From a2d98dc80f7e454a22f98dc865888b779a052fe5 Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Thu, 7 Dec 2006 01:39:56 +0000 Subject: [PATCH] Removing superfluous footnote data git-svn-id: https://projectaon.org/data/trunk@197 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- xml/02fotw.xml | 39 ++++----------------------------------- xml/17tdoi.xml | 33 ++++----------------------------- 2 files changed, 8 insertions(+), 64 deletions(-) diff --git a/xml/02fotw.xml b/xml/02fotw.xml index 1ce2d5f..3460092 100755 --- a/xml/02fotw.xml +++ b/xml/02fotw.xml @@ -16,6 +16,9 @@ $Id$ $Log$ +Revision 1.9 2006/12/07 01:38:13 jonathan.blake +Removing superfluous footnote data + Revision 1.8 2006/12/06 23:31:50 jonathan.blake Correcting title. @@ -5299,41 +5302,7 @@ To do:
Footnotes - -

(31) If you do not have a Backpack, you may choose to assume here that you are outfitted with one by Rhygar.

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(47) You must have learned the password (i.e. have read Section 15) during this same adventure (not only during a previous reading) in order to use it.

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(62) If you have the necessary papers, you only have the option of not showing them if you have the Seal of Hammerdal.

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(78) If you have a Chainmail Waistcoat, you must discard it. You are not allowed to risk drowning. This is just flavourful text, not a real option.

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(79) The Sommerswerd is a weapon-like Special Item. The +10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the +8 COMBAT SKILL that the Sommerswerd grants naturally and +2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemys ENDURANCE point loss if it is undead.

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(94) Remember that you must take the Backpack in order to carry any of the Backpack Items.

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It is probably fair to consider both Meals as only one item of the merchants cargo.

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(103) If you do not have a Backpack, remember that you cannot carry this Meal of Laumspur and must consume it immediately or abandon it.

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This Meal of Laumspur may be consumed when prompted for a Meal, in which case it fulfils the Meal requirement in addition to restoring 3 ENDURANCE points. Laumspur may also be consumed at any other time to restore 3 ENDURANCE points without having any significance as a Meal.

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(106) The Magic Spear is a weapon-like Special Item. Remember that you only get a Weaponskill bonus in this fight against the Helghast if you have Weaponskill with Spear. Depending on your interpretation of the rules, you may also be restricted from using a Shield, as a Spear is considered to be two-handed.

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(Section 113) It is likely that the information provided here is a combination of the information given to you previously by Banedon and the Kai Discipline of Sixth Sense, both of which you must have in order to receive the Crystal Star Pendant.

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(116) Neither Discipline literally gives you the ability to see through clay. Rather, Sixth Sense intuitively clues you into the marbles location and Mind Over Matter allows you to see the marble in your minds eye in the process of moving it telekinetically.

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(145) Due to the loss of ENDURANCE after taking the potion, it is probably intended that you may not restore 3 ENDURANCE points from eating the Laumspur as you normally would.

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(150) You may now resume the use of Hunting to fulfil the Meal requirement, as you are now headed into the Durenor Forest east of the Wildlands.

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(194) It is likely that the author did not realize that the Crystal Star Pendant and Map of Sommerlund would or might be among the items lost. You may choose to simply keep either or both of these items if you have them, despite the instructions. Alternatively, you may choose to assume that they are with the Seal of Hammerdal and be recorded on your Action Chart if and when you find it. If you do choose to interpret the text strictly, you should not look at the map if you are without the Map of Sommerlund.

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(196) Remember to erase the Seal of Hammerdal from your Action Chart.

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(228) It is not made clear that the left path leads to the east and the right path to the west, even though it does so in parallel sections. (cf. Section 171)

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(238) You only receive the free silver token once, regardless of how many times you enter the gaming-house. The restriction on Weapons inside the gaming-house is merely flavourful text and has no effect on your Action Chart.

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In the game of Cartwheel, the number 0 is adjacent to the number 9. For example, if you bet on 9, and the silver ball falls on 0, you win 5 Gold Crowns for every 1 that you staked.

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(242) The Sommerswerd is a weapon-like Special Item. The +10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the +8 COMBAT SKILL that the Sommerswerd grants naturally and +2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or errata will always remind you to double your enemys ENDURANCE point loss if it is undead.

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(262) The Potion of Orange Liquid is probably Alether, but the text does not give you the ability to recognize it. Therefore, you should not use it as such.

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You have lost your Backpack and therefore cannot carry the Meal or the Orange Potionfurther adding to its uselessness.

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(284) You need not adjust your Action Chart in regards to your Weapons or Backpack.

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(299) See the erratum for this section for details of the gameplay changes made to this section. Note: the results of the choices presented here are discussed.

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(302) If you have stated your mission to the Knight (i.e. you have read Section 80), then you should ignore the words climb the watchtower stairs and.

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(311) If you have not already been told, the Helghast are the riders who attacked your party. Helghast are fell captains of the Darklords. They have the ability to adopt human form but are invulnerable to normal weapons.

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(313) Erase the Magic Spear from your Action Chart.

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(314) Remember to deduct 3 ENDURANCE points if you turn to Section 178. Depending on how strictly you interpret the text, you may also need to deduct 3 points if you turn to Section 290 (remember that Hunting cannot be used to fulfil the Meal requirement in the Wildlands).

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(327) If you do not have 6 Gold Crowns, the boy will sell the papers to you for however many you have, including zero. These papers need not be marked on your Action Chart (and thus do not require a Backpack to carry them in). Without these papers, it would be possible to wander endlessly in Port Bax.

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(328) If you have ever been given a Crystal Star Pendant, turn to Section 113, regardless of whether or not you have lost it, or whether or not you have Tracking. The Tracking option should only be used if you have never received the Crystal Star Pendant.

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(337) Though you keep your Backpack itself, you lose everything it contained in addition to your Weapons and the Chainmail Waistcoat, if you had one. This was clarified by Joe Dever in Lone Wolf Club Newsletter #2.

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(Section 338) If you choose to run away, erase the Magic Spear from your Action Chart.

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(346) The restriction on Hunting in the Wildlands applies only to the ability to fulfil instructions to eat a Meal automatically. You may still use Hunting when prompted to do so. However, until given further notice, you must obey instructions to eat Meals as if you did not have Hunting. This includes the instruction in this same section; you must lose 3 ENDURANCE points right now if you neither pay for the Meal nor consume one from your Backpack.

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diff --git a/xml/17tdoi.xml b/xml/17tdoi.xml index 4f2d211..7a2cce8 100644 --- a/xml/17tdoi.xml +++ b/xml/17tdoi.xml @@ -16,6 +16,9 @@ $Id$ $Log$ +Revision 1.20 2006/12/07 01:39:56 jonathan.blake +Removing superfluous footnote data + Revision 1.19 2006/06/08 19:30:45 jonathan.blake To be published today. @@ -5116,35 +5119,7 @@ Initial Freepository revision - freshly minted from the proofread text
Footnotes - -

(The Story So Far) There is some confusion around the use of the term Old Kingdom in this book. Although the native Ixians are often described as belonging to the time of the Old Kingdoms (Section 152), it is clear from the fact that the Deathlord destroyed them during the Age of Eternal Night that they could not have existed during the Age of the Old Kingdoms which began more than 1000 years after the Age of Eternal Night ended. (See The Magnamund Companion, Magnamund Then and Now.) The author may have used the term Old Kingdom to refer to any humanoid nation prior to the appearance of the Shianti.

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(The Game Rules) The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Rules Handbook for details.

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(The Game Rules) Note that this list now includes the Silver Bracers and Korlinium Scabbard. These items are restored to the list of permissible items from the Kai and Magnakai series again in this book after being omitted beginning in The Captives of Kaag. Presumably, therefore, it should be permissible to leave the Silver Bracers and Korlinium Scabbard in safekeeping at the monastery during the previous books and retrieve them at the outset of this adventure.

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(Grand Master Disciplines) The rules of the books in the Magnakai series (612) and the fact that the rank of Kai Grand Defender means you are skilled in two weapons imply that for each book that you complete of the Grand Master series (1320), you will gain mastery of an additional Kai weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next book, you can choose an additional Weapon from the list to have Mastery of.

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(Improved Grand Master Disciplines) The Strength spell is, in practice, also used in armed combat contrary to what is indicated here.

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(10) This is the correct answer to the crystal dais grid in Section 69.

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(20) This is the correct answer to the ancient, green crystal lock in Section 213.

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(64) The wording of this section ignores the fact that you may arrive here without passing through the curtain of light.

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(67) Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, or Spear) for this combat.

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(69) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 139.

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(77) There is no mention of what type of Weapon the Power Spike is. If you choose to consider it one of the close combat Weapons used by the Kai (i.e. Spear, Dagger, Mace, Short Sword, Warhammer, Quarterstaff, Broadsword, Axe, and Sword), you may add all appropriate bonuses to your Combat Skill. If you decide that the Power Spike is not any of those Weapons, you may still decide that your Weaponmastery bonuses, if any, apply since Grandmasters are proficient with all close combat and missile weapons due to their knowledge of Magnakai Weaponmastery. (Grand Master Disciplines)

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(96) Kajarda are undead. (See Section 8, 52, or 265.)

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(100) This is the correct answer to the intricate lockplate in the center of the green crystal door in Section 322.

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(123) It is unclear whether a 0 picked on the Random Number Table should count as exactly 0. Since the procedure described here is similar to the procedure for Kai-blast, and you are required to be a Sun Lord who has mastered Kai-surge, it would be reasonable to count 0 as a 1 in the same way as for Kai-blast.

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(125) Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)

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(137) Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, and Spear) for this combat.

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(141) Assuming that this weaponry was created by native Ixians prior to their destruction at the hands of the Deathlord since no other nation has occupied Ixia since that time, it is impossible to reconcile calling them Old Kingdom armourers with the timeline presented in The Magnamund Companion, Magnamund Then and Now. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.

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(152) It is impossible to reconcile the statement that the native Ixians reigned in the time of the Old Kingdoms with the timeline presented in The Magnamund Companion, Magnamund Then and Now. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.

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(162) It is impossible to reconcile the statement that Old Kingdom magic is older than the Deathlords vile necromancy with the timeline presented in The Magnamund Companion, Magnamund Then and Now and the statements about the origin of magical power in The Realms of Northern Magnamund: The Birth of Magnamund and The Realms of Southern Magnamund: Man, Magic and the Moonstone in that same book. According to The Magnamund Companion, magic entered Magnamund with the Elder Magi long after Agarash and his minion, the Deathlord.

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(165) It is impossible to reconcile the statement that the native Ixians were a race of the Old Kingdoms with the timeline presented in The Magnamund Companion, Magnamund Then and Now. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.

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(179) It is unclear whether Grand Huntmastery should help you find food in this situation. Note that this appears to be the only section within the Grand Master books where Huntmastery is not mentioned in when you are required to eat a Meal. This either means that the current omission is intentional because the author is otherwise so consistent, or it means that Huntmastery was intended to be applied in all situations and this is a unintentional omission.

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(213) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 199.

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(220) This is a permanent enhancement to this Weapon.

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(239) There is no path which leads to this section of the book. It is functionally identical to Section 23 and Section 242, and therefore its isolation does not affect the gameplay of the book.

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(287) Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)

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(322) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 84.

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(343) It is impossible to reconcile the statement that the native Ixians reigned in the time of the Old Kingdoms with the timeline presented in The Magnamund Companion, Magnamund Then and Now. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.

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