From 039307ae35bc956863becc375c87d8c960d7f97f Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Fri, 29 Feb 2008 00:47:24 +0000 Subject: [PATCH] last of the reported errata git-svn-id: https://projectaon.org/data/en/xml@582 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 18dotd.xml | 30 ++++++++++++++++-------------- 1 file changed, 16 insertions(+), 14 deletions(-) diff --git a/18dotd.xml b/18dotd.xml index 7adf906..5a6af98 100644 --- a/18dotd.xml +++ b/18dotd.xml @@ -4736,7 +4736,7 @@ 302 -

You spend a cold and uncomfortable night sheltering beneath a stone bridge near the centre of this forest town (lose 2 ENDURANCE points). The rain which began at dusk, eases off at dawn. In the grey half-light, you gather some nutritious roots and grasses for your mare and allow her to finish them before setting off on the trail which heads east out of Ellio.

+

You spend a cold and uncomfortable night sheltering beneath a stone bridge near the centre of this forest town (lose 2 ENDURANCE points). The rain, which began at dusk, eases off at dawn. In the grey half-light, you gather some nutritious roots and grasses for your mare and allow her to finish them before setting off on the trail which heads east out of Ellio.

Turn to 176.
@@ -4854,7 +4854,7 @@

You sense your psychic powers burrowing through Naars ethereal barrier. You have almost penetrated this shield when suddenly you feel the presence of the Dark God himself; he is pouring the essence of his Evil into the breach, repairing the damage you have inflicted.

-

Immediately you cease your telegnosis for fear of allowing Naar the opportunity of locating and attacking your Mindforce. If he was to do so, you would risk losing not only your sanity but also your soul! You succeed in severing the telepathic link, but the abrupt cessation leaves you in psychic shock: lose 5 ENDURANCE points.

+

Immediately you cease your telegnosis for fear of allowing Naar the opportunity of locating and attacking your Mindforce. If he were to do so, you would risk losing not only your sanity but also your soul! You succeed in severing the telepathic link, but the abrupt cessation leaves you in psychic shock: lose 5 ENDURANCE points.

To continue, turn to 136.
@@ -4865,7 +4865,7 @@

You are woken by the clammy sensation of fine cold spray on your face. Reluctantly you prise open your sleep-clogged eyes and see that the sky above is uniformly grey, swaddled by a thick blanket of cloud. A fine drizzle is sweeping down across the plateau, but the darkening clouds above indicate that this is merely the prelude to heavier rain.

Sure enough, within the hour you find yourself trekking north through a torrential downpour. The heavy rain makes the going difficult, but you take some comfort in the fact that it will lessen the odds of a chance encounter with an Eldenoran patrol.

-

Later in the day you come to a ridge which overlooks a sizeable town positioned at the centre of a wide valley. A glance at your map confirms your suspicion that this town is Oredal, and, when you magnify your vision, you see that it is swarming with Eldenoran troops and horsemen. You decide to give this town a wide berth and you stay in the hills to avoid the risk of being detected. For two days you live off the land as you make your way steadily northwards. Despite the bad weather, and having to go on foot, you make excellent progress. On the morning of the third day you come to a wood overlooking a small village called Nursha, which sits astride the main Rioma road. In the centre of this town there is a junction where another wide road branches off to the east. A large signpost at the junction says: Abisko40 miles.

+

Later in the day you come to a ridge which overlooks a sizeable town positioned at the centre of a wide valley. A glance at your map confirms your suspicion that this town is Oredal, and, when you magnify your vision, you see that it is swarming with Eldenoran troops and horsemen. You decide to give this town a wide berth and you stay in the hills to avoid the risk of being detected. For two days you live off the land as you make your way steadily northwards. Despite the bad weather, and having to go on foot, you make excellent progress. On the morning of the third day you come to a wood overlooking a small village called Nursha, which sits astride the main Rioma road. In the centre of this town there is a junction where another wide road branches off to the east. A large signpost at the junction says Abisko40 miles.

From the dry shelter of the wood you observe the town for nearly an hour, but you detect no movement there whatsoever: the place appears to be completely deserted.

If you possess the Disciplines of Deliverance and Grand Pathsmanship, turn to 169. If you do not possess both of these Grand Master Disciplines, turn to 212. @@ -4877,7 +4877,7 @@

The Lavas turn in mid-air and circle around the place where you lie. They have seen you and are getting ready to attack you with their fearsome claws. As they swoop down, you unsheathe your weapon and spring to your feet, determined to fight them off.

- Lavas sky patrol5550 + Lavas Sky Patrol5550 If you win this combat, turn to 346.
@@ -5052,7 +5052,7 @@ 328 -

You resolve to reach a clearing in the Fryelund Forest, a mile to the east of the monastery, where a secret entrance and passageway are located. The passage leads directly to your vault beneath the Tower of the Sun and it is your intention to gain entry to the monastery by this way. But no sooner have you begun to run for the trees, than a flight of winged Lavas come soaring out of the clouds overhead. Swiftly you throw yourself to the ground and pray that they will not see you as they fly towards the ridge.

+

You resolve to reach a clearing in the Fryelund Forest, a mile to the east of the monastery, where a secret entrance and passageway are located. The passage leads directly to your vault beneath the Tower of the Sun and it is your intention to gain entry to the monastery by this way. But no sooner have you begun to run for the trees, than a flight of winged Lavas comes soaring out of the clouds overhead. Swiftly you throw yourself to the ground and pray that they will not see you as they fly towards the ridge.

Pick a number from the Random Number Table. If you possess Assimilance, add 2 to the number you have picked. If you possess Grand Huntmastery, add 1.

If your total score is now 3 or less, turn to 314. If it is 4 or more, turn to 51. @@ -5144,7 +5144,7 @@

You sheathe your weapon and wheel your horse away from the shouting guardsmen. Spurring him to the gallop, you scatter and trample a score of soldiers as you attempt to escape along the crowded west road. Soon the cry goes up to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by an arrow in its right foreleg.

-

A mass of angry Eldenorans close in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your weapons, money pouch, backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken).

+

A mass of angry Eldenorans closes in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your weapons, money pouch, backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken).

Minutes later the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes the horses and steers his rickety cart back to the gatehouse and into the dark streets of Duadon beyond. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you mercilessly with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

Turn to 300.
@@ -5154,7 +5154,7 @@ 336 -

With stunning speed and accuracy, you let loose an Arrow at the leading Eldenoran rider. The tip punctures his forehead and sends him tumbling backwards, his limbs flailing wildly, to disappear into the tall plains grass. Shocked by your bowskill, the brigand leader shouts a recall to his men. They wheel about and form up in a line behind him, cursing you for the death of their confederate. Then, with a vengeful yell, the brigand chief leads his gang of ruffians in a charge he hopes will trample you into the ground.

+

With stunning speed and accuracy, you let loose an Arrow at the leading Eldenoran rider. The tip punctures his forehead and sends him tumbling backwards, his limbs flailing wildly, to disappear into the tall plains grass. Shocked by your bow-skill, the brigand leader shouts a recall to his men. They wheel about and form up in a line behind him, cursing you for the death of their confederate. Then, with a vengeful yell, the brigand chief leads his gang of ruffians in a charge he hopes will trample you into the ground.

You shoulder your Bow and draw a hand weapon as the wave of brigands come thundering down upon you. The leader flashes past, his sword blade whistling inches from your scalp, but he does not get very far. You turn in the saddle and strike like lightning, splitting his helmet and his skull with a single mighty blow. He falls before his men, but they prove to be hardy rogues and they press home their attack regardless.

Eldenoran brigands5045 You may evade this combat after four rounds, by turning to 182. @@ -5237,8 +5237,8 @@ Maces - 2 GC 1 GC + 2 GC Helmets @@ -6211,6 +6211,7 @@

(298) Replaced treeline with tree-line.

(299) Replaced my Lady with my lady.

(300) Switched the third and fourth choices. Replaced Grand Thane, or higher with Grand Thane, since that is the highest rank possible when attempting this adventure.

+

(302) Replaced rain which with rain, which.

(303) Replaced past, therefore with past; therefore.

(305) Replaced face-down with face down.

(306) Replaced Brotherhood spell with Brotherhood Spell.

@@ -6218,23 +6219,24 @@

(308) Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says, I with says. I. Replaced candlemakers with candle-makers. Replaced says: LIBRARY with says &lsquot;LIBRARY&rsquot;. Replaced words: HALLS OF LEARNING with words &lsquot;HALLS OF LEARNING&rsquot;.

(310) Replaced Captain with captain.

(311) Replaced thug with Thug.

-

(312) Replaced mindforce with Mindforce.

-

(314) Replaced lavas with Lavas.

+

(312) Replaced mindforce with Mindforce. Replaced If he was to do so with If he were to do so.

+

(313) Replaced says: Abisko40 miles with says &lsquot;Abisko40 miles&rsquot;.

+

(314) Replaced lavas with Lavas. Replaced sky patrol with Sky Patrol.

(315) Replaced camp fire with campfire.

(318) Replaced an startling with a startling.

(320) Replaced infra-red with infrared. Replaced both occurrences of dug-out with dugout. Replaced are marching with is marching.

(322) Replaced Old Kingdom spell with Old Kingdom Spell.

(327) Replaced riverbank with river bank. Replaced city walls with city's walls.

-

(328) Replaced Fryelund forest with Fryelund Forest. Replaced add 1 with add 1.. Replaced lavas with Lavas.

+

(328) Replaced Fryelund forest with Fryelund Forest. Replaced add 1 with add 1.. Replaced lavas with Lavas. Replaced a flight of winged Lavas come with a flight of winged Lavas comes.

(329) Replaced rock face with rock-face.

(331) Replaced Sun-Crystal with Sun-crystal. Replaced door, Raggin with door. Raggin.

(332) Replaced cold dark with cold, dark.

(334) Replaced arrow with Arrow.

-

(335) Replaced backpack and with backpack, and. Replaced Items however with Items, however.

-

(336) Replaced bow with Bow. Replaced arrow with Arrow.

+

(335) Replaced backpack and with backpack, and. Replaced Items however with Items, however. Replaced A mass of angry Eldenorans close with A mass of angry Eldenorans closes.

+

(336) Replaced bow with Bow. Replaced arrow with Arrow. Replaced bowskill with bow-skill.

(337) Replaced whispers, I with whispers. I. Replaced reopens with re-opens.

(338) Replaced Kai alchemy with Kai-alchemy.

-

(339) Replaced Weaponswe with Weapons we.

+

(339) Replaced Weaponswe with Weapons we. Corrected the order of the Mace prices: bought for one Gold Crown and sold for two.

(340) Replaced pouring with poring.

(341) Replaced add 1 with add 1.. Replaced bow with Bow. Replaced arrow with Arrow.

(342) Replaced her majesty with her Majesty. Replaced reads: VANAMOR 280 miles with reads &lsquot;VANAMOR 280 miles&rsquot;.

-- 2.34.1