From: Ingo Klöcker Date: Thu, 2 Aug 2007 22:01:47 +0000 (+0000) Subject: Fixed errata: X-Git-Url: https://git.projectaon.org/?a=commitdiff_plain;h=0ee28d75adbaab6297eee65c0d7899faeaf5732c;p=project-aon.git Fixed errata: (er) 51, 135, 155, 264, 284: much-needed -> much needed (er) 140: hard pressed -> hard-pressed git-svn-id: https://projectaon.org/data/en/xml@408 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/15tdc.xml b/15tdc.xml index 3029f77..1c1daee 100644 --- a/15tdc.xml +++ b/15tdc.xml @@ -1397,7 +1397,7 @@

That was too close for comfort, says Prarg, as he struggles to free the oars and set them in place. We can count ourselves lucky to have escaped with our lives and limbs intact. The first time I navigated these channels I lost three good men in a Gorodon attack. These beasts are the bane of this accursed place yet, tis true to say, there are other creatures here that are far worse. Far worse.

Using the oars you soon reach the west bank where, once safely ashore, you encamp on a strip of frozen loam that overlooks a bleak expanse of marsh. Night has fallen and so too has the temperature. From the shelter of your upturned boat you cast your experienced eye across the darkening skies and see banks of cloud, heavy with snow, scudding the distant horizon. They are an unwelcome sight, the precursors to a winter storm

Prarg volunteers to continue the first watch but, mindful that his need for rest is greater than yours, you insist that he gets some sleep. For four hours you sit and scan the bleak horizon, your mind filled with unanswered questions about the mission and the dangers you have yet to face. While you ponder what awaits you in the near future, you remain watchful and alert, your encounter on the east bank still vivid in your mind. Fortunately, the increasing cold dissuades the Hellswamps inhabitants from leaving their lairs this night and your watch passes without incident.

-

Then the time comes for you to awaken Prarg. With a noticeable lack of enthusiasm he takes his turn while you settle yourself down to catch a few hours of much-needed sleep.

+

Then the time comes for you to awaken Prarg. With a noticeable lack of enthusiasm he takes his turn while you settle yourself down to catch a few hours of much needed sleep.

Turn to 327. @@ -2481,7 +2481,7 @@

Within ten yards of the west bank the boat stops abruptly when it runs aground in the silted shallows.

Curse our fortunes, grumbles Prarg, peering over the side. I was ahoping wed be lucky enough tkeep our feet dry. Wearily he searches through the provisions and produces a heavy rope, one end of which he proceeds to tie around the bowhead while you stow away the oars. Then, together, you slip into the cold knee-deep mud and begin the laborious task of hauling the boat towards dry ground.

You encamp on a strip of frozen loam and use the upturned boat as a shelter from the elements. As night falls, so, too, does the temperature. You cast your experienced eye across the darkening skies and see banks of cloud, heavy with snow, scudding the distant horizon. They are an unwelcome sight, the precursors to a winter storm.

-

Prarg volunteers to sit the first watch but, mindful that his need for rest is greater than yours, you insist that he be the first to get some sleep. For four hours you sit and scan the bleak horizon, your mind filled with unanswered questions about the mission and the dangers you have yet to face. While you ponder what may await you in the future, you remain watchful and alert, for the risk of an attack by the denizens of this swamp is ever present. Fortunately, the cold dissuades them from leaving their lairs this night and your watch passes without incident. Then the time comes for you to awaken Prarg. With a distinct lack of enthusiasm he takes over whilst you settle down to catch a few hours of much-needed sleep.

+

Prarg volunteers to sit the first watch but, mindful that his need for rest is greater than yours, you insist that he be the first to get some sleep. For four hours you sit and scan the bleak horizon, your mind filled with unanswered questions about the mission and the dangers you have yet to face. While you ponder what may await you in the future, you remain watchful and alert, for the risk of an attack by the denizens of this swamp is ever present. Fortunately, the cold dissuades them from leaving their lairs this night and your watch passes without incident. Then the time comes for you to awaken Prarg. With a distinct lack of enthusiasm he takes over whilst you settle down to catch a few hours of much needed sleep.

Turn to 327. @@ -2545,7 +2545,7 @@ -

At present, the war is focused around the towns of Hokidat and Konozod, says Lord Floras, tracing a circle around their location on the map with the tip of his index finger. Many battles have been fought here but victory has, as yet, eluded us. Now, with the onset of a cruel winter, our advance has ground to a halt. Maintaining the sieges at Shpyder and Darke has drained us of troops and resources that would have been put to better use in the north. To compensate for this shortage, the King has employed many companies of foreign mercenaries to reinforce his armies in the field, but their services are expensive and the campaign has already proved costly, both in revenue and lives. The King is hard pressed to pay for their continued loyalty and already several regiments have deserted. If Magnaarn were to complete his quest and strike now, whilst our battle lines are weakened, his counterattack could push us all the way back to the sea.

+

At present, the war is focused around the towns of Hokidat and Konozod, says Lord Floras, tracing a circle around their location on the map with the tip of his index finger. Many battles have been fought here but victory has, as yet, eluded us. Now, with the onset of a cruel winter, our advance has ground to a halt. Maintaining the sieges at Shpyder and Darke has drained us of troops and resources that would have been put to better use in the north. To compensate for this shortage, the King has employed many companies of foreign mercenaries to reinforce his armies in the field, but their services are expensive and the campaign has already proved costly, both in revenue and lives. The King is hard-pressed to pay for their continued loyalty and already several regiments have deserted. If Magnaarn were to complete his quest and strike now, whilst our battle lines are weakened, his counterattack could push us all the way back to the sea.

Lord Floras report is sobering, yet it serves to strengthen your determination to thwart Magnaarns quest. Later, shortly before nightfall, you leave the cabin and go up to the stern deck for a breath of fresh air. In quiet solitude you see the great expanse of the Slovarian Plain passing by more than a mile beneath the craft and, as you watch, you lose yourself in thoughts of what may await your arrival in Lencia. The night sky is clear and laced with twinkling stars. As you return to the cabin to sleep, you draw comfort from the thought that the weather and the stars have seen fit to help speed your night passage to Vadera.

Turn to 257. @@ -2764,7 +2764,7 @@

You can count yourself lucky to have escaped with your life. The first time I navigated these channels I lost three good men in a Gorodon attack. Those beasts are the bane of this accursed place yet, tis true to say, there are other creatures here that are far deadlier.

Soon you reach the west bank where, once safely ashore, you encamp on a strip of frozen loam that overlooks a bleak expanse of marsh. Night has fallen and so, too, has the temperature. From the shelter of your upturned boat you cast your experienced eye across the darkening skies and see banks of cloud, heavy with snow, scudding the distant horizon. They are an unwelcome sight, the precursors to a winter storm.

Prarg volunteers to continue the first watch but, mindful that his need for rest is greater than yours, you insist that he gets some sleep. For four hours you sit and scan the bleak horizon, your mind filled with unanswered questions about the mission and the dangers you have yet to face. While you ponder what awaits you in the near future, you remain watchful and alert, your encounter on the east bank still vivid in your mind. Fortunately, the increasing cold dissuades the Hellswamps inhabitants from leaving their lairs this night and your watch passes without further incident.

-

Then the time comes for you to awaken Prarg. With a noticeable lack of enthusiasm he takes his turn while you settle yourself down to catch a few hours of much-needed sleep.

+

Then the time comes for you to awaken Prarg. With a noticeable lack of enthusiasm he takes his turn while you settle yourself down to catch a few hours of much needed sleep.

Turn to 327. @@ -4107,7 +4107,7 @@

Sire, I salute you, he says, Never have I seen such courage and skill in the face of so formidable an enemy. Ive heard tell of the fighting disciplines of the Sommlending Kai Lords, but, until now, I must admit Id not wholly believed what Id heard. The first time I navigated these channels I lost three good men in a Gorodon attack. Those beasts are the bane of this accursed placeyet, tis true to say, there are other creatures here that are far deadlier. I count myself lucky indeed to be your guide.

Soon you reach the west bank where, once safely ashore, you encamp on a strip of frozen loam that overlooks a bleak expanse of marsh. Night has fallen and so, too, has the temperature. From the shelter of your upturned boat you cast your experienced eye across the darkening skies and see banks of cloud, heavy with snow, scudding the distant horizon. They are an unwelcome sight, the precursors to a winter storm.

Prarg volunteers to continue the first watch but, mindful that his need for rest is greater than yours, you insist that he gets some sleep. For four hours you sit and scan the bleak horizon, your mind filled with unanswered questions about the mission and the dangers you have yet to face. While you ponder what awaits you in the near future, you remain watchful and alert, your encounter on the east bank still vivid in your mind. Fortunately, the increasing cold dissuades the Hellswamps inhabitants from leaving their lairs this night and your watch passes without further incident.

-

Then the time comes for you to awaken Prarg. With a noticeable lack of enthusiasm he takes his turn while you settle down to catch a few hours of much-needed sleep.

+

Then the time comes for you to awaken Prarg. With a noticeable lack of enthusiasm he takes his turn while you settle down to catch a few hours of much needed sleep.

Turn to 327. @@ -4379,7 +4379,7 @@

You can count yourself lucky to have escaped with your life. The first time I navigated these channels I lost three good men in a Gorodon attack. Those beasts are the bane of this accursed place yet, tis true to say, there are other creatures here that are far deadlier.

Using the oars you soon reach the west bank where, once safely ashore, you encamp on a strip of frozen loam that overlooks a bleak expanse of marsh. Night has fallen and so, too, has the temperature. From the shelter of your upturned boat you cast your experienced eye across the darkening skies and see banks of cloud, heavy with snow, scudding the distant horizon. They are an unwelcome sight, the precursors to a winter storm.

Prarg volunteers to continue the first watch but, mindful that his need for rest is greater than yours, you insist that he gets some sleep. For four hours you sit and scan the bleak horizon, your mind filled with unanswered questions about the mission and the dangers you have yet to face. While you ponder what awaits you in the near future, you remain watchful and alert, your encounter on the east bank still vivid in your mind. Fortunately, the increasing cold dissuades the Hellswamps inhabitants from leaving their lairs this night and your watch passes without incident.

-

Then the time comes for you to awaken Prarg. With a noticeable lack of enthusiasm he takes his turn while you settle yourself down to catch a few hours of much-needed sleep.

+

Then the time comes for you to awaken Prarg. With a noticeable lack of enthusiasm he takes his turn while you settle yourself down to catch a few hours of much needed sleep.

Turn to 327. @@ -5776,7 +5776,7 @@

(47) Replaced silence, then with silence; then.

(48) Replaced pathsmanship with Pathsmanship.

(50) Replaced anger and with anger, and, judging, and with judging and, and shoulder and, as with shoulder, and as.

-

(51) Replaced icy-cold with icy cold and tis with tis.

+

(51) Replaced icy-cold with icy cold, tis with tis, and much-needed with much needed.

(59) Removed (or higher).

(63) Replaced elite with lite and breastplace with breastplate.

(65) Replaced argument, then with argument. Then, open and with open, and, and recently-cleared with recently cleared.

@@ -5820,11 +5820,12 @@

(129) Replaced response, then with response; then. Replaced Nyras Timberwolves with Nyras timber wolves

(132) Replaced curing with Curing.

(134) Replaced Kai-shield with Kai-screen.

+

(135) Replaced much-needed with much needed.

(136) Removed the quotation marks and dashes around Mind Charm. Replaced Brotherhood spell with Brotherhood Spell.

(137) Replaced them, then with them; then. Replaced pass, then with pass; then.

(138) Replaced semi-circular with semicircular.

(139) Replaced infra-vision with infravision.

-

(140) Replaced yourself are with you are, abroad with aboard, seiges with sieges, and counter-attack with counterattack. Replaced wintery with wintry. Replaced Slovarian plain with Slovarian Plain.

+

(140) Replaced yourself are with you are, abroad with aboard, seiges with sieges, counter-attack with counterattack, wintery with wintry, Slovarian plain with Slovarian Plain, and hard pressed with hard-pressed.

(142) Replaced zig-zagging with zigzagging.

(145) Replaced can and, using with can, and using.

(148) Replaced suspecting trickery, then slowly you relax; they with suspecting trickery. Then slowly you relax; they. Replaced blow, then with blow; then. Replaced sockets, then with sockets; then.

@@ -5832,7 +5833,7 @@

(150) Replaced eyes and, for with eyes, and for.

(152) Removed the quotation marks and dashes around Lightning Hand. Replaced Brotherhood spell with Brotherhood Spell.

(154) Replaced barnlike with barn-like. Replaced to zero with to zero or below.

-

(155) Replaced hard-worn with hard-won. Replaced tis with tis.

+

(155) Replaced hard-worn with hard-won, tis with tis, and much-needed with much needed.

(158) Replaced both occurrences of Kai Alchemy with Kai-alchemy. Changed the choice that requires the rank of Sun Knight to lead to Section 17 instead of Section 86, and changed the other choice to lead to Section 86 instead of Section 17. Section 17 assumes that youve reached the rank of Sun Knight. Replaced Kai-alchemy, and and Kai-alchemy and. Replaced ca, then with can; then. Replaced Kai mastery with Kai Mastery.

(160) Replaced both occurrences of on to with onto.

(162) Replaced wildly, then with wildly; then. Replaced bars, then with bars; then.

@@ -5880,7 +5881,7 @@

(258) Replaced arrow with Arrow and pathsmanship with Pathsmanship. Replaced Tozaz forest with Tozaz Forest.

(259) Replaced trough, then with trough; then.

(262) Replaced pin-points with pinpoints and bank and, as with bank, and as.

-

(264) Replaced tis with tis. Replaced stiffen, then with stiffen; then.

+

(264) Replaced stiffen, then with stiffen; then, tis with tis, and much-needed with much needed.

(269) Replaced inate with innate.

(270) Replaced both occurrences of arrow with Arrow and quiver with Quiver. Replaced block and, at with block, and at. Replaced arching with arcing.

(272) Replaced battle frenzy with battle-frenzy.

@@ -5890,7 +5891,7 @@

(278) Replaced arrow with Arrow.

(279) Replaced icy-cold with icy cold and shudder, then with shudder; then.

(282) Replaced pathsmanship with Pathsmanship.

-

(284) Replaced tis with tis.

+

(284) Replaced tis with tis and much-needed with much needed.

(285) Replaced distented with distended.

(288) Replaced focus, then with focus; then.

(289) Replaced Weaponmastery, and with Weaponmastery and.