From 93d1bae902c6640d01a022ffc43a7f8034f1bf6f Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Wed, 6 Feb 2008 00:01:41 +0000 Subject: [PATCH] chunk of errata git-svn-id: https://projectaon.org/data/en/xml@575 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 18dotd.xml | 93 ++++++++++++++++++++++++++++-------------------------- 1 file changed, 49 insertions(+), 44 deletions(-) diff --git a/18dotd.xml b/18dotd.xml index f6a55dd..df885f6 100644 --- a/18dotd.xml +++ b/18dotd.xml @@ -1072,7 +1072,7 @@

You fall among the damp, jagged rocks and gash your head on a pointed outcrop: lose 3 ENDURANCE points.

-

Your sudden movement alerts a Lavas to your position and it circles around Ravens Eerie until it is sure that you are human. Then, with a piercing shriek, it comes diving out of the sky with its claws extended and its beaked jaw open wide.

+

Your sudden movement alerts a Lavas to your position and it circles around Ravens Eyrie until it is sure that you are human. Then, with a piercing shriek, it comes diving out of the sky with its claws extended and its beaked jaw open wide.

Turn to 108.
@@ -1211,8 +1211,8 @@ 40 -

You leave the monastery under cover of darkness and set off towards the northwest, into the foothills the Durncrag Mountains. Soon you pick up the trail that leads to Ravens Eerie and you follow it for a mile to where it crosses a mountain stream. Mist oozes from the peaty soil, breathing a damp film on the surrounding rocks.

-

You continue beyond the mist-enshrouded stream until you reach a rocky spur of granite called Eagles Claw. Here you detect a low humming sound and your pulse quickens; you sense you are getting closer to the Shadow Gate. This resonant hum steadily increases in volume the nearer you get to Ravens Eerie. Then, as you come to within a few hundred yards of the peak, you catch your first glimpse of the Shadow Gate. It is an awe-inspiring sight.

+

You leave the monastery under cover of darkness and set off towards the northwest, into the foothills the Durncrag Mountains. Soon you pick up the trail that leads to Ravens Eyrie and you follow it for a mile to where it crosses a mountain stream. Mist oozes from the peaty soil, breathing a damp film on the surrounding rocks.

+

You continue beyond the mist-enshrouded stream until you reach a rocky spur of granite called Eagles Claw. Here you detect a low humming sound and your pulse quickens; you sense you are getting closer to the Shadow Gate. This resonant hum steadily increases in volume the nearer you get to Ravens Eyrie. Then, as you come to within a few hundred yards of the peak, you catch your first glimpse of the Shadow Gate. It is an awe-inspiring sight.

@@ -1222,7 +1222,7 @@ -

It appears like a black, semicircular cave mouth that seems to hover motionless in the air. Crackling snakes of electrical energy surround its edges, and the air before it writhes and shimmers like a desert mirage. You reach to the pocket of your tunic and remove the Sun-crystal, weighing it carefully in your hand so that you will be ready to throw it accurately when the time comes.

+

It appears like a black, semicircular cave mouth that seems to hover motionless in the air. Crackling snakes of electrical energy surround its edges, and the air before it writhes and shimmers like a desert mirage. You reach into the pocket of your tunic and remove the Sun-crystal, weighing it carefully in your hand so that you will be ready to throw it accurately when the time comes.

The electrical fire that borders the Shadow Gate suddenly flares and gives off hissing sparks which climb like fireworks into the night sky. Moments later, a trio of Lavas emerge from its total darkness and soar into the air. Judging by their direction of flight, you determine that they are going to reinforce the enemy line which keeps King Ulnars armies at bay.

You are too far from the Shadow Gate to hurl the Sun-crystal and so, with caution, you begin to inch your way nearer to your goal.

If you possess Grand Pathsmanship and Telegnosis, turn to 291. @@ -1245,7 +1245,7 @@ 42 -

This village is a run down shabby-looking place which appears to have seen better days. The timbers of its gaudily-painted houses are riddled with rot, and its citizens have a mean and surly demeanour that you find irksome. You are having second thoughts about stopping at the inn and are only persuaded when you hear the distant rumble of thunder.

+

This village is a run-down shabby-looking place which appears to have seen better days. The timbers of its gaudily-painted houses are riddled with rot, and its citizens have a mean and surly demeanour that you find irksome. You are having second thoughts about stopping at the inn and are only persuaded when you hear the distant rumble of thunder.

To your surprise, you discover the owner of the Pickled Scow to be an unusually kind and cheerful character. For 3 Gold Crowns (erase these from your Action Chart), he and his daughter furnish you with a fine meal and a warm room above their kitchen. Before you retire for the night, they invite you to sample their alefree of charge. It is a weak but flavoursome brew, and while you sip it in front of the blazing hearth, they tell you stories about the colourful travellers who have spent the night at their inn.

If you wish to ask them if they have heard any news about your homeland, turn to 231. If you do not, turn to 56. @@ -1265,7 +1265,7 @@ 44 -

King Ulnar convenes an emergency council of the Sommlending barons in his Chamber of State. When all are assembled, Baron Caldar of Anskaven conducts a briefing, principally for your benefit, outlining the grave situation confronting Sommerlund and, most especially, the new order of the Kai. You are aware of much of what he says, having been briefed already by Gwynian the Sage in Varetta, but you learn that the Sommlending army has lost many brave men attempting to break the siege at the Kai Monastery and is too weakened, at present, to attack the enemy again.

+

King Ulnar convenes an emergency council of the Sommlending barons in his Chamber of State. When all are assembled, Baron Caldar of Anskaven conducts a briefing, principally for your benefit, outlining the grave situation confronting Sommerlund and, most especially, the New Order of the Kai. You are aware of much of what he says, having been briefed already by Gwynian the Sage in Varetta, but you learn that the Sommlending army has lost many brave men attempting to break the siege at the Kai Monastery and is too weakened, at present, to attack the enemy again.

Where is Guildmaster Banedon? you ask, when called upon by the King to speak to the council of war.

He is at the Kai Monastery, answers Baron Medar of Tyso. He, in company with Lord Rimoah of Dessi and the ten most senior magicians of Torans Brotherhood, went to the monastery during the early days of the siege. They travelled there aboard the Guildmasters skyship and At this point, the Baron hesitates and looks to the King, as if seeking his permission to continue. The King continues on his behalf.

Grand Master, he says, his voice heavy, the Guildmasters skyship was seen falling from the skies above the monastery. Border Rangers saw it crash in flames. We we fear that all aboard were lost.

@@ -1280,7 +1280,7 @@

You fight with devastating skill and, despite the overwhelming odds against you, you succeed in defeating every last one of these vicious hounds. As the last one falls to your blows, you urge your horse away from the bridge and set off along the track to the distant town of Scade.

-

On returning to the Lucky Bucket inn, you break the ill news of your encounter at Castle Tranius to the remaining five troopers. It comes as a shock, both to them and to the innkeeper, who fears for the safety of the real Knight Tranius.

+

On returning to the Lucky Bucket Inn, you break the ill news of your encounter at Castle Tranius to the remaining five troopers. It comes as a shock, both to them and to the innkeeper, who fears for the safety of the real Knight Tranius.

I havent seen him in the town for near-on a week, he says, anxiously rubbing his many chins. We ere had no inkling that somethin bad was happenin up there at the castle. Its right put the shakes up me, I can tell you.

Turn to 246.
@@ -1292,7 +1292,7 @@

Hurriedly you utter the words of the Brotherhood Spell Levitation and, simultaneously, you leap into the air. The spell takes effect almost immediately, and it pushes you high enough to avoid the dragons searing blast of flame.

Your quick thinking has saved your skin, but it does not impress the dragon. Your escape from his incinerating breath serves to make him even angrier. He stomps his massive forefoot down onto the black soil and sends a splash of molten mud and flame soaring into the sulphurous sky.

-

You ease the levitation spell and return to the uncertain black soil. Then you retreat towards the Shadow Gate, but, as you run, you are forced to reach for your weapon as the great beast comes lumbering forwards with his jaw agape.

+

You ease the Levitation spell and return to the uncertain black soil. Then you retreat towards the Shadow Gate, but, as you run, you are forced to reach for your weapon as the great beast comes lumbering forwards with his jaw agape.

Unless you possess a Platinum Amulet, a Talisman of Ishir, or the Discipline of Grand Nexus, you must now deduct 3 ENDURANCE points due to the debilitating effects of the heat and atmosphere.

Turn to 316.
@@ -1333,7 +1333,7 @@

You leave the Tower and tour the battlements, offering words of comfort to the wounded and praising those Kai who have shown exceptional bravery. You are returning to the Grand Hall when you see Banedon approaching from the other direction.

The time is ripe for you to begin your mission, Grand Master, he says. The enemy have lost a great number this nightit is unlikely they will return before the dawn.

-

Yes, my friend, you reply, touching the pocket of your tunic which contains the Sun-crystal, you are right. The time has comeI will leave for Ravens Eerie at once.

+

Yes, my friend, you reply, touching the pocket of your tunic which contains the Sun-crystal, you are right. The time has comeI will leave for Ravens Eyrie at once.

Turn to 40.
@@ -1367,7 +1367,7 @@

You rush into the forest and glance overhead to make doubly sure that you are not being tracked by the winged Lavas. The darkening sky is clear of the enemy and confidently you press on through the trees, sure in your ability to remain undetected now that you are in your natural environment of the forest.

-

Soon you reach the clearing and hurry to a boulder which bears the imprint of a human hand. You place your right hand upon it and the imprint fits around it like a glove. Silently a hinged stone slab rises up from the ground revealing a stair that leads down into a brick-lined passageway. You enter and hurry along this familiar tunnel, covering a mile before you come to a door that opens automatically at your approach. Beyond lies the Vault of the Sun, your personal stronghold. It radiates a warmly golden light: they are the rays of the Lorestones of Nyxator. Once safely inside your underground lair, you pause to allow the radiant light of the Lorestones to wash over your tired and aching limbs and, within the space of a few heartbeats, the fatigue of your long journey home is melted away (restore all lost ENDURANCE points).

+

Soon you reach the clearing and hurry to a boulder which bears the imprint of a human hand. You place your right hand upon it and the imprint fits around it like a glove. Silently a hinged stone slab rises up from the ground revealing a stair that leads down into a brick-lined passageway. You enter and hurry along this familiar tunnel, covering a mile before you come to a door that opens automatically at your approach. Beyond lies the Vault of the Sun, your personal stronghold. It radiates a warm golden light: it is the rays of the Lorestones of Nyxator. Once safely inside your underground lair, you pause to allow the radiant light of the Lorestones to wash over your tired and aching limbs and, within the space of a few heartbeats, the fatigue of your long journey home is melted away (restore all lost ENDURANCE points).

Revived and revitalized, you throw open the door to the vault and see a young Kai Master standing guard at the foot of the tower stairwell. He is Sabre Fox, one of your most gifted students.

Gr Grand Master! he stammers, hardly daring to believe his eyes. You have returned. Praise the Gods! Our prayers have been answered!

You smile at the young Kai Master who now has tears of joy in his steel-grey eyes.

@@ -1383,7 +1383,7 @@

Using the Brotherhood Spell Levitation you are able to counter the speed of your descent. Unfortunately, Lord Constable Nathor does not possess the same ability and, as you are beginning to slow down, he comes screaming past you, his eyes and mouth wide with terror.

You stretch out and make a grab for his cloak as he hurtles past. You manage to get a grip and hold on fast, but as you are nearing the ground, his cloak comes undone and he falls the last twenty feet to the flagstoned keep. Upon landing, you discover that Nathor is still alive, but his left ankle is badly broken and his face is cut and bruised. Despite his obvious pain he manages a smile, revealing gaps where he is now missing two of his teeth.

Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your hands to the injured foot (reduce you ENDURANCE points score by 4). You feel the warmth of your power start to reduce the swollen tissues and mend the broken bone, but before you can complete the cure, a yelling horde of bogus castle guardsmen come rushing from out of the gatehouse with their swords drawn. You unsheathe your weapon and crouch in readiness to meet their manic attack.

- Castle guardsmen (impostors)4848 + Castle Guardsmen (impostors)4848 If you win this fight, turn to 93.
@@ -1422,7 +1422,7 @@ 56 -

You sleep well and rise with the cocks crow. When you reach the stable, you discover the innkeeper has already prepared your horse ready for your departure. You thank him and wave farewell to the cheerful man and his daughter as you set off on the road north to Varetta.

+

You sleep well and rise with the cocks crow. When you reach the stable, you discover the innkeeper has already prepared your horse, ready for your departure. You thank him and wave farewell to the cheerful man and his daughter as you set off on the road north to Varetta.

It is midday when you catch your first glimpse of this ancient city. Positioned on a large plateau in the centre of a grassy plain, the blood-red walls and towering spires of Varetta look doubly impressive. As you approach the south gate, you admire the carvings which embellish the citys walls. They depict great dragons with snake-like bodies that intertwine as they flow around the towers and bastions of this ancient city.

The guards at the gate allow you to enter without challenge, and you pass through the grand southern entrance which leads to a flagstoned square.

If you have ever visited Varetta before, in a previous Lone Wolf adventure, turn to 284. @@ -1435,7 +1435,7 @@

The leading Eldenoran soldier is stunned into open-mouthed shock when he sees you standing in the trench before him. You strike a swift, deadly blow, and he staggers backwards, pulling two of his comrades down to the floor of the trench as he falls. The others draw their swords and come leaping over their fallen friends, attacking you with unexpected fury.

-

Eldenoran assault troops; COMBAT SKILL 39 ENDURANCE 42

+ Eldenoran Assault Troops3942 If you win this combat, turn to 324.
@@ -1455,7 +1455,7 @@

You help the Baronesss entourage to set up camp beside the stream while Dorst, who considers himself something of a master cook, prepares the trout you caught earlier. To your surprise, the meal turns out to be excellent (restore 3 ENDURANCE points).

-

During supper, you ask the Baroness what news she has heard of events in the east. She tells you that there is war between the principalities of the Stornlands, although this is such a common condition that it can hardly be considered news any more. Of distant Sommerlund she has heard nothing. After supper, she excuses herself and retires to her carriage. Dorst posts two men to guard her coach, then he invites you to play cards with himself and the remaining five men.

+

During supper, you ask the Baroness what news she has heard of events in the east. She tells you that there is war between the principalities of the Stornlands, although this is such a common condition that it can hardly be considered news anymore. Of distant Sommerlund she has heard nothing. After supper, she excuses herself and retires to her carriage. Dorst posts two men to guard her coach, then he invites you to play cards with himself and the remaining five men.

@@ -1497,7 +1497,7 @@

In the name of the Gods! splutters Nathor, spilling liqueur down the front of his tunic. What was that?

A knot of fear tightens in the pit of your stomach. A Kraan, you reply, recognizing at once the fell cry of this unwelcome creature.

You hurry to a window and see the large, bat-like Kraan silhouetted against the moon. A man-sized rider clings precariously to the creatures reptilian back as it swoops and soars among the hills and gullies.

-

You had best come away from the window, my Lord, replies an anxious Nathor, lest it detects your presence here.

+

You had best come away from the window, my Lord, replies an anxious Nathor, lest it detect your presence here.

You take heed of the Lord Constables advice and retreat from the window. Furthermore, you use your Magnakai skill of Psi-screen to shield your mind in case the Kraan rider is able to employ psychic abilities to locate your presence.

It is not the first time it has come, says Rasbarin. Every night for the past ten days weve heard it circling the hills. Sometimes there is more than one of its kind. He suggests that you bunk in the cellar of the monastery where you may be safer from detection, and you accept his offer gladly.

Turn to 154. @@ -1862,7 +1862,7 @@ 86 -

You ride to Scade, with all the speed your exhausted horse can muster, and return at once to the Lucky Bucket inn where the remaining members of the troop are billeted. The news of your encounter at Castle Tranius comes as a shock, both to the troopers and to the innkeeper who fears for the safety of the real Knight Tranius.

+

You ride to Scade, with all the speed your exhausted horse can muster, and return at once to the Lucky Bucket Inn where the remaining members of the troop are billeted. The news of your encounter at Castle Tranius comes as a shock, both to the troopers and to the innkeeper who fears for the safety of the real Knight Tranius.

I havent seen him in the town for near-on a week, he says, anxiously rubbing his many chins. We ere had no inkling that somethin bad was happenin up there at the castle. Its right put the shakes up me, I can tell you.

In the warm comfort of the inn, you use your Kai healing skills to mend the Lord Constables injuries. He is carefully testing his weight on his newly mended ankle when suddenly there is a commotion outside in the street. An angry mob of hard-faced men, many clutching torches, staves, and coils of rope, are marching down the cobbled avenue towards the inn.

Hang the Talestrian thieves! they shout. String up the murdering swine!

@@ -2556,7 +2556,7 @@

You steel yourself for the impact, but you hit the flagstones with such numbing force that your preparation does little to lessen the injuries you receive to your legs and body (lose 12 ENDURANCE points). Moments later, you are hit by Nathor who comes crashing down upon your prone form. Your body softens his fall, but even so, the impact leaves him with a broken left ankle and severe cuts to his face and hands. Despite his obvious pain he manages to smile when he realizes that you are both still alive, revealing gaps where he is now missing two of his front teeth.

Using your natural Kai curing skills, you repair your internal injuries sufficiently for you to be able to stand and assist your companion. Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your hands to his injured foot (reduce your ENDURANCE score by a further 4 points). You feel the warmth of your power start to reduce the swollen tissues and mend the broken bone, but before you can complete the cure, a yelling horde of bogus castle guardsmen come rushing from out of the gatehouse with their swords drawn. Cursing your luck, you unsheathe your weapon and crouch in readiness to meet their manic attack.

- Castle guardsmen (impostors)4848 + Castle Guardsmen (impostors)4848 If you win this fight, turn to 93.
@@ -3350,7 +3350,7 @@

In the name of the Gods! splutters Nathor, spilling liqueur down the front of his tunic. What was that?

You hurry to the window and see a large, bat-like shape silhouetted against the moon. A man-sized rider clings precariously to the creatures back as it swoops and soars among the hills and gullies. A knot of fear tightens in the pit of your stomach.

A Kraan, you say, recognizing at once the outline of this unwelcome creature.

-

You had best come away from the window, my Lord, replies an anxious Nathor, lest it detects your presence here.

+

You had best come away from the window, my Lord, replies an anxious Nathor, lest it detect your presence here.

You take heed of the Lord Constables advice and retreat from the window. Furthermore, you use your Magnakai skill of Psi-screen to shield your mind in case the Kraan rider is able to employ psychic abilities to locate your presence.

It is not the first time, says Rasbarin. Every night for the past ten days weve heard it circling the hills. Sometimes there is more than one of its kind. He offers you a bunk in the cellar of the monastery where you may be safe from detection, and you accept gladly.

Turn to 154. @@ -4094,9 +4094,9 @@

You return to the Grand Hall where Banedon and Rimoah tell you of the location of the Shadow Gate.

-

Kai scouts sighted it in the foothills of the Durncrag Mountains, less than five miles distant, at a place called Ravens Eerie, says Banedon.

+

Kai scouts sighted it in the foothills of the Durncrag Mountains, less than five miles distant, at a place called Ravens Eyrie, says Banedon.

I know this place, you say. My old tutor, Storm Hawk, and I camped there on a hunting trip when I was an acolyte, before the war with Darklord Zagarna. There is a track that leads thereI know it well.

-

You are determined to destroy the Shadow Gate and you resolve to go to Ravens Eerie tonight, to carry out the mission. Also you are aware that tomorrow is a very special day. It is Fehmarnthe first day of Spring, a holy day in Sommerlund when traditionally all of the Kai gather at the monastery to reaffirm their fealty to King Ulnar and the God Kai. It is also the anniversary of the First Order, the day upon which all of your warrior caste, save you, were massacred by Darklord Zagarnas hordes.

+

You are determined to destroy the Shadow Gate and you resolve to go to Ravens Eyrie tonight, to carry out the mission. Also you are aware that tomorrow is a very special day. It is Fehmarnthe first day of Spring, a holy day in Sommerlund when traditionally all of the Kai gather at the monastery to reaffirm their fealty to King Ulnar and the God Kai. It is also the anniversary of the First Order, the day upon which all of your warrior caste, save you, were massacred by Darklord Zagarnas hordes.

I will destroy the Shadow Gale tonight, you vow resolutely, and tomorrow we shall celebrate Fehmarn, secure in the knowledge that a lasting peace has returned to our land.

Moments later, a doleful bell sounds from atop the Durncrag Tower: it is the alarm.

Hurry, my lords! shouts a young Kai Savant who comes rushing breathlessly into the Grand Hall. The enemy are attacking in force!

@@ -4279,7 +4279,7 @@

Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your ENDURANCE points score by 3). You feel the warmth of your power begin to reduce the swollen tissues and mend the broken bones, but before you can complete the cure, a yelling horde of bogus castle guardsmen come rushing into the stables with their swords drawn. They see you, and you have barely enough time to draw your weapon before they launch a manic attack.

-

Castle guardsmen (impostors) COMBAT SKILL 48 ENDURANCE 48

+

Castle Guardsmen (impostors) COMBAT SKILL 48 ENDURANCE 48

If you win this fight, turn to 159.
@@ -4342,7 +4342,7 @@

You fall backwards and land heavily among the damp, jagged rocks. The hard fall gashes your head and injures your back: lose 6 ENDURANCE points.

-

Your sudden movement alerts a Lavas to your position on the mountainside and it circles around Ravens Eerie until it is sure that what it has seen is human. Once it spots you lying dazed among the rocks, it gives a piercing shriek. Like a predatory bird, it comes diving out of the sky, its claws extended and its beaked jaw open wide.

+

Your sudden movement alerts a Lavas to your position on the mountainside and it circles around Ravens Eyrie until it is sure that what it has seen is human. Once it spots you lying dazed among the rocks, it gives a piercing shriek. Like a predatory bird, it comes diving out of the sky, its claws extended and its beaked jaw open wide.

Turn to 108.
@@ -4354,7 +4354,7 @@

Using the Brotherhood Spell Slow Fall you are able to control the rate of your descent. Unfortunately, Lord Constable Nathor does not possess this ability and, as you are beginning to slow down, he comes tumbling past you, his eyes and mouth wide with terror.

You stretch out and make a grab for his cloak as he hurtles past. You manage to get a grip and hold on fast, but as you are nearing the ground, the cloak comes unfastened and he falls the last twenty feet to the flagstoned keep. Upon landing, you discover that Nathor is still alive, but his left ankle is badly broken and his face is cut and bruised. Despite his obvious pain he manages a smile, revealing gaps where he is missing two of his teeth.

Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your ENDURANCE points score by 3). You feel the warmth of your power start to reduce the swollen tissues and mend the broken bone, but before you can complete the cure, a yelling horde of bogus castle guardsmen come rushing from the gatehouse with their swords drawn. You draw your weapon and crouch in readiness to meet their manic attack.

- Castle guardsmen (impostors)4848 + Castle Guardsmen (impostors)4848 If you win this fight, turn to 93.
@@ -4472,7 +4472,7 @@

You are moving slowly along the battlements, helping the wounded and praising those Kai who have shown exceptional bravery, when Banedon approaches.

The time is ripe for you to begin your mission, Grand Master, he says, as he watches the last of the enemy wave disappearing into the mountains. They have lost many this nightit is unlikely they will return before the dawn.

-

Yes, my friend, you reply, touching the pocket of your tunic which contains the Sun-crystal, you are right. The time has come. I will leave for Ravens Eerie at once.

+

Yes, my friend, you reply, touching the pocket of your tunic which contains the Sun-crystal, you are right. The time has come. I will leave for Ravens Eyrie at once.

Turn to 40.
@@ -5302,7 +5302,7 @@

As the last of the winged horrors comes crashing to the ground, slain by your deadly blows, you take off at a run towards the trees. You rush headlong into the forest and glance overhead to make doubly sure that you are not being tracked by more of the winged Lavas. The darkening sky is clear of the enemy and confidently you press on through the trees, sure in your ability to remain undetected now that you are in your natural environment of the forest.

-

Soon you reach the clearing and hurry to a boulder which bears the imprint of a human hand. You place your right hand upon it and the imprint fits around it like a glove. Silently a hinged stone slab rises up from the ground revealing a stair that leads down into a brick-lined passageway. You enter and hurry along this familiar tunnel, covering a mile before you come to a door that opens automatically at your approach. Beyond lies the Vault of the Sun, your personal stronghold. It radiates a warmly golden light: the rays of the Lorestones of Nyxator. Once safely inside your underground lair, you pause to allow the radiant light of the Lorestones to wash over your tired and aching limbs and, within the space of a few heartbeats, the fatigue of your long journey home is melted away (restore all lost ENDURANCE points).

+

Soon you reach the clearing and hurry to a boulder which bears the imprint of a human hand. You place your right hand upon it and the imprint fits around it like a glove. Silently a hinged stone slab rises up from the ground revealing a stair that leads down into a brick-lined passageway. You enter and hurry along this familiar tunnel, covering a mile before you come to a door that opens automatically at your approach. Beyond lies the Vault of the Sun, your personal stronghold. It radiates a warm golden light: the rays of the Lorestones of Nyxator. Once safely inside your underground lair, you pause to allow the radiant light of the Lorestones to wash over your tired and aching limbs and, within the space of a few heartbeats, the fatigue of your long journey home is melted away (restore all lost ENDURANCE points).

@@ -5329,7 +5329,7 @@

You fight with the devastating speed and skill that only a Kai Grand Master possesses. Despite the overwhelming odds against you, you succeed in defeating every last one of these vicious hounds. As the last one falls to your blows, you urge your horse away from the coppice and set off along the river track to Scade.

-

On returning to the Lucky Bucket inn, you break the news of your encounter at Castle Tranius to the remaining five troopers. It comes as a shock, both to them and to the innkeeper, who fears for the safety of the real Knight Tranius.

+

On returning to the Lucky Bucket Inn, you break the news of your encounter at Castle Tranius to the remaining five troopers. It comes as a shock, both to them and to the innkeeper, who fears for the safety of the real Knight Tranius.

I havent seen him in the town for near-on a week, he says, anxiously rubbing his many chins. We ere had no inkling that somethin bad was happenin up there at the castle. Its right put the shakes up me, I can tell you.

Turn to 246.
@@ -5962,7 +5962,7 @@

(26) Replaced Kai mastery with Kai Mastery.

(27) Replaced both occurrences of dug-out with dugout. Replaced are marching with is marching.

(28) Replaced less than 5 Crowns with fewer than 5 Crowns.

-

(29) Replaced lavas with Lavas.

+

(29) Replaced lavas with Lavas. Replaced Ravens Eerie with Ravens Eyrie.

(30) Replaced cold dark with cold, dark. Replaced less turn with less, turn.

(31) Replaced Cloud-dancer with Cloud-dancer,. Replaced he beams with He beams. Replaced Mayor. What with Mayor, what. Replaced all four occurrences of High Mayor with High-Mayor. Replaced he beams with he asks in the illustration caption. Replaced says: Casiorn 260 miles with says &lsquot;Casiorn 260 miles&rsquot;. Replaced ship, although with shipalthough.

(32) Replaced anger and pain with anger, and pain.

@@ -5971,22 +5971,25 @@

(36) Replaced had been with has been.Replaced owner, Very with owner. Very. Replaced curing and animal control with Curing and Animal Control. Replaced new-born with newborn. Replaced head, shes with head. Shes.

(37) Replaced Old Kingdom spell with Old Kingdom Spell.

(39) Replaced glass and with glass, and.

-

(40) Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced north-west with northwest. Replaced Durncrag mountains with Durncrag Mountains. Replaced semi-circular with semicircular. Replaced Telegnosis turn with Telegnosis, turn. Replaced cavemouth with cave mouth. Replaced lavas with Lavas.

+

(40) Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced north-west with northwest. Replaced Durncrag mountains with Durncrag Mountains. Replaced semi-circular with semicircular. Replaced Telegnosis turn with Telegnosis, turn. Replaced cavemouth with cave mouth. Replaced lavas with Lavas. Replaced all occurrences of Ravens Eerie with Ravens Eyrie. Replaced reach to with reach into.

+

(42) Replaced run down with run-down.

(43) Replaced to barren plateau with to a barren plateau.

-

(44) Replaced Tyso, He with Tyso. He. Replaced heavy, The with heavy, the.

-

(46) Replaced Brotherhood spell with Brotherhood Spell. Replaced on to with onto.

+

(44) Replaced Tyso, He with Tyso. He. Replaced heavy, The with heavy, the. Replaced new order with New Order.

+

(45) Replaced Lucky Bucket inn with Lucky Bucket Inn.

+

(46) Replaced Brotherhood spell with Brotherhood Spell. Replaced on to with onto. Replaced the levitation spell with the Levitation spell.

(48) Replaced resonant, Welcome with resonant. Welcome.

-

(49) Replaced lavas with Lavas. Replaced says. The with says. The. Replaced Sun-Crystal with Sun-crystal. Replaced the Tower with the tower.

+

(49) Replaced lavas with Lavas. Replaced says. The with says. The. Replaced Sun-Crystal with Sun-crystal. Replaced the Tower with the tower. Replaced Ravens Eerie with Ravens Eyrie.

(50) Replaced rounds by with rounds, by.

-

(51) Replaced lavas with Lavas. Replaced Gr..Grand with Grand Grand. Replaced GodsOur with Gods! Our.

-

(52) Replaced Brotherhood spell with Brotherhood Spell. Replaced (imposters) with (impostors).

+

(51) Replaced lavas with Lavas. Replaced Gr..Grand with Grand Grand. Replaced GodsOur with Gods! Our. Replaced they are the rays with it is the rays. Replaced warmly golden light with warm golden light.

+

(52) Replaced Brotherhood spell with Brotherhood Spell. Replaced (imposters) with (impostors). Replaced guardsmen with Guardsmen.

(53) Replaced Sadly your with Sadly, your. Replaced comes to with come to. Replaced cold dark with cold, dark.

(54) Replaced both occurrences of Brotherhood spell with Brotherhood Spell. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

-

(56) Replaced Lone Wolf with Lone Wolf when referring to the series.

+

(56) Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced horse ready with horse, ready.

+

(57) Replaced Eldenoran assault troops with Eldenoran Assault Troops.

(58) Replaced the Tower with the tower.

-

(59) Replaced points.) with points)..

+

(59) Replaced points.) with points).. Replaced any more with anymore.

(60) Replaced land. with land..

-

(61) Replaced tunic, what with tunic. What. Replaced gulleys with gullies. Replaced Kai-screen with Psi-screen.

+

(61) Replaced tunic, what with tunic. What. Replaced gulleys with gullies. Replaced Kai-screen with Psi-screen. Replaced lest it detects with lest it detect.

(63) Replaced counter-charge with countercharge.

(64) Replaced lavas with Lavas.

(67) Replaced well then with well, then. Replaced Captain with captain.

@@ -6002,7 +6005,7 @@

(82) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell.

(84) Replaced Vellino, with Vellino,.

(85) Replaced 5 arrows with 5 Arrows. Put the signposts into a table. Replaced on to with onto.

-

(86) Replaced shout, String with shout. String. Replaced stammers, I with stammers. I. Replaced uneasily, I with uneasily. I.

+

(86) Replaced shout, String with shout. String. Replaced stammers, I with stammers. I. Replaced uneasily, I with uneasily. I. Replaced Lucky Bucket inn with Lucky Bucket Inn.

(88) Replaced lavas with Lavas.

(89) Replaced dagger with Dagger since it can be taken.

(90) Replaced says, I with says. I. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says: LIBRARY with says &lsquot;LIBRARY&rsquot;.

@@ -6034,7 +6037,7 @@

(134) Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

(135) Replaced smile, they with smile. They. Replaced on to with onto.

(136) Replaced elite with lite. Replaced Sun-Crystal with Sun-crystal. Replaced shoulder, you with shoulder. You.

-

(137) Replaced (imposters) with (impostors).

+

(137) Replaced (imposters) with (impostors). Replaced guardsmen with Guardsmen.

(139) Replaced both occurrences of lavas with Lavas and both occurrences of Sun-Crystal with Sun-crystal.

(140) Replaced tersely, hes with tersely. Hes. Replaced Scade manor with Scade Manor.

(141) Replaced the Gate with the Shadow Gate. Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced lavas with Lavas.

@@ -6078,6 +6081,7 @@

(196) Replaced lavas with Lavas and Kai mastery with Kai Mastery.

(197) Replaced both occurrences of dug-out with dugout. Replaced are marching with is marching.

(61) Replaced tunic, what with tunic. What. Replaced gulleys with gullies. Replaced Kai-screen with Psi-screen.

+

(198) Replaced lest it detects with lest it detect.

(202) Replaced co-operation with cooperation. Replaced 3 arrows with 3 Arrows.

(203) Replaced Kai mastery with Kai Mastery. Replaced ultra-violet with ultraviolet. Replaced Kai alchemy with Kai-alchemy. Replaced Captains with captains. Replaced Captain with captain.

(204) Replaced delight, I with delight. I.

@@ -6116,7 +6120,7 @@

(252) Replaced Kai mastery with Kai Mastery.

(253) Replaced glass and with glass, and.

(255) Deleted at the beginning of this book. Replaced Captain with captain.

-

(256) Replaced all occurrences of the Monastery with the monastery. Replaced Durncrag tower with Durncrag Tower. Replaced Kai savant with Kai Savant. Replaced Kai lords with Kai Lords. Replaced north-west with northwest. Replaced Durncrag mountains with Durncrag Mountains. Replaced Hall, the with Hall. The. Replaced door, the with door. The. Replaced lavas with Lavas.

+

(256) Replaced all occurrences of the Monastery with the monastery. Replaced Durncrag tower with Durncrag Tower. Replaced Kai savant with Kai Savant. Replaced Kai lords with Kai Lords. Replaced north-west with northwest. Replaced Durncrag mountains with Durncrag Mountains. Replaced Hall, the with Hall. The. Replaced door, the with door. The. Replaced lavas with Lavas. Replaced all occurrences of Ravens Eerie with Ravens Eyrie.

(257) Replaced feet-first with head-first.

(258) Replaced Sun-Crystal with Sun-crystal.

(259) Replaced Alright stranger with Alright, stranger. Replaced try and with try to.

@@ -6125,17 +6129,17 @@

(263) Replaced shouts, Ride with shouts. Ride. Replaced Captain with captain. Replaced Captains with captains.

(264) Replaced Kai mastery with Kai Mastery.

(268) Replaced Durncrag mountains with Durncrag Mountains.

-

(269) Replaced (imposters) with (impostors).

+

(269) Replaced (imposters) with (impostors). Replaced guardsmen with Guardsmen.

(270) Replaced new-found with newfound. Replaced Cener druid with Cener Druid. Replaced panic-struck with panic-stricken.

-

(272) Replaced lavas with Lavas.

-

(273) Replaced Brotherhood spell with Brotherhood Spell. Replaced (imposters) with (impostors).

+

(272) Replaced lavas with Lavas. Replaced Ravens Eerie with Ravens Eyrie.

+

(273) Replaced Brotherhood spell with Brotherhood Spell. Replaced (imposters) with (impostors). Replaced guardsmen with Guardsmen.

(274) Replaced Brotherhood spell with Brotherhood Spell. Replaced ultra-violet with ultraviolet. Replaced Captain with captain.

(275) Replaced camp fire with campfire. Replaced lay awake with lie awake.

(276) Replaced Kai mastery with Kai Mastery. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate. Replaced Kai alchemy with Kai-alchemy.

(277) Replaced Pouch of tobacco with Pouch of Tobacco.

(279) Replaced lording with lordling.

(280) Replaced Alema trail with Alema Trail. Replaced treeline with tree-line. Replaced Lone Wolf with Lone Wolf.

-

(282) Replaced Sun-Crystal with Sun-crystal. Replaced lavas with Lavas.

+

(282) Replaced Sun-Crystal with Sun-crystal. Replaced lavas with Lavas. Replaced Ravens Eerie with Ravens Eyrie.

(285) Replaced Magi-magic and with Magi-magic, and. Replaced skills, (or with skills (or.

(286) Replaced mindforce with Mindforce.

(288) Replaced lavas with Lavas and the Gate with the Shadow Gate.

@@ -6173,7 +6177,8 @@

(343) Replaced add 1 with add 1..

(344) Replaced lavas with Lavas. Replaced the Gate with the Shadow Gate.

(345) Replaced Kai mastery with Kai Mastery.

-

(346) Replaced eyes, you with eyes. You. Replaced GodsOur with Gods! Our. Replaced lavas with Lavas.

+

(346) Replaced eyes, you with eyes. You. Replaced GodsOur with Gods! Our. Replaced lavas with Lavas. Replaced warmly golden light with warm golden light.

+

(347) Replaced Lucky Bucket inn with Lucky Bucket Inn.

(348) Replaced Durncrag mountains with Durncrag Mountains.

(349) Replaced farm house with farmhouse.

(350) Replaced Crack!, with Crack!.

-- 2.34.1