From 2f6145507715bc98b50126fd5bc9437971fd8c21 Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Wed, 21 May 2008 11:17:37 +0000 Subject: [PATCH] Updating/Reversing erroneous changes: Kai rank, or higher, -> Kai rank or higher, git-svn-id: https://projectaon.org/data/en/xml@693 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 15tdc.xml | 29 +++++------ 16tlov.xml | 66 ++++++++++++------------- 19wb.xml | 12 ++--- 20tcon.xml | 136 ++++++++++++++++++++++++++-------------------------- 23mh.xml | 15 +++--- 26tfobm.xml | 46 ++++++++++-------- 27v.xml | 19 ++++---- 7 files changed, 162 insertions(+), 161 deletions(-) diff --git a/15tdc.xml b/15tdc.xml index 910de50..ebe742d 100644 --- a/15tdc.xml +++ b/15tdc.xml @@ -988,7 +988,7 @@

A barricade has been thrown across the road which leads north out of Shugkona. The Drakkarim posted here have been alerted by the sounds of chaos coming from the square, and hurriedly they are trundling an armoured wagon across a gap at the centre of the barricade to seal off the exit completely. You slap your horses rump and gallop towards this shrinking gap, but three spear-wielding guards see you approaching, and they rush forward to challenge you with their weapons held ready to strike.

If you possess Kai-alchemy and wish to use it, turn to 332. - If you possess Kai-surge and have reached the rank of Kai Grand Guardian, or higher, turn to 312. + If you possess Kai-surge and have reached the rank of Kai Grand Guardian or higher, turn to 312. If you possess neither of these skills, or have yet to reach the required level of Kai Grand Mastership, turn instead to 289.
@@ -1117,7 +1117,7 @@

Uncertainty haunts your thoughts as you race across the desolate no mans land that lies between the inner and outer defences of Shugkona. Soon you catch sight of these outer defences. They comprise a line of man-sized wooden casks filled with earth, behind which there stands a squad of Drakkarim archers. Their bows are loaded and aimed, ready to fire.

Quickly you steer your horse away from the road and set off across rough, snowy ground towards a distant line of trenches. Fortunately, the defences at the northern perimeter are much weaker than elsewhere. The trenches are empty, the guards having left earlier to watch Prargs execution in the main square. However, the rough terrain soon takes its toll upon your already tired horse. He is near to exhaustion, and as you approach the trenches, you fear he is not strong enough to make the jump.

-

Pick a number from the Random Number Table. If you possess Animal Mastery, add 3 to the number you have picked. If you have reached the rank of Kai Grand Guardian, or higher, add 1.

+

Pick a number from the Random Number Table. If you possess Animal Mastery, add 3 to the number you have picked. If you have reached the rank of Kai Grand Guardian or higher, add 1.

If your total score is now 3 or less, turn to 246. If it is 47, turn to 87. If it is 8 or higher, turn to 165. @@ -1588,7 +1588,7 @@

The moment you strike your killing blow, the creature explodes with a flash of brilliant white light. As the glare fades, you see that nothing whatsoever remains of either its body or spirit. Magnaarn witnesses the death of his servant with a look of pure terror. He screams, and in a moment of panic, he touches the head of the Nyras Sceptre to the floor. There is a tremendous boom, and the floor shudders violently as it is torn wide open by a massive quake.

Hurriedly, Magnaarn makes his escape through a curtained archway. Determined not to allow him to escape, you get ready to leap across the fissure which has opened up the chamber floor. It is no less than twenty feet wide at its narrowest point.

-

Pick a number from the Random Number Table. If you possess the Discipline of Grand Huntmastery and have reached the rank of Kai Grand Guardian, or higher, add 2 to the number you have picked.

+

Pick a number from the Random Number Table. If you possess the Discipline of Grand Huntmastery and have reached the rank of Kai Grand Guardian or higher, add 2 to the number you have picked.

If your total is now 3 or less, turn to 128. If it is 46, turn to 75. If it is 7 or more, turn to 179. @@ -2134,7 +2134,7 @@

You reach Bear Rock shortly before dusk. The landmark is a massive granite boulder, weather-worn into the shape of a huge bear standing upright with its forepaws extended. It is positioned on the west side of the Gourneni and overshadows a sheltered cove formed where, over the centuries, the river has undercut the bank. Here you bring the boat ashore and make camp for the night.

Over your evening meal you discuss the next leg of your mission. In the morning you will hide the boat before setting off cross-country towards Magnaarns headquarters at Shugkona. Fifty miles of dense timberland separate you from this town and, in current conditions, you estimate it will take at least two days to reach.

- If you possess Animal Mastery and have reached the rank of Kai Grand Guardian, or higher, turn to 129. + If you possess Animal Mastery and have reached the rank of Kai Grand Guardian or higher, turn to 129. If you do not possess this Discipline, or have yet to reach this level of Kai rank, turn to 88.
@@ -2827,7 +2827,7 @@

Instantly you flatten yourself among the rocks and moments later you hear Prarg whispering, Theyre Lencians. They must be lookouts from the island garrison.

Together you watch with bated breath as two inquisitive soldiers appear, silhouetted on the top of the hill. Brandishing their spears, they curse your sudden disappearance and come hurrying down a steep track towards the beach.

Curse them, hisses Prarg, If they find us, the whole garrison will get to hear of our mission even before it has properly begun.

- If you possess Assimilance and you have reached the rank of Kai Grand Guardian, or higher, turn to 19. + If you possess Assimilance and you have reached the rank of Kai Grand Guardian or higher, turn to 19. If you do not possess this Discipline, or you have yet to achieve this rank, turn instead to 93.
@@ -3594,7 +3594,7 @@ 223 - If you have reached the rank of Kai Grand Guardian, or higher, turn to 127. + If you have reached the rank of Kai Grand Guardian or higher, turn to 127. If you have yet to reach this level of Kai Grand Mastership, turn to 204. @@ -4309,7 +4309,7 @@

Quickly, Lone Wolf! he screams. Theyre nearly upon you!

Sensing that it would be quicker to swim than wade towards the boat, you bring your hands together in readiness to dive. But before you can launch yourself forwards, you feel something sharp graze your shoulders. An instant later, you are lifted out of the river and hurled backwards through the air to land, with a thick splash, in the mud at the waters edge. One of the Gorodons caught your cloak upon its bull-like horns and, with a flick of its powerful neck muscles, it has tossed you all the way back to the shoreline.

Cold, stunned, and covered with mud, you struggle to find your feet and unsheathe your weapon as the three Gorodons come lumbering through the shallows, eager to kill and consume.

- If you possess Kai-surge and have reached the rank of Kai Grand Guardian, or higher, turn to 190. + If you possess Kai-surge and have reached the rank of Kai Grand Guardian or higher, turn to 190. If you do not possess this Discipline, or have yet to reach this level of Kai rank, turn to 44.
@@ -4788,7 +4788,7 @@

You abandon the shelter of the bridge and work your way slowly along the ice-filled ditch to a point directly in front of the tower. Here you settle to observe the Drakkarim guards who are dutifully keeping watch over the eastern approaches to the town. All you can see of them is their brutal faces peering out of the horizontal slit which runs the full circumference of the tower. After a while, three of the four Drakkarim leave the tower by a staircase at the side. Only one remains, and you decide that now would be the best time to make your move, before the three return or before their replacements show up for duty.

Prarg insists that he go first; he has crossed here once before and he knows a safe way through. The ground looks clear but there are concealed pits out there just waiting to snare the careless or unwary. You nod your agreement and, as soon as the guard turns his face away from the observation slit, Prarg makes his run. Crouching low, he half-runs, half-scampers across the clearing, keeping low and zigzagging as he weaves a safe path through the pits. It takes him thirty seconds to reach the base of the tower, then he slips around the side and takes cover beneath the steps before beckoning you to follow.

You take a deep breath then launch yourself out into the open. With heart pounding you run towards the tower, following in Prargs footsteps which are clearly visible in the snow. You are halfway across when suddenly the guards face reappears at the observation slit. You pray your camouflage skills will keep you hidden for a few seconds longer, but then you see something that shakes your confidence. The guard raises a curious square of glass in front of his eyes, and at once you sense it possesses magical properties.

-

Pick a number from the Random Number Table. If you have Grand Huntmastery and you have reached the rank of Kai Grand Guardian, or higher, add 1 to the number you have chosen. If you have the Discipline of Assimilance, add 2.

+

Pick a number from the Random Number Table. If you have Grand Huntmastery and you have reached the rank of Kai Grand Guardian or higher, add 1 to the number you have chosen. If you have the Discipline of Assimilance, add 2.

If your total score is now 03, turn to 249. If it is 46, turn to 67. If it is 7 or higher, turn to 74. @@ -5757,13 +5757,13 @@

(17) Removed the quotation marks around Halt Missile. Replaced Brotherhood spell with Brotherhood Spell. Replaced mid-air, then with mid-air; then.

(18) Replaced tunnel stalker with Tunnel Stalker and Kai-alchemy, and with Kai-alchemy and. Removed or higher. Replaced wintery with wintry.

(19) Replaced feet, we with feet. We. Replaced him so, then with him so; then.

-

(22) Replaced approaching and with approaching, and, Kai-alchemy, and with Kai-alchemy and, and Kai-surge, and with Kai-surge and. Replaced Grand Guardian or higher with Grand Guardian, or higher.

+

(22) Replaced approaching and with approaching, and, Kai-alchemy, and with Kai-alchemy and, and Kai-surge, and with Kai-surge and

(23) Replaced raised with razed, woodsmoke with wood smoke, and incident and, shortly with incident, and shortly. Replaced craft, then with craft; then.

(24) Replaced mawtaw with Mawtaw and pathsmanship with Pathsmanship.

(25) Replaced or, failing with or failing, assauge with assuage, and both occurrences of ante-chamber with antechamber. Replaced succeed, therefore with succeed; therefore. Replaced Tozaz forest with Tozaz Forest.

(27) Replaced draft with draught.

(30) Replaced breath, then with breath; then.

-

(31) Replaced aimed ready with aimed, ready. Replaced It is near with He is near. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Grand Guardian or higher with Grand Guardian, or higher.

+

(31) Replaced aimed ready with aimed, ready. Replaced It is near with He is near. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian.

(33) Replaced both occurrences of floroa with Floroa.

(36) Replaced steps and, as with steps, and as. Replaced new-found with newfound.

(37) Removed the quotation marks around crack.

@@ -5780,7 +5780,6 @@

(59) Removed (or higher).

(63) Replaced elite with lite and breastplace with breastplate.

(65) Replaced argument, then with argument. Then, open and with open, and, and recently-cleared with recently cleared.

-

(66) Replaced Grand Guardian or higher with Grand Guardian, or higher.

(67) Replaced silence, then with silence; then.

(68) Replaced backpack with Backpack.

(70) Replaced now and with now, and. Replaced cover, then with cover; then.

@@ -5806,7 +5805,6 @@

(102) Replaced both occurrences of Kai mastery with Kai Mastery.

(104) Removed the quotation marks around Sense Evil and replaced ahead and with ahead, and. Replaced Brotherhood spell with Brotherhood Spell. Replaced evoke with invoke.

(106) Replaced pathsmanship with Pathsmanship.

-

(107) Replaced Grand Guardian or higher with Grand Guardian, or higher.

(108) Replaced themsleves with themselves. Replaced splashes, then with splashes; then.

(110) Replaced feet and, using with feet, and using. Replaced battle spell with Battle-spell.

(111) Replaced arrow with Arrow and bow with Bow. Replaced strike, then with strike; then.

@@ -5837,7 +5835,6 @@

(154) Replaced barnlike with barn-like. Replaced to zero with to zero or below.

(155) Replaced hard-worn with hard-won, tis with tis, and much-needed with much needed.

(158) Replaced both occurrences of Kai Alchemy with Kai-alchemy. Changed the choice that requires the rank of Sun Knight to lead to Section 17 instead of Section 86, and changed the other choice to lead to Section 86 instead of Section 17. Section 17 assumes that youve reached the rank of Sun Knight. Replaced Kai-alchemy, and and Kai-alchemy and. Replaced ca, then with can; then. Replaced Kai mastery with Kai Mastery.

-

(159) Replaced Grand Guardian or higher with Grand Guardian, or higher.

(160) Replaced both occurrences of on to with onto.

(162) Replaced wildly, then with wildly; then. Replaced bars, then with bars; then.

(165) Replaced Tozaz forest, then with Tozaz Forest; then.

@@ -5865,7 +5862,7 @@

(215) Replaced needs, then with needs; then.

(217) Replaced mindforce with Mindforce.

(222) Replaced halt, then with halt; then.

-

(223) Replaced arrow with Arrow and bow with Bow.

+

(223) Replaced arrow with Arrow and bow with Bow. Replaced Kai Grand Guardian, or higher with Kai Grand Guardian or higher.

(225) Replaced still and with still, and, upon an upright with up onto and yet, as with yet as.

(226) Replaced arrow but, fortunately with arrow, but fortunately.

(227) Replaced Tozaz forest with Tozaz Forest. Replaced Kai mastery with Kai Mastery. Replaced it antlered with its antlered. Replaced through forest with through the forest. Replaced tree-line, then with tree-line; then.

@@ -5892,7 +5889,7 @@

(275) Replaced cabin with camp.

(277) Replaced Tozaz forest with Tozaz Forest.

(278) Replaced arrow with Arrow.

-

(279) Replaced icy-cold with icy cold and shudder, then with shudder; then. Replaced Grand Guardian or higher with Grand Guardian, or higher.

+

(279) Replaced icy-cold with icy cold and shudder, then with shudder; then.

(282) Replaced pathsmanship with Pathsmanship.

(284) Replaced tis with tis and much-needed with much needed.

(285) Replaced distented with distended.

@@ -5910,7 +5907,7 @@

(313) Replaced face and, within with face, and within.

(314) Replaced further, then with further; then. Replaced them, then with them; then.

(316) Replaced pause, then with pause; then.

-

(317) Replaced zig-zagging with zigzagging. Replaced Grand Guardian or higher with Grand Guardian, or higher.

+

(317) Replaced zig-zagging with zigzagging.

(319) Replaced pathsmanship with Pathsmanship. Replaced north-westerly with northwesterly.

(320) Replaced Mastery, and with Mastery and.

(321) Replaced arrow with Arrow and bow with Bow.

diff --git a/16tlov.xml b/16tlov.xml index 1a4ff13..2696f0d 100644 --- a/16tlov.xml +++ b/16tlov.xml @@ -824,7 +824,7 @@

With a frenzied howl the wild Jackals abandon the feathery carcass and come streaming through the gap in the boulders, drawn by the scent of your horse. They seem to know that he is in a weakened state, and this fuels their fury. Your horse takes fright and tries to pull away, his hooves flailing the air perilously close to your skull, and as the first of the Jackals makes its attack, you find yourself struggling to hold on to the reins with one hand and fight them off with the other.

Vorndarol Jackals4238 -

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight, or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

+

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

You may evade combat after four rounds by turning to 222. If you win this fight, turn to 347. @@ -1203,7 +1203,7 @@

You sheathe your weapon, run to the edge of the warehouse, and launch yourself towards the roof of the building opposite.

-

Pick a number from the Random Number Table. If you possess Grand Huntmastery and have reached the rank of Kai Grand Guardian, or higher, add 3 to the number you have picked.

+

Pick a number from the Random Number Table. If you possess Grand Huntmastery and have reached the rank of Kai Grand Guardian or higher, add 3 to the number you have picked.

If your total score is now 3 or less, turn to 154. If it is 47, turn to 310. If it is 8 or higher, turn to 70. @@ -1710,8 +1710,8 @@

You resist the urge to make use of the Deathstaff to ward off the approaching Vortexi horde. You would rather trust in your own goodly powers than use a weapon forged of evil.

Lashed by the wind and the rain, you steel yourself as the screaming phantoms come swooping down to attack.

- If you possess Assimilance, and have attained the rank of Kai Grand Guardian, or higher, turn to 103. - If you possess Kai-screen, and have attained the rank of Kai Grand Guardian, or higher, turn to 36. + If you possess Assimilance, and have attained the rank of Kai Grand Guardian or higher, turn to 103. + If you possess Kai-screen, and have attained the rank of Kai Grand Guardian or higher, turn to 36. If you do not possess these skills, or if you have yet to attain this level of Kai Mastery, turn to 144.
@@ -1778,7 +1778,7 @@ - If you possess Animal Mastery and have reached the rank of Sun Knight, or higher, turn to 249. + If you possess Animal Mastery and have reached the rank of Sun Knight or higher, turn to 249. If you do not possess this Discipline, or if you have yet to attain this level of Grand Mastery, turn to 180.
@@ -1924,7 +1924,7 @@

The Jackals are gaining too quickly for you to outrun them; your only hope now is to fight them off. You rein your exhausted horse to a halt and slip out of the saddle, drawing your weapon as you touch the ground. The Jackals spread out and surround you, howling maniacally as they savour the scent of your frightened horse. Then, as if responding to a silent signal, they slink forward to tighten the circle. Your horse rears up and tries to pull away, his hooves flailing the air perilously close to your skull.

As the first of the Jackals makes its attack, you find yourself struggling to hold on to the reins with one hand and fight the Jackals off with the other.

Vorndarol Jackals4238 -

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight, or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

+

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

You may evade combat after four rounds by turning to 222. If you win this fight, turn to 347. @@ -2289,7 +2289,7 @@

The wolf growls menacingly and Bracer backs away in fright. Quickly you prepare to use your Magnakai skill of Animal Control to calm this beast before its hunger or its fear make it attack.

- If you possess Animal Mastery, and have reached the rank of Kai Grand Guardian, or higher, turn to 89. + If you possess Animal Mastery, and have reached the rank of Kai Grand Guardian or higher, turn to 89. If you do not possess this skill, or have yet to reach this rank, turn instead to 151. @@ -2352,7 +2352,7 @@

Where was this found? you ask.

In the ruins of Vorn, replies Kadharian, ominously.

- If you possess the Discipline of Telegnosis, and have reached the Kai rank of Sun Knight, or higher, turn to 262. + If you possess the Discipline of Telegnosis, and have reached the Kai rank of Sun Knight or higher, turn to 262. If you do not possess this Discipline, or have yet to reach this level of Kai Mastery, turn to 49. @@ -3360,7 +3360,7 @@

Through a gap in the boulders you see a pack of eight ridge-backed Jackals feeding on the carcass of a Durncrag Scavenger, a vulture-like bird of prey. They are engrossed in their meal until they detect the scent of their most favoured food: live horsemeat.

With another frenzied howl the wild Jackals abandon the feathery carcass and come streaming through the gap in the boulders, drawn by the scent of your horse. They seem to know that he is in a weakened state and this fuels their fury. Your horse takes fright and tries to pull away, his hooves flailing the air perilously close to your skull, and as the first of the Jackals make its attack, you find yourself struggling to hold on to the reins with one hand and fight off the Jackals with the other.

Vorndarol Jackals4238 -

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight, or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

+

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

You may evade combat after four rounds by turning to 222. If you win this fight, turn to 347. @@ -3914,7 +3914,7 @@

Pick a number from the Random Number Table.

If your current ENDURANCE points score is 14 or higher, add 2 to the number you picked.

If your current ENDURANCE points score is 13 or lower, deduct 1 from the number you picked.

-

If you possess Kai-alchemy, and have attained the Kai rank of Sun Knight, or higher, add 5 to the number you picked.

+

If you possess Kai-alchemy, and have attained the Kai rank of Sun Knight or higher, add 5 to the number you picked.

If your total score is now 4 or less, turn to 313. If it is 5 or more, turn to 350. @@ -4285,7 +4285,7 @@

You draw on all your Kai Mastery to evade these swooping horrors as you make good your escape. At first they pursue you, but when you leave the island they seem to lose interest and they turn back to their lair. Within a few minutes of their departing, a grey vapour boils up from the cracks in the ground. The vapour thickens with breathtaking speed until the basalt island and the entire fiery plain beyond is engulfed by this grey fog.

You walk through this cloying sea of mist for what seems like an eternity until your senses detect that something is circling high above you. At first you suspect that the golden-winged creatures have come hunting for you again, but then you detect that it is something completely different. There is only one creature, and you sense that it is using a highly-developed psychic probe in order to seek you out.

- If you possess Grand Nexus, and have reached the Kai rank of Sun Knight, or higher, turn to 31. + If you possess Grand Nexus, and have reached the Kai rank of Sun Knight or higher, turn to 31. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 106.
@@ -4562,7 +4562,7 @@

Good luck, Grand Master, he calls out. My hopes and my prayers go with you.

By nightfall you have covered twenty kilometres of rough terrain and have been assailed by extremes of weather. From a desert-like heat at mid-afternoon the temperature plummeted, causing a sub-zero squall which left you and Bracer blanketed with frost. But now, as darkness draws its cloak over this troubled land, the temperature quickly rises. This heralds the return of the rain, and the thunder and the violent lightning strikes.

Helped by your tracking skills, you discover a shallow cave where you can take shelter from the storm. You are tired and hungry, and unless you possess Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

- If you possess Animal Mastery, and have attained the rank of Kai Grand Guardian, or higher, turn to 194. + If you possess Animal Mastery, and have attained the rank of Kai Grand Guardian or higher, turn to 194. If you do not possess this Discipline, or if you have yet to achieve this level of Kai Mastery, turn to 23. @@ -4686,7 +4686,7 @@

You leap into the saddle and steer your horse away from the lake and the sinister circle of boulders. Then you hear another frenzied howl and you glance over your shoulder to see a pack of eight ridge-backed Jackals come streaming through a gap in the boulders, drawn by the scent of your horse. They seem to know that he is in a weakened state and this fuels their fury.

You urge your horse to the gallop as the Jackals bound along the shore, but he is weakening fast and the ground here is treacherous: it is strewn with loose rocks and jagged shale.

- If you possess Grand Huntmastery, and have reached the rank of Kai Grand Guardian, or higher, turn to 112. + If you possess Grand Huntmastery, and have reached the rank of Kai Grand Guardian or higher, turn to 112. If you do not possess this Discipline, or have yet to attain this level of Kai rank, turn to 99.
@@ -4803,7 +4803,7 @@ - If you possess Grand Huntmastery and have reached the rank of Kai Grand Guardian, or higher, turn to 104. + If you possess Grand Huntmastery and have reached the rank of Kai Grand Guardian or higher, turn to 104. If you do not possess this skill, or have yet to attain this level of Kai Grand Mastership, turn to 73. @@ -4814,7 +4814,7 @@

You focus your sight and hearing at the bushes and suddenly realize that you have been taken in by an elaborate ruse. A thin length of twine runs away under the foliage; it is the trigger that dislodged the rock and made it fall. There is nobody hiding there after all.

Your eye follows the twine along the hillside to a boulder high up on the slope to your left. Perhaps your would-be ambusher is hiding there instead?

- If you possess Grand Nexus, and have reached the Kai rank of Sun Knight, or higher, turn to 214. + If you possess Grand Nexus, and have reached the Kai rank of Sun Knight or higher, turn to 214. If you do not possess this skill, or have yet to reach this level of Kai Mastery, turn to 146.
@@ -4880,7 +4880,7 @@

The trio of phantoms break off their attack and take to the sky to rejoin their unholy siblings. As their wispy, glowing forms disappear into the stormy clouds, you get to your feet and quickly gather up your weapons and equipment. They have gone, but not for long. Within minutes they return with seven more of their ghostly brothers in train.

- If you possess Kai-screen, and have reached the rank of Kai Grand Guardian, or higher, turn to 111. + If you possess Kai-screen, and have reached the rank of Kai Grand Guardian or higher, turn to 111. If you do not possess this Discipline, or if you have yet to attain this level of Kai rank, turn to 30.
@@ -5127,7 +5127,7 @@

You are awoken in the middle of the night by the she-cats nervous growl. At first you think that a new day must already have dawned for the cave is awash with bright light, but when you look out at the surrounding landscape you see that the light has a far more sinister origin.

The sky is alive with hordes of glowing, wraith-like phantoms. They swoop down from the roiling storm clouds and skim the treetops, howling and screeching like angry banshees. A trio of these ghastly apparitions passes within a few yards of the cave mouth and startle the wild cat and her mewing cub. Terrified, they flee the cave and disappear into the pines.

- If you possess Kai-screen, and have attained the rank of Kai Grand Guardian, or higher, turn to 283. + If you possess Kai-screen, and have attained the rank of Kai Grand Guardian or higher, turn to 283. If you do not possess Kai-screen, or have yet to attain this Kai rank, turn to 19.
@@ -5763,10 +5763,10 @@

(1) Replaced skyship Skyrider with skyship, Skyrider and scroll with Scroll. Replaced invisibility with Invisibility.

(2) Replaced animal kinship with Animal Kinship.

-

(3) Replaced beyond is with beyond are, and Nexus, and with Nexus and.

+

(3) Replaced beyond is with beyond are, and Nexus, and with Nexus and. Replaced Sun Knight, or higher with Sun Knight or higher.

(6) Replaced tier and with tier, and and shadow gate with Shadow Gate. Replaced Kai mastery with Kai Mastery.

(9) Replaced hand you with hand, you, appear but with appear, but, and panther you with panther, you.

-

(11) Replaced Durncrag scavenger with Durncrag Scavenger, most-favoured with most favoured, weakened state and this with weakened state, and this, state and with state, and, skull and, as with skull, and as, all occurrences of jackals with Jackals, and rounds, by with rounds by.

+

(11) Replaced Durncrag scavenger with Durncrag Scavenger, most-favoured with most favoured, weakened state and this with weakened state, and this, state and with state, and, skull and, as with skull, and as, all occurrences of jackals with Jackals, and rounds, by with rounds by. Replaced Sun Knight, or higher with Sun Knight or higher.

(12) Replaced sun and with sun, and.

(15) Replaced Kai mastery with Kai Mastery.

(14) Replaced Vakovarian brigand captain with Vakovarian Brigand Captain and rounds, by with rounds by.

@@ -5785,7 +5785,6 @@

(62) Replaced belt pouch with Belt Pouch.

(39) Replaced curing with Curing, Vakovarian brigands with Vakovarian Brigands, and rounds, by with rounds by.

(40) Removed the quotation marks around Lightning Hand.

-

(42) Replaced Grand Guardian or higher with Grand Guardian, or higher.

(44) Replaced dim blue with dim, blue, streches with stretches, and light and in its dim glow you with light, and in its dim glow, you.

(45) Removed the superfluous semicolon in region; hasthe original print has a suspicious looking smudge that makes no sense in this context. Replaced says, as with says as.

(46) Replaced vortexi with Vortexi.

@@ -5815,10 +5814,10 @@

(77) Replaced furriers shop with furriers shop.

(80) Replaced huntmastery with Huntmastery and desolate but with desolate, but. Replaced camp fires with campfires.

(82) Replaced deck and with deck, and.

-

(83) Replaced vortexi with Vortexi and both occurrences of Guardian, with Guardian, or higher,. Replaced Kai mastery with Kai Mastery.

+

(83) Replaced vortexi with Vortexi and both occurrences of Guardian, with Guardian or higher,. Replaced Kai mastery with Kai Mastery.

(84) Replaced Black Talisman with Black Amulet and pathsmanship with Pathsmanship. Replaced rewrap with re-wrap.

(86) Replaced spell with Spell and removed the quotation marks from Sense Evil.

-

(87) Replaced scavengers with Scavengers. Replaced Sun Knight or higher with Sun Knight, or higher.

+

(87) Replaced scavengers with Scavengers.

(88) Replaced arrow with Arrow.

(89) Replaced mineshaft with mine shaft.

(90) Replaced drop and with drop, and. Replaced death throes with death-throes.

@@ -5828,7 +5827,7 @@

(96) Replaced rips with rip and flame and suddenly with flame. Suddenly. Replaced silence, then with silence; then.

(97) Replaced Kai Blast with Kai-blast.

(98) Replaced One by one his with One by one, his.

-

(99) Replaced all occurrences of jackals with Jackals, and rounds, by with rounds by.

+

(99) Replaced all occurrences of jackals with Jackals, and rounds, by with rounds by. Replaced Sun Knight, or higher with Sun Knight or higher.

(100) Replaced tis with tis and At first I, too, made with At first, I too made.

(102) Replaced investigate and your with investigate. Your and acolyte of Vashna with Acolyte of Vashna.

(103) Replaced vortexi with Vortexi and add 5 to your ENDURANCE points score with restore 5 points to your ENDURANCE score. Replaced Kai mastery with Kai Mastery.

@@ -5855,12 +5854,12 @@

Turn to 57.

-

(128) Replaced sixth sense with Sixth Sense and animal control with Animal Control. Replaced mineshaft with mine shaft. Replaced Grand Guardian or higher with Grand Guardian, or higher.

+

(128) Replaced sixth sense with Sixth Sense and animal control with Animal Control. Replaced mineshaft with mine shaft.

(129) Removed the quotation marks around Mind Charm.

(130) Replaced Vasha with Vashna.

(131) Replaced weapon with Weapon.

(132) Replaced Kai Blast with Kai-blast.

-

(133) Replaced Kai mastery with Kai Mastery. Replaced Sun Knight or higher with Sun Knight, or higher.

+

(133) Replaced Kai mastery with Kai Mastery.

(134) Replaced acolyte Elder with Elder.

(136) Replaced invisibility with Invisibility and arrow with Arrow. Removed the quotation marks around Mind Charm.

(137) Replaced unconscious and with unconscious, and.

@@ -5905,7 +5904,7 @@

(204) Replaced acolytes of Vashna with Acolytes of Vashna.

(205) Removed , or higher from Sun Lord, or higher since Sun Lord is the highest available rank in this book.

(207) Replaced Huntmastery you with Huntmastery, you.

-

(208) Replaced scavenger with Scavenger, most-favoured with most favoured, all occurrences of Jackals with Jackals, and rounds, by with rounds by.

+

(208) Replaced scavenger with Scavenger, most-favoured with most favoured, all occurrences of Jackals with Jackals, and rounds, by with rounds by. Replaced Sun Knight, or higher with Sun Knight or higher.

(209) Replaced gulley with gully, animal kinship with Animal Kinship, and so you with so, you.

(211) Replaced gone, then with gone; then.

(212) Removed the quotation marks around Mind Charm and replaced spell with Spell.

@@ -5928,7 +5927,7 @@

(239) Replaced Kai lord with Kai Lord.

(241) Replaced arrow with Arrow and longer , with longer,. Removed the quotation marks around Mind Charm.

(243) Replaced Kai mastery with Kai Mastery.

-

(246) Replaced abate, then with abate; then. Replaced Sun Knight, add with Sun Knight, or higher, add.

+

(246) Replaced abate, then with abate; then. Replaced Sun Knight, add with Sun Knight or higher, add.

(247) Replaced arrows with Arrows.

(249) Replaced animal control with Animal Control.

(250) Replaced Then, as you round a knoll of rock, shaped with Then as you round a knoll of rock shaped and vortexi with Vortexi. Replaced sky, then with sky; then.

@@ -5948,7 +5947,7 @@

(269) Replaced spell with Spell and removed the quotation marks around Mind Charm. Replaced bea lowly acolyte of Vashna with be: a lowly Acolyte of Vashna.

(272) Replaced arrow with Arrow.

(275) Replaced acolyte Elder with Acolyte Elder.

-

(276) Replaced both occurrences of Kai mastery with Kai Mastery.

+

(276) Replaced both occurrences of Kai mastery with Kai Mastery. Replaced Sun Knight, or higher with Sun Knight or higher.

(277) Replaced humble-but-honest with humble but honest and acolytes of Vashna with Acolytes of Vashna.

(278) Replaced sparks, then with sparks; then. Replaced arching with arcing.

(279) Replaced streaming with steaming.

@@ -5961,7 +5960,7 @@

(293) Replaced backpack with Backpack.

(294) Replaced spell with Spell and removed the quotation marks from Mind Charm. Replaced eyes, then with eyes; then.

(296) Replaced ever-nearer with ever nearer.

-

(297) Replaced Kai mastery with Kai Mastery. Replaced out, my with out. My.

+

(297) Replaced Kai mastery with Kai Mastery. Replaced out, my with out. My. Replaced Guardian, or higher with Guardian or higher.

(298) Replaced curse, then with curse; then.

(301) Replaced bow, draw an arrow from your quiver with Bow, draw an Arrow from your Quiver.

(302) Replaced Kai pathsmanship with Magnakai Pathsmanship.

@@ -5970,17 +5969,18 @@

(306) Replaced corvayl with Corvayl.

(307) Replaced pathsmanship with Pathsmanship and north-easterly with northeasterly.

(308) Replaced weapon with Weapon.

-

(309) Replaced both occurrences of jackals with Jackals. Replaced Grand Guardian or higher with Grand Guardian, or higher.

+

(309) Replaced both occurrences of jackals with Jackals.

(311) Replaced arching with arcing. Replaced brightly, then with brightly; then.

(315) Replaced kings with Kings. Replaced warmly, it with warmly. It.

(316) Replaced token with Token.

(318) Replaced head first with head-first and shadow gate with Shadow Gate.

-

(319) Replaced gulley with gully. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced this rank of with this level of.

-

(320) Replaced Kai mastery with Kai Mastery. Replaced Sun Knight, turn with Sun Knight, or higher, turn.

+

(319) Replaced gulley with gully. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced this rank of with this level of. Replaced Guardian, or higher with Guardian or higher.

+

(320) Replaced Kai mastery with Kai Mastery. Replaced Sun Knight, turn with Sun Knight or higher, turn.

(322) Replaced acolyte Elder with Acolyte Elder.

(323) Moved How can I help you, stranger? to the first paragraph and moved For an instant the look of suspicion returns to his beady eyes, then he sneers and says, to the third paragraph. Replaced eyes, then with eyes; then.

(324) Replaced vortexi with Vortexi. Replaced sparks, then with sparks; then.

(325) Replaced acolytes of Vashna with Acolytes of Vashna and ruins, by with ruins by.

+

(326) Replaced Guardian, or higher with Guardian or higher.

(327) Replaced stalagtites with stalactites and young teenage with young, teenage. Replaced chasm of doom with Chasm of Doom.

(328) Replaced arrow with Arrow.

(329) Replaced arrows with Arrows.

@@ -5994,7 +5994,7 @@

(341) Replaced north-easterly with northeasterly and north-east with northeast.

(342) Replaced gulley with gully, indentify with identifies, and acolyte of Vashna with Acolyte of Vashna.

(343) Replaced sixth sense with Sixth Sense.

-

(344) Replaced tree-tops with treetops. Replaced Grand Guardian or higher with Grand Guardian, or higher.

+

(344) Replaced tree-tops with treetops.

(345) Replaced on to with onto and shadow gate with Shadow Gate.

(347) Replaced both occurrences of jackal with Jackal. Replaced weapon, then with weapon; then.

(348) Replaced invisibility with Invisibility and removed the quotation marks around Mind Charm. Replaced arrow with Arrow

diff --git a/19wb.xml b/19wb.xml index 1ade321..6d94b2a 100644 --- a/19wb.xml +++ b/19wb.xml @@ -2561,7 +2561,7 @@

You lose your grip and slip back into the water. As you make a second attempt to climb out, you feel the creature grab your legs. Swiftly he pulls you beneath the surface and drags you down towards the cellar floor, twenty feet below the surface. You are left in no doubt that this beast wants to drown you before it feasts on your flesh!

- If you possess Kai-alchemy, and have attained the Kai rank of Sun Thane, or higher, turn to 194. + If you possess Kai-alchemy, and have attained the Kai rank of Sun Thane or higher, turn to 194. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 237.
@@ -4015,7 +4015,7 @@

The tunnel twists and turns for several hundred yards before entering a large vault that is knee-deep in brackish grey slime. A huge black iron pot hangs suspended by a large chain in the middle of the vault, ten feet above the surface of the slimy floor. The oily chain runs around a large wheel fixed near the ceiling and drops through the centre of a slit, high up in the opposite wall. Carefully you approach the entrance to the vault and, using your Magnakai Discipline of Pathsmanship, you detect that the pot hides two creatures. They are lying in ambush. There is an exit on the far side of the vault, but in order to reach it you will have to pass directly below the hanging pot. Using the cover of shadows at the entrance to the vault, you look to the far exit and consider how you can reach it unscathed.

- If you possess the Discipline of Assimilance, and have attained the rank of Kai Grand Guardian, or higher, turn to 94. + If you possess the Discipline of Assimilance, and have attained the rank of Kai Grand Guardian or higher, turn to 94. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 225.
@@ -4125,7 +4125,7 @@

You recite the words of the Brotherhood Spell Strength, and feel a wave of vibrant energy course through your body and limbs. Charged with the power of this spell, you take a firm grip of the portcullis with both hands and lift with all your might. The heavy iron portal creaks and shudders, then its hidden counterweights bow to your efforts. The portal rises and you are able to make a swift escape from the clutches of the chained serpent.

You retrace your steps along the tunnel, passing the place where you first appeared in this subterranean labyrinth, and continue on until you reach a large vault that is knee-deep in brackish grey slime. A huge black iron pot hangs suspended by a large chain in the middle of the vault, ten feet above the surface of the slimy floor. The oily chain runs around a large wheel fixed near the ceiling and drops through the centre of a slit, high up in the opposite wall. Carefully you approach the entrance to the vault and, using your Magnakai Discipline of Pathsmanship, you detect that the pot hides two creatures. They are lying in ambush. There is an exit on the far side of the vault, but in order to reach it you will have to pass directly below the hanging pot. Using the cover of shadows at the entrance to the vault, you look to the far exit and consider how you can reach it unscathed.

- If you possess the Discipline of Assimilance, and have attained the rank of Kai Grand Guardian, or higher, turn to 94. + If you possess the Discipline of Assimilance, and have attained the rank of Kai Grand Guardian or higher, turn to 94. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 225.
@@ -5744,7 +5744,7 @@

(138) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell.

(140) Replaced icy-cold with icy cold.

(144) Replaced Kai-alchemy and with Kai-alchemy, and. Replaced Magi-magic and with Magi-magic, and. Switched the sections the Magi-magic and Kai-alchemy choices lead to.

-

(145) Replaced Kai mastery with Kai Mastery.

+

(145) Replaced Kai mastery with Kai Mastery. Replaced Sun Thane, or higher with Sun Thane or higher.

(146) Replaced Brotherhood spell with Brotherhood Spell.

(147) Replaced battle cry with battle-cry.

(148) Replaced thump with thump. Replaced All that remains of its contents with All that remain of its contents.

@@ -5803,9 +5803,9 @@

(256) Replaced 14 with 04.

(257) Replaced Kai mastery with Kai Mastery. Replaced semi-circular with semicircular. Replaced Kai mastery, turn with Kai Mastery, or if you choose not to use either of them, turn. Replaced Kai-alchemy and with Kai-alchemy, and.

(260) Replaced all occurrences of Cloud Dancer with Cloud-dancer. Replaced south. with south. .

-

(262) Replaced Kai mastery with Kai Mastery.

+

(262) Replaced Kai mastery with Kai Mastery. Replaced Grand Guardian, or higher with Grand guardian or higher.

(270) Replaced Brotherhood spell with Brotherhood Spell.

-

(272) Replaced Brotherhood spell with Brotherhood Spell. Replaced Kai mastery with Kai Mastery.

+

(272) Replaced Brotherhood spell with Brotherhood Spell. Replaced Kai mastery with Kai Mastery. Replaced Grand Guardian, or higher with Grand guardian or higher.

(273) Replaced tables and with tables, and.

(275) Replaced inky-black with inky black.

(277) Replaced Brotherhood spell with Brotherhood Spell.

diff --git a/20tcon.xml b/20tcon.xml index 2aa703a..d46e94a 100644 --- a/20tcon.xml +++ b/20tcon.xml @@ -873,7 +873,7 @@

Using your weapon you are able eventually to dig yourself free from this sticky mire. However, the physical exertion leaves you aching with fatigue: lose 5 ENDURANCE points. Also, due to the prolonged time you have spent in the open, the rain has taken a heavy toll on your clothing and equipment. Your cloak is in tatters and your backpack is full of holes. When you reach the knoll you stop to repair your backpack before the damage gets any worse and discover that three of the items contained within have been ruined. (Delete from your Action Chart the items which you have recorded in the first three sections of your Backpack Items list.)

The boughs of the thorny-barked trees of this swamp island are tightly intertwined and form a formidable barrier. Through a gap in their tortured branches you can see a clearing at the centre of this copse and, when you magnify your vision, you glimpse part of a crude stone hut. You raise your weapon and cleave a path through the trees to the clearing where you discover that the hut is surrounded by a moat brim-full of gelatinous black mud, the surface of which is pitted with a myriad animal tracks. Sensing that the hut is empty, you leap across the moat and take cover inside from the corrosive rain.

- If you possess Telegnosis, and have reached the rank of Grand Thane, or higher, turn to 269. + If you possess Telegnosis, and have reached the rank of Grand Thane or higher, turn to 269. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 348.
@@ -1019,7 +1019,7 @@

Automatically your advanced psychic defences knit together to shield the fabric of your mind from this sudden, violent assault. But the speed and intensity of the attack is such that it threatens to penetrate your formidable mind-armour. Just how successful your defences will be is dependent upon your previous experience of psychic combat.

If your current level of Kai rank is Sun Knight or lower, turn to 187. If your current level of Kai rank is between Grand Thane and Sun Lord, turn to 219. - If your current level of Kai rank is Grand Crown, or higher, turn to 82. + If your current level of Kai rank is Grand Crown or higher, turn to 82. @@ -1030,7 +1030,7 @@

The unexpected sight of your face in the pool fills Shamath with a blind rage. In her fury, she expels a mass of psychic energy from which, using your Magnakai Discipline of Divination, you are able to extract scores of vivid images. They are Shamaths memories of what befell her after she failed to resurrect Darklord Vashna from the depths of the Maakengorge.

From the collage of images you deduce that your destruction of the Shadow Gate at Maakengorge forced Shamath to return to the Plane of Darkness. As punishment for her failure to complete her mission, Naar imprisoned her and commanded Shamaths hated rivalAvarvae the Tormentressto ruin her evil beauty. Satisfied that the Demoness had paid for her failure, Naar allowed her to return to her realm where, ever since, she has been goaded and tormented by her malicious rival.

The appearance of your face in the pool has brought back these haunting memories. It has also alerted Shamath to your presence in her Throne Room. As her rage subsides, you sense that she is communicating telepathically with her two lieutenants. Suddenly, all three turn to stare at the pillar behind which you are hiding, and your sixth sense tells you that they are preparing to launch a combined psychic attack.

- If you possess Kai-surge, and have attained the rank of Kai Grand Guardian, or higher, turn to 267. + If you possess Kai-surge, and have attained the rank of Kai Grand Guardian or higher, turn to 267. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 335. @@ -1085,7 +1085,7 @@

You cast your eyes over the body of your enemy and, to your dismay, you are unable to detect any chink in the thick plate armour that encases him. The thought of having to fight this warrior at close quarters, here upon this narrow beam of stone, is one that fills you with dread. While it is still an option, it would be better if you could use your Kai skills to defeat him at a distance.

If you possess Magi-magic, and wish to use it, turn to 294. If you possess Kai-alchemy, and wish to use it, turn to 135. - If you possess Grand Nexus, and have attained the Kai rank of Grand Crown, or higher, turn to 98. + If you possess Grand Nexus, and have attained the Kai rank of Grand Crown or higher, turn to 98. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 224. @@ -1242,8 +1242,8 @@

You focus on a clump of insects that are attached to the side of the hive and your Kai senses tell you that these creatures are being guided by psychic commands originating from within their pear-shaped home. This discovery leads you to suspect that they could be susceptible to mind control.

- If you possess Kai-surge, and have reached the rank of Sun Lord, or higher, turn to 247. - If you possess Animal Mastery, and have reached the rank of Sun Thane, or higher, turn to 178. + If you possess Kai-surge, and have reached the rank of Sun Lord or higher, turn to 247. + If you possess Animal Mastery, and have reached the rank of Sun Thane or higher, turn to 178. If you possess neither of these skills, or if you have yet to attain the required level of Kai Mastery, turn instead to 101.
@@ -1267,7 +1267,7 @@

You see Alyss sitting cross-legged within a globular force-field, her emaciated face and limbs clearly displaying the price she has paid for her continued resistance to the Dark God. Yet despite her wasted physical appearance, you detect that she is still strong in spirit and the Moonstone of the Shianti is still in her possession.

You focus on this force-field and deduce that Naar, having been unable to defeat Alyss in combat, has chosen instead to imprison her within this seamless cell of energy in order to prevent her from using the powers of the Moonstone to create a Shadow Gate through which she can escape. The Dark God has contented himself with waiting for her to weaken to the point where she can no longer resist his remorseless attacks. As you focus on Alyss you sense that she is dangerously close to reaching that breaking point. Prompted by an urge to help her, and by the sight of the Moonstone which she cradles in her lap, you move quickly towards the entrance to Naars inner sanctum.

- If you possess Telegnosis, and have attained the Kai rank of Sun Knight, or higher, turn to 192. + If you possess Telegnosis, and have attained the Kai rank of Sun Knight or higher, turn to 192. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 324.
@@ -1381,7 +1381,7 @@

Drawing upon your Grand Mastery, you are able eventually to haul yourself free from this sticky mire and reach the distant knoll (lose 2 ENDURANCE points due to fatigue).

The boughs of the thorny-barked trees of this swamp island are tightly intertwined and form a formidable barrier. Through a gap in their tortured branches you can see a clearing at the centre of this copse and, when you magnify your vision, you glimpse part of a crude stone hut. You unsheathe your weapon and cleave a path through the trees to the clearing where you discover that the hut is surrounded by a moat brim-full of gelatinous black mud, the surface of which is pitted with a myriad of animal tracks. Sensing that the hut is empty, you leap across the moat and take cover inside from the corrosive rain.

- If you possess Telegnosis, and have reached the rank of Grand Thane, or higher, turn to 269. + If you possess Telegnosis, and have reached the rank of Grand Thane or higher, turn to 269. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 348.
@@ -1520,7 +1520,7 @@

Automatically your psychic defences knit together to shield the fabric of your mind, but the speed and intensity of the attack is such that it threatens to pierce your mind-armour. Just how successful your prepared defences will be against this attack is now dependent upon your previous experience of psychic combat.

If your current level of Kai rank is Sun Knight or lower, turn to 187. If your current level of Kai rank is between Grand Thane and Sun Lord, turn to 219. - If your current level of Kai rank is Grand Crown, or higher, turn to 82. + If your current level of Kai rank is Grand Crown or higher, turn to 82. @@ -1551,7 +1551,7 @@

You draw your weapon and strike out, cleaving through the end of the deadly creeper which emits a high-pitched squeal as it recoils, trailing a spray of sticky green slime from its sundered tip. Gagging at the stench of the creatures foul ichor, you pull yourself upright and stagger away along the trail. You are within sight of the beach when your escape is suddenly blocked by a wall of flailing vines which descend with alarming speed from the canopy overhead.

- If you possess Grand Weaponmastery, and have reached the Kai rank of Sun Lord, or higher, turn to 299. + If you possess Grand Weaponmastery, and have reached the Kai rank of Sun Lord or higher, turn to 299. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 226.
@@ -1760,7 +1760,7 @@

You crouch down among some mossy boulders directly opposite the stairwell to the open entrance. Then, using your Grand Mastery, you let yourself slip into the trance-state that will allow your conscious mind to leave your corporeal body. You continue to see your surroundings as they would appear to your physical eyes, but now you are able to transport yourself freely through the air like a bird.

-

You glide towards the statue and swoop down through the open portal, pausing momentarily to scan the surrounding arch for hidden traps. Detecting none, you continue deeper into the darkness of this alien edifice. A wide stone ramp descends to a sealed portal which is engraved with runes. You cannot immediately decipher them but you sense that they are evil in design and possess some destructive power locked within their jagged forms. Then the sound of a growl, above and far away, makes you suddenly fearful for the safety of your physical body, and so you leave the portal and ascend rapidly to the surface where you rejoin your dormant form. (Unless you have attained the Kai rank of Sun Lord, or higher, you lose 2 ENDURANCE points due to the haste with which you have returned to your corporeal body.)

+

You glide towards the statue and swoop down through the open portal, pausing momentarily to scan the surrounding arch for hidden traps. Detecting none, you continue deeper into the darkness of this alien edifice. A wide stone ramp descends to a sealed portal which is engraved with runes. You cannot immediately decipher them but you sense that they are evil in design and possess some destructive power locked within their jagged forms. Then the sound of a growl, above and far away, makes you suddenly fearful for the safety of your physical body, and so you leave the portal and ascend rapidly to the surface where you rejoin your dormant form. (Unless you have attained the Kai rank of Sun Lord or higher, you lose 2 ENDURANCE points due to the haste with which you have returned to your corporeal body.)

Having already reconnoitred the entrance to your satisfaction, you are able to descend the steps and enter the base of the statue with confidence. You follow the stone ramp down to the sealed portal where you carefully examine the runes which cover every square inch of its surface. You are beginning to fathom some of their secrets when suddenly you hear a noise above and behind you. Instantly you spin on your heel and reach for your weapon, but the outline that you see silhouetted in the archway at the top of the ramp is so shocking that you are unable to close your trembling hand upon it.

Turn to 268.
@@ -1781,7 +1781,7 @@

As you hurry towards the knoll, you fail to notice that the shallow ridge of ground is beginning to disappear beneath the surface of the swamp. Within seconds you are up to your knees in an evil-smelling mud that clings like thick, warm treacle. You attempt to drag your legs free but the more you struggle the deeper you sink into the mire.

- If you possess Telegnosis, and have reached the rank of Sun Lord, or higher, or if you possess the Discipline of Grand Pathsmanship, turn to 49. + If you possess Telegnosis, and have reached the rank of Sun Lord or higher, or if you possess the Discipline of Grand Pathsmanship, turn to 49. If you possess neither of these skills, or if you have yet to attain the required level of Kai Mastery, turn instead to 8.
@@ -2149,7 +2149,7 @@

Your fear of being engulfed by the approaching fire-storm prompts you to take immediate and decisive action. You leap into the well and a painful jolt runs the entire length of your body as you are consumed by the shimmering light. It feels as if you have just jumped into a pool of ice-cold electricity: lose 4 ENDURANCE points.

The initial shock quickly passes and you surrender yourself to a long descent through a column of glimmering azure light. You feel your platinum amulet glowing warmly at your throat and you sense that it is protecting you from the rigours of this journey into the unknown.

Looking down through the curtain of blue light, you can see the roofs of ziggurats and towers rising up to meet you. Gradually you slow to a halt and find yourself standing upon a circular dais of basalt rock atop a large, flat-roofed building. Several yards away to your left you see a squat tower, and to your right, standing at a parapet, you see a horny-skinned creature with wings that glimmer like folded sheets of gold leaf. Your pulse races when you recognize this creature to be a Lavas, one of Naars deadly minions. The Lavas is peering idly at the view beyond the parapet and is unaware of your arrival, yet you are reluctant to leave the shimmering beam for fear that it may see you and raise an alarm.

- If you possess Assimilance, and have attained the rank of Kai Grand Guardian, or higher, turn to 72. + If you possess Assimilance, and have attained the rank of Kai Grand Guardian or higher, turn to 72. If you possess Assimilance or Grand Huntmastery, turn to 174. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 140. @@ -2329,7 +2329,7 @@

You scour the tunnel walls but detect no cracks nor crevices large enough to accommodate your body. Then you notice the supporting beams which criss-cross the tunnel ceiling. They protrude no more than a foot or two from the roof of the tunnel, but they could provide you with a way of escaping out of the path of the approaching juggernaut.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 73. + If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown or higher, turn to 73. If you possess Kai-alchemy, but have yet to attain this rank, turn to 251. If you do not possess Kai-alchemy, turn to 166.
@@ -2341,7 +2341,7 @@

You have covered barely a dozen yards when the shallow ridge of ground disappears completely beneath the surface of the steaming swamp. Within seconds you are wading knee-deep through mud that clings like thick, warm treacle. Yet by drawing on your natural Kai agilities you are able to haul yourself free from this sticky mire and make your way slowly to the distant knoll.

The boughs of the thorny-barked trees of this swamp island are tightly intertwined and form a formidable barrier. Through a gap in their tortured branches you can see a clearing at the centre of this copse and, when you magnify your vision, you glimpse part of a crude stone hut. You unsheathe your weapon and cleave a path through the trees to the clearing where you discover that the hut is surrounded by a moat brim-full of gelatinous black mud, the surface of which is pitted with a myriad of animal tracks. Sensing that the hut is empty, you leap across the moat and take cover inside from the corrosive rain.

- If you possess Telegnosis, and have reached the rank of Grand Thane, or higher, turn to 269. + If you possess Telegnosis, and have reached the rank of Grand Thane or higher, turn to 269. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 348.
@@ -2374,9 +2374,9 @@

You drag yourself to your feet and look with mounting dread at the nightmarish landscape into which you have fallen. A blazing vista meets your gaze, a burning dead world of volcanic magma, boiling lava pools, and shifting islets of cinder and ash. The smoky orange sky is lit frequently by geysers of yellow flame which shoot forth from vents in the uncertain ground, and a hellish temperature conspires with a toxic atmosphere to overwhelm your senses.

Your initial feelings of dread suddenly deepen when memories of this dark domain come flooding back to haunt your consciousness. You have been here once before, four years previously, when your brave actions in defence of the Kai Monastery resulted in a mortal combat upon this evil domain, against Vaxagorethe leader of Naars dragon army. You had wished then never to return to this terrible placebut fate, it seems, has decreed otherwise.

You are aware that your Platinum Amulet is affording you protection from the searing heat and poisons of this realm. However, your Kai senses tell you that a fire-storm is brewing in the skies above and you fear that the powers of the amulet will not be sufficient to save you when this storm breaks. Anxiously you scan the bleak horizon in search of anything that may provide shelter from the coming storm. The only feature which promises to provide cover is the cone of a seemingly dormant volcano several miles away on the distant horizon.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 245. - If you possess Telegnosis, and have attained the Kai rank of Sun Lord, or higher, turn to 165. - If you possess Grand Huntmastery, and have attained the rank of Kai Grand Guardian, or higher, turn to 230. + If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown or higher, turn to 245. + If you possess Telegnosis, and have attained the Kai rank of Sun Lord or higher, turn to 165. + If you possess Grand Huntmastery, and have attained the rank of Kai Grand Guardian or higher, turn to 230. If you do not possess any of these skills, or if you have yet to attain the required level of Kai Mastery, turn to 144. @@ -2411,7 +2411,7 @@

Your Kai senses detect that the souls of these three brave men are trapped upon this domain. Their spirits were captured by evil at the moment of their deaths and Naar has since condemned them to an eternity in the service of Avarvae the Tormentress. You see them mouthing words; they are pleading for you to release them from their torment, and your heart is torn by their silent, plaintive cries.

- If you possess Deliverance, and you have attained the Kai rank of Sun Thane, or higher, turn to 163. + If you possess Deliverance, and you have attained the Kai rank of Sun Thane or higher, turn to 163. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 138. @@ -2483,7 +2483,7 @@

You leave the causeway and advance through the knee-deep mire towards the shattered heap of grey stone slabs. Only moments before you reach the pile, you hear a buzzing sound which makes you freeze in your tracks. Through a gap in the stones you see a host of winged insects swarming around a large, pear-shaped hive. Glinting scarlet-tipped stingers protrude like small knives from their tails, leaving you in no doubt that these insects could prove deadly if provoked. You are about to turn back when they detect you and become enraged. Moments later this host of angry insects comes pouring from out of every gap in the rocks.

- If you possess the Discipline of Assimilance, and have reached the rank of Kai Grand Guardian, or higher, turn to 238. + If you possess the Discipline of Assimilance, and have reached the rank of Kai Grand Guardian or higher, turn to 238. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 156.
@@ -2563,7 +2563,7 @@

With mounting unease you watch as the distant shadow rumbles nearer and nearer. You magnify your vision and note that the approaching shape looks similar to the front of a gigantic beetle, but one with hundreds of stubby legs that are moving in waves like those of a millipede. You sense that it is a living creature and that it is travelling too fast to be able to stop before it reaches you. Unless you take immediate steps to avoid it, you could be run down and flattened when it passes through this section of the tunnel.

Desperate for a place to hide, you scour the tunnel walls but detect no cracks nor crevices large enough to accommodate your body. Then you notice the supporting beams which criss-cross the ceiling. They protrude no more than a foot or two from the roof of the tunnel, but they could just provide you with a way of escaping out of the path of the approaching juggernaut.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 73. + If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown or higher, turn to 73. If you possess Kai-alchemy, but have yet to attain this rank, turn to 251. If you do not possess Kai-alchemy, turn to 166.
@@ -2757,7 +2757,7 @@

Fear of being consumed by the approaching fire-storm prompts you to take swift and decisive action. You step into the well and begin a long descent through a column of glimmering azure light. You feel the diamond in your pocket glowing warmly and you sense that, in addition to your platinum amulet, it is protecting you from the rigours of this journey into the unknown.

Looking down through the curtain of shimmering light, you can see the roofs of ziggurats and towers rising up to meet you. Gradually you slow to a halt and find yourself standing upon a circular dais of basalt rock atop a large, flat-roofed building. Several yards away to your left you see a squat tower, and to your right, standing at a parapet, you see a horny-skinned creature with wings that glimmer like folded sheets of gold leaf. Your pulse races when you recognize this creature to be a Lavas, one of Naars deadly minions. The Lavas is peering idly at the view beyond the parapet and is unaware of your arrival, yet you are reluctant to leave the shimmering beam for fear that it may see you and raise an alarm.

- If you possess Assimilance, and have attained the rank of Kai Grand Guardian, or higher, turn to 72. + If you possess Assimilance, and have attained the rank of Kai Grand Guardian or higher, turn to 72. If you possess Assimilance or Grand Huntmastery, turn to 174. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 140.
@@ -2914,7 +2914,7 @@

As the towering shape of Tzor looms nearer, you detect a complex web of psychic probes emanating from his being. Clearly he utilizes his prodigious mental powers to monitor the souls of the damned who are trapped here forever upon the Plain of Despair. Then you realize that Tzors powerful psychic abilities may also alert him to your presence at the edge of the crater. Tzor is fast approaching now; you must act quickly if you are to minimize the risk of being discovered.

- If you possess Kai-screen, and have attained the Kai rank of Grand Crown, or higher, turn to 297. + If you possess Kai-screen, and have attained the Kai rank of Grand Crown or higher, turn to 297. If you possess Kai-screen, but have yet to attain this level of Kai rank, turn to 133. If you do not possess this skill, turn to 37. @@ -3304,7 +3304,7 @@

The ridge leads you more than a mile into this unwholesome morass yet you encounter no sign of animal life. A strange quietness overhangs the swamp, an eerie calm which accentuates the aura of evil that is radiating from every rock and murky pool.

As you press on, the cloudy green sky begins to darken and you sense a storm approaching. Minutes later, a gentle rain begins to fall which turns the surface of the swamp a milky blue. You raise the hood of your cloak and continue, but suddenly you notice that your clothes are giving off wisps of smoke where they have been spattered by the rain. This rain is not waterit is a vile and corrosive acid. Your Magnakai Discipline of Nexus protects your flesh from the effects of this acidic rain, but your clothing and equipment are vulnerable. Rather than risk them being ruined, you look around for some place to shelter from the coming storm. The only cover that you are able to discern is a clump of stunted, thorn-studded trees which stand upon a knoll several hundred yards ahead.

- If you possess the Discipline of Grand Huntmastery, and have reached the rank of Kai Grand Guardian, or higher, turn to 123. + If you possess the Discipline of Grand Huntmastery, and have reached the rank of Kai Grand Guardian or higher, turn to 123. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 78.
@@ -3453,9 +3453,9 @@

You pull yourself to your feet and look with mounting dread at a nightmarish landscape which stretches in every direction to a horizon dancing with fire. Streams of blazing lava cut fissures through the coal-black soil, and pools of molten mud, glowing cherry red, spout geysers of yellow flame that claw vengefully at the smoky orange sky.

You are aware that your Platinum Amulet is affording you protection from the searing heat and poisons of this realm. However, your Kai sixth sense tells you that a fire-storm is brewing in the skies above and you fear that the powers of the amulet will not be sufficient to save you when this storm breaks. Anxiously you scan the bleak horizon in search of anything that may provide shelter from the coming storm. The only feature which promises to provide cover is the cone of a seemingly dormant volcano several miles away on the distant horizon.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 245. - If you possess Telegnosis, and have attained the Kai rank of Sun Lord, or higher, turn to 165. - If you possess Grand Huntmastery, and have attained the rank of Kai Grand Guardian, or higher, turn to 230. + If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown or higher, turn to 245. + If you possess Telegnosis, and have attained the Kai rank of Sun Lord or higher, turn to 165. + If you possess Grand Huntmastery, and have attained the rank of Kai Grand Guardian or higher, turn to 230. If you do not possess any of these skills, or if you have yet to attain the required level of Kai Mastery, turn to 144.
@@ -3466,8 +3466,8 @@

You work the turgid water with your paddle and enter the sluggish tidal flow of the estuary. Warily you scan the jungle which fringes both banks of this wide river mouth, your eyes peeled for signs of danger. You sense the presence of hostile creatures yet, even with your advanced Kai skills, you can detect no evidence that this territory is inhabited. You have progressed more than a mile up river when you notice the jungle on the left bank is receding, leaving an expanse of marshy ground dotted with shrubs and sparse vegetation. You bring the canoe towards this bank where it grounds in the shallows less than twenty feet from the muddy shore. Not wishing to get any muddier than is necessary, you leap from the canoe towards the grassy bank but land a few feet short. To your dismay, you immediately sink up to your knees in the soft sludgy mire.

Suddenly you hear the sound of churning water. You glance behind and are horrified to see three large spider-like monstrosities rising up out of the murky water at the rear of the canoe. These creatures are the size of large dogs and their bulbous bodies are covered with short stubbly hairs. With unnerving stealth they creep across the mud and attack with their barbed forelegs and needle-sharp teeth.

- If you possess Grand Huntmastery, and have attained the rank of Kai Grand Guardian, or higher, and wish to use this skill, turn to 162. - If you possess Telegnosis, and have reached the rank of Sun Lord, or higher, and wish to make use of this skill, turn to 240. + If you possess Grand Huntmastery, and have attained the rank of Kai Grand Guardian or higher, and wish to use this skill, turn to 162. + If you possess Telegnosis, and have reached the rank of Sun Lord or higher, and wish to make use of this skill, turn to 240. If you possess Kai-alchemy, and wish to use it, turn to 283. If you do not possess any of these Grand Master Disciplines, do not wish to use them, or if you have yet to attain the required level of Kai Mastery, turn instead to 197.
@@ -3603,7 +3603,7 @@

The unexpected sight of your face in the pool fills Shamath with a blind rage, for it has alerted her to your presence in her Throne Room. As her burning rage subsides, you sense that she is communicating telepathically with her two lieutenants. Suddenly, all three turn to stare at the icy pillar behind which you are hiding, and your sixth sense warns you that they are preparing to launch a combined psychic attack.

- If you possess Kai-surge, and have attained the rank of Kai Grand Guardian, or higher, turn to 267. + If you possess Kai-surge, and have attained the rank of Kai Grand Guardian or higher, turn to 267. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 335.
@@ -3949,7 +3949,7 @@

You decide to explore the perimeter of the undergrowth and have walked almost a mile along its edge before you come across the remnants of a path which leads into the jungles dark interior. Cautiously you advance along this overgrown trail, but you have not gone far before you are forced to a halt by a thick curtain of hanging vines and creepers.

- If you possess Grand Huntmastery, and have attained the Kai rank of Grand Crown, or higher, turn to 115. + If you possess Grand Huntmastery, and have attained the Kai rank of Grand Crown or higher, turn to 115. If you possess an edged weapon (e.g. sword or axe), and wish to use it to cut a path through this undergrowth, turn to 304. If you do not possess an edged weapon, turn to 24.
@@ -3994,8 +3994,8 @@

You hurry down the spiral stairs to the base of the tower and make your way quickly through the narrow alleys of this subterranean settlement. Using your Kai camouflage skills to stay hidden from the Lavas and dragons that soar overhead, you are able to make your way undetected to a group of rock mounds that overlook the chasm. Here you take cover behind a mound of broken rocks and settle down to observe the bridge. You note that the traffic flowing across it is not constant; there are occasional periods when the bridge is empty. However, it is exposed to the air for its entire length, some five hundred yards, and it would be difficult for anyone on the bridge to avoid being seen by the creatures who fly back and forth across the chasm. At length you determine that if you are going to make a successful crossing here, you must first wait until the bridge is clear and then you must cause some kind of diversion that will draw away the unwanted attention of the Lavas and dragons.

- If you possess Animal Mastery, and have attained the Kai rank of Grand Crown, or higher, turn to 264. - If you possess Kai-surge, and have attained the Kai rank of Grand Thane, or higher, turn to 66. + If you possess Animal Mastery, and have attained the Kai rank of Grand Crown or higher, turn to 264. + If you possess Kai-surge, and have attained the Kai rank of Grand Thane or higher, turn to 66. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 142.
@@ -4079,7 +4079,7 @@

You search the walls but detect no cracks nor crevices large enough to accommodate your body. Then you notice the supporting beams which criss-cross the tunnel ceiling. They protrude little more than a foot or two from the roof of the tunnel, but they could provide you with a way of escaping out of the path of the approaching juggernaut.

With mounting unease you watch as the distant shadow rumbles nearer and nearer. You magnify your vision and note that the shape looks similar to the front of a gigantic beetle, but one with hundreds of stubby legs that are moving in waves like those of a millipede. You sense that it is a living creature and that it is travelling too fast to be able to stop before it reaches you. Unless you take immediate steps to avoid it, you could be run down and flattened when it passes through this section of the tunnel.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 73. + If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown or higher, turn to 73. If you possess Kai-alchemy, but have yet to attain this rank, turn to 251. If you do not possess Kai-alchemy, turn to 166.
@@ -4242,7 +4242,7 @@

You sprint along the tunnel, away from the thunderous noise, and as you run you feel the temperature in this dusty passageway steadily rising. You veer around a shallow bend and see a junction less than a hundred yards ahead where another tunnel meets this one from the right. Displaced air is now rushing past you, whipping at your hair and cloak, and the rumbling noise has grown until it has become almost deafening. Drawing on your reserves of strength and stamina, you fix your eyes on the distant junction and race towards it as fast as you can.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 298. + If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown or higher, turn to 298. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 333.
@@ -4301,7 +4301,7 @@

You recite the words of the Brotherhood Spell Levitation and instantly you feel yourself rise up out of the mud and soar into the humid air. You bring yourself to a halt twenty feet above the muddy river shore, then you look down at the predatory arachnids who are now gathered directly below. They stare up at you in silence, their scarlet-rimmed eyes blinking rapidly as they patiently wait for you to return to the river.

- If you have attained the Kai rank of Grand Crown, or higher, turn to 246. + If you have attained the Kai rank of Grand Crown or higher, turn to 246. If you have not yet attained this level of Kai rank but you do possess a Rope, turn to 111. If you have yet to attain this level of Kai rank and you do not possess a Rope, turn instead to 30.
@@ -4892,7 +4892,7 @@

You retreat from the pile of stones and hurry back to the causeway where you follow the course of this sunken wall for nearly a mile before it sinks without trace into the swamp. Fortunately, you discover a chain of knolls and dry earth mounds by which you are able to continue your trek without falling foul of the swamps treacherous pools.

For more than an hour you make your way deeper into this unwholesome morass yet you encounter no further signs of animal or insect life. A strange quietness overhangs this part of the swamp, an eerie calm which seems to accentuate the aura of evil that is radiating from every mound and murky pool. Progress is slow and an hour passes before you discover another possible place to shelter. It is a tight clump of stunted, thorn-studded trees which stand upon a knoll several hundred yards ahead. You set off towards it, anxious to get under cover even though the rain has already damaged your clothing and equipment. Your cloak is in tatters and your backpack is full of holes. Briefly you stop to repair your backpack and discover that three of the items contained within have been ruined. (Delete from your Action Chart the items which you have recorded in the last three sections of your Backpack Items list.)

- If you possess the Discipline of Grand Huntmastery, and have reached the rank of Kai Grand Guardian, or higher, turn to 123. + If you possess the Discipline of Grand Huntmastery, and have reached the rank of Kai Grand Guardian or higher, turn to 123. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 78.
@@ -4959,7 +4959,7 @@

Having now tested his armour; you are in no rush to close for combat with this enemy. If at all possible you would still prefer to use your skills to defeat him at a distance.

If you possess Magi-magic, and wish to use it, turn to 294. If you possess Kai-alchemy, and wish to use it, turn to 135. - If you possess Grand Nexus, and have attained the Kai rank of Grand Crown, or higher, turn to 98. + If you possess Grand Nexus, and have attained the Kai rank of Grand Crown or higher, turn to 98. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 224. @@ -5681,7 +5681,7 @@

(4) Added a period to the end of the illustrations caption.

(5) Replaced Hulka with Hulka, Khula with Khula, and Lukha with Lukha.

(6) Replaced cries, use with cries. Use.

-

(8) Replaced Kai mastery with Kai Mastery. Replaced Thane or higher with Thane, or higher.

+

(8) Replaced Kai mastery with Kai Mastery.

(11) Replaced Brotherhood spellNetand with Brotherhood Spell Net and.

(12) Replaced force field with force-field.

(13) Replaced cacophany with cacophony.

@@ -5690,11 +5690,10 @@

(17) Replaced firestorm with fire-storm and lavas with Lavas.

(18) Replaced ribcage with rib cage.

(19) Replaced Telegnosis and with Telegnosis, and.

-

(21) Replaced Crown or higher with Crown, or higher.

-

(22) Replaced Kai mastery with Kai Mastery. Replaced Avavae with Avarvae. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian turn with Guardian, or higher, turn.

+

(22) Replaced Kai mastery with Kai Mastery. Replaced Avavae with Avarvae. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian, turn with Guardian or higher, turn.

(24) Replaced From beneath with Beneath.

(25) Replaced both occurrences of lavas with Lavas and both occurrences of reptillians with reptilians.

-

(26) Replaced Kai mastery with Kai Mastery. Replaced Crown turn with Crown, or higher, turn.

+

(26) Replaced Kai mastery with Kai Mastery. Replaced Crown, turn with Crown or higher, turn.

(27) Replaced artifacts with artefacts.

(28) Replaced slayed with slain. Replaced ribcage with rib cage. Replaced reptillian with reptilian. Replaced semi-circular with semicircular. Replaced Cadak and with Cadak, and.

(31) Replaced both occurrences of reptillians with reptilians.

@@ -5702,22 +5701,21 @@

(33) Replaced pathsmanship with Pathsmanship and Kai monastery with Kai Monastery.

(35) Replaced the Skarn-Ska with Skarn-Ska.

(37) Replaced psi-screen with Psi-screen.

-

(38) Replaced Kai mastery with Kai Mastery. Replaced Animal Mastery and with Animal Mastery, and. Replaced Thane or higher with Thane, or higher. Replaced Lord or higher with Lord, or higher.

+

(38) Replaced Kai mastery with Kai Mastery. Replaced Animal Mastery and with Animal Mastery, and.

(39) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

-

(40) Replaced Kai mastery with Kai Mastery. Replaced both occurrences of force field with force-field. Replaced Knight turn with Knight, or higher, turn.

+

(40) Replaced Kai mastery with Kai Mastery. Replaced both occurrences of force field with force-field. Replaced Knight, turn with Knight or higher, turn.

(42) Replaced lavas with Lavas.

(43) Replaced Old Kingdom spellShieldas with Old Kingdom Spell Shield as. Replaced Grand Discipline with Grand Master Discipline.

(44) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

(45) Replaced lavas with Lavas.

(46) Replaced its companions with their companions. Added a period to the end of the illustrations caption.

-

(49) Replaced grand mastery skills with Grand Master skills. Replaced Kai mastery with Kai Mastery. Replaced Thane or higher with Thane, or higher.

+

(49) Replaced grand mastery skills with Grand Master skills. Replaced Kai mastery with Kai Mastery.

(52) Replaced force field with force-field. Replaced abyss, Follow with abyss. Follow.

(53) Deleted which you keep in your backpack. Replaced pictures or with pictures, or.

(56) Replaced Lukha with Lukha and jet black with jet-black.

(57) Replaced lifeforce with life-force. Replaced Kai rank you have attained above the rank of Grand Guardian with Kai Mastery you have attained above the rank of Kai Grand Guardian.

-

(59) Replaced Crown or higher with Crown, or higher.

(60) Replaced pathsmanship with Pathsmanship and artifact with artefact.

-

(61) Replaced Kai mastery with Kai Mastery. Replaced Lord, turn with Lord, or higher, turn.

+

(61) Replaced Kai mastery with Kai Mastery. Replaced Lord, turn with Lord or higher, turn.

(62) Replaced lavas with Lavas.

(63) Replaced rainswept with rain-swept.

(64) Replaced artifacts with artefacts. Replaced explode from with shoot from in the illustrations caption. Added a period to the end of the illustrations caption.

@@ -5727,9 +5725,9 @@

(72) Replaced Grand Mastery skills with Grand Mastery and both occurrences of lavas with Lavas.

(73) Replaced Brotherhood spellTeleportand with Brotherhood Spell Teleport and.

(74) Replaced sommersaulting with somersaulting. Added a period to the end of the illustrations caption.

-

(76) Replaced Sun Lord, you with Sun Lord, or higher, you. Replaced body). with body.).

+

(76) Replaced Sun Lord, you with Sun Lord or higher, you. Replaced body). with body.).

(77) Replaced artifact with artefact.

-

(78) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis and with Telegnosis, and. Replaced Lord, or if with Lord, or higher, or if.

+

(78) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis and with Telegnosis, and. Replaced Lord, or if with Lord or higher, or if.

(79) Replaced The spirit of with The spirits of. Replaced cener druids with Cener Druids. Replaced acolytes of Vashna with Acolytes of Vashna. Replaced Vashna, Nadziranim with Vashna, and Nadziranim.

(81) Replaced shock-wave with shock wave.

(82) Replaced mind-force with Mindforce.

@@ -5748,7 +5746,7 @@

(99) Replaced take Avarvae with takes Avarvae.

(102) Replaced both occurrences of reptillians with reptilians.

(105) Replaced Khula with Khula.

-

(106) Replaced firestorm with fire-storm, both occurrences of lavas with Lavas, and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian turn with Guardian, or higher, turn.

+

(106) Replaced firestorm with fire-storm, both occurrences of lavas with Lavas, and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian, turn with Guardian or higher, turn.

(108) Replaced force field with force-field. Replaced abyss, Follow with abyss. Follow.

(111) Replaced Telegnosis and with Telegnosis, and. Replaced out-distance with outdistance. Added a period to the end of the illustrations caption.

(114) Replaced both occurrences of reptillians with reptilians.

@@ -5756,17 +5754,17 @@

(118) Replaced mind-force with Mindforce. Replaced agonising with agonizing.

(119) Replaced both occurrences of lavas with Lavas.

(120) Replaced Telegnosis and with Telegnosis, and. Replaced out-distance with outdistance.

-

(122) Replaced Kai-alchemy but with Kai-alchemy, but. Replaced Crown turn with Crown, or higher, turn.

-

(123) Replaced Kai mastery with Kai Mastery. Replaced Thane or higher with Thane, or higher.

+

(122) Replaced Kai-alchemy but with Kai-alchemy, but. Replaced Crown, turn with Crown or higher, turn.

+

(123) Replaced Kai mastery with Kai Mastery.

(124) Replaced pathsmanship with Pathsmanship.

-

(125) Replaced firestorm with fire-storm and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Lord, turn with Lord, or higher, turn. Replaced Guardian turn with Guardian, or higher, turn. Replaced Crown turn with Crown, or higher, turn.

-

(127) Replaced Kai mastery with Kai Mastery. Added a period to the end of the illustrations caption. Replaced Seb Jarel with Sebb Jarel (cf. The Dungeons of Torgar Section 1). Replaced Thane turn with Thane, or higher, turn.

+

(125) Replaced firestorm with fire-storm and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Lord, turn with Lord or higher, turn. Replaced Guardian, turn with Guardian or higher, turn. Replaced Crown, turn with Crown or higher, turn.

+

(127) Replaced Kai mastery with Kai Mastery. Added a period to the end of the illustrations caption. Replaced Seb Jarel with Sebb Jarel (cf. The Dungeons of Torgar Section 1). Replaced Thane, turn with Thane or higher, turn.

(131) Replaced firestorm with fire-storm.

-

(134) Replaced Kai mastery with Kai Mastery. Replaced Guardian or higher with Guardian, or higher.

+

(134) Replaced Kai mastery with Kai Mastery.

(135) Replaced Brotherhood spellLightning Hand. with Brotherhood Spell Lightning Hand..

(136) Replaced both occurrences of lavas with Lavas.

(140) Replaced lavas with Lavas.

-

(141) Replaced stubbly legs with stubby legs. Replaced Kai-alchemy but with Kai-alchemy, but. Replaced Crown turn with Crown, or higher, turn.

+

(141) Replaced stubbly legs with stubby legs. Replaced Kai-alchemy but with Kai-alchemy, but. Replaced Crown, turn with Crown or higher, turn.

(142) Replaced reptillian with reptilian.

(145) Replaced magicians guild with Magicians Guild.

(146) Replaced Kai mastery with Kai Mastery.

@@ -5774,14 +5772,14 @@

(149) Replaced lavas with Lavas.

(150) Replaced artifacts with artefacts.

(153) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

-

(157) Replaced firestorm with fire-storm, both occurrences of lavas with Lavas, and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian turn with Guardian, or higher, turn.

+

(157) Replaced firestorm with fire-storm, both occurrences of lavas with Lavas, and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian, turn with Guardian, or higher, turn.

(160) Replaced magicians guild with Magicians Guild. Replaced despatches with dispatches.

(161) Replaced both occurrences of lavas with Lavas.

(163) Replaced Kai exorcism with Kai Exorcism.

(167) Replaced Kai Blast attack with Kai-blast.

(168) Replaced shock-wave with shock wave.

(169) Replaced counterspell with Counterspell.

-

(170) Replaced Kai-screen but with Kai-screen, but. Added a period to the end of the illustrations caption. Replaced Crown turn with Crown, or higher, turn.

+

(170) Replaced Kai-screen but with Kai-screen, but. Added a period to the end of the illustrations caption. Replaced Crown, turn with Crown or higher, turn.

(171) Replaced jet black with jet-black.

(172) Replaced lavas with Lavas.

(174) Replaced lavas with Lavas.

@@ -5797,15 +5795,15 @@

(196) Replaced reptillians with reptilians.

(200) Replaced mindforce with Mindforce. Replaced Bow and with Bow, and. Replaced brutal and with brutal, and in the text and in the illustrations caption. Added a period to the end of the illustrations caption.

(201) Replaced ante-chamber with antechamber.

-

(202) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian or higher with Guardian, or higher.

+

(202) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian.

(205) Replaced lavas with Lavas.

(207) Replaced The spirit of with The spirits of. Replaced Cener druids with Cener Druids. Replaced acolytes of Vashna with Acolytes of Vashna. Replaced Vashna, Nadziranim with Vashna, and Nadziranim.

(208) Replaced Brotherhood spellCounterspellupon with Brotherhood Spell Counterspell upon.

(209) Replaced artifact with artefact.

(211) Added a period to the end of the illustrations caption.

(213) Replaced lavas with Lavas.

-

(215) Replaced firestorm with fire-storm and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Lord, turn with Lord, or higher, turn. Replaced Crown turn with Crown, or higher, turn. Replaced Guardian turn with Guardian, or higher, turn.

-

(216) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis and with Telegnosis, and. Replaced Grand Huntmastery and with Grand Huntmastery, and. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Lord, and with Lord, or higher, and. Replaced Guardian turn with Guardian, or higher, turn.

+

(215) Replaced firestorm with fire-storm and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Lord, turn with Lord or higher, turn. Replaced Crown, turn with Crown or higher, turn. Replaced Guardian, turn with Guardian or higher, turn.

+

(216) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis and with Telegnosis, and. Replaced Grand Huntmastery and with Grand Huntmastery, and. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Lord, and with Lord or higher, and. Replaced Guardian, turn with Guardian, or higher, turn.

(217) Replaced ceiling, then with ceiling. Then.

(218) Replaced pin-points with pinpoints. Added a period to the end of the illustrations caption.

(219) Replaced mind-force with Mindforce.

@@ -5813,7 +5811,7 @@

(222) Replaced Telegnosis and with Telegnosis, and. Replaced pin-point with pinpoint.

(223) Replaced artifacts with artefacts.

(225) Replaced take Avarvae with takes Avarvae.

-

(227) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian turn with Guardian, or higher, turn.

+

(227) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian, turn with Guardian, or higher, turn.

(228) Replaced torsoes with torsos.

(232) Replaced pathsmanship with Pathsmanship and Rhunadan with Rhunadan.

(235) Replaced lavas with Lavas.

@@ -5826,22 +5824,22 @@

(249) Replaced semi-circular with semicircular. Replaced Cadak and with Cadak, and. Replaced counter-attack with counterattack. Replaced rib-cage with rib cage.

(250) Replaced both occurences of artifacts with artefacts, both occurrences of lavas with Lavas, and reptillians with reptilians.

(251) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced rockface, then with rock-face. Then.

-

(255) Replaced eg, with e.g.. Replaced Crown turn with Crown, or higher, turn.

-

(259) Replaced both occurrences of lavas with Lavas and Kai mastery with Kai Mastery. Replaced Crown turn with Crown, or higher, turn. Replaced Thane turn with Thane, or higher, turn.

+

(255) Replaced eg, with e.g.. Replaced Crown, turn with Crown or higher, turn.

+

(259) Replaced both occurrences of lavas with Lavas and Kai mastery with Kai Mastery. Replaced Crown, turn with Crown or higher, turn. Replaced Thane, turn with Thane or higher, turn.

(260) Replaced A colossal chariot speeds forth driven by nine stunning astral beings with A colossal chariot speeds forth, driven by a stunning astral being. in the illustration caption.

(261) Replaced both occurrences of eg, with e.g..

(262) Replaced slayed with slain.

(264) Replaced both occurrences of reptillian with reptilian and both occurrences of lavas with Lavas.

-

(266) Replaced stubbly legs with stubby legs. Replaced Kai-alchemy but with Kai-alchemy, but. Replaced Crown turn with Crown, or higher, turn.

+

(266) Replaced stubbly legs with stubby legs. Replaced Kai-alchemy but with Kai-alchemy, but. Replaced Crown, turn with Crown or higher, turn.

(270) Replaced all occurrences of lavas with Lavas and reptillians with reptilians.

(272) Replaced the Shamath Potion with Shamaths Potion. Added a period to the end of the illustrations caption.

(273) Removed quote marks from thought-speech.

(275) Replaced Vorndarol, in with Vorndarol in.

(276) Replaced Grand Mastery skills with Grand Mastery.

(278) Replaced lavas with Lavas and firestorm with fire-storm.

-

(279) Replaced Kai mastery with Kai Mastery. Replaced Crown turn with Crown, or higher, turn.

+

(279) Replaced Kai mastery with Kai Mastery. Replaced Crown, turn with Crown or higher, turn.

(281) Replaced Brotherhood spellVigourand with Brotherhood Spell Vigour and. Added a period to the end of the illustrations caption.

-

(283) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced Crown turn with Crown, or higher, turn.

+

(283) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced Crown, turn with Crown or higher, turn.

(284) Replaced lavas with Lavas.

(288) Replaced firestorm with fire-storm.

(289) Replaced Rhunaguin with Rhunaguin.

@@ -5868,10 +5866,10 @@

(326) Replaced Brotherhood spellNetand with Brotherhood Spell Net and.

(328) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

(329) Replaced Kai mastery with Kai Mastery.

-

(330) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian or higher with Guardian, or higher.

+

(330) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian.

(331) Replaced firestorm with fire-storm.

(335) Replaced Kai-shield with Kai-screen.

-

(336) Replaced Kai mastery with Kai Mastery. Replaced Crown turn with Crown, or higher, turn.

+

(336) Replaced Kai mastery with Kai Mastery. Replaced Crown, turn with Crown or higher, turn.

(337) Replaced Grand Mastery skills with Grand Mastery.

(338) Replaced both occurrences of special items with Special Items.

(340) Replaced both occurrences of lavas with Lavas.

diff --git a/23mh.xml b/23mh.xml index a26d961..fe33651 100644 --- a/23mh.xml +++ b/23mh.xml @@ -895,7 +895,6 @@ -
1 @@ -2302,7 +2301,7 @@ 102 -

You draw an arrow to your bow and send it speeding towards the creatures torso. The shaft buries itself in its rib cage and the beast shrieks with pain, yet it does not deter it from continuing its hungry advance towards your horses. As it stalks closer, you see that it is drawing in great gulps of air to inflate its chest. Its rib cage expands and suddenly there is a sharp, popping sound. You gasp with fear as dozens of horned spikes shoot out of its skin and come hurtling towards you like a volley of deadly darts.

+

You draw an arrow to your Bow and send it speeding towards the creatures torso. The shaft buries itself in its rib cage and the beast shrieks with pain, yet it does not deter it from continuing its hungry advance towards your horses. As it stalks closer, you see that it is drawing in great gulps of air to inflate its chest. Its rib cage expands and suddenly there is a sharp, popping sound. You gasp with fear as dozens of horned spikes shoot out of its skin and come hurtling towards you like a volley of deadly darts.

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 1 to the number you have picked.

If your total score is 4 or less, turn to 96. If it is 5 or more, turn to 269. @@ -4244,7 +4243,7 @@

You urge your horse towards the wooded hillock and enter the trees with just seconds to spare before the leading fanji come flashing past. You look about you but Karvas is nowhere to be seen. You fear he has been trampled by the stampede, but then he suddenly appears from out of the thundering wall of beasts. He is bruised and battered but he is still astride his horse and in full control of him. He veers his frightened steed away from the herd and comes galloping up the slope of the hillock towards the sanctuary of the trees. He pulls to a halt by your side and strokes the neck of his whinnying horse to reassure and calm him.

As the herd rush past the hillock, you glimpse more than a dozen horsemen who are galloping close behind them. They are hunters and they are picking off the best fanji at close quarters with bows and spears. Two of these fur-clad plainsmen see you and Karvas recovering among the trees, and instantly they steer their horses away from the herd and urge them towards the hillock. You sense that they suspect you and the prince are after their quarry and, as they ride closer, they mouth curses and fire their bows at you.

Their steel-tipped shafts arc through the air and thud into the trees close by.

- If you possess a bow and wish to return fire at these hunters, turn to 278. + If you possess a Bow and wish to return fire at these hunters, turn to 278. If you wish to attempt to evade them, turn to 133
@@ -4701,7 +4700,7 @@ 286 -

In one fluid practiced movement, you draw an arrow to your bow and let it fly towards the onrushing lancer. The mans eyes widen with terror as he sees your deadly shaft hurtling towards him, and desperately he twists aside to avoid it. The arrow misses by a hairs breadth, yet the lancer does not survive your shot. He loses his balance and tumbles out of the saddle to crash down, head-first, upon the cobblestoned passageway.

+

In one fluid practiced movement, you draw an arrow to your Bow and let it fly towards the onrushing lancer. The mans eyes widen with terror as he sees your deadly shaft hurtling towards him, and desperately he twists aside to avoid it. The arrow misses by a hairs breadth, yet the lancer does not survive your shot. He loses his balance and tumbles out of the saddle to crash down, head-first, upon the cobblestoned passageway.

Turn to 207.
@@ -5465,7 +5464,7 @@ 345 -

You draw an arrow to your bow and let it fly towards the nearest shrine-bearer. The shaft buries itself in his chest and the force of its impact knocks him to the ground. As he releases his grip of the platform, it tilts over and the tiger-head idol tumbles from its wooden base. It hits the ground with a mighty crash, breaks in two, and releases a whirling cone of red flame from its hollow core that engulfs the remaining bearers. In the blink of an eye the three men are transformed into smouldering heaps of ash.

+

You draw an arrow to your Bow and let it fly towards the nearest shrine-bearer. The shaft buries itself in his chest and the force of its impact knocks him to the ground. As he releases his grip of the platform, it tilts over and the tiger-head idol tumbles from its wooden base. It hits the ground with a mighty crash, breaks in two, and releases a whirling cone of red flame from its hollow core that engulfs the remaining bearers. In the blink of an eye the three men are transformed into smouldering heaps of ash.

@@ -6161,7 +6160,7 @@

(94) Replaced jet black with jet-black. Replaced spears and with spears, and.

(97) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand.

(100) Replaced stubby spears, that with stubby spears that. Added the illustration caption Four Bakhasians carry a platform on which rests an elaborate shrine crafted into the likeness of a tigers head. that was missing from the first printing of the books.

-

(102) Replaced each occurrence of ribcage with rib cage.

+

(102) Replaced bow with Bow. Replaced each occurrence of ribcage with rib cage.

(103) Replaced despatch with dispatch. Replaced death cry with death-cry. Replaced add 5 to with add 5 points to.

(110) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Net. Replaced when you did he feels sure with when you did, he feels sure.

(111) Replaced clang with clang.

@@ -6239,6 +6238,7 @@

(246) Replaced Replaced Gold crowns with Gold Crowns. 1 Dagger with Dagger. Replaced 1 Potion with Potion.

(247) Replaced imposter with impostor.

(248) Replaced two-storeyed with two-storey.

+

(249) Replaced bow with Bow.

(251) Replaced Dammerdon mountains with Dammerdon Mountains. Replaced Kai pathsmanship with Magnakai Pathsmanship.

(252) Replaced Barons seal with Barons Seal.

(253) Replaced shouts, and with shouts. And.

@@ -6257,6 +6257,7 @@

(282) Added the illustration caption A man is kneeling beside a stone-covered mound. that was missing from the first printing of the books.

(283) Replaced birdsong with bird song. Replaced villages where you with villages when you. Replaced evil baron with evil Baron.

(284) Replaced add 5 to with add 5 points to. Replaced Cavalian bandits with Cavalian Bandits.

+

(286) Replaced bow with Bow.

(292) Replaced Dammerdon range with Dammerdon Range.

(295) Replaced Zinair and with Zinair to. Replaced compliment with complement. Replaced badly injured with badly-injured. Replaced ships battered keel with ships battered keel. Added the illustration caption Prince Karvas emerges unscathed from the rope locker. that was missing from the first printing of the books.

(296) Replaced emotion, welcome with emotion. Welcome.

@@ -6287,7 +6288,7 @@

(340) Replaced saw mill with sawmill.

(342) Replaced alley way with alleyway. Added the illustration caption You see a group of horsemen riding across the drawbridge. that was missing from the first printing of the books.

(343) Replaced Bakhasa trail with Bakhasa Trail.

-

(345) Replaced death of with deaths of.

+

(345) Replaced death of with deaths of. Replaced bow with Bow.

(346) Replaced clang with clang.

(348) Replaced pathsmanship with Pathsmanship.

(350) Replaced Congratulations Grand with Congratulations, Grand.

diff --git a/26tfobm.xml b/26tfobm.xml index 6d33152..bbc16da 100644 --- a/26tfobm.xml +++ b/26tfobm.xml @@ -1754,7 +1754,7 @@

You enter the tunnel and follow the newly-laid wagon track to a junction where a smaller passage leads off to the right. The entrance to this smaller tunnel is blocked by a criss-cross of timbers. An Iron sign is fixed to one of the planks, but its Drodarin runescript has been eaten away by acid. When you look closer, you determine that the sign as defaced by Shomzaa himself. Traces of the acid are identical to the corrosive fluid that ate through Prince Leomins armour.

- If you possess Deliverance, and have attained the rank of Kai Grand Defender, or higher, turn to 138. + If you possess Deliverance, and have attained the rank of Kai Grand Defender or higher, turn to 138. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 308.
@@ -1765,7 +1765,7 @@

You offer up a prayer to Ishir before you get ready to attempt to forge a way through this white-hot wall of fire. With fear running cold in your veins, you close your eyes, lower your head, and then sprint towards the roaring fire like a charging bull. You hit the flaming wall and you are consumed by its terrible, searing heat. But you do not falter or lose your footing, and within a few seconds, you emerge from it to crash headlong into a sea of soft, cool barley.

Miraculously, you have suffered only minor burns to the exposed parts of your body (lose 3 ENDURANCE points), but when you prise open your eyes and take stock of your clothes and equipment, you quickly discover that every item you are wearing is on fire.

- If you possess Elementalism, and have attained the rank of Kai Grand Master Superior, or higher, turn to 326. + If you possess Elementalism, and have attained the rank of Kai Grand Master Superior or higher, turn to 326. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 235.
@@ -1925,8 +1925,8 @@

The lancers shriek maniacally as they come galloping across the flattened crops, their spears and lances lowered in readiness to run you through.

- If you possess Elementalism, have attained the rank of Kai Grand Defender, or higher, and you now wish to use this ability, turn to 276. - If you possess Assimilance, have attained the rank of Kai Grand Guardian, or higher, and you now wish to use this ability, turn to 155. + If you possess Elementalism, have attained the rank of Kai Grand Defender or higher, and you now wish to use this ability, turn to 276. + If you possess Assimilance, have attained the rank of Kai Grand Guardian or higher, and you now wish to use this ability, turn to 155. If you possess neither of these skills, or if you have yet to attain the required level of Kai Mastery, turn instead to 128.
@@ -2786,7 +2786,7 @@

You enter the cavern and make your way along a line of parked ore wagons, using them as cover as you stealthily approach the stone channel. The pitiful sounds of torture can be heard above the noise of the furnace, and the victims cries make your blood boil with anger. Your instinct is to attack his cruel tormentors and save him from the flames, but to do so would endanger the success of your vital mission, and so, reluctantly, you press on.

You reach the stone channel at the point where it crosses the wagon track, and you hide behind one of its supporting pillars. From here you can see that the exit from the cavern is open and unguarded. However, if you are to reach the mouth of this tunnel and escape from the cavern, you must first cross 20 yards of open ground in full view of a dozen Shomzaa minions.

- If you possess Assimilance, and have attained the rank of Kai Grand Guardian, or higher, turn to 115. + If you possess Assimilance, and have attained the rank of Kai Grand Guardian or higher, turn to 115. If you possess Assimilance, but have yet to attain this level of Kai rank, turn to 309. If you do not possess Assimilance, turn to 347.
@@ -3134,7 +3134,7 @@

You draw upon your Grand Mastery of Nexus to protect your body as you get ready to attempt to forge a way through this white-hot wall of fire. With fear running cold in your veins, you close your eyes, lower your head, and then sprint towards the roaring fire like a charging bull. You hit the flaming wall and you are consumed by its terrible, searing heat. But you do not falter or lose your footing, and within a few seconds, you emerge from it and crash headlong into a sea of soft, cool barley.

Physically, you have survived your ordeal unscathed, but when you prise open your eyes and take stock of your equipment, you quickly discover that your tunic and backpack are on fire.

- If you possess Elementalism, and have attained the rank of Kai Grand Master Superior, or higher, turn to 326. + If you possess Elementalism, and have attained the rank of Kai Grand Master Superior or higher, turn to 326. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 235.
@@ -3419,7 +3419,7 @@

Your mastery of herb lore enables you to identify the fungus growing here. It is Ashexa. This rare variety of toadstool is deadly poisonous, unless it is consumed with an equal quantity of Laumspur.

If you wish to pick some of this Ashexa, there is enough growing here for 2 potions. When swallowed with Laumspur, each dose of Ashexa will restore 5 ENDURANCE points (in addition to the ENDURANCE points restored by the Laumspur).

- If you have reached the rank of Kai Grand Defender, or higher, turn to 77. + If you have reached the rank of Kai Grand Defender or higher, turn to 77. If you have yet to attain this level of Kai Mastery, turn to 221.
@@ -3857,7 +3857,7 @@

You feel sure that the cannon is the key to your escape from this hall. However, in order to discharge the field gun at the portcullis, you will have to set a naked flame or glowing taper to its touch-hole.

- If you possess a Bow, and Magi-magic, and have reached the rank of Kai Grand Guardian, or higher, turn to 337. + If you possess a Bow, and Magi-magic, and have reached the rank of Kai Grand Guardian or higher, turn to 337. If you do not possess this skill, or if you have yet to attain this level of Kai Grand Mastery, turn to 105.
@@ -3947,7 +3947,7 @@

An assault on the throne chamber is about to take place. You watch with grim fascination as the Agarashi rise up from positions they have dug around the perimeter of the cavern, and wait for their commander to shriek the order to attack. A wailing cry echoes around the cavern as the horde rushes headlong towards the barricade. They come to within a few paces of the wall before the leading ranks are obliterated by a cannons shell and a deafening volley of Bor pistols. There is a brief clash of swords and spears, followed by an ominous silence. From out of the smoke and carnage, the few who have survived the attack come crawling back to their trenches to lick their wounds and await the next assault.

Soon you hear the approach of enemy reinforcements, their ill-fitting armour rattling as they come running along the tunnel. You are forced to move away from the column for fear of being seen when they arrive but, as you scurry to the cover of an empty powder barrel, you are spotted by a group of Shomzaa minions in a trench near the cavern wall. They cry out to their comrades, alerting them of your presence as they fumble to load their captured crossbows.

If you possess a Phosphor Bomb, and wish to use it, turn to 84. - If you possess Assimilance, have reached the rank of Kai Grand Guardian, or higher, and wish to use your Discipline, turn to 216. + If you possess Assimilance, have reached the rank of Kai Grand Guardian or higher, and wish to use your Discipline, turn to 216. If you do not possess either this item, or this skill, or have yet to attain the required level of Kai Mastery, turn instead to 28.
@@ -4139,7 +4139,7 @@

With a sweep of its skeletal arm, the Shomzaa Agarashi commander signals its minions to halt. Instantly they obey the order and a deathly quiet descends upon the tunnel. Your skin prickles with fear when you sense that the creature is scanning the bodies of the battle-slain, using its psychic powers to probe for signs of life.

- If you possess Kai-screen, and have reached the rank of Kai Grand Guardian, or higher, turn to 5. + If you possess Kai-screen, and have reached the rank of Kai Grand Guardian or higher, turn to 5. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 179.
@@ -4247,7 +4247,7 @@

You slow to a halt and take cover in the shadows, close to the exit from the tunnel. Carefully you watch the movements of the Shomzaa Agarashi guards as you consider the most efficient way you can cause a diversion.

- If you possess Assimilance, and have reached the rank of Kai Grand Master Superior, or higher, turn to 66. + If you possess Assimilance, and have reached the rank of Kai Grand Master Superior or higher, turn to 66. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 163.
@@ -4394,7 +4394,7 @@

You slide to a halt beside the cannon, but before you can set off the powder in the touch-hole, the Agarashi commander fires an icy blast at your head. Instinctively, you duck down to avoid being struck by this deadly missile, and it wooshes past within inches of your scalp.

You are rising to your feet when suddenly you hear a chorus of hellish screams. You glance over your shoulder and your heart misses a beat when you see three Shomzaa Agarashi; they are charging at you with battle-axes clasped in their taloned hands.

- If you possess Kai-surge, and have reached the rank of Kai Grand Guardian, or higher, turn to 78. + If you possess Kai-surge, and have reached the rank of Kai Grand Guardian or higher, turn to 78. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 316.
@@ -4778,7 +4778,7 @@

Upon returning to the cavern, you enter the south tunnel and follow the newly-laid wagon track to a junction where a smaller passage leads off to the right. The entrance to this smaller tunnel is blocked by a criss-cross of timbers. An iron sign is fixed to one of the planks, but its Drodarin runescript has been eaten away by acid. When you look closer, you determine that the sign was defaced by Shomzaa himself. Traces of the acid are identical to the corrosive fluid that ate through Prince Leomins armour.

- If you possess Deliverance, and have attained the rank of Kai Grand Defender, or higher, turn to 138. + If you possess Deliverance, and have attained the rank of Kai Grand Defender or higher, turn to 138. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 308.
@@ -5774,12 +5774,14 @@

(65) Replaced despatch with dispatch. Replaced seige with siege. Replaced agarashi with Agarashi.

(66) Replaced agarashi with Agarashi.

(67) Replaced 50 dwarves with fifty dwarves.

+

(68) Replaced Grand Defender, or higher with Grand Defender or higher.

+

(69) Replaced Master Superior, or higher with Master Superior or higher.

(73) Replaced Vinegar and with Vinegar, and.

(74) Replaced each occurrence of Sun-Crystal with Sun-crystal. Replaced Shomzaa hideous with Shomzaas hideous.

(75) Replaced seige with siege. Replaced Kai mastery with Kai Mastery.

(76) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Levitation.

(82) Replaced agarashi with Agarashi.

-

(83) Replaced Kai Grand Defender, and with Kai Grand Defender, or higher, and. Replaced Kai Grand Guardian, and with Kai Grand Guardian, or higher, and.

+

(83) Replaced Kai Grand Defender, and with Kai Grand Defender or higher, and. Replaced Kai Grand Guardian, and with Kai Grand Guardian or higher, and.

(84) Replaced bomb with Phosphor Bomb.

(88) Replaced the the with the.

(94) Replaced agonising with agonizing.

@@ -5806,7 +5808,7 @@

(129) Replaced Kai lord with Kai Lord. Replaced agarashi with Agarashi.

(144) Replaced approriate with appropriate.

(152) Replaced jug with Jug of Vinegar. Replaced and and with and. Replaced current, then with current; then.

-

(153) Replaced Kai Grand Guardian, turn with Kai Grand Guardian, or higher, turn.

+

(153) Replaced Kai Grand Guardian, turn with Kai Grand Guardian or higher, turn.

(154) Replaced rockface with rock-face. Replaced Sun-Crystal with Sun-crystal. Replaced Bow and with Bow, and. Replaced Bow, or with Bow, nor.

(158) Replaced odd (1,3,5,7,9) with odd (i.e. 1, 3, 5, 7, 9). Replaced even (2,4,6,8,0) with even (i.e. 2, 4, 6, 8, 0).

(161) Replaced Bow nor with Bow, nor.

@@ -5815,7 +5817,7 @@

(168) Replaced agarashi with Agarashi.

(170) Replaced agarashi with Agarashi.

(175) Replaced agarashi with Agarashi.

-

(182) Replaced like charging with like a charging.

+

(182) Replaced like charging with like a charging. Replaced Master Superior, or higher with Master Superior or higher.

(184) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Lightning Hand. Replaced attained, above with attained above.

(185) Replaced agarashi with Agarashi.

(187) Replaced jug of vinegar with Jug of Vinegar.

@@ -5828,6 +5830,7 @@

(202) Replaced elite with lite.

(203) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand.

(204) Replaced Korlinium with korlinium.

+

(206) Replaced Grand Defender, or higher with Grand Defender or higher.

(207) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand. Replaced agarashi with Agarashi.

(208) Replaced agarashi with Agarashi.

(209) Replaced Sun-Crystal with Sun-crystal. Replaced each occurrence of probiscus with proboscis. Replaced agarashi with Agarashi.

@@ -5848,10 +5851,10 @@

(236) Replaced agarashi with Agarashi.

(240) Replaced Sun-Crystal with Sun-crystal.

(241) Replaced agarashi with Agarashi.

-

(243) Replaced bow and Magi-magic, and with Bow, and Magi-magic, and. Replaced Kai Grand Guardian, turn with Kai Grand Guardian, or higher, turn.

+

(243) Replaced bow and Magi-magic, and with Bow, and Magi-magic, and. Replaced Kai Grand Guardian, turn with Kai Grand Guardian or higher, turn.

(246) Replaced vision, then with vision; then.

(247) Replaced passage, then with passage; then. Replaced agarashi with Agarashi.

-

(250) Replaced ante-room with anteroom. Replaced item, this with item, or this. Replaced each occurrence of agarashi with Agarashi. Replaced Kai Grand Guardian, and with Kai Grand Guardian, or higher, and.

+

(250) Replaced ante-room with anteroom. Replaced item, this with item, or this. Replaced each occurrence of agarashi with Agarashi. Replaced Kai Grand Guardian, and with Kai Grand Guardian or higher, and.

(253) Replaced irridescent with iridescent. Replaced agarashi with Agarashi.

(258) Replaced agarashi with Agarashi.

(259) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell. Removed the dash preceding Flameshaft.

@@ -5859,16 +5862,16 @@

(262) Replaced odd (1,3,5,7,9) with odd (i.e. 1, 3, 5, 7, 9). Replaced even (0,2,4,6,8) with even (i.e. 2, 4, 6, 8, 0).

(263) Replaced each occurrence of agarashi with Agarashi.

(264) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Strength.

-

(267) Replaced agarashi with Agarashi. Replaced Kai Grand Guardian, turn with Kai Grand Guardian, or higher, turn.

+

(267) Replaced agarashi with Agarashi. Replaced Kai Grand Guardian, turn with Kai Grand Guardian or higher, turn.

(268) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Lightning Hand. Replaced attained, above with attained above.

(269) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dash preceding Shield.

(271) Replaced agarashi with Agarashi.

(272) Replaced Sun-Crystal with Sun-crystal.

(273) Replaced Bow, or with Bow, nor.

-

(277) Replaced agarashi with Agarashi. Replaced Kai Grand Master Superior, turn with Kai Grand Master Superior, or higher, turn.

+

(277) Replaced agarashi with Agarashi. Replaced Kai Grand Master Superior, turn with Kai Grand Master Superior or higher, turn.

(280) Replaced Kai lord with Kai Lord. Replaced crossbolts with crossbow bolts. Replaced agarashi with Agarashi.

(284) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Counterspell. Replaced seige with siege.

-

(289) Replaced each occurrence of agarashi with Agarashi. Replaced Kai Grand Guardian, turn with Kai Grand Guardian, or higher, turn.

+

(289) Replaced each occurrence of agarashi with Agarashi. Replaced Kai Grand Guardian, turn with Kai Grand Guardian or higher, turn.

(293) Replaced agarashi with Agarashi.

(298) Replaced jug with Jug of Vinegar.

(301) Replaced membraneous with membranous.

@@ -5876,6 +5879,7 @@

(310) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand. Replaced Crack!, with Crack!.

(313) Replaced agarashi with Agarashi.

(314) Replaced each occurrence of agarashi with Agarashi.

+

(319) Replaced Grand Defender, or higher with Grand Defender or higher.

(320) Replaced agarashi with Agarashi.

(322) Replaced Sun-Crystal with Sun-crystal.

(324) Replaced agarashi with Agarashi.

diff --git a/27v.xml b/27v.xml index 17d5b4a..dd968c3 100644 --- a/27v.xml +++ b/27v.xml @@ -1197,7 +1197,7 @@ If you possess Herbmastery, and have attained the rank of Sun Lord, turn to 229. - If you possess Kai-surge, and have attained the rank of Kai Grand Guardian, or higher, turn to 111. + If you possess Kai-surge, and have attained the rank of Kai Grand Guardian or higher, turn to 111. If you possess neither of these skills, or if you have yet to attain the required level of Kai Mastery, turn to 274.
@@ -3819,7 +3819,7 @@ - If you possess Elementalism, and have attained the rank of Kai Grand Sentinel, or higher, turn to 183. + If you possess Elementalism, and have attained the rank of Kai Grand Sentinel or higher, turn to 183. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 78. @@ -4068,8 +4068,8 @@ - If you possess Assimilance, and have attained the rank of Kai Grand Master Superior, or higher, turn to 17. - If you possess Elementalism, and have attained the rank of Kai Grand Defender, or higher, turn to 333. + If you possess Assimilance, and have attained the rank of Kai Grand Master Superior or higher, turn to 17. + If you possess Elementalism, and have attained the rank of Kai Grand Defender or higher, turn to 333. If you possess neither of these skills, or if you have yet to attain the required levels of Kai Mastery, turn to 79. @@ -4195,7 +4195,7 @@

You are a few leagues to the south of the toll bridge when you pass a signpost that says: BEHNAZ70 miles. Beyond this point, the hill road begins to twist like a swimming serpent. You are passing around one of its seemingly endless bends when you hear a loud rumble of thunder echoing through the hills.

- If you possess Grand Pathsmanship, and have attained the rank of Kai Grand Sentinel, or higher, turn to 113. + If you possess Grand Pathsmanship, and have attained the rank of Kai Grand Sentinel or higher, turn to 113. If you do not possess this skill, or if you have yet to reach this level of Kai Mastery, turn to 63.
@@ -4385,7 +4385,7 @@

Before the guard can reload his musket and fire again, you reach the end of the roof and climb down the trunk of the tree. Gildas and his men follow your lead, and when all of you are safely on the ground, you pause for a few moments to assess the situation. From beneath the leafy boughs of the young oak, you look out across the parade ground and scan the buildings that border upon it. Bhanarian soldiers are running everywhere, seemingly in confusion. Then you realize that they all have a purpose: they are rushing to secure every entrance and exit from the barracks.

Gildas points to a building on the west side of the parade ground. Its doors are open and unguarded. You magnify your vision and see that it is part of the barracks stables. Its well-lit interior is busy with troopers who are preparing their mounts for tomorrows ceremonial parade through the city. Beyond its rows of stalls is an archway that opens on to one of the citys streets. You inform the rangers of what you have seen and you decide that the stables offer you your best hope for an escape from the barracks. Using the perimeter trees for cover, you skirt around the parade ground and make your approach to the stables. You are less than 6 metres from its open doors when you are suddenly called upon to halt. Three Bhanarian guards come weaving through the line of trees towards you, their spears held at the ready. Stay where you are, barks the tallest of these soldiers, and all of youraise your hands!

If you possess Herbmastery, and have attained the rank of Sun Lord, turn to 229. - If you possess Kai-surge, and have attained the rank of Kai Grand Guardian, or higher, turn to 111. + If you possess Kai-surge, and have attained the rank of Kai Grand Guardian or higher, turn to 111. If you possess neither of these skills, or if you have yet to attain the required level of Kai Mastery, turn to 274. @@ -4720,7 +4720,7 @@

You draw an arrow to your bow and take aim at one of the leading Xanon as it comes charging through a puddle of crude oil.

- If you possess Magi-magic, and have attained the rank of Kai Grand Guardian, or higher, turn to 6. + If you possess Magi-magic, and have attained the rank of Kai Grand Guardian or higher, turn to 6. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 34.
@@ -5742,7 +5742,7 @@

(228) Deleted which you carry in your pack.

(233) Replaced Old Kingdom spell with Old Kingdom Spell.

(235) Replaced storeroom with store room.

-

(240) Replaced pathsmanship with Pathsmanship. Replaced a corridor of weather-worn pillars line with a corridor of weather-worn pillars lines.

+

(240) Replaced pathsmanship with Pathsmanship. Replaced a corridor of weather-worn pillars line with a corridor of weather-worn pillars lines. Replaced Sentinel, or higher with Sentinel or higher.

(242) Replaced Xanons with Xanon. Replaced queuing with queueing.

(243) Removed paragraph break between Random Number Table. with If you possess.

(247) Replaced Brotherhood spell with Brotherhood Spell.

@@ -5750,7 +5750,7 @@

(250) Replaced plains grass with plains grass.

(256) Replaced Siyenese compass with Siyenese Compass. Replaced military quarter with Military Quarter. Replaced compass, and your Kai sixth sense, both with Siyenese Compass and your Kai sixth sense both.

(257) Replaced Kai mastery with Kai Mastery.

-

(261) Replaced Kai rank of Grand Master Superior with rank of Kai Grand Master Superior. Replaced Grand Master Superior, turn with Grand master Superior, or higher, turn. Replaced Grand Defender, turn with Grand Defender, or higher, turn.

+

(261) Replaced Kai rank of Grand Master Superior with rank of Kai Grand Master Superior. Replaced Grand Master Superior, turn with Grand Master Superior or higher, turn. Replaced Grand Defender, turn with Grand Defender or higher, turn.

(263) Replaced Old Kingdom spell with Old Kingdom Spell.

(266) Replaced Old Kingdom spell with Old Kingdom Spell.

(268) Replaced click with click. Replaced The Innkeeper with The innkeeper in the illustrations caption.

@@ -5769,6 +5769,7 @@

(310) Replaced the captain with the Captain.

(311) Replaced ietms with items.

(316) Replaced gold crown with Gold Crown. Replaced this crown with this Crown.

+

(317) Replaced Kai Grand Guardian, or higher with Kai Grand Guardian or higher.

(318) Replaced elite with lite.

(319) Replaced Brotherhood spell with Brotherhood Spell.

(320) Replaced the ring with the Tiger Ring.

-- 2.34.1