From 7d0d0026e68c51d3461f58069f31a5b443ece7bf Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ingo=20Kl=C3=B6cker?= Date: Sat, 28 Jul 2007 21:35:14 +0000 Subject: [PATCH] Fixed a few errata: 03tcok 77: Graveweed -> graveweed 03tcok 143: head first -> head-first 03tcok 314: head first -> head-first 04tcod tssf: border rangers -> Border Rangers 04tcod discplnz: Kai Discipline section -> Kai Disciplines section 04tcod 99: head first -> head-first 04tcod 144: head first -> head-first 04tcod 158: head first -> head-first 04tcod 329: head first -> head-first 04tcod 342: head first -> head-first 05sots 10: head first -> head-first 05sots 176: head first -> head-first 06tkot 44: head first -> head-first 06tkot 150: head first -> head-first 07cd 286: head first -> head-first 08tjoh 51: head first -> head-first 13tplor 185: head first -> head-first 13tplor 264: head first -> head-first 14tcok 10: head first -> head-first 15tdc 190: head first -> head-first 16tlov 225: head first -> head-first 16tlov 318: head first -> head-first 17tdoi 132: head first -> head-first 19wb 333: death cry -> death-cry git-svn-id: https://projectaon.org/data/en/xml@363 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 03tcok.xml | 10 ++++++---- 04tcod.xml | 25 ++++++++++++++----------- 05sots.xml | 7 ++++--- 06tkot.xml | 6 ++++-- 07cd.xml | 4 ++-- 08tjoh.xml | 3 ++- 13tplor.xml | 10 +++++----- 14tcok.xml | 3 ++- 15tdc.xml | 4 ++-- 16tlov.xml | 8 ++++---- 17tdoi.xml | 6 +++--- 19wb.xml | 3 ++- 12 files changed, 50 insertions(+), 39 deletions(-) diff --git a/03tcok.xml b/03tcok.xml index 5fa4809..f91138a 100755 --- a/03tcok.xml +++ b/03tcok.xml @@ -1474,7 +1474,7 @@ 77 -

You recognize the pungent smell of distilled Graveweed, a very powerful poison. Even the vapour is enough to make your head spin and your vision blur. Quickly you discard the broken glass and cover your nose with the sleeve of your jacket; you lose 1 ENDURANCE point due to the effects of the poisonous vapour.

+

You recognize the pungent smell of distilled graveweed, a very powerful poison. Even the vapour is enough to make your head spin and your vision blur. Quickly you discard the broken glass and cover your nose with the sleeve of your jacket; you lose 1 ENDURANCE point due to the effects of the poisonous vapour.

Return to 10 and choose your next course of action.
@@ -2305,7 +2305,7 @@ 143 -

The cone of frost tears through the vines, freezing them instantly. They become brittle and begin to collapse under your weight. You try to leap to safety but it is too late, for the bridge falls away and you are thrown head first into the moat. The last thing you see is Vonotars evil sneer as he points his crystal rod at your head.

+

The cone of frost tears through the vines, freezing them instantly. They become brittle and begin to collapse under your weight. You try to leap to safety but it is too late, for the bridge falls away and you are thrown head-first into the moat. The last thing you see is Vonotars evil sneer as he points his crystal rod at your head.

Your mission and your life end here.
@@ -4345,7 +4345,7 @@ 314 -

You have explored only a hundred yards of the rock-face when you discover a large fissurethe entrance to a cave. In your eagerness to escape from the bitter wind you quickly enter and, in the darkness, fail to notice the crevasse that divides this cave in two. In a tumble of ice and stone, you fall head first into the dark.

+

You have explored only a hundred yards of the rock-face when you discover a large fissurethe entrance to a cave. In your eagerness to escape from the bitter wind you quickly enter and, in the darkness, fail to notice the crevasse that divides this cave in two. In a tumble of ice and stone, you fall head-first into the dark.

Turn to 240.
@@ -5357,6 +5357,7 @@

(70) Replaced rockface with rock-face.

(72) Replaced firesphere with Firesphere.

(76) Replaced spyhole with spy-hole.

+

(77) Replaced Graveweed with graveweed.

(78) Added a period to the end of the illustrations caption.

(85) Moved the Sixth Sense choice into the first position.

(88) Split the word anytime into any time in the fourth paragraph. Added a period to the end of the illustrations caption.

@@ -5368,6 +5369,7 @@

(125) Moved the Camouflage choice into the first position. Added a period to the end of the illustrations caption.

(134) Replaced on to with onto.

(137) Replaced discipline with Discipline.

+

(143) Replaced head first with head-first.

(145) Added a period to the end of the illustrations caption.

(146) Replaced as crevasse with as the crevasse.

(148) Replaced death blow with death-blow.

@@ -5410,7 +5412,7 @@

(301) Replaced on to with onto.

(303) Added the choice If you have the Kai Discipline of Sixth Sense, turn to 127, to parallel the same situation in Section 326.

(305) Added a period to the end of the illustrations caption.

-

(314) Replaced rockface with rock-face.

+

(314) Replaced rockface with rock-face and head first with head-first.

(320) Replaced something- with something. Added a period to the end of the illustrations caption.

(325) Replaced warlike with war-like. Replaced on to with onto.

(326) Moved the Sixth Sense choice into the first position.

diff --git a/04tcod.xml b/04tcod.xml index 2bc541f..584544a 100755 --- a/04tcod.xml +++ b/04tcod.xml @@ -147,7 +147,7 @@

Ruanon is a remote mining province to the south of your homeland, Sommerlund. Nestling between the sullen peaks of the Durncrag and Maaken mountains, the people of this province have long prospered from their toil in the ore-rich mines, living and enjoying their wealth under the protection of their lordBaron Vanalund.

The gold and gems that are mined at Ruanon yield an important source of revenue to your homeland. The heavily guarded convoy of wagons that leave the province and journey to the capital has become a regular monthly routine; a routine that had never been broken until one month ago when, suddenly, all contact with Ruanon ceased. A troop of one hundred cavalry from the Kings Guard were immediately despatched to investigate the whereabouts of the missing convoy. Their commanding officer, Captain DVal was ordered to report back to the King as soon as contact was made, but he and his men have not returned: they too have disappeared without trace.

-

The King has summoned you, Lone Wolf, last of the Kai Lords, to his citadel at Holmgard. Your quest is to find Captain DVal and his men, discover what has happened to the missing convoy, and to uncover the veil of mystery that now hangs over Ruanon. The King has gathered a company of border rangers, a unit of lite scouts, all of whom are skilled in horsemanship and outdoor survival. He has ordered these fifty men to accompany you in the hope that, with your leadership, they may succeed where the larger and more visible force failed.

+

The King has summoned you, Lone Wolf, last of the Kai Lords, to his citadel at Holmgard. Your quest is to find Captain DVal and his men, discover what has happened to the missing convoy, and to uncover the veil of mystery that now hangs over Ruanon. The King has gathered a company of Border Rangers, a unit of lite scouts, all of whom are skilled in horsemanship and outdoor survival. He has ordered these fifty men to accompany you in the hope that, with your leadership, they may succeed where the larger and more visible force failed.

As you and your men enter the Royal Armoury to equip yourselves for the long ride ahead, you glimpse a black crow perched on a window ledge high above. It flies away, but not before a shiver has run down your spine: in Holmgard, the crow is a bird of ill omen.

@@ -177,7 +177,7 @@

Over the centuries, the Kai monks have mastered the skills of the warrior. These skills are known as the Kai Disciplines, and they are taught to all Kai Lords. You are a Kai initiate which means that you have learnt only five of the skills listed below. The choice of which five skills these are, is for you to make. As all of the Disciplines will be of use to you at some point on your perilous quest, pick your five with care. The correct use of a Discipline at the right time can save your life.

-

When you have chosen your five Disciplines, enter them in the Kai Discipline section of your Action Chart.

+

When you have chosen your five Disciplines, enter them in the Kai Disciplines section of your Action Chart.

Camouflage @@ -1761,7 +1761,7 @@ 99 -

In the darkness, you fail to notice a jagged hole in the planking of the bridge. You step straight into it and crash head first to the ground, over a hundred feet below.

+

In the darkness, you fail to notice a jagged hole in the planking of the bridge. You step straight into it and crash head-first to the ground, over a hundred feet below.

Your life and your mission end here.
@@ -2354,7 +2354,7 @@ 144 -

You vault over the edge of the wagon and run, little dreaming of what lies ahead. The causeway wall is high and you cannot stop yourself in time from falling over the edge. You crash head first into a quarry over one hundred feet below, glimpsing the horrified expression of your unknown friend as you fall.

+

You vault over the edge of the wagon and run, little dreaming of what lies ahead. The causeway wall is high and you cannot stop yourself in time from falling over the edge. You crash head-first into a quarry over one hundred feet below, glimpsing the horrified expression of your unknown friend as you fall.

Your life and your mission end here.
@@ -2532,7 +2532,7 @@ 158 -

Your stomach turns as the boat lurches forward into space. You tumble for what seems like an eternity before hitting deep water head first. The impact is so sudden and so hard that you are concussed and slip into unconsciousness. You lose 3 ENDURANCE points.

+

Your stomach turns as the boat lurches forward into space. You tumble for what seems like an eternity before hitting deep water head-first. The impact is so sudden and so hard that you are concussed and slip into unconsciousness. You lose 3 ENDURANCE points.

When you awake, you find yourself lying face down in mud and gravel. Your head is pounding and your lungs feel as if they are on fire. You have lost your Backpack and all that it contained. Although your vision is hazy and blurred, you are quick to realize that you are alone. No trace of your men or your boat remain.

Make the necessary adjustments to your Action Chart before turning to 219.
@@ -4718,7 +4718,7 @@ 329 -

The river fills your ears, your eyes and your nose. In your desperate fight for air you cough uncontrollably. Blinded by water, you fail to see the large river boulder looming ahead. With a sickening crack, you smash head first into the unyielding stone and sink beneath the rushing torrent.

+

The river fills your ears, your eyes and your nose. In your desperate fight for air you cough uncontrollably. Blinded by water, you fail to see the large river boulder looming ahead. With a sickening crack, you smash head-first into the unyielding stone and sink beneath the rushing torrent.

Your life and your mission end here.
@@ -4858,7 +4858,7 @@ 342 -

You plummet head first into the darkness, the wind screaming past your face. Gritting your teeth, you try not to think of that terrible moment of impact, when you will smash into the hard, unyielding rock. But instead of a stone floor, you hit the surface of an underground river and plunge far down into its icy cold depths. You are so relieved to be alive that you momentarily forget where you are and inhale. As water enters your lungs, you fight to control the pain that now wracks your chest. You quickly become aware that your Backpack is dragging you down. You must discard it, or you will surely drown. When you eventually reach the surface, you claw your way out of the icy water and collapse on a gravel bank, coughing and gasping for air.

+

You plummet head-first into the darkness, the wind screaming past your face. Gritting your teeth, you try not to think of that terrible moment of impact, when you will smash into the hard, unyielding rock. But instead of a stone floor, you hit the surface of an underground river and plunge far down into its icy cold depths. You are so relieved to be alive that you momentarily forget where you are and inhale. As water enters your lungs, you fight to control the pain that now wracks your chest. You quickly become aware that your Backpack is dragging you down. You must discard it, or you will surely drown. When you eventually reach the surface, you claw your way out of the icy water and collapse on a gravel bank, coughing and gasping for air.

You have lost your Backpack and everything that it contained, but you are still alive and relatively unharmed.

Make the necessary adjustments to your Action Chart before turning to 219. @@ -5696,11 +5696,11 @@ Errata List -

(The Story So Far) Replaced heavily-guarded with heavily guarded.

+

(The Story So Far) Replaced heavily-guarded with heavily guarded and border rangers with Border Rangers.

(The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences of ie, with i.e.. Replaced on to with onto. Placed or below after fall to zero.

-

(Kai Disciplines) Capitalized all occurrences of discipline(s). Set the Weapons list in initial capital letters instead of all capitals. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of Lone Wolf with Lone Wolf when referring to the series.

+

(Kai Disciplines) Replaced Kai Discipline section with Kai Disciplines section. Capitalized all occurrences of discipline(s). Set the Weapons list in initial capital letters instead of all capitals. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of Lone Wolf with Lone Wolf when referring to the series.

(Equipment) Removed (see front of this book). Capitalized the items in the list rather than setting them in all capitals. Replaced all occurrences of Lone Wolf with Lone Wolf when referring to the series.

@@ -5759,6 +5759,7 @@

(92) Replaced town, and with town and. Moved the Sixth Sense choice into the first position.

(94) Made the last sentence its own paragraph for the sake of automatic formatting.

(96) Replaced air and with air, and.

+

(99) Replaced head first with head-first.

(100) Added a period to the end of the illustrations caption.

(101) Replaced river and with river, and.

(104) Replaced stamina you with stamina, you.

@@ -5784,12 +5785,13 @@

(137) Replaced foe but with foe, but, Captains with captains, and both occurrences of Captain when not part of Captain DVals name with captain.

(139) Replaced action; for with action, for.

(142) Replaced death cry with death-cry, rainswept with rain-swept, warriors, and with warriors and, and possibilities; a crypt with possibilities: a crypt. Added a period to the end of the illustrations caption.

+

(144) Replaced head first with head-first.

(148) Replaced Captain with captain. Added a period to the end of the illustrations caption.

(150) Replaced floor and with floor, and

(153) Replaced leader; but with leader, but, wall and with wall, and and bow but with bow, but.

(154) Replaced battle, the with battle; the.

(157) Replaced awake totally with awake, totally.

-

(158) Replaced by with before in the last sentence for syntax clarity and consistency with section 94. Made the last sentence of the last paragraph its own paragraph for the sake of automatic formatting.

+

(158) Replaced head first with head-first. Replaced by with before in the last sentence for syntax clarity and consistency with section 94. Made the last sentence of the last paragraph its own paragraph for the sake of automatic formatting.

(161) Replaced feet a sudden jolt with feel a sudden jolt. Replaced on to with onto.

(163) Replaced Vassagonian, but with Vassagonian but.

(166) Replaced here, and with here and and hard pressed with hard-pressed.

@@ -5892,11 +5894,12 @@

(325) Replaced will and with will, and.

(326) Replaced south you with south, you.

(327) Replaced both occurrences of Captain with captain.

+

(329) Replaced head first with head-first.

(330) Replaced tree-trunks with tree trunks.

(337) Replaced recognise with recognize.

(340) Replaced spin and with spin, and.

(341) Replaced clean and with clean, and.

-

(342) Replaced teeth you with teeth, you, hard unyielding with hard, unyielding, floor you with floor, you, and discard it or with discard it, or. Made the last sentence its own paragraph for the sake of automatic formatting.

+

(342) Replaced head first with head-first, teeth you with teeth, you, hard unyielding with hard, unyielding, floor you with floor, you, and discard it or with discard it, or. Made the last sentence its own paragraph for the sake of automatic formatting.

(343) Added a period to the end of the illustrations caption.

(346) Replaced left hand with left-hand.

(347) Replaced escape but with escape, but, trapdoor, desperately with trapdoor desperately and back; but with back, but..

diff --git a/05sots.xml b/05sots.xml index 1303bf7..0c7f795 100755 --- a/05sots.xml +++ b/05sots.xml @@ -649,7 +649,7 @@ -

The Sharnazim surround you and drag you to your feet. They take your Backpack, your Weapons, your Gold Crowns and all your Special Items. (Make all the necessary adjustments to your Action Chart.) Your hands are tied with wire, and you are frogmarched back to the plaza. A carriage is waiting. As you are thrown in head first, Maouk climbs aboard and, gloating with triumph, gives the command: Back to the Grand Palace. The Zakhan awaits his prize.

+

The Sharnazim surround you and drag you to your feet. They take your Backpack, your Weapons, your Gold Crowns and all your Special Items. (Make all the necessary adjustments to your Action Chart.) Your hands are tied with wire, and you are frogmarched back to the plaza. A carriage is waiting. As you are thrown in head-first, Maouk climbs aboard and, gloating with triumph, gives the command: Back to the Grand Palace. The Zakhan awaits his prize.

You struggle to free yourself from the wire that cuts into your wrists, but Maouk is quick to see the danger. He grabs your arm and forces a dart into your skin. As sleep numbs all your senses, the last sound you hear is Maouks wicked laughter.

Turn to 69.
@@ -2781,7 +2781,7 @@ -

You are stripped of your Backpack, your Weapons, your Gold and all of your Special Items. Your hands are tied behind your back and you are pushed head first into the waiting carriage. Back to the palace! commands Maouk as he climbs aboard and slams the door. The Zakhan awaits his prize.

+

You are stripped of your Backpack, your Weapons, your Gold and all of your Special Items. Your hands are tied behind your back and you are pushed head-first into the waiting carriage. Back to the palace! commands Maouk as he climbs aboard and slams the door. The Zakhan awaits his prize.

You fight to free the cords that bind you, but Maouk is quick to see the danger. He grabs your arm and forces a dart into your skin. As sleep engulfs your senses, you hear Maouks wicked laughter fading into the silence.

Make a necessary adjustments to your Action Chart, and list all the items that you have had confiscated on a separate piece of paper, for reference in case you should discover them later in your adventure.

Turn to 69. @@ -6101,8 +6101,8 @@

(5) Replaced half-way with halfway.

(7) Replaced bowstring and with bowstring, and, range and with range, and, and surrounded and with surrounded, and.

(8) Replaced efforts and with efforts, and.

+

(10) Replaced wire and with wire, and and head first with head-first.

(12) Added a period to the end of the illustrations caption.

-

(10) Replaced wire and with wire, and.

(13) Replaced appalling, and with appalling; and.

(17) Replaced subside but with subside, but. Moved the Sixth Sense choice into the first position.

(18) Replaced Dahir mountains with Dahir Mountains.

@@ -6192,6 +6192,7 @@

(168) Replaced sommersaults with somersaults.

(173) Replaced north-west with northwest.

(175) Replaced Maouk who with Maouk, who and shadows, a dart with shadowsa dart.

+

(176) Replaced head first with head-first.

(177) Added a period to the end of the illustrations caption.

(178) Replaced half-way with halfway.

(183) Replaced legs tearing with legs, tearing.

diff --git a/06tkot.xml b/06tkot.xml index f1ed024..f9505d2 100755 --- a/06tkot.xml +++ b/06tkot.xml @@ -1291,7 +1291,7 @@ -

Suddenly, there is a tremendous jolt and you are thrown head first against the rail (lose 2 ENDURANCE points). The screech of twisting metal and splintering wood tears through the silence as the Kazonara shudders and dips violently. The boat has hit a booma line of logs chained together across the river.

+

Suddenly, there is a tremendous jolt and you are thrown head-first against the rail (lose 2 ENDURANCE points). The screech of twisting metal and splintering wood tears through the silence as the Kazonara shudders and dips violently. The boat has hit a booma line of logs chained together across the river.

Turn to 224.
@@ -2853,7 +2853,7 @@ -

Your horse is hit and mortally wounded. It stumbles, and in the shrieking press of horses and men, you are barged aside and thrown over the stone parapet of the bridge. You hit the water head first and are swept away by the powerful current of the River Quarl.

+

Your horse is hit and mortally wounded. It stumbles, and in the shrieking press of horses and men, you are barged aside and thrown over the stone parapet of the bridge. You hit the water head-first and are swept away by the powerful current of the River Quarl.

Turn to 306.
@@ -6312,6 +6312,7 @@

(40) Replaced grave-robber with grave robber and grave-robbers with grave robbers.

(41) Replaced nature but with nature, but.

(43) Replaced side and with side, and.

+

(44) Replaced head first with head-first.

(45) Replaced bow for, in with bow, for in.

(46) Replaced heart and with heart, and.

(47) Replaced knuckleduster with knuckle-duster and knuckleduster and, judging with knuckleduster, and judging. Added a period to the end of the illustrations caption.

@@ -6371,6 +6372,7 @@

(146) Replaced behind and with behind, and. Replaced north-west with northwest.

(147) Replaced street and with street, and and you and with you, and.

(148) Replaced Items, or with Items or.

+

(150) Replaced head first with head-first.

(151) Moved the choice regarding having been to the temple of Maaken into the first position. Added a period to the end of the illustrations caption.

(155) Replaced you and with you, and.

(156) Replaced resistance with Resistance.

diff --git a/07cd.xml b/07cd.xml index 3e8188b..4fc0767 100755 --- a/07cd.xml +++ b/07cd.xml @@ -4084,7 +4084,7 @@ 286 -

An escort of armoured guards forces you along a steel passageway lined by a crowd of jeering minions. They punch and spit as you pass between them, and their foul curses ring in your ears. The guards halt before a huge door of iron and unlock the manacles that encase your bruised and bloodied wrists. The points of their spears never wander far from your throat, discouraging any attempt at escape. The door rumbles open, and a cheer goes up as you are pushed head first into a foul-smelling pit.

+

An escort of armoured guards forces you along a steel passageway lined by a crowd of jeering minions. They punch and spit as you pass between them, and their foul curses ring in your ears. The guards halt before a huge door of iron and unlock the manacles that encase your bruised and bloodied wrists. The points of their spears never wander far from your throat, discouraging any attempt at escape. The door rumbles open, and a cheer goes up as you are pushed head-first into a foul-smelling pit.

Welcome to the maze, sneers the chilling voice of Lord Zahda from somewhere high above your head. You struggle to your feet and peer up at a ceiling of swirling mist. A faint glow is gradually taking shape, condensing and forming into the likeness of a human skull. Baleful green eyes stare down at you from bony sockets, and a powdered wig, like that of a high court judge, sits squarely upon its fleshless head.

@@ -5586,7 +5586,7 @@

(273) Replaced power-staves and with power-staves, and.

(280) Added a period to the end of the illustrations caption. Replaced to zero in with to zero or below in.

(282) Replaced turn to 173 with turn to 273.

-

(286) Replaced open and with open, and, mist and with mist, and, semi-circular with semicircular, and darkness and with darkness, and.

+

(286) Replaced open and with open, and, head first with head-first, mist and with mist, and, semi-circular with semicircular, and darkness and with darkness, and.

(287) Replaced ahead but with ahead, but.

(290) Replaced combat for with combat, for. Replaced new-found with newfound.

(293) Replaced storm adds to with storm add to. Added a period to the end of the illustrations caption.

diff --git a/08tjoh.xml b/08tjoh.xml index d32cac9..8c4c7ff 100755 --- a/08tjoh.xml +++ b/08tjoh.xml @@ -1307,7 +1307,7 @@ 51 -

You plummet through the mist and crash head first into the rocks and boulders that lie just beneath the surface of the pool, 100 feet below. Death is instantaneous.

+

You plummet through the mist and crash head-first into the rocks and boulders that lie just beneath the surface of the pool, 100 feet below. Death is instantaneous.

Your life and your quest end here.
@@ -5510,6 +5510,7 @@

(47) Replaced Psi-shield you with Psi-screen, you, swamp-jungle with jungle-swamp, and Spirit you with Spirit, you.

(48) Replaced air, and with air and.

(50) Replaced others many with others, many and apart and, as with apart, and as.

+

(51) Replaced head first with head-first.

(53) Replaced ago this with ago, this, luxurious but with luxurious, but and air and with air, and.

(54) Replaced desperation one with desperation, one and Discipline with Disciplines.

(55) Replaced cloud and with cloud, and. Replaced river-bank with river bank. Replaced noticeboard with notice board.

diff --git a/13tplor.xml b/13tplor.xml index deef742..6d0166b 100644 --- a/13tplor.xml +++ b/13tplor.xml @@ -3043,7 +3043,7 @@

You raise your right hand and call to mind the thoughts of the spellLightning Handas taught to you by Banedon, and focus the power of this spell upon the tips of your first three fingers. You feel a burning sensation and quickly it becomes almost unbearable: lose 2 ENDURANCE points.

-

You are sorely tempted to abandon the spell, but quickly you stifle this urge and release it at the middle of the fleeing druids back. There is a crackling sound, like the crumpling of dried leaves; then a bright blue light shoots from the tips of your fingers and hits the Cener like a hammer between the shoulder blades, sending him sprawling head first into a tangle of thorny briars.

+

You are sorely tempted to abandon the spell, but quickly you stifle this urge and release it at the middle of the fleeing druids back. There is a crackling sound, like the crumpling of dried leaves; then a bright blue light shoots from the tips of your fingers and hits the Cener like a hammer between the shoulder blades, sending him sprawling head-first into a tangle of thorny briars.

Stunned and groaning, the druid fumbles for his slender golden rod and quickly his spindly fingers locate it. However, before he can use it to retaliate, you sprint across the clearing, weapon in hand, and attack him as he lies on the ground.

Cener Druid (prone)2028 If you win this combat, turn to 349. @@ -4134,7 +4134,7 @@

Raising your right hand, you call to mind the thoughts of the Brotherhood Spell of Lightning Hand, as taught to you by Guildmaster Banedon, and focus the power of this spell upon the tips of your first three fingers. You feel a burning sensation. It becomes more intense until your whole hand aches with a gnawing pain (lose 2 ENDURANCE points).

-

You are tempted to abandon the spell but quickly you stifle this urge and project the spell at the middle of the fleeing druids back. There is a crackling sound, like the crumpling of dried parchment; then a bright blue light shoots from the tips of your fingers and hits the Cener like a hammer between the shoulder blades, sending him sprawling head first into a tangle of thorny briars.

+

You are tempted to abandon the spell but quickly you stifle this urge and project the spell at the middle of the fleeing druids back. There is a crackling sound, like the crumpling of dried parchment; then a bright blue light shoots from the tips of your fingers and hits the Cener like a hammer between the shoulder blades, sending him sprawling head-first into a tangle of thorny briars.

Stunned and groaning, the druid fumbles for his slender golden rod and quickly his spindly fingers locate it. However, before he can use it to retaliate, you sprint across the clearing, weapon in hand, and slay him with a single blow to the head. Curiosity prompts you to prise away the druids green mask and look upon the face of this servant of evil. It is an ugly, disease-riddled face, human in shape yet lacking any trace of humanity.

Reluctantly you search him and discover the following items:

    @@ -5942,10 +5942,10 @@

    (172) Replaced Magi-Magic with Magi-magic.

    (175) Replaced Cener druids with Cener Druids.

    (176) Replaced bow with Bow and arrow with Arrow.

    -

    (186) Replaced suface with surface.

    (182) Replaced fast flowing with fast-flowing.

    (183) Replaced Cener druid with Cener Druid.

    -

    (185) Replaced dried leaves, then with dried leaves; then.

    +

    (185) Replaced dried leaves, then with dried leaves; then and head first with head-first.

    +

    (186) Replaced suface with surface.

    (187) Replaced both occurrences of bow with Bow. Replaced arrow with Arrow.

    (188) Replaced Grand Mastery with Grand Nexus. (cf. Section 203)

    (189) Replaced fissure, by with fissure by.

    @@ -5977,7 +5977,7 @@

    (258) Replaced semi-circle with semicircle.

    (259) Replaced Plain of Darkness with Plane of Darkness.

    (260) Removed at the front of this book.

    -

    (264) Replaced Brotherhood spell with Brotherhood Spell. Replaced dried parchment; then with dried parchment; then.

    +

    (264) Replaced Brotherhood spell with Brotherhood Spell, dried parchment; then with dried parchment; then, and head first with head-first.

    (265) Replaced god with God.

    (266) Replaced flame, Two with flame. Two and supersenses with super-senses.

    (269) Replaced gods with Gods. Replaced your feet, then with your feet; then.

    diff --git a/14tcok.xml b/14tcok.xml index 473961c..ee7514d 100644 --- a/14tcok.xml +++ b/14tcok.xml @@ -781,7 +781,7 @@

    You pull yourself over the parapet, only to be confronted immediately by a Drakkar guard. Unbeknown to you he has been sitting on the tower roof, quietly watching the spectacle of the feeding Kraan.

    -

    He grabs you by the throat and attempts to throw you off the tower. You counter this clumsy attack easily by turning his hand aside and grabbing hold of his battle tunic. A swift twist of your body sends him sailing over your shoulder to land, head first, in the street below.

    +

    He grabs you by the throat and attempts to throw you off the tower. You counter this clumsy attack easily by turning his hand aside and grabbing hold of his battle tunic. A swift twist of your body sends him sailing over your shoulder to land, head-first, in the street below.

    The guard, his neck broken, is no longer a threat to anyone, so you turn your attention to the five Kraan which are feeding on the roof. Gingerly you approach them, hoping not to startle them into flight, but the commotion, and your presence, has made them very uneasy.

    If you possess the Discipline of Animal Mastery, turn to 90. If you do not possess this skill, turn to 136. @@ -5538,6 +5538,7 @@

    (1) Replaced Bosun with bosun and look-outs with lookouts. Replaced Fryelund forest with Fryelund Forest. Replaced north-east with northeast.

    (5) Replaced veterans with Veterans.

    (6) Replaced sixth sense with Sixth Sense.

    +

    (10) Replaced head first with head-first.

    (11) Replaced arrow with Arrow. Replaced Kai-alchemy with Magi-magic.

    (12) Replaced the Sword of Helshezag with Helshezag.

    (13) Deleted which you keep in your Backpack to avoid confusion.

    diff --git a/15tdc.xml b/15tdc.xml index 7382524..2e86e09 100644 --- a/15tdc.xml +++ b/15tdc.xml @@ -3201,7 +3201,7 @@

    You draw upon your psychic strength to create, in the depths of your mind, three radiant pulses of pure energy. As you watch the advancing Gorodon, rapidly these glowing cores increase in size and power until they resemble a cluster of fiery meteors. The Gorodons increase their speed and come pounding through the shallows, their eyes blazing and their horns lowered in eager readiness to impale you on their razor-sharp tips. They are almost upon you when, with a blink of your eyes, you hurl your psychic pulses directly into their brains. The effect is instantaneous and devastating. It is as if all three have been felled simultaneously by a massive hammer blow to the skull.

    -

    The Gorodons forelegs buckle and they are brought down head first into the muddy shallows. Their horns sink deeply into the silt whilst their heavy torsos are thrown forwards by the momentum of their charge. For a few seconds they cartwheel end-over-end; then, with a chilling abruptness, they cease moving and settle into the mud. Your psychic attack was devastating but it did not kill them outright; it was the massive strain placed upon their necks when they fell that ultimately sealed their doom.

    +

    The Gorodons forelegs buckle and they are brought down head-first into the muddy shallows. Their horns sink deeply into the silt whilst their heavy torsos are thrown forwards by the momentum of their charge. For a few seconds they cartwheel end-over-end; then, with a chilling abruptness, they cease moving and settle into the mud. Your psychic attack was devastating but it did not kill them outright; it was the massive strain placed upon their necks when they fell that ultimately sealed their doom.

    Turn to 284.
    @@ -5847,7 +5847,7 @@

    (185) Replaced death cry with death-cry. Replaced suspecting trickery, then slowly you relax; they with suspecting trickery. Then slowly you relax; they.

    (186) Replaced curing with Curing.

    (189) Replaced Weaponmastery, and with Weaponmastery and.

    -

    (190) Replaced pulses, directly with pulses directly. Replaced end-over-end, then with end-over-end; then.

    +

    (190) Replaced pulses, directly with pulses directly, head first with head-first, and end-over-end, then with end-over-end; then.

    (192) Removed or higher. Inserted , or have yet to reach this level of Kai training into the last choice. Replaced tree line with tree-line.

    (193) Replaced dry and with dry, and.

    (200) Replaced portlcullis with portcullis.

    diff --git a/16tlov.xml b/16tlov.xml index 3e3f1db..446f927 100644 --- a/16tlov.xml +++ b/16tlov.xml @@ -3545,7 +3545,7 @@

    You wrench the Deathstaff from the dais and sag beneath its unnatural weight. The moment you raise it into the air, the Demoness spins around to stare at you, sending her attendants flying in all directions. She screams with unholy anger and the noise of her wrath lifts you bodily and sends you skidding across the floor.

    -

    Desperately you fight to maintain your grip on the Deathstaff as the furious Shamath gets to her feet. She comes striding towards you, bolts of energy darting from her fingertips to rip open the ground as you stumble away towards the yawning black tunnel. The deafening shriek of Shamaths voice rings in your ears as you clutch the Deathstaff to your chest and leap head first into the oblivion of the Shadow Gate.

    +

    Desperately you fight to maintain your grip on the Deathstaff as the furious Shamath gets to her feet. She comes striding towards you, bolts of energy darting from her fingertips to rip open the ground as you stumble away towards the yawning black tunnel. The deafening shriek of Shamaths voice rings in your ears as you clutch the Deathstaff to your chest and leap head-first into the oblivion of the Shadow Gate.

    Turn to 270.
    @@ -4732,7 +4732,7 @@

    You step back from the glowing remains of Helshezag and feel yourself sagging beneath the unnatural weight of the Deathstaff. The sound of the bolt attracts Shamaths attention and she spins around to stare at you, sending her attendants flying in all directions. Then she screams with unholy anger and the noise of her wrath lifts you bodily and sends you skidding across the floor.

    -

    Desperately you fight to maintain your grip on the Deathstaff as the furious Demoness gets to her feet. She comes striding towards you, bolts of energy darting from her fingertips to rip open the ground as you stumble away towards the yawning black tunnel. The deafening shriek of her voice rings in your ears as you clutch the Deathstaff to your chest and leap head first into the oblivion of the Shadow Gate.

    +

    Desperately you fight to maintain your grip on the Deathstaff as the furious Demoness gets to her feet. She comes striding towards you, bolts of energy darting from her fingertips to rip open the ground as you stumble away towards the yawning black tunnel. The deafening shriek of her voice rings in your ears as you clutch the Deathstaff to your chest and leap head-first into the oblivion of the Shadow Gate.

    Turn to 270.
    @@ -5868,7 +5868,7 @@

    (221) Replaced Kai mastery with Kai Mastery. Replaced human, she with human; she.

    (222) Replaced to the gallop with to a gallop and both occurrences of jackals with Jackals. Replaced Kai mastery with Kai Mastery.

    (223) Replaced both occurrences of gulley with gully.

    -

    (225) Replaced shadow gate with Shadow Gate.

    +

    (225) Replaced head first with head-first and shadow gate with Shadow Gate.

    (226) Replaced furriers shop with furriers shop, mitts with Mitts, all occurrences of cloaks with Cloaks, corvayl with Corvayl, both occurrences of pelts in the sale list with Pelts, White wolf with White Wolf, and hides with Hides.

    (227) Replaced arrow with Arrow and man, clad in furs clutching with man clad in furs and clutching.

    (228) Replaced Kai lord with Kai Lord.

    @@ -5930,7 +5930,7 @@

    (311) Replaced arching with arcing. Replaced brightly, then with brightly; then.

    (315) Replaced kings with Kings. Replaced warmly, it with warmly. It.

    (316) Replaced token with Token.

    -

    (318) Replaced shadow gate with Shadow Gate.

    +

    (318) Replaced head first with head-first and shadow gate with Shadow Gate.

    (319) Replaced gulley with gully and Guardian, or with Guardian or. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian.

    (320) Replaced Kai mastery with Kai Mastery.

    (322) Replaced acolyte Elder with Acolyte Elder.

    diff --git a/17tdoi.xml b/17tdoi.xml index b144fb5..c93769a 100644 --- a/17tdoi.xml +++ b/17tdoi.xml @@ -2381,9 +2381,9 @@ 132 -

    You hurtle through the smoke towards the harbour wall, but unfortunately you have mistimed your leap and you miss the quayside by just a few feet. You glance off the wall and tumble head first into the sea: lose 3 ENDURANCE points.

    +

    You hurtle through the smoke towards the harbour wall, but unfortunately you have mistimed your leap and you miss the quayside by just a few feet. You glance off the wall and tumble head-first into the sea: lose 3 ENDURANCE points.

    The frigid water is shockingly cold, but at least your Magnakai Discipline of Nexus protects you from its numbing chill and you are able to surface quickly. Burning chunks of timber and sailcloth rain down all around as you strike out towards a flight of stone steps that rise out of the sea to the top of the quay. However, upon reaching the steps you are met by a dozen skeletal warriors who are determined to slay you before you can haul yourself out of the icy water.

    - Ixian Undead4146 + Ixian Undead4146

    These beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast. Also, because you are still in the icy water, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

    If you win this fight, turn to 109.
    @@ -5792,7 +5792,7 @@

    (128) Replaced place it into your belt with stow it in your belt. Replaced in Magnamund with on Magnamund.

    (130) Replaced Mindblast and Kai-surge with Mindblast, Psi-surge, and Kai-surge.

    (131) Replaced Kai mastery with Kai Mastery.

    -

    (132) Replaced Ixian undead with Ixian Undead.

    +

    (132) Replaced head first with head-first and Ixian undead with Ixian Undead.

    (133) Replaced Brotherhood spellBreathe Water with Brotherhood Spell Breathe Water. Replaced sea water with seawater.

    (135)Replaced tip; the with tipthe.

    (136) Replaced Brotherhood spellLevitation with Brotherhood Spell Levitation.

    diff --git a/19wb.xml b/19wb.xml index 5f4c9d2..4c36c7a 100644 --- a/19wb.xml +++ b/19wb.xml @@ -4880,7 +4880,7 @@

    As you pull yourself a from under the creatures body, your hand brushes against a collar of steel that is fixed tightly around its muscular neck. Attached to this collar is a thin disc of iron engraved with runic symbols. (If you wish to keep this Iron Disc, record it on your Action Chart as a Special Item.)

    -

    You are now anxious to leave this place in case the creatures death cry has alerted others of its kind. By way of an iron staircase, you leave this cellar and emerge through a trapdoor into a street adjacent to the hall.

    +

    You are now anxious to leave this place in case the creatures death-cry has alerted others of its kind. By way of an iron staircase, you leave this cellar and emerge through a trapdoor into a street adjacent to the hall.

    Turn to 71.
    @@ -5768,6 +5768,7 @@

    (324) Replaced briney with briny. Replaced find, and with find and in the illustration caption.

    (329) Replaced Brotherhood spell with Brotherhood Spell.

    (331) Replaced both occurrences of artifact with artefact.

    +

    (333) Replaced death cry with death-cry.

    (334) Replaced it) and with it), and.

    (335) Replaced rainswept with rain-swept. Replaced both occurrences of shockwave with shockwave.

    (337) Replaced lop-sidedly with lopsidedly. Replaced sixth sense with Sixth Sense.

    -- 2.34.1