From 9923bc80a77cefbd5834788dd4bbd92a79c1dda4 Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Tue, 20 May 2008 12:50:32 +0000 Subject: [PATCH] Books 17, 19, 20, 23, 26: Fixed some Errata. Added small illustration placements to Books 23 and 26. git-svn-id: https://projectaon.org/data/en/xml@690 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 17tdoi.xml | 7 +- 19wb.xml | 3 +- 20tcon.xml | 446 ++++++++++++++++++++++++++++++++++++++++------------ 23mh.xml | 4 +- 26tfobm.xml | 18 ++- 5 files changed, 365 insertions(+), 113 deletions(-) diff --git a/17tdoi.xml b/17tdoi.xml index d64c8ef..0bbdd56 100644 --- a/17tdoi.xml +++ b/17tdoi.xml @@ -2608,7 +2608,7 @@

The door to this cell is sheathed with ice and the only visible means of opening it appears to be a hexagonal-shaped keyhole. You crouch down, so that your face is level with the keyhole, and draw upon your Magnakai Discipline of Nexus in an attempt to pick the lock.

-

Pick a number from the Random Number Table. For every level of Kai rank you have attained, above that of Kai Grand Guardian, add 1 to the number you have picked.

+

Pick a number from the Random Number Table. For every level of Kai rank you have attained above that of Kai Grand Guardian, add 1 to the number you have picked.

If your total is now 4 or lower, turn to 342. If it is 5 or higher, turn to 258.
@@ -2962,7 +2962,7 @@

Using your mastery of the Kai mind Discipline of Grand Nexus, you focus on the hole and attempt to will the lock open.

-

Pick a number from the Random Number Table. For every level of Kai Mastery you have attained, above that of Kai Grand Guardian, add 1 to the number you have picked.

+

Pick a number from the Random Number Table. For every level of Kai Mastery you have attained above that of Kai Grand Guardian, add 1 to the number you have picked.

If your total is now 7 or less, turn to 328. If it is 8 or more, turn to 203.
@@ -5807,6 +5807,7 @@

(145) Replaced Chaos horde with Chaos-horde. Replaced their misshapen form with their misshapen forms.

(146) Replaced infra-red with infrared.

(146) Replaced south-easterly with southeasterly. Replaced south-westerly with southwesterly.

+

(148) Replaced attained, above with attained above.

(149) Replaced Ghosts, in with Ghosts in.

(150) Replaced demonlord with Demonlord.

(152) Replaced Sun Lord, or higher with Sun Lord or higher. Replaced crystal spire with Crystal Spire.

@@ -5823,7 +5824,7 @@

(168) Replaced eye-sockets with eye sockets.

(171) Replaced face-down with face down.

(173) Replaced crystal spire with Crystal Spire.

-

(175) Replaced Kai mastery with Kai Mastery. Replaced have picked with have picked..

+

(175) Replaced Kai mastery with Kai Mastery. Replaced have picked with have picked.. Replaced attained, above with attained above.

(176) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced chaos-creatures with Chaos-creatures.

(178) Replaced crystal spire with Crystal Spire.

(180) Replaced sixth sense with Sixth Sense. Replaced Special Item, do not with Special Item, or do not.

diff --git a/19wb.xml b/19wb.xml index 2a4a038..1ade321 100644 --- a/19wb.xml +++ b/19wb.xml @@ -2262,7 +2262,7 @@

Id expected better sport from you, Lone Wolf, he chides. You disappoint me but no matter. Such easy triumph proves the worthiness of my masters cause. I bid you farewell, Lone Wolf. A final farewell.

And with these chilling words ringing in your ears, your enemy stretches out both of his hands and takes hold of two iron staves that protrude from the ground on either side of the skull-rocks jaw. He jerks them out of their settings and casts them into the centre of the temple. Then, with a patronising salute, he turns and enters the open jaw, swiftly disappearing into the swirling mist.

The dull boom of an explosion somewhere in the rock above the ceiling makes your heart miss a beat. Moments later, the walls begin to shake and the floor shudders violently beneath your feet, throwing you off balance. Rock and earth cascade from the roof and fissures tear open the ground. With fear running ice cold in your veins, you begin a desperate race to reach the mouth of the skull-rock before the entire roof collapses and you are buried alive in this doomed temple.

-

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. For every level of Kai rank you have so far attained, above the rank of Sun Knight, add 1.

+

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. For every level of Kai rank you have so far attained above the rank of Sun Knight, add 1.

If your total score is now 3 or less, turn to 222. If it is 46, turn to 321. If it is 79, turn to 205. @@ -5733,6 +5733,7 @@

(108) Replaced Kai mastery with Kai Mastery.

(112) Replaced both occurrences of artifact with artefact. Replaced focussed with focused.

(113) Replaced Old Kingdom Battle spell with Old Kingdom Battle-spell.

+

(120) Replaced attained, above with attained above.

(122) Replaced (The maximum you are permitted to add is 7.) with (The maximum you are permitted to add is 5.).

(124) Replaced silver and with silver, and.

(128) Replaced pathsmanship with Pathsmanship.

diff --git a/20tcon.xml b/20tcon.xml index 5258eec..2aa703a 100644 --- a/20tcon.xml +++ b/20tcon.xml @@ -23,7 +23,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 20070807 + 20080520

You are the warrior Lone WolfKai Grand master of Sommerlund. Fresh from your victory over your elvil alter-egoWolfs Banereluctantly you are forced to return to the Plane of Darkness. For there you glimpsed the fabled Moonstone and you have sworn to save this gem of mystical power from the clutches of Naarthe King of Ultimate Darkness.

In The Curse of Naar, you must venture once more through the Shadow Gate and confront the Dark God. Only by finding and retrieving the Moonstone can you hope to save your world from invasion by Naars armies of night. In this ultimate Grand Master challenge, your life and the future of your entire world is at stake!

@@ -773,6 +773,16 @@

You throw yourself forwards and tumble into the adjoining tunnel barely seconds before the gigantic beetle-creature thunders past in a cloud of dust, hauling a long line of ore wagons in its wake. Some of these heavy wagons are empty but the majority are piled high with grey metallic rock, heavily veined with a mineral which radiates a strange yellow luminescence.

+ + + + Brian Williams + + + + + + If you wish to attempt to leap on the last ore wagon as it passes by the junction, turn to 181. If you do not wish to leap on the wagon, turn to 158.
@@ -829,6 +839,16 @@

Suddenly you hear Alysss voice in your mind.

Take up the axe, Lone Wolf, she cries. Use Kekataags weapon to smite the power that holds me captive!

+ + + + Brian Williams + + + + + +

You respond to her command and quickly you stoop to retrieve Kekataags mighty two-handed axe which lies upon the floor, close to his mouldering remains. You close your hands around its iron handle, but when you try to raise it from the floor you discover that it is supernaturally heavy.

Pick a number from the Random Number Table. If you possess Kai-alchemy, add 2 to the number you have picked. If your current ENDURANCE score is 15 or higher, add 1. If your ENDURANCE score is 8 or lower, deduct 1.

If your total score is 3 or lower, turn to 346. @@ -853,7 +873,7 @@

Using your weapon you are able eventually to dig yourself free from this sticky mire. However, the physical exertion leaves you aching with fatigue: lose 5 ENDURANCE points. Also, due to the prolonged time you have spent in the open, the rain has taken a heavy toll on your clothing and equipment. Your cloak is in tatters and your backpack is full of holes. When you reach the knoll you stop to repair your backpack before the damage gets any worse and discover that three of the items contained within have been ruined. (Delete from your Action Chart the items which you have recorded in the first three sections of your Backpack Items list.)

The boughs of the thorny-barked trees of this swamp island are tightly intertwined and form a formidable barrier. Through a gap in their tortured branches you can see a clearing at the centre of this copse and, when you magnify your vision, you glimpse part of a crude stone hut. You raise your weapon and cleave a path through the trees to the clearing where you discover that the hut is surrounded by a moat brim-full of gelatinous black mud, the surface of which is pitted with a myriad animal tracks. Sensing that the hut is empty, you leap across the moat and take cover inside from the corrosive rain.

- If you possess Telegnosis, and have reached the rank of Grand Thane or higher, turn to 269. + If you possess Telegnosis, and have reached the rank of Grand Thane, or higher, turn to 269. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 348.
@@ -999,7 +1019,7 @@

Automatically your advanced psychic defences knit together to shield the fabric of your mind from this sudden, violent assault. But the speed and intensity of the attack is such that it threatens to penetrate your formidable mind-armour. Just how successful your defences will be is dependent upon your previous experience of psychic combat.

If your current level of Kai rank is Sun Knight or lower, turn to 187. If your current level of Kai rank is between Grand Thane and Sun Lord, turn to 219. - If your current level of Kai rank is Grand Crown or higher, turn to 82. + If your current level of Kai rank is Grand Crown, or higher, turn to 82.
@@ -1010,7 +1030,7 @@

The unexpected sight of your face in the pool fills Shamath with a blind rage. In her fury, she expels a mass of psychic energy from which, using your Magnakai Discipline of Divination, you are able to extract scores of vivid images. They are Shamaths memories of what befell her after she failed to resurrect Darklord Vashna from the depths of the Maakengorge.

From the collage of images you deduce that your destruction of the Shadow Gate at Maakengorge forced Shamath to return to the Plane of Darkness. As punishment for her failure to complete her mission, Naar imprisoned her and commanded Shamaths hated rivalAvarvae the Tormentressto ruin her evil beauty. Satisfied that the Demoness had paid for her failure, Naar allowed her to return to her realm where, ever since, she has been goaded and tormented by her malicious rival.

The appearance of your face in the pool has brought back these haunting memories. It has also alerted Shamath to your presence in her Throne Room. As her rage subsides, you sense that she is communicating telepathically with her two lieutenants. Suddenly, all three turn to stare at the pillar behind which you are hiding, and your sixth sense tells you that they are preparing to launch a combined psychic attack.

- If you possess Kai-surge, and have attained the Kai rank of Grand Guardian, turn to 267. + If you possess Kai-surge, and have attained the rank of Kai Grand Guardian, or higher, turn to 267. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 335. @@ -1023,6 +1043,16 @@

At one vast hall you stop to observe a legion of these creatures tapping the volcanic power which lies at the core of this realm. By a system of chutes and tubes they divert a blazing lava flow to turn gigantic wheels and heat titanic vats of noxious fluids. The workers, although physically similar in size and demeanour to Drakkarim, seem to lack consciousness and remain oblivious to your presence. It is as if they have been turned into unthinking automatons, programmed simply to perform their labour with little regard to their immediate surroundings.

You leave the hall and ascend a staircase which spirals hundreds of feet through solid rock to a titanic concourse. Here your senses detect a living presence and you allow your Kai instincts to lead you in pursuit of it. You enter a tunnel which branches away from the concourse and follow this to a wider passage. The walls of this passage are decorated with spectacular scenes of war and destruction. Thousands of troops fight an endless parade of battles across the landscapes of a hundred different worlds. In each of the scenes the theme and the outcome is identicalthe victory of the superior forces of Evil over the inferior armies of Good. This callous celebration of evil military might infuriates you, but you control your anger and use it to sharpen your senses. You detect that somewhere at the end of this passage is where the living presence can be found and, not knowing the nature of what it is that you will find there, you approach with the utmost caution.

The passage ends at a vast chasm where a narrow bridge of rock crosses a yawning void to a gate located on the far side, some 300 yards distant. The gate and its surroundings have been fashioned to resemble the mouth and head of a ferocious dragon, and the bridge of rock is likewise carved to resemble its extended tongue. A shimmering, twinkling, blue-white light gleams from the mouth of the dragon-gate, revealing it to be the exit from this dark domain. Excited by your discovery, you step onto the narrow rock-bridge and make your way across to the far side as swiftly as you dare. On either side of this stone beam the chasm falls away into a seemingly bottomless pit. You try not to look down for the sight makes your stomach churn uncontrollably.

+ + + + Brian Williams + + + + + +

You are nearing the centre of the bridge when suddenly a dark and terrifying apparition manifests itself before the dragon-gate. This awesome sight brings you skidding to a halt.

Turn to 200. @@ -1055,7 +1085,7 @@

You cast your eyes over the body of your enemy and, to your dismay, you are unable to detect any chink in the thick plate armour that encases him. The thought of having to fight this warrior at close quarters, here upon this narrow beam of stone, is one that fills you with dread. While it is still an option, it would be better if you could use your Kai skills to defeat him at a distance.

If you possess Magi-magic, and wish to use it, turn to 294. If you possess Kai-alchemy, and wish to use it, turn to 135. - If you possess Grand Nexus, and have attained the Kai rank of Grand Crown, turn to 98. + If you possess Grand Nexus, and have attained the Kai rank of Grand Crown, or higher, turn to 98. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 224. @@ -1149,6 +1179,16 @@

You retrieve the book from your backpack and thumb through its shiny blank pages until you discover two pages that have changed both in colour and texture. A cluster of rust-red lettering is enclosed within the black runic borders that outline these two sheets of creamy parchment. Once again, using your Magnakai Discipline of Pathsmanship, you study the complex text and are able to decipher much of its meaning.

+ + + + Brian Williams + + + + + +

The words tell of Zantazthe Lord of the Pitwhose many accompanying titles include Reaper of Gloom, Armourer of the Fell Legions, and Guardian of the Gate of Dragonflame. It says that he presides over a deep realm of rock, iron, steel and flame, and that among the many eternal duties he has been set by Naar, his primary task is to forge weapons of power for the Dark Gods champions. Zantaz has no secret name, but you are able to translate the text which details how one can leave his domain. It makes for uneasy reading. The tome states that any who wish to depart must first defeat Zantaz in mortal combat and cast his body into the Pit of Darkflame, from whence he shall be reborn. Only by proving oneself worthy in combat against Zantaz can one cause the Gate of Dragonflame to release the worthy victor. The name Zantaz is vaguely familiar; you are sure that you have heard it before. As you ponder the remaining text which lists his infamous deeds, you suddenly recall where it was that you heard his name spoken. It was many years ago, while you were still an initiate at the Kai Monastery, and your old tutorStorm Hawkwas lecturing your class about the Drakkarim: the barbarian race of humanoids whose conquest of Northern Magnamund preceded the rise of the Darklords of Helgedad. Zantaz was the name of the warrior-god whom the Drakkarim worshipped.

Feeling a little unnerved by what you have discovered and remembered, you close the tome and slip it back into your pack. You sense that the Moonstone is not to be found here in this domain of tunnels and so you resolve to escape from here as soon as possible. But if you are to do so successfully it seems you will first have to find and defeat Zantaz, the warrior-god of the Drakkarim.

You get to your feet and continue along the tunnel which leads out of the empty cavern. You follow this passageway for several hundred yards until you arrive at a junction where another tunnel crosses your path from right to left. Cautiously you scan the tunnel in both directions and notice that away to your right, little more than twenty yards distant, is an open archway. Although you can sense no living presence, the angle of view and the darkness of the interior prevent you from determining what lies beyond this archway. To your left, your tracking skills reveal that the tunnel leads eventually to a dead end.

@@ -1202,8 +1242,8 @@

You focus on a clump of insects that are attached to the side of the hive and your Kai senses tell you that these creatures are being guided by psychic commands originating from within their pear-shaped home. This discovery leads you to suspect that they could be susceptible to mind control.

- If you possess Kai-surge, and have reached the rank of Sun Lord or higher, turn to 247. - If you possess Animal Mastery, and have reached the rank of Sun Thane or higher, turn to 178. + If you possess Kai-surge, and have reached the rank of Sun Lord, or higher, turn to 247. + If you possess Animal Mastery, and have reached the rank of Sun Thane, or higher, turn to 178. If you possess neither of these skills, or if you have yet to attain the required level of Kai Mastery, turn instead to 101.
@@ -1227,7 +1267,7 @@

You see Alyss sitting cross-legged within a globular force-field, her emaciated face and limbs clearly displaying the price she has paid for her continued resistance to the Dark God. Yet despite her wasted physical appearance, you detect that she is still strong in spirit and the Moonstone of the Shianti is still in her possession.

You focus on this force-field and deduce that Naar, having been unable to defeat Alyss in combat, has chosen instead to imprison her within this seamless cell of energy in order to prevent her from using the powers of the Moonstone to create a Shadow Gate through which she can escape. The Dark God has contented himself with waiting for her to weaken to the point where she can no longer resist his remorseless attacks. As you focus on Alyss you sense that she is dangerously close to reaching that breaking point. Prompted by an urge to help her, and by the sight of the Moonstone which she cradles in her lap, you move quickly towards the entrance to Naars inner sanctum.

- If you possess Telegnosis, and have attained the Kai rank of Sun Knight, turn to 192. + If you possess Telegnosis, and have attained the Kai rank of Sun Knight, or higher, turn to 192. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 324.
@@ -1341,7 +1381,7 @@

Drawing upon your Grand Mastery, you are able eventually to haul yourself free from this sticky mire and reach the distant knoll (lose 2 ENDURANCE points due to fatigue).

The boughs of the thorny-barked trees of this swamp island are tightly intertwined and form a formidable barrier. Through a gap in their tortured branches you can see a clearing at the centre of this copse and, when you magnify your vision, you glimpse part of a crude stone hut. You unsheathe your weapon and cleave a path through the trees to the clearing where you discover that the hut is surrounded by a moat brim-full of gelatinous black mud, the surface of which is pitted with a myriad of animal tracks. Sensing that the hut is empty, you leap across the moat and take cover inside from the corrosive rain.

- If you possess Telegnosis, and have reached the rank of Grand Thane or higher, turn to 269. + If you possess Telegnosis, and have reached the rank of Grand Thane, or higher, turn to 269. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 348.
@@ -1352,6 +1392,16 @@

Ardan and Rimoah are honoured that you have chosen to take this sword which they have spent many months creating. (Record this swordSkarn-Skaon your Action Chart as a Special Item. When used in combat it will add 5 points to your COMBAT SKILL. This sword possesses other attributes which will be revealed when it is used in combat.)

You take hold of Skarn-Ska and essay a few strokes in the air to gauge its weight and balance. It does not take you too long to discover that this is an exceptionally fine blade. You feel your spirits rise, for now you possess at least one effective weapon against the horrors that may be encountered on your quest for the Moonstone.

+ + + + Brian Williams + + + + + +

We are delighted that you approve of Skarn-Ska, Grand Master, says Rimoah, but you must be sure to use it with discretion. It has magical properties which give off a strong and goodly aura. In Naars domain these radiant energies could attract the unwanted attentions of those who dwell therein.

Lord Ardan picks up a seemingly plain leather scabbard from the table and offers it to you.

Here, Grand Master. I urge that you sheathe Skarn-Ska with this. It is woven from strands of pure korlinium and it will keep hidden the blades true power from Naars foul spawn.

@@ -1446,7 +1496,7 @@

As you pass through the curtain of black flames, the three magical items vanish from your hands (erase the Nzapok Amulet, the Knae Ring, and the Scarab of the Wingless Dragon from the Special Items section of your Action Chart). Beyond the flaming curtain lies a hall of grey adamanite which is seemingly devoid of all life. You scour this eerie chamber and your senses detect Alysss life-force. Hers is the only goodly presence, save your own, in the whole of this evil stronghold, and although her aura is weak it is sufficient enough for you to be able to track it.

Guided by your instincts and shielded by your Kai Disciplines, you follow Alysss trail as it wends its way deeper into the heart of this citadel of Evil. During your exploration you encounter many of Naars newest creations who populate the halls and dungeons of Dazganon. Their repugnant forms, and depraved and brutal behaviour provide you with an unsavoury insight into Naars seemingly infinite capability to create evil and monstrous life forms. You shudder to imagine these foul beings running loose upon your home world of Magnamund, and the thought strengthens your resolve to fulfil your quest for the Moonstone.

For what seems like an hour, your camouflage and psychic skills make you invisible to the creatures that dwell within Dazganon. It is not until you reach a busy junction at the heart of a maze of tunnels that your skills are truly put to the test. Your senses detect the presence of Alyss at the end of an adjacent tunnel, yet the entrance to this wide passage is virtually blocked by creatures who are bickering with Naars armed guards.

-

Pick a number from the Random Number Table. If you possess Assimilance, add 2 to the number you have picked. If you possess Grand Huntmastery, or Grand Pathsmanship, add 1. Also, for every level of Kai rank you have attained above the rank of Grand Guardian, add a further 1.

+

Pick a number from the Random Number Table. If you possess Assimilance, add 2 to the number you have picked. If you possess Grand Huntmastery, or Grand Pathsmanship, add 1. Also, for every level of Kai Mastery you have attained above the rank of Kai Grand Guardian, add a further 1.

If your total score is now 3 or less, turn to 189. If it is 4 or higher, turn to 116.
@@ -1470,7 +1520,7 @@

Automatically your psychic defences knit together to shield the fabric of your mind, but the speed and intensity of the attack is such that it threatens to pierce your mind-armour. Just how successful your prepared defences will be against this attack is now dependent upon your previous experience of psychic combat.

If your current level of Kai rank is Sun Knight or lower, turn to 187. If your current level of Kai rank is between Grand Thane and Sun Lord, turn to 219. - If your current level of Kai rank is Grand Crown or higher, turn to 82. + If your current level of Kai rank is Grand Crown, or higher, turn to 82.
@@ -1479,6 +1529,16 @@

As you pass into the void, a sensation of unimaginable speed assaults your senses. You fly through the stellar darkness and a universe unfolds before you, like a million gems strewn upon an endless sea of black velvet. Your physical body is sheathed within a casing of pale white light, and you sense that it is a protective shell generated by your platinum amulet to protect you from the icy chill and airlessness of this astral starscape.

+ + + + Brian Williams + + + + + +

You surrender yourself to the invisible currents that ebb and flow through the void and, as you glide across this immeasurable no-space, once more you consult the Tome of Darkness. The transparent page that revealed information about Shamaths realm is now blank, but the one which follows has changed in colour and texture. Lines of glowing text have appeared on a page that is as dark as deep space. Again, using your Magnakai Discipline of Pathsmanship, you are able to decipher much of the text and you discover that it tells of Avarvae the Tormentress, and it reveals that this voidwhich is her domainis called The Oblivion of the Tortured Souls. You ignore the list of her cruel and evil deeds, and search out her secret name.

Unfortunately you discover that there is no name to bind her. However, you do learn that no special artefact is required to leave her realm and there are two exits: The Gates of Darkness, by which you entered, and the Bridge of the Damned. Having no desire to return to Shamaths domain, you put away the tome and resolve instead to find the Bridge of the Damned. Yet, as you stare across the infinite distances of this void, it is hard to dispel your fears that you may end your days lost here forever.

If you possess Shamaths Potion, turn to 315. @@ -1491,7 +1551,7 @@

You draw your weapon and strike out, cleaving through the end of the deadly creeper which emits a high-pitched squeal as it recoils, trailing a spray of sticky green slime from its sundered tip. Gagging at the stench of the creatures foul ichor, you pull yourself upright and stagger away along the trail. You are within sight of the beach when your escape is suddenly blocked by a wall of flailing vines which descend with alarming speed from the canopy overhead.

- If you possess Grand Weaponmastery, and have reached the Kai rank of Sun Lord, turn to 299. + If you possess Grand Weaponmastery, and have reached the Kai rank of Sun Lord, or higher, turn to 299. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 226.
@@ -1582,6 +1642,16 @@

You leap to your feet and unsheathe your weapon in readiness to defend both Alyss and yourself against any threat that Naar may launch. You do not have long to wait. Bursting from out of the smoky wall of the chamber comes Naars fearsome championKekataag the Avenger. He is attired in battle armour that glimmers like slime-dulled gold, and beneath his helmet there is a hollow skull-face from which emerges a sickly stench that permeates even the foul air of this hall. The skulls and bones of humans bedeck his armoured hide and in his mighty hands he carries a great two-handed axe, its blade stained black with the blood of his countless victims.

+ + + + Brian Williams + + + + + +

This terrifying warrior mesmerizes you with his glowing eyes and you feel waves of powerful psychic energy buffeting your mind.

If you possess the Sommerswerd, turn to 121. If you possess Skarn-Ska, turn to 211. @@ -1637,6 +1707,16 @@

You recite the words of the Brotherhood Spell Teleport and the moment you complete the recitation you feel your feet losing contact with the ground. You will yourself along the tunnel, away from the approaching creature, and as you glide around a gentle bend you see a junction less than a hundred yards ahead where another tunnel meets this one from the right. Displaced air is now rushing past you, whipping at your hair and cloak, and the rumbling noise has grown to an almost deafening crescendo. Swiftly you glide along the passageway, enter the adjoining tunnel, and ease yourself back to the ground (lose 1 ENDURANCE point).

A few moments later the gigantic beetle-creature thunders past in a cloud of dust, hauling a long line of ore wagons in its wake. Some of these heavy wagons are empty but the majority are piled high with grey metallic rock. This ore load is heavily veined with a mineral which radiates a yellow luminescence.

+ + + + Brian Williams + + + + + + If you wish to leap on the last ore wagon as it passes by the junction, turn to 181. If you do not wish to leap on the wagon, turn to 158.
@@ -1680,7 +1760,7 @@

You crouch down among some mossy boulders directly opposite the stairwell to the open entrance. Then, using your Grand Mastery, you let yourself slip into the trance-state that will allow your conscious mind to leave your corporeal body. You continue to see your surroundings as they would appear to your physical eyes, but now you are able to transport yourself freely through the air like a bird.

-

You glide towards the statue and swoop down through the open portal, pausing momentarily to scan the surrounding arch for hidden traps. Detecting none, you continue deeper into the darkness of this alien edifice. A wide stone ramp descends to a sealed portal which is engraved with runes. You cannot immediately decipher them but you sense that they are evil in design and possess some destructive power locked within their jagged forms. Then the sound of a growl, above and far away, makes you suddenly fearful for the safety of your physical body, and so you leave the portal and ascend rapidly to the surface where you rejoin your dormant form. (Unless you have attained the Kai rank of Sun Lord, you lose 2 ENDURANCE points due to the haste with which you have returned to your corporeal body).

+

You glide towards the statue and swoop down through the open portal, pausing momentarily to scan the surrounding arch for hidden traps. Detecting none, you continue deeper into the darkness of this alien edifice. A wide stone ramp descends to a sealed portal which is engraved with runes. You cannot immediately decipher them but you sense that they are evil in design and possess some destructive power locked within their jagged forms. Then the sound of a growl, above and far away, makes you suddenly fearful for the safety of your physical body, and so you leave the portal and ascend rapidly to the surface where you rejoin your dormant form. (Unless you have attained the Kai rank of Sun Lord, or higher, you lose 2 ENDURANCE points due to the haste with which you have returned to your corporeal body.)

Having already reconnoitred the entrance to your satisfaction, you are able to descend the steps and enter the base of the statue with confidence. You follow the stone ramp down to the sealed portal where you carefully examine the runes which cover every square inch of its surface. You are beginning to fathom some of their secrets when suddenly you hear a noise above and behind you. Instantly you spin on your heel and reach for your weapon, but the outline that you see silhouetted in the archway at the top of the ramp is so shocking that you are unable to close your trembling hand upon it.

Turn to 268.
@@ -1701,7 +1781,7 @@

As you hurry towards the knoll, you fail to notice that the shallow ridge of ground is beginning to disappear beneath the surface of the swamp. Within seconds you are up to your knees in an evil-smelling mud that clings like thick, warm treacle. You attempt to drag your legs free but the more you struggle the deeper you sink into the mire.

- If you possess Telegnosis, and have reached the rank of Sun Lord, or if you possess the Discipline of Grand Pathsmanship, turn to 49. + If you possess Telegnosis, and have reached the rank of Sun Lord, or higher, or if you possess the Discipline of Grand Pathsmanship, turn to 49. If you possess neither of these skills, or if you have yet to attain the required level of Kai Mastery, turn instead to 8.
@@ -1766,6 +1846,16 @@

This gloomy cavern looks chillingly familiar, and when suddenly you recognize its derelict features a sense of fear and loathing pervades your mind. It was here you first encountered the Demoness Shamath with her army of attendants and dread automatons. You shudder when you recall how you seized the evil Deathstaff from this place, escaped from here by way of a Shadow Gate, and later thwarted Shamaths attempt to resurrect Darklord Vashna from the depths of the Maakengorge. The chambers cracked and crumbling walls seem to reaffirm your past victory over the Demoness for you can detect no trace of the Shadow Gate nor of the supernatural creatures who previously dwelt in this once-splendid chamber. Cautiously you step out of the transporter beam and enter the cavern. The shattered remnants of the crystal dais crunch underfoot as you make your way across the floor towards a tunnel which gradually descends for more than a mile before reaching a circular cavern. The mouths of several smaller tunnels meet at this chamber, and all of these entrances are dark, save for one which radiates an icy blue luminescence. Before approaching any closer, you retrieve the Tome of Darkness from your backpack and consult its pages.

+ + + + Brian Williams + + + + + +

The black page that revealed to you information about the realm of Huanzhor is now featureless, but the one which follows it has transformed; it has taken on the appearance of a thin sheet of ice. Sandwiched within its transparent layers are lines of blood-red writing interposed with intricate diagrams and astrological charts. Relying once more upon your Magnakai Discipline of Pathsmanship, you are able to decipher much of this sorcerous text. The writings confirm some of what you already know, and they also provide you with fresh information that may aid your quest. You have entered the realm of the Demoness Shamaththe Mistress of the Gates of Darkness. The tome does not tell of her defeat by your hand, but you assume that this is because it was written long before your recent victory over her and her minions. Speaking as if she were still in control here, it says that she rules this domain from her throne of power which stands beside the Pool of Sorrows. You pass over the long list of unspeakably cruel deeds which earned her the right to rule this icy realm, and the revelation of her secret nameGnekasha, until you discover that which interests you most: details of how to escape from this realm. You swallow hard when you read that all those who would seek to leave the realm of Shamath must first spill their own blood in the Pool of Sorrows.

You close the tome and stow it away into your backpack, then stealthily you approach the tunnel entrance which is radiating a pale azure light. When you halt upon its threshold and peer through its embellished archway, you witness a scene which both shocks and confounds you.

Turn to 275. @@ -1788,6 +1878,16 @@

Upon reaching the crater you are relieved to discover that its steep sides are covered with hardened lava, dusted with loose volcanic ash. You climb towards the rim, pausing halfway to take cover from the searing hot winds in the lee of a jagged boulder. While you are sheltering here, you take the opportunity to consult the Tome of Darkness given to you by Lord Rimoah. Its metallic pages appear as blank as when you first looked through them, but then you discover a page that is now very different. Bold black text stands out from a page that glimmers like mirrored steel. Using your Magnakai Discipline of Pathsmanship, you are able to decipher much of the arcane script which fills this page.

+ + + + Brian Williams + + + + + +

The text tells of a creature called Huanzhor the Dragonlord, and of his throne of power which is located within a nest of fire atop the Tree of the Wyrm. It lists the many acts of Evil perpetrated by Huanzhor during his long existence, for which he has been generously rewarded by Naar; the Dark God has granted him this fiery domain within the Plane of Darkness. It continues at length to describe the creatures who are enslaved to him, which include the Lavas, the Zarthryn, and the Chugotha. But most interestingly it reveals his secret nameZhevawhich can be used to bind him, and tells of a magical itemthe Scarab of the Wingless Dragonwhich can be found in the nest of fire and which can be used to effect an escape from his realm.

You close the tome and slip it back into your pack. From your makeshift shelter you command a view over the surrounding landscape in which there is nothing that remotely resembles a nest or a tree. All you are able to discern with any clarity is the blazing fire-storm which is now sweeping across this charred land. Fearful of what could befall you when the fire-storm reaches this exposed flank of the crater, you continue your climb and seek cover within the crater itself.

If you have ever visited the city of Tahou in a previous Lone Wolf adventure, turn to 194. @@ -1837,6 +1937,16 @@

Gradually the distant speck grows larger until, with a sudden violent surge, you pass through its white-hot core and feel yourself engulfed by a damp and fetid atmosphere. Moments later your journey ends abruptly when you splash feet-first into a swampy morass. Despite the speed of your impact, your natural balance and agility prevents you from plunging beneath the surface of the stinking swamp into which you have fallen.

After wiping away the slime that has splashed your face, you cast your gaze out across an unlovely vista of steaming mud pools fringed with dark jungle vegetation. A cloying aura of evil permeates every part of this vile landscape, leaving you in no doubt that you have successfully arrived at your destinationthe Plane of Darkness. You look up and scour the corpse-green skies, but dense clouds of acidic vapour hide all traces of the Shadow Gate through which you have entered this plane. Feeling suddenly vulnerable standing waistdeep in steaming swamp mud, you decide to wade through the gluey sludge towards a nearby mound of barren grey earth. Once out of the mire, you rest on your haunches and consult the Tome of Darkness given to you by Lord Rimoah. Its metallic pages appear to be as blank as when you first flicked through them, but then you turn to one page that is now very different. Coloured designs have appeared, surrounded by a ragged text which radiates a flickering spectrum of light. Using your Magnakai Discipline of Pathsmanship, you are able to decipher much of this arcane writing.

+ + + + Brian Williams + + + + + +

The text tells of a creature called NzapokLord of the Mireand of his throne of power which is located upon an islet at the mouth of the River of Flies. It describes the many vile deeds he has perpetrated for the cause of Evil, for which he has been greatly rewarded by Naar. The Dark God has granted him his own domain within the Plane of Darkness. It goes on to list the names of the creatures who are enslaved to him. But most interestingly it tells of a secret nameKhulawhich can be used to bind him, and of an amulet which he possesses that will enable one to leave his territory. You study the text for some time and conclude that this swamp must be a part of Nzapoks realm. The pages of the tome seem to hold the key to the hierarchy of the Plane of Darkness and contain information that is needed to move from one domain to another. Unfortunately, not all of the book appears legible at any one time. You close the tome and slip it back into your pack. Your natural instincts tell you that the Moonstone is not to be found here in this swampland, and, in view of what you have discovered, you decide that you must escape from here as soon as possible. However, if you are to do so successfully you will first have to find Nzapokthe ruler of this domainand take the amulet which he possesses. Suddenly your sixth sense warns you that the seemingly empty swamp harbours hidden enemies. They are distant but they are drawing closer with every passing minute. You get to your feet and look for the best route away from this mound, but only two ways offer any promise. To the south you see a shattered causeway of mouldering grey stones and, to the east, you catch sight of a shallow ridge that barely breaks the surface of the swamp.

If you wish to explore the causeway, turn to 67. If you decide to investigate the ridge, turn to 202.
@@ -1930,6 +2040,16 @@

The warrior raises his black sword and releases a crackling surge of electrical energy from its tip. It passes over your head and earths itself to the end of the stone beam, at the place where it joins the chasm wall. You feel a jolt beneath your feet as the beam cracks and breaks away from the wall and, to your amazement, you watch as this solid spar of rock curls up and slowly rolls in towards you, like a snakes tongue withdrawing into its mouth.

+ + + + Brian Williams + + + + + +

The coiled beam retracts towards the mouth of the dragon-gate, forcing you nearer and nearer to the fearsome black warrior. As he watches your reluctant approach he swings his mighty sword above his head, slicing and stabbing at the air with it in eager anticipation of the coming fight. When you have been pushed to within ten yards of your adversary, you give voice to the power word Kai! and project its concussive energy at the towering warrior. He shudders as the terrific force of your spell-word hits his chest and forces him back towards the glowing gate. Instantly you seize the advantage. You draw your weapon and rush forward to strike the first blow while your enemy is caught off-balance.

If you possess the Sommerswerd, or Skarn-Ska, turn to 310. If you possess neither of these Special Items, turn to 147. @@ -1995,6 +2115,16 @@

As you draw level with the great table, your eye is caught by the phial of potion lying upon its pillow of purple silk. Your Discipline of Telegnosis reveals to you that this golden fluid, whilst deadly and corrosive to creatures of Evil, has many properties that are beneficial to creatures of Good. Such a potion could prove useful for healing wounds or restoring lost energy.

+ + + + Brian Williams + + + + + + If you wish to attempt to retrieve this potion from atop the giant table, turn to 286. If you choose to ignore the potion, you may take cover behind the table by turning to 3.
@@ -2019,7 +2149,7 @@

Your fear of being engulfed by the approaching fire-storm prompts you to take immediate and decisive action. You leap into the well and a painful jolt runs the entire length of your body as you are consumed by the shimmering light. It feels as if you have just jumped into a pool of ice-cold electricity: lose 4 ENDURANCE points.

The initial shock quickly passes and you surrender yourself to a long descent through a column of glimmering azure light. You feel your platinum amulet glowing warmly at your throat and you sense that it is protecting you from the rigours of this journey into the unknown.

Looking down through the curtain of blue light, you can see the roofs of ziggurats and towers rising up to meet you. Gradually you slow to a halt and find yourself standing upon a circular dais of basalt rock atop a large, flat-roofed building. Several yards away to your left you see a squat tower, and to your right, standing at a parapet, you see a horny-skinned creature with wings that glimmer like folded sheets of gold leaf. Your pulse races when you recognize this creature to be a Lavas, one of Naars deadly minions. The Lavas is peering idly at the view beyond the parapet and is unaware of your arrival, yet you are reluctant to leave the shimmering beam for fear that it may see you and raise an alarm.

- If you possess Assimilance, and have attained the Kai rank of Grand Guardian, turn to 72. + If you possess Assimilance, and have attained the rank of Kai Grand Guardian, or higher, turn to 72. If you possess Assimilance or Grand Huntmastery, turn to 174. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 140.
@@ -2199,7 +2329,7 @@

You scour the tunnel walls but detect no cracks nor crevices large enough to accommodate your body. Then you notice the supporting beams which criss-cross the tunnel ceiling. They protrude no more than a foot or two from the roof of the tunnel, but they could provide you with a way of escaping out of the path of the approaching juggernaut.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, turn to 73. + If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 73. If you possess Kai-alchemy, but have yet to attain this rank, turn to 251. If you do not possess Kai-alchemy, turn to 166.
@@ -2211,7 +2341,7 @@

You have covered barely a dozen yards when the shallow ridge of ground disappears completely beneath the surface of the steaming swamp. Within seconds you are wading knee-deep through mud that clings like thick, warm treacle. Yet by drawing on your natural Kai agilities you are able to haul yourself free from this sticky mire and make your way slowly to the distant knoll.

The boughs of the thorny-barked trees of this swamp island are tightly intertwined and form a formidable barrier. Through a gap in their tortured branches you can see a clearing at the centre of this copse and, when you magnify your vision, you glimpse part of a crude stone hut. You unsheathe your weapon and cleave a path through the trees to the clearing where you discover that the hut is surrounded by a moat brim-full of gelatinous black mud, the surface of which is pitted with a myriad of animal tracks. Sensing that the hut is empty, you leap across the moat and take cover inside from the corrosive rain.

- If you possess Telegnosis, and have reached the rank of Grand Thane or higher; turn to 269. + If you possess Telegnosis, and have reached the rank of Grand Thane, or higher, turn to 269. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 348.
@@ -2221,6 +2351,16 @@

Cautiously you step out of the transporter beam and enter the cavern. The shattered remnants of the crystal dais crunch underfoot as you make your way across the floor towards a tunnel which gradually descends for more than a mile before reaching a circular cavern. The mouths of several smaller tunnels meet at this chamber, and all of these entrances are dark, save for one which radiates an icy blue luminescence. Before approaching any closer, you retrieve the Tome of Darkness from your backpack and consult its pages.

+ + + + Brian Williams + + + + + +

The black page that revealed to you information about the realm of Huanzhor is now featureless, but the one which follows it has transformed; it has taken on the appearance of a thin sheet of ice. Sandwiched within its transparent layers are lines of blood-red writing interposed with intricate diagrams and astrological charts. Relying once more upon your Magnakai Discipline of Pathsmanship, you are able to decipher much of this sorcerous text. The writings inform you that you have entered the realm of the Demoness Shamaththe Mistress of the Gates of Darknesswho rules from her Throne of Power which stands beside the Pool of Sorrows. You pass over a long list of unspeakably cruel deeds which have secured for her the rulership of this realm, until you come to two very useful pieces of information. The first reveals Shamaths secret nameGnekashaand the second details how one can escape from this realm. You swallow hard when you read that all those who would seek to leave the realm of Shamath must first spill their own blood in the Pool of Sorrows.

You close the tome and stow it away into your backpack, then stealthily you approach the tunnel entrance which is radiating a pale azure light. When you halt upon its threshold and peer through its embellished archway, you witness a scene which both shocks and confounds you.

Turn to 275. @@ -2234,9 +2374,9 @@

You drag yourself to your feet and look with mounting dread at the nightmarish landscape into which you have fallen. A blazing vista meets your gaze, a burning dead world of volcanic magma, boiling lava pools, and shifting islets of cinder and ash. The smoky orange sky is lit frequently by geysers of yellow flame which shoot forth from vents in the uncertain ground, and a hellish temperature conspires with a toxic atmosphere to overwhelm your senses.

Your initial feelings of dread suddenly deepen when memories of this dark domain come flooding back to haunt your consciousness. You have been here once before, four years previously, when your brave actions in defence of the Kai Monastery resulted in a mortal combat upon this evil domain, against Vaxagorethe leader of Naars dragon army. You had wished then never to return to this terrible placebut fate, it seems, has decreed otherwise.

You are aware that your Platinum Amulet is affording you protection from the searing heat and poisons of this realm. However, your Kai senses tell you that a fire-storm is brewing in the skies above and you fear that the powers of the amulet will not be sufficient to save you when this storm breaks. Anxiously you scan the bleak horizon in search of anything that may provide shelter from the coming storm. The only feature which promises to provide cover is the cone of a seemingly dormant volcano several miles away on the distant horizon.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, turn to 245. - If you possess Telegnosis, and have attained the Kai rank of Sun Lord, turn to 165. - If you possess Grand Huntmastery, and have attained the Kai rank of Grand Guardian, turn to 230. + If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 245. + If you possess Telegnosis, and have attained the Kai rank of Sun Lord, or higher, turn to 165. + If you possess Grand Huntmastery, and have attained the rank of Kai Grand Guardian, or higher, turn to 230. If you do not possess any of these skills, or if you have yet to attain the required level of Kai Mastery, turn to 144.
@@ -2256,7 +2396,7 @@ 127 -

You are shocked to the core when suddenly you recognize the faces that have appeared upon the surfaces of the three leading comets. The first is Lord Paidothe Vakeros warrior who accompanied you through the uncharted swamps of the Danarg and later sacrificed his life to protect yours in the infamous Darklord fortress of Torgar. The second is the face of Adamasthe Lord Constable of Garthenwho led the armies of Talestria and Palmyrion in the assault upon Torgar and perished during that fearsome siege. And the third is the bearded face of Seb Jarelthe brave Eruan partizan who guided you through the Hellswamp and, in so doing, forfeited his life.

+

You are shocked to the core when suddenly you recognize the faces that have appeared upon the surfaces of the three leading comets. The first is Lord Paidothe Vakeros warrior who accompanied you through the uncharted swamps of the Danarg and later sacrificed his life to protect yours in the infamous Darklord fortress of Torgar. The second is the face of Adamasthe Lord Constable of Garthenwho led the armies of Talestria and Palmyrion in the assault upon Torgar and perished during that fearsome siege. And the third is the bearded face of Sebb Jarelthe brave Eruan partizan who guided you through the Hellswamp and, in so doing, forfeited his life.

@@ -2271,7 +2411,7 @@

Your Kai senses detect that the souls of these three brave men are trapped upon this domain. Their spirits were captured by evil at the moment of their deaths and Naar has since condemned them to an eternity in the service of Avarvae the Tormentress. You see them mouthing words; they are pleading for you to release them from their torment, and your heart is torn by their silent, plaintive cries.

- If you possess Deliverance, and you have attained the Kai rank of Sun Thane, turn to 163. + If you possess Deliverance, and you have attained the Kai rank of Sun Thane, or higher, turn to 163. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 138.
@@ -2343,7 +2483,7 @@

You leave the causeway and advance through the knee-deep mire towards the shattered heap of grey stone slabs. Only moments before you reach the pile, you hear a buzzing sound which makes you freeze in your tracks. Through a gap in the stones you see a host of winged insects swarming around a large, pear-shaped hive. Glinting scarlet-tipped stingers protrude like small knives from their tails, leaving you in no doubt that these insects could prove deadly if provoked. You are about to turn back when they detect you and become enraged. Moments later this host of angry insects comes pouring from out of every gap in the rocks.

- If you possess the Discipline of Assimilance, and have reached the rank of Kai Grand Guardian or higher, turn to 238. + If you possess the Discipline of Assimilance, and have reached the rank of Kai Grand Guardian, or higher, turn to 238. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 156.
@@ -2392,6 +2532,16 @@

You hook a link of the chain upon the tip of your weapon and wrench the amulet free from Nzapoks frozen lip. The amulet ceases to glow the moment it is cut free, and you sense that it is now safe to touch. When you pick it up, you notice that on the facing side is engraved Nzapoks name and on the reverse side you discover a runic number.

+ + + + Brian Williams + + + + + +

Record this Nzapok Amulet on your Action Chart as a Special Item, which you keep in your pocket. The runic number on the reverse side is a six. Make a note of this number in the margin of your Action Chart for future reference.

To continue, turn to 314.
@@ -2411,9 +2561,9 @@ 141 -

With mounting unease you watch as the distant shadow rumbles nearer and nearer. You magnify your vision and note that the approaching shape looks similar to the front of a gigantic beetle, but one with hundreds of stubbly legs that are moving in waves like those of a millipede. You sense that it is a living creature and that it is travelling too fast to be able to stop before it reaches you. Unless you take immediate steps to avoid it, you could be run down and flattened when it passes through this section of the tunnel.

+

With mounting unease you watch as the distant shadow rumbles nearer and nearer. You magnify your vision and note that the approaching shape looks similar to the front of a gigantic beetle, but one with hundreds of stubby legs that are moving in waves like those of a millipede. You sense that it is a living creature and that it is travelling too fast to be able to stop before it reaches you. Unless you take immediate steps to avoid it, you could be run down and flattened when it passes through this section of the tunnel.

Desperate for a place to hide, you scour the tunnel walls but detect no cracks nor crevices large enough to accommodate your body. Then you notice the supporting beams which criss-cross the ceiling. They protrude no more than a foot or two from the roof of the tunnel, but they could just provide you with a way of escaping out of the path of the approaching juggernaut.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, turn to 73. + If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 73. If you possess Kai-alchemy, but have yet to attain this rank, turn to 251. If you do not possess Kai-alchemy, turn to 166.
@@ -2510,6 +2660,16 @@

You soar across the shimmering span of this colossal bridge towards a new and terrifying realm. Ahead you see a sprawling plateau burning with magical flame. At its centre there is a vast crater of cinder and ash and, rising like a towering spike at the heart of this desolate bowl, you glimpse a titanic fortress.

As you traverse the great Bridge of the Damned, you consult the Tome of Darkness and it confirms your highest hopes and your deepest fears. Ahead lies the realm of Naar and his dread stronghold of Dazganon. The tome warns those who would voluntarily seek to enter Naars fortress that they must possess three magical artefacts: the Nzapok Amulet, a Knae Ring, and the Scarab of the Wingless Dragon. The final page of the tome lists the names of Naars closest minions who dwell within Dazganon, and one who dwells without whose name is TzorThe Guardian of the Plain of Despair, Keeper of Evil Souls. The text of the final page states that there is no secret name to bind Naar and, most chillingly, that there is no exit from his dread fortress.

+ + + + Brian Williams + + + + + +

As you close the tome it suddenly ignites and is consumed by voracious tongues of blue flame. You drop the blazing book and it disappears below, to be swallowed up by the fabric of the bridge (erase this Special Item from your Action Chart).

To continue, turn to 248.
@@ -2564,6 +2724,16 @@

The moment you enter the beam, you feel yourself descending through the centre of the temple in a cocoon of shimmering blue light. Gradually the heat of the nest of fire gives way to a pleasant coolness, but as you continue your descent deeper and deeper into the unknown, this equable temperature slowly transforms into an unbearable icy chill. Never before have you experienced the terrible coldness that engulfs you now. Fortunately, the magical properties of the Scarab of the Wingless Dragon protect and keep you from freezing to death. (Record this Scarab on your Action Chart as a Special Item which you keep in your pocket.)

+ + + + Brian Williams + + + + + +

As the temperature slowly begins to rise, you are able to examine the scarab that you took from Huanzhors nest, and at once you notice two runic numerals on the back of the wingless dragon, engraved on its surface. (The numerals comprise the number 31. Make a note of this number in the margin of your Action Chart for future reference.) Having satisfied your curiosity, you place the scarab into the pocket of your tunic and wait patiently for the beam to complete its seemingly endless descent.

Eventually the shimmering light fades and you feel solid ground materialize beneath your feet once more. Stretching before you now lies a gigantic cavern. Its walls of cracked and stained obsidian rise to a high-arched roof where twelve stalactites of glowing lime-green stone form a circle. On the floor directly below this circle are the shattered remains of a crystal dais, its broken fragments glimmering in the caverns eerie, icy gloom.

If you have ever visited the city of Helgor in a previous Lone Wolf adventure, turn to 84. @@ -2587,7 +2757,8 @@

Fear of being consumed by the approaching fire-storm prompts you to take swift and decisive action. You step into the well and begin a long descent through a column of glimmering azure light. You feel the diamond in your pocket glowing warmly and you sense that, in addition to your platinum amulet, it is protecting you from the rigours of this journey into the unknown.

Looking down through the curtain of shimmering light, you can see the roofs of ziggurats and towers rising up to meet you. Gradually you slow to a halt and find yourself standing upon a circular dais of basalt rock atop a large, flat-roofed building. Several yards away to your left you see a squat tower, and to your right, standing at a parapet, you see a horny-skinned creature with wings that glimmer like folded sheets of gold leaf. Your pulse races when you recognize this creature to be a Lavas, one of Naars deadly minions. The Lavas is peering idly at the view beyond the parapet and is unaware of your arrival, yet you are reluctant to leave the shimmering beam for fear that it may see you and raise an alarm.

- If you possess Assimilance, and have attained the Kai rank of Grand Guardian, turn to 72. If you possess Assimilance or Grand Huntmastery, turn to 174. + If you possess Assimilance, and have attained the rank of Kai Grand Guardian, or higher, turn to 72. + If you possess Assimilance or Grand Huntmastery, turn to 174. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 140.
@@ -2658,7 +2829,7 @@ 163 -

Out of a sense of duty and respect for the memories of these three brave men, you recite the secret words of the ceremony of Kai exorcism. As you intone the hallowed words, you feel an aura of peace and tranquillity descend upon their tormented souls. The twisted and pained faces which adorn the surface of the fiery comets gradually soften and fade until, with an overwhelming sense of release, you detect that they are no more. Through the power of your ceremony their souls have been allowed to escape from this hellish domain and have gone to seek eternal peace upon the Plane of Light.

+

Out of a sense of duty and respect for the memories of these three brave men, you recite the secret words of the ceremony of Kai Exorcism. As you intone the hallowed words, you feel an aura of peace and tranquillity descend upon their tormented souls. The twisted and pained faces which adorn the surface of the fiery comets gradually soften and fade until, with an overwhelming sense of release, you detect that they are no more. Through the power of your ceremony their souls have been allowed to escape from this hellish domain and have gone to seek eternal peace upon the Plane of Light.

The comets, now devoid of soul-energy, are drawn back into the orbit of the distant star cluster. You, too, are drawn towards these glowing stars, and as you pass through them at an incredible speed, you glimpse a wondrous sight in the void beyond. A vast rainbow bridge of colour arcs across the immeasurable darkness to a titanic plateau of fire. Your spirits soar when you detect that this is the Bridge of the Damned, the exit that you seek from this astral domain. Yet as you approach the magnificent bridge, you detect a less-welcoming presence. The shadowy riders are returning and this time they are escorting a creature that sets your pulse racing with fear.

Turn to 272.
@@ -2743,7 +2914,7 @@

As the towering shape of Tzor looms nearer, you detect a complex web of psychic probes emanating from his being. Clearly he utilizes his prodigious mental powers to monitor the souls of the damned who are trapped here forever upon the Plain of Despair. Then you realize that Tzors powerful psychic abilities may also alert him to your presence at the edge of the crater. Tzor is fast approaching now; you must act quickly if you are to minimize the risk of being discovered.

- If you possess Kai-screen, and have attained the Kai rank of Grand Crown, turn to 297. + If you possess Kai-screen, and have attained the Kai rank of Grand Crown, or higher, turn to 297. If you possess Kai-screen, but have yet to attain this level of Kai rank, turn to 133. If you do not possess this skill, turn to 37.
@@ -3069,6 +3240,16 @@

As you draw level with the great table, your eye is caught by the phial of potion lying upon its pillow of purple silk. You feel tempted to try and reach this container full of golden fluid, but you are wary of the enemy who are fast approaching, many of whom are armed with deadly crossbows. To attempt to retrieve this potion now could expose you to their missile fire.

+ + + + Brian Williams + + + + + + If you wish to try to retrieve this potion from atop the giant table, turn to 253. If you choose to ignore the potion, you may take cover behind the table by turning to 75.
@@ -3123,7 +3304,7 @@

The ridge leads you more than a mile into this unwholesome morass yet you encounter no sign of animal life. A strange quietness overhangs the swamp, an eerie calm which accentuates the aura of evil that is radiating from every rock and murky pool.

As you press on, the cloudy green sky begins to darken and you sense a storm approaching. Minutes later, a gentle rain begins to fall which turns the surface of the swamp a milky blue. You raise the hood of your cloak and continue, but suddenly you notice that your clothes are giving off wisps of smoke where they have been spattered by the rain. This rain is not waterit is a vile and corrosive acid. Your Magnakai Discipline of Nexus protects your flesh from the effects of this acidic rain, but your clothing and equipment are vulnerable. Rather than risk them being ruined, you look around for some place to shelter from the coming storm. The only cover that you are able to discern is a clump of stunted, thorn-studded trees which stand upon a knoll several hundred yards ahead.

- If you possess the Discipline of Grand Huntmastery, and have reached the Kai rank of Grand Guardian or higher, turn to 123. + If you possess the Discipline of Grand Huntmastery, and have reached the rank of Kai Grand Guardian, or higher, turn to 123. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 78.
@@ -3272,9 +3453,9 @@

You pull yourself to your feet and look with mounting dread at a nightmarish landscape which stretches in every direction to a horizon dancing with fire. Streams of blazing lava cut fissures through the coal-black soil, and pools of molten mud, glowing cherry red, spout geysers of yellow flame that claw vengefully at the smoky orange sky.

You are aware that your Platinum Amulet is affording you protection from the searing heat and poisons of this realm. However, your Kai sixth sense tells you that a fire-storm is brewing in the skies above and you fear that the powers of the amulet will not be sufficient to save you when this storm breaks. Anxiously you scan the bleak horizon in search of anything that may provide shelter from the coming storm. The only feature which promises to provide cover is the cone of a seemingly dormant volcano several miles away on the distant horizon.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, turn to 245. - If you possess Telegnosis, and have attained the Kai rank of Sun Lord, turn to 165. - If you possess Grand Huntmastery, and have attained the Kai rank of Grand Guardian, turn to 230. + If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 245. + If you possess Telegnosis, and have attained the Kai rank of Sun Lord, or higher, turn to 165. + If you possess Grand Huntmastery, and have attained the rank of Kai Grand Guardian, or higher, turn to 230. If you do not possess any of these skills, or if you have yet to attain the required level of Kai Mastery, turn to 144.
@@ -3285,8 +3466,8 @@

You work the turgid water with your paddle and enter the sluggish tidal flow of the estuary. Warily you scan the jungle which fringes both banks of this wide river mouth, your eyes peeled for signs of danger. You sense the presence of hostile creatures yet, even with your advanced Kai skills, you can detect no evidence that this territory is inhabited. You have progressed more than a mile up river when you notice the jungle on the left bank is receding, leaving an expanse of marshy ground dotted with shrubs and sparse vegetation. You bring the canoe towards this bank where it grounds in the shallows less than twenty feet from the muddy shore. Not wishing to get any muddier than is necessary, you leap from the canoe towards the grassy bank but land a few feet short. To your dismay, you immediately sink up to your knees in the soft sludgy mire.

Suddenly you hear the sound of churning water. You glance behind and are horrified to see three large spider-like monstrosities rising up out of the murky water at the rear of the canoe. These creatures are the size of large dogs and their bulbous bodies are covered with short stubbly hairs. With unnerving stealth they creep across the mud and attack with their barbed forelegs and needle-sharp teeth.

- If you possess Grand Huntmastery and have attained the Kai rank of Grand Guardian, and wish to use this skill, turn to 162. - If you possess Telegnosis, and have reached the rank of Sun Lord, and wish to make use of this skill, turn to 240. + If you possess Grand Huntmastery, and have attained the rank of Kai Grand Guardian, or higher, and wish to use this skill, turn to 162. + If you possess Telegnosis, and have reached the rank of Sun Lord, or higher, and wish to make use of this skill, turn to 240. If you possess Kai-alchemy, and wish to use it, turn to 283. If you do not possess any of these Grand Master Disciplines, do not wish to use them, or if you have yet to attain the required level of Kai Mastery, turn instead to 197.
@@ -3297,6 +3478,16 @@

You manage to hold on to a beam and pull yourself into the tangle of ceiling joists. Hurriedly you wedge yourself between one of these supports and the rough ceiling. Then, seconds later, you glimpse the back of the gigantic beetle-creature as it thunders through the tunnel just a few feet below where you are hiding. A cloud of dust and a long line of ore wagons follow in its wake. Some of these heavy wagons are empty but the majority are piled high with grey metallic rock, heavily veined with a mineral that radiates a strange yellow luminescence.

+ + + + Brian Williams + + + + + + If you wish to leap on the last ore wagon as it passes by below you, turn to 181. If you do not wish to leap on the wagon, turn to 204.
@@ -3412,7 +3603,7 @@

The unexpected sight of your face in the pool fills Shamath with a blind rage, for it has alerted her to your presence in her Throne Room. As her burning rage subsides, you sense that she is communicating telepathically with her two lieutenants. Suddenly, all three turn to stare at the icy pillar behind which you are hiding, and your sixth sense warns you that they are preparing to launch a combined psychic attack.

- If you possess Kai-surge, and have attained the Kai rank of Grand Guardian, turn to 267. + If you possess Kai-surge, and have attained the rank of Kai Grand Guardian, or higher, turn to 267. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 335.
@@ -3466,6 +3657,16 @@

Gradually the sea mist clears and you catch sight of land on the horizon. Your senses tingle with expectation for you have now entered a new realm of the Plane of Darkness and you are aware of several dramatic changes to your immediate surroundings. The sluggish grey sea has become a muddy brown sludge that clings to your paddle like marsh slime. Every time you break the crusty surface a cloud of tiny black insects erupts from the slime and soars into the warm, fetid air. The sky above is no longer green; it is a bilious yellow and it is streaked with high clouds that flash intermittently with sheet lightning.

Despite the glue-like consistency of the ocean, you detect a strong tidal undertow. Rather than fight it you decide to cease paddling and allow it to carry you towards the distant shore. While you wait for the current to do its work, you retrieve the Tome of Darkness from your backpack and turn through its pages in the hope of learning some of the secrets of this new, foul-smelling realm.

+ + + + Brian Williams + + + + + +

The page that revealed to you information about Nzapoks realm is now blank, but the one following it has changed in both colour and texture. Lines of spidery writing have appeared on a page that now looks and feels like cured animal hide. Once again, using your Magnakai Discipline of Pathsmanship, you are able to decipher much of this arcane text.

The writings tell of two powerful beings called the Knaethe Lords of Decayand of their throne of power which is located upon the rotting corpse of Ghandezhthe Wyrm of Naaros. You scan the page, passing over a long list of vile deeds that have earned the Knae the right to rule their ignoble realm, until you come to the part which details the secret names which can bind them. The names are Jantoor and Rhunadan. The text instructs those who would use these names in the presence of the Knae to exercise great caution, for if the name that is spoken is not directed at the correct Lord of Decay, the evocator will sacrifice his body and soul and be enslaved to the Knae forever upon the realm of putrefaction. The text gives no indication of how to identify each of the Knae and does not state how and when their secret names should be used to bind them. Yet it does state that in order to leave their realm one must possess a ring of power, one of two such rings which exist and are worn upon the first fingers of the right hands of the Knae.

You close the tome and stow it in your backpack. Time has passed rapidly while you have been consulting the book, and your canoe is now but a few hundred yards from the shore. Directly ahead you can see the estuary of a river, and away to your left you note a stony beach which gently ascends to a forest of grey-green trees.

@@ -3648,7 +3849,7 @@

You concentrate upon the insect hive and direct a powerful Kai-blast at its core.

-

Pick a number from the Random Number Table. For every level of rank you have attained, above that of Kai Grand Guardian, add 1 to the number you have picked.

+

Pick a number from the Random Number Table. For every level of rank you have attained above that of Kai Grand Guardian, add 1 to the number you have picked.

If your total score is now 6 or less, turn to 167. If your score is 7 or higher, turn to 236.
@@ -3696,6 +3897,16 @@

You recite the words of the Brotherhood Spell Levitation and feel yourself rise up into the tangle of ceiling joists above. Hurriedly you wedge yourself between a support beam and the rough rock-face. Then, seconds later, you glimpse the back of the gigantic beetle-creature as it thunders through the tunnel just a few feet below where you are hiding. A cloud of dust and a long line of ore wagons follow in its wake. Some of these heavy wagons are empty but the majority are piled high with grey metallic rock, heavily veined with a mineral that radiates an eerie yellow luminescence.

+ + + + Brian Williams + + + + + + If you wish to leap on the last ore wagon as it passes by below you, turn to 181. If you do not wish to leap on the wagon, turn to 204.
@@ -3738,7 +3949,7 @@

You decide to explore the perimeter of the undergrowth and have walked almost a mile along its edge before you come across the remnants of a path which leads into the jungles dark interior. Cautiously you advance along this overgrown trail, but you have not gone far before you are forced to a halt by a thick curtain of hanging vines and creepers.

- If you possess Grand Huntmastery, and have attained the Kai rank of Grand Crown, turn to 115. + If you possess Grand Huntmastery, and have attained the Kai rank of Grand Crown, or higher, turn to 115. If you possess an edged weapon (e.g. sword or axe), and wish to use it to cut a path through this undergrowth, turn to 304. If you do not possess an edged weapon, turn to 24.
@@ -3783,8 +3994,8 @@

You hurry down the spiral stairs to the base of the tower and make your way quickly through the narrow alleys of this subterranean settlement. Using your Kai camouflage skills to stay hidden from the Lavas and dragons that soar overhead, you are able to make your way undetected to a group of rock mounds that overlook the chasm. Here you take cover behind a mound of broken rocks and settle down to observe the bridge. You note that the traffic flowing across it is not constant; there are occasional periods when the bridge is empty. However, it is exposed to the air for its entire length, some five hundred yards, and it would be difficult for anyone on the bridge to avoid being seen by the creatures who fly back and forth across the chasm. At length you determine that if you are going to make a successful crossing here, you must first wait until the bridge is clear and then you must cause some kind of diversion that will draw away the unwanted attention of the Lavas and dragons.

- If you possess Animal Mastery, and have attained the Kai rank of Grand Crown, turn to 264. - If you possess Kai-surge, and have attained the Kai rank of Grand Thane, turn to 66. + If you possess Animal Mastery, and have attained the Kai rank of Grand Crown, or higher, turn to 264. + If you possess Kai-surge, and have attained the Kai rank of Grand Thane, or higher, turn to 66. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 142.
@@ -3867,8 +4078,8 @@

You search the walls but detect no cracks nor crevices large enough to accommodate your body. Then you notice the supporting beams which criss-cross the tunnel ceiling. They protrude little more than a foot or two from the roof of the tunnel, but they could provide you with a way of escaping out of the path of the approaching juggernaut.

-

With mounting unease you watch as the distant shadow rumbles nearer and nearer. You magnify your vision and note that the shape looks similar to the front of a gigantic beetle, but one with hundreds of stubbly legs that are moving in waves like those of a millipede. You sense that it is a living creature and that it is travelling too fast to be able to stop before it reaches you. Unless you take immediate steps to avoid it, you could be run down and flattened when it passes through this section of the tunnel.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, turn to 73. +

With mounting unease you watch as the distant shadow rumbles nearer and nearer. You magnify your vision and note that the shape looks similar to the front of a gigantic beetle, but one with hundreds of stubby legs that are moving in waves like those of a millipede. You sense that it is a living creature and that it is travelling too fast to be able to stop before it reaches you. Unless you take immediate steps to avoid it, you could be run down and flattened when it passes through this section of the tunnel.

+ If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 73. If you possess Kai-alchemy, but have yet to attain this rank, turn to 251. If you do not possess Kai-alchemy, turn to 166.
@@ -3913,6 +4124,16 @@

Through a square hole in the wall of the tower; you catch your first clear view of this subterranean domain which lies deep beneath the crater. Nestling within a colossal cavern of crimson lava-rock, you look out across an alien city that is split in two by a steep-sided chasm. Lavas swoop back and forth across this divide while their wingless comrades traverse it by means of a narrow bridge constructed from blocks of blue-grey basalt. As you stare at the stubby towers and flat-roofed dwellings clustered on either side, your heart suddenly skips a beat. Perched upon a vast mound of shiny black cubes on the far side of the chasm you see a temple. Carvings of dragons embellish its angular surfaces, engraved in such a fashion that their scaly bodies lie recumbent around the base of the edifice whilst their tails writhe towards its highest level. Here they become entwined to form a twisted stem. Atop this stem, like branches fanning out above the trunk of a petrified tree, you see an inverted cupola of bright orange flamesa nest of fire. Your senses confirm that you have found the lair of Huanzhor the Dragonlord, as revealed in the Tome of Darkness. This is the nest of fire which lies upon the Tree of the Wyrm, and it is here that you will find the scarab that will allow you to leave Huanzhors hellish domain. Quietly you resolve to reach the distant temple and achieve this aim.

+ + + + Brian Williams + + + + + +

You magnify your vision and your hopes rise when you see that both the fiery nest and the temple appear to be uninhabited. However, your enthusiasm is soon tempered when you consider how you can reach the far side undetected. For several minutes you observe the Lavas flying over the chasm and the traffic of wingless reptilians who cross via the bridge. The construction of new dwellings is taking place on the far side and the Lavas are busy overseeing the transportation of building blocks from a quarry situated close to the tower in which you are standing. Under the direction of the Lavas, a steady convoy of winged dragons transports these quarried blocks across the chasm in great nets which are slung beneath their bellies. As you watch this activity, you formulate two ways of reaching the far side. You could attempt to cross the bridge during a lull in the traffic, or you could try to stow away in one of the nets being ferried across by the lumbering dragons.

If you wish to attempt to cross the chasm via the bridge, turn to 259. If you decide to try to stow away in one of the dragons nets, turn to 179. @@ -3940,8 +4161,8 @@ Brian Williams - A colossal chariot speeds forth driven - by nine stunning astral beings. + A colossal chariot speeds forth, driven + by a stunning astral being. @@ -4021,7 +4242,7 @@

You sprint along the tunnel, away from the thunderous noise, and as you run you feel the temperature in this dusty passageway steadily rising. You veer around a shallow bend and see a junction less than a hundred yards ahead where another tunnel meets this one from the right. Displaced air is now rushing past you, whipping at your hair and cloak, and the rumbling noise has grown until it has become almost deafening. Drawing on your reserves of strength and stamina, you fix your eyes on the distant junction and race towards it as fast as you can.

- If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, turn to 298. + If you possess Kai-alchemy, and have attained the Kai rank of Grand Crown, or higher, turn to 298. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 333.
@@ -4080,7 +4301,7 @@

You recite the words of the Brotherhood Spell Levitation and instantly you feel yourself rise up out of the mud and soar into the humid air. You bring yourself to a halt twenty feet above the muddy river shore, then you look down at the predatory arachnids who are now gathered directly below. They stare up at you in silence, their scarlet-rimmed eyes blinking rapidly as they patiently wait for you to return to the river.

- If you have attained the Kai rank of Grand Crown, turn to 246. + If you have attained the Kai rank of Grand Crown, or higher, turn to 246. If you have not yet attained this level of Kai rank but you do possess a Rope, turn to 111. If you have yet to attain this level of Kai rank and you do not possess a Rope, turn instead to 30.
@@ -4266,6 +4487,16 @@

You recite the words of the Brotherhood Spell Teleport as you run, and the moment you complete the recitation you feel your feet losing contact with the ground. You will yourself forwards and swiftly you glide along the passageway before swerving to enter the adjoining tunnel (Lose 1 ENDURANCE point). A few seconds later the gigantic beetle-creature thunders past in a cloud of dust, hauling a long line of ore wagons in its wake. Some of these heavy wagons are empty but the majority are piled high with grey metallic rock. This ore load is heavily veined with a mineral which radiates a yellow luminescence.

+ + + + Brian Williams + + + + + + If you wish to leap on the last ore wagon as it passes by the junction, turn to 181. If you do not wish to leap on the wagon, turn to 158.
@@ -4427,6 +4658,16 @@

You shout the name Rhunadan and the remaining Knae immediately ceases to move. All trace of its psychic energy vanishes and its flailing limbs become frozen in mid-air; lending it the semblance of a petrified tree. The advancing horde of maggots rapidly shrink to their former size and retreat before you, seeking the safety of the halls furthest corners. The power which drove them and caused them to mutate has suddenly disappeared and they are thrown into chaos. You stride towards the carcass and swallow hard as you step through the ancient rotting remains that ooze from its rib cage. You raise your weapon and, with one swift blow, you sever the fingers of the Knaes right hand and quickly retrieve the gold ring.

+ + + + Brian Williams + + + + + +

Suddenly a squeal of hinges draws your attention to the great portal on the far side of the hall. It swings open to reveal an angry horde of corpse-creatures who stagger into the chamber and come surging towards the carcass. They are the Dregantsa decomposing army of humanoids enslaved to the Knae. They have sensed their rulers plight and have flooded here in their hundreds to protect them. Desperate to escape from this ghoulish host, you turn and leap feet-first into the cave-like hole that occupies the belly of the carcass.

Turn to 100.
@@ -4457,6 +4698,16 @@

You hurry away along a track that winds through the settlement of huts and down to a beach covered with coarse black sand. Here a ramshackle jetty, constructed from wood and bone, protrudes from the lee of a sand dune and out into the sluggish grey sea. Fringing the beach is dense jungle from where there suddenly arises a cacophony of hellish cries. You glimpse shadows moving in the undergrowth and when you stop momentarily to take a longer look, several arrows come shooting out of the trees. They arc towards you and explode when they hit the sand close by. Your Kai senses warn you that there are a great number of archers lurking in the jungle, far more than you can hope to defeat single-handedly. Anxious to escape while you are still able, you hurry down the beach to the jetty where you discover a sea-going canoe. Without daring to look back, you leap into this canoe, cast off its mooring rope, and paddle as fast as you can away from the shore.

Once you feel sure that you are beyond arrow range, you attempt to follow the coastline in the hope of finding a safer place to put ashore. But a mist sweeps in across the water and engulfs your tiny craft before you can change course. This mist thickens rapidly to become a dense sea fog, the like of which you have never experienced. Despite your advanced Kai skills, you are unable to see through it and quickly you lose all sense of time and direction.

+ + + + Brian Williams + + + + + +

After what seems like many hours, you eventually catch sight of a dark shape low in the water which, at first, appears to be a distant island. You paddle towards it but as you draw closer you sense that all is not what it seems. Then you feel a warm glow radiating from the pocket of your robe and discover that it is the Nzapok Amulet. Carefully you remove it and, guided purely by instinct, you hold this glowing disc of iron above your head. In the distance you can hear the sound of rushing water which is followed by an incredible sight: the island is sinking slowly into the sea. In less than a minute it has completely disappeared without trace. The amulet no longer glows and so you slip it back into your pocket before continuing your eerie voyage across this uncharted ocean.

Turn to 232.
@@ -4641,7 +4892,7 @@

You retreat from the pile of stones and hurry back to the causeway where you follow the course of this sunken wall for nearly a mile before it sinks without trace into the swamp. Fortunately, you discover a chain of knolls and dry earth mounds by which you are able to continue your trek without falling foul of the swamps treacherous pools.

For more than an hour you make your way deeper into this unwholesome morass yet you encounter no further signs of animal or insect life. A strange quietness overhangs this part of the swamp, an eerie calm which seems to accentuate the aura of evil that is radiating from every mound and murky pool. Progress is slow and an hour passes before you discover another possible place to shelter. It is a tight clump of stunted, thorn-studded trees which stand upon a knoll several hundred yards ahead. You set off towards it, anxious to get under cover even though the rain has already damaged your clothing and equipment. Your cloak is in tatters and your backpack is full of holes. Briefly you stop to repair your backpack and discover that three of the items contained within have been ruined. (Delete from your Action Chart the items which you have recorded in the last three sections of your Backpack Items list.)

- If you possess the Discipline of Grand Huntmastery, and have reached the Kai rank of Grand Guardian or higher, turn to 123. + If you possess the Discipline of Grand Huntmastery, and have reached the rank of Kai Grand Guardian, or higher, turn to 123. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 78.
@@ -4708,7 +4959,7 @@

Having now tested his armour; you are in no rush to close for combat with this enemy. If at all possible you would still prefer to use your skills to defeat him at a distance.

If you possess Magi-magic, and wish to use it, turn to 294. If you possess Kai-alchemy, and wish to use it, turn to 135. - If you possess Grand Nexus, and have attained the Kai rank of Grand Crown, turn to 98. + If you possess Grand Nexus, and have attained the Kai rank of Grand Crown, or higher, turn to 98. If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 224.
@@ -5430,7 +5681,7 @@

(4) Added a period to the end of the illustrations caption.

(5) Replaced Hulka with Hulka, Khula with Khula, and Lukha with Lukha.

(6) Replaced cries, use with cries. Use.

-

(8) Replaced Kai mastery with Kai Mastery.

+

(8) Replaced Kai mastery with Kai Mastery. Replaced Thane or higher with Thane, or higher.

(11) Replaced Brotherhood spellNetand with Brotherhood Spell Net and.

(12) Replaced force field with force-field.

(13) Replaced cacophany with cacophony.

@@ -5439,10 +5690,11 @@

(17) Replaced firestorm with fire-storm and lavas with Lavas.

(18) Replaced ribcage with rib cage.

(19) Replaced Telegnosis and with Telegnosis, and.

-

(22) Replaced Kai mastery with Kai Mastery. Replaced Avavae with Avarvae.

+

(21) Replaced Crown or higher with Crown, or higher.

+

(22) Replaced Kai mastery with Kai Mastery. Replaced Avavae with Avarvae. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian turn with Guardian, or higher, turn.

(24) Replaced From beneath with Beneath.

(25) Replaced both occurrences of lavas with Lavas and both occurrences of reptillians with reptilians.

-

(26) Replaced Kai mastery with Kai Mastery.

+

(26) Replaced Kai mastery with Kai Mastery. Replaced Crown turn with Crown, or higher, turn.

(27) Replaced artifacts with artefacts.

(28) Replaced slayed with slain. Replaced ribcage with rib cage. Replaced reptillian with reptilian. Replaced semi-circular with semicircular. Replaced Cadak and with Cadak, and.

(31) Replaced both occurrences of reptillians with reptilians.

@@ -5450,21 +5702,22 @@

(33) Replaced pathsmanship with Pathsmanship and Kai monastery with Kai Monastery.

(35) Replaced the Skarn-Ska with Skarn-Ska.

(37) Replaced psi-screen with Psi-screen.

-

(38) Replaced Kai mastery with Kai Mastery. Replaced Animal Mastery and with Animal Mastery, and.

+

(38) Replaced Kai mastery with Kai Mastery. Replaced Animal Mastery and with Animal Mastery, and. Replaced Thane or higher with Thane, or higher. Replaced Lord or higher with Lord, or higher.

(39) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

-

(40) Replaced Kai mastery with Kai Mastery. Replaced both occurrences of force field with force-field.

+

(40) Replaced Kai mastery with Kai Mastery. Replaced both occurrences of force field with force-field. Replaced Knight turn with Knight, or higher, turn.

(42) Replaced lavas with Lavas.

(43) Replaced Old Kingdom spellShieldas with Old Kingdom Spell Shield as. Replaced Grand Discipline with Grand Master Discipline.

(44) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

(45) Replaced lavas with Lavas.

(46) Replaced its companions with their companions. Added a period to the end of the illustrations caption.

-

(49) Replaced grand mastery skills with Grand Master skills. Replaced Kai mastery with Kai Mastery.

+

(49) Replaced grand mastery skills with Grand Master skills. Replaced Kai mastery with Kai Mastery. Replaced Thane or higher with Thane, or higher.

(52) Replaced force field with force-field. Replaced abyss, Follow with abyss. Follow.

(53) Deleted which you keep in your backpack. Replaced pictures or with pictures, or.

(56) Replaced Lukha with Lukha and jet black with jet-black.

-

(57) Replaced lifeforce with life-force.

+

(57) Replaced lifeforce with life-force. Replaced Kai rank you have attained above the rank of Grand Guardian with Kai Mastery you have attained above the rank of Kai Grand Guardian.

+

(59) Replaced Crown or higher with Crown, or higher.

(60) Replaced pathsmanship with Pathsmanship and artifact with artefact.

-

(61) Replaced Kai mastery with Kai Mastery.

+

(61) Replaced Kai mastery with Kai Mastery. Replaced Lord, turn with Lord, or higher, turn.

(62) Replaced lavas with Lavas.

(63) Replaced rainswept with rain-swept.

(64) Replaced artifacts with artefacts. Replaced explode from with shoot from in the illustrations caption. Added a period to the end of the illustrations caption.

@@ -5474,8 +5727,9 @@

(72) Replaced Grand Mastery skills with Grand Mastery and both occurrences of lavas with Lavas.

(73) Replaced Brotherhood spellTeleportand with Brotherhood Spell Teleport and.

(74) Replaced sommersaulting with somersaulting. Added a period to the end of the illustrations caption.

+

(76) Replaced Sun Lord, you with Sun Lord, or higher, you. Replaced body). with body.).

(77) Replaced artifact with artefact.

-

(78) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis and with Telegnosis, and.

+

(78) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis and with Telegnosis, and. Replaced Lord, or if with Lord, or higher, or if.

(79) Replaced The spirit of with The spirits of. Replaced cener druids with Cener Druids. Replaced acolytes of Vashna with Acolytes of Vashna. Replaced Vashna, Nadziranim with Vashna, and Nadziranim.

(81) Replaced shock-wave with shock wave.

(82) Replaced mind-force with Mindforce.

@@ -5494,7 +5748,7 @@

(99) Replaced take Avarvae with takes Avarvae.

(102) Replaced both occurrences of reptillians with reptilians.

(105) Replaced Khula with Khula.

-

(106) Replaced firestorm with fire-storm, both occurrences of lavas with Lavas, and Kai mastery with Kai Mastery.

+

(106) Replaced firestorm with fire-storm, both occurrences of lavas with Lavas, and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian turn with Guardian, or higher, turn.

(108) Replaced force field with force-field. Replaced abyss, Follow with abyss. Follow.

(111) Replaced Telegnosis and with Telegnosis, and. Replaced out-distance with outdistance. Added a period to the end of the illustrations caption.

(114) Replaced both occurrences of reptillians with reptilians.

@@ -5502,17 +5756,17 @@

(118) Replaced mind-force with Mindforce. Replaced agonising with agonizing.

(119) Replaced both occurrences of lavas with Lavas.

(120) Replaced Telegnosis and with Telegnosis, and. Replaced out-distance with outdistance.

-

(122) Replaced Kai-alchemy but with Kai-alchemy, but.

-

(123) Replaced Kai mastery with Kai Mastery.

+

(122) Replaced Kai-alchemy but with Kai-alchemy, but. Replaced Crown turn with Crown, or higher, turn.

+

(123) Replaced Kai mastery with Kai Mastery. Replaced Thane or higher with Thane, or higher.

(124) Replaced pathsmanship with Pathsmanship.

-

(125) Replaced firestorm with fire-storm and Kai mastery with Kai Mastery.

-

(127) Replaced Kai mastery with Kai Mastery. Added a period to the end of the illustrations caption.

+

(125) Replaced firestorm with fire-storm and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Lord, turn with Lord, or higher, turn. Replaced Guardian turn with Guardian, or higher, turn. Replaced Crown turn with Crown, or higher, turn.

+

(127) Replaced Kai mastery with Kai Mastery. Added a period to the end of the illustrations caption. Replaced Seb Jarel with Sebb Jarel (cf. The Dungeons of Torgar Section 1). Replaced Thane turn with Thane, or higher, turn.

(131) Replaced firestorm with fire-storm.

-

(134) Replaced Kai mastery with Kai Mastery.

+

(134) Replaced Kai mastery with Kai Mastery. Replaced Guardian or higher with Guardian, or higher.

(135) Replaced Brotherhood spellLightning Hand. with Brotherhood Spell Lightning Hand..

(136) Replaced both occurrences of lavas with Lavas.

(140) Replaced lavas with Lavas.

-

(141) Replaced Kai-alchemy but with Kai-alchemy, but.

+

(141) Replaced stubbly legs with stubby legs. Replaced Kai-alchemy but with Kai-alchemy, but. Replaced Crown turn with Crown, or higher, turn.

(142) Replaced reptillian with reptilian.

(145) Replaced magicians guild with Magicians Guild.

(146) Replaced Kai mastery with Kai Mastery.

@@ -5520,13 +5774,14 @@

(149) Replaced lavas with Lavas.

(150) Replaced artifacts with artefacts.

(153) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

-

(157) Replaced firestorm with fire-storm, both occurrences of lavas with Lavas, and Kai mastery with Kai Mastery.

+

(157) Replaced firestorm with fire-storm, both occurrences of lavas with Lavas, and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian turn with Guardian, or higher, turn.

(160) Replaced magicians guild with Magicians Guild. Replaced despatches with dispatches.

(161) Replaced both occurrences of lavas with Lavas.

+

(163) Replaced Kai exorcism with Kai Exorcism.

(167) Replaced Kai Blast attack with Kai-blast.

(168) Replaced shock-wave with shock wave.

(169) Replaced counterspell with Counterspell.

-

(170) Replaced Kai-screen but with Kai-screen, but. Added a period to the end of the illustrations caption.

+

(170) Replaced Kai-screen but with Kai-screen, but. Added a period to the end of the illustrations caption. Replaced Crown turn with Crown, or higher, turn.

(171) Replaced jet black with jet-black.

(172) Replaced lavas with Lavas.

(174) Replaced lavas with Lavas.

@@ -5542,15 +5797,15 @@

(196) Replaced reptillians with reptilians.

(200) Replaced mindforce with Mindforce. Replaced Bow and with Bow, and. Replaced brutal and with brutal, and in the text and in the illustrations caption. Added a period to the end of the illustrations caption.

(201) Replaced ante-chamber with antechamber.

-

(202) Replaced Kai mastery with Kai Mastery.

+

(202) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian or higher with Guardian, or higher.

(205) Replaced lavas with Lavas.

(207) Replaced The spirit of with The spirits of. Replaced Cener druids with Cener Druids. Replaced acolytes of Vashna with Acolytes of Vashna. Replaced Vashna, Nadziranim with Vashna, and Nadziranim.

(208) Replaced Brotherhood spellCounterspellupon with Brotherhood Spell Counterspell upon.

(209) Replaced artifact with artefact.

(211) Added a period to the end of the illustrations caption.

(213) Replaced lavas with Lavas.

-

(215) Replaced firestorm with fire-storm and Kai mastery with Kai Mastery.

-

(216) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis and with Telegnosis, and.

+

(215) Replaced firestorm with fire-storm and Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Lord, turn with Lord, or higher, turn. Replaced Crown turn with Crown, or higher, turn. Replaced Guardian turn with Guardian, or higher, turn.

+

(216) Replaced Kai mastery with Kai Mastery. Replaced Telegnosis and with Telegnosis, and. Replaced Grand Huntmastery and with Grand Huntmastery, and. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Lord, and with Lord, or higher, and. Replaced Guardian turn with Guardian, or higher, turn.

(217) Replaced ceiling, then with ceiling. Then.

(218) Replaced pin-points with pinpoints. Added a period to the end of the illustrations caption.

(219) Replaced mind-force with Mindforce.

@@ -5558,7 +5813,7 @@

(222) Replaced Telegnosis and with Telegnosis, and. Replaced pin-point with pinpoint.

(223) Replaced artifacts with artefacts.

(225) Replaced take Avarvae with takes Avarvae.

-

(227) Replaced Kai mastery with Kai Mastery.

+

(227) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian turn with Guardian, or higher, turn.

(228) Replaced torsoes with torsos.

(232) Replaced pathsmanship with Pathsmanship and Rhunadan with Rhunadan.

(235) Replaced lavas with Lavas.

@@ -5566,26 +5821,27 @@

(243) Replaced Shamath, it with Shamath. It. Added a period to the end of the illustrations caption.

(245) Replaced Brotherhood spellTeleportand with Brotherhood Spell Teleport and and Brotherhood spell with Brotherhood Spell.

(246) Replaced spellTeleportand with spell Teleport and. Replaced Telegnosis and with Telegnosis, and. Replaced out-distance with outdistance.

-

(247) Replaced Kai blast with Kai-blast.

+

(247) Replaced Kai blast with Kai-blast. Replaced attained, above with attained above.

(248) Replaced Khor, in with Khor in.

(249) Replaced semi-circular with semicircular. Replaced Cadak and with Cadak, and. Replaced counter-attack with counterattack. Replaced rib-cage with rib cage.

(250) Replaced both occurences of artifacts with artefacts, both occurrences of lavas with Lavas, and reptillians with reptilians.

(251) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced rockface, then with rock-face. Then.

-

(255) Replaced eg, with e.g..

-

(259) Replaced both occurrences of lavas with Lavas and Kai mastery with Kai Mastery.

+

(255) Replaced eg, with e.g.. Replaced Crown turn with Crown, or higher, turn.

+

(259) Replaced both occurrences of lavas with Lavas and Kai mastery with Kai Mastery. Replaced Crown turn with Crown, or higher, turn. Replaced Thane turn with Thane, or higher, turn.

+

(260) Replaced A colossal chariot speeds forth driven by nine stunning astral beings with A colossal chariot speeds forth, driven by a stunning astral being. in the illustration caption.

(261) Replaced both occurrences of eg, with e.g..

(262) Replaced slayed with slain.

(264) Replaced both occurrences of reptillian with reptilian and both occurrences of lavas with Lavas.

-

(266) Replaced Kai-alchemy but with Kai-alchemy, but.

+

(266) Replaced stubbly legs with stubby legs. Replaced Kai-alchemy but with Kai-alchemy, but. Replaced Crown turn with Crown, or higher, turn.

(270) Replaced all occurrences of lavas with Lavas and reptillians with reptilians.

(272) Replaced the Shamath Potion with Shamaths Potion. Added a period to the end of the illustrations caption.

(273) Removed quote marks from thought-speech.

(275) Replaced Vorndarol, in with Vorndarol in.

(276) Replaced Grand Mastery skills with Grand Mastery.

(278) Replaced lavas with Lavas and firestorm with fire-storm.

-

(279) Replaced Kai mastery with Kai Mastery.

+

(279) Replaced Kai mastery with Kai Mastery. Replaced Crown turn with Crown, or higher, turn.

(281) Replaced Brotherhood spellVigourand with Brotherhood Spell Vigour and. Added a period to the end of the illustrations caption.

-

(283) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and.

+

(283) Replaced Brotherhood spellLevitationand with Brotherhood Spell Levitation and. Replaced Crown turn with Crown, or higher, turn.

(284) Replaced lavas with Lavas.

(288) Replaced firestorm with fire-storm.

(289) Replaced Rhunaguin with Rhunaguin.

@@ -5612,10 +5868,10 @@

(326) Replaced Brotherhood spellNetand with Brotherhood Spell Net and.

(328) Replaced Rhunotar with Rhunotar, Rhunadan with Rhunadan, and Rhunaguin with Rhunaguin.

(329) Replaced Kai mastery with Kai Mastery.

-

(330) Replaced Kai mastery with Kai Mastery.

+

(330) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Guardian or higher with Guardian, or higher.

(331) Replaced firestorm with fire-storm.

(335) Replaced Kai-shield with Kai-screen.

-

(336) Replaced Kai mastery with Kai Mastery.

+

(336) Replaced Kai mastery with Kai Mastery. Replaced Crown turn with Crown, or higher, turn.

(337) Replaced Grand Mastery skills with Grand Mastery.

(338) Replaced both occurrences of special items with Special Items.

(340) Replaced both occurrences of lavas with Lavas.

@@ -5682,30 +5938,20 @@ diff --git a/23mh.xml b/23mh.xml index 95588bd..a26d961 100644 --- a/23mh.xml +++ b/23mh.xml @@ -26,7 +26,7 @@ 2008518

The King of Siyen has been assassinated. Prince Karvas is the sole heir of this rich and powerful realm but he lives in exile in distant Sheasuthe Isle of Lost Heroes. In his absence, evil Baron Sadanzo and his army of robber knights have staked their claim to the vacant throne.

-

In Mydnights Hero, your quest is to voyage to Sheasu and track down Prince Karvas in the fabled city of Mydnight. Once found you must persuade him to return with you to Siyen without delay. You have only 50 days in which to complete this challenging quest or Siyen will be enslaved by the tyrannical Sadanzo and his brutal followers.

+

In Mydnights Hero, your quest is to voyage to Sheasu and track down Prince Karvas in the fabled city of Mydnight. Once found you must persuade him to return with you to Siyen without delay. You have only 50 days in which to complete this challenging quest or Siyen will be enslaved by the tyrannical Sadanzo and his brutal followers.

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

@@ -6079,7 +6079,7 @@ Errata -

(Title) Replaced MYDNIGHTS HERO with Mydnights Hero. Replaced Isle of Lost heroes with Isle of Lost Heroes.

+

(Title) Replaced MYDNIGHTS HERO with Mydnights Hero. Replaced Isle of Lost heroes with Isle of Lost Heroes.

(The Story so Far) Replaced Kai monastery with Kai Monastery. Replaced freestate with Freeland. Replaced monastery of the Kai with Monastery of the Kai. Replaced world of Sommerlund with world of Magnamund. Replaced gods of Good with Gods of Good. Replaced god-like with godlike. Replaced southern-most with southernmost. Replaced Cloud Dancer with Cloud-dancer. Replaced Supreme Lone Wolf with Supreme Master Lone Wolf. Replaced most-talented with most talented. Replaced Dessi capital with Dessian capital. Replaced mists and with mists, and. Replaced flora and with flora, and. Replaced Dessi consulate with Dessian consulate. Replaced the baron with the Baron. Replaced Magicians Guild with Magicians Guild. Replaced have also pledged their with has also pledged its. Replaced despatched with dispatched.

diff --git a/26tfobm.xml b/26tfobm.xml index b930a99..6d33152 100644 --- a/26tfobm.xml +++ b/26tfobm.xml @@ -25,7 +25,7 @@ 2008429

For centuries the Shomzaa has lain incarcerated and forgotten in a granite prison located deep below the mountains of Bor. Now this terrifying beast has accidentally been set free, and its hunger for vengeance knows no bounds. With a horde of vile minions at its command, swiftly the Shomzaa enacts its sinister plan to destroy King Ryvin and the wondrous realm of the Drodarin dwarves.

-

In The Fall of Blood Mountain, you must journey to the fabulous subterranean kingdom of the dwarves and attempt to save your ancient allies from the wrath of the Shomzaa. Will you succeed in your mission or will you succumb to the terrible powers of this ancient champion of Evil?

+

In The Fall of Blood Mountain, you must journey to the fabulous subterranean kingdom of the dwarves and attempt to save your ancient allies from the wrath of the Shomzaa. Will you succeed in your mission or will you succumb to the terrible powers of this ancient champion of Evil?

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

@@ -1037,7 +1037,7 @@ 11 -

For more than a mile you ride the torrid waters of this underground river. Its swift current takes you through a series of low, dark caverns, and steeply sloping chutes, until you reach a place where it flows into a deeper, colder channel. Where the two rivers meet, the waters boil and seethe as they collide with a line of jagged, razor-edged rocks. Frantically you battle against the current as you are swept inexorably nearer to this treacherous reef.

+

For more than a mile you ride the torrid waters of this underground river. Its swift current takes you through a series of low, dark caverns, and steeply-sloping chutes, until you reach a place where it flows into a deeper, colder channel. Where the two rivers meet, the waters boil and seethe as they collide with a line of jagged, razor-edged rocks. Frantically you battle against the current as you are swept inexorably nearer to this treacherous reef.

@@ -2170,7 +2170,7 @@ 103 -

For more than a mile you ride the torrid waters of this underground river. Its swift current takes you through a series of low, dark caverns, and steeply sloping chutes. During one of many rapid descents, your backpack is torn and you lose one item. (Erase from your Backpack one item of your own choice.)

+

For more than a mile you ride the torrid waters of this underground river. Its swift current takes you through a series of low, dark caverns, and steeply-sloping chutes. During one of many rapid descents, your backpack is torn and you lose one item. (Erase from your Backpack one item of your own choice.)

Soon you reach a place where the river flows into a deeper, colder channel. Where the two rivers meet, the water boils and seethes as it collides with a line of jagged, razor-edged rocks. Frantically you battle against the converging currents as you are swept inexorably nearer to this treacherous reef.

@@ -3156,7 +3156,7 @@

You level your right arm at the stack of powder kegs and whisper the words of the Brotherhood Spell Lightning Hand. A bolt of blue flame arcs from your outstretched hand and speeds towards the platform, yet the skeletal creature reacts swiftly to your deadly threat. It raises its clawed hand and launches a counter spell to check your crackling bolt.

-

Pick a number from the Random Number Table. For every Kai rank that you have attained, above the rank of Kai Grand Sentinel, add 1 to the number you have picked.

+

Pick a number from the Random Number Table. For every Kai rank that you have attained above the rank of Kai Grand Sentinel, add 1 to the number you have picked.

If your total score is now 7 or lower, turn to 348. If it is 8 or higher, turn to 39.
@@ -4149,7 +4149,7 @@

You level your right arm at the stack of powder kegs and whisper the words of the Brotherhood Spell Lightning Hand. A bolt of blue flame arcs from your outstretched hand and speeds towards the platform, yet the skeletal creature reacts swiftly to your deadly threat. It raises its clawed hand and launches a counter spell to check your crackling bolt.

-

Pick a number from the Random Number Table. For every Kai rank that you have attained, above the rank of Kai Grand Sentinel, add 1 to the number you have picked.

+

Pick a number from the Random Number Table. For every Kai rank that you have attained above the rank of Kai Grand Sentinel, add 1 to the number you have picked.

If your total score is now 8 or lower, turn to 196. If it is 9 or higher, turn to 142.
@@ -5725,6 +5725,8 @@ Errata +

(Title Page) Replaced THE FALL OF BLOOD MOUNTAIN with The Fall of Blood Mountain

+

(The Story so Far) Replaced each occurrence of Sun-Crystal with Sun-crystal. Replaced each occurrence of elite with lite. Added a paragraph break before Following the demise. Replaced monastery of the Kai with Monastery of the Kai. Replaced each occurrence of Plain of Darkness with Plane of Darkness. Replaced with . Replaced supreme Disciplines with Supreme Master Disciplines. Replaced treeline with tree-line. Replaced the Monastery with the monastery. Replaced Kai lords with Kai Lords. Replaced milleniums with millenniums. Split Rimoah's speech beginning with Yes, my Lord into a new paragraph. Replaced I will you with I will, you. Replaced agarashi with Agarashi.

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages and on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and.

@@ -5748,6 +5750,7 @@

(5) Italicised Mindblend.

(7) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Lightning Hand.

(8) Replaced knocked the with knocked to the.

+

(11) Replaced steeply sloping with steeply-sloping.

(13) Replaced Huriedly with Hurriedly.

(14) Replaced membraneous with membranous.

(15) Replaced agarashi with Agarashi.

@@ -5786,6 +5789,7 @@

(99) Replaced half way with halfway.

(100) Replaced agarashi with Agarashi.

(101) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Sense Evil. Replaced Korlinium with korlinium.

+

(103) Replaced steeply sloping with steeply-sloping.

(105) Replaced agarashi with Agarashi.

(109) Replaced Kai lord with Kai Lord. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced tip-toes with tiptoes. Replaced each occurrence of agarashi with Agarashi.

(111) Replaced agarashi with Agarashi.

@@ -5812,7 +5816,7 @@

(170) Replaced agarashi with Agarashi.

(175) Replaced agarashi with Agarashi.

(182) Replaced like charging with like a charging.

-

(184) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Lightning Hand.

+

(184) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Lightning Hand. Replaced attained, above with attained above.

(185) Replaced agarashi with Agarashi.

(187) Replaced jug of vinegar with Jug of Vinegar.

(188) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dash preceding Shield.

@@ -5856,7 +5860,7 @@

(263) Replaced each occurrence of agarashi with Agarashi.

(264) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Strength.

(267) Replaced agarashi with Agarashi. Replaced Kai Grand Guardian, turn with Kai Grand Guardian, or higher, turn.

-

(268) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Lightning Hand.

+

(268) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Lightning Hand. Replaced attained, above with attained above.

(269) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dash preceding Shield.

(271) Replaced agarashi with Agarashi.

(272) Replaced Sun-Crystal with Sun-crystal.

-- 2.34.1