From 2f8c9235e286c1df59c2dfd78e693f842d8a8090 Mon Sep 17 00:00:00 2001 From: Iain Smith Date: Tue, 1 May 2007 19:04:01 +0000 Subject: [PATCH 1/1] o Further changes in response to suggestions in Wiki, plus changes regarding zero endurance. git-svn-id: https://projectaon.org/data/trunk@216 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- xml/01hh.xml | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) diff --git a/xml/01hh.xml b/xml/01hh.xml index 1d8e0e4..0d3e8ff 100644 --- a/xml/01hh.xml +++ b/xml/01hh.xml @@ -15,6 +15,9 @@ $Id$ $Log$ +Revision 1.18 2007/05/01 19:04:01 Wibbleboy +o Further changes in response to suggestions in Wiki, plus changes regarding zero endurance. + Revision 1.17 2007/04/30 17:54:31 Wibbleboy o Made several changes in response to suggestions in Wiki. @@ -285,7 +288,7 @@ Initial revision

Before embarking on your adventure, you must first determine your personal characteristics and the weapons and provisions with which you are equipped. An Action Chart has been supplied on which to record and amend these details as the adventure unfolds.

Your personal characteristics comprise two basic attributes: CLOSE COMBAT SKILL and ENDURANCE. To discover your initial CLOSE COMBAT SKILL, take a pencil and, with your eyes closed, point the blunt end of it on to the Random Number Table. If you pick a 0 it counts as zero. Add 10 to the number you have picked and write the total in the CLOSE COMBAT SKILL section of your Action Chart (for example, if your pencil falls on the number 5 in the Random Number Table, you have a CLOSE COMBAT SKILL total of 15). When you fight an enemy in hand-to-hand combat, your CLOSE COMBAT SKILL will be measured against that of your enemy, so a high score in this section is desirable.

-

To discover your ENDURANCE level, repeat the process, but this time add 20 to the number you have picked from the Random Number Table. Write the total in the ENDURANCE section of your Action Chart (for example, if your pencil falls on the number 8 on the Random Number Table, you have a total ENDURANCE score of 28). If you are wounded in combat, or injured at any other time during your adventure you will lose ENDURANCE points. If, at any time, your ENDURANCE points total falls to zero, you are dead and the adventure is over. You can regain lost ENDURANCE points during the course of the adventure, but your ENDURANCE level can never rise above your initial score.

+

To discover your ENDURANCE level, repeat the process, but this time add 20 to the number you have picked from the Random Number Table. Write the total in the ENDURANCE section of your Action Chart (for example, if your pencil falls on the number 8 on the Random Number Table, you have a total ENDURANCE score of 28). If you are wounded in combat, or injured at any other time during your adventure you will lose ENDURANCE points. If, at any time, your ENDURANCE points total falls to zero or below, you are dead and the adventure is over. You can regain lost ENDURANCE points during the course of the adventure, but your ENDURANCE level can never rise above your initial score.

@@ -480,7 +483,7 @@ Initial revision -

There will be occasions when you will have to fight an enemy in hand-to-hand combat. The enemy's CLOSE COMBAT SKILL and ENDURANCE level will both be given in the text. Your aim in close combat is to kill the enemy by reducing his ENDURANCE points to zero while losing as few of your own ENDURANCE points as possible.

+

There will be occasions when you will have to fight an enemy in hand-to-hand combat. The enemy's CLOSE COMBAT SKILL and ENDURANCE level will both be given in the text. Your aim in close combat is to kill the enemy by reducing his ENDURANCE points to zero or below while losing as few of your own ENDURANCE points as possible.

At the start of a close combat, enter both your own and your enemy's ENDURANCE points in the appropriate boxes on the Close Combat Record section of your Action Chart. The sequence for close combat is as follows:

  1. Add any extra points gained through the use of close combat weapons to your current CLOSE COMBAT SKILL total.

  2. @@ -502,7 +505,7 @@ Initial revision
  3. Unless otherwise instructed, or unless you have an option to evade, start the next round of close combat.

  4. Repeat the sequence from stage 3.

-

This procedure continues until the ENDURANCE points of either the enemy or Cal Phoenix are reduced to zero, at which point the one whose score is zero is declared dead. If Cal Phoenix is dead, the adventure is over. If the enemy is dead, Cal Phoenix proceeds but with a reduced ENDURANCE point score.

+

This procedure continues until the ENDURANCE points of either the enemy or Cal Phoenix are reduced to zero or below, at which point that combatant is declared dead. If Cal Phoenix is dead, the adventure is over. If the enemy is dead, Cal Phoenix proceeds but with a reduced ENDURANCE point score.

A Summary of the Close Combat Rules appears on the page after the Random Number Table.

@@ -3049,7 +3052,7 @@ Initial revision

'Yahoo! There she is!' screams Cutter, pointing excitedly at a fortified settlement that has just appeared in the distance. 'Big Spring! We've made it!'

-

All the hardships that have been suffered en route are instantly forgotten when the members of the colony look upon their destination. Suddenly the bus is filled with laughing, crying, cheering people as everyone reaffirms their hope that this journey is the first step towards the civilization they once knew.

+

All the hardships that have been suffered en route are instantly forgotten when the members of the colony look upon their destination. Suddenly the bus is filled with laughing, crying, cheering people as everyone reaffirms their hope that this journey is the first step towards the civilization they once knew.

A green flare climbs into the darkening sky and bursts over the town, signalling that the Big Spring colony has seen you approaching. Pop Ewell makes radio contact, and passes on their welcome. 'They say the freeway gate is open. All we got t' do is drive straight in.'

The Mavericks seemed to give up the chase as soon as they saw the flare, and now the freeway looks deserted. You join Cutter at the front of the bus and scan the landscape for some sign of your roadster, but the only other vehicle you can see is the tanker, trundling along a few hundred yards ahead.

A few minutes later you see your car in the distance, parked at the side of the freeway. As you draw nearer you get ready to wave to Kate. Your heart almost stops when, with horror, you see that two motorcycles are parked alongside, and Kate is embroiled in a desperate hand-to-hand struggle with their riders. 'Stop the bus, Cutter!' you shout. 'It's Kate; she's in trouble.'

@@ -5317,7 +5320,7 @@ Initial revision
  • Pick a number from the Random Number Table.
  • Turn to the Close Combat Results Table.
  • Find your Combat Ratio along the top of the chart and cross-reference it with the random number you have picked. (E indicates enemy's loss of ENDURANCE points. CP indicates Cal Phoenix's loss of ENDURANCE points.)
  • -
  • Continue the combat from stage 3 until one combatant has zero or fewer ENDURANCE points, this is when he is declared dead.
  • +
  • Continue the combat from stage 3 until one combatant has zero ENDURANCE points or below, this is when he is declared dead.
  • @@ -5387,10 +5390,11 @@ Initial revision
    Errata -

    (The Game Rules) Replaced if you pick a O with if you pick a 0, On pages 6 and 7 you will find an Action Chart with An Action Chart has been supplied, the Random Number Table at the back of this book with the Random Number Table, and survival skills with Survival Skills.

    +

    (The Game Rules) Replaced if you pick a O with if you pick a 0, On pages 6 and 7 you will find an Action Chart with An Action Chart has been supplied, the Random Number Table at the back of this book with the Random Number Table, zero with zero or below, and survival skills with Survival Skills.

    (The Game Rules) Removed For ease of use during play it is recommended that you photocopy these pages.

    (Equipment) Replaced map of Central Texas with Map of Central Texas, potassium iodine with potassium iodide, H.E. (High Explosive) GRENADE with HE (High Explosive) GRENADE, C.B. RADIO with CB RADIO, and sulphonamides with sulfonamides.

    -

    (Combat Rules) Replaced CLOSECOMBAT with CLOSE COMBAT, cross-refer with cross-reference, and as 1 If with as 1. If .

    +

    (Combat Rules) Replaced CLOSECOMBAT with CLOSE COMBAT, cross-refer with cross-reference, zero with zero or below, and as 1 If with as 1. If .

    +

    (Combat Rules) Replaced are reduced to zero, at which point the one whose score is zero is declared dead. with are reduced to zero or below, at which point that combatant is declared dead..

    (Combat Rules) Removed on the inside back cover of the book.

    (Dateline to Disaster) Replaced training and with training, and.

    (Cal's Story) Replaced re-establish with reestablish, Denton county with Denton County, fuel, food or water with fuel, food, or water, and Tuscon colony with Tucson colony.

    @@ -5488,7 +5492,7 @@ Initial revision

    (63,162,205,218,269,314) Replaced Weapons list with Weapons List.

    (3,78,103,105,127,144,160,169,173,181,188,196,213,295,297,299,303,315,321) Replaced on to with onto.

    (Cal's Story,105,160,257) Replaced 'the Day' with 'The Day'.

    -

    (Combat Rules Summary) Added missing period after from your total. Replaced cross-refer with cross-reference, Combat Results Table with Close Combat Results Table, and zero ENDURANCE with zero or fewer ENDURANCE.

    +

    (Combat Rules Summary) Added missing period after from your total. Replaced cross-refer with cross-reference, Combat Results Table with Close Combat Results Table, and zero ENDURANCE points with zero ENDURANCE points or below.

    -- 2.34.1