From c596d6622e56cae588f6f5375de0ac53fbbe4326 Mon Sep 17 00:00:00 2001 From: Jonathan Blake Date: Mon, 11 Feb 2008 19:59:14 +0000 Subject: [PATCH] another chunk of errata git-svn-id: https://projectaon.org/data/en/xml@576 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 18dotd.xml | 129 +++++++++++++++++++++++++++++------------------------ 1 file changed, 70 insertions(+), 59 deletions(-) diff --git a/18dotd.xml b/18dotd.xml index df885f6..4526ccf 100644 --- a/18dotd.xml +++ b/18dotd.xml @@ -1526,8 +1526,8 @@

As the horsemen close in, unexpectedly you spur your steed straight at them in a bold countercharge. The move takes the leading pair of riders by surprise and, before they fully recover their battle-senses, you speed between them and lash out with a single scything sweep. Both riders crash to the groundminus their heads.

Shocked by your sheer audacity, the brigand leader shouts a recall to the others. They wheel around in a wide arc and form up in a line behind him, cursing you vehemently for the death of their comrades. Then, with a vengeful yell, the brigand chief leads his gang of saddle-bandits in a charge that, he hopes, will leave you trampled into the ground.

-

As this wave of brigands come thundering down upon you, the leader lunges at your head with his straight-bladed sword. It whistles by just inches from your scalp, but you do not allow him a second try. You twist in the saddle and strike like lightning, splitting his helmet and his skull with a single mighty blow. He falls before his men, yet they prove to be hardy rogues and they press home their attack regardless.

- Eldenoran brigands4641 +

As this wave of brigands comes thundering down upon you, the leader lunges at your head with his straight-bladed sword. It whistles by just inches from your scalp, but you do not allow him a second try. You twist in the saddle and strike like lightning, splitting his helmet and his skull with a single mighty blow. He falls before his men, yet they prove to be hardy rogues and they press home their attack regardless.

+ Eldenoran Brigands4641 You may evade this combat after four rounds, by turning to 182. If you win the fight, turn to 109.
@@ -1655,8 +1655,8 @@

Within a matter of seconds, the remaining pack members catch the scent of their leaders blood and it drives them into a frenzy. They increase their speed and, knowing that you cannot outrun them, you are forced to turn and face them as they launch a simultaneous attack.

- Eldenoran war-dogs (in blood-frenzy)4247 -

Due to their frenzied state, these war-dogs are immune to all forms of psychic attack, except Kai-surge and Kai-blast.

+ Eldenoran War-dogs (in blood-frenzy)4247 +

Due to their frenzied state, these War-dogs are immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 295.
@@ -1699,8 +1699,8 @@ 76 -

Your arrow glances harmlessly off the dragons skull, making him even angrier than he already is. He stomps his massive forefoot down onto the black soil and sends a splash of molten mud and flames soaring into the air.

-

Hurriedly you discard your bow and reach for your weapon as the great beast comes lumbering slowly towards you with his massive jaw agape.

+

Your Arrow glances harmlessly off the dragons skull, making him even angrier than he already is. He stomps his massive forefoot down onto the black soil and sends a splash of molten mud and flames soaring into the air.

+

Hurriedly you shoulder your Bow and reach for your weapon as the great beast comes lumbering slowly towards you with his massive jaw agape.

Unless you possess a Platinum Amulet, a Talisman of Ishir, or the Discipline of Grand Nexus, you must now deduct 3 ENDURANCE points due to the debilitating effects of the heat and atmosphere.

Turn to 316.
@@ -1732,7 +1732,7 @@

Using the Brotherhood Spell Mind Charm, you command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you. At first you are unable to penetrate the mans mindhis memory is protected by a magical shield. Then you draw on your psychic Kai skills to boost the Mind Charm spell and suddenly you feel the mans magical shield begin to crack and disintegrate.

-

The man shrieks with fear as his body is racked by convulsions. A mass of images swirl and solidify in your minds eyethey are images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly-lit alleyway. The figure speaks your name before melting away into the shadows.

+

The man shrieks with fear as his body is racked by convulsions. A mass of images swirl and solidify in your minds eyethey are images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly lit alleyway. The figure speaks your name before melting away into the shadows.

Who is this person? you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.

Turn to 326.
@@ -1742,7 +1742,7 @@ 80 -

The herd of coppery-red dragons continue their relentless advance across the fiery plain. You count more than a hundred in total, and each one is as long and as broad as a galleon. The largest of their number, who is also the swiftest of foot, comes looming towards you, breathing blasts of blue flame. His scaly brethren halt in their tracks and watch expectantly, through hooded black eyes, as their leader stalks you like a cat preying upon a helpless dormouse.

+

The herd of coppery-red dragons continues its relentless advance across the fiery plain. You count more than a hundred in total, and each one is as long and as broad as a galleon. The largest of their number, who is also the swiftest of foot, comes looming towards you, breathing blasts of blue flame. His scaly brethren halt in their tracks and watch expectantly, through hooded black eyes, as their leader stalks you like a cat preying upon a helpless dormouse.

@@ -1862,7 +1862,7 @@ 86 -

You ride to Scade, with all the speed your exhausted horse can muster, and return at once to the Lucky Bucket Inn where the remaining members of the troop are billeted. The news of your encounter at Castle Tranius comes as a shock, both to the troopers and to the innkeeper who fears for the safety of the real Knight Tranius.

+

You ride to Scade with all the speed your exhausted horse can muster and return at once to the Lucky Bucket Inn where the remaining members of the troop are billeted. The news of your encounter at Castle Tranius comes as a shock, both to the troopers and to the innkeeper who fears for the safety of the real Knight Tranius.

I havent seen him in the town for near-on a week, he says, anxiously rubbing his many chins. We ere had no inkling that somethin bad was happenin up there at the castle. Its right put the shakes up me, I can tell you.

In the warm comfort of the inn, you use your Kai healing skills to mend the Lord Constables injuries. He is carefully testing his weight on his newly mended ankle when suddenly there is a commotion outside in the street. An angry mob of hard-faced men, many clutching torches, staves, and coils of rope, are marching down the cobbled avenue towards the inn.

Hang the Talestrian thieves! they shout. String up the murdering swine!

@@ -1884,7 +1884,7 @@

You are part-way across the ford when alarm bells sound on both sides of the river.

Deserter at the ford! goes the cry from the Eldenoran fort. Enemy spy approaching! shout the Slovian guards.

-

Moments later, a hissing cloud of arrows and bolts descend on you from both sides and several missiles graze your back and thighs: lose 5 ENDURANCE points. But the speed of your surprise crossing and your Kai camouflage skills enable you to reach the Slovian side intact, and you disappear swiftly into the darkness of the plains beyond.

+

Moments later, a hissing cloud of arrows and bolts descends on you from both sides and several missiles graze your back and thighs: lose 5 ENDURANCE points. But the speed of your surprise crossing and your Kai camouflage skills enable you to reach the Slovian side intact, and you disappear swiftly into the darkness of the plains beyond.

Turn to 92.
@@ -1902,7 +1902,7 @@ 89 -

The moment you strike your killing blow, the evil power of Luthas ring implodes and consumes the Princes body in a whirlwind of supernatural fire. You turn your back on the intense heat and, when the heat subsides, you turn around to see that he has been incinerated beyond all recognition. No sign of the ring remains, and only a glowing heap of bones mark the place where he fell.

+

The moment you strike your killing blow, the evil power of Luthas ring implodes and consumes the Princes body in a whirlwind of supernatural fire. You turn your back on the intense heat and, when the heat subsides, you turn around to see that he has been incinerated beyond all recognition. No sign of the ring remains, and only a glowing heap of bones marks the place where he fell.

From beyond a closed door you hear a horde of guards come running along an echoing corridor towards the chamber in which you stand. Beside your feet is the Dagger which Prince Lutha used against you, and you stoop to pick it up (record this in the Weapons List section of your Action Chart).

Then you lower yourself back into the shaft and descend to the bottom of the pit. There you use the dagger to prise open the circular panel in the wall and, as it falls away, you discover a chute which leads to an underground river. Quickly you crawl along the slime-smeared chute and slip into the river, where you are carried swiftly away by the strong undercurrent.

Turn to 150. @@ -1913,7 +1913,7 @@ 90 -

You enter Quill Street and ride along this narrow avenue, which is flanked by aromatic jala houses and perfumeries, until it turns abruptly right into a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble faade is adorned with the words: HALLS OF LEARNING. Suddenly you feel inexplicably drawn towards this building; it is as if it possesses the solution to all your problems.

+

You enter Quill Street and ride along this narrow avenue, which is flanked by aromatic jala houses and perfumeries, until it turns abruptly right into a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble faade is adorned with the words HALLS OF LEARNING. Suddenly you feel inexplicably drawn towards this building; it is as if it possesses the solution to all your problems.

You enter and ride along a gravelled path which leads to a building where a sign, hanging over its richly-carved oak door, simply says LIBRARY. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the librarys cool interior.

Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in its archway, is an old man clad in plain brown robes. He looks at you and smiles knowingly.

Welcome, Grand Master, he says. I have been expecting you.

@@ -1972,7 +1972,7 @@

You focus your Magnakai powers of Psi-surge and launch a pulse of energy at the prisoners mind in an attempt to weaken his resolve. Unexpectedly, you discover that his memory is protected by a magical shield and it takes a great effort for you to break through this defence (reduce your ENDURANCE score by 4 points).

-

Suddenly the mans mind shield crumbles. He shrieks with fear and his body is racked by uncontrollable tremors. You command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you, and a mass of images begin to swirl and solidify in your minds eye. They are the images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly-lit alleyway. The figure speaks your name before melting away into the shadows.

+

Suddenly the mans mind shield crumbles. He shrieks with fear and his body is racked by uncontrollable tremors. You command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you, and a mass of images begin to swirl and solidify in your minds eye. They are the images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly lit alleyway. The figure speaks your name before melting away into the shadows.

Who is this person? you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.

Turn to 326.
@@ -1983,7 +1983,7 @@

You resolve to reach a clearing in the Fryelund Forest, a mile to the east of the monastery, where a secret entrance and passageway are located. The passage leads directly to your vault beneath the Tower of the Sun, and it is your intention to gain entry to the monastery by this way.

-

Before you set off towards the woods, you use your psychic abilityMindblendas an extra camouflage precaution. Quickly it proves to be wise, for no sooner have you begun to run for the trees, than a flight of winged Lavas come soaring out of the clouds overhead. You throw yourself to the ground and they pass by without slowing.

+

Before you set off towards the woods, you use your psychic Mindblend ability as an extra camouflage precaution. Quickly it proves to be wise, for no sooner have you begun to run for the trees, than a flight of winged Lavas come soaring out of the clouds overhead. You throw yourself to the ground and they pass by without slowing.

Once they have disappeared beyond the ridge, you get to your feet and continue your run for the trees.

Turn to 51.
@@ -2016,7 +2016,7 @@ 99 -

You look up to see the loathsome creature circling directly above, less than twenty feet above the tops of the trees. Instinctively, you crouch down and take cover amongst the nearby foliage, your weapon drawn in readiness, as it attempts in vain to force a landing amongst the densely-packed pines. Its incessant cawing and the crash of its leathery wings against the upper branches brings Dorst and his men hurrying to investigate. They each pause to grab a bow and quiver from their saddlebags, then they loose off a volley of arrows at the beast. Shrieking with frustration, the Kraan takes to the night sky and quickly disappears, heading away to the north.

+

You look up to see the loathsome creature circling directly above, less than twenty feet above the tops of the trees. Instinctively, you crouch down and take cover amongst the nearby foliage, your weapon drawn in readiness, as it attempts in vain to force a landing amongst the densely-packed pines. Its incessant cawing and the crash of its leathery wings against the upper branches bring Dorst and his men hurrying to investigate. They each pause to grab a bow and quiver from their saddlebags, then they loose off a volley of arrows at the beast. Shrieking with frustration, the Kraan takes to the night sky and quickly disappears, heading away to the north.

A chill night wind whistles through the trees and you shiver. But it is not the cold that is chilling your bloodit is the nagging fear that you may never live to see your homeland again.

Turn to 275.
@@ -2082,7 +2082,7 @@ 102 -

Your arrow penetrates deeply into the dragons eye. Its entire length disappears into the black cornea and he reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. He rears up on his hind legs and, for a few terrifying moments, he claws wildly at the sulphurous sky before keeling over on his side. You have slain the dragon!

+

Your Arrow penetrates deeply into the dragons eye. Its entire length disappears into the black cornea and he reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. He rears up on his hind legs and, for a few terrifying moments, he claws wildly at the sulphurous sky before keeling over on his side. You have slain the dragon!

Turn to 24.
@@ -2248,7 +2248,7 @@

You ride across this busy square and enter Ladder Way, a thoroughfare which heads towards the very heart of Varetta. Apothecaries and candle-makers shops flank this wide street until it opens upon an ornate park that is filled with rare and beautiful flowers.

-

To the west of the park you notice a fortified tower, by far the tallest in the city. You feel inexplicably drawn towards this tower; it is as if it possesses the solution to all your problems. You leave the park by its west gate and enter a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble faade is adorned with the words: HALLS OF LEARNING.

+

To the west of the park you notice a fortified tower, by far the tallest in the city. You feel inexplicably drawn towards this tower; it is as if it possesses the solution to all your problems. You leave the park by its west gate and enter a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble faade is adorned with the words HALLS OF LEARNING.

You enter and ride along a gravelled path which leads to a building where a sign, hanging over its richly-carved oak door, simply says LIBRARY. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the librarys cool interior.

Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in its archway, is an old man clad in plain brown robes. He looks at you and smiles knowingly.

Welcome. Grand Master, he says. I have been expecting you.

@@ -2798,7 +2798,7 @@

The cry of the war-dogs grows steadily louder until the Eldenoran archers let them off the leash. Then, like a wave of hellish demons, the yellow-eyed hounds come bounding through the trees, homing-in directly on your scent. The leading war-dog, a great grey beast with teeth that glint like polished daggers, storms through the foliage less than twenty yards from where you are crouching. It fixes you with its gruesome stare and turns towards you.

- If you possess a bow, and wish to use it, turn to 341. + If you possess a Bow, and wish to use it, turn to 341. If you do not, turn to 142.
@@ -3011,7 +3011,7 @@ 173 -

Your arrow glances off the Dragons lower eyelid and its tip gouges a furrow of black tissue from the cornea of his eye. He reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. Wildly he stomps his massive forefeet down into the black soil and sends splashes of molten mud and flame soaring into the air.

+

Your Arrow glances off the Dragons lower eyelid and its tip gouges a furrow of black tissue from the cornea of his eye. He reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. Wildly he stomps his massive forefeet down into the black soil and sends splashes of molten mud and flame soaring into the air.

Turn to 344.
@@ -3104,7 +3104,7 @@ 178 -

You draw an arrow and take careful aim at one of the leading Lavas. As it dips its head and opens its jaw, you release your straining bowstring and send your shaft whistling towards its head. The fire-hardened tip penetrates its eye and, with a hideous shriek, it spins end over end before crashing into the parapet of the tower.

+

You draw an Arrow and take careful aim at one of the leading Lavas. As it dips its head and opens its jaw, you release your straining bowstring and send your shaft whistling towards its head. The fire-hardened tip penetrates its eye and, with a hideous shriek, it spins end over end before crashing into the parapet of the tower.

Fire at their eyes! you shout, and a cloud of Kai arrows are sent screaming through the sky to seek their elusive mark. More than half find their target, decimating the first wave of the Lavas attack at a single stroke, yet those winged creatures who do survive this deadly volley are quickly among the defenders on the tower. Suddenly you are confronted by one of these beasts who attempts to bat you over the parapet with its horny tail. You leap to avoid its scything attack, draw your weapon in mid-air, and strike your first blow the moment your feet return to the towers flagstones.

Lavas4846 If you win this combat, turn to 49. @@ -3279,7 +3279,7 @@ 192 -

You draw an arrow and take careful aim at one of the leading Lavas. As it dips its head and opens its jaw, you release your straining bowstring and send your shaft whistling towards its face. The fire-hardened tip penetrates its eye and, with a hideous shriek, it spins end over end before crashing into the parapet of the North Watch.

+

You draw an Arrow and take careful aim at one of the leading Lavas. As it dips its head and opens its jaw, you release your straining bowstring and send your shaft whistling towards its face. The fire-hardened tip penetrates its eye and, with a hideous shriek, it spins end over end before crashing into the parapet of the North Watch.

Fire at their eyes! you shout, and a cloud of fifty Kai arrows are sent screaming through the sky to seek their elusive mark. More than half find their target, decimating the first wave of the Lavas attack at a single stroke, yet those winged creatures who do survive this deadly volley are quickly among the defenders on the wall. Suddenly you are confronted by one of these beasts who attempts to bat you from the battlements with its horny tail. You leap to avoid its scything attack, draw your weapon in mid-air, and strike your first blow the moment your feet return to the flagstones of the North Watch.

Lavas4846 If you win this combat, turn to 282. @@ -3301,7 +3301,7 @@ 194 -

Before the angry thieves of Spur Lane can catch you, you cross the square and enter Quill Street. This narrow avenue is flanked by aromatic jala houses and perfumeries, until at length it turns abruptly right into a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble faade is adorned with the words: HALLS OF LEARNING. Suddenly you feel inexplicably drawn towards this building; it is as if it possesses the solution to all your problems.

+

Before the angry thieves of Spur Lane can catch you, you cross the square and enter Quill Street. This narrow avenue is flanked by aromatic jala houses and perfumeries, until at length it turns abruptly right into a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble faade is adorned with the words HALLS OF LEARNING. Suddenly you feel inexplicably drawn towards this building; it is as if it possesses the solution to all your problems.

You enter and ride along a gravelled path which leads to a building where a sign, hanging over its richly-carved oak door, simply says LIBRARY. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the librarys cool interior.

Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in its archway, is an old man clad in plain brown robes. He looks at you and smiles knowingly.

Welcome, Grand Master, he says. I have been expecting you.

@@ -3326,7 +3326,7 @@ 196 -

As you draw an arrow and raise your bow at the dragons massive head, you hear the Lavas emitting a sound that approximates laughter. Clearly they are amused by your reliance on such a primitive weapon. Undaunted by their cackling sneers, you pull the bowstring as taut as you can and place your trust in the Gods Ishir and Kai to guide your aim.

+

As you draw an Arrow and raise your Bow at the dragons massive head, you hear the Lavas emitting a sound that approximates laughter. Clearly they are amused by your reliance on such a primitive weapon. Undaunted by their cackling sneers, you pull the bowstring as taut as you can and place your trust in the Gods Ishir and Kai to guide your aim.

If you possess Magi-magic, and have attained the Kai rank of Sun Lord, or higher, turn to 297. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 334.
@@ -3901,8 +3901,8 @@ 242 -

Your arrow penetrates the dragons skull, but the only effect it has is to make him angrier than he already is. He stomps his massive forefoot down onto the black soil and sends a splash of molten mud and flame into the air.

-

You discard your bow and reach for your weapon as the great beast comes lumbering slowly towards you with his jaw agape.

+

Your Arrow penetrates the dragons skull, but the only effect it has is to make him angrier than he already is. He stomps his massive forefoot down onto the black soil and sends a splash of molten mud and flame into the air.

+

You shoulder your Bow and reach for your weapon as the great beast comes lumbering slowly towards you with his jaw agape.

Unless you possess a Platinum Amulet, a Talisman of Ishir, or the Discipline of Grand Nexus, you must now deduct 3 ENDURANCE points due to the debilitating effects of the heat and atmosphere.

Turn to 316. @@ -3913,8 +3913,8 @@ 243 -

Swiftly you unshoulder your bow and draw an arrow to your lips. You take aim at the thugs head and let fly your shaft but in an instant before it strikes, he twists around and the arrows tip merely scratches a crimson line across his cheek.

-

Unfortunately, this wound does not make him loose his grip; it simply makes him more frightened and murderous than before. You are forced to discard your bow and unsheathe a hand weapon as you rush towards him in a desperate attempt to prevent him from wounding his innocent captives child.

+

Swiftly you unshoulder your Bow and draw an Arrow to your lips. You take aim at the thugs head and let fly your shaft but in an instant before it strikes, he twists around and the arrows tip merely scratches a crimson line across his cheek.

+

Unfortunately, this wound does not make him loose his grip; it simply makes him more frightened and murderous than before. You are forced to shoulder your Bow and unsheathe a hand weapon as you rush towards him in a desperate attempt to prevent him from wounding his innocent captives child.

Turn to 167.
@@ -4068,7 +4068,7 @@

You focus your psychic powers and launch a pulse of energy at the prisoners mind in an attempt to weaken his resolve (reduce your ENDURANCE score by 1 point). You sense that his memory is protected by a magical shield, but it proves to be ineffective against your psychic probe. The man shrieks with fear as his body is racked by uncontrollable tremors.

-

You command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you, and a mass of images begin to swirl and solidify in your minds eye. They are the images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly-lit alleyway. The figure speaks your name before melting away into the shadows.

+

You command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you, and a mass of images begin to swirl and solidify in your minds eye. They are the images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly lit alleyway. The figure speaks your name before melting away into the shadows.

Who is this person? you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.

Turn to 326.
@@ -4233,7 +4233,7 @@ 265 -

Your arrow glances off the Dragons lower eyelid and its tip gouges a furrow of black tissue from the cornea of his eye. He reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. Wildly he stomps his massive forefeet down into the black soil and sends splashes of molten mud and flame soaring into the air.

+

Your Arrow glances off the Dragons lower eyelid and its tip gouges a furrow of black tissue from the cornea of his eye. He reacts to the sudden, agonizing pain by emitting a ground-shuddering roar. Wildly he stomps his massive forefeet down into the black soil and sends splashes of molten mud and flame soaring into the air.

Turn to 344.
@@ -4505,8 +4505,8 @@

Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand and a young woman, with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.

If you possess Magi-magic, and have reached the Kai rank of Grand Thane, or higher, turn to 82. If you possess the Grand Master Discipline of Kai-surge, turn to 225. - If you possess a bow, and wish to use it, turn to 243. - If you possess neither a bow, nor any of the above skills (or should you decide not to use them), turn instead to 55. + If you possess a Bow, and wish to use it, turn to 243. + If you possess neither a Bow, nor any of the above skills (or should you decide not to use them), turn instead to 55.
@@ -4604,7 +4604,7 @@

Upon the bellowed command of their leader, the onrushing horsemen split into two groups. One group continues their charge towards you while the other slows to a halt to await the outcome. You sense that they are used to picking off lone travellers in this fashion; no sense expending the energy of twelve men when the job can be accomplished by six. But this time they have underestimated their enemy and it is a mistake you intend them to pay dearly for.

- If you possess a bow, and wish to use it, turn to 336. + If you possess a Bow, and wish to use it, turn to 336. If you do not, turn to 63.
@@ -4642,7 +4642,7 @@ 297 -

You whisper the words of the Old Kingdom Spell Penetrate and direct its power to the tip of your arrow. Instantly, its steel point and shaft become as hard as diamond. Then, with a prayer to Ishir on your lips, you release your straining bowstring and send the arrow whistling towards the dragons head.

+

You whisper the words of the Old Kingdom Spell Penetrate and direct its power to the tip of your Arrow. Instantly, its steel point and shaft become as hard as diamond. Then, with a prayer to Ishir on your lips, you release your straining bowstring and send the Arrow whistling towards the dragons head.

Pick a number from the Random Number Table. If you possess Grand Weaponmastery (with Bow), add 5 to the number you have picked. If you possess Grand Nexus, add 2. If you possess Telegnosis, add 1.

If your total score is now 7 or less, turn to 242. If it is 89, turn to 173. @@ -4777,7 +4777,7 @@

You make your way across this busy square and enter Ladder Way, a thoroughfare which heads towards the very heart of Varetta. Apothecaries and candle-makers shops flank this wide street until it opens up on an ornate park filled with rare and beautiful flowers.

-

To the west of the park you notice a fortified tower, by far the tallest in the city. You feel inexplicably drawn towards this tower; it is as if it possesses the solution to all your problems. You leave the park by its west gate and enter a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble faade is adorned with the words: HALLS OF LEARNING.

+

To the west of the park you notice a fortified tower, by far the tallest in the city. You feel inexplicably drawn towards this tower; it is as if it possesses the solution to all your problems. You leave the park by its west gate and enter a wider thoroughfare called Brass Street. Here you see the courtyard entrance to a grand building whose brick and marble faade is adorned with the words HALLS OF LEARNING.

You enter and ride along a gravelled path which leads to a building where a sign, hanging over its richly-carved oak door, simply says LIBRARY. You feel compelled to stop here and, without quite knowing why, you dismount from your horse and tie his reins to a ring which is set into the wall. Then you push open the door and enter the librarys cool interior.

Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in its archway, is an old man clad in plain brown robes. He looks at you and smiles knowingly.

Welcome, Grand Master, he says. I have been expecting you.

@@ -5097,7 +5097,7 @@ 334 -

With a prayer to the Goddess Ishir on your lips, you release your straining bowstring and send the arrow whistling towards the dragons head.

+

With a prayer to the Goddess Ishir on your lips, you release your straining bowstring and send the Arrow whistling towards the dragons head.

Pick a number from the Random Number Table.

If the number you have chosen is 08, turn to 76. If it is 9, turn to 265. @@ -5119,8 +5119,8 @@ 336 -

With stunning speed and accuracy, you let loose an arrow at the leading Eldenoran rider. The tip punctures his forehead and sends him tumbling backwards, his limbs flailing wildly, to disappear into the tall plains grass. Shocked by your bowskill, the brigand leader shouts a recall to his men. They wheel about and form up in a line behind him, cursing you for the death of their confederate. Then, with a vengeful yell, the brigand chief leads his gang of ruffians in a charge he hopes will trample you into the ground.

-

You shoulder your bow and draw a hand weapon as the wave of brigands come thundering down upon you. The leader flashes past, his sword blade whistling inches from your scalp, but he does not get very far. You turn in the saddle and strike like lightning, splitting his helmet and his skull with a single mighty blow. He falls before his men, but they prove to be hardy rogues and they press home their attack regardless.

+

With stunning speed and accuracy, you let loose an Arrow at the leading Eldenoran rider. The tip punctures his forehead and sends him tumbling backwards, his limbs flailing wildly, to disappear into the tall plains grass. Shocked by your bowskill, the brigand leader shouts a recall to his men. They wheel about and form up in a line behind him, cursing you for the death of their confederate. Then, with a vengeful yell, the brigand chief leads his gang of ruffians in a charge he hopes will trample you into the ground.

+

You shoulder your Bow and draw a hand weapon as the wave of brigands come thundering down upon you. The leader flashes past, his sword blade whistling inches from your scalp, but he does not get very far. You turn in the saddle and strike like lightning, splitting his helmet and his skull with a single mighty blow. He falls before his men, but they prove to be hardy rogues and they press home their attack regardless.

Eldenoran brigands5045 You may evade this combat after four rounds, by turning to 182. If you win this fight, turn to 109. @@ -5243,8 +5243,8 @@ 341 -

You draw and fire an arrow in the blink of an eye. The shaft whistles through the trees and hits the war-dog squarely between its hideously yellow eyes. For a few seconds it continues to bound forward, then its front legs collapse beneath its weight and it crashes, nose-first, into the soft forest earth.

-

Swiftly you shoulder your bow and run headlong into the trees, desperate to make use of what little time you have gained by slaying the pack leader.

+

You draw and fire an Arrow in the blink of an eye. The shaft whistles through the trees and hits the war-dog squarely between its hideously yellow eyes. For a few seconds it continues to bound forward, then its front legs collapse beneath its weight and it crashes, nose-first, into the soft forest earth.

+

Swiftly you shoulder your Bow and run headlong into the trees, desperate to make use of what little time you have gained by slaying the pack leader.

Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 2 to the number you have picked. If you possess Grand Huntmastery, add 1.

If your total score is now 04, turn to 73. If it is 59, turn to 12. @@ -5990,39 +5990,42 @@

(59) Replaced points.) with points).. Replaced any more with anymore.

(60) Replaced land. with land..

(61) Replaced tunic, what with tunic. What. Replaced gulleys with gullies. Replaced Kai-screen with Psi-screen. Replaced lest it detects with lest it detect.

-

(63) Replaced counter-charge with countercharge.

+

(63) Replaced counter-charge with countercharge. Replaced brigands with Brigands. Replaced wave of brigands come with wave of brigands comes.

(64) Replaced lavas with Lavas.

(67) Replaced well then with well, then. Replaced Captain with captain.

(69) Replaced Kai mastery with Kai Mastery.

(71) Replaced Kai mastery with Kai Mastery. Replaced ultra-violet with ultraviolet. Replaced Captain with captain.

(72) Replaced cry, We with cry. We. Replaced follow with Follow.

-

(73) Replaced Brotherhood spell with Brotherhood Spell.

+

(73) Replaced Brotherhood spell with Brotherhood Spell. Replaced all occurrences of war-dogs with War-dogs.

(75) Replaced say, can with say. Can.

+

(76) Replaced discard with shoulder. Replaced bow with Bow. Replaced arrow with Arrow.

(78) Replaced all occurrences of lavas with Lavas.

-

(79) Replaced Brotherhood spell with Brotherhood Spell.

-

(80) Replaced doormouse with dormouse. Replaced Bow and with Bow, and. Replaced lavas with Lavas and lavas with Lavas.

+

(79) Replaced Brotherhood spell with Brotherhood Spell. Replaced dimly-lit with dimly lit.

+

(80) Replaced doormouse with dormouse. Replaced Bow and with Bow, and. Replaced lavas with Lavas and lavas with Lavas. Replaced herd of coppery-red dragons continue their with herd of coppery-red dragons continues its.

(81) Replaced legs, With with legs. With. Replaced grasssnake with grass snake.

(82) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell.

(84) Replaced Vellino, with Vellino,.

(85) Replaced 5 arrows with 5 Arrows. Put the signposts into a table. Replaced on to with onto.

-

(86) Replaced shout, String with shout. String. Replaced stammers, I with stammers. I. Replaced uneasily, I with uneasily. I. Replaced Lucky Bucket inn with Lucky Bucket Inn.

+

(86) Replaced shout, String with shout. String. Replaced stammers, I with stammers. I. Replaced uneasily, I with uneasily. I. Replaced Lucky Bucket inn with Lucky Bucket Inn. Replaced Scade, with with Scade with. Replaced muster, and with muster and.

+

(87) Replaced cloud of arrows and bolts descend with cloud of arrows and bolts descends.

(88) Replaced lavas with Lavas.

-

(89) Replaced dagger with Dagger since it can be taken.

-

(90) Replaced says, I with says. I. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says: LIBRARY with says &lsquot;LIBRARY&rsquot;.

+

(89) Replaced dagger with Dagger since it can be taken. Replaced heap of bones mark with heap of bones marks.

+

(90) Replaced says, I with says. I. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says: LIBRARY with says &lsquot;LIBRARY&rsquot;. Replaced all occurrences of words: HALLS OF LEARNING with words &lsquot;HALLS OF LEARNING&rsquot;.

(92) Replaced river Quarl with River Quarl.

(94) Replaced DVal with DVal. Replaced Alema trail with Alema Trail. Replaced Kai mastery with Kai Mastery.

-

(95) Replaced psi-surge with Psi-surge.

-

(96) Replaced lavas with Lavas.

+

(95) Replaced psi-surge with Psi-surge. Replaced dimly-lit with dimly lit.

+

(96) Replaced lavas with Lavas. Replaced psychic abilityMindblendas with psychic Mindblend ability as.

(97) Replaced another, cough with another. cough.

+

(99) Replaced brings with bring.

(100) Replaced all occurrences of Sun-Crystal with Sun-crystal. Replaced Gwynian, Just with Gwynian. Just. Replaced longer, I with longer; I.

(101) Replaced cry, we with cry. We and feet first with feet-first.

-

(102) Replaced agonising with agonizing.

+

(102) Replaced agonising with agonizing. Replaced arrow with Arrow.

(104) Replaced cried, Im with cries. Im. Replaced while away with wile away.

(105) Replaced DVal with DVal. Changed incorrect link to Section 253 to lead to Section 235. Replaced Captain with captain.

(108) Replaced lavas with Lavas. Replaced Kai mastery with Kai Mastery. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

(109) Replaced 1 Broadsword with Broadsword.

(110) Replaced 5 arrows with 5 Arrows. Put the signposts into a table.

-

(112) Replaced facade with faade. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says, I with says. I. Replaced says: LIBRARY with says &lsquot;LIBRARY&rsquot;.

+

(112) Replaced facade with faade. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says, I with says. I. Replaced says: LIBRARY with says &lsquot;LIBRARY&rsquot;. Replaced words: HALLS OF LEARNING with words &lsquot;HALLS OF LEARNING&rsquot;.

(114) Replaced battle spells with battle-spells. Replaced lavas with Lavas. Replaced sky, and with sky. And.

(115) Replaced anger and pain with anger, and pain.

(116) Replaced treeline with tree-line.

@@ -6050,6 +6053,7 @@

(151) Replaced treeline with tree-line.

(154) Replaced birdsong with bird song. Replaced Vaderish brethren with Vaderish Brethren.

(155) Replaced Kai sixth sense with Kai Sixth Sense.

+

(156) Replaced bow with Bow.

(157) Replaced emotion, Im with emotion. Im. Replaced Reloni bridge with Reloni Bridge.

(158) Replaced says, yours with says. Yours. Replaced sky, and with sky. And. Replaced lavas with Lavas.

(159) Replaced Mastery add with Mastery, add.

@@ -6060,11 +6064,12 @@

(168) Replaced Sage, I with Sage. I. Replaced recognise with recognize. Replaced says: LIBRARY with says &lsquot;LIBRARY&rsquot;.

(170) Replaced Silversmiths Guild with Silversmiths Guild.

(172) Replaced Kai mastery with Kai Mastery.

+

(173) Replaced arrow with Arrow.

(174) Replaced Brotherhood spell with Brotherhood Spell. Replaced 5 arrows with 5 Arrows. Put the signposts into a table.

(175) Replaced Varnos harbour with Varnos Harbour. Replaced wharfs with wharves.

(176) Replaced forest of Salony with Forest of Salony.

(177) Replaced riverbank with river bank.

-

(178) Replaced the Tower with the tower. Replaced the Towers with the towers. Replaced both occurrences of lavas with Lavas.

+

(178) Replaced the Tower with the tower. Replaced the Towers with the towers. Replaced both occurrences of lavas with Lavas. Replaced arrow with Arrow.

(179) Replaced animal control with Animal Control.

(180) Replaced Kai master with Kai Master. Replaced layed with laid. Replaced Sun-Crystal with Sun-crystal. Replaced replies, though with replies. Though. Split Rimoahs comments into a separate paragraph for clarity. Replaced hopes; with hopes:. Replaced lavas with Lavas and lavas with Lavas.

(181) Replaced naptha with naphtha.

@@ -6074,11 +6079,11 @@

(189) Replaced animal control with Animal Control. Replaced Kai alchemy with Kai-alchemy.

(190) Replaced zig-zags with zigzags. Replaced whove with who have in the illustration caption.

(191) Replaced Meal and with Meal or.

-

(192) Replaced both occurrences of lavas with Lavas.

+

(192) Replaced both occurrences of lavas with Lavas. Replaced arrow with Arrow.

(193) Replaced try and with try to.

-

(194) Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says, I with says. I. Replaced says: LIBRARY with says &lsquot;LIBRARY&rsquot;.

+

(194) Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says, I with says. I. Replaced says: LIBRARY with says &lsquot;LIBRARY&rsquot;. Replaced words: HALLS OF LEARNING with words &lsquot;HALLS OF LEARNING&rsquot;.

(195) Replaced 58 with 58.

-

(196) Replaced lavas with Lavas and Kai mastery with Kai Mastery.

+

(196) Replaced lavas with Lavas and Kai mastery with Kai Mastery. Replaced bow with Bow. Replaced arrow with Arrow.

(197) Replaced both occurrences of dug-out with dugout. Replaced are marching with is marching.

(61) Replaced tunic, what with tunic. What. Replaced gulleys with gullies. Replaced Kai-screen with Psi-screen.

(198) Replaced lest it detects with lest it detect.

@@ -6110,7 +6115,8 @@

(237) Replaced ear, you with ear. You.

(238) Replaced graciously, we with graciously. We. Replaced co-operation with cooperation. Replaced Garthanians with Garthenians.

(240) Replaced Lone Wolf with Lone Wolf when referring to the series.

-

(242) Replaced on to with onto.

+

(242) Replaced on to with onto. Replaced discard with shoulder. Replaced bow with Bow. Replaced arrow with Arrow.

+

(243) Replaced discard with shoulder. Replaced all occurrences of bow with Bow. Replaced arrow with Arrow.

(244) Replaced forest of Salony with Forest of Salony.

(245) Replaced new order with New Order. Replaced try and with try to.

(246) Replaced stammers, I with stammers. I. Replaced uneasily, I with uneasily. I.

@@ -6119,6 +6125,7 @@

(250) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of with rank of Kai. Replaced new order with New Order. Replaced Kai monastery with Kai Monastery. Replaced both occurrences of lavas with Lavas.

(252) Replaced Kai mastery with Kai Mastery.

(253) Replaced glass and with glass, and.

+

(254) Replaced dimly-lit with dimly lit.

(255) Deleted at the beginning of this book. Replaced Captain with captain.

(256) Replaced all occurrences of the Monastery with the monastery. Replaced Durncrag tower with Durncrag Tower. Replaced Kai savant with Kai Savant. Replaced Kai lords with Kai Lords. Replaced north-west with northwest. Replaced Durncrag mountains with Durncrag Mountains. Replaced Hall, the with Hall. The. Replaced door, the with door. The. Replaced lavas with Lavas. Replaced all occurrences of Ravens Eerie with Ravens Eyrie.

(257) Replaced feet-first with head-first.

@@ -6128,6 +6135,7 @@

(262) Replaced Brotherhood spell with Brotherhood Spell.

(263) Replaced shouts, Ride with shouts. Ride. Replaced Captain with captain. Replaced Captains with captains.

(264) Replaced Kai mastery with Kai Mastery.

+

(265) Replaced arrow with Arrow.

(268) Replaced Durncrag mountains with Durncrag Mountains.

(269) Replaced (imposters) with (impostors). Replaced guardsmen with Guardsmen.

(270) Replaced new-found with newfound. Replaced Cener druid with Cener Druid. Replaced panic-struck with panic-stricken.

@@ -6140,22 +6148,23 @@

(279) Replaced lording with lordling.

(280) Replaced Alema trail with Alema Trail. Replaced treeline with tree-line. Replaced Lone Wolf with Lone Wolf.

(282) Replaced Sun-Crystal with Sun-crystal. Replaced lavas with Lavas. Replaced Ravens Eerie with Ravens Eyrie.

-

(285) Replaced Magi-magic and with Magi-magic, and. Replaced skills, (or with skills (or.

+

(285) Replaced Magi-magic and with Magi-magic, and. Replaced skills, (or with skills (or. Replaced all occurrences of bow with Bow.

(286) Replaced mindforce with Mindforce.

(288) Replaced lavas with Lavas and the Gate with the Shadow Gate.

(289) Replaced Captain with captain.

(290) Replaced backpack and with backpack, and. Replaced Items however with Items, however.

(291) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

(292) Replaced salute, I with salute. I.

+

(293) Replaced bow with Bow.

(295) Replaced despatch with dispatch. Replaced out-distance with outdistance.

-

(297) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Grand Huntmastery with Grand Weaponmastery.

+

(297) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Grand Huntmastery with Grand Weaponmastery. Replaced all occurrences of arrow with Arrow.

(298) Replaced treeline with tree-line.

(300) Switched the third and fourth choices. Replaced Grand Thane, or higher with Grand Thane, since that is the highest rank possible when attempting this adventure.

(303) Replaced past, therefore with past; therefore.

(305) Replaced face-down with face down.

(306) Replaced Brotherhood spell with Brotherhood Spell.

(307) Deleted at the beginning of this book. Replaced all occurrences of Captain with captainwhen it doesn't proceed Cearmaine's name.

-

(308) Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says, I with says. I. Replaced candlemakers with candle-makers. Replaced says: LIBRARY with says &lsquot;LIBRARY&rsquot;.

+

(308) Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says, I with says. I. Replaced candlemakers with candle-makers. Replaced says: LIBRARY with says &lsquot;LIBRARY&rsquot;. Replaced words: HALLS OF LEARNING with words &lsquot;HALLS OF LEARNING&rsquot;.

(310) Replaced Captain with captain.

(312) Replaced mindforce with Mindforce.

(314) Replaced lavas with Lavas.

@@ -6168,12 +6177,14 @@

(329) Replaced rock face with rock-face.

(331) Replaced Sun-Crystal with Sun-crystal. Replaced door, Raggin with door. Raggin.

(332) Replaced cold dark with cold, dark.

+

(334) Replaced arrow with Arrow.

(335) Replaced backpack and with backpack, and. Replaced Items however with Items, however.

+

(336) Replaced bow with Bow. Replaced arrow with Arrow.

(337) Replaced whispers, I with whispers. I. Replaced reopens with re-opens.

(338) Replaced Kai alchemy with Kai-alchemy.

(339) Replaced Weaponswe with Weapons we.

(340) Replaced pouring with poring.

-

(341) Replaced add 1 with add 1..

+

(341) Replaced add 1 with add 1.. Replaced bow with Bow. Replaced arrow with Arrow.

(343) Replaced add 1 with add 1..

(344) Replaced lavas with Lavas. Replaced the Gate with the Shadow Gate.

(345) Replaced Kai mastery with Kai Mastery.

-- 2.34.1