X-Git-Url: https://git.projectaon.org/?a=blobdiff_plain;f=en%2Fxml%2F01fftd.xml;h=833f215b90f0289c8654a986b9b9f78d87a5792e;hb=c67a99cf4b7ded7652ccb8cc7cf141abfb415d60;hp=762e32d0a95f11f8bab1ce6d1af7b37343c3dae5;hpb=7d6b0f0ecd02753d7d3835529c6681ccd4b9cbc6;p=project-aon.git diff --git a/en/xml/01fftd.xml b/en/xml/01fftd.xml index 762e32d..833f215 100644 --- a/en/xml/01fftd.xml +++ b/en/xml/01fftd.xml @@ -13,6 +13,8 @@
You are Lone Wolf. In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor.
In Flight from the Dark, you swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. Relentlessly the servants of darkness hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully
Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
@@ -97,6 +97,7 @@During your training as a Kai Lord you have developed fighting prowess
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you are wounded in combat you will lose
Upon entering the Kai Monastery, each initiate is taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number in the usual way from the Random Number Table, and then find the corresponding weapon from the list below. This is the weapon in which you have skill. When you enter combat carrying this weapon, you add 2 points to your
The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. If you pick the axe, you are lucky enough to be skilled in the one weapon Lone Wolf is carrying from the start of the adventure. (Explained fully in the Equipment section.)
+The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. If you pick the axe, you are lucky enough to be skilled in the one weapon Lone Wolf is carrying from the start of the adventure. (This will be explained fully in the Equipment section.)
If you successfully complete the mission as set in Book 1 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in
If you successfully complete the mission as set in Book 1 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in
The new Mongoose Publishing editions of the gamebooks clarify that You may only use one Weapon at a time in combat.
You are dressed in the green tunic and cloak of a Kai initiate. You have little with you to arm yourself for survival.
All you possess is an Axe (note under Weapons on your Action Chart) and a Backpack containing 1 Meal (note under Meals on your Action Chart). Hanging from your waist is a leather pouch containing Gold Crowns. To find out how many, pick a number from the Random Number Table. This number equals the number of Gold Crowns you possess at the start of the adventure. (Note the number in the Belt Pouch section of the Action Chart.)
@@ -333,7 +329,7 @@6 = Healing Potion (Backpack Item). This can restore 4
6 = Healing Potion (Backpack Item). This can restore 4
7 = Quarterstaff (Weapons)
@@ -398,7 +394,7 @@8 = Spear (Weapons)
@@ -408,7 +404,7 @@0 = Broadsword (Weapons)
@@ -429,7 +425,7 @@Beyond the ten basic skills of the Kai Master await the secrets of the higher Kai Disciplines or Magnakai
. By acquiring the wisdom of the Magnakai, a Kai Lord can progress towards the ultimate achievement and become a Kai Grand Master.
Beyond the ten basic skills of the Kai Master await the secrets of the higher Kai Disciplines or Magnakai
. By acquiring the wisdom of the Magnakai, a Kai Lord can progress towards the ultimate achievement and become a Kai Grand Master.
The bodyguard looks at you with great suspicion and then slams the door shut. You can hear the sound of voices inside the caravan. Suddenly the door swings open and the face of a wealthy merchant appears.
He demands 10 Gold Crowns as payment for the ride.
-You manage to free a horse from the straps securing it to the caravan. It is frightened by the scent of the approaching Doomwolves, and the cries of their evil riders
Preparing your weapon, you spur your skittish horse towards the oncoming beasts. They are less than fifty yards away and they are lowering their lances at you as they get nearer and nearer.
-Anxious to leave this evil tomb, you examine the door for a latch. An ornate pin appears to lock the door, but there is also a keyhole in the lockplate.
-The cabin has only one room. In it you see a wooden table and two benches, a large bed made of straw bales lashed together, several bottles of coloured liquids and an embroidered rug in the centre of the floor.
+The cabin has only one room. In it you see a wooden table and two benches, a large bed made of straw bales lashed together, several bottles of coloured liquids, and an embroidered rug in the centre of the floor.
At last you can reach the wooden fieldworks surrounding the outer city. As you race towards a sentry post, you can hear the excited shouts of the guards cheering you on. Thank the gods that they recognize you, for you must appear a ragged and suspicious figure. Your cloak is torn and hangs in tatters, your face is scratched and blood-smeared and the dust of the Graveyard covers you from head to toe.
+At last you can reach the wooden fieldworks surrounding the outer city. As you race towards a sentry post, you can hear the excited shouts of the guards cheering you on. Thank the gods that they recognize you, for you must appear a ragged and suspicious figure. Your cloak is torn and hangs in tatters, your face is scratched and blood-smeared, and the dust of the Graveyard covers you from head to toe.
Splashing through a shallow stream, you stagger towards the gate. The full horror of the Graveyard encounter begins to catch up with you. The last thing you recall before exhaustion robs you of consciousness, is falling into the outstretched arms of two soldiers who have run from the fieldworks to help you.
The soldiers
lie dead at your feet. They were bandits who were stealing from the refugees of Toran, and from the abandoned houses and farms in the area.
Searching their bodies you find 28 Gold Crowns and two Backpacks containing enough food for 3 Meals. They had been armed with a crossbow and three Swords. The crossbow has been damaged in the fight, but the Swords are untouched and you may keep one if you wish.
-You adjust your equipment, give a cautious glance towards the west and continue your run towards the outer defences of the capital.
+You adjust your equipment, give a cautious glance towards the west, and continue your run towards the outer defences of the capital.
Pulling your green cloak about you, you blend into the foliage and rocks. Peering carefully up at the track, you are shocked to see that they are not the King
They are Drakkarim, some of the Darklords cruellest troops. They must have disguised themselves as soldiers of the King in order to get this far into the forest. Thanking your Kai training for saving your life, you silently slip away from the stream and push on into the forest.
+They are Drakkarim, some of the Darklords
Peering out carefully, you can see three green-clad men on horses racing along the bank. You recognize them as Border Rangers, the regiment of the King
Peering out carefully, you can see three green-clad men on horses racing along the bank. You recognize them as Border Rangers, the regiment of the King
Close behind follow a pack of twenty Doomwolves. Their Giak riders are firing arrows at the rangers which fall all around them. One ranger drops from his horse and rolls down the river bank, a black arrow deeply embedded in his right leg.
Record this item as a Vordak Gem. Though the text says you originally keep it in your jacket pocket, this is a temporary place to keep it before stowing it in your Backpack. It is not a Special Item (cf. Section 304).
-The Gem feels very hot and burns your hand. Lose 2
The Gem feels very hot and burns your hand. Lose 2
You bid a sad farewell to the Prince, mount his white steed and head south along the forest path. The battle still rages behind you as the Prince
You bid a sad farewell to the Prince, mount his white steed, and head south along the forest path. The battle still rages behind you as the Prince
You cautiously peer around the rock to see a soldier lying on his back. By his side is a Spear and shield. On the shield is the painting of a white pegasusHeal me, my Lord,
he begs. I can barely feel my arm.
Behind you can hear the blood-crazy Giaks killing the caravan horses. You risk a quick glance over your shoulder and see a Kraan start to climb high into the air. Will it attack you or is it interested in something else? The dark shadow that is gradually getting larger all around you tells you that you are its intended victim. The Kraan is diving full speed at you!
-Carefully parting the dense foliage, you are horrified by the sight that meets you. In a small clearing ahead, three Giaks have tied a man to a wooden stake and are setting fire to a mass of brushwood bundled at his feet. You recognize his tunic as that of a Border Ranger, one of the King
Carefully parting the dense foliage, you are horrified by the sight that meets you. In a small clearing ahead, three Giaks have tied a man to a wooden stake and are setting fire to a mass of brushwood bundled at his feet. You recognize his tunic as that of a Border Ranger, one of the King
You have covered about a quarter of a mile when you hear shouting and a noise like thunderclaps ahead. Edging nearer, you soon make out a clearing that you recognize to be the site of the ruins of Raumas, an ancient forest temple.
A war party of Giaks, some twenty-five to thirty strong, are attacking the ruins from all sides. Many more of the Giaks are dead or dying among the broken pillars of marble, but still they assault whatever is hidden inside. Suddenly, a bolt of blue lightning rips through the front rank of Giaks sending the armour-clad creatures tumbling in all directions. A Giak, taller than the others and dressed from head to foot in black chainmail, curses at his troops as he whips them forward with a barbed flail.
-With weapon ready, you move to the edge of the clearing, under cover of the thick foliage, and try to catch a glimpse of the defenders. To your amazement, the ruins are being defended by a young man no older than yourself. You recognize his sky-blue robes, embroidered with stars. He is a young theurgist of the Magicians
With weapon ready, you move to the edge of the clearing, under cover of the thick foliage, and try to catch a glimpse of the defenders. To your amazement, the ruins are being defended by a young man no older than yourself. You recognize his sky-blue robes, embroidered with stars. He is a young theurgist of the Magicians
Count the 20 Gems as one Special Item.
-As the last of the foul creatures die, so the greenish light starts to fade. You notice that in each of the broken skulls lies a Gem. You take these 20 Gems
As the last of the foul creatures die, so the greenish light starts to fade. You notice that in each of the broken skulls lies a Gem. You take these 20 Tomb Guardian Gems before darkness engulfs the chamber. Remember to mark these on your Action Chart as a single Backpack Item.
You quickly leave the dead Crypt spawn and press on.
You fight your way through the press of bodies along the main street towards the citadel in the distance. City folk are rushing to and fro in the grip of panic, as the cries of Kraan are heard circling high above.
-In the crush, one item is stolen from your Backpack. If you no longer have a Backpack or if you have no Backpack Items, you lose a Weapon. Remember to take this off your Action Chart.
+In the crush, one item is stolen from your Backpack. If you no longer have a Backpack or if you have no Backpack Items, you lose a Weapon. Remember to take this off your Action Chart.
A runaway horse and cart career past and knock you into a doorway. You are stunned and you lose 2
You are dizzy from your wound and you stumble through the trees like a blind man.
Suddenly you fall forward as if the ground has been snatched from beneath your feet. You have fallen head-first into a hunting pit. As you look up, you can see four Drakkarim levelling their bows at you, evil sneers spreading simultaneously across their ugly faces.
-As the world darkens, the last thing you feel are the black shafts of their arrows deep in your chest. You have failed in your mission.
+As the world darkens, the last things you feel are the black shafts of their arrows deep in your chest. You have failed in your mission.
You are in the presence of a great evil. Your mind is being probed by a powerful and timeless being and you must shield yourself. The struggle has begun and your sanity is at stake. It is a long and torturous ordeal, during which you experience many fantastic and terrible apparitions that tempt and appal you. After this you must lose 4
You are in the presence of a great evil. Your mind is being probed by a powerful and timeless being and you must shield yourself. The struggle has begun and your sanity is at stake. It is a long and torturous ordeal, during which you experience many fantastic and terrible apparitions that tempt and appal you. After this you must lose 4
Waving your arms at the approaching cavalry, you recognize them to be Border Rangers of the King
Waving your arms at the approaching cavalry, you recognize them to be Border Rangers of the King
If you have not arrived at this section from Section 205, you do not lose all of your equipment. Do not adjust your Action Chart.
-If you have turned to this section from Section 22, you may ignore this statement. You have not lost any of your equipment. Do not adjust your Action Chart.
- -Instinctively you duck, and dive to avoid the crossbow bolt. The bandit fires and you feel the sleeve of your jacket tear as the missile grazes past your left arm. You thank the gods for your good fortune and sprint on.
-None of the other bandits have bows and they soon give up the chase. As you sprint off into the distance, you leave them all far behind. You have lost your Weapons and Equipment,
None of the other bandits have bows and they soon give up the chase. As you sprint off into the distance, you leave them all far behind.
You stop just long enough to strap up your wounded arm and then continue along the road towards the outer defences of the capital.
Three rangers gallop past the river bank, closely followed by the Giaks on their snarling mounts
Three rangers gallop past the river bank, closely followed by the Giaks on their snarling mounts
You see the razor-fanged mouth of a Doomwolf and hear the hideous cries of the Giaks. Two of them are coming straight for you. You are saved from certain death when your horse jumps at the approaching beasts, knocking them both to the ground. You lash out at the Giak and open a large wound in his head
But a shadow follows you. It is a Kraan and it has started to dive. Its target is you.
Make sure to erase all items and item containers from your Action Chart (i.e. Weapons, Backpack, Special Items, and Belt Pouch).
-The author may not have realized that the Crystal Star Pendant and Map of Sommerlund might be among the items lost. You may decide to simply keep these items if you have them. If you do choose a strict interpretation of the text, however, then it
Their leader picks up your discarded Equipment
Their leader picks up your discarded Equipment and ushers you along the road ahead. (You must now erase all Weapons and Backpack Items from your Action Chart.) An evil grin spreads across the face of the other two men, and you suddenly realize that they are not soldiers after all. You make a break for it and run away from there, sprinting towards the distant capital.
Behind you, the ominous
The path continues eastwards but soon disappears into thick undergrowth.
-Remember to erase the Vordak Gem from your Action Chart. If you had two Gems, you need erase only one. The
The Gem hovers above the mouth of the skeleton king, glowing a fierce red. Suddenly, an explosion of searing crimson flame lashes upwards from the sarcophagus, destroying the Gem completely.
The Gem hovers above the mouth of the skeleton king, glowing a fierce red. Suddenly, an explosion of searing crimson flame lashes upwards from the sarcophagus, destroying the Gem completely. You are thrown against the far wall and knocked unconscious.
When you awake, the chamber is completely empty. The skeleton king and the sarcophagus have vanished. You have lost 6
When you awake, the chamber is completely empty. The skeleton king and the sarcophagus have vanished. You have lost 6
You carefully get to your feet and stagger towards the tunnel.
You have followed this twisting track for about twenty minutes when you hear the beating of wings high above the trees. Looking up you see a large Kraan approaching from the north, its huge black wings casting a gigantic shadow on the trees below.
-On its back are two creatures armed with long spears. They are Mountain Giaks
On its back are two creatures armed with long spears. They are Mountain Giaks
Quickly you dive for the shelter of a large fern tree as the Kraan passes overhead. With heart pounding, you pray that your quick reactions have saved you from being spotted.
Pick a number from the Random Number Table.
Reaching for your weapon you manage to hack your way through the tangle of wood and twisted branches to the clearer forest beyond. Your cloak is torn in several places and your right leg is badly bruised above the knee.
+Reaching for your weapon you manage to hack your way through the tangle of wood and twisted branches to the clearer forest beyond. Your cloak is torn in several places and your right leg is badly bruised above the knee.
The two Giaks lie at your feet, their bodies twisted and lifeless. A quick search reveals 6 Gold Crowns, 2 Spears and a Dagger.
+The two Giaks lie at your feet, their bodies twisted and lifeless. A quick search reveals 6 Gold Crowns, 2 Spears, and a Dagger.
You may keep the Gold and take either the Dagger or a Spear. Remember to mark this on your Action Chart.
The Kraan flew off during your battle, and the track is now deserted. You adjust your Backpack and continue your mission.
Using the skills taught to you by your masters in the art of Hunting, you inch your way through the foliage undetected. In less than a minute you are directly behind, and only a few feet from, the stake to which the ranger is tied. The wood is alight and great clouds of smoke are engulfing the poor victim. You take your weapon and run forward, hidden by the smoke. One blow of your weapon is all that is needed to sever his bonds, and you pull him free and back into the safety of the forest. As you press on into the forest, you hear the shrieks of the Giaks as they discover that their prisoner has literally disappeared in a cloud of smoke!
+Using the skills taught to you by your masters in the art of Hunting, you inch your way through the foliage undetected. In less than a minute you are directly behind, and only a few feet from, the stake to which the ranger is tied. The wood is alight and great clouds of smoke are engulfing the poor victim. You take your weapon and run forward, hidden by the smoke. One blow of your weapon is all that is needed to sever his bonds, and you pull him free and back into the safety of the forest. As you press on into the forest, you hear the shrieks of the Giaks as they discover that their prisoner has literally disappeared in a cloud of smoke!
Record this Backpack Item as a Vordak Gem.
-The Gem feels incredibly hot and burns your hand. Lose 2
You quickly pick it up with the edge of your Kai cloak and slip it into your Backpack.
You quickly pick it up with the edge of your Kai cloak and slip this Vordak Gem into your Backpack. A Gem that size must be worth hundreds of Crowns. But the Giaks are very close and their arrows whistle past your head as you turn and run for the safety of the forest.
On the floor of the watchtower is a large oblong box.
You have cut your way through the thick undergrowth for nearly half an hour when you hear the beat of wings high above the trees. Looking up you can just make out the shape of a Kraan approaching from the north. It is one of the monsters that attacked the monastery and on its back are two grey-skinned creatures armed with long spears.
-These are Mountain Giaks
These are Mountain Giaks
Hidden by the trees, you freeze, keeping absolutely still as the Kraan passes overhead and disappears towards the south. When you are sure that it has gone, you move off once again into the forest.
You rush into the clearing and take the Giaks completely by surprise. Without a moment
You rush into the clearing and take the Giaks completely by surprise. Without a moment
As your voice echoes through the trees, the stranger slowly turns to face you. Your heart pounds and your blood freezes as you realize that the stranger is not human. It is a Vordak, a hideous lieutenant of the Darklords and one of the undead. A piercing scream fills your ears, and the creature raises a huge black mace above its head and charges at you. Frozen with horror, you can also feel the Vordak attacking you with the force of its mind.
+As your voice echoes through the trees, the stranger slowly turns to face you. Your heart pounds and your blood freezes as you realize that the stranger is not human. It is a Vordak, a hideous lieutenant of the Darklords and one of the undead. A piercing scream fills your ears, and the creature raises a huge black mace above its head and charges at you. Frozen with horror, you can also feel the Vordak attacking you with the force of its mind.
You are held by the mass of tangled branches and roots. Eventually you free your right hand, grab your weapon and hack your way slowly through the foliage to the clearer forest beyond. Your cloak is torn in several places and your left arm is cut and badly bruised above the elbow.
+You are held by the mass of tangled branches and roots. Eventually you free your right hand, grab your weapon, and hack your way slowly through the foliage to the clearer forest beyond. Your cloak is torn in several places and your left arm is cut and badly bruised above the elbow.
The trees start to thin out, and just ahead you can make out the silhouette of an old log cabin beneath an oak tree. This hut seems to have been abandoned and there is little of apparent value left behind. Opening a small chest near the main door, you discover bunches of twigs that have been tied together with strong twine. One end of the bundle has been coated with pitch. They are Torches. Next to the chest is a Short Sword and a Tinderbox. You may take them and a Torch if you wish but make sure that you mark them on your Action Chart.
The trees start to thin out, and just ahead you can make out the silhouette of an old log cabin beneath an oak tree. This hut seems to have been abandoned and there is little of apparent value left behind. Opening a small chest near the main door, you discover bunches of twigs that have been tied together with strong twine. One end of each bundle has been coated with pitch. They are Torches. Next to the chest are a Short Sword and a Tinderbox. You may take them and a Torch if you wish but make sure that you mark them on your Action Chart.
Closing the door of the cabin, you head off along an overgrown path towards the northeast.
He is a young blond-haired youth with deep brooding eyes. His face is lined with exhaustion and the grime of battle, and his long sky-blue robes bear evidence of living rough in the wilds. He shakes your hand and bows. My eternal thanks, Kai Lord. My powers are nearly drained. Had you not come to my aid, I fear I would have ended my days atop a Giak lance.
He is weak and unsteady on his feet. You take his arm and sit him down upon a fallen pillar where you listen intently to what he has to say.
-My name is Banedon. I am journeyman to the Brotherhood of the Crystal Star, which is the Magicians
He removes a vellum envelope from inside his robes and hands it to you.
My name is Banedon. I am journeyman to the Brotherhood of the Crystal Star, which is the Magicians
He removes a vellum envelope from inside his robes and hands it to you.
As you see, I have opened the letter and read its contents. When the war started, I was on the highway with two travelling companions. The Kraan attacked us and we lost each other in the forest during our escape.
The letter is a warning to the Kai Lords that the Darklords have mustered a vast army beyond the Durncrag Range. The Guildmaster urges the Kai to cancel the celebrations of Fehmarn and prepare for war.
I fear we were betrayed,
says Banedon, his head bowed in sorrow.
One of my order, a brother called Vonotar, had explored the forbidden mysteries of the Black Art. Ten days ago he denounced the Brotherhood and killed one of our Elders. He has since disappeared. It is rumoured that he now aids the Darklords.
You tell Banedon what has happened at the monastery, and of your mission to warn the King. Silently, he removes a gold chain from around his neck and hands it to you. On the chain is a small Crystal Star Pendant. It is the symbol of my Brotherhood, and we are both truly brothers in this hour of darkness. It is a talisman of good fortune
You thank him, place the chain around your neck and slip the Crystal Star
You thank him, place the chain around your neck, and slip the Crystal Star
Banedon bids you farewell. We must leave this place lest the Giaks return with more of their loathsome kind to put an end to us. I must return to my Guild. I bid you farewell, my brother. May the luck of the gods go with you.
(Blurb) Replaced FLIGHT FROM THE DARK
with Flight from the Dark,
.
(The Game Rules) Replaced all occurrences of ie
with i.e.
Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied
. Replaced on 4
with on the number 4
. Removed on the last page of this book
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced each occurrence of Chart. (ie
with Chart (i.e.
. Replaced 14.)
with 14).
. Replaced points.)
with points).
.
(The Game Rules) Replaced all occurrences of ie
with i.e.
Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied
. Replaced on 4
with on the number 4
. Removed on the last page of this book
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced each occurrence of Chart. (ie
with Chart (i.e.
. Replaced 14.)
with 14).
. Replaced points.)
with points).
.
(Kai Disciplines) Replaced Kai Discipline section
with Kai Disciplines section
, removed on the last page of the book
, and capitalized all occurrences of discipline
. Replaced fully in Equipment section
with fully in the Equipment section
. Replaced Lone Wolf
with Lone Wolf
when referring to the series. Replaced Kai monastery
with Kai Monastery
. Replaced will be of use
with may be of use
.
(Kai Disciplines) Replaced Kai Discipline section
with Kai Disciplines section
, removed on the last page of the book
, and capitalized all occurrences of discipline
. Replaced fully in Equipment section
with fully in the Equipment section
. Replaced Lone Wolf
with Lone Wolf
when referring to the series. Replaced Kai monastery
with Kai Monastery
. Replaced will be of use
with may be of use
. Replaced Explained fully
with This will be explained fully
.
(Equipment) Added periods to the sentences describing the Helmet and Chainmail Waistcoat.
-(Equipment: How to use your equipment) Added a period to the second from last sentence in the Weapons subsection. Replaced food or
with food, or
. Replaced two weapons
with two Weapons
.
(Equipment: How to use your equipment) Added a period to the second from last sentence in the Weapons subsection. Replaced food or
with food, or
. Replaced two weapons
with two Weapons
. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Rules for Combat) Removed a superfluous period in the second paragraph of the first example. Removed on the inside back cover of the book
and replaced on the page after the Random Number Table
with in the back of this book
. Replaced reduced to zero
with reduced to zero or below
. Replaced points reduced
with points possibly reduced
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(1) Replaced Sommerlund
with Sommlending
and made the last choice (about using Sixth Sense) the first.
(4) Moved the last choice (about the Tracking Discipline) into the first position.
(7) Added a period to the end of the illustrationskipped and
with skipped, and
. Replaced If the number if
with If the number is
.
(12) Replaced Crowns and
with Crowns, and
. Replaced Crowns or
with Crowns, or
.
(17) Changed the last choice that led to Section 331 to lead to Section 316 instead in order to parallel Section 89. It doesn
(18) Moved the choice about the Camouflage Discipline into the first position.
(19) Moved the choice about the Tracking Discipline into the first position and replaced Gallowbrush
with gallowbrush
: you can
(20) Replaced Jala
with jala
and dagger
with Dagger
. The original versions of this book had this section lead to Section 272, which is incorrect. We are using the correct section, 273, as used in more recent editions.
(20) Replaced Jala
with jala
. Replaced dagger
with Dagger
. The original versions of this book had this section lead to Section 272, which is incorrect. We are using the correct section, 273, as used in more recent editions.
(21) The text is unchanged but we have concatenated some of the paragraphs for the dice rolls for clarification. Replaced on to
with onto
.
(22) Added a comma after 0
in the first choice. Replaced click
with
.
(23) Reordered the choices. The choice that was originally first (about removing the pin) is now last. The choice about the Golden Key was originally last and is now first. Also added and wish to use it
after Golden Key
. Added a period to the end of the illustrationKey and
with Key, and
.
(23) Reordered the choices. The choice that was originally first (about removing the pin) is now last. The choice about the Golden Key was originally last and is now first. Also added and wish to use it
after Golden Key
. Added a period to the end of the illustration
(32) Replaced unmistakeable
with unmistakable
.
(33) Replaced fur and
with fur, and
.
(34) Added a period to the end of the illustration
(41) Added a period to the end of the illustration
(46) Moved the last choice (about Sixth Sense) into the first position.
(51) Added a period to the end of the illustration
(57) Replaced liquids and
with liquids, and
.
(58) Made the choice that led to Section 286 to lead to Section 251 instead. Many readers have realized that there was an error here but assumed that the original numbers for the choices should simply be reversed, giving Lone Wolf a chance at survival for hiding and certain death for riding on. Actually, there is no certain death possibility here. Hiding is supposed to grant you certain survival. The proof of this correction is that there is no other path to Section 251, and it works perfectly.
-(62) Replaced crossbow had
with crossbow has
.
(61) Replaced blood-smeared and
with blood-smeared, and
.
(62) Replaced crossbow had
with crossbow has
. Replaced west and
with west, and
.
(63) Added a period to the end of the illustration
(67) Made the choice that led to Section 140 to lead to Section 252 instead. If you read Section 222, you
(69) Replaced Gallowbrush
with gallowbrush
: you can
(70) Moved the last choice (about Sixth Sense) into the first position.
(71) Moved the last choice (about Sixth Sense) into the first position.
-(75) Replaced border rangers
with Border Rangers
.
(73) Replaced the Darklords cruellest troops
with the Darklords
.
(75) Replaced border rangers
with Border Rangers
.
(76) Replaced slip it into the pocket of your jacket
with slip this Vordak Gem into your Backpack
. Replaced horse and
with horse, and
.
(82) Replaced steed and
with steed, and
.
(83) Added another s
after posses
in the last choice and moved that choice into the first position.
(87) Replaced Graveweed
with graveweed
. Replaced click
with
.
(88) Replaced or do
with or if you do
.
(91) Moved the last choice (about Sixth Sense) into the first position.
(97) Added a period to the end of the illustration
(105) Replaced jet black
with jet-black
and skill,
with skill, or do not wish to use it,
.
(105) Replaced jet black
with jet-black
. Replaced skill,
with skill, or if you do not wish to use it,
.
(112) Replaced cavemouth
with cave mouth
.
(119) Replaced Gallowbrush
with gallowbrush
: you can
(120) Replaced strike, then
with strike, and then
.
(120) Replaced strike, then
with strike and then
.
(121) Added a period to the end of the illustration
(122) Split the first sentence which was actually two independent clauses into two sentences to fix it.
(125) Moved the last choice (about the Tracking Discipline) into the first position.
-(128) Replaced border ranger
with Border Ranger
. Replaced Durncrag mountains
with Durncrag Mountains
.
(131) Replaced Magicians Guild of Toran
with Magicians
.
(128) Replaced border ranger
with Border Ranger
. Replaced Durncrag mountains
with Durncrag Mountains
.
(131) Replaced Magicians Guild of Toran
with Magicians
. Replaced area, and
with area and
.
(132) Replaced sumptuous Meal
with sumptuous meal
.
(137) Replaced 20 Gems
with 20 Tomb Guardian Gems
and mark these on your Action Chart
with mark these on your Action Chart as a single Backpack Item
based on changes made to the Mongoose Publishing edition.
(142) Replaced Durncrag range
with Durncrag Range
.
(144) Added or if you have no Backpack Items
to the second paragraph. Replaced one Item is stolen
with one item is stolen
. Added a period to the end of the illustration
(151) Added If you wish to remove the pin, turn to 337.
This is the only other possible choice for what is a strangely one-sided option in the original text. More flavourful language might make more sense, such as If you still wish to remove the pin with your hands,
but to best preserve the integrity of the text, we simply copied the choice from Section 23.
(144) Added or if you have no Backpack Items
to the second paragraph. Replaced one Item is stolen
with one item is stolen
. Added a period to the end of the illustration
(151) Added If you wish to remove the pin, turn to 337.
This is the only other possible choice for what is a strangely one-sided option in the original text. More flavourful language might make more sense, such as If you still wish to remove the pin with your hands,
but to best preserve the integrity of the text, we simply copied the choice from Section 23.
(152) Added a period to the end of the illustration
(153) Replaced Durncrag range
with Durncrag Range
.
(154) Replaced head first
with head-first
.
(154) Replaced head first
with head-first
. Replaced last thing you feel are the black shafts
with last things you feel are the black shafts
.
(163) Replaced nearly an half
with nearly half
.
(166) Replaced tortuous
with torturous
.
(166) Replaced tortuous
with torturous
.
(167) Moved the last choice (about Sixth Sense) into the first position.
(170) Added a period to the end of the illustration
(172) Moved the second choice (about the Camouflage Discipline) into the first position.
-(175) Moved the last choice (about the Camouflage Discipline) into the first position. Replaced border rangers
with Border Rangers
.
(175) Moved the last choice (about the Camouflage Discipline) into the first position. Replaced border rangers
with Border Rangers
.
(181) Removed You have lost your Weapons and Equipment, but not your life.
from the end of the second paragraph because it is possible to reach this section of the book without having lost your equipment.
(184) Replaced Sword and
with Sword, and
.
(192) Replaced Kraan, and
with Kraan and
.
(197) Deleted a superfluous space after the word wish
at the very end of the second sentence.
(196) Replaced click
with
.
(200) Reversed the order of the choices. Added a period to the end of the illustration
(201) Changed the choice that led to Section 215 to lead to Section 15 instead. The original choice appears to make sense, but does not work out in a map. The indication that the correct section is really 15 is the fact that it is not otherwise accessible (though Section 215 is) and 15 leads back to Section 201 when taking the opposite direction.
-(205) Replaced click
with
.
(205) Added (You must now erase all Weapons and Backpack Items from your Action Chart.)
based on the Mongoose Publishing edition. Replaced click
with
.
(211) Moved the second choice (about Sixth Sense) into the first position.
(212) Added a period to the end of the illustration
(218) Replaced war cries
with war-cries
.
(221) Replaced rough hewn
with rough-hewn
.
(222) Moved the last choice (about Tracking) into the first position.
(226) Replaced head first
with head-first
.
(228) Replaced axe
with weapon
because another weapon is available in Section 305.
(228) Replaced axe
with weapon
because another weapon is available in Section 305. Replaced dense, and
with dense and
.
(235) Moved the last choice (about Tracking) into the first position.
+(236) Added (Remember to erase the Vordak Gem from your Action Chart. If you had two Gems, you need erase only one.)
.
(246) Added a period to the end of the illustration
(252) Replaced men and
with men, and
.
(254) Replaced Durncrag mountains
with Durncrag Mountains
.
(267) Capitalized message
in the second sentence of the second paragraph, since that is how retrievable items are supposed to be represented, and to be consistent with the first time the item is mentioned in this section. Added a period to the end of the illustration
(268) Replaced wary
with weary
. We hardly think Lone Wolf would be wary among the King
(272) Replaced wood-smoke
with wood smoke
.
(275) Replaced tortuous
with torturous
.
(276) Replaced your Axe
with your weapon
because another weapon is available in Section 305.
(275) Replaced tortuous
with torturous
.
(276) Replaced your Axe
with your weapon
because another weapon is available in Section 305.
(277) Replaced Turn 113
to Turn to 113.
(284) Replaced both occurrences of Graveweed
with graveweed
. Added a period to the end of the illustration
(284) Replaced both occurrences of Graveweed
with graveweed
. Added a period to the end of the illustration
(291) Replaced Spears and
with Spears, and
.
(295) Replaced to try and
with to try to
.
(297) Replaced all occurrences of your axe
with your weapon
because another weapon is available in Section 305.
(297) Replaced all occurrences of your axe
with your weapon
because another weapon is available in Section 305.
(304) Replaced slip it
with slip this Vordak Gem
.
(307) Added a period to the end of the illustration
(311) Moved the last choice (about Camouflage) into the first position.
(315) Replaced Items
with items
.
(319) Replaced death cry
with death-cry
, fnd
with find
, and half way
with halfway
.
(319) Replaced death cry
with death-cry
. Replaced fnd
with find
. Replaced half way
with halfway
.
(322) Replaced jet black
with jet-black
.
(323) Replaced jet black
with jet-black
.
(323) Replaced jet black
with jet-black
. Replaced ladder, and
with ladder and
.
(326) Replaced Graveweed
with graveweed
. Replaced click
with
.
(333) Replaced tortuous
with torturous
.
(333) Replaced tortuous
with torturous
.
(334) Moved the last choice (about Sixth Sense) into the first position, and move the first choice (that leads to Section 162) into the last position. Added a period to the end of the illustration
(336) Replaced unsheath
with unsheathe
.
(336) Replaced unsheath
with unsheathe
.
(341) Moved the last choice (about Tracking) into the first position. Added a period to the end of the illustration
(342) Replaced bloods
with blood
.
(343) Replaced your Axe
with your weapon
because another weapon is available in Section 305.
(349) Vonatar,
from the seventh paragraph, is spelled Vonotar
in later Lone Wolf books. Replaced magician
with Magicians
. Replaced Durncrag range
with Durncrag Range
.
(342) Replaced bloods
with blood
.
(343) Replaced your Axe and
with your weapon, and
because another weapon is available in Section 305 (and to add a comma).
(347) Replaced is a Short Sword and
with are a Short Sword and
. Replaced One end of the bundle
with One end of each bundle
.
(349) Vonatar,
from the seventh paragraph, is spelled Vonotar
in later Lone Wolf books. Replaced magician
with Magicians
. Replaced Durncrag range
with Durncrag Range
. Replaced neck and
with neck, and
.
(350) Added a period to the end of the illustration
(Combat Rules Summary) Replaced cross reference
with cross-reference
, and top of chart
with top of the chart
. fall to 0
with falls to 0 or below
. Replaced Pick number from
with Pick a number from the
. Replaced Turn to Combat
with Turn to the Combat
. Replaced to random number
with to the random number
. Replaced when
with when the
. Replaced ignored, only
with ignored; only
.
(Map) Replaced Kaltersee
with Kaltesee
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
. Replaced top of chart
with top of the chart
. fall to 0
with falls to 0 or below
. Replaced Pick number from
with Pick a number from the
. Replaced Turn to Combat
with Turn to the Combat
. Replaced to random number
with to the random number
. Replaced when
with when the
. Replaced ignored, only
with ignored; only
.