From: Simon Osborne Date: Sat, 21 Mar 2015 11:59:06 +0000 (+0000) Subject: FW 1-4 updated to remove ambiguous 'through your lenses' and similar; to add in the... X-Git-Tag: 20150414~15 X-Git-Url: https://git.projectaon.org/?p=project-aon.git;a=commitdiff_plain;h=83b58c90d64590124e07d6445ade5a4adf9a39fc FW 1-4 updated to remove ambiguous 'through your lenses' and similar; to add in the option of using a Telescope alongside Binoculars; and miscellaneous Book 2 fixes git-svn-id: https://projectaon.org/data/trunk@2430 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/en/xml/01hh.xml b/en/xml/01hh.xml index 565f8c9..e27d4b5 100644 --- a/en/xml/01hh.xml +++ b/en/xml/01hh.xml @@ -944,7 +944,7 @@ 34 -

The scratches that cover the walls of the trench indicate that it was excavated entirely by hand. You scan the surrounding landscape through your lenses, hoping to find some clue as to the identity of the person who dug the trench. Almost immediately you notice a group advancing towards you from the north. Slowly you increase the magnification until the figures become clear: two scrawny-looking men are leading a pack of five Alsatian hounds in your direction.

+

The scratches that cover the walls of the trench indicate that it was excavated entirely by hand. You scan the surrounding landscape, hoping to find some clue as to the identity of the person who dug the trench. Almost immediately you notice a group advancing towards you from the north. Slowly you increase the magnification until the figures become clear: two scrawny-looking men are leading a pack of five Alsatian hounds in your direction.

Pick a number from the Random Number Table (0 equals zero).

If the number you have picked is less than or equal to your current Perception skill level, turn to 232. If it is greater than your current Perception skill level, turn to 309. @@ -5798,7 +5798,7 @@

(30) Replaced indian with Indian. Replaced give, then with give; then.

(31) Replaced head first with head-first.

(32) Replaced the fight lasts with you win the fight in.

-

(34) Replaced alsatian hounds with Alsatian hounds. Replaced equal to, or less than, your with less than or equal to your.

+

(34) Replaced alsatian hounds with Alsatian hounds. Replaced equal to, or less than, your with less than or equal to your. Replaced landscape through your lenses with landscape.

(36) Replaced under way with underway. Replaced Freeway 20 with Interstate 20 for accuracy and consistency with later books.

(37) Replaced Every little helps with Every little bit helps.

(38) Replaced indian with Indian.

diff --git a/en/xml/02smr.xml b/en/xml/02smr.xml index 56c5a7e..258e3b4 100644 --- a/en/xml/02smr.xml +++ b/en/xml/02smr.xml @@ -596,7 +596,7 @@ 12 -

For three long, hot, tedious hours you sit watching the two clansmen through your binoculars (during which time you must take a Drink or lose 3 ENDURANCE points). You see them finish their meal and then attend to the repair of one of their motorcycle engines. You are beginning to fear that they have no intention of ever leaving the bridge, when another biker appears atop a ridge of high ground on the far side of the river. He approaches them and stops briefly to talk. Then the two clansmen mount their machines and follow him back across the bridge, accelerating away to the south.

+

For three long, hot, tedious hours you sit watching the two clansmen (during which time you must take a Drink or lose 3 ENDURANCE points). You see them finish their meal and then attend to the repair of one of their motorcycle engines. You are beginning to fear that they have no intention of ever leaving the bridge, when another biker appears atop a ridge of high ground on the far side of the river. He approaches them and stops briefly to talk. Then the two clansmen mount their machines and follow him back across the bridge, accelerating away to the south.

Once you are sure that it is safe to continue, you start your engine and drive towards the bridge. As you approach the entrance you see the remains of the clansmens campfire, its ashes still smouldering.

If you wish to stop and search the area around the campfire, turn to 111. If you decide to cross the bridge and press on towards San Angelo, turn to 213. @@ -684,7 +684,7 @@

Your gunfire catches the fleeing clansman in the neck and lifts him clean out of the saddle. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) In your rear-view mirror you see him bounce off the highway, roll over, and then disappear from view amongst a tangle of dead sagebrush at the side of the road. His bike continues in a straight line for almost a minute until, with a loud crash, it finally flips end-over-end and bursts into flames.

-

Less than a mile along the highway you happen upon a deserted stretch of Freeway 87, running directly across your path. You join it, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching the outskirts of Sterling City.

+

Less than a mile along the highway you happen upon a deserted stretch of Highway 87, running directly across your path. You join it, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching the outskirts of Sterling City.

Turn to 100.
@@ -874,7 +874,7 @@

You stamp on the brake pedal and spin the wheel to the right, causing your car to twist about and slide sideways along the highway. The sudden shriek of your tyres and the sight of your roadster hurtling towards him broadside on makes the clansman panic. He empties his magazine yet not one of the armour-piercing loads hits your roadster. Horrified, he fumbles to reload his weapon, but before he can do so, he is hit by the rear of your car and sent tumbling over the side of the bridge.

-

His confederate has managed to start his bike and is racing across to the other side. You slam the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay him a visit. Beyond the bridge you chase the biker up a steep incline to the top of a ridge and, as you crest the top, you see him gunning his machine towards Freeway 87, less than half a mile away.

+

His confederate has managed to start his bike and is racing across to the other side. You slam the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay him a visit. Beyond the bridge you chase the biker up a steep incline to the top of a ridge and, as you crest the top, you see him gunning his machine towards Highway 87, less than half a mile away.

If you wish to draw a missile weapon and fire at the biker while you are pursuing him, turn to 327. If you decide to try to ram him off the road, turn to 199.
@@ -884,11 +884,11 @@ 33 -

Quickly you stop the car and peer through your binoculars at the little town of Christoval.

+

Quickly you stop the car and peer at the little town of Christoval.

Can ysee whats kickin up that dust? asks Kate.

Looks like a pack of wild coyote fighting among themselves, you reply, as you focus on the action taking place at the centre of the town.

Hey, Cal, she replies, tugging at your sleeve, that aint the dust Im talkin about.

-

Lowering your lenses, you turn to see her pointing back along the highway at another dust cloud, which is fast approaching. You do not need binoculars to be able to see that it is being kicked up by a pack of bikers, who have come racing out of San Angelo.

+

Lowering your magnifying device, you turn to see her pointing back along the highway at another dust cloud, which is fast approaching. You do not need a magnifying device to be able to see that it is being kicked up by a pack of bikers, who have come racing out of San Angelo.

I think its time we were movin on, says Kate, uneasily.

I think youre right, you reply, as hurriedly you reach for the ignition switch.

Turn to 310. @@ -1490,7 +1490,7 @@ 82 -

You press your lenses to your eyes and focus on the distant ridge. Two men are climbing towards the crest of Black Peak, and although you cannot identify them, you can see that they are carrying rifles. They reach the crest, pause briefly to stare at the freeway, and then continue across to the far side and disappear from sight.

+

You focus your sight on the distant ridge. Two men are climbing towards the crest of Black Peak, and although you cannot identify them, you can see that they are carrying rifles. They reach the crest, pause briefly to stare at the freeway, and then continue across to the far side and disappear from sight.

You return to your roadster and keep a watchful eye on the ridge as you wait for the convoy to close up the gap. Then, when the vehicles are once again visible in your driving mirror, you continue along the freeway. Anxiously you expect an ambush to take place at any time, but, in spite of your fears, an attack does not materialize.

At length you see the stores and houses of Van Horn appear on the road ahead. The town looks deserted but you decide to take no chances. You bring the convoy to a halt within a mile of the town limits and, accompanied by Sergeant Haskell, you leave your roadster and enter on foot to check that it is safe for the convoy to pass through.

The tumbledown buildings are deathly quiet as you walk along the main street of Van Horn, and you notice nothing out of the ordinary until you reach a bar near the centre of the town. A motorcycle is parked beside the entrance, its fuel tank emblazoned with the ace-of-spades emblem of the Mavericks clan. You decide to search the bar and, if possible, try to capture and question the bikes owner. Haskell suggests that it would be a good idea if one of you were to enter by the rear door and you nod in agreement.

@@ -1680,7 +1680,7 @@

The biker laughs as he opens fire. Vivid yellow muzzle flashes and a stream of empty cartridge cases pour from the side of his assault rifle. Then the bullets strike home, punching a line of frosted holes through the toughened windshield. Fragments of flying glass graze your face {lose 2 ENDURANCE points) but miraculously the bullets fail to find you. He empties his entire magazine into the front of your roadster yet still it comes screaming towards him. Horrified, he fumbles to reload his weapon, but before he can do so, he is hit by your front fender and sent spinning over the side of the bridge.

-

Meanwhile, his confederate has managed to start his bike and is now racing across to the other side. You wrench the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay the Lions an unexpected visit. Beyond the bridge, you chase the biker up a steep incline to the top of a ridge. As you crest the top, you see him gunning his machine towards Freeway 87, less than half a mile away.

+

Meanwhile, his confederate has managed to start his bike and is now racing across to the other side. You wrench the gear shift into low and give chase, determined to prevent him from warning Mad Dog Michigan that you are coming to pay the Lions an unexpected visit. Beyond the bridge, you chase the biker up a steep incline to the top of a ridge. As you crest the top, you see him gunning his machine towards Highway 87, less than half a mile away.

If you wish to draw a missile weapon and fire at the biker while you are pursuing him, turn to 327. If you wish to try to ram him off the road, turn to 199.
@@ -1847,7 +1847,7 @@

The scorched bones of a coyote lie scattered around the ashes of the campfire, the remnants of the meal that you watched the two clansmen share. Where their motorcycles were parked you discover a Leather Face Mask. If you decide to keep this item, remember to adjust your Action Chart accordingly.

-

Satisfied that nothing of importance has been missed, you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

+

Satisfied that nothing of importance has been missed, you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

Turn to 100.
@@ -2147,8 +2147,8 @@

It takes you an hour to dismantle, clean, and replace the fuel filter, during which time you must take two Drinks or lose 3 ENDURANCE points per drink missed due to dehydration.

The fault rectified, the engine starts sweetly the first time you touch the ignition. You accelerate away but within a few minutes you see something in the distance that makes you slow to a snails pace.

It is a girder bridge that carries the highway across the North Concho River. The bridge is intact and passable, but you are worried by the sight of a lazy plume of wood smoke rising from a spot near its approach ramp.

- If you possess Binoculars, turn to 296. - If you do not possess this item, turn to 224. + If you possess Binoculars or a Telescope, turn to 296. + If you do not possess either of these items, turn to 224.
@@ -2223,7 +2223,7 @@
  • HE Grenade
  • Enough pain killers for one Medi-kit unit
  • -

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -2315,7 +2315,7 @@
  • Leather Face Mask
  • Rope
  • -

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Then wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    There remains no trace of the bikers or their machines when eventually you complete the grisly task of burial. Then wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -2566,7 +2566,7 @@ 167 -

    For seventeen miles you follow the 137 south. The surface of the highway is so poor that were it not for the line of shattered telegraph poles that run parallel to the road, you would find it impossible to tell the difference between the highway and the open ground. It takes you an hour to reach a junction where the remains of another highway, the 158, cuts east/west across your path. Its condition is marginally better and, for the first time since you left Stanton, you are able to increase your speed to thirty miles per hour as you head east towards Sterling City. From there you will make your way along Freeway 87 to San Angelo.

    +

    For seventeen miles you follow the 137 south. The surface of the highway is so poor that were it not for the line of shattered telegraph poles that run parallel to the road, you would find it impossible to tell the difference between the highway and the open ground. It takes you an hour to reach a junction where the remains of another highway, the 158, cuts east/west across your path. Its condition is marginally better and, for the first time since you left Stanton, you are able to increase your speed to thirty miles per hour as you head east towards Sterling City. From there you will make your way along Highway 87 to San Angelo.

    It is nearly noon when you see a ramshackle town appear out of the heat haze that dances on the road ahead. Now the temperature is well above 100 degrees Fahrenheit, and, as you drive along its deserted main street, you think about stopping to rest for a while in the shade.

    If you decide to stop at this town, turn to 85. If you choose not to stop but to continue driving to Sterling City, turn to 290. @@ -2591,7 +2591,7 @@

    You slow your roadster to a halt and, with your hand held to your forehead to shield your eyes from the glare of the evening sun, you try to discern the source of the dust cloud.

    Its no good, you say in frustration. I cant tell whats going down in that town.

    Me neither, says Kate, but Ive got a pretty good idea whats going on back there.

    -

    She points back along the highway at another dust cloud, which is fast approaching. You do not need binoculars to be able to tell that the dust is being stirred up by a pack of bikers that have come racing out of San Angelo.

    +

    She points back along the highway at another dust cloud, which is fast approaching. You do not need a magnifying device to be able to tell that the dust is being stirred up by a pack of bikers that have come racing out of San Angelo.

    I think its time we were movin on, says Kate, uneasily.

    I think youre right, you reply, as, hurriedly, you reach for the ignition switch. Lets detour around this town and follow the river. We can pick up the highway again at Eldorado.

    OK, she replies, but step on it Cal. Those bikes are movin real fast.

    @@ -2739,7 +2739,7 @@ 182 -

    You pull on the steering wheel and swerve heavily to the left in order to avoid the missile, but you cannot prevent it from hitting your car. The armoured tip penetrates the engine compartment, entering from below the wheel arch and exploding in the middle of the fuel injection system. In a split second, your roadster is transformed into a ball of flame: death is instantaneous.

    +

    You pull on the steering wheel and swerve heavily to the left in order to avoid the missile, but you cannot prevent it from hitting your car. The armoured tip penetrates the engine compartment, entering from below the wheel arch and exploding in the middle of the fuel injection system. In a split second, your roadster is transformed into a ball of flame; death is instantaneous.

    Tragically, your journey and your life end here at the foot of Slaughter Mountain.
    @@ -2804,7 +2804,7 @@
  • Machine Pistol (containing twelve rounds of 9mm ammunition)
  • Enough pain killers for one Medi-kit unit
  • -

    Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -2937,7 +2937,7 @@ 199 -

    Nervously the clansman glances over his shoulder as you close in for the kill. His red-rimmed eyes stare fearfully from his dusty face as he struggles to coax more power from his failing machine. Then, in desperation, he veers off the highway and takes to the open ground. You are determined not to let the clansman escape, and so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87.

    +

    Nervously the clansman glances over his shoulder as you close in for the kill. His red-rimmed eyes stare fearfully from his dusty face as he struggles to coax more power from his failing machine. Then, in desperation, he veers off the highway and takes to the open ground. You are determined not to let the clansman escape, and so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Highway 87.

    An empty concrete drainage ditch runs parallel to the freeway, wide enough to deter the biker from attempting to ride straight across it. He veers away, and you chase him along its edge for nearly half a mile before finally he plucks up enough courage to try to get across. Ahead, a derelict pump house appears, straddling the ditch, its angular roof offering itself as a ramp that could be used to launch a jump onto the freeway. The clansman takes one last look at you over his shoulder and then, with a scream of fearful exhilaration, he winds back the throttle and points his bike at the pump house roof.

    If you wish to attempt to follow the clansman across the ditch, turn to 192. If you decide to steer your roadster away from the pump house, turn to 51. @@ -3057,7 +3057,7 @@ 208 -

    With your pulse racing, you raise the binoculars to your eyes and focus on the approaching bikers. They ride machines bedecked with a strange symbol: a priest or some other holy man, dressed in flowing white robes, with a halo above his head. It looks a curiously pious symbol for a clan to adopt, until you remember that before The Day, the name of the professional football team based in New Orleans was the Saints. Suddenly you realize that this pack of riders, some 400500 strong, are the New Orleans clan that Mad Dog Michigan sent for. It would be disastrous for the convoy to run head-on into a group of this size, and you hurry back to the colony as quickly as you can to break the bad news.

    +

    With your pulse racing, you focus on the approaching bikers. They ride machines bedecked with a strange symbol: a priest or some other holy man, dressed in flowing white robes, with a halo above his head. It looks a curiously pious symbol for a clan to adopt, until you remember that before The Day, the name of the professional football team based in New Orleans was the Saints. Suddenly you realize that this pack of riders, some 400500 strong, are the New Orleans clan that Mad Dog Michigan sent for. It would be disastrous for the convoy to run head-on into a group of this size, and you hurry back to the colony as quickly as you can to break the bad news.

    With the New Orleans clan approaching from the north, a large Mexican clan crossing the border to the south, and the threat of a Maverick ambush to the west, the prospects of reaching El Paso unscathed now look decidedly unpromising. With no time to discuss the situation at length, the convoy reverts to the original plan: to stay on Interstate 10 and approach El Paso from the west. It is the shortest, most direct route, even though there is a very real chance of falling prey to a Maverick ambush.

    Turn to 250.
    @@ -3102,8 +3102,8 @@

    Expectantly you keep an eye on your rear-view mirror as you power your roadster along the rock-strewn asphalt of Highway 277. You are convinced that the Angelinos will soon be on your tail, yet you have covered fifteen miles and still there is nothing to indicate that you are being pursued. You are beginning to relax when Kate points to a small town in the distance. It is built around a bridge that crosses a stream of shallow black water that was once known as the South Concho River. Near the middle of this town, on the highway approach to the bridge, is a rising cloud of dust.

    - If you possess Binoculars, turn to 33. - If you do not possess this item, turn to 169. + If you possess Binoculars or a Telescope, turn to 33. + If you do not possess either of these items, turn to 169.
    @@ -3131,7 +3131,7 @@ 213 -

    Once across the North Concho River you begin your journey to San Angelo in earnest. Less than a mile beyond the bridge you reach a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    +

    Once across the North Concho River you begin your journey to San Angelo in earnest. Less than a mile beyond the bridge you reach a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms your suspicions: you are approaching Sterling City.

    Turn to 100.
    @@ -3345,6 +3345,7 @@

    While you do your best to staunch the bleeding, Haskell continues to question the Maverick. Finally, on the brink of death, the clansman changes his mind and begins to speak. He says that he is a Maverick outrider, a scout, one of a large group sent here to ambush the Big Spring colony. While drunk, he fell off his bike and broke his leg. Unable to ride, his fellow scouts left him here with the promise that he would be collected when they returned. His group are fighting a Mexican clan near Sierra Blanca. He says that the Mexicans are trying to steal their supplies.

    Haskell asks him about Mad Dog Michigan, but he refuses to answer. A trickle of blood escapes from his lips and, with his dying breath, he says: Mad Dogll make sure you never get through

    +

    (Remember to deduct a Medi-kit unit from your Action Chart.)

    Turn to 147.
    @@ -3606,7 +3607,7 @@ 251 -

    As you fight to regain control of your roadster, you glimpse in your rear-view mirror your rifle hitting the road and disintegrating on impact (erase this gun from your Weapons List). The biker throws back his head and laughs as he veers off the highway and takes to the open ground. Angered by the loss of your weapon, but still determined not to let the clansman escape, you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87.

    +

    As you fight to regain control of your roadster, you glimpse in your rear-view mirror your rifle hitting the road and disintegrating on impact (erase this gun from your Weapons List). The biker throws back his head and laughs as he veers off the highway and takes to the open ground. Angered by the loss of your weapon, but still determined not to let the clansman escape, you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Highway 87.

    An empty concrete drainage ditch runs parallel to the freeway, wide enough to deter the biker from attempting to ride straight across. At the last minute, he veers away and you chase him along its edge for nearly half a mile before finally he plucks up enough courage to try to get across. Ahead, a derelict pump house appears, straddling the ditch, its angular roof offering itself as a ramp that could be used to launch a jump onto the freeway. The clansman takes one last look at you over his shoulder and then, with a scream of fearful exhilaration, he winds back the throttle and points his bike at the pump house roof.

    If you wish to attempt to follow the clansman across the ditch, turn to 192. If you decide to steer your roadster away from the pump house, turn to 51. @@ -3801,7 +3802,7 @@
  • HE Grenade
  • Enough pain killers for one Medi-kit unit
  • -

    There remains no trace of the bikers or their machines when eventually you complete your grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Freeway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    +

    There remains no trace of the bikers or their machines when eventually you complete your grisly task of burial. Wearily you return to your roadster and begin the next stage of your journey to San Angelo. Less than a mile beyond the bridge you see a deserted stretch of Highway 87. You join the freeway, heading south, and within a few minutes you catch sight of a town on the road ahead. A glance at your map confirms that you are approaching Sterling City.

    Turn to 100.
    @@ -3895,8 +3896,8 @@

    You have reached the place where the highway passes through the Finlay Mountains, and from this high point you have a commanding view over the valley and salt lakes beyond. You stop to survey the scene and, to your horror, you see a huge group of clansmen riding across the valley, heading towards Van Horn.

    - If you possess Binoculars, turn to 208. - If you do not possess this item, turn to 41. + If you possess Binoculars or a Telescope, turn to 208. + If you do not possess either of these items, turn to 41.
    @@ -3968,7 +3969,7 @@ 281 -

    You decide to leave Fort Stockton at dawn the following morning, but the weather deteriorates, putting a swift end to your plans. All day and all night the town is hit by lightning storms and tornadoes, forcing you to remain in the basement of the motel. It is not until the morning of the sixth day of your mission that the tornadoes blow themselves out and you are able to leave the town in safety.

    +

    You decide to leave Fort Stockton at dawn the following morning, but the weather deteriorates, putting a swift end to your plans. For two days and nights the town is hit by lightning storms and tornadoes, forcing you to remain in the basement of the motel. It is not until the morning of the seventh day of your mission (one day before your planned rendezvous with the convoy) that the tornadoes blow themselves out and you are able to leave the town in safety.

    With Kate beside you, and the three marines clinging to the hood and trunk of your roadster, you crawl the twenty-three miles from Fort Stockton to the Balmorhea rest stop that Haskell found on your map. It is located at the entrance to a pass through the Barrilla Mountains and at first glance it appears to have suffered extensive damage in the recent storms. You bring the roadster to a halt with your fuel tank virtually empty, and it is with great trepidation that you and Sergeant Haskell go to inspect the fuel storage tanks while Kate and the others watch the road.

    Of the eight underground fuel tanks located beneath the gas station area, only one looks promising. Of the others, six are empty and one is contaminated with diesel oil. A coded security valve locks the access pipe to the tank and, after a brief examination, you realize that the code must be cracked if you are to get at the contents. Any attempt to break off or cut through the valve would be sure to cause a spark that would blow the tank, and whoever was tampering with it, sky high.

    You are studying the valve when you hear Marine Gunter shout a warning: Clansmen on the freeway!

    @@ -4142,7 +4143,7 @@ 296 -

    You pull over to the side of the road and focus your lenses on the distant bridge. Two clansmen, both stripped to the waist, are roasting something on a spit that is suspended over a small campfire. Their motorcycles are parked beside them, nose-to-tail across the road, so that they obstruct the entrance to the bridge. The two men appear to be occupied with the cooking of their meal and are, for now, unaware of your presence.

    +

    You pull over to the side of the road and focus on the distant bridge. Two clansmen, both stripped to the waist, are roasting something on a spit that is suspended over a small campfire. Their motorcycles are parked beside them, nose-to-tail across the road, so that they obstruct the entrance to the bridge. The two men appear to be occupied with the cooking of their meal and are, for now, unaware of your presence.

    If you wish to launch a surprise attack on these two clansmen, turn to 175. If you prefer to stay where you are and wait for them to leave the bridge, turn to 12.
    @@ -4224,7 +4225,7 @@ 303 -

    You complete your detour of Sterling city without incident and rejoin Freeway 87 a few miles south of the town. The hour you spent driving across the dusty plain has made you very thirsty, and you must now take a Drink or lose 3 ENDURANCE points.

    +

    You complete your detour of Sterling city without incident and rejoin Highway 87 a few miles south of the town. The hour you spent driving across the dusty plain has made you very thirsty, and you must now take a Drink or lose 3 ENDURANCE points.

    The freeway follows a wide, rock-strewn gully that was once the North Concho River. You are staring at this dead watercourse, trying to imagine what the river must have looked like before The Day, when a road sign flashes past. You stop the car and turn back to read it. It says:

    BROOME2 MILES If you possess a CB Radio, turn to 220. @@ -4237,8 +4238,8 @@

    You bring your car to a halt at the side of the road and approach Black Peak on foot. However, you have not gone very far when the ground becomes too steep to continue without the use of climbing aids. Unless you can find a track you will be forced to abandon your investigation.

    - If you possess Binoculars, turn to 82. - If you do not possess this item, turn to 125. + If you possess Binoculars or a Telescope, turn to 82. + If you do not possess either of these items, turn to 125.
    @@ -4422,7 +4423,7 @@ 318 -

    Your gunfire misses the clansman by a wide mark, causing him to throw back his head and laugh. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then he veers off the highway and takes to the open ground. You set your weapon aside, but you are as determined as ever not to let the clansman escape, so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Freeway 87.

    +

    Your gunfire misses the clansman by a wide mark, causing him to throw back his head and laugh. (Remember to deduct the relevant number of rounds from your Ammo Pouch.) Then he veers off the highway and takes to the open ground. You set your weapon aside, but you are as determined as ever not to let the clansman escape, so you pull the steering wheel hard over to the left and pursue him as he guns his bike cross-country towards Highway 87.

    An empty concrete drainage ditch runs parallel to the freeway, wide enough to deter the biker from attempting to ride straight across. At the last minute he veers away and you chase him along its edge for nearly half a mile before finally he plucks up enough courage to try to get across. Ahead, a derelict pump house looms, straddling the ditch, its angular roof offering itself as a ramp that could be used to launch a jump onto the freeway. The clansman takes one last look at you over his shoulder and then, with a scream of fearful exhilaration, he winds back the throttle and points his bike at the pump house roof.

    If you wish to attempt to follow the clansman across the ditch, turn to 192. If you decide to steer your roadster away from the pump house, turn to 51. @@ -4727,8 +4728,8 @@

    Repeatedly you pump the gas pedal and, gradually, after a bout of coughing and popping, the engine clears and begins to pick up speed. Confident that the fault has rectified itself, you relax and accelerate away.

    You have driven ten miles when, on the horizon, you see a girder bridge appear. It carries the highway across the North Concho River, and, although it appears to be intact and passable, you are worried by the sight of a lazy plume of wood smoke that is rising close to its approach ramp.

    - If you possess Binoculars, turn to 296. - If you do not possess this item, turn to 224. + If you possess Binoculars or a Telescope, turn to 296. + If you do not possess either of these items, turn to 224.
    @@ -5405,11 +5406,11 @@

    (6) Replaced rear, then with rear, and then.

    (8) Replaced gun fire with gunfire. Replaced monumentous with monumental. Replaced spears and with spears, and. Replaced If you do not have one, or have exhausted your ammunition with If you do not have one, have exhausted your ammunition, or do not wish to use it. Replaced weapon, and with weapon and.

    (10) Replaced hesitates, then with hesitates, and then. Added (Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.) Replaced or choose with or if you choose.

    -

    (12) Replaced camp fire with campfire.

    +

    (12) Replaced camp fire with campfire. Deleted through your binoculars since you might also be using a Telescope (cf. Section 344).

    (13) Replaced bar, then with bar; then.

    (16) Replaced pause, then with pause, and then.

    (18) Replaced gun fire with gunfire. Replaced sulphonamides with sulfonamides. Replaced shudders, then with shudders, and then. Replaced Flick Knife [2] with Flick Knife (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced ammunition and his with ammunition, and his.

    -

    (19) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    +

    (19) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced Freeway 87 with Highway 87.

    (20) Replaced Allamore with Allamoore.

    (21) Replaced back-handed with backhanded. Replaced your punch, therefore with your punch; therefore.

    (22) Replaced Backpack item with Backpack Item.

    @@ -5420,8 +5421,8 @@

    (27) Replaced hesitates, then with hesitates, and then. Replaced breach, then with breech, and then. Added (Remember to deduct a round of 9mm ammunition from your Ammo Pouch.). Replaced or choose with or if you choose.

    (28) Replaced despatch with dispatch.

    (30) Replaced bushwack with bushwhack. Replaced ace of spades emblem with ace-of-spades emblem.

    -

    (32) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is.

    -

    (33) Replaced sleeve; that with sleeve, that.

    +

    (32) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is. Replaced Freeway 87 with Highway 87.

    +

    (33) Replaced sleeve; that with sleeve, that. Replaced peer through your binoculars at with peer at since you might also be using a Telescope (cf. Section 211). Replaced You do not need binoculars with You do not need a magnifying device. Replaced Lowering your lenses with Lowering your magnifying device.

    (35) Added Remember to deduct the relevant number of rounds from your Ammo Pouch..

    (36) Replaced sulphonamides with sulfonamides. Replaced Flick Knife [2] with Flick Knife (2).

    (37) Replaced spindly legged with spindly-legged.

    @@ -5442,7 +5443,7 @@

    (74) Replaced flash, then with flash, and then. Replaced on to with onto.

    (79) Replaced the first thing you see with the first things you see.

    (81) Replaced the pack of clansmen, fifty riders strong, roar with the pack of clansmen, fifty riders strong, roars. Replaced fifty less with fifty fewer.

    -

    (82) Replaced freeway, then with freeway, and then.

    +

    (82) Replaced freeway, then with freeway, and then. Replaced You press your lenses to your eyes and focus on with You focus your sight on since you might also be using a Telescope (cf. Section 304).

    (84) Replaced aim and with aim, and. Replaced rifle, then with rifle, and then.

    (89) Replaced half-way with halfway.

    (90) Replaced re-align and with re-align, and.

    @@ -5450,12 +5451,12 @@

    (94) Replaced H.E. Grenade, and with HE Grenade and. Replaced Flexible Saw, and with Flexible Saw and.

    (95) Added (Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.).

    (96) Replaced bow string with bowstring.

    -

    (97) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is.

    +

    (97) Replaced draw a weapon with draw a missile weapon. Replaced do so he is with do so, he is. Replaced Freeway 87 with Highway 87.

    (101) Replaced Knife [2] with Knife (2). Replaced re-align and with re-align, and.

    (103) Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (107) Replaced blood-stained with bloodstained. Added Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch..

    (110) Replaced crack with crack.

    -

    (111) Replaced camp fire with campfire.

    +

    (111) Replaced camp fire with campfire. Replaced Freeway 87 with Highway 87.

    (112) Replaced new-found with newfound.

    (114) Replaced on to with onto.

    (117) Replaced half-way with halfway.

    @@ -5466,13 +5467,13 @@

    (127) Replaced gun fire with gunfire.

    (130) Replaced Plastic tube with Plastic Tube. Replaced Four rounds of 12-gauge Shotgun shells with Four rounds of 12-gauge ammunition.

    (132) Replaced driving, despite with driving despite.

    -

    (133) Replaced Coupe with Coup. Replaced woodsmoke with wood smoke. Replaced clean and with clean, and. Replaced take 2 Drinks or lose 6 ENDURANCE points with take two Drinks or lose 3 ENDURANCE points per drink missed.

    -

    (138) Replaced Dagger [2] with Dagger (2).

    +

    (133) Replaced Coupe with Coup. Replaced woodsmoke with wood smoke. Replaced clean and with clean, and. Replaced take 2 Drinks or lose 6 ENDURANCE points with take two Drinks or lose 3 ENDURANCE points per drink missed. Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    +

    (138) Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87.

    (139) Replaced half-way with halfway.

    (142) Replaced hesitates, then with hesitates, and then. Added (Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.). Replaced or choose with or if you choose.

    (143) Replaced blood-stained with bloodstained. Replaced half-way with halfway.

    (144) Replaced jack and with jack, and. Replaced each occurrence of ammunition, and with ammunition and. Replaced or do with or if you do. Replaced give them with give all of them.

    -

    (146) Replaced breath, then with breath, and then. Replaced Dagger [2] with Dagger (2).

    +

    (146) Replaced breath, then with breath, and then. Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87.

    (148) Replaced weapon, and with weapon and.

    (150) Replaced camp fire with campfire.

    (152) Replaced new-found with newfound.

    @@ -5482,9 +5483,9 @@

    (160) Replaced large contingent have with large contingent of them have. Replaced Seems to me with Seems to me.

    (162) Replaced on to with onto. Replaced weapon, and with weapon and. Replaced or do with or if you do.

    (163) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    -

    (167) Replaced the road you would with the road, you would.

    +

    (167) Replaced the road you would with the road, you would. Replaced Freeway 87 with Highway 87.

    (168) Replaced syphon with siphon. Replaced colony are with colony is. Replaced the truck with the trunk.

    -

    (169) Replaced frustration, I with frustration. I.

    +

    (169) Replaced frustration, I with frustration. I. Replaced You do not need binoculars with You do not need a magnifying device.

    (172) Replaced north-west with northwest.

    (175) Replaced camp fire with campfire. Replaced or do with or if you do.

    (176) Replaced mid-burst, then with mid-burst, and then. Replaced forward and with forward, and. Added Remember to deduct the relevant number of rounds from your Ammo Pouch..

    @@ -5492,9 +5493,10 @@

    (178) Replaced machine-gunning with machine gunning. Replaced on to with onto.

    (179) Replaced (minimum equals one; maximum equals four) with (minimum: one round; maximum: four rounds).

    (181) Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.).

    +

    (182) Replaced flame: death with flame; death.

    (183) Replaced syphoned with siphoned. Replaced Crowbar [2] with Crowbar (2). Replaced Hammer [2] with Hammer (2).

    (184) Replaced disappeared, then with disappeared, and then.

    -

    (187) Replaced Dagger [2] with Dagger (2).

    +

    (187) Replaced Dagger [2] with Dagger (2). Replaced Freeway 87 with Highway 87.

    (190) Replaced at who with at whom. Replaced bang with bang.

    (191) Replaced half-way with halfway.

    (192) Replaced sky, then with sky, and then.

    @@ -5502,14 +5504,16 @@

    (195) Replaced fifty less with fifty fewer.

    (196) Replaced crack with crack.

    (197) Added Remember to deduct the relevant number of rounds from your Ammo Pouch..

    -

    (199) Replaced on to with onto.

    +

    (199) Replaced on to with onto. Replaced Freeway 87 with Highway 87.

    (200) Replaced If you do not possess a missile weapon, or have insufficient ammunition for one round of fire with If you do not possess a missile weapon, have insufficient ammunition for one round of fire, or do not wish to use it.

    (201) Replaced first, then with first, and then.

    (205) Replaced the Day with The Day.

    (207) Replaced Backpack items with Backpack Items. Replaced on to with onto.

    -

    (208) Replaced the Day with The Day.

    +

    (208) Replaced the Day with The Day. Replaced the Saints. with the Saints.. Replaced you raise the binoculars to your eyes and focus on with you focus on since you might also be using a Telescope Section 274).

    (210) Replaced ace of spades emblem with ace-of-spades emblem.

    +

    (211) Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    (212) Replaced on to with onto.

    +

    (213) Replaced Freeway 87 with Highway 87.

    (217) Replaced line, and the sheer force of the rushing wind whipping around the end of the rifles barrel, make with lineand the sheer force of the rushing wind whipping around the end of the rifles barrelmake.

    (219) Replaced when the number of Mexican clansmen on guard are at their fewest with when the Mexican clansmen on guard are at their fewest.

    (220) Replaced static, then with static, and then.

    @@ -5519,6 +5523,7 @@

    (226) Replaced syphoning with siphoning.

    (227) Replaced Backpack items with Backpack Items. Replaced on to with onto.

    (230) Replaced south-east with southeast.

    +

    (231) Added (Remember to deduct a Medi-kit unit from your Action Chart.).

    (232) Applied bold style to Foil Blanket. Replaced Fire Axe [3] with Fire Axe (3).

    (236) Replaced bang with bang. Replaced pull the pin and with pull the pin, and.

    (239) Replaced syphon with siphon.

    @@ -5528,21 +5533,22 @@

    (246) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (248) Replaced sulphonamides with sulfonamides. Replaced curses, then with curses, and then. Replaced Knife [2] with Knife (2). Replaced Meat Cleaver [3] with Meat Cleaver (3). Replaced Bread Knife [2] with Bread Knife (2).

    (250) Replaced gun fire with gunfire. Replaced Allamore with Allamoore.

    -

    (251) Replaced weapons list with Weapons List. Replaced on to with onto.

    +

    (251) Replaced weapons list with Weapons List. Replaced on to with onto. Replaced Freeway 87 with Highway 87.

    (252) Replaced Apache mountains with Apache Mountains.

    (253) Replaced Backpack items with Backpack Items.

    (258) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (262) Replaced newly elected with newly-elected.

    (264) Replaced new-found with newfound. Replaced hesitates, then with hesitates, and then. Replaced on to with onto.

    -

    (266) Replaced Dagger [2] with Dagger (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    +

    (266) Replaced Dagger [2] with Dagger (2). Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced Freeway 87 with Highway 87.

    (268) Replaced dispairing with despairing. Replaced quiet, then with quiet, and then. Replaced If you do not possess a missile weapon, or do not have sufficient ammunition to use it with If you do not possess a missile weapon, do not have sufficient ammunition to use it, or do not wish to use it. Replaced noise, sprawling with noise sprawling.

    (270) Replaced sulphonamide with sulfonamide. Replaced at who with at whom. Replaced bang with bang.

    (271) Added Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch..

    +

    (274) Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    (275) Replaced bang with bang. Replaced wheels and then with wheels, and then.

    (276) Replaced perception skill with Perception skill.

    (277) Replaced read weal with red weal.

    (279) Replaced (minimum equals one; maximum equals four) with (minimum: one burst; maximum: four bursts). Replaced breach with breech.

    -

    (281) Replaced For two days and nights the town is hit with All day and all night the town is hit. The convoy breaks out of Big Spring prior to daybreak and that morning Cal drives south to San Angelo, arriving at dusk. He spends the night in the basement of the Sears Megamarket. On day two, Cal rescues Kate and escapes from San Angelo. They spend that night in Eldorado (or fall asleep while driving through the night and crash). The next day (day three), Cal and Kate drive to Bakersfield. They spend that night in the library there. On day four, they reach Fort Stockton and meet the WDL soldiers. At the beginning of Section 281, it mentions that the weather deteriorates at dawn the following morning which would be day five. So, two days and two nights of bad weather would mean that the heroes cannot leave until the morning of day seven. If it is day seven, however, that throws off the arrival at Kent which happens on day six, i.e. the day prior to the scheduled rendezvous with the convoy on day seven. It also throws off the statement in Section 350 that the adventure lasted one week. Therefore, amending the bad weather to one day and night rather than day six to day seven seems to be the best fix.

    +

    (281) Replaced sixth day of your mission with seventh day of your mission (one day before your planned rendezvous with the convoy). The convoy breaks out of Big Spring prior to daybreak and that morning Cal drives south to San Angelo, arriving at dusk. He spends the night in the basement of the Sears Megamarket. On day two, Cal rescues Kate and escapes from San Angelo. They spend that night in Eldorado (or fall asleep while driving through the night and crash). The next day (day three), Cal and Kate drive to Bakersfield. They spend that night in the library there. On day four, they reach Fort Stockton and meet the WDL soldiers. At the beginning of Section 281, it mentions that the weather deteriorates at dawn the following morning which would be day five. So, two days and two nights of bad weather would mean that the heroes cannot leave until the morning of day seven. Therefore, amending the description of the timeline in this way seems to be the best fix.

    (282) Replaced If you do not possess a missile weapon, or lack sufficient ammunition to use it with If you do not possess a missile weapon, lack sufficient ammunition to use it, or do not wish to use it. Replaced weapon, and with weapon and.

    (283) Replaced on to with onto.

    (286) Replaced hand, causes with hand causes.

    @@ -5553,11 +5559,12 @@

    (293) Replaced sky, then with sky, and then. Replaced Freeway 2010 with Interstate 20 for accuracy and consistency with later books.

    (294) Replaced formation and with formation, and.

    (295) Replaced Half-way with Halfway.

    -

    (296) Replaced camp fire with campfire.

    +

    (296) Replaced camp fire with campfire. Replaced focus your lenses on with focus on since you might also be using a Telescope (cf. Section 344).

    (297) Replaced focus, then with focus, and then.

    (299) Replaced someobody with somebody.

    (301) Replaced Rifle, and with Rifle and.

    -

    (303) Replaced the Day with The Day.

    +

    (303) Replaced the Day with The Day. Replaced Freeway 87 with Highway 87.

    +

    (304) Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    (305) Replaced pass, and with pass and.

    (308) Replaced retreat, then with retreat, and then. Replaced Knife [2] with Knife (2). Replaced a choice from with a choice of since there is no reason why Cal may take only one item from the list.

    (309) Replaced the pack of clansmen, fifty riders strong, roar with the pack of clansmen, fifty riders strong, roars. Replaced fifty less with fifty fewer.

    @@ -5567,7 +5574,7 @@

    (315) Replaced section references. The original text directed the reader to sections 161 and 207; however, those references are the result of being apprehended by a single clansman in section 115.

    (316) Replaced deep breath and with deep breath, and.

    (317) Replaced half-way with halfway. Replaced on to with onto.

    -

    (318) Replaced discard your weapon with set your weapon aside to avoid ambiguity. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    +

    (318) Replaced discard your weapon with set your weapon aside to avoid ambiguity. Replaced on to with onto. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced Freeway 87 with Highway 87.

    (319) Replaced or choose with or if you choose. Replaced hesitates, then with hesitates, and then. Replaced breach with breech. Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.).

    (320) Replaced sulphonamide with sulfonamide. Replaced the 1 point with the 3 points (cf. the Medi-kit section of the rules).

    (321) Replaced the Day with The Day.

    @@ -5583,7 +5590,7 @@

    (340) Replaced door, then with door, and then. Replaced barge it with barge into it. Replaced crack with crack.

    (342) Replaced south-east with southeast.

    (343) Replaced click with click. Replaced each occurrence of weapon, and with weapon and.

    -

    (344) Replaced woodsmoke with wood smoke.

    +

    (344) Replaced woodsmoke with wood smoke. Replaced If you possess Binoculars with If you possess Binoculars or a Telescope. Replaced If you do not possess this item with If you do not possess either of these items.

    (345) Replaced this weapon with this Backpack Item.

    (346) Replaced H.E. Grenade, and with HE Grenade and. Replaced checkered with chequered. Replaced these items with these items, or if you do not wish to use them. Replaced Signal Flare, and with Signal Flare and. Replaced Siren, and wish to use it with Siren and a missile weapon and wish to use them because the subsequent section assumes you are carrying a missile weapon.

    (347) Replaced blood-stained with bloodstained.

    diff --git a/en/xml/03toz.xml b/en/xml/03toz.xml index 4b7e7d1..5d7ae78 100644 --- a/en/xml/03toz.xml +++ b/en/xml/03toz.xml @@ -1402,8 +1402,8 @@

    You sleep deeply but not for very long: the truck comes to a stop barely an hour after you closed your eyes, and you are woken by the sudden lack of movement. Where are we? you ask, shielding your bleary eyes from the glare of the early morning sunlight.

    Bout a mile from the border, says the captain, as he pulls open the tailgate latch and lets the heavy section swing down noisily. Theres trouble up ahead. You two had better take a look for yselves.

    You and Sergeant Haskell stretch your aching limbs, and then ease yourselves down from the truck to take a look at your surroundings. You have stopped on a boulder-strewn highway that descends towards a town occupying a narrow mountain pass. North, beyond the sun-bleached buildings, the peaks of the Florida Mountains dominate the skyline. To the west of the town, another highway branches away at a junction that is marked with a battered road sign.

    - If you possess a pair of Binoculars, turn to 126. - If you do not possess this Backpack Item, turn to 232. + If you possess a pair of Binoculars or a Telescope, turn to 126. + If you possess neither of these Backpack Items, turn to 232.
    @@ -1966,7 +1966,7 @@ 126 -

    You retrieve your Backpack from the truck and rummage through the contents for your binoculars. It takes you a few moments to focus your lenses on the sign, but when you do, you see that it says: Mimbres9 Miles.

    +

    You retrieve your Backpack from the truck and rummage through the contents for your magnifying device. It takes you a few moments to focus on the sign, but when you do, you see that it says: Mimbres9 Miles.

    You inform the captain then bring your glasses to bear on the town. At once you see why he has halted the truck.

    Turn to 232.
    @@ -2924,7 +2924,7 @@ 201 -

    You focus your lenses to see a figure moving among the gnarled grey pine trunks less than thirty yards away. A bearded man in his mid-forties, he is dressed in a plaid shirt and patched blue jeans. He is carrying a clutch of dead rabbits in one hand and a small axe in the other. Quietly you tell Knott exactly what you can see, and he replies: He doesnt sound much like a HAVOC assassin. What dyou think we should do, Cal?

    +

    You focus your view to see a figure moving among the gnarled grey pine trunks less than thirty yards away. A bearded man in his mid-forties, he is dressed in a plaid shirt and patched blue jeans. He is carrying a clutch of dead rabbits in one hand and a small axe in the other. Quietly you tell Knott exactly what you can see, and he replies: He doesnt sound much like a HAVOC assassin. What dyou think we should do, Cal?

    If you wish to call out to the man, turn to 325. If you decide to stalk him, turn to 159.
    @@ -3633,7 +3633,7 @@ 263 -

    Through your lenses you watch as the black-clad rider casually withdraws a bulky pair of binoculars from a saddlebag, flips back the visor of his full-face crash helmet, and raises them to his eyes. After a few seconds, he kneels behind the motorcycle and rests his elbows on the seat in order to steady his hands as he scans the landscape. You are in no doubt that he is looking for you.

    +

    Through your magnifying device you watch as the black-clad rider casually withdraws a bulky pair of binoculars from a saddlebag, flips back the visor of his full-face crash helmet, and raises them to his eyes. After a few seconds, he kneels behind the motorcycle and rests his elbows on the seat in order to steady his hands as he scans the landscape. You are in no doubt that he is looking for you.

    Turn to 203.
    @@ -5283,7 +5283,7 @@

    (71) Replaced breach with breech.

    (72) Replaced clear, then with clear, and then.

    (79) Replaced days or with days, or.

    -

    (80) Replaced limbs, then with limbs, and then. Replaced Backpack item with Backpack Item.

    +

    (80) Replaced limbs, then with limbs, and then. Replaced If you possess a pair of Binoculars with If you possess a pair of Binoculars or a Telescope. Replaced If you do not possess this Backpack item with If you possess neither of these Backpack Items.

    (81) Replaced Haskell and with Haskell, and.

    (82) Replaced silently and with silently, and. Replaced Bowie Knife [3] with Bowie Knife (3).

    (85) Replaced sideways, then with sideways, and then.

    @@ -5304,6 +5304,7 @@

    (123) Replaced motorcyle with motorcycle. Replaced rockface, then with rock-face, and then. Replaced limbs, then with limbs, and then.

    (124) Replaced As the team are preparing with As the team prepares.

    (125) Replaced (minimum equals one round; maximum equals three rounds) with (minimum: one round; maximum: three rounds. Remember to deduct this number of rounds from your Ammo Pouch). Replaced breach with breech.

    +

    (126) Replaced your binoculars with your magnifying device since you might also be using a Telescope (cf. Section 80). Replaced to focus your lenses on with to focus on.

    (129) Replaced syphon with siphon.

    (131) Replaced them, then with them, and then. Replaced equipment then with equipment and then. Replaced segeant, Ill with sergeant. Ill. Added a paragraph break between understood?. Replaced Sargeant Haskell.

    (133) Replaced you Shooting with your Shooting.

    @@ -5349,6 +5350,7 @@

    (196) Replaced spyhole with spy-hole.

    (199) Replaced stationary, then with stationary; then. Replaced ascend, then with ascend, and then.

    (200) Replaced OK Jack with OK, Jack.

    +

    (201) Replaced You focus your lenses with You focus your view.

    (205) Replaced are the terrified screams with is the terrified screams.

    (208) Replaced Backpack, then with Backpack and belt, and then (cf. Section 306).

    (209) Replaced much-needed with much needed. Replaced to the west with to the east.

    @@ -5372,6 +5374,7 @@

    (258) Replaced blood-stained with bloodstained.

    (259) Replaced torchbeam with torchs beam.

    (262) Replaced spins, then with spins, and then.

    +

    (263) Replaced your lenses with your magnifying device.

    (264) Replaced encumberance with encumbrance. Replaced Backpack items with Backpack Items.

    (265) Replaced pistol; the with pistol, the. Replaced alerting its handler with alerting his handler.

    (266) Replaced spyhole with spy-hole. Replaced lock, and with lock and.

    diff --git a/en/xml/04cc.xml b/en/xml/04cc.xml index eb4ecda..aceef70 100644 --- a/en/xml/04cc.xml +++ b/en/xml/04cc.xml @@ -1106,7 +1106,7 @@ 49 -

    You focus your lenses on the top of the outcrop, and at first you see nothing untoward. Then, about a minute later, a puff of smoke issues from the rock, as if a bullet has smacked into its surface. Patiently you watch the outcrop, half-expecting something else to happen. You do not have to wait very long: within a few minutes there is a rumbling noise, like the sound of distant thunder, and several giant cracks appear in the outcrop. Suddenly a whole section gives way and hundreds of tons of rock come tumbling down the mountainside.

    +

    You focus on the top of the outcrop, and at first you see nothing untoward. Then, about a minute later, a puff of smoke issues from the rock, as if a bullet has smacked into its surface. Patiently you watch the outcrop, half-expecting something else to happen. You do not have to wait very long: within a few minutes there is a rumbling noise, like the sound of distant thunder, and several giant cracks appear in the outcrop. Suddenly a whole section gives way and hundreds of tons of rock come tumbling down the mountainside.

    You watch open-mouthed as the landslide spills out across the freeway, blocking the lanes in both directions. Rickenbacker tugs at your sleeve and suggests that you turn around and drive back to the colony as fast as you can. Numbly you nod your head and reach out to restart the engine.

    Turn to 112.
    @@ -3795,7 +3795,7 @@ 251 -

    You pull over to the side of the road and Rickenbacker radios to the convoy, instructing it to stop and stand by. Using your lenses you are able to see that behind the tents a road block has been erected. It consists of rubble and auto wrecks, and it completely blocks the highway leading to the town of Westmorland. The road south to Brawley is open, but there are several strange-looking people standing at the junction, either singly or gathered in groups. Some are dressed in brightly coloured patchwork clothes, others are half-naked; yet all of them have one thing in common: they move with such lethargy that, from a distance, they resemble a colony of shambling zombies.

    +

    You pull over to the side of the road and Rickenbacker radios to the convoy, instructing it to stop and stand by. Using your magnifying device you are able to see that behind the tents a road block has been erected. It consists of rubble and auto wrecks, and it completely blocks the highway leading to the town of Westmorland. The road south to Brawley is open, but there are several strange-looking people standing at the junction, either singly or gathered in groups. Some are dressed in brightly coloured patchwork clothes, others are half-naked; yet all of them have one thing in common: they move with such lethargy that, from a distance, they resemble a colony of shambling zombies.

    I dont like the look of this, you say to your partner. Radio the convoy and get them to put Cookie on. Maybe he knows something about these weirdos.

    Rickenbacker complies with your request and, within a minute or so, you are talking to Cookie person-to-person. Sounds like youve run across a pack of Crazies, says Cookie, after listening to your description of the people at the junction. Theyre mainly junkies and street-scum that the army kicked outta LA and San Francisco. Theyre usually pretty harmless, but watch yselves. You never can tell what theyll get up to.

    You thank Cookie for the advice and sign off by telling the convoy that you and Rickenbacker are on your way back. You are about to reach for the ignition when suddenly you hear movement away to your right. You turn your head and see three Craziestwo men and a womanemerge from the scrub and scurry towards the truck. Despite their frightening appearance, you notice that none of them appears to be armed.

    @@ -4088,7 +4088,7 @@ 276 -

    You bring your lenses to bear on the bridge and focus on the thin man. The stick he is holding has a forked cleft at one end, and he appears to be attempting to catch snakes, probably for food. You hand your glasses to Rickenbacker to let him observe the mans strange behaviour.

    +

    You bring your magnifying device to bear on the bridge and focus on the thin man. The stick he is holding has a forked cleft at one end, and he appears to be attempting to catch snakes, probably for food. You hand your glasses to Rickenbacker to let him observe the mans strange behaviour.

    What do you think? you ask.

    Rickenbacker shrugs. I cant see no gun and he looks harmless enough. I say we go n check him out.

    Slowly you drive towards the bridge, your eyes fixed on the mans movements. You are little more than thirty yards away when suddenly he sees you coming and dives to the ground. He reappears seconds later, brandishing a rusty shotgun, which he fires once in the air. You can tell by its dull report that there is something wrong with his ammunition. Immediately you stop the roadster and reach instinctively for your gun.

    @@ -5789,6 +5789,7 @@

    (45) Replaced town to Tacna with town of Tacna. Replaced bang with bang.

    (46) Replaced jerkily, then with jerkily; then. Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (48) Replaced Macy and with Macy, and.

    +

    (49) Replaced You focus your lenses on with You focus on.

    (51) Replaced 1 Pistol with One Pistol. Replaced stiffen, then with stiffen, and then.

    (52) Replaced head east with head west.

    (54) Replaced Avenal and with Avenal, and.

    @@ -5905,7 +5906,7 @@

    (246) Replaced disappearing eastwards with disappearing westwards.

    (247) Added a paragraph break after force of the explosion. (cf. Section 325).

    (250) Replaced Consult the map at the front of the book with Consult your map. Replaced face, then with face, and then.

    -

    (251) Replaced are half-naked, yet with are half-naked; yet. Replaced wierdos with weirdos.

    +

    (251) Replaced are half-naked, yet with are half-naked; yet. Replaced wierdos with weirdos. Replaced Using your lenses with Using your magnifying device.

    (253) Replaced says, have with says. Have.

    (255) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (256) Replaced smile, then with smile, and then.

    @@ -5916,7 +5917,7 @@

    (268) Replaced hands, then with hands, and then. Replaced breach with breech. Added (Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.).

    (271) Replaced shockwave with shock wave. Added (Remember to deduct a round of 9mm ammunition from your Ammo Pouch.).

    (275) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.). Replaced win, and with win and.

    -

    (276) Replaced pause, then with pause, and then.

    +

    (276) Replaced pause, then with pause, and then. Replaced You bring your lenses to with You bring your magnifying device to.

    (277) Replaced click with click.

    (279) Added (Remember to deduct the relevant number of rounds from your Ammo Pouch.).

    (280) Replaced rolls, then with rolls, and then. Replaced pass, then with pass, and then. Replaced bang with bang.