From cb0807f55b5db3767fe9c1986f7f531dc6b69e5d Mon Sep 17 00:00:00 2001 From: Simon Osborne Date: Thu, 29 May 2008 09:26:11 +0000 Subject: [PATCH] More missing periods added. Minor consistency issues addressed. git-svn-id: https://projectaon.org/data/en/xml@695 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- 01gstw.xml | 2 +- 03tcok.xml | 2 +- 04tcod.xml | 2 +- 13tplor.xml | 6 +++--- 14tcok.xml | 10 +++++----- 15tdc.xml | 10 +++++----- 16tlov.xml | 10 +++++----- 17tdoi.xml | 6 +++--- 18dotd.xml | 4 ++-- 19wb.xml | 6 +++--- 20tcon.xml | 4 ++-- 23mh.xml | 4 ++-- 26tfobm.xml | 4 ++-- 27v.xml | 9 +++++---- dotd.xml | 2 +- tmc.xml | 2 +- 16 files changed, 42 insertions(+), 41 deletions(-) diff --git a/01gstw.xml b/01gstw.xml index a452716..893966c 100755 --- a/01gstw.xml +++ b/01gstw.xml @@ -5138,7 +5138,7 @@

(108) Replaced low and with low, and and straighter you with straighter, you.

(109) Replaced right you with right, you. Replaced both occurrences of jailer with gaoler.

(110) Replaced lost. with lost,.

-

(112) Put semicolons between the items in the list of overheard conversation and changed Dreams. Save to Dreams. Save

+

(112) Put semicolons between the items in the list of overheard conversation and changed Dreams. Save to Dreams. Save.

(113) Replaced both occurrences of cliff face with cliff-face and hand turn with hand, turn.

(114) Replaced power of Prophecy with Power of Prophecy.

(116) Replaced Sorcery,turn with Sorcery, turn.

diff --git a/03tcok.xml b/03tcok.xml index f0f2296..95468b0 100755 --- a/03tcok.xml +++ b/03tcok.xml @@ -3596,7 +3596,7 @@

In the afternoon, your journey towards the glacier gradually becomes far more laborious. The blood vessels in both your eyes begin to swell until you feel as though your eyeballs are being tattooed with red-hot needles, or as if your eyelids are full of grit and sand.

-

Fenor is the first to notice your condition, and he halts the sledges. Snow-blindness, he says, tearing an old rag into long strips of bandage. If you go on like that, youll go mad with pain before nightfall

+

Fenor is the first to notice your condition, and he halts the sledges. Snow-blindness, he says, tearing an old rag into long strips of bandage. If you go on like that, youll go mad with pain before nightfall.

You lose 2 ENDURANCE points. Your sore eyes are swathed in bandages and you are made to lie amongst the equipment at the rear of the sledge. Then the trek continues. By nightfall, you reach the edge of the Viad Glacier.

Turn to 62.
diff --git a/04tcod.xml b/04tcod.xml index 61c6a0b..d5ab3f3 100755 --- a/04tcod.xml +++ b/04tcod.xml @@ -5808,7 +5808,7 @@

(142) Replaced death cry with death-cry, rainswept with rain-swept, warriors, and with warriors and, and possibilities; a crypt with possibilities: a crypt. Added a period to the end of the illustrations caption.

(144) Replaced head first with head-first.

(148) Replaced Captain with captain. Added a period to the end of the illustrations caption.

-

(150) Replaced floor and with floor, and

+

(150) Replaced floor and with floor, and.

(153) Replaced leader; but with leader, but, wall and with wall, and and bow but with bow, but.

(154) Replaced battle, the with battle; the.

(157) Replaced awake totally with awake, totally.

diff --git a/13tplor.xml b/13tplor.xml index 46f05fd..e86e384 100644 --- a/13tplor.xml +++ b/13tplor.xml @@ -497,7 +497,7 @@

During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.

In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

-

If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

+

If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

Backpack Items

These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten articles, including Meals, in your Backpack at any one time. You may only carry one Backpack at a time. During your travels you will discover various useful items which you may decide to keep. You may exchange or discard them at any point when you are not involved in combat.

@@ -529,7 +529,7 @@

There will be occasions during your adventure when you have to fight an enemy. The enemys COMBAT SKILL and ENDURANCE points are given in the text. Lone Wolfs aim in the combat is to kill the enemy by reducing his ENDURANCE points to zero while losing as few ENDURANCE points as possible himself.

At the start of a combat, enter Lone Wolfs and the enemys ENDURANCE points in the appropriate boxes on the Combat Record section of your Action Chart. The sequence for combat is as follows:

-
    +
    1. Add any extra points gained through your Grand Master Disciplines and Special Items to your current COMBAT SKILL total.

    2. Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

      @@ -5859,7 +5859,7 @@

      (Grand Master Disciplines) Replaced gods with Gods. Replaced venoms and with venoms, and. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced artifacts with artefacts. Replaced THE CAPTIVES OF KAAG with The Captives of Kaag and weapons listed overleaf with weapons listed below. Replaced disciplines with Disciplines. Replaced both occurrences of left-handed magic with Left-handed magic. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced Grand Master weapons with Grand Weaponmastery weapons. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20.

      -

      (Equipment) Removed (see the inside front cover of this book). Replaced all occurrences of arrow or arrows with Arrow. Amended the text to correctly reflect the +5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced both occurrences of safe-keeping with safekeeping. Replaced eg, with e.g.. Replaced all occurrences of bow with Bow. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced arrows with Arrows.

      +

      (Equipment) Removed (see the inside front cover of this book). Replaced all occurrences of arrow or arrows with Arrow. Amended the text to correctly reflect the +5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced both occurrences of safe-keeping with safekeeping. Replaced eg, with e.g.. Replaced all occurrences of bow with Bow. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced arrows with Arrows. Replaced Grand Waponmastery with a Bow with Grand Weaponmastery with Bow.

      (Rules for Combat) Removed on the inside back cover of this book. Replaced reduced to zero with reduced to zero or below. Replaced on the page after the Random Number Table with in the back of this book. In the example combat, changed Lone Wolfs initial COMBAT SKILL to 27 and corrected the Kai-surge bonus to +8 COMBAT SKILL. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

      diff --git a/14tcok.xml b/14tcok.xml index 3cde8da..5fb2218 100644 --- a/14tcok.xml +++ b/14tcok.xml @@ -499,7 +499,7 @@

      During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.

      In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

      -

      If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

      +

      If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

      Backpack Items

      These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten articles, including Meals, in your Backpack at any one time. You may only carry one Backpack at a time. During your travels you will discover various useful items which you may decide to keep. You may exchange or discard them at any point when you are not involved in combat.

      @@ -527,7 +527,7 @@

      There will be occasions during your adventure when you have to fight an enemy. The enemys COMBAT SKILL and ENDURANCE points are given in the text. Lone Wolfs aim in the combat is to kill the enemy by reducing his ENDURANCE points to zero while losing as few ENDURANCE points as possible himself.

      At the start of a combat, enter Lone Wolfs and the enemys ENDURANCE points in the appropriate boxes on the Combat Record section of your Action Chart. The sequence for combat is as follows:

      -
        +
        1. Add any extra points gained through your Grand Master Disciplines and Special Items to your current COMBAT SKILL total.

        2. Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

          @@ -5531,7 +5531,7 @@

          (Rules for Combat) Removed on the inside back cover of this book. Replaced reduced to zero with reduced to zero or below. Replaced on the page after the Random Number Table with in the back of this book. In the example combat, changed Lone Wolfs initial COMBAT SKILL to 27 and corrected the Kai-surge bonus to +8 COMBAT SKILL. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

          -

          (Equipment) Removed (see the inside front cover of this book). Replaced all occurrences of arrow or arrows with Arrow. Amended the text to correctly reflect the +5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced both occurrences of safe-keeping with safekeeping. Replaced eg, with e.g.. Replaced all occurrences of bow with Bow. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

          +

          (Equipment) Removed (see the inside front cover of this book). Replaced all occurrences of arrow or arrows with Arrow. Amended the text to correctly reflect the +5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced both occurrences of safe-keeping with safekeeping. Replaced eg, with e.g.. Replaced all occurrences of bow with Bow. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Waponmastery with a Bow with Grand Weaponmastery with Bow.

          (Improved Grand Master Disciplines) Replaced etc, with etc.,, discipline with Discipline, and Magi-Magic with Magi-magic. Replaced arrow with Arrow. Replaced infra-vision with infravision. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

          @@ -5663,11 +5663,11 @@

          (280) Replaced veterans with Veterans.

          (288) Replaced agonising with agonizing.

          (292) Replaced similar fate, then with similar fate; then.

          -

          (295) Replaced death cry with death-cry and potholes with pot-holes. Replaced disappear, then with disappear; then

          +

          (295) Replaced death cry with death-cry and potholes with pot-holes. Replaced disappear, then with disappear; then.

          (296) Replaced surface then, with surface; then,.

          (300) Replaced handrails with hand-rails and commmunicate with communicate. Removed the quotation marks from the quotation of Banedons speech in favour of italicizing the text.

          (304) Replaced magicians guild with Magicians Guild.

          -

          (305) Replaced both occurrences of arrow with Arrow. Replaced bow with Bow

          +

          (305) Replaced both occurrences of arrow with Arrow. Replaced bow with Bow.

          (308) Deleted which you keep in your Backpack to avoid confusion.

          (310) Replaced avoid him with avoid it.

          (315) Replaced 215 with 215..

          diff --git a/15tdc.xml b/15tdc.xml index ebe742d..db65ba9 100644 --- a/15tdc.xml +++ b/15tdc.xml @@ -498,7 +498,7 @@

          During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.

          In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

          -

          If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

          +

          If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

          Backpack Items

          These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten articles, including Meals, in your Backpack at any one time. You may only carry one Backpack at a time. During your travels you will discover various useful items which you may decide to keep. You may exchange or discard them at any point when you are not involved in combat.

          @@ -530,7 +530,7 @@

          There will be occasions during your adventure when you have to fight an enemy. The enemys COMBAT SKILL and ENDURANCE points are given in the text. Lone Wolfs aim in the combat is to kill the enemy by reducing his ENDURANCE points to zero while losing as few ENDURANCE points as possible himself.

          At the start of a combat, enter Lone Wolfs and the enemys ENDURANCE points in the appropriate boxes on the Combat Record section of your Action Chart. The sequence for combat is as follows:

          -
            +
            1. Add any extra points gained through your Grand Master Disciplines and Special Items to your current COMBAT SKILL total.

            2. Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

              @@ -5740,7 +5740,7 @@

              (Grand Master Disciplines) Replaced Magi-Magic with Magi-magic, gods with Gods, and listed overleaf with listed below. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced battle magic with battle-magic. Replaced venoms and with venoms, and. Replaced artifacts with artefacts. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced Grand Master weapons with Grand Weaponmastery weapons. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20.

              -

              (Equipment) Replaced both occurrences of safe-keeping with safekeeping, (eg, with (e.g., five occurrences of arrow with Arrow, two occurrences of arrows with Arrows, and eight occurrences of bow with Bow. Inserted the explanation of how to use Gold Crowns. Removed (see the inside front cover of this book). Amended the text to correctly reflect the +5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

              +

              (Equipment) Replaced both occurrences of safe-keeping with safekeeping, (eg, with (e.g., five occurrences of arrow with Arrow, two occurrences of arrows with Arrows, and eight occurrences of bow with Bow. Inserted the explanation of how to use Gold Crowns. Removed (see the inside front cover of this book). Amended the text to correctly reflect the +5 COMBAT SKILL bonus for Grand Weaponmastery. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Waponmastery with a Bow with Grand Weaponmastery with Bow.

              (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. In the example combat, changed Lone Wolfs initial COMBAT SKILL to 27 and corrected the Kai Surge bonus to +8 COMBAT SKILL. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

              @@ -5757,7 +5757,7 @@

              (17) Removed the quotation marks around Halt Missile. Replaced Brotherhood spell with Brotherhood Spell. Replaced mid-air, then with mid-air; then.

              (18) Replaced tunnel stalker with Tunnel Stalker and Kai-alchemy, and with Kai-alchemy and. Removed or higher. Replaced wintery with wintry.

              (19) Replaced feet, we with feet. We. Replaced him so, then with him so; then.

              -

              (22) Replaced approaching and with approaching, and, Kai-alchemy, and with Kai-alchemy and, and Kai-surge, and with Kai-surge and

              +

              (22) Replaced approaching and with approaching, and, Kai-alchemy, and with Kai-alchemy and, and Kai-surge, and with Kai-surge and.

              (23) Replaced raised with razed, woodsmoke with wood smoke, and incident and, shortly with incident, and shortly. Replaced craft, then with craft; then.

              (24) Replaced mawtaw with Mawtaw and pathsmanship with Pathsmanship.

              (25) Replaced or, failing with or failing, assauge with assuage, and both occurrences of ante-chamber with antechamber. Replaced succeed, therefore with succeed; therefore. Replaced Tozaz forest with Tozaz Forest.

              @@ -5817,7 +5817,7 @@

              (123) Replaced footsteps, then with footsteps; then.

              (125) Replaced gates, then with gates; then. Replaced slayed with slew.

              (126) Replaced Its ends with It ends.

              -

              (129) Replaced response, then with response; then. Replaced Nyras Timberwolves with Nyras timber wolves

              +

              (129) Replaced response, then with response; then. Replaced Nyras Timberwolves with Nyras timber wolves.

              (132) Replaced curing with Curing.

              (134) Replaced Kai-shield with Kai-screen.

              (135) Replaced much-needed with much needed.

              diff --git a/16tlov.xml b/16tlov.xml index 2696f0d..0f366d3 100644 --- a/16tlov.xml +++ b/16tlov.xml @@ -438,7 +438,7 @@

              During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.

              In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

              -

              If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

              +

              If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

              Backpack Items
              @@ -473,7 +473,7 @@

              There will be occasions during your adventure when you have to fight an enemy. The enemys COMBAT SKILL and ENDURANCE points are given in the text. Lone Wolfs aim in the combat is to kill the enemy by reducing his ENDURANCE points to zero while losing as few ENDURANCE points as possible himself.

              At the start of a combat, enter Lone Wolfs and the enemys ENDURANCE points in the appropriate boxes on the Combat Record section of your Action Chart. The sequence for combat is as follows:

              -
                +
                1. Add any extra points gained through your Grand Master Disciplines and Special Items to your current COMBAT SKILL total.

                2. Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

                  @@ -5752,7 +5752,7 @@

                  (Grand Master Disciplines) Replaced smell and with smell, and and both occurrences of (ie, with (i.e.. Changed COMBAT SKILL to ENDURANCE according to Lone Wolf Club Newsletter 24. Replaced Magi-Magic with Magi-magic and opposite and overleaf with below. Replaced venoms and with venoms, and. Replaced artifacts with artefacts. Replaced battle magic with battle-magic. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced Grand Master weapons with Grand Weaponmastery weapons. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20.

                  -

                  (Equipment) Replaced Magador you with Magador, you, eg Gold with e.g. Gold, map of the area with map of the the Maakengorge and surrounding territories, safe-keeping with safekeeping, all occurrences of arrow with Arrow, all occurrences of bow with Bow, and adds 3 points with adds 5 points. Removed (see the inside front cover of this book). Added a section about Gold Crowns which reads The currency of Magador is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

                  +

                  (Equipment) Replaced Magador you with Magador, you, eg Gold with e.g. Gold, map of the area with map of the the Maakengorge and surrounding territories, safe-keeping with safekeeping, all occurrences of arrow with Arrow, all occurrences of bow with Bow, and adds 3 points with adds 5 points. Removed (see the inside front cover of this book). Added a section about Gold Crowns which reads The currency of Magador is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. Replaced quiver with Quiver. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Waponmastery with a Bow with Grand Weaponmastery with Bow.

                  (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book, Lone Wolf (COMBAT SKILL 32) with Lone Wolf (COMBAT SKILL 27), and adds 3 points with adds 8 points. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

                  @@ -5920,7 +5920,7 @@

                  (230) Replaced horseshoe circle with horseshoe shape. Replaced wintery with wintry.

                  (231) Replaced eagle eyes with eagle-eyes.

                  (232) Replaced cloud of crypt spawn with cloud of Crypt Spawn and Crypt spawn with Crypt Spawn.

                  -

                  (234) Replaced After a short while he says. with After a short while he says, and moved that phrase into the beginning of the fourth paragraph rather than at the end of the third. Replaced three occurrences of amulet with Amulet. Replaced acolytes of Vashna with Acolytes of Vashna

                  +

                  (234) Replaced After a short while he says. with After a short while he says, and moved that phrase into the beginning of the fourth paragraph rather than at the end of the third. Replaced three occurrences of amulet with Amulet. Replaced acolytes of Vashna with Acolytes of Vashna.

                  (235) Replaced shadow gate with Shadow Gate.

                  (236) Replaced weapon with Weapon.

                  (237) Replaced Kai mastery with Kai Mastery.

                  @@ -5997,7 +5997,7 @@

                  (344) Replaced tree-tops with treetops.

                  (345) Replaced on to with onto and shadow gate with Shadow Gate.

                  (347) Replaced both occurrences of jackal with Jackal. Replaced weapon, then with weapon; then.

                  -

                  (348) Replaced invisibility with Invisibility and removed the quotation marks around Mind Charm. Replaced arrow with Arrow

                  +

                  (348) Replaced invisibility with Invisibility and removed the quotation marks around Mind Charm. Replaced arrow with Arrow.

                  (350) Replaced both occurrences of shadow gate with Shadow Gate.

                  (Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.

                  diff --git a/17tdoi.xml b/17tdoi.xml index 0bbdd56..7dea064 100644 --- a/17tdoi.xml +++ b/17tdoi.xml @@ -449,7 +449,7 @@

                  During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.

                  In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

                  -

                  If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

                  +

                  If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

                  Backpack Items
                  @@ -484,7 +484,7 @@

                  There will be occasions during your adventure when you have to fight an enemy. The enemys COMBAT SKILL and ENDURANCE points are given in the text. Lone Wolfs aim in the combat is to kill the enemy by reducing his ENDURANCE points to zero while losing as few ENDURANCE points as possible himself.

                  At the start of a combat, enter Lone Wolfs and the enemys ENDURANCE points in the appropriate boxes on the Combat Record section of your Action Chart. The sequence for combat is as follows:

                  -
                    +
                    1. Add any extra points gained through your Grand Master Disciplines and Special Items to your current COMBAT SKILL total.

                    2. Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

                      @@ -5703,7 +5703,7 @@

                      (Grand Master Disciplines) Replaced smell and with smell, and and both occurrences of (ie, with (i.e.. Replaced gods Kai and Ishir with Gods Kai and Ishir. Replaced Magi-Magic with Magi-magic. Replaced artifacts with artefacts. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic with Magi-magic and opposite and overleaf with below. Replaced battle magic with battle-magic. Replaced venoms and with venoms, and. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced Grand Master weapons with Grand Weaponmastery weapons. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20.

                      -

                      (Equipment) Replaced your Monastery with your monastery. Replaced Magador you with Magador, you, eg Gold with e.g. Gold, map of the area with map of the the Maakengorge and surrounding territories, all occurrences of arrow with Arrow, all occurrences of bow with Bow, and adds 3 points with adds 5 points. Added a section about Gold Crowns which reads The currency of Magador is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. Replaced safe-keeping with safekeeping. Deleted (see the inside front cover of this book). Replaced (eg Gold Dagger with (e.g. Gold Dagger. Replaced arrows with Arrows. Replaced all occurrences of quiver with Quiver. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced MEALS with Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe.Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

                      +

                      (Equipment) Replaced your Monastery with your monastery. Replaced Magador you with Magador, you, eg Gold with e.g. Gold, map of the area with map of the the Maakengorge and surrounding territories, all occurrences of arrow with Arrow, all occurrences of bow with Bow, and adds 3 points with adds 5 points. Added a section about Gold Crowns which reads The currency of Magador is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. Replaced safe-keeping with safekeeping. Deleted (see the inside front cover of this book). Replaced (eg Gold Dagger with (e.g. Gold Dagger. Replaced arrows with Arrows. Replaced all occurrences of quiver with Quiver. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced MEALS with Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe.Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Waponmastery with a Bow with Grand Weaponmastery with Bow.

                      (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book, Lone Wolf (COMBAT SKILL 32) with Lone Wolf (COMBAT SKILL 27), and adds 3 points with adds 8 points. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

                      diff --git a/18dotd.xml b/18dotd.xml index fbf119b..6f643e2 100644 --- a/18dotd.xml +++ b/18dotd.xml @@ -418,7 +418,7 @@

                      During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.

                      In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

                      -

                      If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

                      +

                      If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

                      Backpack Items
                      @@ -5864,7 +5864,7 @@

                      (Grand Master Disciplines) Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced againsthypnosis with against hypnosis. Replaced smell and with smell, and. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced opposite and overleaf with below. Replaced venoms and toxins with venoms, and toxins. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced Grand Master with Grand Weaponmastery. Added These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. as found in the Magi-magic section in Books 19 and 20. Added These spells include Lightning Hand, Levitation, and Mind Charm. as found in the Kai-alchemy section in Books 19 and 20.

                      -

                      (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced all occurrences of arrow with Arrow, all occurrences of bow with Bow, quiver with Quiver, and arrows with Arrows. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals (Meals). Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced safe-keeping with safekeeping. Deleted (see the inside front cover of this book). Replaced effect that with effect they. Added a paragraph about Gold Crowns to the section EquipmentHow to use it.

                      +

                      (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced all occurrences of arrow with Arrow, all occurrences of bow with Bow, quiver with Quiver, and arrows with Arrows. Replaced QUARTERSTAFF with Quarterstaff. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals (Meals). Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced safe-keeping with safekeeping. Deleted (see the inside front cover of this book). Replaced effect that with effect they. Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Waponmastery with a Bow with Grand Weaponmastery with Bow.

                      (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book, Lone Wolf (COMBAT SKILL 32) with Lone Wolf (COMBAT SKILL 27), and adds 3 points with adds 8 points. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

                      diff --git a/19wb.xml b/19wb.xml index 6d94b2a..50e283f 100644 --- a/19wb.xml +++ b/19wb.xml @@ -428,7 +428,7 @@

                      During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.

                      In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

                      -

                      If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

                      +

                      If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

                      Backpack Items
                      @@ -446,7 +446,7 @@
                      Gold Crowns

                      These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.

                      -
                      +
                  @@ -5679,7 +5679,7 @@

                  (Grand Master Disciplines) Replaced gods Kai and Ishir with Gods Kai and Ishir. Replaced smell and with smell, and. Replaced footprints tracks with footprints and tracks. Replaced 500 yds with 500 yards.Replaced against - hypnosis with against hypnosis. Replaced venoms toxins with venoms, and toxins. Replaced COMBAT SKILL with ENDURANCE. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced opposite and overleaf with below. Added the missing illustration to the Weaponmastery subheading. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced Grand Master weapons with Grand Weaponmastery weapons. Replaced magi-magic with Old Kingdom. Replaced Old Kingdom spells with Old Kingdom Spells.

                  -

                  (Equipment) Deleted (see the inside front cover of this book). Replaced safe-keeping with safekeeping. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced six arrows with six Arrows. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals (Meals). Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced all occurrences of arrow with Arrow, all occurrences of bow with Bow, and adds 3 points with adds 5 points. Replaced quiver with Quiver. Replaced that may have with they may have. Replaced (eg Gold Dagger with (e.g. Gold Dagger. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

                  +

                  (Equipment) Deleted (see the inside front cover of this book). Replaced safe-keeping with safekeeping. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced six arrows with six Arrows. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals (Meals). Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced all occurrences of arrow with Arrow, all occurrences of bow with Bow, and adds 3 points with adds 5 points. Replaced quiver with Quiver. Replaced that may have with they may have. Replaced (eg Gold Dagger with (e.g. Gold Dagger. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Grand Waponmastery with a Bow with Grand Weaponmastery with Bow.

                  (Rules for Combat) Deleted on the inside back cover of this book. Replaced combat.) with combat)., until ENDURANCE points with until the ENDURANCE points, reduced to zero with reduced to zero or below, the one with the zero score with that combatant, points reduced with points possibly reduced, and on the page after the Random Number Table with in the back of this book.

                  diff --git a/20tcon.xml b/20tcon.xml index d46e94a..a640cac 100644 --- a/20tcon.xml +++ b/20tcon.xml @@ -417,7 +417,7 @@

                  During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is recommended that you also equip yourself with a close combat weapon, such as a sword or an axe.

                  In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

                  -

                  If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 points to any number you choose from the Random Number Table, when using the Bow.

                  +

                  If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you choose from the Random Number Table, when using the Bow.

                  Backpack Items
                  @@ -5668,7 +5668,7 @@

                  (Grand Master Disciplines) Replaced venoms toxins with venoms, and toxins, smell night vision with smell, and night vision, footprints tracks with footprints and tracks, 500 yds with 500 yards, Defence against: hypnosis with Defence against hypnosis, hostile telepathy, evil spirits with hostile telepathy, and evil spirits, gods Kai and Ishir with Gods Kai and Ishir, and weapons listed opposite and overleaf with weapons listed below. Replaced COMBAT SKILL is reduced to 8 points or less with ENDURANCE is reduced to 8 points or less as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic with Magi-magic, battle magic with battle-magic, artifacts with artefacts, and each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced Grand Master weapons with Grand Weaponmastery weapons. Replaced Old Kingdom spells with Old Kingdom Spells.

                  -

                  (Equipment) Replaced map of Magnamund with map of the Planes of Existence. Removed (see the inside front cover of this book). Replaced safe-keeping with safekeeping, QUARTERSTAFF with Quarterstaff, BROADSWORD with Broadsword, BOW with Bow, QUIVER with Quiver, DAGGER with Dagger, SWORD with Sword, MEALS with Meals, ROPE with Rope, POTION OF LAUMSPUR with Potion of Laumspur, AXE with Axe, all occurrences of arrow with Arrow, all occurrences of arrows with Arrows, all occurrences of bow with Bow, all occurrences of quiver with Quiver, combat, therefore with combat; therefore, and (eg Gold Dagger with (e.g. Gold Dagger. Added a section about Gold Crowns which reads These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced effect that mayhave with effect they may have.

                  +

                  (Equipment) Replaced map of Magnamund with map of the Planes of Existence. Removed (see the inside front cover of this book). Replaced safe-keeping with safekeeping, QUARTERSTAFF with Quarterstaff, BROADSWORD with Broadsword, BOW with Bow, QUIVER with Quiver, DAGGER with Dagger, SWORD with Sword, MEALS with Meals, ROPE with Rope, POTION OF LAUMSPUR with Potion of Laumspur, AXE with Axe, all occurrences of arrow with Arrow, all occurrences of arrows with Arrows, all occurrences of bow with Bow, all occurrences of quiver with Quiver, combat, therefore with combat; therefore, and (eg Gold Dagger with (e.g. Gold Dagger. Added a section about Gold Crowns which reads These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced effect that mayhave with effect they may have. Replaced Grand Waponmastery with a Bow with Grand Weaponmastery with Bow.

                  (Rules for Combat) Removed on the inside back cover of this book. Replaced until ENDURANCE points with until the ENDURANCE points, to zero with to zero or below, at which point the one with the zero score is declared dead. with at which point that combatant is declared dead., and points reduced with points possibly reduced, and on the page after the Random Number Table with in the back of this book.

                  diff --git a/23mh.xml b/23mh.xml index 6d846c3..47cf919 100644 --- a/23mh.xml +++ b/23mh.xml @@ -723,7 +723,7 @@

                  During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is best to equip yourself also with a close combat weapon, such as a sword or axe.

                  In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

                  -

                  If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.

                  +

                  If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.

                  Backpack Items
                  @@ -6088,7 +6088,7 @@

                  (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced gases and with gases, and. Replaced honour and with honour, and. Replaced Four Disciplines with four Disciplines. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Grand masters with Grand Masters. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced Moon and with Moon, and. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced multitalented with multi-talented. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced Book 22 with Book 23. Replaced in Book 23 with in Book 24. Replaced Mydnights Hero with Rune War.

                  -

                  (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow, each occurrence of bow with Bow, quiver with Quiver, and arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you take with you a map of south-eastern Magnamund with Before you leave the Port of Suhn and begin your long voyage to the Isle of Sheasu, you take with you a map of central Southern Magnamund. Set the items on the list of equipment in Initial Capitals. Replaced the previous New Order adventure (Book 21) with completed either of the previous adventures in the Lone Wolf New Order series (Books 2122).

                  +

                  (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow, each occurrence of bow with Bow, quiver with Quiver, and arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you take with you a map of south-eastern Magnamund with Before you leave the Port of Suhn and begin your long voyage to the Isle of Sheasu, you take with you a map of central Southern Magnamund. Set the items on the list of equipment in Initial Capitals. Replaced the previous New Order adventure (Book 21) with completed either of the previous adventures in the Lone Wolf New Order series (Books 2122). Replaced Grand Waponmastery with a Bow with Grand Weaponmastery with Bow.

                  (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced cave or with cave, or. Replaced sword or with sword, or.

                  diff --git a/26tfobm.xml b/26tfobm.xml index bbc16da..1a2a9ff 100644 --- a/26tfobm.xml +++ b/26tfobm.xml @@ -728,7 +728,7 @@

                  During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is best to equip yourself also with a close combat weapon, such as a sword or axe.

                  In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

                  -

                  If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.

                  +

                  If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.

                  Backpack Items
                  @@ -5735,7 +5735,7 @@

                  (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and.

                  -

                  (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow, each occurrence of bow with Bow, quiver with Quiver, and arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your.

                  +

                  (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow, each occurrence of bow with Bow, quiver with Quiver, and arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Waponmastery with a Bow with Grand Weaponmastery with Bow.

                  (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book.

                  diff --git a/27v.xml b/27v.xml index 2d6a7f5..a0cd7bc 100644 --- a/27v.xml +++ b/27v.xml @@ -713,7 +713,7 @@

                  During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is best to equip yourself also with a close combat weapon, such as a sword or axe.

                  In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

                  -

                  If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.

                  +

                  If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.

                  Backpack Items
                  @@ -5644,7 +5644,7 @@

                  (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and.

                  -

                  (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow, each occurrence of bow with Bow, quiver with Quiver, and arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it.

                  +

                  (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow, each occurrence of bow with Bow, quiver with Quiver, and arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Waponmastery with a Bow with Grand Weaponmastery with Bow.

                  (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced cave or with cave, or. Replaced sword or with sword, or.

                  @@ -5655,7 +5655,7 @@

                  (New Order Wisdom) Replaced gods Kai and Ishir with Gods Kai and Ishir. Italicised Lone Wolf when referring to the series.

                  (1) Replaced south-easterly with southeasterly.

                  -

                  (5) Replaced potion with Poghlam.

                  +

                  (5) Replaced potion with Poghlam. Added a period after turn to 48.

                  (6) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Whoomph!, with Whoomph!.

                  (11) Replaced both occurrences of compass with Siyenese Compass. Replaced Peering round with Peering around in the illustrations caption.

                  (12) Replaced drawbolt with bolt.

                  @@ -5665,7 +5665,7 @@

                  (22) Replaced Grand Guardian, turn with Grand Guardian or higher, turn.

                  (23) Replaced quiver with Quiver.

                  (25) Replaced agonising with agonizing.

                  -

                  (27) Replaced Kai mastery with Kai Mastery.

                  +

                  (27) Replaced Kai mastery with Kai Mastery. Added a period after turn to 130.

                  (31) Replaced out-running with outrunning. Replaced in a wooded hillside with on a wooded hillside.

                  (32) Replaced skills, or if you choose not to use them, or a Bow with skills, nor a Bow, or if you choose not to use them.

                  (33) Replaced battle cry with battle-cry.

                  @@ -5673,6 +5673,7 @@

                  (47) Replaced fleeting with fleeing.

                  (49) Replaced sight yet with sight, yet.

                  (53) Replaced Old Kingdom spell with Old Kingdom Spell.

                  +

                  (60) Added a period after turn to 247. Added a period after turn to 28.

                  (62) Replaced Siyenese compass with Siyenese Compass. Replaced military quarter with Military Quarter. Replaced compass, and your Kai sixth sense, both with Siyenese Compass and your Kai sixth sense both.

                  (63) Replaced out-run with outrun.

                  (64) Replaced both occurrences of ie with i.e..

                  diff --git a/dotd.xml b/dotd.xml index 6ae693c..de9f6f4 100644 --- a/dotd.xml +++ b/dotd.xml @@ -1753,7 +1753,7 @@

                  (The Story So Far) Replaced journeyman with Journeyman, both instances of Magicians Guild with Magicians Guild.

                  -

                  (The Game Rules) Replaced To keep a record of your adventure, use the Action Chart on page 96 with You keep a record of your adventure on the Action Chart. Removed on the last page of this book. Replaced any of your spells with certain of your spells, Action Chart below with Action Chart, to zero with to zero or below

                  +

                  (The Game Rules) Replaced To keep a record of your adventure, use the Action Chart on page 96 with You keep a record of your adventure on the Action Chart. Removed on the last page of this book. Replaced any of your spells with certain of your spells, Action Chart below with Action Chart, to zero with to zero or below.

                  (Magical Powers) Replaced the Spells section with the Brotherhood Spells section.

                  diff --git a/tmc.xml b/tmc.xml index 3ca73c7..fb6a02e 100644 --- a/tmc.xml +++ b/tmc.xml @@ -1499,7 +1499,7 @@

                  Game Rounds

                  -

                  The game is conducted in rounds, each consisting of four quarters - Movement Quarter, Missile Quarter, Combat Quarter, Gaming Quarter. Play in the first round takes place in a clockwise direction, alternating anti-clockwise and clockwise every subsequent round. Actions are completed by each player in turn before moving on to the next Quarter.

                  +

                  The game is conducted in rounds, each consisting of four quarters - Movement Quarter, Missile Quarter, Combat Quarter, Gaming Quarter. Play in the first round takes place in a clockwise direction, alternating anticlockwise and clockwise every subsequent round. Actions are completed by each player in turn before moving on to the next Quarter.

                  Movement Quarter

                  -- 2.34.1