From ee2abf0475e9a8ac9cd318d5dbb48c8d221ea892 Mon Sep 17 00:00:00 2001
From: Jonathan Blake
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you successfully complete the mission as set in Book 3 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in Book 4. This additional skill, together with your six or seven other skills and any Special Items that you have picked up in Books 1, 2 and 3, may then be used in the next adventure of the Lone Wolf series which is called The Chasm of Doom.
+If you successfully complete the mission as set in Book 3 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in
Even before you accepted the task of bringing Vonotar to justice, preparations were being made for your voyage to Kalte. The captain of the Sommlending warship Cardonal, having returned from a long Kaltersee patrol, was ordered to await your arrival at Anskavern. During the night, food, ice equipment and Kanu-dog teams were taken on board. The mission was highly secret
Even before you accepted the task of bringing Vonotar to justice, preparations were being made for your voyage to Kalte. The captain of the Sommlending warship Cardonal, having returned from a long Kaltersee patrol, was ordered to await your arrival at Anskavern.
The plan is to set you ashore at Halle Bluff, drop anchor and await your return. An
For six days, the Cardonal sails across the stormy Kaltersee without running into a storm; but every day the temperature steadily drops until a layer of ice covers the decks. On the morning of the seventh day, the snow-capped island of Tola is sighted on the horizon. Soon after, a light wind rises from the west.
+For six days, the Cardonal sails across the stormy Kaltersee without running into a storm; but every day the temperature steadily drops until a layer of ice covers the decks. On the morning of the seventh day, the snow-capped island of Tola is sighted on the horizon. Soon after, a light wind rises from the west.
At first, there appears to be little danger, but within half an hour a furious blizzard is blowing, and all sight of land quickly vanishes in the scudding drift. All day the furious gale rages. Tremendous winds slice the tops of the huge grey waves and water crashes over the decks, masts and rigging of the ship, freezing almost immediately into solid ice. The sides of the ship become several feet thick with sea water. It is not until early evening that the weather clears, and although the wind still blows strongly, the force of the gale is spent.
You hide the body under the staircase and quickly search it. You discover a Bone Sword and a Blue Stone Disc. If you wish to keep either or both of these items, mark them on your Action Chart as Special Items. You leave the body and run quickly up the stairs.
+You hide the body under the staircase and quickly search it. You discover a Bone Sword and a Blue Stone Disc. If you wish to keep either or both of these items, mark them on your Action Chart as Special Items
The smell is revolting, and you try desperately to hold your breath as you smear handfuls of the slimy grease inside your jacket. As the oil penetrates your skin, you feel a warm glow as if you were near a fire: the more grease you apply, the warmer you become. You also notice that the awful smell is gradually fading.
+The smell is revolting, and you try desperately to hold your breath as you smear handfuls of the slimy grease inside your jacket. As the oil penetrates your skin, you feel a warm glow as if you were near a fire: the more grease you apply, the warmer you become. You also notice that the awful smell is gradually fading.
When it soaks into your skin, you lose your sense of smell,
says Fenor.
Just as well,
replies Dyce. I don
Baknar oil gives excellent insulation from the bitter cold of Kalte, and it may save you valuable
The pack contains four ornate glass vials. They hold red, orange, green and black liquids.
-Which one do you wish to examine?
+Which one do you wish to examine?
You only just manage to slip through the gap as the stone door slams shut. Unfortunately, if you are wearing a Backpack, two separate Items have been crushed and must be discarded here. Make the necessary adjustments to your Action Chart, and continue along the passage.
+You only just manage to slip through the gap as the stone door slams shut. Unfortunately, if you are wearing a Backpack, two separate Items have been crushed and must be discarded here.
As your weapon sinks into the swirling wind, an agonizing blast of intense cold runs through the full length of your arm. You lose 3
As your weapon sinks into the swirling wind, an agonizing blast of intense cold runs through the full length of your arm. You lose 3
The chill air whistles past, and then you suddenly crash on to a ledge of ice, over thirty feet below. You are winded and badly shaken, but still conscious. The cries of your guides soon change to shouts of joy and amazement when they see you stagger to your feet. You look upwards to see Fenor leap safely across the crevasse. Seconds later, a rope is thrown down and you are pulled to safety.
+The chill air whistles past, and then you suddenly crash onto a ledge of ice, over thirty feet below. You are winded and badly shaken, but still conscious. The cries of your guides soon change to shouts of joy and amazement when they see you stagger to your feet. You look upwards to see Fenor leap safely across the crevasse. Seconds later, a rope is thrown down and you are pulled to safety.
You have lost your Kanu-dogs, your sledge with its provisions, and 2
Checking the remaining food stores, you realize that rations will have to be cut by half if all of you are to reach Ikaya. You lose another 1
Apart from the Bone Swords, you also find a Dagger and a Mace: both carved from solid bone. The Ice Barbarians also have curious Bracelets attached to their left wrists. They are plain, without mark or inscription, and appear to be made of solid gold.
+Apart from the Bone Swords, you also find a Dagger and a Mace: both carved from solid bone.
If you have neither of the above, pick a number from the Random Number Table.
-As the creatures leap at you from beneath the waterfall, you must fight them one at a time.
+As the creatures leap at you from beneath the waterfall, you must fight them one at a time.
Throwing the boy on to the sledge, you grab the whip and lash the Kanu-dogs, driving them for everything they are worth. The Ice Barbarian scouts immediately give chase, shouting to the boy in their strange Kalte language.
+Throwing the boy onto the sledge, you grab the whip and lash the Kanu-dogs, driving them for everything they are worth. The Ice Barbarian scouts immediately give chase, shouting to the boy in their strange Kalte language.
You have covered less than a hundred yards when the boy leaps from the sledge into a deep snowdrift. At the same time, a volley of bone-tipped arrows whistle past your head, and one grazes your shoulder. You lose 1
By nightfall, you reach the very edge of the Viad Mountains. These awesome granite mountains rise vertically out of the ice and snow; they will be impossible to cross on this cold and moonless night. A wind rising in the west heralds a night blizzard. You must find shelter or you will die of exposure.
You will the monster to capture and hold Vonotar and it instantly obeys your command. The traitor shrieks with terror and faints as the slimy tentacles close around him. You notice Loi-Kymar hurl a handful of powdered herbs into the moat. Within seconds, a mass of vines and creepers coil upwards, forming a bridge across the moat to the Brumalmarc Throne. Once safely across, you will the creature to release Vonotar and return to the moat. Obediently it slithers into the darkness and the crystal blocks slowly rise.
Tie him, Lone Wolf,
shouts Loi-Kymar, as he searches for his Guildstaff. And be sure to strip him of his rings and amulets
You follow Loi-Kymar
Ah! Here she is!
the old magician eventually cries triumphantly, discovering his Guildstaff amongst the tangle of vines at the base of the throne. He is anxious to leave so you thank him for his help and pass him your map of Kalte, pointing out the position of the ship Cardonal.
Ah! Here she is!
the old magician eventually cries triumphantly, discovering his Guildstaff amongst the tangle of vines at the base of the throne. He is anxious to leave so you thank him for his help and pass him your map of Kalte, pointing out the position of the ship Cardonal.
I
he replies. Maps are invariably wrong; I prefer to rely on my own sense of direction.
Loi-Kymar raises his Guildstaff and a dazzling beam of light flows from its tip. He makes three wide sweeps of the air and the Hall of the Brumalmarc is transformed into an umbrella of colour.
You have fallen over thirty feet but have landed safely in a deep snow drift. Clawing the cold snow from your eyes, you are astounded by the sight that greets you. A vast cavern spreads out as far as your eyes can see: huge stalactites of crystal hang from the icy ceiling and the constant dripping of melted snow fills the air with a strangely musical sound.
-You are looking upon an uncharted world that few Sommlending have ever seen, for you are stating upon the caverns of Kalte. This massive underground labyrinth was built by the Ancients many ages before the Sommlending, or even the Darklords, set foot in Magnamund. Its wide avenues, temples and halls once echoed to the sounds of a race of creatures for whom the ice was a natural home. M
You are looking upon an uncharted world that few Sommlending have ever seen, for you are staring upon the caverns of Kalte. This massive underground labyrinth was built by the Ancients many ages before the Sommlending, or even the Darklords, set foot in Magnamund. Its wide avenues, temples and halls once echoed to the sounds of a race of creatures for whom the ice was a natural home. M
You follow a wide melt-water channel for over two miles until it disappears beneath a wall of shimmering ice. An ice bridge leads to a tunnel that soon splits in two.
Removing the Blue Stone Triangle from around your neck, you press it into the granite wall. It is a perfect fit. You immediately feel a tremor running through the ledge on which you are standing, followed by the grinding noise of stone upon stone. The door opens, but after it has opened less than three feet, it begins to close.
-Without a moment
Without a moment
Follow me,
says Loi-Kymar. I
Follow me,
says Loi-Kymar. I
You follow the old magician through a network of secret passages and tunnels, up long flights of stairs and into chambers dark and cold. At the top of one very steep staircase, you come to a stone door. A strange, sickly smell is seeping from a small spy-hole. The kitchens,
whispers Loi-Kymar, showing his distaste for Ikaya cuisine by sticking out his tongue and grimacing.
You can see that this secret door opens next to a fireplace in which burns a roaring fire. Hanging over the fire is a large stone cauldron of gruel. Two Ice Barbarians sit at a table nearby with empty bowls in front of them.
You are less than a hundred feet from the top when the pain begins to fade. Eventually, you no longer feel anything with your hands: all sensation below your forearms is totally numbed by frostbite.
-With one last effort, you reach a narrow ice shelf where you can kneel and rest. But you soon discover to your dismay that it is impossible to climb any further
With one last effort, you reach a narrow ice shelf where you can kneel and rest. But you soon discover to your dismay that it is impossible to climb any further
It takes a further five hours to reach the bottom in safety. Exhausted and in great pain, you steel yourself to find another exit from this icy hell-hole.
Upon my soul, a Kai Lord!
he exclaims, his eyes now wide with astonishment.
How I
In the middle of his excitement, the old man is suddenly disturbed by a fit of coughing that leaves him pale and exhausted. It is a few minutes before he can speak again. My name is Loi-Kymar. I am an elder of the Magician
he says, slowly removing a small crystal star pendant, the symbol of the guild, from beneath his tattered robes. The guild is known as the Brotherhood of the Crystal Star, and the magician shows his pendant as proof of his identity. You ask him how he came to be imprisoned here in Ikaya, many hundreds of miles from his native Toran.
In the middle of his excitement, the old man is suddenly disturbed by a fit of coughing that leaves him pale and exhausted. It is a few minutes before he can speak again. My name is Loi-Kymar. I am an elder of the Magicians
he says, slowly removing a small crystal star pendant, the symbol of the guild, from beneath his tattered robes. The guild is known as the Brotherhood of the Crystal Star, and the magician shows his pendant as proof of his identity. You ask him how he came to be imprisoned here in Ikaya, many hundreds of miles from his native Toran.
My name is Loi-Kymar. I am an elder of the Magicians Guild of Toran,
My name is Loi-Kymar. I am an elder of the MagiciansGuild of Toran,
Vonotar, that unspeakable wretch is responsible for my plight. Days before the Darklord invasion of Sommerlund, he betrayed your Kai masters to win power
Vonotar, that unspeakable wretch, is responsible for my plight. Days before the Darklord invasion of Sommerlund, he betrayed your Kai masters to win power
Ever since, I have been a prisoner in this cell. Vonotar has tortured my body and my mind, but I have not divulged the secret of my Guildstaff, which he now keeps in the Hall of the Brumalmarc. For if I were to tell him, my life would no longer be of any value.
You tell Loi-Kymar of your mission and of the events that have led to your meeting. He offers to show you a route through Ikaya to the Hall of the Brumalmarc where Vonotar now resides as ruler, and if you can retrieve his Guildstaff, he promises to teleport you to the coast in time to rendezvous with your ship.
For the first time since you fell into the caverns of Kalte, you feel confident that your mission can now succeed.
@@ -1290,7 +1326,7 @@ towards youThe cone of frost rips into the vines and freezes them in an instant. They become brittle and collapse under your weight. Without hesitation, you sprint across the falling bridge and dive on to the far platform just as the vines completely disintegrate.
+The cone of frost rips into the vines and freezes them in an instant. They become brittle and collapse under your weight. Without hesitation, you sprint across the falling bridge and dive onto the far platform just as the vines completely disintegrate.
You have made it safely across the moat, but you are now lying at Vonotar
The Kalkoth charges on to the lake and immediately falls through the ice. Beneath the frozen surface, a shadow speeds towards the helpless creature as it thrashes wildly in the icy water, snatching it suddenly into the depths. An unnatural stillness descends and all that remains now is a large patch of red water, spreading slowly beneath the ice.
+The Kalkoth charges onto the lake and immediately falls through the ice. Beneath the frozen surface, a shadow speeds towards the helpless creature as it thrashes wildly in the icy water, snatching it suddenly into the depths. An unnatural stillness descends and all that remains now is a large patch of red water, spreading slowly beneath the ice.
You quickly scramble towards the jagged outline of the tunnel on the far side of this lake. As you reach the solid ice of the bank, you notice something strange lying there. It is a small triangle of blue stone on a neck chain. If you wish to keep this Blue Stone Triangle, slip the chain over your head and mark it on your Action Chart as a Special Item.
You notice that the Kalkoth has a blue triangle of stone on a chain around its neck. Suddenly you realize the significance of this strange amulet. Grabbing the blue stone, you race back to the fortress door and press it into the wall recess. It is a perfect fit.
+You notice that the Kalkoth has a blue triangle of stone on a chain around its neck. Suddenly you realize the significance of this strange amulet. Grabbing the blue stone, you race back to the fortress door and press it into the wall recess.
You become aware of a faint tremor running through the ledge on which you are standing, followed by the grinding noise of stone upon stone. The door opens, but it has only opened three feet when there is a loud crack, and it starts to close. Without a second
If you lose any
However, if you pick a 9 at any time, the fangs have punctured your arm. The venom of a Javek is the most powerful natural poison in all of Magnamund. In a few seconds your heart stops, and your paralysed body falls into the abyss. Your mission ends here.
+However, if you pick a 9 at any time, the fangs have punctured your arm.
You hold your breath as you wipe handfuls of the slimy grease inside your jacket. But as the oil penetrates your skin, you feel a warm glow, as if you were near an open fire. The more grease that you apply, the warmer you become. You also notice that the terrible smell is gradually fading away.
+You hold your breath as you wipe handfuls of the slimy grease inside your jacket. But as the oil penetrates your skin, you feel a warm glow, as if you were near an open fire. The more grease that you apply, the warmer you become. You also notice that the terrible smell is gradually fading away.
Once it
says Irian, calling the others to take some Baknar oil. This oil is excellent insulation against the freezing temperatures of Kalte, and may well help you in the near future. As you return to your tent, only the Kanu-dogs seem to object to the smell. They whine and bury their noses in the snow as you walk past.
You have fallen over a hundred-and-fifty feet into a massive snow drift. You are shaken and winded but otherwise unharmed. It takes nearly half an hour to tunnel your way clear and when you finally stagger out of the powdery snow, you are astounded by the sight that greets you. A huge underground cavern spreads into the distance. Stalactites of crystal hang from the icy ceiling and the constant dripping of melting snow fills this ice world with an eerie, musical sound. You are looking at an uncharted world that few Sommlending have ever seen, for you have fallen into the caverns of Kalte. This chamber is a tiny part of a massive underground labyrinth built by the Ancients, many ages before the Sommlending or even the Darklords set foot in Magnamund. Its wide avenues, temple and halls once echoed with the sound of a race of creatures for whom the ice was a natural home. M
You shout towards the opening high above, but there is no reply. Irian and Fenor have given you up for dead, and they are now trying to make their way back to the Cardonal.
+You shout towards the opening high above, but there is no reply. Irian and Fenor have given you up for dead, and they are now trying to make their way back to the Cardonal.
The sides of the cave are steep and sheer. To climb up to the surface from here would be impossible. In the distance, to the north, you notice a rough-hewn tunnel. There is also a similar tunnel to the west.
You pour the healing Potion on to your sore and broken skin. Immediately, you feel the soothing effects of the fluid. The pain fades and the swelling begins to subside. The Glowing Gem is a cursed Doomstone, and the power it contains is deadly to all living creatures. Had you not possessed a Laumspur Potion, the effects of the Doomstone would certainly have killed you. You discard the deadly Gem and the now empty Vial of Laumspur.
+You pour the healing Potion onto your sore and broken skin. Immediately, you feel the soothing effects of the fluid. The pain fades and the swelling begins to subside. The Glowing Gem is a cursed Doomstone, and the power it contains is deadly to all living creatures. Had you not possessed a Laumspur Potion, the effects of the Doomstone would certainly have killed you. You discard the deadly Gem and the now empty vial of Laumspur.
Unless you have just eaten a Meal, you lose 3
Unless you have just eaten a Meal, you lose 3
You continue onwards, mile after mile, passing through a series of huge ice halls containing towering pillars of crystal. In one vast chamber, you are mesmerized by the beautiful sight of a shimmering crystal ceiling. But beyond this chamber lies an even greater spectacle. A narrow passage leads on to a ledge running around the brink of a huge chasm, over half a mile wide. As you edge your way around this awesome void, you try not to look down into its wind swept depths, many miles below.
You have been on the ledge for only a few minutes when a noise behind you makes you glance back. To your horror, you see you are being followed by a monstrous, two-headed serpent.
The following morning, you awake at dawn to the welcome sight of Fenor preparing a hot breakfast. He passes you a steaming bowl, and you gratefully eat its contents. Then you begin loading the equipment on to the sledges for today
The following morning, you awake at dawn to the welcome sight of Fenor preparing a hot breakfast. He passes you a steaming bowl, and you gratefully eat its contents. Then you begin loading the equipment onto the sledges for today
It is a beautiful morning. The wind has dropped and the air is fresh and clear. The Kanu-dogs are strong and eager to be off, and for most of the day the ice is smooth and the running easy. By nightfall, you have reached Syem Island, a pinnacle of granite rising through the ice shelf to a height of four hundred feet. You make camp to the leeward side of the island in order to avoid the worst of the night winds.
Pick a number from the Random Number Table.
You are suddenly aware of a dull throbbing pain in your side. The skin beneath the pocket in which you placed the Glowing Gem is now raw and swollen. You feel dizzy and nauseous, and you are having great difficulty in standing.
-You gingerly inch your way back to the rear of sledgeJump!
shouts Fenor, as the sledge topples into the widening void.
You gingerly inch your way back to the rear of the sledgeJump!
shouts Fenor, as the sledge topples into the widening void.
You steady yourself to try to leap to safety but your left foot becomes entangled in the ropes and equipment.
If you possess neither of the above, pick a number from the Random Number Table.
-The dawn mists are quickly cleared by the icy mountain wind. Tired, shocked and frozen to the bone, you claw your way up the cruel rock-face until you finally reach the safety of a wide ridge. You are very hungry and must eat a Meal here before you continue or lose 3
The ridge joins another which you struggle across, only to find yourself at the top of a terrifying descent. To reach the narrow mountain pass one thousand feet below, you must go down a steep and perilous ice staircase.
Pick a number from the Random Number Table. If your current
Remember to erase this potion from your Action Chart.
+You take the Potion from your Backpack and carefully open the door just wide enough to be able to empty the contents of the vial into the bubbling cauldron. You do not have to wait long for the Ice Barbarians to fall asleep after their meal.
+You take the Potion from your Backpack and carefully open the door just wide enough to be able to empty the contents of the vial into the bubbling cauldron.
The kitchen is small and surprisingly well stocked with herbs. These are from the Trading Post at Ljuk
says Loi-Kymar, peering closely at the labelled jars, several of which he crams into his pockets. Opening two herb jars, he mixes the contents, and offers them to you. It will give you strength, Lone Wolf,
he says. You eat the dry leaves and feel a warm glow radiating throughout your body.
The kitchen is small and surprisingly well stocked with herbs. These are from the Trading Post at Ljuk,
says Loi-Kymar, peering closely at the labelled jars, several of which he crams into his pockets. Opening two herb jars, he mixes the contents, and offers them to you. It will give you strength, Lone Wolf,
he says. You eat the dry leaves and feel a warm glow radiating throughout your body.
Your transport to Ikaya consists of two sledges, each drawn by a team of six Kanu-dogs. This sturdy breed are native to Kalte and make ideal sledge dogs. Their thick tawny coats and powerful chests, as well as their vigour and enthusiasm even in the coldest climates, make them well suited to the work ahead.
+Your transport to Ikaya consists of two sledges, each drawn by a team of six Kanu-dogs. This sturdy breed is native to Kalte and make ideal sledge dogs. Their thick tawny coats and powerful chests, as well as their vigour and enthusiasm even in the coldest climates, make them well suited to the work ahead.
On board each sledge is enough food and equipment for the mission. Your three guides, Irian, Fenor and Dyce, are all experienced trappers. They are skilled at survival in the icy desert, and know of the many unseen dangers.
Once the dogs are harnessed, you and Dyce climb aboard your sledge and signal to the others to lead the way. As you stare across the frozen expanse of the Ljuk ice shelf, you can see a white glare on the distant horizon. This is the Viad Glacier wall, the point where the flow of ice meets the frozen sea. Through the crisp, clear air of Kalte it looks no more than six miles away at most, but in reality it is nearer sixty miles away.
You make good progress on the first day and as darkness approaches, you decide to set up camp for the night. You halt inside a circle of ice pillars that have been forced upwards by the constantly moving ice shelf. The sledges are drawn together and the tent is erected beside them. Once the canvas is secured and the Kanu-dogs have been settled for the night, you begin to prepare your evening meal. Suddenly, a terrifying roar is heard outside the tent.
@@ -2642,7 +2684,7 @@ destructionThe gale gradually drops, the air clears, and the Viad Glacier is revealed in all its splendour. The even surface of ice crystals look like a carpet of snow glittering with gems of every hue
The gale gradually drops, the air clears, and the Viad Glacier is revealed in all its splendour. The even surface of ice crystals look like a carpet of snow glittering with gems of every hue
By the end you are exhausted. With daylight fading fast, you decide to pitch camp in the shelter of a natural ice bowl, and settle down to a much deserved night
Pick a number from the Random Number Table.
As you step on to the quartz, you sense a vibration that runs up your leg to your knee. You see that, within the flagstone, a dull light pulsates and a humming sound can be heard emanating from the altar.
+As you step onto the quartz, you sense a vibration that runs up your leg to your knee. You see that, within the flagstone, a dull light pulsates and a humming sound can be heard emanating from the altar.
With your heart pounding, you prepare yourself for an attack and slowly advance.
Using the edge of your cloak, you wipe away a section of the pentagram that is wide enough to let the man escape. You notice that he is painfully thin and unsteady on his feet.
-My thanks Kai Lord. I shall endeavour to repay your kindness some day, if we ever escape from this fortress
he says. You had best lead, for my eyes ail me. I have suffered snow-blindness and the pain still lingers on.
My thanks, Kai Lord. I shall endeavour to repay your kindness some day, if we ever escape from this fortress
he says. You had best lead, for my eyes ail me. I have suffered snow-blindness and the pain still lingers on.
You lead the way into the passage and are about to turn north into the main corridor, when a pair of steely-fingered hands suddenly close around your throat from behind. A hideous cry betrays the merchant
You desperately fight for air as his skeletal fingers burn and tear at your throat. You lose 6
You can see the shadowy outline of the hideous creature as it charges towards you along the tunnel. It is blind with rage and hungry for blood. You suddenly realize that if you dive aside as the creature leaps from the tunnel, it may just miss you and plunge headlong on to the thin ice of the lake.
+You can see the shadowy outline of the hideous creature as it charges towards you along the tunnel. It is blind with rage and hungry for blood. You suddenly realize that if you dive aside as the creature leaps from the tunnel, it may just miss you and plunge headlong onto the thin ice of the lake.
The cyclone is tearing at your clothes and bombarding you with chunks of ice and rock. You grit your teeth and try to run but the cold saps your strength, and you are forced to claw your way along the wall to avoid being sucked into the swirling vortex.
Pick a number from the Random Number Table. If your current
The next day is bitterly cold. A strong wind from the west blows relentlessly as you steer your sledge towards the Hrod Basin. The snow clogs your eyes and your lips crack and bleed, but by midday you reach the edge of the basin. Irian and Dyce
Without any warning, a great crack appears between the two sledges, opening with a tremendous roar, until you are faced by a huge dark crevasse. Frantically you pull on the reins but it is too late to prevent your Kanu-dog team from disappearing into the void. Your sledge is left balancing on the edge of the crevasse, while the team of howling Kanu-dogs dangle helplessly in their harnesses below you. Very carefully, you risk a glance into the chasm. You see that the first two dogs have broken free and dropped over one-hundred-and-fifty feet to a ledge below. One of them appears to be dead. The other is badly injured and whimpers beside the still body of its comrade. Suddenly, a shudder jolts the sledge and you gasp with fright.
The sledge contains the following equipment. You may take any of the following Items and store them in your Backpack, but remember that your Pack can only hold a maximum of 8 Items:
Dyce volunteers to return to the Cardonal with the Kanu-dog teams and the sledge, while the rest of you push on towards Ikaya, the ice fortress.
+Dyce volunteers to return to the Cardonal with the Kanu-dog teams and the sledge, while the rest of you push on towards Ikaya, the ice fortress.
Ikaya was carved out of the Hrod Range many ages ago, by a race of creatures that have long since disappeared. Thousands of years passed before the Ice Barbarians migrated here from the Uncharted Void, claiming Ikaya for themselves. Their leaders, the
You have covered nearly five miles when Irian suddenly points to the west. There
You halt and strain your eyes to try to identify something unusual in the monotonous landscape of ice and snow.
@@ -3446,7 +3488,7 @@ stalagmites and stalactitesPartially obscured by a large mound of crystals, you can just make out a ramp leading up to a massive stone door in the fortress wall. Your discovery brings renewed hope. If you can gain entry to Ikaya and quickly capture Vonotar, there is still time to reach your ship, the Cardonal, before the pack-ice starts to freeze.
+Partially obscured by a large mound of crystals, you can just make out a ramp leading up to a massive stone door in the fortress wall. Your discovery brings renewed hope. If you can gain entry to Ikaya and quickly capture Vonotar, there is still time to reach your ship, the Cardonal, before the pack-ice starts to freeze.
The glass shatters in your hand, and the black liquid splashes over the stone table. Cursing your misfortune, you carefully sniff the few remaining drops lying in a curve of jagged glass.
-Be sure to remove his rings and amulets,
he says, as he busily searches for his Guildstaff. He is a master of trickery. We would not want him to miss the special homecoming that awaits him in Sommerlund.
You marvel at the old manAh! Here she is,
he announces triumphantly as he withdraws his Guildstaff from beneath the Brumalmarc throne.
You pass him your map of Kalte and point out the location of the Cardonal I
he replies, a little contemptuously. Maps are invariably wrong
The old magician raises his staff and a dazzling beam of light shoots from its tip. He makes three wide sweeps of the air and the Hall of the Brumalmarc is transformed into an umbrella of colour.
You pass him your map of Kalte and point out the location of the Cardonal I
he replies, a little contemptuously. Maps are invariably wrong
The old magician raises his staff and a dazzling beam of light shoots from its tip. He makes three wide sweeps of the air and the Hall of the Brumalmarc is transformed into an umbrella of colour.
As the vile Akraa
Loi-Kymar is badly shaken but he has survived the ordeal. He quickly joins you at the edge of the moat and casts a handful of herbs down into the darkness. Within seconds, a mass of vines and creepers coil upwards to form a bridge. You are halfway across the bridge when Vonotar suddenly reappears, a crystal rod held high in his hand. He takes aim at the mass of creepers and a chilling cone of frost hurtles from its tip.
+Loi-Kymar is badly shaken but he has survived the ordeal. He quickly joins you at the edge of the moat and casts a handful of herbs down into the darkness. Within seconds, a mass of vines and creepers coil upwards to form a bridge. You are halfway across the bridge when Vonotar suddenly reappears, a crystal rod held high in his hand. He takes aim at the mass of creepers and a chilling cone of frost hurtles from the rod
You are to travel to Ikaya by sledge. Two sledges have been loaded with enough food, and equipment for the mission, each drawn by a team of six Kanu-dogs. This sturdy breed are native to Kalte and make ideal sledge dogs. Their thick tawny coats and powerful chests, as well as their renowned vigour and enthusiasm make them well suited to the harsh work ahead.
+You are to travel to Ikaya by sledge. Two sledges have been loaded with enough food, and equipment for the mission, each drawn by a team of six Kanu-dogs. This sturdy breed is native to Kalte and make ideal sledge dogs. Their thick tawny coats and powerful chests, as well as their renowned vigour and enthusiasm make them well suited to the harsh work ahead.
Your three guides, Irian, Fenor and Dyce, are all experienced trappers. They are skilled at survival in this icy desert, and have experienced its many unseen dangers. Once the dogs are in harness, you and Irian climb aboard your sledge and signal to the others to lead the way.
-Staring across the frozen expanse of the Ljuk ice shelf, you see the white glare of the Hrod Basin edge.
says Irian, his eyes glinting from deep inside the hood of his fur jacket. Ice-Blink
they call it,It
Staring across the frozen expanse of the Ljuk ice shelf, you see the white glare of the Hrod Basin edge.
says Irian, his eyes glinting from deep inside the hood of his fur jacket. Ice-Blink
they call it,It
The weather is bright and windless and you make excellent progress on the first day. As darkness sets in, you decide to set up camp for the night. The sledges are drawn together, and the tent is erected in the salient away from the wind.
We
whispers Loi-Kymar, peering through a crack in the kitchen door. It
Two Ice Barbarians stand beside the jewel-encrusted doors that lead to the great hall. They are covered from head to toe in strange bone armour, and armed with crystal swords. The old wizard steps back from the door and says: We must deal with them silently and swiftly.
He takes three jars from his pockets and mutters a strange incantation as he mixes the contents together in a stone bowl. There is a pitcher of water on the table. He splashes a few drops on to the herbs, and wisps of blue smoke arise. This will silence the guards if we can move it close enough to them.
Two Ice Barbarians stand beside the jewel-encrusted doors that lead to the great hall. They are covered from head to toe in strange bone armour, and armed with crystal swords. The old wizard steps back from the door and says: We must deal with them silently and swiftly.
He takes three jars from his pockets and mutters a strange incantation as he mixes the contents together in a stone bowl. There is a pitcher of water on the table. He splashes a few drops onto the herbs, and wisps of blue smoke arise. This will silence the guards if we can move it close enough to them.
You insert the Key and turn it clockwise. A click confirms that it works. Slowly the shank of the Key slips from your grip and disappears into the lock and the great stone lid opens to reveal a magnificent Silver Helmet.
+You insert the Key and turn it clockwise. A click confirms that it works. Slowly the shank of the Key slips from your grip and disappears into the lock
Despite its size, the Helmet feels light and comfortable. Mark it on your Action Chart as a Special Item. If worn during combat, it will increase your
Despite its size, the Helmet feels light and comfortable. Mark it on your Action Chart as a Special Item.
The stone portal creaks open but grinds to an abrupt halt halfway across. The gap is a little over two feet wide and you are only just able to squeeze through to the chamber beyond. The air in the room is cold and stale; this chamber has obviously lain undisturbed for many thousands of years. Stone shelves are stacked high with bottles and flasks. On a table in the centre a beautiful pack full of different coloured potions.
+The stone portal creaks open but grinds to an abrupt halt halfway across. The gap is a little over two feet wide and you are only just able to squeeze through to the chamber beyond. The air in the room is cold and stale; this chamber has obviously lain undisturbed for many thousands of years. Stone shelves are stacked high with bottles and flasks. On a table in the centre lies a beautiful pack full of different coloured potions.
The next morning arrives bright and windless. The sun pierces the thin layer of cloud, bathing the east in a soft pink glow. This beautiful vision reminds you that your Kai masters once told you that the light of Kalte is unlike anywhere else in Magnamund. With tent and equipment packed, you leave the pass and venture out on to the Hrod Basin; one hundred miles of open ice now lie between you and Storm Giant Pass.
+The next morning arrives bright and windless. The sun pierces the thin layer of cloud, bathing the east in a soft pink glow. This beautiful vision reminds you that your Kai masters once told you that the light of Kalte is unlike anywhere else in Magnamund. With tent and equipment packed, you leave the pass and venture out onto the Hrod Basin; one hundred miles of open ice now lie between you and Storm Giant Pass.
At first, the journey is easy. The Basin has been worn smooth by the wind and no crevasses lurk unseen beneath the hard, dense snow. But at dawn on the third day, events take a turn for the worse. You are awoken from a deep sleep by Dyce shaking your shoulder. He is frightened.
Ice Barbarians
In an instant, you have all climbed out of your sleeping furs and begun to pack away the tent. Dyce is correct, they are Ice Barbarians and they are heading towards you from the west. If they catch us, we
says Fenor, as he ties the last of the equipment to the sledge.
Dyce makes it across to the opposite ledge safely, although Irian slips and has to be hauled out of the glacier by his waist rope. You and Fenor are still on this side of the crevasse. It is your turn to jump.
Pick a number from the Random Number Table. If you have the Kai Discipline of Hunting, you may add 2 to the number you have picked.
As the colours fade, you become aware of a sudden drop in temperature. You now stand upon the Ljuk ice shelf at a point less than half a mile from where the Cardonal lies at anchor. Loi-Kymar and Vonotar are close by, both shivering in the chill morning air. Within minutes you are sighted by the ship
As the colours fade, you become aware of a sudden drop in temperature. You now stand upon the Ljuk ice shelf at a point less than half a mile from where the Cardonal lies at anchor. Loi-Kymar and Vonotar are close by, both shivering in the chill morning air. Within minutes you are sighted by the ship
But how did you manage to return so quickly?
he asks incredulously. We were not expecting you for another ten days.
Let us say,
interrupts Loi-Kymar, that the wisdom of the Kai and the lore of the Magician
Let us say,
interrupts Loi-Kymar, that the wisdom of the Kai and the lore of the Magicians
A puzzled expression crosses the captain
Your journey to Anskavern is swift, but you are saddened by your memories of the brave guides that were left behind. Your arrival in the port is greeted by an anxious crowd. They fear that your early return is a sign of your mission
Upon the dawn of the feast of Maesmarn, in the depths of the Guildhall of the Crystal Star, Vonotar the traitor is tried by his brotherhood and found guilty of his terrible crimes. He is led away in silence to the deepest chamber of the Guildhall, wherein lies the Daziarn: a portal of total darkness, the door of an eternal prison from which there can be no escape.
+Upon the dawn of the feast of Maesmarn, in the depths of the Guildhall of the Crystal Star, Vonotar the Traitor is tried by his brotherhood and found guilty of his terrible crimes. He is led away in silence to the deepest chamber of the Guildhall, wherein lies the Daziarn: a portal of total darkness, the door of an eternal prison from which there can be no escape.
You are the avenger of his crimes and it is you who cast the wretched traitor into the limbo of Daziarn. Your mission is now completed. You have survived the caverns of Kalte and freed Sommerlund from the menace of Vonotar.
+You are the avenger of his crimes, and it is you who cast the wretched traitor into the limbo of Daziarn. Your mission is now completed. You have survived the caverns of Kalte and freed Sommerlund from the menace of Vonotar.
But the heat of battle and the challenge of a new and desperate quest awaits you in Book Four of the Lone Wolf series entitled:
- +
+
Kai Disciplines:
+Bonus Disciplines:
+Weapons:
+Belt Pouch:
Meals:
Backpack Items:
+Special Items:
+Combat results are given enemy's endurance loss first followed by the hero's endurance loss. For example, "12/0" means that the enemy loses 12 endurance points while the hero loses 0 endurance points. A combat result of "k" means that the combatant is killed. For example, "0/k" means that the enemy loses 0 endurance points while the hero is killed. | +|||||||||||||
Random Number | +Combat Ratio | +||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-11 or lower | +-10/ -9 | +-8/ -7 | +-6/ -5 | +-4/ -3 | +-2/ -1 | +0 | +1/ 2 | +3/ 4 | +5/ 6 | +7/ 8 | +9/ 10 | +11 or higher | +|
1 | +0/k | +0/k | +0/8 | +0/6 | +1/6 | +2/5 | +3/5 | +4/5 | +5/4 | +6/4 | +7/4 | +8/3 | +9/3 | +
2 | +0/k | +0/8 | +0/7 | +1/6 | +2/5 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/3 | +9/3 | +10/2 | +
3 | +0/8 | +0/7 | +1/6 | +2/5 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/3 | +9/2 | +10/2 | +11/2 | +
4 | +0/8 | +1/7 | +2/6 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/2 | +9/2 | +10/2 | +11/2 | +12/2 | +
5 | +1/7 | +2/6 | +3/5 | +4/4 | +5/4 | +6/3 | +7/2 | +8/2 | +9/2 | +10/2 | +11/2 | +12/2 | +14/1 | +
6 | +2/6 | +3/6 | +4/5 | +5/4 | +6/3 | +7/2 | +8/2 | +9/2 | +10/2 | +11/1 | +12/1 | +14/1 | +16/1 | +
7 | +3/5 | +4/5 | +5/4 | +6/3 | +7/2 | +8/2 | +9/1 | +10/1 | +11/1 | +12/0 | +14/0 | +16/0 | +18/0 | +
8 | +4/4 | +8/4 | +6/3 | +7/2 | +8/1 | +9/1 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +
9 | +5/3 | +6/3 | +7/2 | +8/0 | +9/0 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +k/0 | +
0 | +6/0 | +7/0 | +8/0 | +9/0 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +k/0 | +k/0 | +
0 | +3 | +1 | +3 | +9 | +7 | +5 | +0 | +1 | +5 | +
5 | +8 | +2 | +5 | +1 | +3 | +6 | +4 | +3 | +9 | +
7 | +0 | +4 | +8 | +6 | +4 | +5 | +1 | +4 | +2 | +
4 | +6 | +8 | +3 | +2 | +0 | +1 | +7 | +2 | +5 | +
8 | +3 | +7 | +0 | +9 | +6 | +2 | +4 | +8 | +1 | +
1 | +5 | +7 | +3 | +6 | +9 | +0 | +1 | +7 | +9 | +
3 | +9 | +2 | +8 | +1 | +7 | +4 | +9 | +7 | +8 | +
6 | +1 | +0 | +7 | +3 | +0 | +5 | +4 | +6 | +7 | +
0 | +2 | +8 | +9 | +2 | +9 | +6 | +0 | +2 | +4 | +
5 | +9 | +6 | +4 | +8 | +2 | +8 | +5 | +6 | +3 | +
(The Story So Farhunch-backed
with hunchbacked
.
(The Game Rules) Replaced all occurrences of the abbreviation ie
with i.e.
. Replaced Combat Skill, Endurance Points
with
. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied
.
(The Game Rules) Replaced all occurrences of the abbreviation ie
with i.e.
. Replaced Combat Skill, Endurance Points
with
. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied
. Replaced on to
with onto
.
(Kai Disciplines) Replaced Kai Discipline section
with Kai Disciplines section
. Capitalized all occurrences of discipline
.
(Equipment) Removed (see the front of this book)
and capitalized map
. Replaced come in useful
with be useful
, Kai Discipline section
with Kai Disciplines section
, and ice-sledge along
with ice-sledge, along
. Replaced
with Food
on page 22
.How to Use Your Equipment
(Rules for Combat) Removed on the inside back cover of the book
. Replaced appears on the page after the Random Number Table
with in the back of this book
.
(Kai Wisdom) Removed at the front of the book
. Replaced ice-fortress
with ice fortress
.
(1) Replaced pack ice
with pack-ice
. Replaced the word becoming
with become
in the fourth paragraph. Removed at the front of the book
.
(13) Replaced both occurrences of spyhole
with spy-hole
.
(21) Replaced on to
with onto
.
(26) Moved the Sixth Sense choice into the first position.
(27) Replaced rock face
with rock-face
.
(33) Moved the Tracking or Sixth Sense choice into the first position.
+(33) Moved the Tracking or Sixth Sense choice into the first position. Replaced on to
with onto
.
(34) Replaced cretaure
with creature
and home-coming
with homecoming
.
(40) Moved the Tracking choice into the first position.
-(44) Replaced spyhole
with spy-hole
.
(44) Replaced spyhole
with spy-hole
. Replaced mystery to me, I have
with mystery to me. I have
.
(49) Moved the Tracking choice into the first position.
(52) Replaced ice-creature
with ice creature
.
(56) Added a quotation mark at the end of the fourth paragraph due to technical limitations in our XML.
+(56) Added a quotation mark at the end of the fourth paragraph due to technical limitations in our XML. Replaced Magician
with Magicians
. Replaced wretch is responsible
with wretch, is responsible
.
(58) Replaced on to
with onto
.
(59) Replaced on to
with onto
.
(62) Made the last sentence its own paragraph to better fit our format for the choices.
(64) Made the north tunnel choice lead to Section 321 instead of directly to Section 235. This section is reacted from Section 105 where that is indeed the section for the north tunnel. This prevents penalizing the reader for using Sixth Sense by not being able to obtain the Blue Stone Triangle.
(69) Moved the Camouflage choice into the first position.
@@ -4991,36 +5428,48 @@ beautiful glowing crystal(105) Moved the Sixth Sense choice into the first position.
(110) Replaced dimly-lit
with dimly lit
.
(114) Moved the Hunting choice into the first position.
+(116) Replaced Vial of Laumspur
with vial of Laumspur
. Replaced on to
with onto
.
(125) Moved the Camouflage choice into the first position.
+(134) Replaced on to
with onto
.
(137) Replaced discipline
with Discipline
.
(146) Replaced as crevasse
with as the crevasse
.
(148) Replaced death blow
with death-blow
.
(150) Moved the Firesphere choice into the second position.
(151) Replaced rockface
with rock-face
.
(155) Replaced rock face
with rock-face
.
(160) Moved the choice regarding leaving the tent into the last position.
+(160) Moved the choice regarding leaving the tent into the last position. Replaced breed are
with breed is
.
(167) Replaced on to
with onto
.
(168) Replaced on to
with onto
.
(170) Replaced My thanks Kai Lord
with My thanks, Kai Lord
.
(171) Replaced discipline
with Discipline
.
(180) Switched the order of the choices.
(182) Replaced ice-wall
with ice wall
.
(190) Replaced out distance
with outdistance
.
(194) Added the choice If you have the Kai Discipline of Sixth Sense, turn to 127,
to parallel the same situation in Section 326.
(203) Replaced spyhole
with spy-hole
.
(207) Replaced on to
with onto
.
(209) Replaced rockface
with rock-face
.
(210) Added the
before Kai Discipline
in the first link.
(211) Replaced -3 to 3
with -3
.
(220) Replaced on to
with onto
.
(232) Replaced much-deserved
with much deserved
.
(235) Replaced pack ice
with pack-ice
.
(247) Replaced matts
with mats
.
(248) Replaced rockface
with rock-face
.
(250) Replaced visited the Graveyard of the Ancients
with visited the Graveyard of the Ancients and survived
.
(254) Replaced spyhole
with spy-hole
.
(262) Split the first paragraph into two paragraphs and moved the Sixth Sense choice between the two. Replaced posses
with possess
and Pick
with Otherwise, pick
.
(263) Moved the choice regarding lost
(273) Replaced well-suited
with well suited
.
(272) Replaced its tip
with the rod
.
(273) Replaced well-suited
with well suited
. Replaced breed are
with breed is
.
(276) Moved the Hunting or Tracking choice into the first position.
(284) Replaced fast flowing
with fast-flowing
.
(298) Replaced fingerbones
with finger-bones
.
(301) Replaced on to
with onto
.
(303) Added the choice If you have the Kai Discipline of Sixth Sense, turn to 127,
to parallel the same situation in Section 326.
(314) Replaced rockface
with rock-face
.
(320) Replaced something-
with something
.
(325) Replaced warlike
with war-like
.
(325) Replaced warlike
with war-like
. Replaced on to
with onto
.
(326) Moved the Sixth Sense choice into the first position.
(332) Moved the Sixth Sense or Hunting choice into the first position.
(335) Replaced rockface
with rock-face
.
(337) Replaced vicious looking
with vicious-looking
.
(339) Replaced rockface
with rock-face
.
(342) Removed at the front of the book
.
(350) Replaced LONE WOLF
of the last paragraph with Lone Wolf
and replaced both occurrences of Captain
with captain
.
(350) Replaced LONE WOLF
of the last paragraph with Lone Wolf
and replaced both occurrences of Captain
with captain
. Replaced Magician
with Magicians
. Replaced his crimes and it is you
with his crimes, and it is you
. Replaced Vonotar the traitor
with Vonotar the Traitor
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
.