From: Jonathan Blake Date: Tue, 4 Dec 2007 20:48:28 +0000 (+0000) Subject: errata changes for 07cd.xml X-Git-Url: https://git.projectaon.org/?a=commitdiff_plain;h=b2cf3c29da181831b30601b5120b0e204e9c01ac;p=project-aon.git errata changes for 07cd.xml git-svn-id: https://projectaon.org/data/en/xml@542 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/07cd.xml b/07cd.xml index e28b9ff..1dcabdc 100755 --- a/07cd.xml +++ b/07cd.xml @@ -167,7 +167,7 @@

You keep a record of your adventure on the Action Chart.

-

During your training as a Kai Master you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table. If you pick 0 it counts as zero.

+

During your training as a Kai Master you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it onto the Random Number Table. If you pick 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on the number 4 in the Random Number Table you would write in a COMBAT SKILL of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you started with.

@@ -440,7 +440,7 @@

During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, like a Sword or Mace.

In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

-

If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the bow. If you enter combat armed only with a Bow, you must deduct 4 points from your COMBAT SKILL and fight with your bare hands.

+

If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow. If you enter combat armed only with a Bow, you must deduct 4 points from your COMBAT SKILL and fight with your bare hands.

Backpack Items

During your travels you will discover various useful items which you may wish to keep. (Remember you can only carry a maximum of eight items in your Backpack at anytime.) You may exchange or discard them at any point when you are not involved in combat.

@@ -717,8 +717,8 @@ 7 -

To your horror, you discover that the quiver is completely empty. Your arrows have fallen out and lie buried in the nest of vegetation upon which you awoke (erase these arrows from your Action Chart).

-

With a cry of frustration, you discard your bow and unsheathe a hand weapon as the snake draws itself back in preparation to strike.

+

To your horror, you discover that the quiver is completely empty. Your Arrows have fallen out and lie buried in the nest of vegetation upon which you awoke (erase these Arrows from your Action Chart).

+

With a cry of frustration, you discard your Bow and unsheathe a hand weapon as the snake draws itself back in preparation to strike.

Turn to 301.
@@ -871,7 +871,7 @@

With the words of the skull reverberating in your mind, you pull out the cork with your teeth and shake the liquid into the pit, spreading it in a wide arc from left to right. You are certain that there is an invisible bridge across the pit; if only you could locate it.

The footsteps halt. You hear a piercing crack, like that of a whip, and, immediately afterwards, an angry red weal opens around your wrist (lose 2 ENDURANCE points). The container spins from your hand and seems to bounce in mid-air before dropping into the void. You have found the bridge! But now you have an invisible enemy to contend with.

- If you wish to step on to the invisible bridge, turn to 166. + If you wish to step onto the invisible bridge, turn to 166. If you wish to fight your unseen enemy, turn to 257.
@@ -880,7 +880,7 @@ 19 -

A shadow crosses your path and you release the bowstring, but your arrow does not find its mark. A ghoulish howl is the only warning you receive before the creatures leap out of the billowing smoke, clawing and biting at your face and arms.

+

A shadow crosses your path and you release the bowstring, but your Arrow does not find its mark. A ghoulish howl is the only warning you receive before the creatures leap out of the billowing smoke, clawing and biting at your face and arms.

Dhax2532

Unless you have the Magnakai Discipline of Huntmastery, deduct 3 points from your COMBAT SKILL for the first two rounds of combat, due to the speed and surprise of your enemys attack.

You may evade combat after three rounds by running into the archway opposite; turn to 241. @@ -1012,7 +1012,7 @@

The sand is unexpectedly warm, and as you make your way between the boulders that litter the shore, your boots soon become unbearably hot. Just a few feet ahead, a distinct line of stepping stones rises out of the sand and heads towards a fissure in the sheer rock wall.

- If you wish to leap on to the nearest stone slab, turn to 177. + If you wish to leap onto the nearest stone slab, turn to 177. If you choose to avoid the stepping stones and press on through the scorching sand, turn to 104.
@@ -1023,8 +1023,8 @@

Your attack is swift and deadly. You dispatch all three of them in as many blows and cover their dead bodies with a tapestry torn from the wall. There is nothing of value in the pockets of their robes, but lying on the table, you find a Skeleton Key and a Parchment. Both Items look as if they could be of use, and you decide to keep them. (Mark them as Special Items on your Action Chart, to be kept in the pocket of your tunic.)

You leave the chamber, but as soon as you set foot into the corridor beyond, you are confronted by an armoured guard. He screams a cry that is muffled by the visor of his helmet and turns to run towards a bell-rope hanging from a hole in the ceiling.

- If you have a bow and wish to use it, turn to 266. - If you do not have a bow, or do not wish to use it, turn to 40. + If you have a Bow and wish to use it, turn to 266. + If you do not have a Bow, or do not wish to use it, turn to 40.
@@ -1143,7 +1143,7 @@

A terrible growling follows you across the bleak shore as you race towards the high rock wall that is the base of Kazan-Oud. At first the sand felt comfortably warm, but now your boots have become unbearably hot.

A few yards ahead, a line of stepping stones rises out of the scorching black sand. The stones lead away towards a jagged fissure in the rock wall.

- If you wish to leap on to the nearest stone slab, turn to 177. + If you wish to leap onto the nearest stone slab, turn to 177. If you choose to avoid the stepping stones and press on through the burning sand, turn to 104.
@@ -1174,7 +1174,7 @@

Your bleeding hand strikes something close to the edge of the pit that feels like a narrow plank. You thank your good fortune, but before you can scramble across it, a blow catches you in the ribs and leaves you gasping for air (lose 3 ENDURANCE points). You have been dealt a vicious kick that leaves you sprawled over the edge of the pit.

If you wish to get to your feet and try to retaliate, turn to 257. - If you wish to pull yourself on to the invisible beam and try to struggle across to the other side, turn to 166. + If you wish to pull yourself onto the invisible beam and try to struggle across to the other side, turn to 166. If you wish to risk diving into the pit, turn to 275.
@@ -1249,7 +1249,7 @@ 50 -

Your arrow strikes its mark, burying itself deep in the chest of the leader. He screams like an animal and falls forward, impaling himself on his sword as he crashes to the ground. Dropping your bow, you draw a hand weapon as the other guards press on with their attack, undaunted by the death of their leader.

+

Your Arrow strikes its mark, burying itself deep in the chest of the leader. He screams like an animal and falls forward, impaling himself on his sword as he crashes to the ground. Dropping your Bow, you draw a hand weapon as the other guards press on with their attack, undaunted by the death of their leader.

Zahda Beastmen2835 If you win the combat in three rounds or less, turn to 248. If combat lasts longer than three rounds, turn to 160. @@ -1447,9 +1447,9 @@ 67 -

Your arrow sings through the smoky air and pierces the dog-like skull of the leading creature. It halts, as if frozen to the spot, and a sizzling sound emanates from its open jaws. Then, with a flash, it bursts into flames. The fire consumes the creature completely in a matter of seconds and its body disintegrates, dropping to the floor in glowing, sticky lumps like molten lava. The other creatures appear undaunted by this and quicken their unnatural gait. With a rasping click, curved talons shoot from their webbed fingers in preparation for attack.

- If you wish to fire another arrow, turn to 175. - If you decide to shoulder your bow and escape into the archway opposite, turn to 241. +

Your Arrow sings through the smoky air and pierces the dog-like skull of the leading creature. It halts, as if frozen to the spot, and a sizzling sound emanates from its open jaws. Then, with a flash, it bursts into flames. The fire consumes the creature completely in a matter of seconds and its body disintegrates, dropping to the floor in glowing, sticky lumps like molten lava. The other creatures appear undaunted by this and quicken their unnatural gait. With a rasping click, curved talons shoot from their webbed fingers in preparation for attack.

+ If you wish to fire another Arrow, turn to 175. + If you decide to shoulder your Bow and escape into the archway opposite, turn to 241.
@@ -1470,7 +1470,7 @@

The purple-robed creatures rise, shrieking, from their table, their long fingers pointing accusingly at you. In an instant, the corridor beyond is filled with the harsh clang of an alarm bell. Black-clad armoured guards, like those you encountered earlier, appear at the archway, their weapons drawn and their visors closed for combat. They take one look at you and hurl themselves forward in a frenzied attack.

- If you have a bow and wish to use it, turn to 50. + If you have a Bow and wish to use it, turn to 50. If you decide to defend yourself with a hand weapon, turn to 316.
@@ -1532,7 +1532,7 @@ 75 -

Your arrow grazes his shoulder but does not stop him from reaching the rope. In an instant, the harsh clangour of an alarm bell fills the corridor. More armoured guards appear, their weapons drawn and their visors closed for combat. They take one look at their wounded comrade and hurl themselves along the corridor in a frenzied attack. They strike as one and you are forced to engage them as a single enemy.

+

Your Arrow grazes his shoulder but does not stop him from reaching the rope. In an instant, the harsh clangour of an alarm bell fills the corridor. More armoured guards appear, their weapons drawn and their visors closed for combat. They take one look at their wounded comrade and hurl themselves along the corridor in a frenzied attack. They strike as one and you are forced to engage them as a single enemy.

Zahda Beastmen3039 If you win the combat in three rounds or less, turn to 248. If combat lasts longer than three rounds, turn to 160. @@ -1592,10 +1592,10 @@ 79 -

Horror twists the warriors face as your arrow whistles through the air. He opens his mouth to scream, but the cry dies in his throat as your shaft buries itself deep in his chest. He staggers, his arms outstretched as if to grab at a rail, and tumbles from the walkway into the smoky chasm.

-

A hungry shriek resounds from the arch. You draw another arrow and take aim at the darkness as a murmur of low mutterings becomes audible. The sounds chill you. Gurgling and hissing through clenched teeth, three creatures, their skins as black as night, creep from the shadows and fix you with terrible fiery eyes. They cackle repulsively and slink forward with long loping strides.

- If you wish to try to kill all three with your bow, turn to 328. - If you decide to shoulder your bow and evade them by escaping into the archway opposite, turn to 241. +

Horror twists the warriors face as your Arrow whistles through the air. He opens his mouth to scream, but the cry dies in his throat as your shaft buries itself deep in his chest. He staggers, his arms outstretched as if to grab at a rail, and tumbles from the walkway into the smoky chasm.

+

A hungry shriek resounds from the arch. You draw another Arrow and take aim at the darkness as a murmur of low mutterings becomes audible. The sounds chill you. Gurgling and hissing through clenched teeth, three creatures, their skins as black as night, creep from the shadows and fix you with terrible fiery eyes. They cackle repulsively and slink forward with long loping strides.

+ If you wish to try to kill all three with your Bow, turn to 328. + If you decide to shoulder your Bow and evade them by escaping into the archway opposite, turn to 241.
@@ -1712,7 +1712,7 @@

You sense that the bridge is strong enough to support your weight, so long as it is not subjected to any sudden or violent shock. Such a shock could easily open up one of the many cracks that riddle its core.

-

Forewarned by your Kai Mastery, you step on to the bridge and advance carefully.

+

Forewarned by your Kai Mastery, you step onto the bridge and advance carefully.

Turn to 243.
@@ -1898,7 +1898,7 @@

Unless you possess the Magnakai Discipline of Nexus, by the time you reach the fissure you have lost 3 ENDURANCE points due to the effect of the scorching sand. Standing at the jagged opening, you hear the rustle and slither of unseen things echoing within the depths of the darkness. Suddenly something round and black breaks through the surface of the lake. A hideous gurgling cry splits the night as the thing hurtles across the beach towards you.

If you wish to take cover inside the fissure, turn to 16. If you wish to draw a weapon and prepare for combat, turn to 342. - If you have a bow and wish to use it, turn to 225. + If you have a Bow and wish to use it, turn to 225.
@@ -1995,7 +1995,7 @@ 112 -

The arrow pierces the centre of the sphere and disappears completely. Fearing that your missile has proved harmless, you shoulder your bow and are about to draw a hand weapon when suddenly there is a flash of light and a tremendous explosion. The black sphere bursts into thousands of pieces and is consumed in a fireball of brilliant yellow flame. A wave of heat sears your face (lose 1 ENDURANCE point) and you are hurled backwards into the fissure by the blast.

+

The Arrow pierces the centre of the sphere and disappears completely. Fearing that your missile has proved harmless, you shoulder your Bow and are about to draw a hand weapon when suddenly there is a flash of light and a tremendous explosion. The black sphere bursts into thousands of pieces and is consumed in a fireball of brilliant yellow flame. A wave of heat sears your face (lose 1 ENDURANCE point) and you are hurled backwards into the fissure by the blast.

Turn to 16.
@@ -2201,7 +2201,7 @@

You stare into the inky black eyes and command the creature to cease its attack. Instantly the slimy, worm-like thing rears up, its short, rubbery legs scrabbling the air in agony, as your command burns into its sensitive and vulnerable brain. As it twists back on itself, its head disappears into the mist. There is an ear-splitting crack as blue lightning engulfs the creature, crackling snake-like around its neck, and filling your nostrils with the stench of burning meat. The creature thrashes wildly for several minutes, and when its gruesome dance is finally done, the canopy of mist is no longer there. In the darkness above, you see a walkway with an observation platform.

- If you wish to climb the body of the dead worm-thing and pull yourself on to the platform, turn to 294. + If you wish to climb the body of the dead worm-thing and pull yourself onto the platform, turn to 294. If you prefer to climb over the worm and continue along the corridor, turn to 46.
@@ -2511,9 +2511,9 @@ 152 -

Your arrow strikes home, sinking into the side of another creature. The creature jerks backwards and freezes in a ghastly contortion of pain. The thrashing legs of its wounded companion knock it from the walkway, and it topples stiffly into the chasm.

+

Your Arrow strikes home, sinking into the side of another creature. The creature jerks backwards and freezes in a ghastly contortion of pain. The thrashing legs of its wounded companion knock it from the walkway, and it topples stiffly into the chasm.

Only one creature remains uninjured. It turns on you, its grisly mouth stained green with the blood of its companion.

- If you wish to fire another arrow at this enemy, turn to 253. + If you wish to fire another Arrow at this enemy, turn to 253. If you wish to turn and flee into the archway opposite, turn to 277.
@@ -2619,7 +2619,7 @@ 162 -

Your shot is fast and deadly accurate: the arrow pierces the warriors armoured back just above the waist, pitching him forward on to his face. He writhes for a brief moment on the rubbish-strewn floor before surrendering to death.

+

Your shot is fast and deadly accurate: the Arrow pierces the warriors armoured back just above the waist, pitching him forward onto his face. He writhes for a brief moment on the rubbish-strewn floor before surrendering to death.

Swiftly you race along the corridor, leaving the dead guard and the chamber far behind. You pass through an archway that opens out to a landing at the top of a spiral staircase and you descend the stairs. At the bottom of the stairs a tunnel leads off to the west and the east.

If you have the Magnakai Discipline of Pathsmanship or Divination, turn to 171. If you wish to go west, turn to 29. @@ -2657,8 +2657,8 @@

You leap to your feet and run to the far corner of the chamber, your heart pounding loudly in your ears. The snake rises up almost to the ceiling, its forked tongue flickering angrily below a single yellow eye which is set deep in the centre of its green scaly head. Once more the chamber echoes to cruel laughter as the monster shakes off its rotting nest and slithers forward.

If you have the Magnakai Discipline of Animal Control and have reached the Kai rank of Primate, turn to 137. - If you have a bow and wish to use it, turn to 7. - If you have neither a bow nor mastery of Animal Control, turn to 301. + If you have a Bow and wish to use it, turn to 7. + If you have neither a Bow nor mastery of Animal Control, turn to 301.
@@ -2794,7 +2794,7 @@

A pall of thick smoke spreads towards you from the body of the creature you have already killed, and your enemies use it to mask their advance. You steel yourself for a shot; but your aim is greatly hindered by the acrid fumes that are making your eyes stream and your throat tighten.

-

Pick a number from the Random Number Table. Unless you have the Magnakai Discipline of Weaponmastery with bow, or the Magnakai Discipline of Nexus, deduct 3 from the number you have picked.

+

Pick a number from the Random Number Table. Unless you have the Magnakai Discipline of Weaponmastery with Bow, or the Magnakai Discipline of Nexus, deduct 3 from the number you have picked.

If your total is now 5 or lower, turn to 19. If it is 6 or more, turn to 314.
@@ -2817,7 +2817,7 @@

The relief is instantaneous. Quickly you move from one stone to the next until you arrive at the shadowy opening in the wall. Echoing in the darkness, you hear the rustle and slither of unseen things. Suddenly something round and black breaks through the surface of the lake, splitting the night with its hideous cry. It hovers for a few seconds above the water before hurtling towards you at an unnerving speed.

If you wish to take cover inside the fissure, turn to 16. If you wish to draw a weapon and prepare for combat, turn to 342. - If you have a bow and wish to use it, turn to 225. + If you have a Bow and wish to use it, turn to 225.
@@ -2866,7 +2866,7 @@

The patrol comes to a halt less than ten feet from where you are hiding. The leader grunts an order and one of the black-clad armoured guards takes a flint from his pocket. He strikes it and sets light to a tar-coated torch fixed to the wall. The torch splutters into life, and you are caught in the glare of its vivid yellow flame.

- If you have a bow and wish to fire at the guards before they react to your presence, turn to 206. + If you have a Bow and wish to fire at the guards before they react to your presence, turn to 206. If you wish to attack the guards with a hand weapon, turn to 332. If you decide to run through the chamber and attempt an escape into the opposite corridor, turn to 69.
@@ -2931,7 +2931,7 @@

The tunnel descends to a vast, cavernous hall. Spirals of yellow smoke rise up on either side of a narrow stone walkway that leads to its centre. There it meets another path running from east to west. Cautiously you advance along the walkway, your stomach unsettled by the stench of the sulphurous smoke and the sight of the dark, yawning void on either side.

At the junction, you hear the sound of running feet echoing from an archway to your right. The footfalls grow louder and, suddenly, a man in leather armour bursts out of the darkness, his studded boots striking sparks on the stone pathway as he skids to a halt. Sweat pours down his lean and leathery face, and his eyes flash with fear. He casts an anxious glance over shoulder before unsheathing his sword and advancing towards you.

If you have the Magnakai Discipline of Divination, turn to 205. - If you have a bow and wish to fire at the warrior, turn to 79. + If you have a Bow and wish to fire at the warrior, turn to 79. If you wish to draw your weapon and prepare to defend yourself, turn to 95.
@@ -3019,7 +3019,7 @@ 196 -

The arrow whistles through the air towards the oncoming sphere. Impact looks imminent until the black ball suddenly changes course, darting aside at the last possible moment to avoid the missile. The arrow splashes harmlessly in the lake, and you are forced to shoulder your bow and draw a hand weapon as the menacing sphere resumes its attack.

+

The Arrow whistles through the air towards the oncoming sphere. Impact looks imminent until the black ball suddenly changes course, darting aside at the last possible moment to avoid the missile. The Arrow splashes harmlessly in the lake, and you are forced to shoulder your Bow and draw a hand weapon as the menacing sphere resumes its attack.

If you wish to stand and fight this object, turn to 342. If you decide to evade its attack by moving deeper into the fissure, turn to 16.
@@ -3030,8 +3030,8 @@

Using every scrap of cover to hide your passing, you move through the chamber like a phantom. As soon as you set foot into the corridor beyond, you are confronted by an armoured guard. He screams a cry that is muffled by the visor of his black helmet and turns and runs towards a bell-rope that hangs from a hole in the ceiling.

- If you have a bow and wish to use it, turn to 266. - If you do not have a bow, or do not wish to use it, turn to 40. + If you have a Bow and wish to use it, turn to 266. + If you do not have a Bow, or do not wish to use it, turn to 40.
@@ -3144,7 +3144,7 @@

You sense that the man is petrified with fear. An aura of evil grows stronger by the second, radiating from the darkened archway like a terrible black heat. The evil is so strong that it blocks your Discipline, and you cannot be sure if the warrior is a friend or a foe.

If you wish to draw a weapon and prepare to defend yourself, turn to 95. If you wish to avoid a confrontation by running into the archway opposite, turn to 47. - If you have a bow and wish to fire at the warrior, turn to 79. + If you have a Bow and wish to fire at the warrior, turn to 79.
@@ -3152,7 +3152,7 @@ 206 -

You aim and fire a fraction of a second later, hitting the leader in the chest. He tumbles backwards, knocked off his feet by the force of your arrow. His followers growl their anger, unsheathing long knives and axes as they press forward to wreak their revenge.

+

You aim and fire a fraction of a second later, hitting the leader in the chest. He tumbles backwards, knocked off his feet by the force of your Arrow. His followers growl their anger, unsheathing long knives and axes as they press forward to wreak their revenge.

Zahda Beastmen2835 If you win the combat in three rounds or less, turn to 17.. If combat lasts longer than three rounds, turn to 160. @@ -3183,7 +3183,7 @@

Your killing blow makes the Oudagorg twist back on itself, its head disappearing into the misty ceiling. There is a deafening crack as blue lightning engulfs its neck, crackling snake-like around its horrible body and filling the corridor with the smell of burning meat. The creature thrashes wildly for several minutes, and when its gruesome dance finally ends you see that the canopy of mist is no longer there. In the darkness above you see a deserted walkway and a metal observation platform.

- If you wish to climb on to the body of the dead Oudagorg and pull yourself on to the platform, turn to 294. + If you wish to climb onto the body of the dead Oudagorg and pull yourself onto the platform, turn to 294. If you wish to climb over the worm-like carcass and continue along the corridor, turn to 46.
@@ -3333,7 +3333,7 @@ -

A ghastly noise echoes from deep within its open mouth as it rears up to attack you with a razor-sharp tongue. Due to the surprise of its attack, you cannot make use of a bow.

+

A ghastly noise echoes from deep within its open mouth as it rears up to attack you with a razor-sharp tongue. Due to the surprise of its attack, you cannot make use of a Bow.

Zagothal2928 If you wish, you may evade after two rounds of combat; turn to 229. If you have the Magnakai Discipline of Invisibility, you may evade combat at any time without losing ENDURANCE points; turn to 70. @@ -3345,7 +3345,7 @@ 222 -

You slip and fall but miraculously you manage to hang on to the invisible beam. Your legs are stinging (lose 2 ENDURANCE points) but you ignore the pain, concentrating all your effort on swinging them back on to the beam. Just as you succeed, the crack of the whip resounds once more and burns its mark across your back (lose another ENDURANCE point).

+

You slip and fall but miraculously you manage to hang on to the invisible beam. Your legs are stinging (lose 2 ENDURANCE points) but you ignore the pain, concentrating all your effort on swinging them back onto the beam. Just as you succeed, the crack of the whip resounds once more and burns its mark across your back (lose another ENDURANCE point).

When the whip cracks a third time it cuts only air, for you have crawled out of range of its cruel bite.

Turn to 6.
@@ -3392,8 +3392,8 @@ 225 -

Only the faint green light of the power-shield illuminates your moving target. You notch an arrow and take careful aim as it speeds up the beach, weaving in and out of the boulders that litter its path.

-

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Weaponmastery with bow, add 3 to the number you have picked.

+

Only the faint green light of the power-shield illuminates your moving target. You notch an Arrow and take careful aim as it speeds up the beach, weaving in and out of the boulders that litter its path.

+

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Weaponmastery with Bow, add 3 to the number you have picked.

If your total is now 06, turn to 196. If it is 7 or more, turn to 112.
@@ -3477,9 +3477,9 @@ 232 -

Your arrow pierces the leading creatures arm. It staggers and howls abysmally as a thick, green fluid oozes from the wound. To your surprise and disgust, the others leap upon their injured companion, biting and clawing at the wound with their teeth and talons. The limb is swiftly torn from the body and consumed.

- If you wish to draw another arrow and fire again, turn to 152. - If you decide to shoulder your bow and evade these ghoulish creatures by escaping into the archway opposite, turn to 241. +

Your Arrow pierces the leading creatures arm. It staggers and howls abysmally as a thick, green fluid oozes from the wound. To your surprise and disgust, the others leap upon their injured companion, biting and clawing at the wound with their teeth and talons. The limb is swiftly torn from the body and consumed.

+ If you wish to draw another Arrow and fire again, turn to 152. + If you decide to shoulder your Bow and evade these ghoulish creatures by escaping into the archway opposite, turn to 241.
@@ -3714,7 +3714,7 @@ 253 -

Swiftly you take aim and fire, but the creature escapes with just a graze across its dog-like forehead. Screaming with fury, it hurtles along the walkway and throws itself, clawing and snapping, at your face. You drop your bow and unsheathe a weapon just in time to receive its attack.

+

Swiftly you take aim and fire, but the creature escapes with just a graze across its dog-like forehead. Screaming with fury, it hurtles along the walkway and throws itself, clawing and snapping, at your face. You drop your Bow and unsheathe a weapon just in time to receive its attack.

Dhax2026 You may evade combat at any time by running into the archway opposite; turn to 277. If you win the combat, turn to 141. @@ -3864,7 +3864,7 @@

To prevent the guard from reaching the bell-rope you are forced to fire without taking careful aim.

-

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Weaponmastery with bow, add 3 to the number you have picked.

+

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Weaponmastery with Bow, add 3 to the number you have picked.

If your total is now 6 or lower, turn to 75. If it is 7 or higher, turn to 162.
@@ -3966,9 +3966,9 @@ 276 -

Silently you aim and fire. The arrow sinks feather-deep into the skull of the creature seated to your left. The others shriek with horror and surprise and leap from their seats, scrambling to take cover behind the table. Suddenly the clang of a bell fills the room, and the sound of running footsteps echoes along the corridor. Four warriors burst into the chamber, their weapons drawn, their bodies encased in shiny black armour. They take one look at the dead creature and hurl themselves at you in a frenzied attack.

- If you wish to fire your bow again, turn to 50. - If you decide to shoulder your bow and draw a hand weapon, turn to 316. +

Silently you aim and fire. The Arrow sinks feather-deep into the skull of the creature seated to your left. The others shriek with horror and surprise and leap from their seats, scrambling to take cover behind the table. Suddenly the clang of a bell fills the room, and the sound of running footsteps echoes along the corridor. Four warriors burst into the chamber, their weapons drawn, their bodies encased in shiny black armour. They take one look at the dead creature and hurl themselves at you in a frenzied attack.

+ If you wish to fire your Bow again, turn to 50. + If you decide to shoulder your Bow and draw a hand weapon, turn to 316.
@@ -4196,7 +4196,7 @@ 294 -

As you pull yourself on to the cold iron platform, you see the maze spread out below you like the surface of a massive brain, each chamber a cell populated with perils created by the devilish imagination of Lord Zahda. A criss-cross of interconnecting walkways is suspended above the maze by gigantic chains that vanish into blackness. You hurry along the iron path towards a staircase that descends to an arch beyond the boundary wall of the maze. As you run through it, you can hear an alarm bell echoing in the vastness above: your escape has not gone unnoticed.

+

As you pull yourself onto the cold iron platform, you see the maze spread out below you like the surface of a massive brain, each chamber a cell populated with perils created by the devilish imagination of Lord Zahda. A criss-cross of interconnecting walkways is suspended above the maze by gigantic chains that vanish into blackness. You hurry along the iron path towards a staircase that descends to an arch beyond the boundary wall of the maze. As you run through it, you can hear an alarm bell echoing in the vastness above: your escape has not gone unnoticed.

A vaulted corridor lies beyond the arch, which leads to a junction with two exits.

If you have the Magnakai Discipline of Pathsmanship, turn to 330. If you wish to take the passage to your right, turn to 92. @@ -4209,7 +4209,7 @@

The creatures are so engrossed in their discussion that they do not notice you enter the chamber.

- If you have a bow and wish to use it, turn to 276. + If you have a Bow and wish to use it, turn to 276. If you wish to attack them with a hand weapon, turn to 31.
@@ -4413,8 +4413,8 @@ 314 -

Blinking away the tears, you concentrate all of your Discipline and skill on finding a target in the billowing smoke. A shadow to your left betrays a creature that is crawling along the walkway on its belly. You lower your bow and fire. An instant later, a howl of rage and pain confirms a hit. The scream quickly fades, as the creature rolls over and falls to its doom.

-

Suddenly a shape hurtles out of the smoke, clawing and biting savagely at your face and arms. You drop your bow and unsheathe a weapon just in time to receive its attack.

+

Blinking away the tears, you concentrate all of your Discipline and skill on finding a target in the billowing smoke. A shadow to your left betrays a creature that is crawling along the walkway on its belly. You lower your Bow and fire. An instant later, a howl of rage and pain confirms a hit. The scream quickly fades, as the creature rolls over and falls to its doom.

+

Suddenly a shape hurtles out of the smoke, clawing and biting savagely at your face and arms. You drop your Bow and unsheathe a weapon just in time to receive its attack.

Dhax2028 You may evade combat at any time by running into the archway opposite; turn to 277. If you win the combat, turn to 141. @@ -4575,7 +4575,7 @@ 328 -

The slinking creatures fill the narrow walkway, offering themselves as easy targets to your bow. Pick a number from the Random Number Table. If you have the Magnakai Discipline of Weaponmastery with bow, add 3 to the number you have picked. If you have completed the Lore-circle of Fire, add 1.

+

The slinking creatures fill the narrow walkway, offering themselves as easy targets to your Bow. Pick a number from the Random Number Table. If you have the Magnakai Discipline of Weaponmastery with Bow, add 3 to the number you have picked. If you have completed the Lore-circle of Fire, add 1.

If your total score is now 04, turn to 232. If it is 5 or more, turn to 67.
@@ -4775,7 +4775,7 @@

Your hand strikes something invisible set close to the edge of the pitthe beginning of a magically hidden bridge. Your fingers tell you that it is a plank, for it feels very thin and narrow. Suddenly the footsteps halt. There is a piercing crack, like that of a whip, and an angry red weal opens across the back of your hand (lose 2 ENDURANCE points). You sense his presence, but you cannot see the enemy who dealt you this wound.

- If you wish to step on to the invisible bridge, turn to 166. + If you wish to step onto the invisible bridge, turn to 166. If you wish to try to fight your unseen enemy, turn to 257.
@@ -4809,7 +4809,7 @@

You snatch the whistle to your lips and blow. Instantly, the slimy creature rears up, its short rubbery legs scrabbling the air in agony as the ultra high-pitched sound destroys its sensitive nervous system.

As it twists back on itself, its head disappears into the misty ceiling. There is an ear-splitting crack and blue lightning engulfs the creature, crackling snake-like around its neck, and filling the corridor with the stench of burning meat. The creature thrashes wildly for several minutes, and when its gruesome dance finally ends the canopy of mist is no longer there. In the darkness above, you see a walkway and an observation platform.

- If you wish to climb the body of the dead worm and pull yourself on to the platform, turn to 294. + If you wish to climb the body of the dead worm and pull yourself onto the platform, turn to 294. If you prefer to climb over the carcass and continue along the corridor, turn to 46.
@@ -5417,11 +5417,11 @@

(The Story So Far) Added a quotation mark to the beginning of the paragraph that starts You see before you Kazan-Oud.. Replaced Xulun mountains with Xulun Mountains.

-

(The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Placed or below after fall to zero. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery.

+

(The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Placed or below after fall to zero. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced on to with onto.

(Disciplines) Replaced weapons list with Weapons List.

-

(Equipment) Removed (see inside front cover of this book). Replaced safe keeping with safekeeping. Capitalized the list of items rather than setting them in all capital letters. Replaced fireseeds with Fireseeds. Replaced (eg with (e.g.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow, arrow with Arrow, and arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore.

+

(Equipment) Removed (see inside front cover of this book). Replaced safe keeping with safekeeping. Capitalized the list of items rather than setting them in all capital letters. Replaced fireseeds with Fireseeds. Replaced (eg with (e.g.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow, arrow with Arrow, and arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced bow with Bow.

(Rules for Combat) Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Deleted on the inside back cover of this book. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -5432,32 +5432,37 @@

(1) Replaced stormclouds with storm clouds, transluscent with translucent, air and with air, and, Canal, and with Canal and, connversation and with conversation, and, powerful and with powerful, and, landing and, within with landing, and within, visible covering with visible, covering, shimmering green with shimmering, green and goodbyes and with goodbyes, and. Replaced north-west with northwest. Replaced Carcos range with Carcos Range. Replaced chasm of Gorgoron with Chasm of Gorgoron.

(2) Replaced Kai with Magnakai, tap it and with tap it, and.

(4) Replaced persistance with persistence and to bursting with to the bursting.

+

(7) Replaced bow with Bow. Replaced all occurrences of arrows with Arrows.

(10) Replaced view and, for with view, and for.

(12) Replaced head and with head, and and Lipo with Lio.

(13) Replaced flatstones with flagstones. Added a period to the end of the illustrations caption.

(14) Replaced ugly bearded with ugly, bearded, Sweetdreams with Sweet dreams, and icy-cold with icy cold.

(15) Replaced points), and with points) and.

(16) Replaced fall but with fall, but.

+

(18) Replaced on to with onto.

+

(19) Replaced arrow with Arrow.

(20) Replaced sibilent with sibilant.

(22) Replaced you but with you, but.

(23) Replaced fortess with fortress.

(26) Replaced Weaponskill with Weaponmastery.

(27) Replaced intact and with intact, and, cry and with cry, and. Added a period to the end of the illustrations caption.

(28) Replaced skull and with skull, and.

-

(30) Replaced warm and, as with warm, and as.

-

(31) Replaced despatch with dispatch, robes but, lying with robes, but lying, use and with use, and, chamber but, as with chamber, but as and helmet, and with helmet and.

+

(30) Replaced warm and, as with warm, and as. Replaced on to with onto.

+

(31) Replaced despatch with dispatch, robes but, lying with robes, but lying, use and with use, and, chamber but, as with chamber, but as and helmet, and with helmet and. Replaced all occurrences of bow with Bow.

(32) Replaced Chart) but with Chart), but.

(34) Replaced Kai rank with Magnakai rank and Animal Kinship with Animal Control.

(35) Replaced head, and with head and.

(36) Replaced staircase and with staircase, and.

(39) Replaced louder but with louder, but.

-

(41) Replaced warm but with warm, but.

+

(41) Replaced warm but with warm, but. Replaced on to with onto.

(43) Replaced Boari jungle with Boari Jungle.

+

(44) Replaced on to with onto.

(45) Added a period to the end of the illustrations caption.

(46) Moved the Invisibility/Pathsmanship/Divination choice into the first position.

(47) Replaced tracks, and with tracks and.

(48) Replaced yards, when with yards when and light and with light, and.

(49) Replaced rock, when with rock when.

+

(50) Replaced bow with Bow. Replaced arrow with Arrow.

(56) Replaced both occurrences of beastmen with Beastmen.

(57) Replaced deeper but with deeper, but.

(58) Replaced points.) with points). and presence but with presence, but.

@@ -5466,21 +5471,23 @@

(64) Replaced deep and with deep, and.

(65) Replaced Kai initiate with Kai Initiate. Replaced Durncrag mountains with Durncrag Mountains.

(66) Replaced the second choice If you do not have a sword, you will have to abandon the door. Only the statue offers any hope of escape for you; turn to 168. with If you do not have a sword, turn to 263.. Section 168 offers basically the same choice and is only forestalling the impending outcome in Section 263.

-

(67) Replaced glowing sticky with glowing, sticky.

+

(67) Replaced glowing sticky with glowing, sticky. Replaced bow with Bow. Replaced all occurrences of arrow with Arrow.

(68) Replaced unremarkable but with unremarkable, but. Replaced Kai mastery with Kai Mastery.

+

(69) Replaced bow with Bow.

(70) Replaced beach turn with beach, turn. Replaced Kai mastery with Kai Mastery.

(71) Replaced ceiling and with ceiling, and.

(72) Replaced tunic but with tunic, but. Also deleted the (lose 2 ENDURANCE points) since Nexus is supposed to prevent or reduce ENDURANCE loss - not induce it. Replaced Kai mastery with Kai Mastery.

(74) Replaced Kazan-Oud, they with Kazan-Oud; they.

+

(75) Replaced arrow with Arrow.

(76) Replaced dagger and with dagger, and.

(78) Added a period to the end of the illustrations caption.

-

(79) Replaced scream but with scream, but.

+

(79) Replaced scream but with scream, but. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow.

(81) Replaced crossbow but with crossbow, but.

(82) Replaced lake and with lake, and, wall and with wall, and and storm but with storm, but.

(84) Replaced legs the with legs, the.

(85) Replaced feet and with feet, and and climb your with climb, your.

(88) Moved the Nexus choice into the first position.

-

(89) Replaced subjectd with subjected. Replaced Kai mastery with Kai Mastery.

+

(89) Replaced subjectd with subjected. Replaced Kai mastery with Kai Mastery. Replaced on to with onto.

(90) Replaced touch and with touch, and, that Magnakai with the Magnakai, Nexus, or with Nexus or and skill or with skill nor.

(92) Replaced side and with side, and.

(93) Replaced difficult that with difficult than and Sticky rope-like with Sticky, rope-like.

@@ -5488,11 +5495,12 @@

(96) Replaced mouth and with mouth, and. Replaced new-found with newfound.

(100) Replaced wall but with wall, but, ceiling and with ceiling, and and has, and with has and. Added a period to the end of the illustrations caption.

(102) Replaced accord and with accord, and.

+

(104) Replaced bow with Bow.

(105) Replaced Elzian, he with Elzian, he.

(107) Replaced hand but with hand, but. Replaced envelopes with envelops. Replaced air-tight with airtight. Replaced Items with items.

(110) Replaced open and with open, and. Added a period to the end of the illustrations caption.

(111) Replaced dim diffused with dim, diffused.

-

(112) Replaced pieces, and with pieces and.

+

(112) Replaced pieces, and with pieces and. Replaced bow with Bow. Replaced arrow with Arrow.

(113) Replaced sleep and with sleep, and.

(115) Replaced Locksmiths with Locksmiths.

(117) Replaced despatch with dispatch.

@@ -5503,7 +5511,7 @@

(123) Replaced strong iron-shod with strong, iron-shod.

(127) Replaced wind, whistles with wind whistles.

(129) Replaced (ie, with (i.e..

-

(130) Replaced slimy worm-like with slimy, worm-like and minutes and, when with minutes, and when.

+

(130) Replaced slimy worm-like with slimy, worm-like and minutes and, when with minutes, and when. Replaced on to with onto.

(131) Replaced choice, and with choice and.

(133) Replaced northlander with Northlander.

(135) Replaced green forked with green, forked, Kazan-Oud and, for with Kazan-Oud, and for, lightning and with lightning, and and dock but with dock, but. Moved the Divination choice into the first position.

@@ -5518,32 +5526,32 @@

(149) Replaced drawbolt with bolt and abyss and with abyss, and.

(150) Replaced with the with with, the and Nexus, and with Nexus and.

(151) Replaced skins they with skins, they.

-

(152) Replaced walkway and with walkway, and.

+

(152) Replaced walkway and with walkway, and. Replaced all occurrences of arrow with Arrow.

(153) Moved the Divination choice into the first position.

(156) Replaced blood-stained with bloodstained.

(158) Replaced backpack and with backpack, and and boulder and with boulder, and.

(159) Replaced deserted and with deserted, and and beam but with beam, but.

(160) Replaced icy-cold with icy cold.

(161) Moved the Pathsmanship choice into the first position.

-

(162) Moved the Pathsmanship/Divination choice into the first position.

-

(164) Added a period to the end of the illustrations caption.

+

(162) Moved the Pathsmanship/Divination choice into the first position. Replaced on to with onto. Replaced arrow with Arrow.

+

(164) Added a period to the end of the illustrations caption. Replaced all occurrences of bow with Bow.

(165) Replaced laughter and with laughter, and, distance and with distance, and, fever but with fever, but and two and with two, and. Added a period to the end of the illustrations caption.

(171) Replaced others and with others, and. Replaced Kai mastery with Kai Mastery.

(173) Replaced narrow and, as with narrow, and as. Moved the Divination choice into the first position.

(174) Replaced staff but with staff, but.

-

(175) Replaced number have with number you have.

-

(177) Replaced lake splitting with lake, splitting.

+

(175) Replaced number have with number you have. Replaced bow with Bow.

+

(177) Replaced lake splitting with lake, splitting. Replaced bow with Bow.

(179) Replaced discipline with Discipline and Psi-shield with Psi-screen.

-

(181) Replaced life and with life, and.

+

(181) Replaced life and with life, and. Replaced bow with Bow.

(184) Replaced discipline with Discipline.

(185) Replaced run you with run, you.

(186) Replaced human but with human, but, spear with Spear and blow but with blow, but.

-

(187) Moved the Divination choice into the first position.

+

(187) Moved the Divination choice into the first position. Replaced bow with Bow.

(188) Replaced burst; your with burst, your and roof and with roof, and.

(194) Replaced brighter and, for with brighter, and for.

(195) Replaced you and, in with you, and in.

-

(196) Replaced lake and with lake, and and weapon, as with weapon as.

-

(197) Replaced helmet, and with helmet and.

+

(196) Replaced lake and with lake, and and weapon, as with weapon as. Replaced bow with Bow. Replaced all occurrences of arrow with Arrow.

+

(197) Replaced helmet, and with helmet and. Replaced all occurrences of bow with Bow.

(198) Replaced more you with more, you. Added a period to the end of the illustrations caption.

(199) Replaced chain-mail with chainmail.

(200) Replaced crumbling and with crumbling, and.

@@ -5551,18 +5559,22 @@

(202) Replaced crow and with crow, and.

(203) Replaced rope and with rope, and. Added a period to the end of the illustrations caption.

(204) Replaced take but, as with take, but as.

-

(205) Replaced discipline and with Discipline, and.

+

(205) Replaced discipline and with Discipline, and. Replaced bow with Bow.

+

(206) Replaced arrow with Arrow.

+

(209) Replaced all occurrences of on to with onto.

(210) Replaced Kai mastery with Kai Mastery.

(212) Replaced comrade-in-arms, and with comrade-in-arms and.

(216) Replaced ears, and with ears and.

(217) Replaced Kai mastery with Kai Mastery.

(219) Replaced feet and with feet, and.

(220) Replaced new-found with newfound and despatch with dispatch.

-

(221) Added a period to the end of the illustrations caption.

+

(221) Added a period to the end of the illustrations caption. Replaced bow with Bow.

+

(222) Replaced on to with onto.

(223) Replaced eyes and with eyes, and. Replaced Turn to 164 with Turn to 165. All other paths leading to Section 164 came through Section 277 which involves falling into a pit. All paths leading to Section 165 involved getting ensnared in a booby trap similar to the trap in Section 223.

-

(225) Replaced Weaponskill with Weaponmastery.

+

(225) Replaced Weaponskill with Weaponmastery. Replaced bow with Bow. Replaced arrow with Arrow.

(228) Replaced blow and with blow, and. Moved the Pathsmanship choice into the first position.

(229) Replaced darkness makes with darkness, make.

+

(232) Replaced bow with Bow. Replaced all occurrences of arrow with Arrow.

(234) Replaced Kai mastery with Kai Mastery.

(235) Replaced fast but with fast, but.

(236) Replaced spear with Spear and broadsword with Broadsword. Moved the Pathsmanship choice into the first position.

@@ -5574,6 +5586,7 @@

(249) Replaced hands and with hands, and. Added a period to the end of the illustrations caption.

(250) Replaced Herdos and with Herdos, and and level, and with level and. Moved the Pathsmanship/Divination choice into the first position. Replaced new-found with newfound.

(252) Replaced now and with now, and.

+

(253) Replaced bow with Bow.

(255) Replaced trunk and, after with trunk, and after. Replaced Kai mastery with Kai Mastery. Replaced 58 with 38.

(256) Replaced spine and, to with spine, and to.

(258) Replaced advance but with advance, but, darkness and with darkness, and and turn to 186 with turn to 289. Note that we chose Section 289 instead of Section 49 as noted in Lone Wolf Club Summer Special 1987 newsletter.

@@ -5581,18 +5594,21 @@

(261) Replaced deserted but with deserted, but.

(262) Replaced locked but with locked, but.

(265) Replaced sand and with sand, and, Psi-surge, and with Psi-surge and and skill, or with skill or. Added a period to the end of the illustrations caption.

+

(266) Replaced bow with Bow.

(267) Replaced rests, and with rests and. Replaced new-found with newfound.

(269) Replaced heavy and with heavy, and.

(270) Replaced statue and with statue, and.

(272) Replaced end and with end, and.

(273) Replaced power-staves and with power-staves, and.

+

(276) Replaced all occurrences of bow with Bow. Replaced arrow with Arrow.

(280) Added a period to the end of the illustrations caption. Replaced to zero in with to zero or below in.

(282) Replaced turn to 173 with turn to 273.

(286) Replaced open and with open, and, head first with head-first, mist and with mist, and, semi-circular with semicircular, and darkness and with darkness, and.

(287) Replaced ahead but with ahead, but.

(290) Replaced combat for with combat, for. Replaced new-found with newfound.

(293) Replaced storm adds to with storm add to. Added a period to the end of the illustrations caption.

-

(294) Moved the Pathsmanship choice into the first position.

+

(294) Moved the Pathsmanship choice into the first position. Replaced on to with onto.

+

(295) Replaced bow with Bow.

(296) Replaced body and with body, and.

(298) Replaced them and with them, and.

(299) Replaced fingers and with fingers, and.

@@ -5604,22 +5620,23 @@

(311) Replaced cracks but with cracks, but.

(312) Replaced click and with click, and.

(313) Deleted the instruction to choose an unused random number.

-

(314) Replaced discipline with Discipline.

+

(314) Replaced discipline with Discipline. Replaced all occurrences of bow with Bow.

(315) Replaced rapidly and with rapidly, and. Added a period to the end of the illustrations caption.

(316) Replaced simultaneously and with simultaneously, and.

(318) Replaced right and with right, and and ahead, and with ahead and.

(322) Replaced maze but with maze, but.

(323) Replaced end and with end, and.

(325) Replaced mouth and with mouth, and and icy-cold with icy cold.

-

(328) Replaced Weaponskill with Weaponmastery.

+

(328) Replaced Weaponskill with Weaponmastery. Replaced all occurrences of bow with Bow.

(329) Replaced mind but, try with mind, but try.

(333) Moved the Pathsmanship choice into the first position.

(335) Replaced hunch-backed with hunchbacked.

(336) Replaced knees but with knees, but and air and with air, and. Replaced the pack are with the pack is.

(341) Replaced brighter and with brighter, and and glow and with glow, and.

(342) Added a period to the end of the illustrations caption.

-

(344) Replaced presence but with presence, but.

+

(344) Replaced presence but with presence, but. Replaced on to with onto.

(346) Replaced sound but with sound, but.

+

(347) Replaced on to with onto.

(348) Replaced light and with light, and.

(349) Replaced corridor the with corridor, the, back but with back, but and maze and with maze, and.

(350) Replaced trumpeteers with trumpeters, caravel and with caravel, and and impossible and with impossible, and. Added a period to the end of the illustrations caption. Replaced Lone Wolf series with Lone Wolf series.