From 8b21739e6b349113128599748ea6dd77934bf0bc Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ingo=20Kl=C3=B6cker?= Date: Sun, 12 Aug 2007 16:19:02 +0000 Subject: [PATCH] Fixed errata: (er) 17, 86 [x2], 106, 125, 131, 157, 215, 278, 288, 331: firestorm -> fire-storm (er) 17, 25 [x2], 42, 45, 62, 70 [x3], 72 [x2], 93, 106 [x2], 119 [x2], 136 [x2], 140, 148, 149, 157 [x2], 161 [x2], 172, 174, 179, 205, 213, 235, 241 [x2], 250 [x2], 259 [x2], 264 [x2], 270 [x3], 278, 284, 305, 308, 317 [x2], 340 [x2], 344 [x2]: lavas -> Lavas (er) 24: From beneath -> Beneath (er) 46: its companion's -> their companion's (er) 248: Khor, in -> Khor in (er) 275: Vorndarol, in -> Vorndarol in (er) 343: Helgor, in -> Helgor in (er) 347: korlinium scabbard -> Korlinium Scabbard git-svn-id: https://projectaon.org/data/en/xml@453 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 20tcon.xml | 166 +++++++++++++++++++++++++++++++---------------------- 1 file changed, 96 insertions(+), 70 deletions(-) diff --git a/20tcon.xml b/20tcon.xml index fd4af5a..66e5ac6 100644 --- a/20tcon.xml +++ b/20tcon.xml @@ -953,7 +953,7 @@ 17 -

As you descend once more towards the base of the column of light, you use your innate Kai curing skills to treat your burns and you count yourself fortunate to have survived the firestorm that is ravaging the surface. You resolve to try to avoid the lavas and, upon reaching the dais, you see that the creature has not moved from its position. With bated breath, you step out from the shimmering light and tiptoe silently towards the tower archway, thirty yards distant.

+

As you descend once more towards the base of the column of light, you use your innate Kai curing skills to treat your burns and you count yourself fortunate to have survived the fire-storm that is ravaging the surface. You resolve to try to avoid the Lavas and, upon reaching the dais, you see that the creature has not moved from its position. With bated breath, you step out from the shimmering light and tiptoe silently towards the tower archway, thirty yards distant.

Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 2 to the number you have picked.

If your total score is now 5 or less, turn to 93. If it is 6 or more, turn to 235. @@ -1033,7 +1033,7 @@

You are about to push your way through this barrier of vines when you notice something strange: each creeper is trembling very slightly, as if it is shivering with cold or fear. You draw your weapon and use it to prise the vines apart, but suddenly you hear something which makes you freeze. From somewhere above the canopy of branches there comes a deafening noise, like the sound of heavy tropical rainfall. As if in response to this noise the hanging vines rise up and flail the air. They lash out at you with stunning ferocity, forcing you to retreat along the trail before their stinging blows: lose 3 ENDURANCE points. With mounting dread you realize that these vines are not plants at allthey are hostile living creatures.

-

From beneath the coating of moss which sheathes the vines are hundreds of tiny hollow barbs, capable of ripping flesh to shreds. You strike out at them, smashing one in half. It emits a high-pitched squeal as it recoils, trailing a spray of sticky green slime from its broken tip. As if enraged by their companions cry of pain, the remaining vines snake towards you with increased tenacity. You must fight them.

+

Beneath the coating of moss which sheathes the vines are hundreds of tiny hollow barbs, capable of ripping flesh to shreds. You strike out at them, smashing one in half. It emits a high-pitched squeal as it recoils, trailing a spray of sticky green slime from its broken tip. As if enraged by their companions cry of pain, the remaining vines snake towards you with increased tenacity. You must fight them.

Haemodyls4945

These vine-creatures are immune to all forms of psychic attack, except Kai-blast and Kai-ray. If you possess Animal Mastery, you may add 2 to your COMBAT SKILL for the duration of this fight.

If you win the combat, turn to 19. @@ -1044,7 +1044,7 @@ 25 -

Unfortunately, when you are halfway across the bridge you are spotted by a lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert the reptilians that are lining the parapet. At a given command they close in and attack you mercilessly with their spears and tridents. You fight back with stunning bravery, dispatching more than ten lavas and seven reptilians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.

+

Unfortunately, when you are halfway across the bridge you are spotted by a Lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert the reptilians that are lining the parapet. At a given command they close in and attack you mercilessly with their spears and tridents. You fight back with stunning bravery, dispatching more than ten Lavas and seven reptilians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.

@@ -1248,7 +1248,7 @@ 42 -

You sense that the dragon suspects that it has a stowaway hiding amongst its cargo, but its eyesight is poor and it is not sure of what it sees. However, you dare not run the risk of the beast alerting the lavas that are flying close by. Their eyesight is keen and they would be sure to spot you. Quickly you muster your innate camouflage skills in an attempt to keep yourself hidden.

+

You sense that the dragon suspects that it has a stowaway hiding amongst its cargo, but its eyesight is poor and it is not sure of what it sees. However, you dare not run the risk of the beast alerting the Lavas that are flying close by. Their eyesight is keen and they would be sure to spot you. Quickly you muster your innate camouflage skills in an attempt to keep yourself hidden.

Pick a number from the Random Number Table. If your current ENDURANCE score is 10 or lower, deduct 1 from the number you have picked. If it is 20 or higher, add 1.

If your total score is now 4 or lower, turn to 148. If it is 5 or higher, turn to 14. @@ -1283,7 +1283,7 @@ 45 -

To your dismay you sense that the dragon is immune to your psychic commands. It does not signal to the accompanying lavas, as you had feared, but it does begin to lose height. Rather than continuing its flight towards the construction area, it banks towards an area of broken rocks and derelict dwellings located close to the edge of the chasm.

+

To your dismay you sense that the dragon is immune to your psychic commands. It does not signal to the accompanying Lavas, as you had feared, but it does begin to lose height. Rather than continuing its flight towards the construction area, it banks towards an area of broken rocks and derelict dwellings located close to the edge of the chasm.

Turn to l6l.

@@ -1292,7 +1292,7 @@ 46 -

From beneath the coating of moss which sheathes these vines emerge hundreds of tiny hollow barbs, transforming them instantly into deadly foes capable of ripping you to shreds. They whip the air within inches of your face, forcing you to frantically dodge and dive to avoid being torn open. You draw your weapon and strike out, cleaving through the end of one of these deadly creepers which emits a high-pitched squeal as it recoils, trailing a spray of sticky green slime from its sundered tip. As if enraged by its companions cry of pain, the remaining vines snake towards you with increased tenacity. You must fight them.

+

From beneath the coating of moss which sheathes these vines emerge hundreds of tiny hollow barbs, transforming them instantly into deadly foes capable of ripping you to shreds. They whip the air within inches of your face, forcing you to frantically dodge and dive to avoid being torn open. You draw your weapon and strike out, cleaving through the end of one of these deadly creepers which emits a high-pitched squeal as it recoils, trailing a spray of sticky green slime from its sundered tip. As if enraged by their companions cry of pain, the remaining vines snake towards you with increased tenacity. You must fight them.

@@ -1500,7 +1500,7 @@ 62 -

You sense that the beast suspects it has a stowaway hiding amongst its cargo, but its eyesight is poor and it is unsure of what it is seeing. However, you cannot take the risk of the beast alerting the lavas that are flying close by. Their eyesight is keen and they would be sure to spot you. Defiantly you return the dragons stare and use your psychic Kai skill to discomfort and distract it.

+

You sense that the beast suspects it has a stowaway hiding amongst its cargo, but its eyesight is poor and it is unsure of what it is seeing. However, you cannot take the risk of the beast alerting the Lavas that are flying close by. Their eyesight is keen and they would be sure to spot you. Defiantly you return the dragons stare and use your psychic Kai skill to discomfort and distract it.

Pick a number from the Random Number Table. If your current ENDURANCE score is 10 or lower, deduct 1 from the number you have picked. If it is 20 or higher, add 1.

If your total score is now 2 or lower, turn to 45. If it is 3 or higher, turn to 114. @@ -1605,9 +1605,9 @@

Suddenly the fearsome Dragonlord ceases to roar and spit fire. The wounds you have inflicted have weakened him and he is forced to retreat from the combat momentarily in order to recoup enough strength to continue. Before he can strike again, you use the lull in the deafening noise that has accompanied this fight to shout out the Dragonlords secret name.

Zhula! you cry. Huanzhor shudders when he hears the name, and a naked panic grips his heart. Bleating like a frightened lamb, the great dragon takes to the air and flees in terror. You watch him fly back across the chasm and soar upwards into the vent in the ceiling of the titanic cavern, from where he first appeared.

-

Your swift and timely use of Huanzhors secret name has routed your enemy but, unfortunately, the lavas and the reptilian minions do not follow the example of their petrified leader. Sensing an enemy in their midst, they rapidly muster their numbers and encircle the temple. Through the wall of flames you glimpse several dozen lavas approaching the nest by air from the far side of the chasm.

+

Your swift and timely use of Huanzhors secret name has routed your enemy but, unfortunately, the Lavas and the reptilian minions do not follow the example of their petrified leader. Sensing an enemy in their midst, they rapidly muster their numbers and encircle the temple. Through the wall of flames you glimpse several dozen Lavas approaching the nest by air from the far side of the chasm.

If you wish to search once more for the Scarab of the Wingless Dragon, turn to 213. - If you decide to take your chances without the Scarab, you can avoid the attacking lavas and escape from the nest of fire by leaping into the transporter beam. Turn to 209. + If you decide to take your chances without the Scarab, you can avoid the attacking Lavas and escape from the nest of fire by leaping into the transporter beam. Turn to 209.
@@ -1626,7 +1626,7 @@ 72 -

Using your Grand Mastery, you conjure a thick mist to surround the basalt dais on which you stand. The sudden appearance of the fog startles the lavas and nervously it backs away along the parapet. It is armed with a barbed trident with which it stabs the air as it retreats, as if to warn off any would-be attacker. You watch the lavas moving away and then, under cover of the mist, you sprint from the dais towards an open archway at the base of the tower. A spiral stone stairway leads down to a landing, one level below, and as you reach this floor you see something that brings you skidding to a halt.

+

Using your Grand Mastery, you conjure a thick mist to surround the basalt dais on which you stand. The sudden appearance of the fog startles the Lavas and nervously it backs away along the parapet. It is armed with a barbed trident with which it stabs the air as it retreats, as if to warn off any would-be attacker. You watch the Lavas moving away and then, under cover of the mist, you sprint from the dais towards an open archway at the base of the tower. A spiral stone stairway leads down to a landing, one level below, and as you reach this floor you see something that brings you skidding to a halt.

Turn to 270.
@@ -1789,7 +1789,7 @@

Upon reaching the crater you are relieved to discover that its steep sides are covered with hardened lava, dusted with loose volcanic ash. You climb towards the rim, pausing halfway to take cover from the searing hot winds in the lee of a jagged boulder. While you are sheltering here, you take the opportunity to consult the Tome of Darkness given to you by Lord Rimoah. Its metallic pages appear as blank as when you first looked through them, but then you discover a page that is now very different. Bold black text stands out from a page that glimmers like mirrored steel. Using your Magnakai Discipline of Pathsmanship, you are able to decipher much of the arcane script which fills this page.

The text tells of a creature called Huanzhor the Dragonlord, and of his throne of power which is located within a nest of fire atop the Tree of the Wyrm. It lists the many acts of Evil perpetrated by Huanzhor during his long existence, for which he has been generously rewarded by Naar; the Dark God has granted him this fiery domain within the Plane of Darkness. It continues at length to describe the creatures who are enslaved to him, which include the Lavas, the Zarthryn, and the Chugotha. But most interestingly it reveals his secret nameZhevawhich can be used to bind him, and tells of a magical itemthe Scarab of the Wingless Dragonwhich can be found in the nest of fire and which can be used to effect an escape from his realm.

-

You close the tome and slip it back into your pack. From your makeshift shelter you command a view over the surrounding landscape in which there is nothing that remotely resembles a nest or a tree. All you are able to discern with any clarity is the blazing firestorm which is now sweeping across this charred land. Fearful of what could befall you when the firestorm reaches this exposed flank of the crater, you continue your climb and seek cover within the crater itself.

+

You close the tome and slip it back into your pack. From your makeshift shelter you command a view over the surrounding landscape in which there is nothing that remotely resembles a nest or a tree. All you are able to discern with any clarity is the blazing fire-storm which is now sweeping across this charred land. Fearful of what could befall you when the fire-storm reaches this exposed flank of the crater, you continue your climb and seek cover within the crater itself.

If you have ever visited the city of Tahou in a previous Lone Wolf adventure, turn to 194. If you have never visited this city, turn to 339.
@@ -1865,7 +1865,7 @@ 93 -

You have taken no more than a dozen paces towards the archway when the lavas detects your presence. It spins around and emits a loud snickering growl, as if it is ordering you to halt. Then, with one beat of its golden wings, it propels itself in an arc towards the towers open archway in an effort to block your route of escape. Fearful that it could raise the alarm at any time, you unsheathe your weapon and rush forward to attack it the moment its webbed feet touch the ground.

+

You have taken no more than a dozen paces towards the archway when the Lavas detects your presence. It spins around and emits a loud snickering growl, as if it is ordering you to halt. Then, with one beat of its golden wings, it propels itself in an arc towards the towers open archway in an effort to block your route of escape. Fearful that it could raise the alarm at any time, you unsheathe your weapon and rush forward to attack it the moment its webbed feet touch the ground.

Lavas sentry4545 If you win this fight, turn to 119.
@@ -2016,9 +2016,9 @@ 106 -

Your fear of being engulfed by the approaching firestorm prompts you to take immediate and decisive action. You leap into the well and a painful jolt runs the entire length of your body as you are consumed by the shimmering light. It feels as if you have just jumped into a pool of ice-cold electricity: lose 4 ENDURANCE points.

+

Your fear of being engulfed by the approaching fire-storm prompts you to take immediate and decisive action. You leap into the well and a painful jolt runs the entire length of your body as you are consumed by the shimmering light. It feels as if you have just jumped into a pool of ice-cold electricity: lose 4 ENDURANCE points.

The initial shock quickly passes and you surrender yourself to a long descent through a column of glimmering azure light. You feel your platinum amulet glowing warmly at your throat and you sense that it is protecting you from the rigours of this journey into the unknown.

-

Looking down through the curtain of blue light, you can see the roofs of ziggurats and towers rising up to meet you. Gradually you slow to a halt and find yourself standing upon a circular dais of basalt rock atop a large, flat-roofed building. Several yards away to your left you see a squat tower, and to your right, standing at a parapet, you see a horny-skinned creature with wings that glimmer like folded sheets of gold leaf. Your pulse races when you recognize this creature to be a lavas, one of Naars deadly minions. The lavas is peering idly at the view beyond the parapet and is unaware of your arrival, yet you are reluctant to leave the shimmering beam for fear that it may see you and raise an alarm.

+

Looking down through the curtain of blue light, you can see the roofs of ziggurats and towers rising up to meet you. Gradually you slow to a halt and find yourself standing upon a circular dais of basalt rock atop a large, flat-roofed building. Several yards away to your left you see a squat tower, and to your right, standing at a parapet, you see a horny-skinned creature with wings that glimmer like folded sheets of gold leaf. Your pulse races when you recognize this creature to be a Lavas, one of Naars deadly minions. The Lavas is peering idly at the view beyond the parapet and is unaware of your arrival, yet you are reluctant to leave the shimmering beam for fear that it may see you and raise an alarm.

If you possess Assimilance, and have attained the Kai rank of Grand Guardian, turn to 72. If you possess Assimilance or Grand Huntmastery, turn to 174. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 140. @@ -2166,7 +2166,7 @@ 119 -

The moment your killing blow brings the lavas crashing to the ground, you quickly sheathe your weapon, grab both of its clawed feet, and drag its still-twitching body into the open archway at the base of the tower. You are anxious to hide the lavas as quickly as possible to prevent the sight of its carcass from alerting others to your presence here, and so you haul the heavy body down a spiral stone stairway to a landing, one level below. Here you abandon it, but as you turn to hurry away, you see something that brings you skidding to an abrupt halt.

+

The moment your killing blow brings the Lavas crashing to the ground, you quickly sheathe your weapon, grab both of its clawed feet, and drag its still-twitching body into the open archway at the base of the tower. You are anxious to hide the Lavas as quickly as possible to prevent the sight of its carcass from alerting others to your presence here, and so you haul the heavy body down a spiral stone stairway to a landing, one level below. Here you abandon it, but as you turn to hurry away, you see something that brings you skidding to an abrupt halt.

Turn to 270.
@@ -2233,7 +2233,7 @@

You drag yourself to your feet and look with mounting dread at the nightmarish landscape into which you have fallen. A blazing vista meets your gaze, a burning dead world of volcanic magma, boiling lava pools, and shifting islets of cinder and ash. The smoky orange sky is lit frequently by geysers of yellow flame which shoot forth from vents in the uncertain ground, and a hellish temperature conspires with a toxic atmosphere to overwhelm your senses.

Your initial feelings of dread suddenly deepen when memories of this dark domain come flooding back to haunt your consciousness. You have been here once before, four years previously, when your brave actions in defence of the Kai Monastery resulted in a mortal combat upon this evil domain, against Vaxagorethe leader of Naars dragon army. You had wished then never to return to this terrible placebut fate, it seems, has decreed otherwise.

-

You are aware that your Platinum Amulet is affording you protection from the searing heat and poisons of this realm. However, your Kai senses tell you that a firestorm is brewing in the skies above and you fear that the powers of the amulet will not be sufficient to save you when this storm breaks. Anxiously you scan the bleak horizon in search of anything that may provide shelter from the coming storm. The only feature which promises to provide cover is the cone of a seemingly dormant volcano several miles away on the distant horizon.

+

You are aware that your Platinum Amulet is affording you protection from the searing heat and poisons of this realm. However, your Kai senses tell you that a fire-storm is brewing in the skies above and you fear that the powers of the amulet will not be sufficient to save you when this storm breaks. Anxiously you scan the bleak horizon in search of anything that may provide shelter from the coming storm. The only feature which promises to provide cover is the cone of a seemingly dormant volcano several miles away on the distant horizon.

If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, turn to 245. If you possess Telegnosis, and have attained the Kai rank of Sun Lord, turn to 165. If you possess Grand Huntmastery, and have attained the Kai rank of Grand Guardian, turn to 230. @@ -2311,7 +2311,7 @@ 131 -

The howling fires of this supernatural storm lash you with a violent fury. Your platinum amulet and your Grand Master skills protect you from being incinerated the instant you emerge into the crater, yet even so, the exposed parts of your body suffer searing burns before you are able to leap back into the shimmering light and escape the wrath of the firestorm. Lose 2 ENDURANCE points.

+

The howling fires of this supernatural storm lash you with a violent fury. Your platinum amulet and your Grand Master skills protect you from being incinerated the instant you emerge into the crater, yet even so, the exposed parts of your body suffer searing burns before you are able to leap back into the shimmering light and escape the wrath of the fire-storm. Lose 2 ENDURANCE points.

To continue, turn to 17.
@@ -2364,7 +2364,7 @@ 136 -

Unfortunately, the swooping lavas see you attempting to take cover and they spiral down to the ground and surround your hiding place. In less than a minute their cries of alarm attract more than two dozen of their kin to this area of derelict ground. At a given signal they close in and attack you mercilessly with spears and tridents. You fight back bravely, dispatching more than ten lavas before you succumb to their blows and are overwhelmed by their sheer weight of numbers. Sadly, your life and your quest end here.

+

Unfortunately, the swooping Lavas see you attempting to take cover and they spiral down to the ground and surround your hiding place. In less than a minute their cries of alarm attract more than two dozen of their kin to this area of derelict ground. At a given signal they close in and attack you mercilessly with spears and tridents. You fight back bravely, dispatching more than ten Lavas before you succumb to their blows and are overwhelmed by their sheer weight of numbers. Sadly, your life and your quest end here.

@@ -2401,7 +2401,7 @@ 140 -

You notice an open archway at the base of the squat tower. When you focus on this opening, you detect a flight of steps leading down. It occurs to you that with a little luck, helped along by your Kai hunting and camouflage skills, it may be possible for you to slip past the lavas and escape down these stairs unseen.

+

You notice an open archway at the base of the squat tower. When you focus on this opening, you detect a flight of steps leading down. It occurs to you that with a little luck, helped along by your Kai hunting and camouflage skills, it may be possible for you to slip past the Lavas and escape down these stairs unseen.

If you decide to try to reach the tower stairs, turn to 308. If you decide that it is too risky, you can stay where you are by turning to 278.
@@ -2488,8 +2488,7 @@ 148 -

To your dismay you sense that the dragon is convinced that it has a stowaway amongst its cargo. It does not alert the accompanying lavas, as you had feared, but it does reduce its height. Rather than

-

continuing its flight towards the construction area, it banks towards some broken rocks and derelict dwellings that are located close to the edge of the chasm.

+

To your dismay you sense that the dragon is convinced that it has a stowaway amongst its cargo. It does not alert the accompanying Lavas, as you had feared, but it does reduce its height. Rather than continuing its flight towards the construction area, it banks towards some broken rocks and derelict dwellings that are located close to the edge of the chasm.

Turn to 161.
@@ -2498,7 +2497,7 @@ 149 -

You sense that the beast has detected your presence among its cargo, and you know that you must act swiftly if you are to prevent it from screeching a warning to the lavas flying close by. Defiantly you return the dragons stare and use your Kai skill to command the creature to forget that it has seen you.

+

You sense that the beast has detected your presence among its cargo, and you know that you must act swiftly if you are to prevent it from screeching a warning to the Lavas flying close by. Defiantly you return the dragons stare and use your Kai skill to command the creature to forget that it has seen you.

Pick a number from the Random Number Table. If your current ENDURANCE score is 10 or lower, deduct 1 from the number you have picked. If it is 20 or higher, add 1.

If your total score is now 3 or lower, turn to 284. If it is 4 or higher, turn to 31. @@ -2586,8 +2585,8 @@ 157 -

Fear of being consumed by the approaching firestorm prompts you to take swift and decisive action. You step into the well and begin a long descent through a column of glimmering azure light. You feel the diamond in your pocket glowing warmly and you sense that, in addition to your platinum amulet, it is protecting you from the rigours of this journey into the unknown.

-

Looking down through the curtain of shimmering light, you can see the roofs of ziggurats and towers rising up to meet you. Gradually you slow to a halt and find yourself standing upon a circular dais of basalt rock atop a large, flat-roofed building. Several yards away to your left you see a squat tower, and to your right, standing at a parapet, you see a horny-skinned creature with wings that glimmer like folded sheets of gold leaf. Your pulse races when you recognize this creature to be a lavas, one of Naars deadly minions. The lavas is peering idly at the view beyond the parapet and is unaware of your arrival, yet you are reluctant to leave the shimmering beam for fear that it may see you and raise an alarm.

+

Fear of being consumed by the approaching fire-storm prompts you to take swift and decisive action. You step into the well and begin a long descent through a column of glimmering azure light. You feel the diamond in your pocket glowing warmly and you sense that, in addition to your platinum amulet, it is protecting you from the rigours of this journey into the unknown.

+

Looking down through the curtain of shimmering light, you can see the roofs of ziggurats and towers rising up to meet you. Gradually you slow to a halt and find yourself standing upon a circular dais of basalt rock atop a large, flat-roofed building. Several yards away to your left you see a squat tower, and to your right, standing at a parapet, you see a horny-skinned creature with wings that glimmer like folded sheets of gold leaf. Your pulse races when you recognize this creature to be a Lavas, one of Naars deadly minions. The Lavas is peering idly at the view beyond the parapet and is unaware of your arrival, yet you are reluctant to leave the shimmering beam for fear that it may see you and raise an alarm.

If you possess Assimilance, and have attained the Kai rank of Grand Guardian, turn to 72. If you possess Assimilance or Grand Huntmastery, turn to 174. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 140.
@@ -2637,7 +2636,7 @@ 161 -

As the dragon passes low over the derelict buildings, the bottom of the net skims a jagged parapet and is ripped open. One by one the heavy blocks of stone drop from the ruined net to shatter like exploding bombs when they hit the ground. Desperately you cling to the netting to avoid being swept away and crushed in the fall. The dragon caws loudly when the last block drops away and it sees you entangled in its shredded cargo net. Its frantic cries of alarm alert a passing trio of lavas who come swooping down to investigate. Fearing capture, you leap from the net and hit a mound of dusty soil which softens your fall. Winded and shaken by the impact, but otherwise unharmed, you roll away from the mound and take cover beneath a cracked slab of basalt in the hope of avoiding the keen eyes of the approaching lavas.

+

As the dragon passes low over the derelict buildings, the bottom of the net skims a jagged parapet and is ripped open. One by one the heavy blocks of stone drop from the ruined net to shatter like exploding bombs when they hit the ground. Desperately you cling to the netting to avoid being swept away and crushed in the fall. The dragon caws loudly when the last block drops away and it sees you entangled in its shredded cargo net. Its frantic cries of alarm alert a passing trio of Lavas who come swooping down to investigate. Fearing capture, you leap from the net and hit a mound of dusty soil which softens your fall. Winded and shaken by the impact, but otherwise unharmed, you roll away from the mound and take cover beneath a cracked slab of basalt in the hope of avoiding the keen eyes of the approaching Lavas.

Pick a number from the Random Number Table. If you possess Assimilance, add 1 to the number you have picked. You may also add 1 if you possess Grand Huntmastery.

If your total score is now 4 or less, turn to 136. If it is 5 or more, turn to 340. @@ -2764,7 +2763,7 @@ 172 -

You consider ignoring the combination lock and forcing your way through the trapdoor, but your Kai sixth sense warns you against this. The shielding spell which protects this hatch is terrifyingly powerful. If you were to force an entry the sudden release of this power would turn you, and your platinum amulet, into glowing cinders in the blink of an eye. Out of frustration you tap a number of the hollows at random, in the hope of hitting the correct sequence, but unfortunately this activates a silent alarm which attracts a host of lavas to the temple. They swoop in, surround your hiding place, and then launch a merciless attack. You fight them bravely, dispatching more than a dozen before you are finally overwhelmed by their sheer weight of numbers. Sadly, your life and your quest end here in the Temple of Huanzhor.

+

You consider ignoring the combination lock and forcing your way through the trapdoor, but your Kai sixth sense warns you against this. The shielding spell which protects this hatch is terrifyingly powerful. If you were to force an entry the sudden release of this power would turn you, and your platinum amulet, into glowing cinders in the blink of an eye. Out of frustration you tap a number of the hollows at random, in the hope of hitting the correct sequence, but unfortunately this activates a silent alarm which attracts a host of Lavas to the temple. They swoop in, surround your hiding place, and then launch a merciless attack. You fight them bravely, dispatching more than a dozen before you are finally overwhelmed by their sheer weight of numbers. Sadly, your life and your quest end here in the Temple of Huanzhor.

@@ -2783,7 +2782,7 @@ 174 -

With total confidence in your own stealth and agility, you step out from the column of light and tiptoe silently towards an open archway at the base of the tower. The lavas fails to detect you. Upon reaching the archway you quickly descend a spiral stairway to a landing, one level below, where you see something that makes you freeze in your tracks.

+

With total confidence in your own stealth and agility, you step out from the column of light and tiptoe silently towards an open archway at the base of the tower. The Lavas fails to detect you. Upon reaching the archway you quickly descend a spiral stairway to a landing, one level below, where you see something that makes you freeze in your tracks.

Turn to 270.
@@ -2834,7 +2833,7 @@ 179 -

You descend the spiral stairs to the base of the tower and make your way quickly through the narrow alleys of this subterranean settlement. Your Kai camouflage skills keep you hidden from the lavas and dragons that soar overhead, and you are able to reach the edge of the quarry unnoticed. Here you observe teams of reptilians chiselling freshly quarried stone into perfect cubes. Other teams load these heavy blocks into nets, fourteen to each, and then fix them by hooks and harness to the dragons who transport them across to the far side of the chasm.

+

You descend the spiral stairs to the base of the tower and make your way quickly through the narrow alleys of this subterranean settlement. Your Kai camouflage skills keep you hidden from the Lavas and dragons that soar overhead, and you are able to reach the edge of the quarry unnoticed. Here you observe teams of reptilians chiselling freshly quarried stone into perfect cubes. Other teams load these heavy blocks into nets, fourteen to each, and then fix them by hooks and harness to the dragons who transport them across to the far side of the chasm.

@@ -3153,7 +3152,7 @@ 205 -

You sense that the dragon suspects that it has a stowaway hiding amongst its cargo, but its eyesight is poor and it is not sure of what it sees. However, you dare not run the risk of the beast alerting the lavas that are flying close by. Their eyesight is keen and they would be sure to spot you. Quickly you muster your psychic Kai defences and natural camouflage skills in an attempt to keep yourself hidden.

+

You sense that the dragon suspects that it has a stowaway hiding amongst its cargo, but its eyesight is poor and it is not sure of what it sees. However, you dare not run the risk of the beast alerting the Lavas that are flying close by. Their eyesight is keen and they would be sure to spot you. Quickly you muster your psychic Kai defences and natural camouflage skills in an attempt to keep yourself hidden.

Pick a number from the Random Number Table. If your current ENDURANCE score is 10 or lower, deduct 1 from the number you have picked. If it is 20 or higher, add 1.

If your total score is now 2 or lower, turn to 305. If it is 3 or higher, turn to 102. @@ -3253,7 +3252,7 @@ 213 -

Feverishly you search among the smouldering treasures, many of which have been damaged by the fiery bolts that issued from the mouth of Huanzhor during your fierce combat. You pray to Ishir that the scarab has not been destroyed and your heart skips a beat when, moments later, you discover the item you are seeking. It is protruding from the broken shell of a golden orb that has been damaged by one of the Dragonlords fire bolts. You prise the scarab from its hiding place and then rush towards the transporter beam. You are eager to escape this nest before the arrival of the lavas horde.

+

Feverishly you search among the smouldering treasures, many of which have been damaged by the fiery bolts that issued from the mouth of Huanzhor during your fierce combat. You pray to Ishir that the scarab has not been destroyed and your heart skips a beat when, moments later, you discover the item you are seeking. It is protruding from the broken shell of a golden orb that has been damaged by one of the Dragonlords fire bolts. You prise the scarab from its hiding place and then rush towards the transporter beam. You are eager to escape this nest before the arrival of the Lavas horde.

Turn to 155.
@@ -3272,7 +3271,7 @@

You pull yourself to your feet and look with mounting dread at a nightmarish landscape which stretches in every direction to a horizon dancing with fire. Streams of blazing lava cut fissures through the coal-black soil, and pools of molten mud, glowing cherry red, spout geysers of yellow flame that claw vengefully at the smoky orange sky.

-

You are aware that your Platinum Amulet is affording you protection from the searing heat and poisons of this realm. However, your Kai sixth sense tells you that a firestorm is brewing in the skies above and you fear that the powers of the amulet will not be sufficient to save you when this storm breaks. Anxiously you scan the bleak horizon in search of anything that may provide shelter from the coming storm. The only feature which promises to provide cover is the cone of a seemingly dormant volcano several miles away on the distant horizon.

+

You are aware that your Platinum Amulet is affording you protection from the searing heat and poisons of this realm. However, your Kai sixth sense tells you that a fire-storm is brewing in the skies above and you fear that the powers of the amulet will not be sufficient to save you when this storm breaks. Anxiously you scan the bleak horizon in search of anything that may provide shelter from the coming storm. The only feature which promises to provide cover is the cone of a seemingly dormant volcano several miles away on the distant horizon.

If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, turn to 245. If you possess Telegnosis, and have attained the Kai rank of Sun Lord, turn to 165. If you possess Grand Huntmastery, and have attained the Kai rank of Grand Guardian, turn to 230. @@ -3500,7 +3499,7 @@ 235 -

Your stealth and Kai skills keep you safe from the gaze of the lavas. Undetected, you reach the open archway at the base of the tower and descend a spiral stone stairway which leads to a landing, one level below. It is here that you see something that brings you skidding to an abrupt halt.

+

Your stealth and Kai skills keep you safe from the gaze of the Lavas. Undetected, you reach the open archway at the base of the tower and descend a spiral stone stairway which leads to a landing, one level below. It is here that you see something that brings you skidding to an abrupt halt.

Turn to 270.
@@ -3572,7 +3571,7 @@ 241 -

You are halfway across the bridge when you are spotted by a lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert a party of reptilians at the chasms edge. At a given command they close in and attack you mercilessly with their spears and tridents. You fight them with stunning bravery, dispatching more than ten lavas and seven reptilians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.

+

You are halfway across the bridge when you are spotted by a Lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert a party of reptilians at the chasms edge. At a given command they close in and attack you mercilessly with their spears and tridents. You fight them with stunning bravery, dispatching more than ten Lavas and seven reptilians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huanzhor Chasm Bridge.

@@ -3661,7 +3660,7 @@

Beyond the Bridge of the Damned, you enter the vast forest of fire that encircles the perimeter of Naars realm. You sense that your platinum amulet is keeping you safe from the hellish heat of this region, and your Kai ability to spirit-walk is propelling you on a swift and steady course towards the central crater.

Upon reaching the lip of this crater, the forest of fire comes to an abrupt end and you get your first clear view of the desolation which surrounds the stronghold of Dazganon. Cosmic winds blow across this barren plain, moaning like tortured souls. Now and then you hear cries of pain, bursts of mocking laughter, and haunting alien howls that chill your blood. Then you see swirling gossamer shapes that grow and multiply as your psychic senses become attuned to their presence. Millions of evil souls are swirling around the crater which encompasses Naars stronghold, and as you watch their endless passage with a sense of awe and disbelief, you realize that this is the Plain of Despair detailed upon the last page of the Tome of Darkness. You stare at the ceaseless torment of these evil souls and you are deeply shocked by the visage of one spirit which rises out of the howling mass.

- If you have ever visited the Isle of Khor, in a previous Lone Wolf adventure, turn to 79. + If you have ever visited the Isle of Khor in a previous Lone Wolf adventure, turn to 79. If you have never visited this place, turn to 207.
@@ -3685,7 +3684,7 @@

With trepidation you cast your eyes around the walls of this fiery nest to see a great shaking panoply of gold, orange and crimson flames. They shoot fifteen paces into the air and, despite your protections, they scorch you with their terrible heat. The floor of the nest is paved with glowing black metal and is heaped with scores of wondrous artefacts that comprise Huanzhors secret treasure hoard. Gems, jewellery, statuettes, armour and weapons of fiendish design and purpose are piled knee-high all around you. Close by the trapdoor you notice a pool of shimmering blue light that you immediately recognize to be an apex of a transporter beam, similar to that which brought you here from the crater. By its location you judge that it must pass through the central column which supports the nest and the temple below. At first you assume it gives access to the underground levels of the temple, but when you stare into its mesmerizing light your sixth sense reveals otherwise. This transporter beam leads to another realm within the Plane of Darkness.

-

Mindful of your purpose here, hurriedly you search the treasure hoard for the Scarab that will enable you to escape safely from this hellish domain. As you are sifting through the hundreds of artefacts, you suddenly hear a distant screech that is distinctively different from the coarse cawing of the passing lavas. Through the flickering wall of flames you glimpse the outline of a gigantic dragon as it emerges from a vent in the roof on the far side of the chasm. Immediately, a deathly silence fills the great cavern as the lavas and reptilians cease their activities and bow in deference to their master. Your pulse races when you see this monstrous creature come gliding across the chasm towards the temple for you know that he is Huanzhor the Dragonlordthe ruler of this realm of fireand he is fast returning to his nest.

+

Mindful of your purpose here, hurriedly you search the treasure hoard for the Scarab that will enable you to escape safely from this hellish domain. As you are sifting through the hundreds of artefacts, you suddenly hear a distant screech that is distinctively different from the coarse cawing of the passing Lavas. Through the flickering wall of flames you glimpse the outline of a gigantic dragon as it emerges from a vent in the roof on the far side of the chasm. Immediately, a deathly silence fills the great cavern as the Lavas and reptilians cease their activities and bow in deference to their master. Your pulse races when you see this monstrous creature come gliding across the chasm towards the temple for you know that he is Huanzhor the Dragonlordthe ruler of this realm of fireand he is fast returning to his nest.

Pick a number from the Random Number Table. If you possess Telegnosis, add 3 to the number you have picked.

If your total score is 4 or less, turn to 77. If it is 5 or more, turn to 327. @@ -3783,7 +3782,7 @@ 259 -

You hurry down the spiral stairs to the base of the tower and make your way quickly through the narrow alleys of this subterranean settlement. Using your Kai camouflage skills to stay hidden from the lavas and dragons that soar overhead, you are able to make your way undetected to a group of rock mounds that overlook the chasm. Here you take cover behind a mound of broken rocks and settle down to observe the bridge. You note that the traffic flowing across it is not constant; there are occasional periods when the bridge is empty. However, it is exposed to the air for its entire length, some five hundred yards, and it would be difficult for anyone on the bridge to avoid being seen by the creatures who fly back and forth across the chasm. At length you determine that if you are going to make a successful crossing here, you must first wait until the bridge is clear and then you must cause some kind of diversion that will draw away the unwanted attention of the lavas and dragons.

+

You hurry down the spiral stairs to the base of the tower and make your way quickly through the narrow alleys of this subterranean settlement. Using your Kai camouflage skills to stay hidden from the Lavas and dragons that soar overhead, you are able to make your way undetected to a group of rock mounds that overlook the chasm. Here you take cover behind a mound of broken rocks and settle down to observe the bridge. You note that the traffic flowing across it is not constant; there are occasional periods when the bridge is empty. However, it is exposed to the air for its entire length, some five hundred yards, and it would be difficult for anyone on the bridge to avoid being seen by the creatures who fly back and forth across the chasm. At length you determine that if you are going to make a successful crossing here, you must first wait until the bridge is clear and then you must cause some kind of diversion that will draw away the unwanted attention of the Lavas and dragons.

If you possess Animal Mastery, and have attained the Kai rank of Grand Crown, turn to 264. If you possess Kai-surge, and have attained the Kai rank of Grand Thane, turn to 66. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 142. @@ -3842,7 +3841,7 @@

You notice a reptilian guard that is standing on the wide parapet of the bridge. It is leaning on its trident and seems to be staring idly at the river of bubbling lava which flows through the base of the chasm a mile below. Drawing upon your improved Discipline, you focus on this creature and implant the image of its most feared enemy into its mind. The beast begins to tremble uncontrollably. It drops its weapon and, with a howl of abject terror, it slips and falls headlong into the void.

-

A pair of passing lavas dive into the chasm, screeching and cawing in alarm. The handful of creatures who are on the bridge at this time immediately rush to the parapet. They are eager to watch as the lavas attempt to save the falling reptilian before it splashes into the molten river far below. From the sound of their cackling laughter, you get the distinct impression that they are hoping the rescue will be less than successful.

+

A pair of passing Lavas dive into the chasm, screeching and cawing in alarm. The handful of creatures who are on the bridge at this time immediately rush to the parapet. They are eager to watch as the Lavas attempt to save the falling reptilian before it splashes into the molten river far below. From the sound of their cackling laughter, you get the distinct impression that they are hoping the rescue will be less than successful.

While this ghoulish group are enjoying the sight of their comrades plight, you seize the opportunity to make a dash across the bridge.

Pick a number from the Random Number Table. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 2. If your current ENDURANCE score is 10 or lower, deduct 1.

If your total score is now 6 or lower, turn to 25. @@ -3914,7 +3913,7 @@

Through a square hole in the wall of the tower; you catch your first clear view of this subterranean domain which lies deep beneath the crater. Nestling within a colossal cavern of crimson lava-rock, you look out across an alien city that is split in two by a steep-sided chasm. Lavas swoop back and forth across this divide while their wingless comrades traverse it by means of a narrow bridge constructed from blocks of blue-grey basalt. As you stare at the stubby towers and flat-roofed dwellings clustered on either side, your heart suddenly skips a beat. Perched upon a vast mound of shiny black cubes on the far side of the chasm you see a temple. Carvings of dragons embellish its angular surfaces, engraved in such a fashion that their scaly bodies lie recumbent around the base of the edifice whilst their tails writhe towards its highest level. Here they become entwined to form a twisted stem. Atop this stem, like branches fanning out above the trunk of a petrified tree, you see an inverted cupola of bright orange flamesa nest of fire. Your senses confirm that you have found the lair of Huanzhor the Dragonlord, as revealed in the Tome of Darkness. This is the nest of fire which lies upon the Tree of the Wyrm, and it is here that you will find the scarab that will allow you to leave Huanzhors hellish domain. Quietly you resolve to reach the distant temple and achieve this aim.

-

You magnify your vision and your hopes rise when you see that both the fiery nest and the temple appear to be uninhabited. However, your enthusiasm is soon tempered when you consider how you can reach the far side undetected. For several minutes you observe the lavas flying over the chasm and the traffic of wingless reptilians who cross via the bridge. The construction of new dwellings is taking place on the far side and the lavas are busy overseeing the transportation of building blocks from a quarry situated close to the tower in which you are standing. Under the direction of the lavas, a steady convoy of winged dragons transports these quarried blocks across the chasm in great nets which are slung beneath their bellies. As you watch this activity, you formulate two ways of reaching the far side. You could attempt to cross the bridge during a lull in the traffic, or you could try to stow away in one of the nets being ferried across by the lumbering dragons.

+

You magnify your vision and your hopes rise when you see that both the fiery nest and the temple appear to be uninhabited. However, your enthusiasm is soon tempered when you consider how you can reach the far side undetected. For several minutes you observe the Lavas flying over the chasm and the traffic of wingless reptilians who cross via the bridge. The construction of new dwellings is taking place on the far side and the Lavas are busy overseeing the transportation of building blocks from a quarry situated close to the tower in which you are standing. Under the direction of the Lavas, a steady convoy of winged dragons transports these quarried blocks across the chasm in great nets which are slung beneath their bellies. As you watch this activity, you formulate two ways of reaching the far side. You could attempt to cross the bridge during a lull in the traffic, or you could try to stow away in one of the nets being ferried across by the lumbering dragons.

If you wish to attempt to cross the chasm via the bridge, turn to 259. If you decide to try to stow away in one of the dragons nets, turn to 179.
@@ -3982,7 +3981,7 @@

Beyond the archway you see a vaulted cavern ringed by pillars of ice. A huge marble throne and a table of carved marble stand before two massive black gates which gleam like polished jet. Located behind the throne, and within an arms length of the grand gates, you glimpse a well-like pool set flush into the frosted cavern floor. The surface of this well is seething and swirling, as if its black waters were about to bubble and boil over.

The sight of this wondrous cavern is a stunning spectacle, yet it pales in comparison to the visage of the creature which is occupying the massive marble throne.

- If you have ever visited Lake Vorndarol, in a previous Lone Wolf adventure, turn to 302. + If you have ever visited Lake Vorndarol in a previous Lone Wolf adventure, turn to 302. If you have never visited this place, turn to 183.
@@ -4011,7 +4010,7 @@ 278 -

For ten minutes you pray that the lavas will leave the parapet, but to no avail; the creature refuses to move. Then suddenly you feel yourself rising within the column of light. You struggle to break free, but nothing you do stops your inexorable ascent towards the crater. Minutes later, you emerge from the vent into a raging firestorm.

+

For ten minutes you pray that the Lavas will leave the parapet, but to no avail; the creature refuses to move. Then suddenly you feel yourself rising within the column of light. You struggle to break free, but nothing you do stops your inexorable ascent towards the crater. Minutes later, you emerge from the vent into a raging fire-storm.

If you possess Grand Nexus, turn to 131. If you do not possess this Grand Master Discipline, turn to 288.
@@ -4091,7 +4090,7 @@ 284 -

To your dismay you sense that the dragon is oblivious to your mental commands. It does not alert the accompanying lavas as you had feared, but it does begin rapidly to lose height. Rather than continuing its flight towards the construction area, it descends towards an area of broken rocks and derelict dwellings near to the edge of the chasm.

+

To your dismay you sense that the dragon is oblivious to your mental commands. It does not alert the accompanying Lavas as you had feared, but it does begin rapidly to lose height. Rather than continuing its flight towards the construction area, it descends towards an area of broken rocks and derelict dwellings near to the edge of the chasm.

Turn to 161.
@@ -4134,7 +4133,7 @@ 288 -

The roaring flames of this supernatural storm tear at you with a violent fury. Your platinum amulet saves you from being incinerated the moment you emerge into the crater, yet even so, you suffer searing burns to most of your body before you are able to stagger back into the vents shimmering light and escape the wrath of this vengeful firestorm: lose 8 ENDURANCE points.

+

The roaring flames of this supernatural storm tear at you with a violent fury. Your platinum amulet saves you from being incinerated the moment you emerge into the crater, yet even so, you suffer searing burns to most of your body before you are able to stagger back into the vents shimmering light and escape the wrath of this vengeful fire-storm: lose 8 ENDURANCE points.

If you have survived your unexpected return to the crater, you may continue your adventure by turning to 17.
@@ -4360,7 +4359,7 @@ 305 -

To your dismay you sense that the dragon has become convinced that it has a stowaway amongst its cargo. It does not alert the accompanying lavas, as you had feared, but it does begin to reduce its height. Rather than continuing its flight towards the construction area, it banks towards some broken rocks and derelict dwellings that are located close to the edge of the chasm.

+

To your dismay you sense that the dragon has become convinced that it has a stowaway amongst its cargo. It does not alert the accompanying Lavas, as you had feared, but it does begin to reduce its height. Rather than continuing its flight towards the construction area, it banks towards some broken rocks and derelict dwellings that are located close to the edge of the chasm.

Turn to 161.
@@ -4393,7 +4392,7 @@ 308 -

You watch the lavas for several minutes before you muster enough confidence to make your move. Then, with bated breath, you step out from the column of light and tiptoe silently towards the tower archway.

+

You watch the Lavas for several minutes before you muster enough confidence to make your move. Then, with bated breath, you step out from the column of light and tiptoe silently towards the tower archway.

Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 2 to the number you have picked.

If your total score is now 4 or less, turn to 93. If it is 5 or more, turn to 235. @@ -4490,7 +4489,7 @@

You aim and fire an arrow which arcs towards the reptilians chest with deadly accuracy. Moments before the missile strikes, the creature shifts slightly and the arrow hits the shaft of its trident. The impact shatters the weapon in two and the beast, stunned by this unexpected attack, loses its balance and falls headlong into the void.

-

A pair of passing lavas dive into the chasm, screeching and cawing in alarm. The handful of creatures who are on the bridge at this time immediately rush to the parapet. They are eager to watch as the lavas attempt to save the falling reptilian before it splashes into the molten river far below. From the sound of their cackling laughter, you get the distinct impression that they are hoping the rescue will be less than successful.

+

A pair of passing Lavas dive into the chasm, screeching and cawing in alarm. The handful of creatures who are on the bridge at this time immediately rush to the parapet. They are eager to watch as the Lavas attempt to save the falling reptilian before it splashes into the molten river far below. From the sound of their cackling laughter, you get the distinct impression that they are hoping the rescue will be less than successful.

While this ghoulish group are enjoying the sight of their comrades plight, you seize the opportunity to make a dash across the open bridge.

Pick a number from the Random Number Table. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 2. If your current ENDURANCE score is 10 or lower, deduct 1.

If your total score is now 6 or lower, turn to 25. @@ -4652,7 +4651,7 @@

Your sixth senses detect that the force of gravity is greatly reduced within the confines of this shimmering pool. As you stare into its mesmerizing blue light, you suddenly realize that it is a means of transportation; it is the apex of a magical elevator that could enable you to descend into the vent at a steady, controlled speed.

-

Suddenly a huge sheet of flame sweeps low across the sky. The crater offers you little protection and its searing furnace heat smothers you, forcing you to your knees. Gasping for breath, you glance up and see that the firestorm is fast approachingyou now have no more than a few minutes left before it engulfs the crater. Your fears of what may lie at the bottom of the shimmering pool are now matched by your terror of being caught up in the approaching conflagration.

+

Suddenly a huge sheet of flame sweeps low across the sky. The crater offers you little protection and its searing furnace heat smothers you, forcing you to your knees. Gasping for breath, you glance up and see that the fire-storm is fast approachingyou now have no more than a few minutes left before it engulfs the crater. Your fears of what may lie at the bottom of the shimmering pool are now matched by your terror of being caught up in the approaching conflagration.

If you possess a Blue Diamond, turn to 157. If you do not possess this Special Item, turn to 106.
@@ -4754,8 +4753,8 @@ 340 -

Fortunately, the lavas fail to see you hit the ground and take cover beneath the basalt slab. Through a crack in the rock you watch as they encircle and attack the dragon, and then drag it to the ground. They are angry that the lumbering beast has lost its cargo and they berate and chastise it unmercifully.

-

While the lavas are busy bullying the luckless dragon, you escape across this derelict piece of waste ground and hurry towards the construction area which lies close to the main temple.

+

Fortunately, the Lavas fail to see you hit the ground and take cover beneath the basalt slab. Through a crack in the rock you watch as they encircle and attack the dragon, and then drag it to the ground. They are angry that the lumbering beast has lost its cargo and they berate and chastise it unmercifully.

+

While the Lavas are busy bullying the luckless dragon, you escape across this derelict piece of waste ground and hurry towards the construction area which lies close to the main temple.

Turn to 220.
@@ -4788,7 +4787,7 @@

The portal opens into a vaulted corridor lined with wall-paintings that exude a crude aura of evil. This procession of gaudy murals depict nightmarish scenes: diseased creatures, alien landscapes blighted with pestilence, hosts of larvae writhing in awful triumph over the goodly forces of Kai and Ishir. This macabre celebration of decay fills you with revulsion, yet it pales in comparison to the sight awaiting you at the corridors end.

Beyond the corridor lies a vast chamber, rough-hewn from the bedrock of this rotting land. The decomposing carcass of a gigantic reptile rests here upon a floor which shimmers in the eerie yellow half-light. Bile rises in your throat when suddenly you realize why the floor is shimmeringit is carpeted with a seething sea of maggots. Gagging with fear and nausea, you snatch your cloak to your mouth and steady yourself against a pillar as you survey this ghastly hall. Mounted upon the broken back of the great reptilian carcass are two throne-like chairs carved from black wood. Between and below them, lying deep within the creatures exposed rib cage, is a dark semicircular shadow that resembles the entrance to a cave. Drawing upon your Magnakai Discipline of divination, you scan the hall and quickly determine that all is not what it seems. You detect the presence of three powerful entities protected by spells of illusion and invisibility. You feel sure that two of them are the Knaethe rulers of this hellish domainbut the third eludes you. Its aura feels oddly familiar yet you cannot readily determine its location or identity.

- If you have ever visited Mogaruith, Kaag, or Helgor, in a previous Lone Wolf adventure, turn to 18. + If you have ever visited Mogaruith, Kaag, or Helgor in a previous Lone Wolf adventure, turn to 18. If you have never visited any of these places, turn to 320.
@@ -4798,7 +4797,7 @@

Suddenly the fearsome Dragonlord ceases to roar and spit fire. The wounds you have inflicted have weakened him and he is forced to retreat from the combat momentarily in order to recoup enough strength to continue. Before he can strike again, you use the lull in the deafening noise that has accompanied this fight to shout out the Dragonlords secret name.

-

Zhula! you cry. Huanzhor shudders when he hears the name, and a naked panic grips his heart. Bleating like a frightened lamb, the great dragon takes to the air and flees in terror. You watch him fly back across the chasm and soar upwards into the vent in the ceiling of the titanic cavern, from where he first appeared. Your swift and timely use of Huanzhors secret name has routed your enemy. Yet, unfortunately, the lavas and the reptilian minions do not follow the example of their terrified leader. Sensing an enemy in their midst, they rapidly muster their numbers and encircle the temple. Through the wall of flames you glimpse several dozen lavas approaching the nest by air from the far side of the chasm. Rather than risk being caught here when they launch their attack, you walk across the floor to the apex of the transporter beam and step in.

+

Zhula! you cry. Huanzhor shudders when he hears the name, and a naked panic grips his heart. Bleating like a frightened lamb, the great dragon takes to the air and flees in terror. You watch him fly back across the chasm and soar upwards into the vent in the ceiling of the titanic cavern, from where he first appeared. Your swift and timely use of Huanzhors secret name has routed your enemy. Yet, unfortunately, the Lavas and the reptilian minions do not follow the example of their terrified leader. Sensing an enemy in their midst, they rapidly muster their numbers and encircle the temple. Through the wall of flames you glimpse several dozen Lavas approaching the nest by air from the far side of the chasm. Rather than risk being caught here when they launch their attack, you walk across the floor to the apex of the transporter beam and step in.

Turn to 155.
@@ -4828,7 +4827,7 @@ 347 -

You draw Skarn-Ska from its korlinium scabbard and sense at once that its mere physical presence within this throne hall is causing the Knae a great deal of discomfort. You detect a surge of anxiety in the mental communication passing between them. The creature seated upon the left throne becomes agitated and begins to flail the foul air with its snaky limbs. Then it utters a sinister command to its partner and you hear the words echo in your mind: Slay him, Jantoor!

+

You draw Skarn-Ska from its Korlinium Scabbard and sense at once that its mere physical presence within this throne hall is causing the Knae a great deal of discomfort. You detect a surge of anxiety in the mental communication passing between them. The creature seated upon the left throne becomes agitated and begins to flail the foul air with its snaky limbs. Then it utters a sinister command to its partner and you hear the words echo in your mind: Slay him, Jantoor!

The creature seated upon the right throne responds immediately. It raises its right limb and a gout of fire shoots from the palm of its leprous hand and comes speeding towards your chest.

If you wish to attempt to dodge this gout of fire, turn to 130. If instead you wish to try to deflect it with the blade of your sword, turn to 319. @@ -5437,10 +5436,12 @@

(13) Replaced cacophany with cacophony.

(14) Replaced both occurrences of reptillians with reptilians.

(15) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

+

(17) Replaced firestorm with fire-storm and lavas with Lavas.

(18) Replaced ribcage with rib cage.

(19) Replaced Telegnosis and with Telegnosis, and.

(22) Replaced Kai mastery with Kai Mastery. Replaced Avavae with Avarvae.

-

(25) Replaced both occurrences of reptillians with reptilians.

+

(24) Replaced From beneath with Beneath.

+

(25) Replaced both occurrences of lavas with Lavas and both occurrences of reptillians with reptilians.

(26) Replaced Kai mastery with Kai Mastery.

(27) Replaced artifacts with artefacts.

(28) Replaced slayed with slain. Replaced ribcage with rib cage. Replaced reptillian with reptilian. Replaced semi-circular with semicircular. Replaced Cadak and with Cadak, and.

@@ -5452,9 +5453,11 @@

(38) Replaced Kai mastery with Kai Mastery. Replaced Animal Mastery and with Animal Mastery, and.

(39) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

(40) Replaced Kai mastery with Kai Mastery. Replaced both occurrences of force field with force-field.

+

(42) Replaced lavas with Lavas.

(43) Replaced Old Kingdom spellShieldas with Old Kingdom Spell Shield as. Replaced Grand Discipline with Grand Master Discipline.

(44) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

-

(46) Added a period to the end of the illustrations caption.

+

(45) Replaced lavas with Lavas.

+

(46) Replaced its companions with their companions. Added a period to the end of the illustrations caption.

(49) Replaced grand mastery skills with Grand Master skills. Replaced Kai mastery with Kai Mastery.

(52) Replaced force field with force-field. Replaced abyss, Follow with abyss. Follow.

(53) Deleted which you keep in your backpack. Replaced pictures or with pictures, or.

@@ -5462,12 +5465,13 @@

(57) Replaced lifeforce with life-force.

(60) Replaced pathsmanship with Pathsmanship and artifact with artefact.

(61) Replaced Kai mastery with Kai Mastery.

+

(62) Replaced lavas with Lavas.

(63) Replaced rainswept with rain-swept.

(64) Replaced artifacts with artefacts. Replaced explode from with shoot from in the illustrations caption. Added a period to the end of the illustrations caption.

(66) Replaced reptillians with reptilians.

-

(70) Replaced reptillian with reptilian.

+

(70) Replaced reptillian with reptilian and all occurrences of lavas with Lavas.

(71) Replaced Hulka with Hulka, Khula with Khula, and Lukha with Lukha.

-

(72) Replaced Grand Mastery skills with Grand Mastery.

+

(72) Replaced Grand Mastery skills with Grand Mastery and both occurrences of lavas with Lavas.

(73) Replaced Brotherhood spellTeleportand with Brotherhood Spell Teleport and.

(74) Replaced sommersaulting with somersaulting. Added a period to the end of the illustrations caption.

(77) Replaced artifact with artefact.

@@ -5478,10 +5482,11 @@

(83) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

(84) Replaced pathsmanship with Pathsmanship.

(85) Replaced dark, jungle with dark jungle.

-

(86) Replaced pathsmanship with Pathsmanship.

+

(86) Replaced pathsmanship with Pathsmanship and both occurrences of firestorm with fire-storm.

(87) Replaced counterspell with Counterspell.

(89) Deleted which you keep in your backpack. Replaced pictures or with pictures, or.

(90) Replaced pathsmanship with Pathsmanship and Khula with Khula.

+

(93) Replaced lavas with Lavas.

(95) Replaced reptillians with reptilians.

(96) Replaced Rhunotar with Rhunotar.

(97) Replaced Kai Screen with Kai-screen. Added a period to the end of the illustrations caption.

@@ -5489,34 +5494,43 @@

(99) Replaced take Avarvae with takes Avarvae.

(102) Replaced both occurrences of reptillians with reptilians.

(105) Replaced Khula with Khula.

-

(106) Replaced Kai mastery with Kai Mastery.

+

(106) Replaced firestorm with fire-storm, both occurrences of lavas with Lavas, and Kai mastery with Kai Mastery.

(108) Replaced force field with force-field. Replaced abyss, Follow with abyss. Follow.

(111) Replaced Telegnosis and with Telegnosis, and. Replaced out-distance with outdistance. Added a period to the end of the illustrations caption.

(114) Replaced both occurrences of reptillians with reptilians.

(116) Replaced ante-chamber with antechamber.

(118) Replaced mind-force with Mindforce.

+

(119) Replaced both occurrences of lavas with Lavas.

(120) Replaced Telegnosis and with Telegnosis, and. Replaced out-distance with outdistance.

(122) Replaced Kai-alchemy but with Kai-alchemy, but.

(123) Replaced Kai mastery with Kai Mastery.

(124) Replaced pathsmanship with Pathsmanship.

-

(125) Replaced Kai mastery with Kai Mastery.

+

(125) Replaced firestorm with fire-storm and Kai mastery with Kai Mastery.

(127) Replaced Kai mastery with Kai Mastery. Added a period to the end of the illustrations caption.

+

(131) Replaced firestorm with fire-storm.

(134) Replaced Kai mastery with Kai Mastery.

(135) Replaced Brotherhood spellLightning Hand. with Brotherhood Spell Lightning Hand..

+

(136) Replaced both occurrences of lavas with Lavas.

+

(140) Replaced lavas with Lavas.

(141) Replaced Kai-alchemy but with Kai-alchemy, but.

(142) Replaced reptillian with reptilian.

(145) Replaced magicians guild with Magicians Guild.

(146) Replaced Kai mastery with Kai Mastery.

+

(148) Replaced lavas with Lavas.

+

(149) Replaced lavas with Lavas.

(150) Replaced artifacts with artefacts.

(153) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

-

(157) Replaced Kai mastery with Kai Mastery.

+

(157) Replaced firestorm with fire-storm, both occurrences of lavas with Lavas, and Kai mastery with Kai Mastery.

(160) Replaced magicians guild with Magicians Guild. Replaced despatches with dispatches.

+

(161) Replaced both occurrences of lavas with Lavas.

(167) Replaced Kai Blast attack with Kai-blast.

(168) Replaced shock-wave with shock wave.

(169) Replaced counterspell with Counterspell.

(170) Replaced Kai-screen but with Kai-screen, but. Added a period to the end of the illustrations caption.

(171) Replaced jet black with jet-black.

-

(179) Replaced reptillians with reptilians in the text and in the illustrations caption. Replaced and reptillian with reptilian. Added a period to the end of the illustrations caption.

+

(172) Replaced lavas with Lavas.

+

(174) Replaced lavas with Lavas.

+

(179) Replaced lavas with Lavas. Replaced reptillians with reptilians in the text and in the illustrations caption. Replaced and reptillian with reptilian. Added a period to the end of the illustrations caption.

(180) Deleted which you keep in your backpack. Replaced pictures or with pictures, or.

(182) Replaced Old Kingdom spellInvisible Fistand with Old Kingdom Spell Invisible Fist and.

(184) Replaced Brotherhood spellInvisible Shieldas with Brotherhood Spell Invisible Shield as. Replaced Grand Discipline with Grand Master Discipline.

@@ -5529,11 +5543,13 @@

(200) Replaced mindforce with Mindforce. Replaced Bow and with Bow, and. Replaced brutal and with brutal, and in the text and in the illustrations caption. Added a period to the end of the illustrations caption.

(201) Replaced ante-chamber with antechamber.

(202) Replaced Kai mastery with Kai Mastery.

+

(205) Replaced lavas with Lavas.

(207) Replaced The spirit of with The spirits of. Replaced Cener druids with Cener Druids. Replaced acolytes of Vashna with Acolytes of Vashna. Replaced Vashna, Nadziranim with Vashna, and Nadziranim.

(208) Replaced Brotherhood spellCounterspellupon with Brotherhood Spell Counterspell upon.

(209) Replaced artifact with artefact.

(211) Added a period to the end of the illustrations caption.

-

(215) Replaced Kai mastery with Kai Mastery.

+

(213) Replaced lavas with Lavas.

+

(215) Replaced firestorm with fire-storm and Kai mastery with Kai Mastery.

(216) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis and with Telegnosis, and.

(217) Replaced ceiling, then with ceiling. Then.

(218) Replaced pin-points with pinpoints. Added a period to the end of the illustrations caption.

@@ -5545,27 +5561,33 @@

(227) Replaced Kai mastery with Kai Mastery.

(228) Replaced torsoes with torsos.

(232) Replaced pathsmanship with Pathsmanship and Rhunadan with Rhunadan.

-

(241) Replaced both occurrences of reptillians with reptilians.

+

(235) Replaced lavas with Lavas.

+

(241) Replaced both occurrences of lavas with Lavas and both occurrences of reptillians with reptilians.

(243) Replaced Shamath, it with Shamath. It. Added a period to the end of the illustrations caption.

(245) Replaced Brotherhood spellTeleportand with Brotherhood Spell Teleport and and Brotherhood spell with Brotherhood Spell.

(246) Replaced spellTeleportand with spell Teleport and. Replaced Telegnosis and with Telegnosis, and. Replaced out-distance with outdistance.

(247) Replaced Kai blast with Kai-blast.

+

(248) Replaced Khor, in with Khor in.

(249) Replaced semi-circular with semicircular. Replaced Cadak and with Cadak, and. Replaced counter-attack with counterattack. Replaced rib-cage with rib cage.

-

(250) Replaced both occurences of artifacts with artefacts and reptillians with reptilians.

+

(250) Replaced both occurences of artifacts with artefacts, both occurrences of lavas with Lavas, and reptillians with reptilians.

(251) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced rockface, then with rock-face. Then.

(255) Replaced eg, with e.g..

-

(259) Replaced Kai mastery with Kai Mastery.

+

(259) Replaced both occurrences of lavas with Lavas and Kai mastery with Kai Mastery.

(261) Replaced both occurrences of eg, with e.g..

(262) Replaced slayed with slain.

-

(264) Replaced both occurrences of reptillian with reptilian.

+

(264) Replaced both occurrences of reptillian with reptilian and both occurrences of lavas with Lavas.

(266) Replaced Kai-alchemy but with Kai-alchemy, but.

-

(270) Replaced reptillians with reptilians.

+

(270) Replaced all occurrences of lavas with Lavas and reptillians with reptilians.

(272) Replaced the Shamath Potion with Shamaths Potion. Added a period to the end of the illustrations caption.

(273) Removed quote marks from thought-speech.

+

(275) Replaced Vorndarol, in with Vorndarol in.

(276) Replaced Grand Mastery skills with Grand Mastery.

+

(278) Replaced lavas with Lavas and firestorm with fire-storm.

(279) Replaced Kai mastery with Kai Mastery.

(281) Replaced Brotherhood spellVigourand with Brotherhood Spell Vigour and. Added a period to the end of the illustrations caption.

(283) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and.

+

(284) Replaced lavas with Lavas.

+

(288) Replaced firestorm with fire-storm.

(289) Replaced Rhunaguin with Rhunaguin.

(290) Added a period to the end of the illustrations caption.

(291) Replaced Telegnosis and with Telegnosis, and.

@@ -5575,12 +5597,14 @@

(298) Replaced Brotherhood spellTeleportas with Brotherhood Spell Teleport as.

(301) Added a period to the end of the illustrations caption.

(302) Replaced echos with echoes.

+

(305) Replaced lavas with Lavas.

(306) Removed quote marks from thought-speech.

(307) Replaced artifacts with artefacts.

+

(308) Replaced lavas with Lavas.

(311) Replaced Rhunadan with Rhunadan and rib-cage with rib cage.

(313) Replaced take Avarvae with takes Avarvae.

(316) Replaced Telegnosis and with Telegnosis, and.

-

(317) Replaced reptillians with reptilians and reptillian with reptilian.

+

(317) Replaced reptillians with reptilians, both occurrences of lavas with Lavas, and reptillian with reptilian.

(318) Added a period to the end of the illustrations caption.

(319) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

(320) Replaced ribcage with rib cage.

@@ -5589,15 +5613,17 @@

(328) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

(329) Replaced Kai mastery with Kai Mastery.

(330) Replaced Kai mastery with Kai Mastery.

+

(331) Replaced firestorm with fire-storm.

(335) Replaced Kai-shield with Kai-screen.

(336) Replaced Kai mastery with Kai Mastery.

(337) Replaced Grand Mastery skills with Grand Mastery.

(338) Replaced both occurrences of special items with Special Items.

+

(340) Replaced both occurrences of lavas with Lavas.

(341) Replaced hands, it with hands. It .

-

(343) Replaced reptillian with reptilian, ribcage with rib cage, and semi-circular with semicircular.

-

(344) Replaced reptillian with reptilian.

+

(343) Replaced reptillian with reptilian, ribcage with rib cage, semi-circular with semicircular, and Helgor, in with Helgor in.

+

(344) Replaced both occurrences of lavas with Lavas and reptillian with reptilian.

(346) Replaced slayed with slain.

-

(347) Removed quote marks from thought-speech.

+

(347) Replaced korlinium scabbard with Korlinium Scabbard. Removed quote marks from thought-speech.

(349) Replaced Old Kingdom spellInvisible Fistand with Old Kingdom Spell Invisible Fist and.

(350) Replaced artifact with artefact. Removed quote marks from thought-speech. Replaced safe keeping with safekeeping. Replaced Farewell Lone Wolf with Farewell, Lone Wolf. Replaced to rank of with to the rank of. Replaced VOYAGE OF THE MOONSTONE with Voyage of the Moonstone.

-- 2.34.1