Book 18:
authorSimon Osborne <simon.osborne@projectaon.org>
Tue, 28 Aug 2007 22:17:18 +0000 (22:17 +0000)
committerSimon Osborne <simon.osborne@projectaon.org>
Tue, 28 Aug 2007 22:17:18 +0000 (22:17 +0000)
Some more (ne) issues fixed.
(er) 297: Grand Huntmastery -> Grand Weaponmastery

git-svn-id: https://projectaon.org/data/en/xml@467 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11

18dotd.xml

index acac6ed..d009dda 100644 (file)
       </ul>
       <p>If you wish to keep any of these items, remember to adjust your <a idref="action">Action Chart</a> accordingly.</p>
       <p>Shortly before sunset, you emerge from the trees at a place where three trails meet. A wooden signpost propped against a boulder indicates three directions, and distances:</p>
-       <table>
+      <signpost>
+       <line>North<ch.endash/>Chod<ch.endash/>250 miles</line>
+       <line>West<ch.endash/>Holona<ch.endash/>50 miles</line>
+       <line>South<ch.endash/>Tenzha<ch.endash/>20 miles</line>
+      </signpost>
+<!--       <table>
         <tr>
          <td>North<ch.emdash/></td>
          <td>Chod</td>
          <td>Tenzha</td>
          <td>20 miles</td>
         </tr>
-       </table>
+       </table>-->
 <!--      <p>North<ch.endash/>Chod<ch.endash/>250 miles</p>
       <p>West<ch.endash/>Holona<ch.endash/>50 miles</p>
       <p>South<ch.endash/>Tenzha<ch.endash/>20 miles</p>
       </ul>
       <p>If you wish to keep any of these items, remember to adjust your <a idref="action">Action Chart</a> accordingly.</p>
       <p>Shortly before sunset, you emerge from the trees at a place where three trails meet. A wooden signpost propped against a boulder indicates three directions, destinations, and distances:</p>
-       <table>
+      <signpost>
+       <line>North<ch.endash/>Chod<ch.endash/>250 miles</line>
+       <line>West<ch.endash/>Holona<ch.endash/>50 miles</line>
+       <line>South<ch.endash/>Tenzha<ch.endash/>20 miles</line>
+      </signpost>
+<!--       <table>
         <tr>
          <td>North<ch.emdash/></td>
          <td>Chod</td>
          <td>Tenzha</td>
          <td>20 miles</td>
         </tr>
-       </table>
+       </table>-->
 <!--      <p>North<ch.endash/>Chod<ch.endash/>250 miles</p>
       <p>West<ch.endash/>Holona<ch.endash/>50 miles</p>
       <p>South<ch.endash/>Tenzha<ch.endash/>20 miles</p>
       </ul>
       <p>If you decide to keep any of these items, remember to adjust your <a idref="action">Action Chart</a> accordingly.</p>
       <p>Shortly before sunset, you emerge from the trees at a place where three trails meet. A wooden signpost propped against a boulder indicates three directions, destinations, and distances:</p>
-       <table>
+      <signpost>
+       <line>North<ch.endash/>Chod<ch.endash/>250 miles</line>
+       <line>West<ch.endash/>Holona<ch.endash/>50 miles</line>
+       <line>South<ch.endash/>Tenzha<ch.endash/>20 miles</line>
+      </signpost>
+      <!--       <table>
         <tr>
          <td>North<ch.emdash/></td>
          <td>Chod</td>
          <td>Tenzha</td>
          <td>20 miles</td>
         </tr>
-       </table>
+       </table>-->
 <!--      <p>North<ch.endash/>Chod<ch.endash/>250 miles</p>
       <p>West<ch.endash/>Holona<ch.endash/>50 miles</p>
       <p>South<ch.endash/>Tenzha<ch.endash/>20 miles</p>
      <data>
       <p>You spend the night at the Royal Citadel as the guest of Queen Evaine, and enjoy a fine feast and the hospitality of her court. Then, shortly after dawn of the following day, you bid her majesty, and your companion<ch.emdash/>Lord Ardan<ch.emdash/>a fond farewell before beginning the next stage of your long journey home.</p>
       <p>The Queen has given her Lord Constable a Royal Seal and placed him, along with a troop of ten court cavalrymen, at your disposal. Lord Nathor and his men are to act as your guides and bodyguards on the road to Vanamor, the capital city of neighbouring Palmyrion. This republic is closely allied to Talestria and lies along its eastern border. Palmyrion also has close ties with your homeland and you look forward to the chance of renewing your friendship with its leader, Elector Manatine.</p>
-      <p>Mounted on fine Talestrian steeds, your party leaves the walled city of Garthen by is East Gate and sets off towards the outlying village of Sharr. Here you cross the mighty River Phoen by way of a great stone bridge. On the far side of this bridge you notice a signpost which points to the east. It reads: VANAMOR 280 miles.</p>
+      <p>Mounted on fine Talestrian steeds, your party leaves the walled city of Garthen by its East Gate and sets off towards the outlying village of Sharr. Here you cross the mighty River Phoen by way of a great stone bridge. On the far side of this bridge you notice a signpost which points to the east. It reads: VANAMOR 280 miles.</p>
       <choice idref="sect210"><link-text>Turn to 210</link-text>.</choice>
      </data>
     </section>
       </ul>
       <p>If you decide to keep any of these items, remember to adjust your <a idref="action">Action Chart</a> accordingly.</p>
       <p>Shortly before sunset, you emerge from the trees at a place where three trails meet. A wooden signpost propped against a boulder indicates three directions, destinations, and distances:</p>
-       <table>
+      <signpost>
+       <line>North<ch.endash/>Chod<ch.endash/>250 miles</line>
+       <line>West<ch.endash/>Holona<ch.endash/>50 miles</line>
+       <line>South<ch.endash/>Tenzha<ch.endash/>20 miles</line>
+      </signpost>
+<!--       <table>
         <tr>
          <td>North<ch.emdash/></td>
          <td>Chod</td>
          <td>Tenzha</td>
          <td>20 miles</td>
         </tr>
-       </table>
+       </table>-->
 <!--      <p>North<ch.endash/>Chod<ch.endash/>250 miles</p>
       <p>West<ch.endash/>Holona<ch.endash/>50 miles</p>
       <p>South<ch.endash/>Tenzha<ch.endash/>20 miles</p>
      <data>
       <p>You accept Lord Constable Nathor<ch.apos/>s offer of an escort to Queen Evaine<ch.apos/>s citadel and call to Lord Ardan, who has been watching from the deck of the <cite>Saxin</cite>, to come and join you. As Ardan disembarks, Nathor gives a signal to his men who are busy keeping an inquisitive crowd of citizens at bay. Hurriedly they clear a gap in the pressing wall of curious, wide-eyed Garthanians, and moments later the horse-drawn coach comes trundling through towards the quay.</p>
       <p>Once you and Ardan are safely aboard, Lord Constable Nathor shouts a terse command to the driver and the coach speeds away from the harbour, escorted by the troop of court cavalry. A swervingly swift journey through Garthen<ch.apos/>s steeply narrow streets ends when the coachman reins in his horses in the courtyard of the Royal Citadel. Everywhere you look you see soldiers of the Royal Household in uniforms bedecked with glittering braid. A fanfare of trumpets announces your arrival and, with minimal delay, Nathor escorts you personally to the State Hall where Queen Evaine of Talestria, seated upon a throne and surrounded by a dozen of her court advisors, is waiting patiently for you to appear.</p>
-      <p><quote>Welcome, Grand Master.</quote> she says, graciously, <quote>we have been expecting you. King Sarnac sent word of your arrival by message-hawk and we have made arrangements to help speed your passage homewards,</quote></p>
+      <p><quote>Welcome, Grand Master,</quote> she says, graciously. <quote>We have been expecting you. King Sarnac sent word of your arrival by message-hawk and we have made arrangements to help speed your passage homewards,</quote></p>
       <p>Respectfully you bow to the queen and voice your thanks for the cooperation she has seen fit to offer you.</p>
       <p><quote>Not at all, Grand Master, for Talestria is in your debt. Were it not for you, our land would be in the thrall of the Darklords.</quote></p>
       <p>With this, Queen Evaine dismisses her advisors and motions for you, Ardan, and Lord Constable Nathor to approach to the foot of her throne.</p>
       </ul>
       <p>If you decide to keep any of these items, remember to adjust your <a idref="action">Action Chart</a> accordingly.</p>
       <p>Shortly before sunset, you emerge from the trees at a place where three trails meet. A wooden signpost propped against a boulder indicates three directions, destinations, and distances:</p>
-       <table>
+      <signpost>
+       <line>North<ch.endash/>Chod<ch.endash/>250 miles</line>
+       <line>West<ch.endash/>Holona<ch.endash/>50 miles</line>
+       <line>South<ch.endash/>Tenzha<ch.endash/>20 miles</line>
+      </signpost>
+<!--       <table>
         <tr>
          <td>North<ch.emdash/></td>
          <td>Chod</td>
          <td>Tenzha</td>
          <td>20 miles</td>
         </tr>
-       </table>
+       </table>-->
 <!--      <p>North<ch.endash/>Chod<ch.endash/>250 miles</p>
       <p>West<ch.endash/>Holona<ch.endash/>50 miles</p>
       <p>South<ch.endash/>Tenzha<ch.endash/>20 miles</p>
 
      <data>
       <p>You whisper the words of the Old Kingdom Spell <spell>Penetrate</spell> and direct its power to the tip of your arrow. Instantly, its steel point and shaft become as hard as diamond. Then, with a prayer to Ishir on your lips, you release your straining bowstring and send the arrow whistling towards the dragon<ch.apos/>s head.</p>
-      <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Grand Huntmastery (with Bow), add 5 to the number you have picked. If you possess Grand Nexus, add 2. If you possess Telegnosis, add 1.</p>
+      <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Grand Weaponmastery (with Bow), add 5 to the number you have picked. If you possess Grand Nexus, add 2. If you possess Telegnosis, add 1.</p>
       <choice idref="sect242">If your total score is now 7 or less, <link-text>turn to 242</link-text>.</choice>
       <choice idref="sect173">If it is 8<ch.endash/>9, <link-text>turn to 173</link-text>.</choice>
       <choice idref="sect102">If it is 10 or more, <link-text>turn to 102</link-text>.</choice>
       <p>The owner of this emporium is a grizzled old veteran of many wars. As you enter, you see him and his son busy at a workbench, shaping and flattening squares of rusty iron into poor-quality breastplates. A sign fixed to their bench reads:</p>
        <table>
         <tr>
-         <td>Armour <ch.ampersand/> Weapons<ch.emdash/></td>
+         <td>Armour <ch.ampersand/> Weapons</td>
          <td>we buy</td>
          <td>we sell</td>
         </tr>
        <p>(<a idref="sect233">233</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
        <p>(<a idref="sect236">236</a>) Replaced <quote>horsedrawn</quote> with <quote>horse-drawn</quote>.</p>
        <p>(<a idref="sect237">237</a>) Replaced <quote>ear, <ch.lsquot/>you</quote> with <quote>ear. <ch.lsquot/>You</quote>.</p>
-       <p>(<a idref="sect238">238</a>) Replaced <quote>co-operation</quote> with <quote>cooperation</quote>.</p>
+       <p>(<a idref="sect238">238</a>) Replaced <quote>graciously, <ch.lsquot/>we</quote> with <quote>graciously. <ch.lsquot/>We</quote>. Replaced <quote>co-operation</quote> with <quote>cooperation</quote>.</p>
        <p>(<a idref="sect240">240</a>) Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
        <p>(<a idref="sect244">244</a>) Replaced <quote>forest of Salony</quote> with <quote>Forest of Salony</quote>.</p>
        <p>(<a idref="sect245">245</a>) Replaced <quote>new order</quote> with <quote>New Order</quote>.</p>
        <p>(<a idref="sect291">291</a>) Replaced both occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
        <p>(<a idref="sect292">292</a>) Replaced <quote>salute, <ch.lsquot/>I</quote> with <quote>salute. <ch.lsquot/>I</quote>.</p>
        <p>(<a idref="sect295">295</a>) Replaced <quote>despatch</quote> with <quote>dispatch</quote>. Replaced <quote>out-distance</quote> with <quote>outdistance</quote>.</p>
-       <p>(<a idref="sect297">297</a>) Replaced <quote>Old Kingdom spell</quote> with <quote>Old Kingdom Spell</quote>.</p>
+       <p>(<a idref="sect297">297</a>) Replaced <quote>Old Kingdom spell</quote> with <quote>Old Kingdom Spell</quote>. Replaced <quote>Grand Huntmastery</quote> with <quote>Grand Weaponmastery</quote>.</p>
        <p>(<a idref="sect298">298</a>) Replaced <quote>treeline</quote> with <quote>tree-line</quote>. Replaced <quote>Kai camouflage</quote> with <quote>Kai Camouflage</quote>.</p>
        <p>(<a idref="sect305">305</a>) Replaced <quote>face-down</quote> with <quote>face down</quote>.</p>
        <p>(<a idref="sect306">306</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
        <p>(<a idref="sect331">331</a>) Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>door, <ch.lsquot/>Raggin<ch.rsquot/><ch.thinspace/></quote> with <quote>door. <ch.lsquot/>Raggin<ch.rsquot/><ch.thinspace/></quote>.</p>
        <p>(<a idref="sect337">337</a>) Replaced <quote>whispers, <ch.lsquot/>I</quote> with <quote>whispers. <ch.lsquot/>I</quote>. Replaced <quote>reopens</quote> with <quote>re-opens</quote>.</p>
        <p>(<a idref="sect338">338</a>) Replaced <quote>Kai alchemy</quote> with <quote>Kai-alchemy</quote>.</p>
+       <p>(<a idref="sect339">339</a>) Replaced <quote>Weapons<ch.emdash/>we</quote> with <quote>Weapons we</quote>.</p>
        <p>(<a idref="sect340">340</a>) Replaced <quote>pouring</quote> with <quote>poring</quote>.</p>
        <p>(<a idref="sect341">341</a>) Replaced <quote>add 1</quote> with <quote>add 1.</quote>.</p>
        <p>(<a idref="sect343">343</a>) Replaced <quote>add 1</quote> with <quote>add 1.</quote>.</p>