X-Git-Url: https://git.projectaon.org/?a=blobdiff_plain;f=02smr.xml;h=994a523ff7021b47d001d326586b92d5888cacf1;hb=refs%2Fheads%2Fgame-mechanics;hp=01698f2844de83f2bfe296e456bbdff62ddddaaa;hpb=7eeb1d75322e5b32b5e287038d0f0706c4554f26;p=project-aon.git diff --git a/02smr.xml b/02smr.xml index 01698f2..994a523 100644 --- a/02smr.xml +++ b/02smr.xml @@ -22,7 +22,7 @@ &inclusion.brian.williams.bio.fw; Project Aon - 2007830 + 2007831

You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. From the sanctuary of Big Spring your convoy of survivors begins the next stage of its life-or-death exodus: a journey to the fortified border town of El Paso, a destination that lies hundreds of miles beyond the sun-scorched wasteland of West Texas. In Slaughter Mountain Run your mission is to rescue Kate Norton from the clutches of your arch enemythe HAVOC leader Mad Dog Michigan. You have just seven days to free her and to rendezvous with the colony before it runs the gauntlet of fire that protects the only mountain road to El Paso.

@@ -123,7 +123,7 @@

19901998 - Rise of global terrorism on an unprecedented scale. Political violence funded by organized crime syndicate called HAVOCThe Hijack, Assassination and Violent Opposition Consortium.

+ Rise of global terrorism on an unprecedented scale. Political violence funded by organized crime syndicate called HAVOCThe Hijack, Assassination, and Violent Opposition Consortium.

19982003 The governments of many small and impoverished nations fall into the hands of HAVOC. International terrorists receive arms, training, and shelter in these Badlands.

20032008 @@ -262,7 +262,7 @@ -

Apart from your clothing, a number of useful items form your basic equipment. This comprises a Backpack, and a belt on which hangs your Ammo Pouch, Medi-kit, Water Canteen and Hunting Knife. In addition to these items, you possess a Map of Western Texas, which you carry tucked inside your leather jacket.

+

Apart from your clothing, a number of useful items form your basic equipment. This comprises a Backpack, and a belt on which hangs your Ammo Pouch, Medi-kit, Water Canteen, and Hunting Knife. In addition to these items, you possess a Map of Western Texas, which you carry tucked inside your leather jacket.

Backpack @@ -306,7 +306,7 @@
Medi-kit -

A well-stocked Medi-kit can make all the difference to your chances of survival should you suffer injury in the field or as a result of combat. It contains useful first aid supplies, such as dressings, antiseptics, antibiotics, water purification tablets, sulfonamides, pain killers, potassium iodide tablets (to delay absorption of radioactivity) and sutures.

+

A well-stocked Medi-kit can make all the difference to your chances of survival should you suffer injury in the field or as a result of combat. It contains useful first aid supplies, such as dressings, antiseptics, antibiotics, water purification tablets, sulfonamides, pain killers, potassium iodide tablets (to delay absorption of radioactivity), and sutures.

For convenience, these medical supplies are grouped into units. To find how many units you have in your Medi-kit, pick a number from the Random Number Table (0 equals 10) and add 2. Your total score equals the number of units with which you begin your adventure. To keep a record of them, circle the appropriate number of unit symbols in the Medi-kit section of your Action Chart. The maximum number of units you can carry in your Medi-kit is twelve.

You may use your Medi-kit units to restore lost ENDURANCE points; each unit used in this way restores 3 points. Units cannot be used to restore ENDURANCE points in lieu of a Meal or Water when instructed to eat or drink.

@@ -336,7 +336,7 @@ Close Combat Weapons

These weapons aid you in hand-to-hand fighting. You begin your adventure armed with a Hunting Knife which, when used in close combat, adds 2 points to your CLOSE COMBAT SKILL. Note this Hunting Knife in the Close Combat Weapons section of your Action Chart.

-

If you find a close combat weapon during your adventure, you may pick it up and use it. Close combat weapons will appear in the text with a close combat skill number, for example, Machete (3). This number indicates how many points this weapon will add to your CLOSE COMBAT SKILL when used in a hand-to-hand fight.

+

If you find a close combat weapon during your adventure, you may pick it up and use it. Close combat weapons will appear in the text with a close combat skill number, for example, Machete (3). This number indicates how many points this weapon will add to your CLOSE COMBAT SKILL when used in a hand-to-hand fight.

The maximum number of close combat weapons you may carry is two.

@@ -352,7 +352,7 @@
  • SHOTGUN
  • RIFLE
  • -

    Unless you are continuing to use weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    +

    Unless you are continuing to use weapons from a previous Freeway Warrior book, you begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.

    In order to be able to use a missile weapon, you must have sufficient ammunition of the correct calibre. The following list shows the calibre of each weapon, the amount that is used every time the weapon is fired, and the number of rounds that you possess at the start of your adventure:

    @@ -414,7 +414,7 @@

    Subtract the CLOSE COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

    Example - Cal Phoenix (CLOSE COMBAT SKILL 17) is attacked by a Renegade Clansman (CLOSE COMBAT SKILL 18). He is not given the opportunity to evade close combat, but must stand and fight his adversary. Cal Phoenix is armed with a Hunting Knife, so he adds 2 points to his CLOSE COMBAT SKILL, giving a total CLOSE COMBAT SKILL of 19. + Cal Phoenix (CLOSE COMBAT SKILL 17) is attacked by a Renegade Clansman (CLOSE COMBAT SKILL 18). He is not given the opportunity to evade close combat, but must stand and fight his adversary. Cal Phoenix is armed with a Hunting Knife, so he adds 2 points to his CLOSE COMBAT SKILL, giving a total CLOSE COMBAT SKILL of 19.

    He subtracts the Renegade Clansmans CLOSE COMBAT SKILL from his own, giving a Combat Ratio of 1 (19 18 = 1). He notes this 1 on his Action Chart as the Combat Ratio.

    @@ -962,7 +962,7 @@ 37 -

    You are almost relieved to see that the cause of your irritation is a small, brown, spindly legged spider. Casually you raise your right hand to slap it from your arm, but just as you bring your hand down, Kates eyes widen with fear. No! she says. Its a Fiddleback!

    +

    You are almost relieved to see that the cause of your irritation is a small, brown, spindly-legged spider. Casually you raise your right hand to slap it from your arm, but just as you bring your hand down, Kates eyes widen with fear. No! she says. Its a Fiddleback!

    Pick a number from the Random Number Table.

    If the number you have picked is 06, turn to 202. If it is 79, turn to 280. @@ -5046,7 +5046,7 @@

    (Survival Skills) Replaced motorcycles and with motorcycles, and. Replaced shotguns and with shotguns, and. Replaced reflexes and with reflexes, and. Replaced education and with education, and.

    -

    (Equipment) Replaced map of Western Texas with Map of Western Texas, potassium iodine with potassium iodide, C.B. RADIO with CB RADIO, and sulphonamides with sulfonamides.

    +

    (Equipment) Replaced map of Western Texas with Map of Western Texas, potassium iodine with potassium iodide, C.B. RADIO with CB RADIO, and sulphonamides with sulfonamides. Replaced Canteen and with Canteen, and. Replaced radioactivity) and with radioactivity), and.

    (Close Combat Rules) Replaced cross-refer with cross-reference, zero with zero or below, and as 1 If with as 1. If . Replaced are reduced to zero, at which point the one whose score is zero is declared dead. with are reduced to zero or below, at which point that combatant is declared dead. and with a reduced ENDURANCE point score with with his ENDURANCE points possibly reduced. Removed on the inside back cover of the book.

    @@ -5059,6 +5059,7 @@

    (28) Replaced despatch with dispatch.

    (30) Replaced bushwack with bushwhack.

    (36) Replaced sulphonamides with sulfonamides.

    +

    (37) Replaced spindly legged with spindly-legged.

    (38) Replaced manouevre with manoeuvre and (minimum equals one; maximum equals four) with (minimum: one round; maximum: four rounds).

    (48) Replaced Backpack items with Backpack Items.

    (49) Replaced blood-stained with bloodstained.

    @@ -5239,4 +5240,4 @@
    - \ No newline at end of file +