE-121542-ITEM--><!--ERRTAG-RE-121523-ITEM--> Replaced <quote>warmly golden light</quote> with <quote>warm golden light</quote>.<!--/ERRTAG-RE-121523-ITEM--></p>
+ <p>(<a idref="sect52">52</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>(imposters)</quote> with <quote>(impostors)</quote>.<!--ERRTAG-RE-124173-ITEM--> Replaced <quote>guardsmen</quote> with <quote>Guardsmen</quote>.<!--/ERRTAG-RE-124173-ITEM--></p>
+ <p>(<a idref="sect53">53</a>) Replaced <quote>Sadly your</quote> with <quote>Sadly, your</quote>. Replaced <quote>comes to</quote> with <quote>come to</quote>. Replaced <quote>cold dark</quote> with <quote>cold, dark</quote>.</p>
<p>(<a idref="sect54">54</a>) Replaced both occurrences of <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
- <p>(<a idref="sect56">56</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
+ <p>(<a idref="sect56">56</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.<!--ERRTAG-RE-126932-ITEM--> Replaced <quote>horse ready</quote> with <quote>horse, ready</quote>.<!--/ERRTAG-RE-126932-ITEM--></p>
+<p>(<a idref="sect57">57</a>)<!--ERRTAG-RE-128547-ITEM--> Replaced <quote>Eldenoran assault troops</quote> with <quote>Eldenoran Assault Troops</quote>.<!--/ERRTAG-RE-128547-ITEM--></p>
<p>(<a idref="sect58">58</a>) Replaced <quote>the Tower</quote> with <quote>the tower</quote>.</p>
- <p>(<a idref="sect59">59</a>) Replaced <quote>points.)</quote> with <quote>points).</quote>.</p>
+ <p>(<a idref="sect59">59</a>) Replaced <quote>points.)</quote> with <quote>points).</quote>.<!--ERRTAG-RE-130146-ITEM--> Replaced <quote>any more</quote> with <quote>anymore</quote>.<!--/ERRTAG-RE-130146-ITEM--></p>
<p>(<a idref="sect60">60</a>) Replaced <quote>land.<ch.rdquot/><ch.thinspace/></quote> with <quote>land.<ch.rsquot/><ch.thinspace/></quote>.</p>
- <p>(<a idref="sect61">61</a>) Replaced <quote>tunic, <ch.lsquot/>what</quote> with <quote>tunic. <ch.lsquot/>What</quote>. Replaced <quote>gulleys</quote> with <quote>gullies</quote>. Replaced <quote>Kai-screen</quote> with <quote>Psi-screen</quote>.</p>
- <p>(<a idref="sect63">63</a>) Replaced <quote>counter-charge</quote> with <quote>countercharge</quote>.</p>
+ <p>(<a idref="sect61">61</a>) Replaced <quote>tunic, <ch.lsquot/>what</quote> with <quote>tunic. <ch.lsquot/>What</quote>. Replaced <quote>gulleys</quote> with <quote>gullies</quote>. Replaced <quote>Kai-screen</quote> with <quote>Psi-screen</quote>.<!--ERRTAG-RE-133678-ITEM--> Replaced <quote>lest it detects</quote> with <quote>lest it detect</quote>.<!--/ERRTAG-RE-133678-ITEM--></p>
+ <p>(<a idref="sect63">63</a>) Replaced <quote>counter-charge</quote> with <quote>countercharge</quote>.<!--ERRTAG-RE-136567-ITEM--> Replaced <quote>brigands</quote> with <quote>Brigands</quote>.<!--/ERRTAG-RE-136567-ITEM--><!--ERRTAG-RE-136134-ITEM--> Replaced <quote>wave of brigands come</quote> with <quote>wave of brigands comes</quote>.<!--/ERRTAG-RE-136134-ITEM--></p>
+ <p>(<a idref="sect64">64</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote>.</p>
+ <p>(<a idref="sect67">67</a>) Replaced <quote>well then</quote> with <quote>well, then</quote>.<!--ERRTAG-RE-139821-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-139821-ITEM--></p>
<p>(<a idref="sect69">69</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
- <p>(<a idref="sect71">71</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>ultra-violet</quote> with <quote>ultraviolet</quote>.</p>
- <p>(<a idref="sect72">72</a>) Replaced <quote>cry, <ch.lsquot/>We</quote> with <quote>cry. <ch.lsquot/>We</quote>.</p>
- <p>(<a idref="sect73">73</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
+ <p>(<a idref="sect71">71</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>ultra-violet</quote> with <quote>ultraviolet</quote>.<!--ERRTAG-RE-142889-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-142889-ITEM--></p>
+ <p>(<a idref="sect72">72</a>) Replaced <quote>cry, <ch.lsquot/>We</quote> with <quote>cry. <ch.lsquot/>We</quote>. Replaced <quote>follow</quote> with <quote>Follow</quote>.</p>
+ <p>(<a idref="sect73">73</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.<!--ERRTAG-RA-147521-ITEM--> Replaced all occurrences of <quote>war-dogs</quote> with <quote>War-dogs</quote>.<!--/ERRTAG-RA-147521-ITEM--></p>
+<p>(<a idref="sect74">74</a>)<!--ERRTAG-RE-148078-ITEM--> Replaced <quote>name: THE BARREL BRIDGE TAVERN</quote> with <quote>name: <ch.lsquot/>The Barrel Bridge Tavern<ch.rsquot/></quote>.<!--/ERRTAG-RE-148078-ITEM--></p>
<p>(<a idref="sect75">75</a>) Replaced <quote>say, <ch.lsquot/>can</quote> with <quote>say. <ch.lsquot/>Can</quote>.</p>
- <p>(<a idref="sect79">79</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
- <p>(<a idref="sect80">80</a>) Replaced <quote>doormouse</quote> with <quote>dormouse</quote>.</p>
+<p>(<a idref="sect76">76</a>)<!--ERRTAG-RE-151624-ITEM--> Replaced <quote>discard</quote> with <quote>shoulder</quote>.<!--/ERRTAG-RE-151624-ITEM--><!--ERRTAG-RE-151678-ITEM--> Replaced <quote>bow</quote> with <quote>Bow</quote>.<!--/ERRTAG-RE-151678-ITEM--><!--ERRTAG-RE-151366-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-151366-ITEM--></p>
+ <p>(<a idref="sect78">78</a>) Replaced all occurrences of <quote>lavas</quote> with <quote>Lavas</quote>.</p>
+ <p>(<a idref="sect79">79</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.<!--ERRTAG-RE-155259-ITEM--> Replaced <quote>dimly-lit</quote> with <quote>dimly lit</quote>.<!--/ERRTAG-RE-155259-ITEM--></p>
+ <p>(<a idref="sect80">80</a>) Replaced <quote>doormouse</quote> with <quote>dormouse</quote>. Replaced <quote>Bow and</quote> with <quote>Bow, and</quote>. Replaced <quote>lavas</quote> with <quote>Lavas</quote> and <quote>lavas<ch.apos/></quote> with <quote>Lavas<ch.apos/></quote>.<!--ERRTAG-RE-155992-ITEM--> Replaced <quote>herd of coppery-red dragons continue their</quote> with <quote>herd of coppery-red dragons continues its</quote>.<!--/ERRTAG-RE-155992-ITEM--></p>
<p>(<a idref="sect81">81</a>) Replaced <quote>legs, With</quote> with <quote>legs. With</quote>. Replaced <quote>grasssnake</quote> with <quote>grass snake</quote>.</p>
<p>(<a idref="sect82">82</a>) Replaced <quote>Old Kingdom battle-spell</quote> with <quote>Old Kingdom Battle-spell</quote>.</p>
<p>(<a idref="sect84">84</a>) Replaced <quote>Vellino<ch.rsquot/>,</quote> with <quote>Vellino,<ch.rsquot/><ch.thinspace/></quote>.</p>
- <p>(<a idref="sect85">85</a>) Replaced <quote>5 arrows</quote> with <quote>5 Arrows</quote>. Put the signposts into a table.</p>
- <p>(<a idref="sect86">86</a>) Replaced <quote>shout, <ch.lsquot/>String</quote> with <quote>shout. <ch.lsquot/>String</quote>. Replaced <quote>stammers, <ch.lsquot/>I</quote> with <quote>stammers. <ch.lsquot/>I</quote>. Replaced <quote>Kai healing</quote> with <quote>Kai Healing</quote>.</p>
- <p>(<a idref="sect87">87</a>) Replaced <quote>Kai camouflage</quote> with <quote>Kai Camouflage</quote>.</p>
- <p>(<a idref="sect90">90</a>) Replaced <quote>says, <ch.lsquot/>I</quote> with <quote>says. <ch.lsquot/>I</quote>. Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
- <p>(<a idref="sect92">92</a>) Replaced <quote>river Quarl</quote> with <quote>River Quarl</quote>.</p>
+ <p>(<a idref="sect85">85</a>) Replaced <quote>5 arrows</quote> with <quote>5 Arrows</quote>. Put the signposts into a table.<!--ERRTAG-RE-160908-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-160908-ITEM--></p>
+ <p>(<a idref="sect86">86</a>) Replaced <quote>shout, <ch.lsquot/>String</quote> with <quote>shout. <ch.lsquot/>String</quote>. Replaced <quote>stammers, <ch.lsquot/>I</quote> with <quote>stammers. <ch.lsquot/>I</quote>. Replaced <quote>uneasily, <ch.lsquot/>I</quote> with <quote>uneasily. <ch.lsquot/>I</quote>.<!--ERRTAG-RE-164579-ITEM--> Replaced <quote>Lucky Bucket inn</quote> with <quote>Lucky Bucket Inn</quote>.<!--/ERRTAG-RE-164579-ITEM--><!--ERRTAG-RE-165347-ITEM--> Replaced <quote>Scade, with</quote> with <quote>Scade with</quote>.<!--/ERRTAG-RE-165347-ITEM--><!--ERRTAG-RE-165444-ITEM--> Replaced <quote>muster, and</quote> with <quote>muster and</quote>.<!--/ERRTAG-RE-165444-ITEM--></p>
+<p>(<a idref="sect87">87</a>)<!--ERRTAG-RE-168372-ITEM--> Replaced <quote>cloud of arrows and bolts descend</quote> with <quote>cloud of arrows and bolts descends</quote>.<!--/ERRTAG-RE-168372-ITEM--></p>
+ <p>(<a idref="sect88">88</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote>.</p>
+ <p>(<a idref="sect89">89</a>) Replaced <quote>dagger</quote> with <quote>Dagger</quote> since it can be taken.<!--ERRTAG-RE-170090-ITEM--> Replaced <quote>heap of bones mark</quote> with <quote>heap of bones marks</quote>.<!--/ERRTAG-RE-170090-ITEM--></p>
+ <p>(<a idref="sect90">90</a>) Replaced <quote>says, <ch.lsquot/>I</quote> with <quote>says. <ch.lsquot/>I</quote>. Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.<!--ERRTAG-RE-169998-ITEM--> Replaced <quote>says: LIBRARY</quote> with <quote>says <ch.lsquot/>Library<ch.rsquot/></quote>.<!--/ERRTAG-RE-169998-ITEM--><!--ERRTAG-RA-171438-ITEM--> Replaced all occurrences of <quote>words: HALLS OF LEARNING</quote> with <quote>words <ch.lsquot/>Halls of Learning<ch.rsquot/></quote>.<!--/ERRTAG-RA-171438-ITEM--></p>
+ <p>(<a idref="sect92">92</a>) Replaced <quote>river Quarl</quote> with <quote>River Quarl</quote>.<!--ERRTAG-RE-175601-ITEM--> Replaced <quote>forest of Salony</quote> with <quote>Forest of Salony</quote>.<!--/ERRTAG-RE-175601-ITEM--></p>
<p>(<a idref="sect94">94</a>) Replaced <quote>D<ch.rsquot/>Val</quote> with <quote>D<ch.apos/>Val</quote>. Replaced <quote>Alema trail</quote> with <quote>Alema Trail</quote>. Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
- <p>(<a idref="sect95">95</a>) Replaced <quote>psi-surge</quote> with <quote>Psi-surge</quote>.</p>
+ <p>(<a idref="sect95">95</a>) Replaced <quote>psi-surge</quote> with <quote>Psi-surge</quote>.<!--ERRTAG-RE-180089-ITEM--> Replaced <quote>dimly-lit</quote> with <quote>dimly lit</quote>.<!--/ERRTAG-RE-180089-ITEM--></p>
+ <p>(<a idref="sect96">96</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RE-181479-ITEM--> Replaced <quote>psychic ability<ch.emdash/>Mindblend<ch.emdash/>as</quote> with <quote>psychic <spell>Mindblend</spell> ability as</quote>.<!--/ERRTAG-RE-181479-ITEM--></p>
<p>(<a idref="sect97">97</a>) Replaced <quote>another, <ch.lsquot/>cough</quote> with <quote>another. <ch.lsquot/>cough</quote>.</p>
- <p>(<a idref="sect100">100</a>) Replaced all occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>Gwynian, <ch.lsquot/>Just</quote> with <quote>Gwynian. <ch.lsquot/>Just</quote>.</p>
+<p>(<a idref="sect99">99</a>)<!--ERRTAG-RE-184864-ITEM--> Replaced <quote>brings</quote> with <quote>bring</quote>.<!--/ERRTAG-RE-184864-ITEM--></p>
+ <p>(<a idref="sect100">100</a>) Replaced all occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>Gwynian, <ch.lsquot/>Just</quote> with <quote>Gwynian. <ch.lsquot/>Just</quote>. Replaced <quote>longer, I</quote> with <quote>longer; I</quote>.<!--ERRTAG-RE-187953-ITEM--> Replaced <quote>maximum permissible</quote> with <quote>maximum number permissible</quote>.<!--/ERRTAG-RE-187953-ITEM--></p>
<p>(<a idref="sect101">101</a>) Replaced <quote>cry, <ch.lsquot/>we</quote> with <quote>cry. <ch.lsquot/>We</quote> and <quote>feet first</quote> with <quote>feet-first</quote>.</p>
- <p>(<a idref="sect102">102</a>) Replaced <quote>agonising</quote> with <quote>agonizing</quote>.</p>
- <p>(<a idref="sect104">104</a>) Replaced <quote>cried, <ch.lsquot/>I<ch.apos/>m</quote> with <quote>cries. <ch.lsquot/>I<ch.apos/>m</quote>.</p>
- <p>(<a idref="sect105">105</a>) Replaced <quote>D<ch.lsquot/>Val</quote> with <quote>D<ch.apos/>Val</quote>. Changed incorrect link to <a idref="sect253">Section 253</a> to lead to <a idref="sect235">Section 235</a>.</p>
- <p>(<a idref="sect108">108</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
+ <p>(<a idref="sect102">102</a>) Replaced <quote>agonising</quote> with <quote>agonizing</quote>.<!--ERRTAG-RE-190102-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-190102-ITEM--></p>
+ <p>(<a idref="sect104">104</a>) Replaced <quote>cried, <ch.lsquot/>I<ch.apos/>m</quote> with <quote>cries. <ch.lsquot/>I<ch.apos/>m</quote>. Replaced <quote>while away</quote> with <quote>wile away</quote>.</p>
+ <p>(<a idref="sect105">105</a>) Replaced <quote>D<ch.lsquot/>Val</quote> with <quote>D<ch.apos/>Val</quote>. Changed incorrect link to <a idref="sect253">Section 253</a> to lead to <a idref="sect235">Section 235</a>.<!--ERRTAG-RE-192473-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-192473-ITEM--></p>
+<p>(<a idref="sect107">107</a>)<!--ERRTAG-RE-197365-ITEM--> Replaced <quote>ambushers</quote> with <quote>Ambushers</quote>.<!--/ERRTAG-RE-197365-ITEM--></p>
+ <p>(<a idref="sect108">108</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote>. Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
+ <p>(<a idref="sect109">109</a>) Replaced <quote>1 Broadsword</quote> with <quote>Broadsword</quote>.</p>
<p>(<a idref="sect110">110</a>) Replaced <quote>5 arrows</quote> with <quote>5 Arrows</quote>. Put the signposts into a table.</p>
- <p>(<a idref="sect112">112</a>) Replaced <quote>facade</quote> with <quote>fa<ch.ccedil/>ade</quote>. Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>says, <ch.lsquot/>I</quote> with <quote>says. <ch.lsquot/>I</quote>.</p>
- <p>(<a idref="sect114">114</a>) Replaced <quote>sky, <ch.lsquot/>and</quote> with <quote>sky. <ch.lsquot/>And</quote>. Replaced <quote>battle spells</quote> with <quote>battle-spells</quote>.</p>
+<p>(<a idref="sect111">111</a>)<!--ERRTAG-RE-202481-ITEM--> Replaced <quote>her majesty</quote> with <quote>her Majesty</quote>.<!--/ERRTAG-RE-202481-ITEM--><!--ERRTAG-RE-203498-ITEM--> Replaced <quote>reads: Vanamor 280 miles</quote> with <quote>reads <ch.lsquot/>VANAMOR 280 miles<ch.rsquot/></quote>.<!--/ERRTAG-RE-203498-ITEM--></p>
+ <p>(<a idref="sect112">112</a>) Replaced <quote>facade</quote> with <quote>fa<ch.ccedil/>ade</quote>. Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>says, <ch.lsquot/>I</quote> with <quote>says. <ch.lsquot/>I</quote>.<!--ERRTAG-RE-202455-ITEM--> Replaced <quote>says: LIBRARY</quote> with <quote>says <ch.lsquot/>Library<ch.rsquot/></quote>.<!--/ERRTAG-RE-202455-ITEM--><!--ERRTAG-RE-204183-ITEM--> Replaced <quote>words: HALLS OF LEARNING</quote> with <quote>words <ch.lsquot/>Halls of Learning<ch.rsquot/></quote>.<!--/ERRTAG-RE-204183-ITEM--></p>
+ <p>(<a idref="sect114">114</a>) Replaced <quote>battle spells</quote> with <quote>battle-spells</quote>. Replaced <quote>lavas<ch.apos/></quote> with <quote>Lavas<ch.apos/></quote>. Replaced <quote>sky, <ch.lsquot/>and</quote> with <quote>sky. <ch.lsquot/>And</quote>.<!--ERRTAG-RE-207175-ITEM--> Replaced <quote>wave of winged beasts come</quote> with <quote>wave of winged beasts comes</quote>.<!--/ERRTAG-RE-207175-ITEM--></p>
<p>(<a idref="sect115">115</a>) Replaced <quote>anger and pain</quote> with <quote>anger, and pain</quote>.</p>
<p>(<a idref="sect116">116</a>) Replaced <quote>treeline</quote> with <quote>tree-line</quote>.</p>
<p>(<a idref="sect120">120</a>) Replaced <quote>Nathor, <ch.lsquot/>it<ch.apos/>s</quote> with <quote>Nathor. <ch.lsquot/>It<ch.apos/>s</quote>. Replaced <quote>Hail Tranius!</quote> with <quote>Hail, Tranius!</quote>. Replaced <quote>turn to 72</quote> with <quote>turn to 72.</quote>.</p>
<p>(<a idref="sect121">121</a>) Replaced <quote>time, I</quote> with <quote>time; I</quote>. Replaced <quote>e<ch.apos/>er</quote> with <quote>e<ch.apos/>en</quote>. Replaced <quote>smile, <ch.lsquot/>I</quote> with <quote>smile. <ch.lsquot/>I</quote>. Replaced <quote>replies, <ch.lsquot/>the</quote> with <quote>replies. <ch.lsquot/>The</quote>. Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
<p>(<a idref="sect122">122</a>) Replaced <quote>Kai alchemy</quote> with <quote>Kai-alchemy</quote>.</p>
<p>(<a idref="sect125">125</a>) Replaced <quote>Discipline turn</quote> with <quote>Discipline, turn</quote>. Replaced <quote>treeline</quote> with <quote>tree-line</quote>.</p>
- <p>(<a idref="sect128">128</a>) Replaced <quote>Kai healing</quote> with <quote>Kai Healing</quote>.</p>
+ <p>(<a idref="sect127">127</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RE-220937-ITEM--> Replaced <quote>flight of Lavas emerge</quote> with <quote>flight of Lavas emerges</quote>.<!--/ERRTAG-RE-220937-ITEM--></p>
<p>(<a idref="sect129">129</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
- <p>(<a idref="sect132">132</a>) Replaced <quote>gaoler, <ch.lsquot/>I<ch.apos/>ve</quote> with <quote>gaoler. <ch.lsquot/>I<ch.apos/>ve</quote>.</p>
- <p>(<a idref="sect133">133</a>) Replaced <quote>dug-out</quote> with <quote>dugout</quote>.</p>
+<p>(<a idref="sect131">131</a>)<!--ERRTAG-RE-224841-ITEM--> Replaced <quote>worse effects</quote> with <quote>worst effects</quote>.<!--/ERRTAG-RE-224841-ITEM--></p>
+ <p>(<a idref="sect132">132</a>) Replaced <quote>gaoler, <ch.lsquot/>I<ch.apos/>ve</quote> with <quote>gaoler. <ch.lsquot/>I<ch.apos/>ve</quote>. Merged the paragraph that ends with <quote>the cruel pincers</quote> with the following paragraph.<!--ERRTAG-RE-226322-ITEM--> Replaced <quote>tough <ch.apos/>un</quote> with <quote>tough un</quote>.<!--/ERRTAG-RE-226322-ITEM--></p>
+ <p>(<a idref="sect133">133</a>) Replaced <quote>dug-out</quote> with <quote>dugout</quote>.<!--ERRTAG-RE-227678-ITEM--> Replaced <quote>line of Eldenoran soldiers have</quote> with <quote>line of Eldenoran soldiers has</quote>.<!--/ERRTAG-RE-227678-ITEM--></p>
<p>(<a idref="sect134">134</a>) Replaced both occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
+ <p>(<a idref="sect135">135</a>) Replaced <quote>smile, <ch.lsquot/>they</quote> with <quote>smile. <ch.lsquot/>They</quote>.<!--ERRTAG-RE-226151-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-226151-ITEM--></p>
<p>(<a idref="sect136">136</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>shoulder, <ch.lsquot/>you</quote> with <quote>shoulder. <ch.lsquot/>You</quote>.</p>
- <p>(<a idref="sect137">137</a>) Replaced <quote>(imposters)</quote> with <quote>(impostors)</quote>.</p>
- <p>(<a idref="sect139">139</a>) Replaced both occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>.</p>
+ <p>(<a idref="sect137">137</a>) Replaced <quote>(imposters)</quote> with <quote>(impostors)</quote>.<!--ERRTAG-RE-232730-ITEM--> Replaced <quote>guardsmen</quote> with <quote>Guardsmen</quote>.<!--/ERRTAG-RE-232730-ITEM--><!--ERRTAG-RE-234381-ITEM--> Replaced <quote>horde of bogus castle guardsmen come</quote> with <quote>horde of bogus castle guardsmen comes</quote>.<!--/ERRTAG-RE-234381-ITEM--></p>
+<p>(<a idref="sect138">138</a>)<!--ERRTAG-RE-235319-ITEM--> Replaced <quote>bulls-eye</quote> with <quote>bull's-eye</quote>.<!--/ERRTAG-RE-235319-ITEM--></p>
+ <p>(<a idref="sect139">139</a>) Replaced both occurrences of <quote>lavas</quote> with <quote>Lavas</quote> and both occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>.</p>
<p>(<a idref="sect140">140</a>) Replaced <quote>tersely, <ch.lsquot/>he<ch.apos/>s</quote> with <quote>tersely. <ch.lsquot/>He<ch.apos/>s</quote>. Replaced <quote>Scade manor</quote> with <quote>Scade Manor</quote>.</p>
- <p>(<a idref="sect141">141</a>) Replaced both occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
+ <p>(<a idref="sect141">141</a>) Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>. Replaced both occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>lavas</quote> with <quote>Lavas</quote>.</p>
<p>(<a idref="sect142">142</a>) Replaced <quote>back-handed</quote> with <quote>backhanded</quote> and <quote>Kai rank of</quote> with <quote>rank of Kai</quote>.</p>
- <p>(<a idref="sect143">143</a>) Replaced <quote>Grand Master discipline</quote> with <quote>Grand master Discipline</quote>.</p>
- <p>(<a idref="sect145">145</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
+ <p>(<a idref="sect143">143</a>) Replaced <quote>Grand Master discipline</quote> with <quote>Grand Master Discipline</quote>.</p>
+ <p>(<a idref="sect145">145</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote> and <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect146">146</a>) Replaced <quote>birdsong</quote> with <quote>bird song</quote>.</p>
- <p>(<a idref="sect147">147</a>) Replaced <quote>winged-horrors</quote> with <quote>winged horrors</quote>. Replaced <quote>your Monastery</quote> with <quote>your monastery</quote>. Replaced <quote>monastery of the Kai</quote> with <quote>Monastery of the Kai</quote>. Replaced <quote>quietly. <ch.lsquot/>the</quote> with <quote>quietly. <ch.lsquot/>The</quote>.</p>
- <p>(<a idref="sect151">151</a>) Replaced <quote>Kai healing</quote> with <quote>Kai Healing</quote>. Replaced <quote>treeline</quote> with <quote>tree-line</quote>.</p>
+ <p>(<a idref="sect147">147</a>) Replaced <quote>winged-horrors</quote> with <quote>winged horrors</quote>. Replaced <quote>your Monastery</quote> with <quote>your monastery</quote>. Replaced <quote>monastery of the Kai</quote> with <quote>Monastery of the Kai</quote>. Replaced <quote>quietly. <ch.lsquot/>the</quote> with <quote>quietly. <ch.lsquot/>The</quote>. Replaced <quote>my men men</quote> with <quote>my men</quote>.<!--ERRTAG-RE-242381-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-242381-ITEM--><!--ERRTAG-RE-244652-ITEM--> Replaced <quote>previous encounter</quote> with <quote>previous experience</quote> because you may have encountered Lavas more than once in the past.<!--/ERRTAG-RE-244652-ITEM--></p>
+<p>(<a idref="sect148">148</a>)<!--ERRTAG-RE-246571-ITEM--> Replaced <quote>Magnakai healing disciplines</quote> with <quote>Magnakai Discipline of Curing</quote>.<!--/ERRTAG-RE-246571-ITEM--></p>
+<p>(<a idref="sect149">149</a>)<!--ERRTAG-RE-247488-ITEM--> Replaced <quote>outwardly appearance</quote> with <quote>outward appearance</quote>.<!--/ERRTAG-RE-247488-ITEM--></p>
+ <p>(<a idref="sect150">150</a>) Replaced <quote>damp uncomfortable</quote> with <quote>damp, uncomfortable</quote>.</p>
+ <p>(<a idref="sect151">151</a>) Replaced <quote>treeline</quote> with <quote>tree-line</quote>.</p>
<p>(<a idref="sect154">154</a>) Replaced <quote>birdsong</quote> with <quote>bird song</quote>. Replaced <quote>Vaderish brethren</quote> with <quote>Vaderish Brethren</quote>.</p>
- <p>(<a idref="sect155">155</a>) Replaced <quote>Kai sixth sense</quote> with <quote>Kai Sixth Sense</quote>.</p>
+ <p>(<a idref="sect155">155</a>) Replaced <quote>Kai sixth sense</quote> with <quote>Kai Sixth Sense</quote>.<!--ERRTAG-RE-255567-ITEM--> Replaced <quote>gang of scurrilous rogues emerge</quote> with <quote>gang of scurrilous rogues emerges</quote>.<!--/ERRTAG-RE-255567-ITEM--></p>
+<p>(<a idref="sect156">156</a>)<!--ERRTAG-RE-255065-ITEM--> Replaced <quote>bow</quote> with <quote>Bow</quote>.<!--/ERRTAG-RE-255065-ITEM--></p>
<p>(<a idref="sect157">157</a>) Replaced <quote>emotion, <ch.lsquot/>I<ch.apos/>m</quote> with <quote>emotion. <ch.lsquot/>I<ch.apos/>m</quote>. Replaced <quote>Reloni bridge</quote> with <quote>Reloni Bridge</quote>.</p>
- <p>(<a idref="sect158">158</a>) Replaced <quote>says, <ch.lsquot/>yours</quote> with <quote>says. <ch.lsquot/>Yours</quote>. Replaced <quote>sky, <ch.lsquot/>and</quote> with <quote>sky. <ch.lsquot/>And</quote>.</p>
+ <p>(<a idref="sect158">158</a>) Replaced <quote>says, <ch.lsquot/>yours</quote> with <quote>says. <ch.lsquot/>Yours</quote>. Replaced <quote>sky, <ch.lsquot/>and</quote> with <quote>sky. <ch.lsquot/>And</quote>. Replaced <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RE-259320-ITEM--> Replaced <quote>side, so</quote> with <quote>side; so</quote>.<!--/ERRTAG-RE-259320-ITEM--></p>
+ <p>(<a idref="sect159">159</a>) Replaced <quote>Mastery add</quote> with <quote>Mastery, add</quote>.</p>
+ <p>(<a idref="sect160">160</a>)<!--ERRTAG-RE-258294-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-258294-ITEM--></p>
<p>(<a idref="sect161">161</a>) Replaced <quote>infra-vision</quote> with <quote>infravision</quote>.</p>
<p>(<a idref="sect163">163</a>) Replaced <quote>mastery of Kai-alchemy</quote> with <quote>Kai-alchemy</quote>.</p>
- <p>(<a idref="sect164">164</a>) Replaced <quote>nadziranim</quote> with <quote>Nadziranim</quote>. Replaced <quote>Kai healing</quote> with <quote>Kai Healing</quote>.</p>
- <p>(<a idref="sect168">168</a>) Replaced <quote>Sage, <ch.lsquot/>I</quote> with <quote>Sage. <ch.lsquot/>I</quote>. Replaced <quote>recognise</quote> with <quote>recognize</quote>.</p>
+ <p>(<a idref="sect164">164</a>) <!--ERRTAG-RE-266667-ITEM--> Replaced <quote>nadziranim magicians</quote> with <quote>Nadziran magicians</quote>.<!--/ERRTAG-RE-266667-ITEM--></p>
+<p>(<a idref="sect167">167</a>)<!--ERRTAG-RE-268685-ITEM--> Replaced <quote>thug</quote> with <quote>Thug</quote>.<!--/ERRTAG-RE-268685-ITEM--></p>
+ <p>(<a idref="sect168">168</a>) Replaced <quote>Sage, <ch.lsquot/>I</quote> with <quote>Sage. <ch.lsquot/>I</quote>. Replaced <quote>recognise</quote> with <quote>recognize</quote>.<!--ERRTAG-RE-266411-ITEM--> Replaced <quote>says: LIBRARY</quote> with <quote>says <ch.lsquot/>Library<ch.rsquot/></quote>.<!--/ERRTAG-RE-266411-ITEM--><!--ERRTAG-RE-269290-ITEM--> Replaced <quote>says: Quill Street</quote> with <quote>says <ch.lsquot/>Quill Street<ch.rsquot/></quote>.<!--/ERRTAG-RE-269290-ITEM--></p>
<p>(<a idref="sect170">170</a>) Replaced <quote>Silversmith<ch.apos/>s Guild</quote> with <quote>Silversmiths<ch.apos/> Guild</quote>.</p>
<p>(<a idref="sect172">172</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
+<p>(<a idref="sect173">173</a>)<!--ERRTAG-RE-272921-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-272921-ITEM--></p>
<p>(<a idref="sect174">174</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>5 arrows</quote> with <quote>5 Arrows</quote>. Put the signposts into a table.</p>
- <p>(<a idref="sect175">175</a>) Replaced <quote>Varnos harbour</quote> with <quote>Varnos Harbour</quote>.</p>
+ <p>(<a idref="sect175">175</a>) Replaced <quote>Varnos harbour</quote> with <quote>Varnos Harbour</quote>. Replaced <quote>wharfs</quote> with <quote>wharves</quote>.</p>
<p>(<a idref="sect176">176</a>) Replaced <quote>forest of Salony</quote> with <quote>Forest of Salony</quote>.</p>
- <p>(<a idref="sect177">177</a>) Replaced <quote>riverbank</quote> with <quote>river bank</quote>.</p>
- <p>(<a idref="sect178">178</a>) Replaced <quote>the Tower</quote> with <quote>the tower</quote>. Replaced <quote>the Tower<ch.apos/>s</quote> with <quote>the tower<ch.apos/>s</quote>.</p>
+ <p>(<a idref="sect177">177</a>) Replaced <quote>riverbank</quote> with <quote>river bank</quote>.<!--ERRTAG-RE-281406-ITEM--> Replaced <quote>city walls</quote> with <quote>city's walls</quote>.<!--/ERRTAG-RE-281406-ITEM--></p>
+ <p>(<a idref="sect178">178</a>) Replaced <quote>the Tower</quote> with <quote>the tower</quote>. Replaced <quote>the Tower<ch.apos/>s</quote> with <quote>the tower<ch.apos/>s</quote>. Replaced both occurrences of <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RE-280242-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-280242-ITEM--><!--ERRTAG-RE-282775-ITEM--> Replaced <quote>cloud of Kai arrows are</quote> with <quote>cloud of Kai arrows is</quote>.<!--/ERRTAG-RE-282775-ITEM--></p>
<p>(<a idref="sect179">179</a>) Replaced <quote>animal control</quote> with <quote>Animal Control</quote>.</p>
- <p>(<a idref="sect180">180</a>) Replaced <quote>Kai master</quote> with <quote>Kai Master</quote>. Replaced <quote>layed</quote> with <quote>laid</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>replies, <ch.lsquot/>though</quote> with <quote>replies. <ch.lsquot/>Though</quote>. Split Rimoah<ch.apos/>s comments into a separate paragraph for clarity.</p>
+ <p>(<a idref="sect180">180</a>) Replaced <quote>Kai master</quote> with <quote>Kai Master</quote>. Replaced <quote>layed</quote> with <quote>laid</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>replies, <ch.lsquot/>though</quote> with <quote>replies. <ch.lsquot/>Though</quote>. Split Rimoah<ch.apos/>s comments into a separate paragraph for clarity. Replaced <quote>hopes;</quote> with <quote>hopes:</quote>. Replaced <quote>lavas</quote> with <quote>Lavas</quote> and <quote>lavas<ch.apos/></quote> with <quote>Lavas<ch.apos/></quote>.</p>
<p>(<a idref="sect181">181</a>) Replaced <quote>naptha</quote> with <quote>naphtha</quote>.</p>
+<p>(<a idref="sect183">183</a>)<!--ERRTAG-RE-287783-ITEM--> Replaced <quote>ambushers</quote> with <quote>Ambushers</quote>.<!--/ERRTAG-RE-287783-ITEM--></p>
<p>(<a idref="sect184">184</a>) Replaced <quote>Durncrag mountains</quote> with <quote>Durncrag Mountains</quote>.</p>
<p>(<a idref="sect185">185</a>) Replaced <quote>dug-out</quote> with <quote>dugout</quote>.</p>
<p>(<a idref="sect187">187</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>face-down</quote> with <quote>face down</quote>.</p>
+<p>(<a idref="sect188">188</a>)<!--ERRTAG-RE-295583-ITEM--> Replaced <quote>Lune).</quote> with <quote>Lune.)</quote>.<!--/ERRTAG-RE-295583-ITEM--><!--ERRTAG-RE-296214-ITEM--> Replaced <quote>you (if</quote> with <quote>you. (If</quote>.<!--/ERRTAG-RE-296214-ITEM--><!--ERRTAG-RE-296368-ITEM--> Replaced <quote>Potion).</quote> with <quote>Potion.)</quote>.<!--/ERRTAG-RE-296368-ITEM--></p>
<p>(<a idref="sect189">189</a>) Replaced <quote>animal control</quote> with <quote>Animal Control</quote>. Replaced <quote>Kai alchemy</quote> with <quote>Kai-alchemy</quote>.</p>
- <p>(<a idref="sect190">190</a>) Replaced <quote>zig-zags</quote> with <quote>zigzags</quote>.</p>
- <p>(<a idref="sect194">194</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>says, <ch.lsquot/>I</quote> with <quote>says. <ch.lsquot/>I</quote>.</p>
+ <p>(<a idref="sect190">190</a>) Replaced <quote>zig-zags</quote> with <quote>zigzags</quote>. Replaced <quote>who<ch.apos/>ve</quote> with <quote>who have</quote> in the illustration caption.</p>
+ <p>(<a idref="sect191">191</a>) Replaced <quote>Meal and</quote> with <quote>Meal or</quote>.</p>
+ <p>(<a idref="sect192">192</a>) Replaced both occurrences of <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RE-297915-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-297915-ITEM--></p>
+<p>(<a idref="sect193">193</a>)<!--ERRTAG-RE-297957-ITEM--> Replaced <quote>try and</quote> with <quote>try to</quote>.<!--/ERRTAG-RE-297957-ITEM--></p>
+ <p>(<a idref="sect194">194</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>says, <ch.lsquot/>I</quote> with <quote>says. <ch.lsquot/>I</quote>.<!--ERRTAG-RE-299569-ITEM--> Replaced <quote>says: LIBRARY</quote> with <quote>says <ch.lsquot/>Library<ch.rsquot/></quote>.<!--/ERRTAG-RE-299569-ITEM--><!--ERRTAG-RE-301473-ITEM--> Replaced <quote>words: HALLS OF LEARNING</quote> with <quote>words <ch.lsquot/>Halls of Learning<ch.rsquot/></quote>.<!--/ERRTAG-RE-301473-ITEM--></p>
<p>(<a idref="sect195">195</a>) Replaced <quote>5<ch.endash/><ch.minus/>8</quote> with <quote>5<ch.endash/>8</quote>.</p>
- <p>(<a idref="sect196">196</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
- <p>(<a idref="sect197">197</a>) Replaced both occurrences of <quote>dug-out</quote> with <quote>dugout</quote>.</p>
- <p>(<a idref="sect198">198</a>) Replaced <quote>tunic, <ch.lsquot/>what</quote> with <quote>tunic. <ch.lsquot/>What</quote>. Replaced <quote>gulleys</quote> with <quote>gullies</quote>.</p>
- <p>(<a idref="sect202">202</a>) Replaced <quote>co-operation</quote> with <quote>cooperation</quote>. Replaced <quote>3 arrows</quote> with <quote>3 Arrows</quote>.</p>
- <p>(<a idref="sect203">203</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>ultra-violet</quote> with <quote>ultraviolet</quote>. Replaced <quote>Kai alchemy</quote> with <quote>Kai-alchemy</quote>.</p>
- <p>(<a idref="sect204">204</a>) Replaced <quote>delight, <ch.lsquot/>I</quote> with <quote>delight. <ch.lsquot/>I</quote>.</p>
+ <p>(<a idref="sect196">196</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote> and <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.<!--ERRTAG-RE-303286-ITEM--> Replaced <quote>bow</quote> with <quote>Bow</quote>.<!--/ERRTAG-RE-303286-ITEM--><!--ERRTAG-RE-303497-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-303497-ITEM--><!--ERRTAG-RE-306701-ITEM--> Replaced <quote>Sun Lord, or higher</quote> with <quote>Sun Lord or higher</quote>.<!--/ERRTAG-RE-306701-ITEM--></p>
+ <p>(<a idref="sect197">197</a>) Replaced both occurrences of <quote>dug-out</quote> with <quote>dugout</quote>.<!--ERRTAG-RE-303412-ITEM--> Replaced <quote>are marching</quote> with <quote>is marching</quote>.<!--/ERRTAG-RE-303412-ITEM--></p>
+ <p>(<a idref="sect61">61</a>) Replaced <quote>tunic, <ch.lsquot/>what</quote> with <quote>tunic. <ch.lsquot/>What</quote>. Replaced <quote>gulleys</quote> with <quote>gullies</quote>. Replaced <quote>Kai-screen</quote> with <quote>Psi-screen</quote>.</p>
+<p>(<a idref="sect198">198</a>)<!--ERRTAG-RE-305772-ITEM--> Replaced <quote>lest it detects</quote> with <quote>lest it detect</quote>.<!--/ERRTAG-RE-305772-ITEM--></p>
+<p>(<a idref="sect201">201</a>)<!--ERRTAG-RE-314551-ITEM--> Replaced <quote>Sir</quote> with <quote>sir</quote>.<!--/ERRTAG-RE-314551-ITEM--></p>
+ <p>(<a idref="sect202">202</a>) Replaced <quote>co-operation</quote> with <quote>cooperation</quote>. Replaced <quote>3 arrows</quote> with <quote>3 Arrows</quote>.<!--ERRTAG-RE-315581-ITEM--> Replaced <quote>a line of soldiers come</quote> with <quote>a line of soldiers comes</quote>.<!--/ERRTAG-RE-315581-ITEM--><!--ERRTAG-RE-317411-ITEM--> Replaced <quote>half mile</quote> with <quote>half-mile</quote>.<!--/ERRTAG-RE-317411-ITEM--></p>
+ <p>(<a idref="sect203">203</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>ultra-violet</quote> with <quote>ultraviolet</quote>. Replaced <quote>Kai alchemy</quote> with <quote>Kai-alchemy</quote>.<!--ERRTAG-RE-312920-ITEM--> Replaced <quote>Captain<ch.apos/>s</quote> with <quote>captain<ch.apos/>s</quote>.<!--/ERRTAG-RE-312920-ITEM--><!--ERRTAG-RE-312999-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-312999-ITEM--></p>
+ <p>(<a idref="sect204">204</a>) Replaced <quote>delight, <ch.lsquot/>I</quote> with <quote>delight. <ch.lsquot/>I</quote>.<!--ERRTAG-RE-319361-ITEM--> Replaced <quote>Darklords War</quote> with <quote>Darklands War</quote>.<!--/ERRTAG-RE-319361-ITEM--></p>
<p>(<a idref="sect206">206</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect207">207</a>) Replaced <quote>spy-glass</quote> with <quote>spyglass</quote>.</p>
- <p>(<a idref="sect210">210</a>) Replaced <quote>Vaderish monastery</quote> with <quote>Vaderish Monastery</quote>.</p>
+<p>(<a idref="sect208">208</a>)<!--ERRTAG-RE-323374-ITEM--> Replaced <quote>to your friend Banedon for providing you with</quote> with <quote>for</quote> because Lone Wolf could have received the Platinum Amulet from Gwynian.<!--/ERRTAG-RE-323374-ITEM--></p>
+<p>(<a idref="sect209">209</a>)<!--ERRTAG-RE-324271-ITEM--> Replaced <quote>town as well</quote> with <quote>town</quote> because the reader may not have already encountered signs of the plague.<!--/ERRTAG-RE-324271-ITEM--><!--ERRTAG-RE-324029-ITEM--> Replaced <quote>message: Abisko<ch.emdash/>25 miles</quote> with <quote>message <ch.lsquot/>Abisko<ch.emdash/>25 miles<ch.rsquot/></quote>.<!--/ERRTAG-RE-324029-ITEM--></p>
+ <p>(<a idref="sect210">210</a>) Replaced <quote>Vaderish monastery</quote> with <quote>Vaderish Monastery</quote>. Replaced <quote>wharfs</quote> with <quote>wharves</quote>. Replaced <quote>monk<ch.apos/>s</quote> with <quote>monks<ch.apos/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect211">211</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
- <p>(<a idref="sect212">212</a>) Replaced <quote>new order</quote> with <quote>New Order</quote>. Replaced <quote>Abisko, turning</quote> with <quote>Abisko, by turning</quote>.</p>
+ <p>(<a idref="sect212">212</a>) Replaced <quote>new order</quote> with <quote>New Order</quote>. Replaced <quote>Abisko, turning</quote> with <quote>Abisko, by turning</quote>. Replaced <quote>Narsha</quote> with <quote>Nursha</quote>.<!--ERRTAG-RE-329680-ITEM--> Replaced <quote>words: Nursha Stables</quote> with <quote>words <ch.lsquot/>Nursha Stables<ch.rsquot/></quote>.<!--/ERRTAG-RE-329680-ITEM--></p>
+ <p>(<a idref="sect213">213</a>)<!--ERRTAG-RE-324434-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-324434-ITEM--></p>
<p>(<a idref="sect214">214</a>) Replaced <quote>animal control</quote> with <quote>Animal Control</quote>.</p>
- <p>(<a idref="sect215">215</a>) Replaced <quote>shouts, <ch.lsquot/>Ride</quote> with <quote>shouts. <ch.lsquot/>Ride</quote>.</p>
+ <p>(<a idref="sect215">215</a>) Replaced <quote>shouts, <ch.lsquot/>Ride</quote> with <quote>shouts. <ch.lsquot/>Ride</quote>.<!--ERRTAG-RE-326575-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-326575-ITEM--><!--ERRTAG-RE-326984-ITEM--> Replaced <quote>Captain<ch.apos/>s</quote> with <quote>captain<ch.apos/>s</quote>.<!--/ERRTAG-RE-326984-ITEM--></p>
+<p>(<a idref="sect216">216</a>)<!--ERRTAG-RE-332989-ITEM--> Replaced <quote>pack launch</quote> with <quote>pack launches</quote>.<!--/ERRTAG-RE-332989-ITEM--></p>
<p>(<a idref="sect217">217</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>tracks of quicksand</quote> with <quote>tracts of quicksand</quote>.</p>
- <p>(<a idref="sect218">218</a>) Replaced <quote>half-way</quote> with <quote>halfway</quote>.</p>
- <p>(<a idref="sect219">219</a>) Replaced <quote>Kai healing</quote> with <quote>Kai Healing</quote>.</p>
+ <p>(<a idref="sect218">218</a>) Replaced <quote>half-way</quote> with <quote>halfway</quote>. Replaced <quote>Sadly your</quote> with <quote>Sadly, your</quote>. Replaced <quote>comes to</quote> with <quote>come to</quote>.</p>
<p>(<a idref="sect220">220</a>) Replaced <quote>plague-lords</quote> with <quote>Plague Lords</quote>.</p>
- <p>(<a idref="sect221">221</a>) Replaced <quote>Kai camouflage</quote> with <quote>Kai Camouflage</quote>.</p>
- <p>(<a idref="sect222">222</a>) Replaced <quote>guildhouse</quote> with <quote>guild-house</quote>.</p>
+ <p>(<a idref="sect222">222</a>) Replaced <quote>guildhouse</quote> with <quote>guild-house</quote>.<!--ERRTAG-RE-333975-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-333975-ITEM--></p>
<p>(<a idref="sect223">223</a>) Replaced <quote>rock face</quote> with <quote>rock-face</quote>. Replaced <quote>hand hold</quote> with <quote>handhold</quote>.</p>
- <p>(<a idref="sect226">226</a>) Replaced <quote>shouts, <ch.lsquot/>Ride</quote> with <quote>shouts. <ch.lsquot/>Ride</quote>.</p>
+ <p>(<a idref="sect224">224</a>) Replaced <quote>Sadly your</quote> with <quote>Sadly, your</quote>. Replaced <quote>comes to</quote> with <quote>come to</quote>.</p>
+ <p>(<a idref="sect226">226</a>) Replaced <quote>shouts, <ch.lsquot/>Ride</quote> with <quote>shouts. <ch.lsquot/>Ride</quote>. Replaced <quote>wound it</quote> with <quote>wound, it</quote>.<!--ERRTAG-RE-337655-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-337655-ITEM--><!--ERRTAG-RE-338064-ITEM--> Replaced <quote>Captain<ch.apos/>s</quote> with <quote>captain<ch.apos/>s</quote>.<!--/ERRTAG-RE-338064-ITEM--></p>
<p>(<a idref="sect227">227</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>fatique</quote> with <quote>fatigue</quote>.</p>
<p>(<a idref="sect228">228</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect230">230</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
- <p>(<a idref="sect231">231</a>) Replaced <quote>inkeeper</quote> with <quote>innkeeper</quote>.</p>
- <p>(<a idref="sect232">232</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
- <p>(<a idref="sect233">233</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
- <p>(<a idref="sect236">236</a>) Replaced <quote>horsedrawn</quote> with <quote>horse-drawn</quote>.</p>
+ <p>(<a idref="sect231">231</a>) Replaced <quote>inkeeper</quote> with <quote>innkeeper</quote>.<!--ERRTAG-RE-347720-ITEM--> Replaced <quote>kind Sir</quote> with <quote>kind sir</quote>.<!--/ERRTAG-RE-347720-ITEM--></p>
+ <p>(<a idref="sect232">232</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.<!--ERRTAG-RE-348732-ITEM--> Replaced <quote>Sun Lord, or higher</quote> with <quote>Sun Lord or higher</quote>.<!--/ERRTAG-RE-348732-ITEM--><!--ERRTAG-RE-349068-ITEM--> Replaced <quote>Sun Thane, or higher</quote> with <quote>Sun Thane or higher</quote>.<!--/ERRTAG-RE-349068-ITEM--></p>
+ <p>(<a idref="sect233">233</a>) Replaced both occurrences of <quote>lavas</quote> with <quote>Lavas</quote>. Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
+ <p>(<a idref="sect236">236</a>) Replaced <quote>horsedrawn</quote> with <quote>horse-drawn</quote>. Replaced <quote>backpack and</quote> with <quote>backpack, and</quote>. Replaced <quote>Items however</quote> with <quote>Items, however</quote>.</p>
<p>(<a idref="sect237">237</a>) Replaced <quote>ear, <ch.lsquot/>you</quote> with <quote>ear. <ch.lsquot/>You</quote>.</p>
- <p>(<a idref="sect238">238</a>) Replaced <quote>co-operation</quote> with <quote>cooperation</quote>.</p>
+ <p>(<a idref="sect238">238</a>) Replaced <quote>graciously, <ch.lsquot/>we</quote> with <quote>graciously. <ch.lsquot/>We</quote>. Replaced <quote>co-operation</quote> with <quote>cooperation</quote>. Replaced <quote>Garthanians</quote> with <quote>Garthenians</quote>.<!--ERRTAG-RE-357610-ITEM--> Replaced <quote>your majesty</quote> with <quote>your Majesty</quote>.<!--/ERRTAG-RE-357610-ITEM--></p>
<p>(<a idref="sect240">240</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
+ <p>(<a idref="sect242">242</a>)<!--ERRTAG-RE-356013-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-356013-ITEM--><!--ERRTAG-RE-358856-ITEM--> Replaced <quote>discard</quote> with <quote>shoulder</quote>.<!--/ERRTAG-RE-358856-ITEM--><!--ERRTAG-RE-359051-ITEM--> Replaced <quote>bow</quote> with <quote>Bow</quote>.<!--/ERRTAG-RE-359051-ITEM--><!--ERRTAG-RE-358979-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-358979-ITEM--></p>
+ <p>(<a idref="sect243">243</a>)<!--ERRTAG-RE-359872-ITEM--> Replaced <quote>discard</quote> with <quote>shoulder</quote>.<!--/ERRTAG-RE-359872-ITEM--><!--ERRTAG-RA-360114-ITEM--> Replaced all occurrences of <quote>bow</quote> with <quote>Bow</quote>.<!--/ERRTAG-RA-360114-ITEM--><!--ERRTAG-RE-360068-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-360068-ITEM--></p>
<p>(<a idref="sect244">244</a>) Replaced <quote>forest of Salony</quote> with <quote>Forest of Salony</quote>.</p>
- <p>(<a idref="sect245">245</a>) Replaced <quote>new order</quote> with <quote>New Order</quote>.</p>
- <p>(<a idref="sect246">246</a>) Replaced <quote>stammers, <ch.lsquot/>I</quote> with <quote>stammers. <ch.lsquot/>I</quote>. Replaced <quote>uneasily, <ch.lsquot/>I</quote> with <quote>uneasily. <ch.lsquot/>I</quote>. Replaced <quote>Kai healing</quote> with <quote>Kai Healing</quote>.</p>
- <p>(<a idref="sect247">247</a>) Replaced <quote>every-decreasing</quote> with <quote>ever-decreasing</quote>.</p>
+ <p>(<a idref="sect245">245</a>) Replaced <quote>new order</quote> with <quote>New Order</quote>.<!--ERRTAG-RE-360051-ITEM--> Replaced <quote>try and</quote> with <quote>try to</quote>.<!--/ERRTAG-RE-360051-ITEM--></p>
+ <p>(<a idref="sect246">246</a>) Replaced <quote>stammers, <ch.lsquot/>I</quote> with <quote>stammers. <ch.lsquot/>I</quote>. Replaced <quote>uneasily, <ch.lsquot/>I</quote> with <quote>uneasily. <ch.lsquot/>I</quote>.</p>
+ <p>(<a idref="sect247">247</a>) Replaced <quote>every-decreasing</quote> with <quote>ever-decreasing</quote> and <quote>lavas</quote> with <quote>Lavas</quote>.</p>
<p>(<a idref="sect249">249</a>) Replaced <quote>accent, <ch.lsquot/>I</quote> with <quote>accent. <ch.lsquot/>I</quote>.</p>
- <p>(<a idref="sect250">250</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>Kai rank of</quote> with <quote>rank of Kai</quote>. Replaced <quote>new order</quote> with <quote>New Order</quote>. Replaced <quote>Kai monastery</quote> with <quote>Kai Monastery</quote>.</p>
- <p>(<a idref="sect252">252</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
+ <p>(<a idref="sect250">250</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>Kai rank of</quote> with <quote>rank of Kai</quote>. Replaced <quote>new order</quote> with <quote>New Order</quote>. Replaced <quote>Kai monastery</quote> with <quote>Kai Monastery</quote>. Replaced both occurrences of <quote>lavas</quote> with <quote>Lavas</quote>.</p>
+ <p>(<a idref="sect252">252</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.<!--ERRTAG-RE-375195-ITEM--> Replaced <quote>Royal chamber</quote> with <quote>royal chamber</quote>.<!--/ERRTAG-RE-375195-ITEM--><!--ERRTAG-RE-375136-ITEM--> Replaced <quote>friends Banedon</quote> with <quote>friends, Banedon</quote>.<!--/ERRTAG-RE-375136-ITEM--></p>
<p>(<a idref="sect253">253</a>) Replaced <quote>glass and</quote> with <quote>glass, and</quote>.</p>
- <p>(<a idref="sect255">255</a>) Deleted <quote>at the beginning of this book</quote>.</p>
- <p>(<a idref="sect256">256</a>) Replaced all occurrences of <quote>the Monastery</quote> with <quote>the monastery</quote>. Replaced <quote>Durncrag tower</quote> with <quote>Durncrag Tower</quote>. Replaced <quote>Kai savant</quote> with <quote>Kai Savant</quote>. Replaced <quote>Kai lords</quote> with <quote>Kai Lords</quote>. Replaced <quote>north-west</quote> with <quote>northwest</quote>. Replaced <quote>Durncrag mountains</quote> with <quote>Durncrag Mountains</quote>. Replaced <quote>Hall, <ch.lsquot/>the</quote> with <quote>Hall. <ch.lsquot/>The</quote>. Replaced <quote>door, <ch.lsquot/>the</quote> with <quote>door. <ch.lsquot/>The</quote>.</p>
- <p>(<a idref="sect258">258</a>) Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>.</p>
+<p>(<a idref="sect254">254</a>)<!--ERRTAG-RE-374828-ITEM--> Replaced <quote>dimly-lit</quote> with <quote>dimly lit</quote>.<!--/ERRTAG-RE-374828-ITEM--></p>
+ <p>(<a idref="sect255">255</a>) Deleted <quote>at the beginning of this book</quote>.<!--ERRTAG-RE-373173-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-373173-ITEM--></p>
+ <p>(<a idref="sect256">256</a>) Replaced all occurrences of <quote>the Monastery</quote> with <quote>the monastery</quote>. Replaced <quote>Durncrag tower</quote> with <quote>Durncrag Tower</quote>. Replaced <quote>Kai savant</quote> with <quote>Kai Savant</quote>. Replaced <quote>Kai lords</quote> with <quote>Kai Lords</quote>. Replaced <quote>north-west</quote> with <quote>northwest</quote>. Replaced <quote>Durncrag mountains</quote> with <quote>Durncrag Mountains</quote>. Replaced <quote>Hall, <ch.lsquot/>the</quote> with <quote>Hall. <ch.lsquot/>The</quote>. Replaced <quote>door, <ch.lsquot/>the</quote> with <quote>door. <ch.lsquot/>The</quote>. Replaced <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RA-375779-ITEM--> Replaced all occurrences of <quote>Raven<ch.apos/>s Eerie</quote> with <quote>Raven<ch.apos/>s Eyrie</quote>.<!--/ERRTAG-RA-375779-ITEM--><!--ERRTAG-RE-382060-ITEM--> Replaced <quote>anniversary of the First Order</quote> with <quote>anniversary of the massacre of the First Order</quote>.<!--/ERRTAG-RE-382060-ITEM--><!--ERRTAG-RE-382281-ITEM--> Replaced <quote>Gale</quote> with <quote>Gate</quote>.<!--/ERRTAG-RE-382281-ITEM--><!--ERRTAG-RE-382980-ITEM--> Replaced <quote>sun-god Kai</quote> with <quote>Sun-god Kai</quote>.<!--/ERRTAG-RE-382980-ITEM--><!--ERRTAG-RE-383116-ITEM--> Replaced <quote>cloud of winged Lavas are</quote> with <quote>cloud of winged Lavas is</quote>.<!--/ERRTAG-RE-383116-ITEM--></p>
+ <p>(<a idref="sect257">257</a>) Replaced <quote>feet-first</quote> with <quote>head-first</quote>.</p>
+ <p>(<a idref="sect258">258</a>) Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>.<!--ERRTAG-RE-385905-ITEM--> Replaced <quote>your life and the future of Sommerlund ends here</quote> with <quote>your life and the future of Sommerlund end here</quote>.<!--/ERRTAG-RE-385905-ITEM--></p>
+ <p>(<a idref="sect259">259</a>) Replaced <quote>Alright stranger</quote> with <quote>Alright, stranger</quote>.<!--ERRTAG-RE-379389-ITEM--> Replaced <quote>try and</quote> with <quote>try to</quote>.<!--/ERRTAG-RE-379389-ITEM--><!--ERRTAG-RE-386285-ITEM--> Replaced <quote>backpack</quote> with <quote>Backpack</quote>.<!--/ERRTAG-RE-386285-ITEM--></p>
<p>(<a idref="sect260">260</a>) Replaced <quote>5 arrows</quote> with <quote>5 Arrows</quote>. Put the signposts into a table. Replaced <quote>animal mastery</quote> with <quote>Animal Mastery</quote>.</p>
+<p>(<a idref="sect261">261</a>)<!--ERRTAG-RE-390354-ITEM--> Replaced <quote>gas effects</quote> with <quote>effects of the gas</quote>.<!--/ERRTAG-RE-390354-ITEM--><!--ERRTAG-RE-390142-ITEM--> Replaced <quote>Magnakai healing Disciplines</quote> with <quote>Magnakai Discipline of Curing</quote>.<!--/ERRTAG-RE-390142-ITEM--></p>
<p>(<a idref="sect262">262</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
- <p>(<a idref="sect263">263</a>) Replaced <quote>shouts, <ch.lsquot/>Ride</quote> with <quote>shouts. <ch.lsquot/>Ride</quote>.</p>
+ <p>(<a idref="sect263">263</a>) Replaced <quote>shouts, <ch.lsquot/>Ride</quote> with <quote>shouts. <ch.lsquot/>Ride</quote>.<!--ERRTAG-RE-384969-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-384969-ITEM--><!--ERRTAG-RE-385378-ITEM--> Replaced <quote>Captain<ch.apos/>s</quote> with <quote>captain<ch.apos/>s</quote>.<!--/ERRTAG-RE-385378-ITEM--></p>
<p>(<a idref="sect264">264</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
+<p>(<a idref="sect265">265</a>)<!--ERRTAG-RE-389352-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-389352-ITEM--></p>
<p>(<a idref="sect268">268</a>) Replaced <quote>Durncrag mountains</quote> with <quote>Durncrag Mountains</quote>.</p>
- <p>(<a idref="sect269">269</a>) Replaced <quote>(imposters)</quote> with <quote>(impostors)</quote>.</p>
+ <p>(<a idref="sect269">269</a>) Replaced <quote>(imposters)</quote> with <quote>(impostors)</quote>.<!--ERRTAG-RE-393518-ITEM--> Replaced <quote>guardsmen</quote> with <quote>Guardsmen</quote>.<!--/ERRTAG-RE-393518-ITEM--><!--ERRTAG-RE-398775-ITEM--> Replaced <quote>a yelling horde of bogus castle guardsmen come</quote> with <quote>a yelling horde of bogus castle guardsmen comes</quote>.<!--/ERRTAG-RE-398775-ITEM--></p>
<p>(<a idref="sect270">270</a>) Replaced <quote>new-found</quote> with <quote>newfound</quote>. Replaced <quote>Cener druid</quote> with <quote>Cener Druid</quote>. Replaced <quote>panic-struck</quote> with <quote>panic-stricken</quote>.</p>
- <p>(<a idref="sect273">273</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>(imposters)</quote> with <quote>(impostors)</quote>.</p>
- <p>(<a idref="sect274">274</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>ultra-violet</quote> with <quote>ultraviolet</quote>.</p>
- <p>(<a idref="sect275">275</a>) Replaced <quote>camp fire</quote> with <quote>campfire</quote>.</p>
+ <p>(<a idref="sect272">272</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RE-400771-ITEM--> Replaced <quote>Raven<ch.apos/>s Eerie</quote> with <quote>Raven<ch.apos/>s Eyrie</quote>.<!--/ERRTAG-RE-400771-ITEM--></p>
+ <p>(<a idref="sect273">273</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>(imposters)</quote> with <quote>(impostors)</quote>.<!--ERRTAG-RE-403130-ITEM--> Replaced <quote>guardsmen</quote> with <quote>Guardsmen</quote>.<!--/ERRTAG-RE-403130-ITEM--></p>
+ <p>(<a idref="sect274">274</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>ultra-violet</quote> with <quote>ultraviolet</quote>.<!--ERRTAG-RE-402546-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-402546-ITEM--></p>
+ <p>(<a idref="sect275">275</a>) Replaced <quote>camp fire</quote> with <quote>campfire</quote>. Replaced <quote>lay awake</quote> with <quote>lie awake</quote>.</p>
<p>(<a idref="sect276">276</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>. Replaced <quote>Kai alchemy</quote> with <quote>Kai-alchemy</quote>.</p>
- <p>(<a idref="sect277">277</a>) Replaced <quote>Pouch of tobacco</quote> with <quote>Pouch of Tobacco</quote>.</p>
+ <p>(<a idref="sect277">277</a>) Replaced <quote>Pouch of tobacco</quote> with <quote>Pouch of Tobacco</quote>.<!--ERRTAG-RE-412205-ITEM--> Replaced <quote>potions of Laumspur</quote> with <quote>Potions of Laumspur</quote>.<!--/ERRTAG-RE-412205-ITEM--></p>
+<p>(<a idref="sect278">278</a>)<!--ERRTAG-RE-409882-ITEM--> Replaced <quote>ambushers</quote> with <quote>Ambushers</quote>.<!--/ERRTAG-RE-409882-ITEM--><!--ERRTAG-RE-413162-ITEM--> Replaced <quote>emerge</quote> with <quote>emerges</quote>.<!--/ERRTAG-RE-413162-ITEM--></p>
<p>(<a idref="sect279">279</a>) Replaced <quote>lording</quote> with <quote>lordling</quote>.</p>
<p>(<a idref="sect280">280</a>) Replaced <quote>Alema trail</quote> with <quote>Alema Trail</quote>. Replaced <quote>treeline</quote> with <quote>tree-line</quote>. Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote>.</p>
- <p>(<a idref="sect282">282</a>) Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>.</p>
- <p>(<a idref="sect286">286</a>) Replaced <quote>mindforce</quote> with <quote>Mindforce</quote>.</p>
- <p>(<a idref="sect288">288</a>) Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
- <p>(<a idref="sect291">291</a>) Replaced both occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
+ <p>(<a idref="sect282">282</a>) Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RE-411877-ITEM--> Replaced <quote>Raven<ch.apos/>s Eerie</quote> with <quote>Raven<ch.apos/>s Eyrie</quote>.<!--/ERRTAG-RE-411877-ITEM--></p>
+ <p>(<a idref="sect285">285</a>) Replaced <quote>Magi-magic and</quote> with <quote>Magi-magic, and</quote>. Replaced <quote>skills, (or</quote> with <quote>skills (or</quote>.<!--ERRTAG-RA-417050-ITEM--> Replaced all occurrences of <quote>bow</quote> with <quote>Bow</quote>.<!--/ERRTAG-RA-417050-ITEM--><!--ERRTAG-RE-421553-ITEM--> Replaced <quote>Grand Thane, or higher</quote> with <quote>Grand Thane</quote> because that is the highest rank possible in this book.<!--/ERRTAG-RE-421553-ITEM--></p>
+ <p>(<a idref="sect286">286</a>) Replaced <quote>mindforce</quote> with <quote>Mindforce</quote>.<!--ERRTAG-RE-422750-ITEM--> Replaced <quote>if he was to do so</quote> with <quote>if he were to do so</quote>.<!--/ERRTAG-RE-422750-ITEM--></p>
+ <p>(<a idref="sect288">288</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote> and <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
+ <p>(<a idref="sect289">289</a>)<!--ERRTAG-RE-416608-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-416608-ITEM--></p>
+ <p>(<a idref="sect290">290</a>) Replaced <quote>backpack and</quote> with <quote>backpack, and</quote>. Replaced <quote>Items however</quote> with <quote>Items, however</quote>.<!--ERRTAG-RE-426600-ITEM--> Replaced <quote>weapons, money pouch, backpack,</quote> with <quote>Weapons, Money Pouch, Backpack,</quote>.<!--/ERRTAG-RE-426600-ITEM--></p>
+ <p>(<a idref="sect291">291</a>) Replaced both occurrences of <quote>lavas</quote> with <quote>Lavas</quote>. Replaced both occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.<!--ERRTAG-RE-428267-ITEM--> Replaced <quote>Kai masteries warn</quote> with <quote>Kai Mastery warns</quote>.<!--/ERRTAG-RE-428267-ITEM--><!--ERRTAG-RE-428479-ITEM--> Replaced <quote>flight pass</quote> with <quote>flight passes</quote>.<!--/ERRTAG-RE-428479-ITEM--></p>
<p>(<a idref="sect292">292</a>) Replaced <quote>salute, <ch.lsquot/>I</quote> with <quote>salute. <ch.lsquot/>I</quote>.</p>
+<p>(<a idref="sect293">293</a>)<!--ERRTAG-RE-425852-ITEM--> Replaced <quote>bow</quote> with <quote>Bow</quote>.<!--/ERRTAG-RE-425852-ITEM--><!--ERRTAG-RE-430673-ITEM--> Replaced <quote>continues their charge</quote> with <quote>continues its charge</quote>.<!--/ERRTAG-RE-430673-ITEM--></p>
<p>(<a idref="sect295">295</a>) Replaced <quote>despatch</quote> with <quote>dispatch</quote>. Replaced <quote>out-distance</quote> with <quote>outdistance</quote>.</p>
- <p>(<a idref="sect297">297</a>) Replaced <quote>Old Kingdom spell</quote> with <quote>Old Kingdom Spell</quote>.</p>
- <p>(<a idref="sect298">298</a>) Replaced <quote>treeline</quote> with <quote>tree-line</quote>. Replaced <quote>Kai camouflage</quote> with <quote>Kai Camouflage</quote>.</p>
+ <p>(<a idref="sect297">297</a>) Replaced <quote>Old Kingdom spell</quote> with <quote>Old Kingdom Spell</quote>. Replaced <quote>Grand Huntmastery</quote> with <quote>Grand Weaponmastery</quote>.<!--ERRTAG-RA-428705-ITEM--> Replaced all occurrences of <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RA-428705-ITEM--></p>
+ <p>(<a idref="sect298">298</a>) Replaced <quote>treeline</quote> with <quote>tree-line</quote>.</p>
+<p>(<a idref="sect299">299</a>)<!--ERRTAG-RE-436309-ITEM--> Replaced <quote>my Lady</quote> with <quote>my lady</quote>.<!--/ERRTAG-RE-436309-ITEM--></p>
+ <p>(<a idref="sect300">300</a>) Switched the third and fourth choices. Replaced <quote>Grand Thane, or higher</quote> with <quote>Grand Thane</quote>, since that is the highest rank possible when attempting this adventure.</p>
+<p>(<a idref="sect302">302</a>)<!--ERRTAG-RE-441546-ITEM--> Replaced <quote>rain which</quote> with <quote>rain, which</quote>.<!--/ERRTAG-RE-441546-ITEM--></p>
+ <p>(<a idref="sect303">303</a>) Replaced <quote>past, therefore</quote> with <quote>past; therefore</quote>.</p>
<p>(<a idref="sect305">305</a>) Replaced <quote>face-down</quote> with <quote>face down</quote>.</p>
<p>(<a idref="sect306">306</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
- <p>(<a idref="sect307">307</a>) Deleted <quote>at the beginning of this book</quote>.</p>
- <p>(<a idref="sect308">308</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>says, <ch.lsquot/>I</quote> with <quote>says. <ch.lsquot/>I</quote>. Replaced <quote>candlemakers</quote> with <quote>candle-makers</quote>.</p>
- <p>(<a idref="sect310">310</a>) Replaced <quote>Kai healing</quote> with <quote>Kai Healing</quote>.</p>
- <p>(<a idref="sect312">312</a>) Replaced <quote>mindforce</quote> with <quote>Mindforce</quote>.</p>
+ <p>(<a idref="sect307">307</a>) Deleted <quote>at the beginning of this book</quote>.<!--ERRTAG-RA-437890-ITEM--> Replaced all occurrences of <quote>Captain</quote> with <quote>captain</quote> when it doesn't proceed Cearmaine's name.<!--/ERRTAG-RA-437890-ITEM--></p>
+ <p>(<a idref="sect308">308</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>says, <ch.lsquot/>I</quote> with <quote>says. <ch.lsquot/>I</quote>. Replaced <quote>candlemakers</quote> with <quote>candle-makers</quote>.<!--ERRTAG-RE-440953-ITEM--> Replaced <quote>says: LIBRARY</quote> with <quote>says <ch.lsquot/>Library<ch.rsquot/></quote>.<!--/ERRTAG-RE-440953-ITEM--><!--ERRTAG-RE-444142-ITEM--> Replaced <quote>words: HALLS OF LEARNING</quote> with <quote>words <ch.lsquot/>Halls of Learning<ch.rsquot/></quote>.<!--/ERRTAG-RE-444142-ITEM--></p>
+ <p>(<a idref="sect310">310</a>)<!--ERRTAG-RE-443317-ITEM--> Replaced <quote>Captain</quote> with <quote>captain</quote>.<!--/ERRTAG-RE-443317-ITEM--></p>
+<p>(<a idref="sect311">311</a>)<!--ERRTAG-RE-449855-ITEM--> Replaced <quote>thug</quote> with <quote>Thug</quote>.<!--/ERRTAG-RE-449855-ITEM--></p>
+ <p>(<a idref="sect312">312</a>) Replaced <quote>mindforce</quote> with <quote>Mindforce</quote>.<!--ERRTAG-RE-453345-ITEM--> Replaced <quote>If he was to do so</quote> with <quote>If he were to do so</quote>.<!--/ERRTAG-RE-453345-ITEM--></p>
+<p>(<a idref="sect313">313</a>)<!--ERRTAG-RE-455317-ITEM--> Replaced <quote>says: Abisko<ch.emdash/>40 miles</quote> with <quote>says <ch.lsquot/>Abisko<ch.emdash/>40 miles<ch.rsquot/></quote>.<!--/ERRTAG-RE-455317-ITEM--></p>
+ <p>(<a idref="sect314">314</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RE-456277-ITEM--> Replaced <quote>sky patrol</quote> with <quote>Sky Patrol</quote>.<!--/ERRTAG-RE-456277-ITEM--></p>
<p>(<a idref="sect315">315</a>) Replaced <quote>camp fire</quote> with <quote>campfire</quote>.</p>
<p>(<a idref="sect318">318</a>) Replaced <quote>an startling</quote> with <quote>a startling</quote>.</p>
- <p>(<a idref="sect319">319</a>) Replaced <quote>Kai tracking</quote> with <quote>Kai Tracking</quote>.</p>
- <p>(<a idref="sect320">320</a>) Replaced <quote>infra-red</quote> with <quote>infrared</quote>. Replaced both occurrences of <quote>dug-out</quote> with <quote>dugout</quote>.</p>
+ <p>(<a idref="sect320">320</a>) Replaced <quote>infra-red</quote> with <quote>infrared</quote>. Replaced both occurrences of <quote>dug-out</quote> with <quote>dugout</quote>.<!--ERRTAG-RE-455530-ITEM--> Replaced <quote>are marching</quote> with <quote>is marching</quote>.<!--/ERRTAG-RE-455530-ITEM--></p>
<p>(<a idref="sect322">322</a>) Replaced <quote>Old Kingdom spell</quote> with <quote>Old Kingdom Spell</quote>.</p>
- <p>(<a idref="sect327">327</a>) Replaced <quote>riverbank</quote> with <quote>river bank</quote>. Replaced <quote>Kai camouflage</quote> with <quote>Kai Camouflage</quote>.</p>
- <p>(<a idref="sect328">328</a>) Replaced <quote>Fryelund forest</quote> with <quote>Fryelund Forest</quote>. Replaced <quote>add 1</quote> with <quote>add 1.</quote>.</p>
+<p>(<a idref="sect323">323</a>)<!--ERRTAG-RE-464254-ITEM--> Replaced <quote>message: Toll<ch.emdash/>4 Gold Crowns</quote> with <quote>message <ch.lsquot/>Toll<ch.emdash/>4 Gold Crowns<ch.rsquot/></quote>.<!--/ERRTAG-RE-464254-ITEM--></p>
+ <p>(<a idref="sect327">327</a>) Replaced <quote>riverbank</quote> with <quote>river bank</quote>.<!--ERRTAG-RE-468435-ITEM--> Replaced <quote>city walls</quote> with <quote>city's walls</quote>.<!--/ERRTAG-RE-468435-ITEM--></p>
+ <p>(<a idref="sect328">328</a>) Replaced <quote>Fryelund forest</quote> with <quote>Fryelund Forest</quote>. Replaced <quote>add 1</quote> with <quote>add 1.</quote>. Replaced <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RE-472553-ITEM--> Replaced <quote>a flight of winged Lavas come</quote> with <quote>a flight of winged Lavas comes</quote>.<!--/ERRTAG-RE-472553-ITEM--></p>
<p>(<a idref="sect329">329</a>) Replaced <quote>rock face</quote> with <quote>rock-face</quote>.</p>
<p>(<a idref="sect331">331</a>) Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>door, <ch.lsquot/>Raggin<ch.rsquot/><ch.thinspace/></quote> with <quote>door. <ch.lsquot/>Raggin<ch.rsquot/><ch.thinspace/></quote>.</p>
+ <p>(<a idref="sect332">332</a>) Replaced <quote>cold dark</quote> with <quote>cold, dark</quote>.</p>
+<p>(<a idref="sect334">334</a>)<!--ERRTAG-RE-472474-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-472474-ITEM--></p>
+ <p>(<a idref="sect335">335</a>) Replaced <quote>backpack and</quote> with <quote>backpack, and</quote>. Replaced <quote>Items however</quote> with <quote>Items, however</quote>.<!--ERRTAG-RE-478862-ITEM--> Replaced <quote>A mass of angry Eldenorans close</quote> with <quote>A mass of angry Eldenorans closes</quote>.<!--/ERRTAG-RE-478862-ITEM--></p>
+<p>(<a idref="sect336">336</a>)<!--ERRTAG-RE-474857-ITEM--> Replaced <quote>bow</quote> with <quote>Bow</quote>.<!--/ERRTAG-RE-474857-ITEM--><!--ERRTAG-RE-474919-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-474919-ITEM--><!--ERRTAG-RE-480724-ITEM--> Replaced <quote>bowskill</quote> with <quote>bow-skill</quote>.<!--/ERRTAG-RE-480724-ITEM--></p>
<p>(<a idref="sect337">337</a>) Replaced <quote>whispers, <ch.lsquot/>I</quote> with <quote>whispers. <ch.lsquot/>I</quote>. Replaced <quote>reopens</quote> with <quote>re-opens</quote>.</p>
<p>(<a idref="sect338">338</a>) Replaced <quote>Kai alchemy</quote> with <quote>Kai-alchemy</quote>.</p>
+ <p>(<a idref="sect339">339</a>) Replaced <quote>Weapons<ch.emdash/>we</quote> with <quote>Weapons we</quote>. Corrected the order of the Mace prices: bought for one Gold Crown and sold for two.</p>
<p>(<a idref="sect340">340</a>) Replaced <quote>pouring</quote> with <quote>poring</quote>.</p>
- <p>(<a idref="sect341">341</a>) Replaced <quote>add 1</quote> with <quote>add 1.</quote>.</p>
+ <p>(<a idref="sect341">341</a>) Replaced <quote>add 1</quote> with <quote>add 1.</quote>.<!--ERRTAG-RE-482237-ITEM--> Replaced <quote>bow</quote> with <quote>Bow</quote>.<!--/ERRTAG-RE-482237-ITEM--><!--ERRTAG-RE-482524-ITEM--> Replaced <quote>arrow</quote> with <quote>Arrow</quote>.<!--/ERRTAG-RE-482524-ITEM--></p>
+<p>(<a idref="sect342">342</a>)<!--ERRTAG-RE-484881-ITEM--> Replaced <quote>her majesty</quote> with <quote>her Majesty</quote>.<!--/ERRTAG-RE-484881-ITEM--><!--ERRTAG-RE-485965-ITEM--> Replaced <quote>reads: VANAMOR 280 miles</quote> with <quote>reads <ch.lsquot/>Vanamor 280 miles<ch.rsquot/></quote>.<!--/ERRTAG-RE-485965-ITEM--></p>
<p>(<a idref="sect343">343</a>) Replaced <quote>add 1</quote> with <quote>add 1.</quote>.</p>
- <p>(<a idref="sect344">344</a>) Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
+ <p>(<a idref="sect344">344</a>) Replaced <quote>lavas</quote> with <quote>Lavas</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
<p>(<a idref="sect345">345</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
- <p>(<a idref="sect346">346</a>) Replaced <quote>eyes, <ch.lsquot/>you</quote> with <quote>eyes. <ch.lsquot/>You</quote>. Replaced <quote>Gods<ch.emdash/>Our</quote> with <quote>Gods! Our</quote>.</p>
+ <p>(<a idref="sect346">346</a>) Replaced <quote>eyes, <ch.lsquot/>you</quote> with <quote>eyes. <ch.lsquot/>You</quote>. Replaced <quote>Gods<ch.emdash/>Our</quote> with <quote>Gods! Our</quote>. Replaced <quote>lavas</quote> with <quote>Lavas</quote>.<!--ERRTAG-RE-488088-ITEM--> Replaced <quote>warmly golden light</quote> with <quote>warm golden light</quote>.<!--/ERRTAG-RE-488088-ITEM--></p>
+<p>(<a idref="sect347">347</a>)<!--ERRTAG-RE-489939-ITEM--> Replaced <quote>Lucky Bucket inn</quote> with <quote>Lucky Bucket Inn</quote>.<!--/ERRTAG-RE-489939-ITEM--></p>
<p>(<a idref="sect348">348</a>) Replaced <quote>Durncrag mountains</quote> with <quote>Durncrag Mountains</quote>.</p>
<p>(<a idref="sect349">349</a>) Replaced <quote>farm house</quote> with <quote>farmhouse</quote>.</p>
<p>(<a idref="sect350">350</a>) Replaced <quote>Crack!,</quote> with <quote><onomatopoeia>Crack!</onomatopoeia></quote>.</p>
<p>(<a idref="sect350">350</a>) Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>WOLF<ch.apos/>S BANE</quote> with <quote><cite>Wolf<ch.apos/>s Bane</cite></quote>.</p>
+ <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>Turn to Combat</quote> with <quote>Turn to the Combat</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
</data>
</section>
</data>